Delete event_driven_system.json
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event_driven_system.json
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{
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"eventDrivenSystem": {
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"metadata": {
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"version": "1.0.0",
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"lastModified": "2024-02-02",
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"description": "Event-driven architecture for ShooterGTU game",
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"author": "FeadHD",
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"dependencies": {
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"required": [
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{
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"name": "Phaser",
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"version": "3.x",
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"purpose": "Game engine and event system foundation"
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}
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],
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"optional": [
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{
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"name": "WebFont",
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"version": "1.x",
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"purpose": "Font loading for UI elements"
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}
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]
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}
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},
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"core": {
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"ServiceContainer": {
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"id": "servicecontainer_01",
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"role": "Dependency Injection Container",
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"location": "managers/core/ServiceContainer.js",
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"extends": null,
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"imports": [],
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"emits": [],
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"listensTo": [],
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"features": [
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"Centralized service registry",
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"Dependency injection support",
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"Global singleton pattern"
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],
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"methods": {
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"register": "Register new services with unique keys",
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"get": "Retrieve services by their keys"
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},
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"dependencies": {
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"core": [],
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"managers": [],
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"runtime": {
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"required": [],
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"optional": []
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},
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"assets": {}
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},
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"notes": [
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"Core foundation for dependency injection",
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"Enables loose coupling between components",
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"Facilitates service location and management"
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],
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"usedBy": [
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"BaseManager",
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"ManagerFactory",
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"All manager classes through inheritance"
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],
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"creates": [],
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"events": {}
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},
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"BaseManager": {
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"id": "basemanager_01",
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"role": "Base Manager Class",
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"location": "managers/core/BaseManager.js",
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"extends": null,
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"imports": ["ServiceContainer"],
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"emits": [],
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"listensTo": [],
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"features": [
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"Base dependency injection functionality",
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"Common manager utilities",
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"Scene access methods"
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],
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"methods": {
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"getScene": "Access current game scene",
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"getManager": "Get other manager instances"
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},
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"dependencies": {
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"core": ["ServiceContainer"],
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"managers": [],
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"runtime": {
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"required": ["Phaser.Scene"],
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"optional": []
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},
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"assets": {}
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},
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"notes": [
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"Base class for all managers",
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"Provides dependency injection support",
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"Manages service access and scene references"
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],
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"extendedBy": [
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"EventManager",
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"UIManager",
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"EntityManager",
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"GameStateManager",
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"HazardManager",
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"CollisionManager",
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"EnemyManager"
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],
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"creates": [],
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"events": {},
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"usedBy": []
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},
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"EventManager": {
