try remote strat
Browse files- ChessBot-Dataset.py +117 -39
ChessBot-Dataset.py
CHANGED
@@ -1,59 +1,137 @@
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from datasets import (
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)
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from adversarial_gym.chess_env import ChessEnv
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class ChessPGNDataset(GeneratorBasedBuilder):
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def _info(self):
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return DatasetInfo(
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description="Chess positions + moves + results, streamed from PGN shards",
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features=Features({
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"state": Array2D((8,8), dtype="int8"),
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"action": Value("int16"),
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"result": Value("int8"),
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})
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)
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def _split_generators(self, dl_manager: DownloadManager):
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train_shards = sorted(data_dir.joinpath("train").glob("*.pgn"))
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test_shards = sorted(data_dir.joinpath("test").glob("*.pgn"))
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# 2) resolve them through the DL manager:
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# if they’re URLs, this downloads; if local, returns the same paths.
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train_paths = dl_manager.download([str(p) for p in train_shards])
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test_paths = dl_manager.download([str(p) for p in test_shards])
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return [
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SplitGenerator(
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gen_kwargs={"shards": train_paths},
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),
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SplitGenerator(
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name=Split.TEST,
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gen_kwargs={"shards": test_paths},
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),
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]
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def _generate_examples(self, shards):
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import chess.pgn
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for path in sorted(shards):
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with open(path
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while (game := chess.pgn.read_game(f)) is not None:
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board = game.board()
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base = {"1-0":1,"0-1":-1}.get(game.headers["Result"],
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for move in game.mainline_moves():
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state = ChessEnv.get_piece_configuration(board)
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state = state if board.turn else -state
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result = base * (-1 if board.turn == 0 else 1)
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yield uid, {
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"state": state.astype("int8"),
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"action":
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"result":
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}
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uid += 1
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board.push(move)
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# from datasets import (
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# GeneratorBasedBuilder,
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# DatasetInfo,
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# SplitGenerator,
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# Split,
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# DownloadManager,
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# Features,
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# Value,
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# Array2D,
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# )
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# from adversarial_gym.chess_env import ChessEnv
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# class ChessPGNDataset(GeneratorBasedBuilder):
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# VERSION = "0.0.1"
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# def _info(self):
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# return DatasetInfo(
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# description="Chess positions + moves + results, streamed from PGN shards",
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# features=Features({
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# "state": Array2D((8,8), dtype="int8"),
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# "action": Value("int16"),
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# "result": Value("int8"),
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# })
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# )
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# def _split_generators(self, dl_manager: DownloadManager):
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# from pathlib import Path
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# data_dir = Path(self.config.data_dir)
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# train_shards = sorted(data_dir.joinpath("train").glob("*.pgn"))
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# test_shards = sorted(data_dir.joinpath("test").glob("*.pgn"))
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# train_paths = dl_manager.download([str(p) for p in train_shards])
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# test_paths = dl_manager.download([str(p) for p in test_shards])
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# return [
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# SplitGenerator(
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# name=Split.TRAIN,
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# gen_kwargs={"shards": train_paths},
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# ),
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# SplitGenerator(
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# name=Split.TEST,
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# gen_kwargs={"shards": test_paths},
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# ),
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# ]
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# def _generate_examples(self, shards):
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# import chess.pgn
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# uid = 0
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# for path in sorted(shards):
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# with open(path, "r") as f:
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# while (game := chess.pgn.read_game(f)) is not None:
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# board = game.board()
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# base = {"1-0":1,"0-1":-1}.get(game.headers["Result"], 0)
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# for move in game.mainline_moves():
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# state = ChessEnv.get_piece_configuration(board)
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# state = state if board.turn else -state
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# action = ChessEnv.move_to_action(move)
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# result = base * (-1 if board.turn == 0 else 1)
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# yield uid, {
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# "state": state.astype("int8"),
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# "action": int(action),
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# "result": int(result),
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# }
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# uid += 1
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# board.push(move)
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from datasets import GeneratorBasedBuilder, DatasetInfo, SplitGenerator, Split, Features, Value, Array2D, DownloadManager
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from pathlib import Path
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from datasets import BuilderConfig, Version
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class ChessPGNConfig(BuilderConfig):
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def __init__( self,
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name: str = "default",
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version: Version = Version("1.0.0"),
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description: str = "PGN chess shards",
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data_dir: str = None,
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data_files: dict = None,
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**kwargs):
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super().__init__(
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name=name,
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version=version,
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description=description,
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data_dir=data_dir,
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data_files=data_files or {},
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**kwargs
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)
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class ChessPGNDataset(GeneratorBasedBuilder):
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BUILDER_CONFIG_CLASS = ChessPGNConfig
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BUILDER_CONFIGS = [
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ChessPGNConfig(
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name="default",
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data_files={
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"train": [str(p) for p in Path("train").glob("*.pgn")],
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"test": [str(p) for p in Path("test").glob("*.pgn")],
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},
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)
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]
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DEFAULT_WRITER_BATCH_SIZE = 512
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def _info(self):
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return DatasetInfo(
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features=Features({
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"state": Array2D((8,8), dtype="int8"),
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"action": Value("int16"),
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"result": Value("int8"),
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}),
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)
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def _split_generators(self, dl_manager: DownloadManager):
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# use config.data_files directly—no data_dir needed
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train_files = dl_manager.download(self.config.data_files["train"])
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test_files = dl_manager.download(self.config.data_files["test"])
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return [
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SplitGenerator(name=Split.TRAIN, gen_kwargs={"shards": train_files}),
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SplitGenerator(name=Split.TEST, gen_kwargs={"shards": test_files}),
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]
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def _generate_examples(self, shards):
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import chess.pgn, numpy as np
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from adversarial_gym.chess_env import ChessEnv
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uid = 0
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for path in sorted(shards):
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with open(path) as f:
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while (game := chess.pgn.read_game(f)) is not None:
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board = game.board()
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base = {"1-0":1,"0-1":-1}.get(game.headers["Result"],0)
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for move in game.mainline_moves():
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state = ChessEnv.get_piece_configuration(board)
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state = state if board.turn else -state
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result = base * (-1 if board.turn == 0 else 1)
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yield uid, {
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"state": state.astype("int8"),
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"action": np.int16(action),
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"result": np.int8(result),
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}
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uid += 1
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board.push(move)
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