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{"messages": [{"content": "You are an expert web developer. When creating games, provide step-by-step thinking and complete, functional code.", "role": "system", "thinking": null}, {"content": "Create an HTML page with an Angry Birds game", "role": "user", "thinking": null}, {"content": "<!DOCTYPE html>\n<html lang=\"en\">\n<head>\n    <meta charset=\"UTF-8\">\n    <meta name=\"viewport\" content=\"width=device-width, initial-scale=1.0\">\n    <title>Angry Birds Game</title>\n    <style>\n        body {\n            margin: 0;\n            padding: 0;\n            background: linear-gradient(135deg, #87CEEB 0%, #98FB98 100%);\n            font-family: Arial, sans-serif;\n            overflow: hidden;\n        }\n        \n        #gameCanvas {\n            border: 2px solid #8B4513;\n            display: block;\n            margin: 0 auto;\n            background: linear-gradient(to bottom, #87CEEB 0%, #90EE90 70%, #8B4513 100%);\n        }\n        \n        #ui {\n            position: absolute;\n            top: 10px;\n            left: 10px;\n            color: white;\n            font-size: 18px;\n            text-shadow: 2px 2px 4px rgba(0,0,0,0.5);\n        }\n        \n        #instructions {\n            position: absolute;\n            top: 10px;\n            right: 10px;\n            color: white;\n            font-size: 14px;\n            text-shadow: 2px 2px 4px rgba(0,0,0,0.5);\n            max-width: 200px;\n        }\n    </style>\n</head>\n<body>\n    <div id=\"ui\">\n        <div>Score: <span id=\"score\">0</span></div>\n        <div>Birds: <span id=\"birds\">3</span></div>\n    </div>\n    <div id=\"instructions\">\n        Click and drag to aim the slingshot.<br>\n        Release to launch the bird at the pigs!\n    </div>\n    <canvas id=\"gameCanvas\" width=\"800\" height=\"600\"></canvas>\n    \n    <script>\n        const canvas = document.getElementById('gameCanvas');\n        const ctx = canvas.getContext('2d');\n        \n        // Game state\n        let score = 0;\n        let birdsLeft = 3;\n        let isAiming = false;\n        let isDragging = false;\n        let gameObjects = [];\n        \n        // Slingshot position\n        const slingshot = { x: 100, y: 400 };\n        \n        // Physics constants\n        const gravity = 0.3;\n        const friction = 0.98;\n        \n        // Bird class\n        class Bird {\n            constructor(x, y) {\n                this.x = x;\n                this.y = y;\n                this.vx = 0;\n                this.vy = 0;\n                this.radius = 15;\n                this.color = '#FF0000';\n                this.launched = false;\n                this.trail = [];\n            }\n            \n            update() {\n                if (this.launched) {\n                    this.trail.push({x: this.x, y: this.y});\n                    if (this.trail.length > 10) this.trail.shift();\n                    \n                    this.vx *= friction;\n                    this.vy += gravity;\n                    this.x += this.vx;\n                    this.y += this.vy;\n                    \n                    // Bounce off ground\n                    if (this.y > canvas.height - 50 - this.radius) {\n                        this.y = canvas.height - 50 - this.radius;\n                        this.vy *= -0.5;\n                        this.vx *= 0.8;\n                    }\n                    \n                    // Stop if moving too slowly\n                    if (Math.abs(this.vx) < 0.1 && Math.abs(this.vy) < 0.1) {\n                        this.vx = 0;\n                        this.vy = 0;\n                    }\n                }\n            }\n            \n            draw() {\n                // Draw trail\n                ctx.strokeStyle = 'rgba(255, 0, 0, 0.3)';\n                ctx.lineWidth = 3;\n                ctx.beginPath();\n                for (let i = 0; i < this.trail.length - 1; i++) {\n                    ctx.moveTo(this.trail[i].x, this.trail[i].y);\n                    ctx.lineTo(this.trail[i + 1].x, this.trail[i + 1].y);\n                }\n                ctx.stroke();\n                \n                // Draw bird\n                ctx.fillStyle = this.color;\n                ctx.beginPath();\n                ctx.arc(this.x, this.y, this.radius, 0, Math.PI * 2);\n                ctx.fill();\n                \n                // Draw eyes\n                ctx.fillStyle = 'white';\n                ctx.beginPath();\n                ctx.arc(this.x - 5, this.y - 5, 4, 0, Math.PI * 2);\n                ctx.arc(this.x + 5, this.y - 5, 4, 0, Math.PI * 2);\n                ctx.fill();\n                \n                ctx.fillStyle = 'black';\n                ctx.beginPath();\n                ctx.arc(this.x - 5, this.y - 5, 2, 0, Math.PI * 2);\n                ctx.arc(this.x + 5, this.y - 5, 2, 0, Math.PI * 2);\n                ctx.fill();\n                \n                // Draw beak\n                ctx.fillStyle = '#FFA500';\n                ctx.beginPath();\n                ctx.moveTo(this.x + 10, this.y);\n                ctx.lineTo(this.x + 18, this.y - 3);\n                ctx.lineTo(this.x + 18, this.y + 3);\n                ctx.closePath();\n                ctx.fill();\n            }\n        }\n        \n        // Pig class\n        class Pig {\n            constructor(x, y) {\n                this.x = x;\n                this.y = y;\n                this.radius = 20;\n                this.color = '#00FF00';\n                this.health = 1;\n                this.destroyed = false;\n            }\n            \n            update() {\n                // Check collision with birds\n                gameObjects.forEach(obj => {\n                    if (obj instanceof Bird && obj.launched) {\n                        const dx = this.x - obj.x;\n                        const dy = this.y - obj.y;\n                        const distance = Math.sqrt(dx * dx + dy * dy);\n                        \n                        if (distance < this.radius + obj.radius && !this.destroyed) {\n                            this.destroyed = true;\n                            score += 100;\n                            updateUI();\n                        }\n                    }\n                });\n            }\n            \n            draw() {\n                if (!this.destroyed) {\n                    ctx.fillStyle = this.color;\n                    ctx.beginPath();\n                    ctx.arc(this.x, this.y, this.radius, 0, Math.PI * 2);\n                    ctx.fill();\n                    \n                    // Draw pig face\n                    ctx.fillStyle = 'white';\n                    ctx.beginPath();\n                    ctx.arc(this.x - 8, this.y - 5, 5, 0, Math.PI * 2);\n                    ctx.arc(this.x + 8, this.y - 5, 5, 0, Math.PI * 2);\n                    ctx.fill();\n                    \n                    ctx.fillStyle = 'black';\n                    ctx.beginPath();\n                    ctx.arc(this.x - 8, this.y - 5, 2, 0, Math.PI * 2);\n                    ctx.arc(this.x + 8, this.y - 5, 2, 0, Math.PI * 2);\n                    ctx.fill();\n                    \n                    // Snout\n                    ctx.fillStyle = '#90EE90';\n                    ctx.beginPath();\n                    ctx.ellipse(this.x, this.y + 5, 6, 4, 0, 0, Math.PI * 2);\n                    ctx.fill();\n                    \n                    ctx.fillStyle = 'black';\n                    ctx.beginPath();\n                    ctx.arc(this.x - 2, this.y + 5, 1, 0, Math.PI * 2);\n                    ctx.arc(this.x + 2, this.y + 5, 1, 0, Math.PI * 2);\n                    ctx.fill();\n                }\n            }\n        }\n        \n        // Block class\n        class Block {\n            constructor(x, y, width, height) {\n                this.x = x;\n                this.y = y;\n                this.width = width;\n                this.height = height;\n                this.color = '#8B4513';\n                this.destroyed = false;\n            }\n            \n            update() {\n                // Check collision with birds\n                gameObjects.forEach(obj => {\n                    if (obj instanceof