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"id": "eventmanager_01",
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"role": "Central Event Bus",
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"location": "managers/core/EventManager.js",
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"extends": "BaseManager",
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"imports": ["BaseManager"],
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"emits": [
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"SCENE_READY",
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"GAME_STATE_INITIALIZED"
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],
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"listensTo": [],
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"features": [
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"Extends BaseManager for dependency injection",
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"Provides GameEvents constants",
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"Handles event registration and emission",
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"Manages event lifecycle and cleanup"
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],
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"methods": {
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"on": "Register event handler",
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"once": "Register one-time event handler",
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"emit": "Emit event with data",
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"off": "Remove specific event handler",
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"removeAllListeners": "Remove all handlers for event",
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"destroy": "Clean up all event handlers"
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},
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"dependencies": {
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"core": ["Phaser.Events"],
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"managers": [],
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"runtime": {
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"required": ["Phaser.Events.EventEmitter"],
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"optional": []
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},
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"assets": {}
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},
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"notes": [
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"Core component responsible for all event communication",
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"Uses Phaser's event system under the hood",
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"Implements cleanup to prevent memory leaks"
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],
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"creates": [],
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"usedBy": [],
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"extendedBy": [],
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"events": {
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"entityLifecycle": [
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"PLAYER_DEATH",
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"PLAYER_RESPAWN",
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"ENEMY_DEATH",
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"ENEMY_SPAWN",
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"BOSS_SPAWN",
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"BOSS_PHASE_CHANGE"
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],
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"gameplayState": [
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"SCORE_CHANGE",
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"HEALTH_CHANGE",
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"CHECKPOINT_REACHED",
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"GAME_OVER",
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"HAZARD_COLLISION",
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"GAME_STATE_INITIALIZED",
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"GAME_STATE_CHANGED",
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"PLAYER_HP_CHANGED"
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],
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"entityEvents": [
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"ENEMY_HEALTH_CHANGED",
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"ENTITY_ADDED",
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"ENTITY_REMOVED"
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],
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"itemEvents": [
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"ITEM_PICKUP",
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"ITEM_USE",
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"POWERUP_START",
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"POWERUP_END"
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],
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"systemEvents": [
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"SCENE_READY",
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"RESOURCES_LOADED",
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"ERROR_OCCURRED"
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]
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}
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}
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},
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"hierarchy": {
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"sceneLayer": {
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"WayneWorld": {
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"id": "wayneworld_01",
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"role": "Game Level Scene 1",
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"location": "scenes/WayneWorld.js",
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"extends": "BaseScene",
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"imports": ["ManagerFactory"],
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"emits": [],
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"listensTo": ["SCENE_READY", "GAME_STATE_INITIALIZED"],
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"features": [
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"Main game level implementation",
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"Level-specific logic and events",
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"Asset management and scene setup"
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],
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"methods": {
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"create": "Initialize level and assets",
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"update": "Handle game loop logic",
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"destroy": "Clean up resources"
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},
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"dependencies": {
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"core": ["Phaser.Scene", "BaseScene"],
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"managers": ["EntityManager", "GameStateManager", "UIManager"],
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"assets": {
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"sprites": ["GtuTileset"],
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"backgrounds": ["bg-1", "bg-2", "bg-3", "bg-4", "bg-5", "bg-6", "bg-7", "bg-8", "bg-9"]
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},
