import numpy as np IMG_FLAG = "img" TEXT_FLAG = "text" class nodeBbox: def __init__(self, img_w, img_h, left=0, top=0, width=0, height=0) -> None: assert img_w is not None assert img_h is not None self.left: int = round(left) self.top: int = round(top) self.width: int = round(width) self.height: int = round(height) self.x1: int = self.left self.y1: int = self.top self.x2: int = self.left + self.width self.y2: int = self.top + self.height self.cx: int = round((self.x1 + self.x2) / 2) self.cy: int = round((self.y1 + self.y2) / 2) self.is_valid: bool = True if not (0 <= self.x1 <= img_w and 0 <= self.y1 <= img_h and 0 <= self.x2 <= img_w and 0 <= self.y2 <= img_h): self.is_valid = False if self.x1 >= self.x2 or self.y1 >= self.y2: self.is_valid = False def get_max_IoU(self, others) -> float: other_bbox = np.array([[o.x1, o.y1, o.x2, o.y2] for o in others]) other_bbox[:, 0:1] = np.clip(other_bbox[:, 0:1], a_min=self.x1, a_max=None) other_bbox[:, 1:2] = np.clip(other_bbox[:, 1:2], a_min=self.y1, a_max=None) other_bbox[:, 2:3] = np.clip(other_bbox[:, 2:3], a_min=None, a_max=self.x2) other_bbox[:, 3:4] = np.clip(other_bbox[:, 3:4], a_min=None, a_max=self.y2) inter_w = np.clip(other_bbox[:, 2] - other_bbox[:, 0], a_min=0, a_max=None) inter_h = np.clip(other_bbox[:, 3] - other_bbox[:, 1], a_min=0, a_max=None) IoU = inter_w * inter_h return np.max(IoU) class nodeInfo: def __init__(self, name=None, type=None, func=None, text=None, title=None, bbox=None, point=None, pointer=False, tokenizer=None, img_w=None, img_h=None) -> None: dom_name = name if isinstance(name, str) else "" dom_type = type if isinstance(type, str) else "" dom_func = func if isinstance(func, str) else "" dom_text = text if isinstance(text, str) else "" dom_title = title if isinstance(title, str) else "" dom_bbox = nodeBbox(img_w=img_w, img_h=img_h, **bbox) if isinstance(bbox, dict) else nodeBbox() dom_point = point if isinstance(point, dict) else {"x": 0, "y": 0} dom_pointer = pointer if isinstance(pointer, bool) else False is_valid = dom_bbox.is_valid self.name: str = dom_name.lower() self.type: str = dom_type self.func: str = dom_func self.text: str = dom_text self.title: str = dom_title self.bbox: nodeBbox = dom_bbox self.point: dict = dom_point self.pointer: bool = dom_pointer self.is_valid: bool = is_valid class domNode: def __init__(self, id, info, children, father=None, tokenizer=None, img_w=None, img_h=None, task=""): self.id: str = id self.info: nodeInfo = nodeInfo(img_w=img_w, img_h=img_h, tokenizer=tokenizer, **info) self.father: domNode = father is_valid = self.info.is_valid if self.is_img() and not self.info.text: is_valid = False children_nodes = [] for child in children: child_node = type(self)(father=self, tokenizer=tokenizer, img_w=img_w, img_h=img_h, task=task, **child) children_nodes.append(child_node) if not child_node.is_valid: is_valid = False self.children: list[domNode] = children_nodes self.is_valid: bool = is_valid for child in self.children: if child.is_leaf() and child.info.type == 'text' and self.info.func == 'text': self.info.func = 'plain' break self.class_for_caption: str = "" if self.info.name in ['a', 'button']: self.class_for_caption = self.info.name elif self.info.name == 'input': if self.info.func == 'click': self.class_for_caption = 'button' elif self.info.func == 'type': self.class_for_caption = 'input' elif self.img_type(): if self.img_type() in ['img', 'bgimg']: self.class_for_caption = 'img' elif self.img_type() in ['svg', 'fa']: self.class_for_caption = 'svg' elif self.is_text(): self.class_for_caption = 'text' def is_leaf(self) -> bool: return len(self.children) == 0 def has_single_text_child(self) -> bool: return len(self.children) == 1 and self.children[0].info.type == 'text' def is_func_leaf(self) -> bool: if self.is_leaf(): return not self.is_text() return self.has_single_text_child() def is_text(self) -> bool: return self.info.type == TEXT_FLAG def is_img(self) -> bool: return self.info.type.startswith(IMG_FLAG) def img_type(self) -> str: if not self.is_img(): return "" return self.info.type[len(IMG_FLAG) + 1: -1]