Bird && obj.launched) {\n                        if (obj.x > this.x && obj.x < this.x + this.width &&\n                            obj.y > this.y && obj.y < this.y + this.height && !this.destroyed) {\n                            this.destroyed = true;\n                            obj.vx *= 0.3;\n                            obj.vy *= 0.3;\n                            score += 10;\n                            updateUI();\n                        }\n                    }\n                });\n            }\n            \n            draw() {\n                if (!this.destroyed) {\n                    ctx.fillStyle = this.color;\n                    ctx.fillRect(this.x, this.y, this.width, this.height);\n                    ctx.strokeStyle = '#654321';\n                    ctx.lineWidth = 2;\n                    ctx.strokeRect(this.x, this.y, this.width, this.height);\n                }\n            }\n        }\n        \n        // Initialize game objects\n        function initGame() {\n            gameObjects = [];\n            \n            // Add pigs\n            gameObjects.push(new Pig(600, 450));\n            gameObjects.push(new Pig(650, 400));\n            gameObjects.push(new Pig(700, 450));\n            \n            // Add blocks\n            gameObjects.push(new Block(580, 460, 20, 60));\n            gameObjects.push(new Block(600, 520, 60, 20));\n            gameObjects.push(new Block(680, 460, 20, 60));\n            gameObjects.push(new Block(640, 520, 60, 20));\n            gameObjects.push(new Block(620, 380, 60, 20));\n        }\n        \n        // Current bird being aimed\n        let currentBird = null;\n        \n        // Mouse handling\n        let mouseX = 0;\n        let mouseY = 0;\n        \n        canvas.addEventListener('mousedown', (e) => {\n            const rect = canvas.getBoundingClientRect();\n            mouseX = e.clientX - rect.left;\n            mouseY = e.clientY - rect.top;\n            \n            const dx = mouseX - slingshot.x;\n            const dy = mouseY - slingshot.y;\n            const distance = Math.sqrt(dx * dx + dy * dy);\n            \n            if (distance < 100 && birdsLeft > 0 && !currentBird) {\n                currentBird = new Bird(slingshot.x, slingshot.y);\n                isDragging = true;\n                isAiming = true;\n            }\n        });\n        \n        canvas.addEventListener('mousemove', (e) => {\n            const rect = canvas.getBoundingClientRect();\n            mouseX = e.clientX - rect.left;\n            mouseY = e.clientY - rect.top;\n        });\n        \n        canvas.addEventListener('mouseup', () => {\n            if (isDragging && currentBird) {\n                const dx = slingshot.x - mouseX;\n                const dy = slingshot.y - mouseY;\n                \n                currentBird.vx = dx * 0.1;\n                currentBird.vy = dy * 0.1;\n                currentBird.launched = true;\n                \n                gameObjects.push(currentBird);\n                birdsLeft--;\n                updateUI();\n                \n                currentBird = null;\n                isDragging = false;\n                isAiming = false;\n            }\n        });\n        \n        function updateUI() {\n            document.getElementById('score').textContent = score;\n            document.getElementById('birds').textContent = birdsLeft;\n        }\n        \n        function drawSlingshot() {\n            // Draw slingshot base\n            ctx.fillStyle = '#8B4513';\n            ctx.fillRect(slingshot.x - 10, slingshot.y, 20, 50);\n            \n            // Draw slingshot arms\n            ctx.strokeStyle = '#654321';\n            ctx.lineWidth = 8;\n            ctx.beginPath();\n            ctx.moveTo(slingshot.x - 8, slingshot.y);\n            ctx.lineTo(slingshot.x - 15, slingshot.y - 40);\n            ctx.moveTo(slingshot.x + 8, slingshot.y);\n            ctx.lineTo(slingshot.x + 15, slingshot.y - 40);\n            ctx.stroke();\n            \n            // Draw rubber band if aiming\n            if (isAiming && currentBird) {\n                ctx.strokeStyle = '#8B4513';\n                ctx.lineWidth = 3;\n                ctx.beginPath();\n                ctx.moveTo(slingshot.x - 15, slingshot.y - 40);\n                ctx.lineTo(mouseX, mouseY);\n                ctx.lineTo(slingshot.x + 15, slingshot.y - 40);\n                ctx.stroke();\n                \n                // Update bird position while aiming\n                currentBird.x = mouseX;\n                currentBird.y = mouseY;\n            }\n        }\n        \n        function drawGround() {\n            ctx.fillStyle = '#8B4513';\n            ctx.fillRect(0, canvas.height - 50, canvas.width, 50);\n            \n            // Draw grass\n            ctx.fillStyle = '#228B22';\n            for (let i = 0; i < canvas.width; i += 20) {\n                ctx.fillRect(i, canvas.height - 55, 15, 10);\n            }\n        }\n        \n        function checkWinCondition() {\n            const pigsLeft = gameObjects.filter(obj => obj instanceof Pig && !obj.destroyed).length;\n            if (pigsLeft === 0) {\n                ctx.fillStyle = 'rgba(0, 0, 0, 0.7)';\n                ctx.fillRect(0, 0, canvas.width, canvas.height);\n                ctx.fillStyle = 'white';\n                ctx.font = '48px Arial';\n                ctx.textAlign = 'center';\n                ctx.fillText('YOU WIN!', canvas.width / 2, canvas.height / 2);\n                ctx.font = '24px Arial';\n                ctx.fillText('Final Score: ' + score, canvas.width / 2, canvas.height / 2 + 50);\n            } else if (birdsLeft === 0 && !currentBird) {\n                ctx.fillStyle = 'rgba(0, 0, 0, 0.7)';\n                ctx.fillRect(0, 0, canvas.width, canvas.height);\n                ctx.fillStyle = 'white';\n                ctx.font = '48px Arial';\n                ctx.textAlign = 'center';\n                ctx.fillText('GAME OVER', canvas.width / 2, canvas.height / 2);\n                ctx.font = '24px Arial';\n                ctx.fillText('Final Score: ' + score, canvas.width / 2, canvas.height / 2 + 50);\n            }\n        }\n        \n        function gameLoop() {\n            // Clear canvas\n            ctx.clearRect(0, 0, canvas.width, canvas.height);\n            \n            // Draw background elements\n            drawGround();\n            drawSlingshot();\n            \n            // Update and draw game objects\n            gameObjects.forEach(obj => {\n                obj.update();\n                obj.draw();\n            });\n            \n            // Draw current bird if aiming\n            if (currentBird && !currentBird.launched) {\n                currentBird.draw();\n            }\n            \n            checkWinCondition();\n            \n            requestAnimationFrame(gameLoop);\n        }\n        \n        // Initialize and start game\n        initGame();\n        updateUI();\n        gameLoop();\n    </script>\n</body>\n</html>", "role": "assistant", "thinking": "I need to create a complete Angry Birds game step by step. Let me think through this systematically:\n\n1. First, I need to plan the game structure:\n   - HTML structure with canvas for the game\n   - CSS for styling and layout\n   - JavaScript for game logic\n\n2. Core game components I need:\n   - Bird class with physics (velocity, gravity, collision)\n   - Pig class as targets\n   - Block class for obstacles\n   - Slingshot mechanics for aiming and launching\n   - Scoring system\n   - Win/lose conditions\n\n3. Game mechanics to implement:\n   - Mouse interaction for aiming and launching\n   - Physics simulation with gravity and friction\n   - Collision detection between birds, pigs, and blocks\n   - Trail effect for bird movement\n   - Game state management\n\n4. Visual elements:\n   - Colorful background with sky and ground\n   - Animated bird with eyes and beak\n   - Green pigs with faces\n   - Brown wooden blocks\n   - Slingshot with rubber band visualization\n\n5. User interface:\n   - Score display\n   - Birds remaining counter\n   - Instructions for the player\n   - Win/lose screen\n\nLet me implement this step by step, creating a fully functional game with proper physics, graphics, and user interaction."}]}