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"runtime": {
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"required": [],
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"optional": []
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}
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},
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"notes": [
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"Main game level implementation",
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"Handles level-specific logic and events"
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],
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"usedBy": [],
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"creates": [],
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"events": {},
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"extendedBy": []
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},
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"BaseScene": {
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"id": "basescene_01",
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"role": "Base Scene Template",
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"location": "scenes/BaseScene.js",
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"extends": "Phaser.Scene",
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"imports": [
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"ManagerFactory",
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"EventManager"
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],
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"emits": [
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"SCENE_READY",
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"GAME_STATE_INITIALIZED"
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],
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"listensTo": [],
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"features": [
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"Base scene template for all game scenes",
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"Provides basic scene functionality"
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],
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"methods": {
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"create": "Initialize scene and assets",
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"update": "Handle game loop logic",
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"destroy": "Clean up resources"
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},
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"dependencies": {
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"core": ["Phaser.Scene"],
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"managers": ["ManagerFactory", "EventManager"],
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"runtime": {
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"required": ["Phaser.Game"],
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"optional": []
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},
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"assets": {}
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},
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"notes": [
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"Base scene template for all game scenes",
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"Provides basic scene functionality"
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],
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"usedBy": [],
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"creates": [],
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"events": {},
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"extendedBy": []
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}
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},
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"managerLayer": {
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"ManagerFactory": {
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"id": "managerfactory_01",
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"role": "Manager Creation and DI Container",
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"location": "managers/ManagerFactory.js",
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"extends": null,
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"imports": ["EventManager"],
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"emits": [],
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"listensTo": [],
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"features": [
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"Handles dependency injection",
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"Manager lifecycle control",
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"Singleton pattern implementation"
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],
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"methods": {
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"createManager": "Create new manager instance",
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"getManager": "Get existing manager instance",
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"destroyManager": "Clean up manager instance"
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},
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"dependencies": {
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"core": ["Phaser.Scene"],
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"managers": ["EventManager"],
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"runtime": {
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"required": ["Phaser.Scene", "EventManager"],
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"optional": []
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},
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"assets": {}
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},
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"notes": [
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"Handles dependency injection and manager lifecycle",
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"Ensures proper initialization order",
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"Maintains singleton instances of managers"
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],
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"usedBy": [],
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"creates": [
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"EventManager",
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"UIManager",
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"Player",
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"EntityManager",
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"GameStateManager",
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"HazardManager",
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"CollisionManager",
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"EnemyManager"
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],
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"events": {}
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}
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},
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"componentLayer": {
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"emitters": {
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"Player": {
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"id": "player_01",
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"role": "Player Entity Controller",
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"location": "components/Player.js",
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"extends": "Phaser.GameObjects.Sprite",
