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SubscribeAccDiffusion v2: Towards More Accurate Higher-Resolution Diffusion Extrapolation
Diffusion models suffer severe object repetition and local distortion when the inference resolution differs from its pre-trained resolution. We propose AccDiffusion v2, an accurate method for patch-wise higher-resolution diffusion extrapolation without training. Our in-depth analysis in this paper shows that using an identical text prompt for different patches leads to repetitive generation, while the absence of a prompt undermines image details. In response, our AccDiffusion v2 novelly decouples the vanilla image-content-aware prompt into a set of patch-content-aware prompts, each of which serves as a more precise description of a patch. Further analysis reveals that local distortion arises from inaccurate descriptions in prompts about the local structure of higher-resolution images. To address this issue, AccDiffusion v2, for the first time, introduces an auxiliary local structural information through ControlNet during higher-resolution diffusion extrapolation aiming to mitigate the local distortions. Finally, our analysis indicates that global semantic information is conducive to suppressing both repetitive generation and local distortion. Hence, our AccDiffusion v2 further proposes dilated sampling with window interaction for better global semantic information during higher-resolution diffusion extrapolation. We conduct extensive experiments, including both quantitative and qualitative comparisons, to demonstrate the efficacy of our AccDiffusion v2. The quantitative comparison shows that AccDiffusion v2 achieves state-of-the-art performance in image generation extrapolation without training. The qualitative comparison intuitively illustrates that AccDiffusion v2 effectively suppresses the issues of repetitive generation and local distortion in image generation extrapolation. Our code is available at https://github.com/lzhxmu/AccDiffusion_v2.
AccVideo: Accelerating Video Diffusion Model with Synthetic Dataset
Diffusion models have achieved remarkable progress in the field of video generation. However, their iterative denoising nature requires a large number of inference steps to generate a video, which is slow and computationally expensive. In this paper, we begin with a detailed analysis of the challenges present in existing diffusion distillation methods and propose a novel efficient method, namely AccVideo, to reduce the inference steps for accelerating video diffusion models with synthetic dataset. We leverage the pretrained video diffusion model to generate multiple valid denoising trajectories as our synthetic dataset, which eliminates the use of useless data points during distillation. Based on the synthetic dataset, we design a trajectory-based few-step guidance that utilizes key data points from the denoising trajectories to learn the noise-to-video mapping, enabling video generation in fewer steps. Furthermore, since the synthetic dataset captures the data distribution at each diffusion timestep, we introduce an adversarial training strategy to align the output distribution of the student model with that of our synthetic dataset, thereby enhancing the video quality. Extensive experiments demonstrate that our model achieves 8.5x improvements in generation speed compared to the teacher model while maintaining comparable performance. Compared to previous accelerating methods, our approach is capable of generating videos with higher quality and resolution, i.e., 5-seconds, 720x1280, 24fps.
RoofDiffusion: Constructing Roofs from Severely Corrupted Point Data via Diffusion
Accurate completion and denoising of roof height maps are crucial to reconstructing high-quality 3D buildings. Repairing sparse points can enhance low-cost sensor use and reduce UAV flight overlap. RoofDiffusion is a new end-to-end self-supervised diffusion technique for robustly completing, in particular difficult, roof height maps. RoofDiffusion leverages widely-available curated footprints and can so handle up to 99\% point sparsity and 80\% roof area occlusion (regional incompleteness). A variant, No-FP RoofDiffusion, simultaneously predicts building footprints and heights. Both quantitatively outperform state-of-the-art unguided depth completion and representative inpainting methods for Digital Elevation Models (DEM), on both a roof-specific benchmark and the BuildingNet dataset. Qualitative assessments show the effectiveness of RoofDiffusion for datasets with real-world scans including AHN3, Dales3D, and USGS 3DEP LiDAR. Tested with the leading City3D algorithm, preprocessing height maps with RoofDiffusion noticeably improves 3D building reconstruction. RoofDiffusion is complemented by a new dataset of 13k complex roof geometries, focusing on long-tail issues in remote sensing; a novel simulation of tree occlusion; and a wide variety of large-area roof cut-outs for data augmentation and benchmarking.
