Datasets:

Modalities:
Text
Formats:
text
Size:
< 1K
Libraries:
Datasets
License:
File size: 4,427 Bytes
b3acecc
 
 
 
 
cddba7c
b3acecc
cddba7c
b3acecc
 
 
 
 
 
 
 
 
 
 
cddba7c
 
 
 
 
 
 
 
 
 
 
 
b3acecc
 
 
cddba7c
b3acecc
cddba7c
b3acecc
cddba7c
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
b3acecc
cddba7c
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
b3acecc
cddba7c
b3acecc
cddba7c
b3acecc
 
 
cddba7c
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
b3acecc
cddba7c
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
b3acecc
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
---
license: gpl-3.0
pretty_name: Typed Actor Model for Rust
---
# 🧠 Actory β€” Typed Actor Model for Rust

`actory` is a lightweight, strongly typed actor framework for Dart that enables building concurrent, message-driven systems with:

* βœ… Async & sync actors
* βœ… Isolate-based concurrency
* βœ… Typed message passing (no use of `dynamic`)
* βœ… Ask/reply patterns with `Future`-based messaging
* βœ… Supervision strategies for fault tolerance
* βœ… Remote actors with WebSocket clustering support
* βœ… Thread-safe data structures (SafeMap) for shared state

---

## πŸš€ Basic Usage

```dart
final system = ActorSystem();

final greeter = await system.spawn<Greet>(
  Greeter(),
  (msg) => msg as Greet,
);

greeter.send(Greet('Alice'));
```

---

## 🌐 Remote Actors

Actory supports distributed actor systems spanning multiple nodes.

### Using `RemoteActorFactory` (Recommended)

```dart
final factory = RemoteActorFactory(
  host: 'localhost',
  port: 8080,
  peerUrls: ['ws://localhost:8081'],
);

await factory.start();

await factory.createLocalActor<ChatMessage>(
  'chat-actor',
  ChatActor(),
  (msg) => msg as ChatMessage,
);

factory.registerRemoteActor('remote-chat', 'ws://localhost:8081');

factory.sendMessage('chat-actor', ChatMessage('User', 'Hello!'));
factory.sendMessage('remote-chat', ChatMessage('User', 'Hello remote!'));
```

### Manual Remote Actor Setup

```dart
final clusterNode = ClusterNode('localhost', 8080);
final registry = ActorRegistry();

await clusterNode.start();

final localActor = await system.spawn<Message>(actor, decoder);
registry.registerLocal('my-actor', localActor);

registry.registerRemote('remote-actor', 'ws://localhost:8081');

final localRef = registry.get('my-actor');
final remoteRef = registry.get('remote-actor'); // Returns RemoteActorRef

localRef?.send(message);
remoteRef?.send(message);
```

---

## πŸ”’ SafeMap β€” Thread-Safe Data Structure

`SafeMap` provides atomic and thread-safe operations on shared state **within a single Dart isolate**. Since each actor runs in its own isolate, `SafeMap` is useful for shared data inside an isolate, while cross-isolate communication should use message passing.

### Usage Example

```dart
final sharedData = SafeMap<String, String>();

sharedData.set('key', 'value');
final value = sharedData.get('key');

final wasAdded = sharedData.putIfAbsent('key', () => 'default');
final computed = sharedData.getOrCompute('key', () => 'computed');

final wasUpdated = sharedData.updateIfPresent('key', (v) => 'updated_$v');

final keys = sharedData.keys;
final values = sharedData.values;
final entries = sharedData.entries;

final filtered = sharedData.where((key, value) => key.startsWith('user_'));
final transformed = sharedData.map((key, value) => MapEntry('new_$key', value.toUpperCase()));

sharedData.merge({'key2': 'value2'});
sharedData.mergeSafeMap(otherSafeMap);

final copy = sharedData.copy();
final regularMap = sharedData.toMap();
sharedData.clear();
```

### SafeMap in an Actor

```dart
class SharedStateActor extends Actor<dynamic> {
  final SafeMap<String, int> _counters = SafeMap<String, int>();
  
  @override
  Future<void> onMessage(dynamic message, ActorContext<dynamic> context) async {
    if (message is IncrementCounter) {
      final current = _counters.get(message.key) ?? 0;
      _counters.set(message.key, current + 1);
      context.send('Counter ${message.key}: ${current + 1}');
    }
  }
}
```

---

## πŸ“ Examples

* `/example/main.dart` β€” Basic actor usage
* `/example/cluster_main.dart` β€” Cluster node example
* `/example/simple_remote_actor.dart` β€” Simple remote actor
* `/example/remote_actor_example.dart` β€” Full remote actor demo
* `/example/factory_remote_actor.dart` β€” `RemoteActorFactory` usage
* `/example/safe_map_example.dart` β€” SafeMap usage with actors
* `/example/safe_map_actor_example.dart` β€” Focused SafeMap actor demo

---

## πŸ”§ Architecture Overview

* **Actor** β€” Basic message processing unit
* **ActorSystem** β€” Manages actor lifecycle and supervision
* **ClusterNode** β€” WebSocket-based cluster node for distributed communication
* **ActorRegistry** β€” Maps actor IDs to local or remote references
* **RemoteActorRef** β€” Proxy to communicate with remote actors
* **RemoteActorFactory** β€” High-level API to manage local and remote actors
* **SafeMap** β€” Thread-safe map implementation for shared state within isolates