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"imports": ["EventManager"],
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"emits": [
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"PLAYER_DEATH",
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"HEALTH_CHANGE",
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"PLAYER_HP_CHANGED"
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],
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"listensTo": ["HAZARD_COLLISION"],
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"features": [
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"Handles player input and state",
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"Manages player animations and physics",
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"Emits events for player state changes"
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],
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"methods": {
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"update": "Handle player movement and animation",
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"destroy": "Clean up player resources"
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},
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"dependencies": {
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"core": ["Phaser.GameObjects.Sprite", "Phaser.Input"],
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"managers": ["EventManager"],
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"runtime": {
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"required": ["Phaser.Physics", "EventManager"],
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"optional": ["ProceduralSoundGenerator"]
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},
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"assets": {
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"sprites": {
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"player": {
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"dimensions": "48x48",
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"animations": [
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{"name": "idle", "frames": 4},
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{"name": "walk", "frames": 6},
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{"name": "jump", "frames": 1},
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{"name": "death", "frames": 8},
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{"name": "fall", "frames": 1},
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{"name": "roll", "frames": 3}
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]
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}
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},
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"audio": ["hit.wav"]
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}
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},
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"notes": [
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"Handles player input and state",
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"Manages player animations and physics",
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"Emits events for player state changes"
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],
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"usedBy": [],
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"creates": [],
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"events": {}
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},
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"EntityManager": {
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"id": "entitymanager_01",
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"role": "Entity Lifecycle Manager",
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"location": "managers/EntityManager.js",
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"extends": "BaseManager",
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"imports": ["EventManager"],
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"emits": [
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"ENTITY_ADDED",
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"ENTITY_REMOVED"
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],
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| 385 |
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"listensTo": ["ENEMY_DEATH", "PLAYER_DEATH"],
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| 386 |
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"features": [
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| 387 |
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"Manages entity lifecycle and state",
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| 388 |
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"Handles entity creation and removal",
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| 389 |
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"Emits events for entity state changes"
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],
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"methods": {
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| 392 |
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"addEntity": "Add new entity to the game",
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"removeEntity": "Remove entity from the game",
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"update": "Handle entity updates"
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},
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"dependencies": {
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"core": ["BaseManager"],
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"managers": ["EventManager"],
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"components": ["Player", "Enemy"],
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"runtime": {
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"required": ["Phaser.GameObjects.Group"],
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"optional": []
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},
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| 404 |
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"assets": {}
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},
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"notes": [
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| 407 |
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"Manages entity lifecycle and state",
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| 408 |
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"Handles entity creation and removal",
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| 409 |
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"Emits events for entity state changes"
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],
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"usedBy": [],
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"creates": [],
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"events": {}
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},
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"GameStateManager": {
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"id": "gamestatemanager_01",
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"role": "Game State Controller",
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| 418 |
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"location": "managers/GameStateManager.js",
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| 419 |
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"extends": "BaseManager",
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| 420 |
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"imports": ["EventManager"],