MVDiffusion: Enabling Holistic Multi-view Image Generation with Correspondence-Aware Diffusion
This paper introduces MVDiffusion, a simple yet effective multi-view image generation method for scenarios where pixel-to-pixel correspondences are available, such as perspective crops from panorama or multi-view images given geometry (depth maps and poses). Unlike prior models that rely on iterative image warping and inpainting, MVDiffusion concurrently generates all images with a global awareness, encompassing high resolution and rich content, effectively addressing the error accumulation prevalent in preceding models. MVDiffusion specifically incorporates a correspondence-aware attention mechanism, enabling effective cross-view interaction. This mechanism underpins three pivotal modules: 1) a generation module that produces low-resolution images while maintaining global correspondence, 2) an interpolation module that densifies spatial coverage between images, and 3) a super-resolution module that upscales into high-resolution outputs. In terms of panoramic imagery, MVDiffusion can generate high-resolution photorealistic images up to 1024times1024 pixels. For geometry-conditioned multi-view image generation, MVDiffusion demonstrates the first method capable of generating a textured map of a scene mesh. The project page is at https://mvdiffusion.github.io.
StreamDiffusion: A Pipeline-level Solution for Real-time Interactive Generation
We introduce StreamDiffusion, a real-time diffusion pipeline designed for interactive image generation. Existing diffusion models are adept at creating images from text or image prompts, yet they often fall short in real-time interaction. This limitation becomes particularly evident in scenarios involving continuous input, such as Metaverse, live video streaming, and broadcasting, where high throughput is imperative. To address this, we present a novel approach that transforms the original sequential denoising into the batching denoising process. Stream Batch eliminates the conventional wait-and-interact approach and enables fluid and high throughput streams. To handle the frequency disparity between data input and model throughput, we design a novel input-output queue for parallelizing the streaming process. Moreover, the existing diffusion pipeline uses classifier-free guidance(CFG), which requires additional U-Net computation. To mitigate the redundant computations, we propose a novel residual classifier-free guidance (RCFG) algorithm that reduces the number of negative conditional denoising steps to only one or even zero. Besides, we introduce a stochastic similarity filter(SSF) to optimize power consumption. Our Stream Batch achieves around 1.5x speedup compared to the sequential denoising method at different denoising levels. The proposed RCFG leads to speeds up to 2.05x higher than the conventional CFG. Combining the proposed strategies and existing mature acceleration tools makes the image-to-image generation achieve up-to 91.07fps on one RTX4090, improving the throughputs of AutoPipline developed by Diffusers over 59.56x. Furthermore, our proposed StreamDiffusion also significantly reduces the energy consumption by 2.39x on one RTX3060 and 1.99x on one RTX4090, respectively.
InstructDiffusion: A Generalist Modeling Interface for Vision Tasks
We present InstructDiffusion, a unifying and generic framework for aligning computer vision tasks with human instructions. Unlike existing approaches that integrate prior knowledge and pre-define the output space (e.g., categories and coordinates) for each vision task, we cast diverse vision tasks into a human-intuitive image-manipulating process whose output space is a flexible and interactive pixel space. Concretely, the model is built upon the diffusion process and is trained to predict pixels according to user instructions, such as encircling the man's left shoulder in red or applying a blue mask to the left car. InstructDiffusion could handle a variety of vision tasks, including understanding tasks (such as segmentation and keypoint detection) and generative tasks (such as editing and enhancement). It even exhibits the ability to handle unseen tasks and outperforms prior methods on novel datasets. This represents a significant step towards a generalist modeling interface for vision tasks, advancing artificial general intelligence in the field of computer vision.
