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README.md
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dataset_size: 673141617.0
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---
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# RefRef: A Synthetic Dataset and Benchmark for Reconstructing
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## Overview
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**RefRef** is a synthetic dataset and benchmark designed for the task of reconstructing scenes with complex refractive and reflective objects. Our dataset consists of 50 objects categorized based on their geometric and material complexity: single-material convex objects, single-material non-convex objects, and multi-material non-convex objects, where the materials have different colors, opacities, and refractive indices.
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RefRef_Dataset/
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├── README.md
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├── dataset_info/ # Metadata and dataset description files
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│ ├── object_list.txt
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│ ├── scene_list.txt
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│ └──
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├── image_data/ # Rendered images, depth maps, and masks for each object
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│ ├── textured_cube_scene/
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│ │ └── {single-material_convex, single-material_non-convex, multiple-materials_non-convex}/
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Each object is placed in two distinct scenes:
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- `textured_cube_scene/`: Objects placed within a bounded textured cube environment.
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- `textured_sphere_scene/`: Objects placed within a bounded textured sphere environment.
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- `environment_map_scene/`: Objects placed in an unbounded environment map background.
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## IoR Information
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A single JSON file `IoR_info.json` is be provided in the `dataset_info/` directory, which maps each component of each object to its Index of Refraction (IoR) values.
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Example format for `IoR_info.json`:
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```json
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{
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"cube": 1.5,
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"diamond": 2.418,
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"wine_glass": {"glass": 1.5, "alcohol": 1.36},
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"water_pitcher": {"glass": 1.5, "water": 1.333, "ice": 1.309}
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...
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}
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dataset_size: 673141617.0
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---
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# RefRef: A Synthetic Dataset and Benchmark for Reconstructing Refractive and Reflective Objects
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## Overview
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**RefRef** is a synthetic dataset and benchmark designed for the task of reconstructing scenes with complex refractive and reflective objects. Our dataset consists of 50 objects categorized based on their geometric and material complexity: single-material convex objects, single-material non-convex objects, and multi-material non-convex objects, where the materials have different colors, opacities, and refractive indices.
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RefRef_Dataset/
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├── README.md
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├── dataset_info/ # Metadata and dataset description files
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│ ├── scene_list.txt
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│ └── object_materials.json # IoR values mapped to each object
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├── image_data/ # Rendered images, depth maps, and masks for each object
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│ ├── textured_cube_scene/
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│ │ └── {single-material_convex, single-material_non-convex, multiple-materials_non-convex}/
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Each object is placed in two distinct scenes:
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- `textured_cube_scene/`: Objects placed within a bounded textured cube environment.
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- `textured_sphere_scene/`: Objects placed within a bounded textured sphere environment.
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- `environment_map_scene/`: Objects placed in an unbounded environment map background.
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