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"emits": [
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"GAME_STATE_CHANGED",
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"GAME_STATE_INITIALIZED"
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],
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| 425 |
-
"listensTo": ["PLAYER_DEATH", "BOSS_SPAWN"],
|
| 426 |
-
"features": [
|
| 427 |
-
"Manages game state and transitions",
|
| 428 |
-
"Handles game state initialization",
|
| 429 |
-
"Emits events for game state changes"
|
| 430 |
-
],
|
| 431 |
-
"methods": {
|
| 432 |
-
"initialize": "Initialize game state",
|
| 433 |
-
"update": "Handle game state updates",
|
| 434 |
-
"destroy": "Clean up game state resources"
|
| 435 |
-
},
|
| 436 |
-
"dependencies": {
|
| 437 |
-
"core": ["BaseManager"],
|
| 438 |
-
"managers": ["EventManager", "UIManager"],
|
| 439 |
-
"runtime": {
|
| 440 |
-
"required": [],
|
| 441 |
-
"optional": []
|
| 442 |
-
},
|
| 443 |
-
"assets": {}
|
| 444 |
-
},
|
| 445 |
-
"notes": [
|
| 446 |
-
"Manages game state and transitions",
|
| 447 |
-
"Handles game state initialization",
|
| 448 |
-
"Emits events for game state changes"
|
| 449 |
-
],
|
| 450 |
-
"usedBy": [],
|
| 451 |
-
"creates": [],
|
| 452 |
-
"events": {}
|
| 453 |
-
},
|
| 454 |
-
"HazardManager": {
|
| 455 |
-
"id": "hazardmanager_01",
|
| 456 |
-
"role": "Hazard Controller",
|
| 457 |
-
"location": "managers/HazardManager.js",
|
| 458 |
-
"extends": "BaseManager",
|
| 459 |
-
"imports": ["EventManager"],
|
| 460 |
-
"emits": [
|
| 461 |
-
"HAZARD_COLLISION"
|
| 462 |
-
],
|
| 463 |
-
"listensTo": [],
|
| 464 |
-
"features": [
|
| 465 |
-
"Manages hazard creation and removal",
|
| 466 |
-
"Handles hazard collision detection",
|
| 467 |
-
"Emits events for hazard collisions"
|
| 468 |
-
],
|
| 469 |
-
"methods": {
|
| 470 |
-
"addHazard": "Add new hazard to the game",
|
| 471 |
-
"removeHazard": "Remove hazard from the game",
|
| 472 |
-
"update": "Handle hazard updates"
|
| 473 |
-
},
|
| 474 |
-
"dependencies": {
|
| 475 |
-
"core": ["BaseManager", "Phaser.Physics"],
|
| 476 |
-
"managers": ["EventManager", "CollisionManager"],
|
| 477 |
-
"runtime": {
|
| 478 |
-
"required": ["Phaser.Physics.Arcade"],
|
| 479 |
-
"optional": []
|
| 480 |
-
},
|
| 481 |
-
"assets": {}
|
| 482 |
-
},
|
| 483 |
-
"notes": [
|
| 484 |
-
"Manages hazard creation and removal",
|
| 485 |
-
"Handles hazard collision detection",
|
| 486 |
-
"Emits events for hazard collisions"
|
| 487 |
-
],
|
| 488 |
-
"usedBy": [],
|
| 489 |
-
"creates": [],
|
| 490 |
-
"events": {}
|
| 491 |
-
},
|
| 492 |
-
"EnemyManager": {
|
| 493 |
-
"id": "enemymanager_01",
|
| 494 |
-
"role": "Enemy Controller",
|
| 495 |
-
"location": "managers/EnemyManager.js",
|
| 496 |
-
"extends": "BaseManager",
|
| 497 |
-
"imports": ["EventManager"],
|
| 498 |
-
"emits": [
|
| 499 |
-
"ENEMY_DEATH",
|
| 500 |
-
"ENEMY_SPAWN",
|
| 501 |
-
"ENEMY_HEALTH_CHANGED"
|
| 502 |
-
],
|
| 503 |
-
"listensTo": ["PLAYER_DEATH", "GAME_STATE_CHANGED"],
|
| 504 |
-
"features": [
|
| 505 |
-
"Manages enemy creation and removal",
|
| 506 |
-
"Handles enemy AI and behavior",
|
| 507 |
-
"Emits events for enemy state changes"
|
| 508 |
-
],
|
| 509 |
-
"methods": {
|
| 510 |
-
"addEnemy": "Add new enemy to the game",
|
| 511 |
-
"removeEnemy": "Remove enemy from the game",
|
| 512 |
-
"update": "Handle enemy updates"
|
| 513 |
-
},
|
| 514 |
-
"dependencies": {
|
| 515 |
-
"core": ["BaseManager", "Phaser.Physics"],
|
| 516 |
-
"managers": ["EventManager", "CollisionManager"],
|
| 517 |
-
"assets": {
|
| 518 |
-
"sprites": {
|
| 519 |
-
"enemy": {
|
| 520 |
-
"dimensions": "48x48",
|
| 521 |
-
"animations": ["idle", "attack", "death"]
|
| 522 |
-
}
|
| 523 |
-
}
|
| 524 |
-
},
|
| 525 |
-
"runtime": {
|
| 526 |
-
"required": ["Phaser.Physics.Arcade"],
|
| 527 |
-
"optional": []
|
| 528 |
-
}
|
| 529 |
-
},
|
| 530 |
-
"notes": [
|
| 531 |
-
"Manages enemy creation and removal",
|
| 532 |
-
"Handles enemy AI and behavior",
|
| 533 |
-
"Emits events for enemy state changes"
|
| 534 |
-
],
|
| 535 |
-
"usedBy": [],
|
| 536 |
-
"creates": [],
|
| 537 |
-
"events": {}
|
| 538 |
-
},
|
| 539 |
-
"CollisionManager": {
|
| 540 |
-
"id": "collisionmanager_01",
|
| 541 |
-
"role": "Collision Handler",
|
| 542 |
-
"location": "managers/CollisionManager.js",
|
| 543 |
-
"extends": "BaseManager",
|
| 544 |
-
"imports": ["EventManager"],
|
| 545 |
-
"emits": [
|
| 546 |
-
"HAZARD_COLLISION"
|
| 547 |
-
],
|
| 548 |
-
"listensTo": ["ENTITY_ADDED", "ENTITY_REMOVED"],
|
| 549 |
-
"features": [
|
| 550 |
-
"Handles collision detection and response",
|
| 551 |
-
"Manages collision groups and masks",
|
| 552 |
-
"Emits events for collisions"
|
| 553 |
-
],
|
| 554 |
-
"methods": {
|
| 555 |
-
"checkCollisions": "Check for collisions between entities",
|
| 556 |
-
"handleCollision": "Handle collision response",
|
| 557 |
-
"update": "Handle collision updates"
|
| 558 |
-
},
|
| 559 |
-
"dependencies": {
|
| 560 |
-
"core": ["BaseManager", "Phaser.Physics"],
|
| 561 |
-
"managers": ["EventManager", "EntityManager"],
|
| 562 |
-
"runtime": {
|
| 563 |
-
"required": ["Phaser.Physics.Arcade"],
|
| 564 |
-
"optional": []
|
| 565 |
-
},
|
| 566 |
-
"assets": {}
|
| 567 |
-
},
|
| 568 |
-
"notes": [
|
| 569 |
-
"Handles collision detection and response",
|
| 570 |
-
"Manages collision groups and masks",
|
| 571 |
-
"Emits events for collisions"
|
| 572 |
-
],
|
| 573 |
-
"usedBy": [],
|
| 574 |
-
"creates": [],
|
| 575 |
-
"events": {}
|
| 576 |
-
}
|
| 577 |
-
},
|
| 578 |
-
"listeners": {
|
| 579 |
-
"UIManager": {
|
| 580 |
-
"id": "uimanager_01",
|
| 581 |
-
"role": "UI State Manager",
|
| 582 |
-
"location": "managers/UIManager.js",
|
| 583 |
-
"extends": "BaseManager",
|
| 584 |
-
"imports": ["EventManager"],
|
| 585 |
-
"emits": [],
|
| 586 |
-
"listensTo": [
|
| 587 |
-
"HEALTH_CHANGE",
|
| 588 |
-
"SCORE_CHANGE",
|
| 589 |
-
"GAME_STATE_CHANGED",
|
| 590 |
-
"PLAYER_HP_CHANGED"
|
| 591 |
-
],
|
| 592 |
-
"features": [
|
| 593 |
-
"Manages UI state and updates",
|
| 594 |
-
"Handles UI events and input",
|
| 595 |
-
"Listens to game state changes"
|
| 596 |
-
],
|
| 597 |
-
"methods": {
|
| 598 |
-
"updateUI": "Update UI state",
|
| 599 |
-
"handleInput": "Handle UI input",
|
| 600 |
-
"destroy": "Clean up UI resources"
|
| 601 |
-
},
|
| 602 |
-
"dependencies": {
|
| 603 |
-
"core": ["BaseManager"],
|
| 604 |
-
"managers": ["EventManager"],
|
| 605 |
-
"assets": {
|
| 606 |
-
"fonts": ["Gameplay.ttf", "Retronoid"],
|
| 607 |
-
"audio": ["confirmation.mp3"]
|
| 608 |
-
},
|
| 609 |
-
"runtime": {
|
| 610 |
-
"required": ["WebFont"],
|
| 611 |
-
"optional": []
|
| 612 |
-
}
|
| 613 |
-
},
|
| 614 |
-
"notes": [
|
| 615 |
-
"Manages UI state and updates",
|
| 616 |
-
"Handles UI events and input",
|
| 617 |
-
"Listens to game state changes"
|
| 618 |
-
],
|
| 619 |
-
"usedBy": [],
|
| 620 |
-
"creates": [],
|
| 621 |
-
"events": {}
|
| 622 |
-
}
|
| 623 |
-
}
|
| 624 |
-
}
|
| 625 |
-
},
|
| 626 |
-
"systemNotes": [
|
| 627 |
-
"Event-driven architecture ensures loose coupling between components",
|
| 628 |
-
"Managers use dependency injection for better testability",
|
| 629 |
-
"Event system supports both sync and async event handling",
|
| 630 |
-
"Components can be both emitters and listeners",
|
| 631 |
-
"Event naming follows consistent convention: CATEGORY_ACTION",
|
| 632 |
-
"All events are documented in GameEvents constant"
|
| 633 |
-
],
|
| 634 |
-
"bestPractices": [
|
| 635 |
-
"Always use GameEvents constants instead of string literals",
|
| 636 |
-
"Clean up event listeners in destroy() methods",
|
| 637 |
-
"Avoid circular event dependencies",
|
| 638 |
-
"Document all new events in GameEvents",
|
| 639 |
-
"Use typed event payloads for better maintainability"
|
| 640 |
-
]
|
| 641 |
-
}
|
| 642 |
-
}
|
|
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