MultiDiffusion: Fusing Diffusion Paths for Controlled Image Generation
Recent advances in text-to-image generation with diffusion models present transformative capabilities in image quality. However, user controllability of the generated image, and fast adaptation to new tasks still remains an open challenge, currently mostly addressed by costly and long re-training and fine-tuning or ad-hoc adaptations to specific image generation tasks. In this work, we present MultiDiffusion, a unified framework that enables versatile and controllable image generation, using a pre-trained text-to-image diffusion model, without any further training or finetuning. At the center of our approach is a new generation process, based on an optimization task that binds together multiple diffusion generation processes with a shared set of parameters or constraints. We show that MultiDiffusion can be readily applied to generate high quality and diverse images that adhere to user-provided controls, such as desired aspect ratio (e.g., panorama), and spatial guiding signals, ranging from tight segmentation masks to bounding boxes. Project webpage: https://multidiffusion.github.io
MobileDiffusion: Subsecond Text-to-Image Generation on Mobile Devices
The deployment of large-scale text-to-image diffusion models on mobile devices is impeded by their substantial model size and slow inference speed. In this paper, we propose MobileDiffusion, a highly efficient text-to-image diffusion model obtained through extensive optimizations in both architecture and sampling techniques. We conduct a comprehensive examination of model architecture design to reduce redundancy, enhance computational efficiency, and minimize model's parameter count, while preserving image generation quality. Additionally, we employ distillation and diffusion-GAN finetuning techniques on MobileDiffusion to achieve 8-step and 1-step inference respectively. Empirical studies, conducted both quantitatively and qualitatively, demonstrate the effectiveness of our proposed techniques. MobileDiffusion achieves a remarkable sub-second inference speed for generating a 512times512 image on mobile devices, establishing a new state of the art.
One Diffusion to Generate Them All
We introduce OneDiffusion, a versatile, large-scale diffusion model that seamlessly supports bidirectional image synthesis and understanding across diverse tasks. It enables conditional generation from inputs such as text, depth, pose, layout, and semantic maps, while also handling tasks like image deblurring, upscaling, and reverse processes such as depth estimation and segmentation. Additionally, OneDiffusion allows for multi-view generation, camera pose estimation, and instant personalization using sequential image inputs. Our model takes a straightforward yet effective approach by treating all tasks as frame sequences with varying noise scales during training, allowing any frame to act as a conditioning image at inference time. Our unified training framework removes the need for specialized architectures, supports scalable multi-task training, and adapts smoothly to any resolution, enhancing both generalization and scalability. Experimental results demonstrate competitive performance across tasks in both generation and prediction such as text-to-image, multiview generation, ID preservation, depth estimation and camera pose estimation despite relatively small training dataset. Our code and checkpoint are freely available at https://github.com/lehduong/OneDiffusion
DiffEditor: Boosting Accuracy and Flexibility on Diffusion-based Image Editing
Large-scale Text-to-Image (T2I) diffusion models have revolutionized image generation over the last few years. Although owning diverse and high-quality generation capabilities, translating these abilities to fine-grained image editing remains challenging. In this paper, we propose DiffEditor to rectify two weaknesses in existing diffusion-based image editing: (1) in complex scenarios, editing results often lack editing accuracy and exhibit unexpected artifacts; (2) lack of flexibility to harmonize editing operations, e.g., imagine new content. In our solution, we introduce image prompts in fine-grained image editing, cooperating with the text prompt to better describe the editing content. To increase the flexibility while maintaining content consistency, we locally combine stochastic differential equation (SDE) into the ordinary differential equation (ODE) sampling. In addition, we incorporate regional score-based gradient guidance and a time travel strategy into the diffusion sampling, further improving the editing quality. Extensive experiments demonstrate that our method can efficiently achieve state-of-the-art performance on various fine-grained image editing tasks, including editing within a single image (e.g., object moving, resizing, and content dragging) and across images (e.g., appearance replacing and object pasting). Our source code is released at https://github.com/MC-E/DragonDiffusion.
TrackDiffusion: Tracklet-Conditioned Video Generation via Diffusion Models
Despite remarkable achievements in video synthesis, achieving granular control over complex dynamics, such as nuanced movement among multiple interacting objects, still presents a significant hurdle for dynamic world modeling, compounded by the necessity to manage appearance and disappearance, drastic scale changes, and ensure consistency for instances across frames. These challenges hinder the development of video generation that can faithfully mimic real-world complexity, limiting utility for applications requiring high-level realism and controllability, including advanced scene simulation and training of perception systems. To address that, we propose TrackDiffusion, a novel video generation framework affording fine-grained trajectory-conditioned motion control via diffusion models, which facilitates the precise manipulation of the object trajectories and interactions, overcoming the prevalent limitation of scale and continuity disruptions. A pivotal component of TrackDiffusion is the instance enhancer, which explicitly ensures inter-frame consistency of multiple objects, a critical factor overlooked in the current literature. Moreover, we demonstrate that generated video sequences by our TrackDiffusion can be used as training data for visual perception models. To the best of our knowledge, this is the first work to apply video diffusion models with tracklet conditions and demonstrate that generated frames can be beneficial for improving the performance of object trackers.
A Diffusion-Based Framework for Occluded Object Movement
Seamlessly moving objects within a scene is a common requirement for image editing, but it is still a challenge for existing editing methods. Especially for real-world images, the occlusion situation further increases the difficulty. The main difficulty is that the occluded portion needs to be completed before movement can proceed. To leverage the real-world knowledge embedded in the pre-trained diffusion models, we propose a Diffusion-based framework specifically designed for Occluded Object Movement, named DiffOOM. The proposed DiffOOM consists of two parallel branches that perform object de-occlusion and movement simultaneously. The de-occlusion branch utilizes a background color-fill strategy and a continuously updated object mask to focus the diffusion process on completing the obscured portion of the target object. Concurrently, the movement branch employs latent optimization to place the completed object in the target location and adopts local text-conditioned guidance to integrate the object into new surroundings appropriately. Extensive evaluations demonstrate the superior performance of our method, which is further validated by a comprehensive user study.
MotionDiffuse: Text-Driven Human Motion Generation with Diffusion Model
Human motion modeling is important for many modern graphics applications, which typically require professional skills. In order to remove the skill barriers for laymen, recent motion generation methods can directly generate human motions conditioned on natural languages. However, it remains challenging to achieve diverse and fine-grained motion generation with various text inputs. To address this problem, we propose MotionDiffuse, the first diffusion model-based text-driven motion generation framework, which demonstrates several desired properties over existing methods. 1) Probabilistic Mapping. Instead of a deterministic language-motion mapping, MotionDiffuse generates motions through a series of denoising steps in which variations are injected. 2) Realistic Synthesis. MotionDiffuse excels at modeling complicated data distribution and generating vivid motion sequences. 3) Multi-Level Manipulation. MotionDiffuse responds to fine-grained instructions on body parts, and arbitrary-length motion synthesis with time-varied text prompts. Our experiments show MotionDiffuse outperforms existing SoTA methods by convincing margins on text-driven motion generation and action-conditioned motion generation. A qualitative analysis further demonstrates MotionDiffuse's controllability for comprehensive motion generation. Homepage: https://mingyuan-zhang.github.io/projects/MotionDiffuse.html
Dissolving Is Amplifying: Towards Fine-Grained Anomaly Detection
Medical imaging often contains critical fine-grained features, such as tumors or hemorrhages, crucial for diagnosis yet potentially too subtle for detection with conventional methods. In this paper, we introduce DIA, dissolving is amplifying. DIA is a fine-grained anomaly detection framework for medical images. First, we introduce dissolving transformations. We employ diffusion with a generative diffusion model as a dedicated feature-aware denoiser. Applying diffusion to medical images in a certain manner can remove or diminish fine-grained discriminative features. Second, we introduce an amplifying framework based on contrastive learning to learn a semantically meaningful representation of medical images in a self-supervised manner, with a focus on fine-grained features. The amplifying framework contrasts additional pairs of images with and without dissolving transformations applied and thereby emphasizes the dissolved fine-grained features. DIA significantly improves the medical anomaly detection performance with around 18.40\% AUC boost against the baseline method and achieves an overall SOTA against other benchmark methods. Our code is available at https://github.com/shijianjian/DIA.git.
Training-Free Adaptive Diffusion with Bounded Difference Approximation Strategy
Diffusion models have recently achieved great success in the synthesis of high-quality images and videos. However, the existing denoising techniques in diffusion models are commonly based on step-by-step noise predictions, which suffers from high computation cost, resulting in a prohibitive latency for interactive applications. In this paper, we propose AdaptiveDiffusion to relieve this bottleneck by adaptively reducing the noise prediction steps during the denoising process. Our method considers the potential of skipping as many noise prediction steps as possible while keeping the final denoised results identical to the original full-step ones. Specifically, the skipping strategy is guided by the third-order latent difference that indicates the stability between timesteps during the denoising process, which benefits the reusing of previous noise prediction results. Extensive experiments on image and video diffusion models demonstrate that our method can significantly speed up the denoising process while generating identical results to the original process, achieving up to an average 2~5x speedup without quality degradation.
InstanceDiffusion: Instance-level Control for Image Generation
Text-to-image diffusion models produce high quality images but do not offer control over individual instances in the image. We introduce InstanceDiffusion that adds precise instance-level control to text-to-image diffusion models. InstanceDiffusion supports free-form language conditions per instance and allows flexible ways to specify instance locations such as simple single points, scribbles, bounding boxes or intricate instance segmentation masks, and combinations thereof. We propose three major changes to text-to-image models that enable precise instance-level control. Our UniFusion block enables instance-level conditions for text-to-image models, the ScaleU block improves image fidelity, and our Multi-instance Sampler improves generations for multiple instances. InstanceDiffusion significantly surpasses specialized state-of-the-art models for each location condition. Notably, on the COCO dataset, we outperform previous state-of-the-art by 20.4% AP_{50}^box for box inputs, and 25.4% IoU for mask inputs.
DragDiffusion: Harnessing Diffusion Models for Interactive Point-based Image Editing
Precise and controllable image editing is a challenging task that has attracted significant attention. Recently, DragGAN enables an interactive point-based image editing framework and achieves impressive editing results with pixel-level precision. However, since this method is based on generative adversarial networks (GAN), its generality is upper-bounded by the capacity of the pre-trained GAN models. In this work, we extend such an editing framework to diffusion models and propose DragDiffusion. By leveraging large-scale pretrained diffusion models, we greatly improve the applicability of interactive point-based editing in real world scenarios. While most existing diffusion-based image editing methods work on text embeddings, DragDiffusion optimizes the diffusion latent to achieve precise spatial control. Although diffusion models generate images in an iterative manner, we empirically show that optimizing diffusion latent at one single step suffices to generate coherent results, enabling DragDiffusion to complete high-quality editing efficiently. Extensive experiments across a wide range of challenging cases (e.g., multi-objects, diverse object categories, various styles, etc.) demonstrate the versatility and generality of DragDiffusion.
BioMoDiffuse: Physics-Guided Biomechanical Diffusion for Controllable and Authentic Human Motion Synthesis
Human motion generation holds significant promise in fields such as animation, film production, and robotics. However, existing methods often fail to produce physically plausible movements that adhere to biomechanical principles. While recent autoregressive and diffusion models have improved visual quality, they frequently overlook essential biodynamic features, such as muscle activation patterns and joint coordination, leading to motions that either violate physical laws or lack controllability. This paper introduces BioMoDiffuse, a novel biomechanics-aware diffusion framework that addresses these limitations. It features three key innovations: (1) A lightweight biodynamic network that integrates muscle electromyography (EMG) signals and kinematic features with acceleration constraints, (2) A physics-guided diffusion process that incorporates real-time biomechanical verification via modified Euler-Lagrange equations, and (3) A decoupled control mechanism that allows independent regulation of motion speed and semantic context. We also propose a set of comprehensive evaluation protocols that combines traditional metrics (FID, R-precision, etc.) with new biomechanical criteria (smoothness, foot sliding, floating, etc.). Our approach bridges the gap between data-driven motion synthesis and biomechanical authenticity, establishing new benchmarks for physically accurate motion generation.
AccFlow: Backward Accumulation for Long-Range Optical Flow
Recent deep learning-based optical flow estimators have exhibited impressive performance in generating local flows between consecutive frames. However, the estimation of long-range flows between distant frames, particularly under complex object deformation and large motion occlusion, remains a challenging task. One promising solution is to accumulate local flows explicitly or implicitly to obtain the desired long-range flow. Nevertheless, the accumulation errors and flow misalignment can hinder the effectiveness of this approach. This paper proposes a novel recurrent framework called AccFlow, which recursively backward accumulates local flows using a deformable module called as AccPlus. In addition, an adaptive blending module is designed along with AccPlus to alleviate the occlusion effect by backward accumulation and rectify the accumulation error. Notably, we demonstrate the superiority of backward accumulation over conventional forward accumulation, which to the best of our knowledge has not been explicitly established before. To train and evaluate the proposed AccFlow, we have constructed a large-scale high-quality dataset named CVO, which provides ground-truth optical flow labels between adjacent and distant frames. Extensive experiments validate the effectiveness of AccFlow in handling long-range optical flow estimation. Codes are available at https://github.com/mulns/AccFlow .