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SubscribeWenetSpeech: A 10000+ Hours Multi-domain Mandarin Corpus for Speech Recognition
In this paper, we present WenetSpeech, a multi-domain Mandarin corpus consisting of 10000+ hours high-quality labeled speech, 2400+ hours weakly labeled speech, and about 10000 hours unlabeled speech, with 22400+ hours in total. We collect the data from YouTube and Podcast, which covers a variety of speaking styles, scenarios, domains, topics, and noisy conditions. An optical character recognition (OCR) based method is introduced to generate the audio/text segmentation candidates for the YouTube data on its corresponding video captions, while a high-quality ASR transcription system is used to generate audio/text pair candidates for the Podcast data. Then we propose a novel end-to-end label error detection approach to further validate and filter the candidates. We also provide three manually labelled high-quality test sets along with WenetSpeech for evaluation -- Dev for cross-validation purpose in training, Test_Net, collected from Internet for matched test, and Test\_Meeting, recorded from real meetings for more challenging mismatched test. Baseline systems trained with WenetSpeech are provided for three popular speech recognition toolkits, namely Kaldi, ESPnet, and WeNet, and recognition results on the three test sets are also provided as benchmarks. To the best of our knowledge, WenetSpeech is the current largest open-sourced Mandarin speech corpus with transcriptions, which benefits research on production-level speech recognition.
WenetSpeech4TTS: A 12,800-hour Mandarin TTS Corpus for Large Speech Generation Model Benchmark
With the development of large text-to-speech (TTS) models and scale-up of the training data, state-of-the-art TTS systems have achieved impressive performance. In this paper, we present WenetSpeech4TTS, a multi-domain Mandarin corpus derived from the open-sourced WenetSpeech dataset. Tailored for the text-to-speech tasks, we refined WenetSpeech by adjusting segment boundaries, enhancing the audio quality, and eliminating speaker mixing within each segment. Following a more accurate transcription process and quality-based data filtering process, the obtained WenetSpeech4TTS corpus contains 12,800 hours of paired audio-text data. Furthermore, we have created subsets of varying sizes, categorized by segment quality scores to allow for TTS model training and fine-tuning. VALL-E and NaturalSpeech 2 systems are trained and fine-tuned on these subsets to validate the usability of WenetSpeech4TTS, establishing baselines on benchmark for fair comparison of TTS systems. The corpus and corresponding benchmarks are publicly available on huggingface.
WildChat: 1M ChatGPT Interaction Logs in the Wild
Chatbots such as GPT-4 and ChatGPT are now serving millions of users. Despite their widespread use, there remains a lack of public datasets showcasing how these tools are used by a population of users in practice. To bridge this gap, we offered free access to ChatGPT for online users in exchange for their affirmative, consensual opt-in to anonymously collect their chat transcripts and request headers. From this, we compiled WildChat, a corpus of 1 million user-ChatGPT conversations, which consists of over 2.5 million interaction turns. We compare WildChat with other popular user-chatbot interaction datasets, and find that our dataset offers the most diverse user prompts, contains the largest number of languages, and presents the richest variety of potentially toxic use-cases for researchers to study. In addition to timestamped chat transcripts, we enrich the dataset with demographic data, including state, country, and hashed IP addresses, alongside request headers. This augmentation allows for more detailed analysis of user behaviors across different geographical regions and temporal dimensions. Finally, because it captures a broad range of use cases, we demonstrate the dataset's potential utility in fine-tuning instruction-following models. WildChat is released at https://wildchat.allen.ai under AI2 ImpACT Licenses.
TokenPacker: Efficient Visual Projector for Multimodal LLM
The visual projector serves as an essential bridge between the visual encoder and the Large Language Model (LLM) in a Multimodal LLM (MLLM). Typically, MLLMs adopt a simple MLP to preserve all visual contexts via one-to-one transformation. However, the visual tokens are redundant and can be considerably increased when dealing with high-resolution images, impairing the efficiency of MLLMs significantly. Some recent works have introduced resampler or abstractor to reduce the number of resulting visual tokens. Unfortunately, they fail to capture finer details and undermine the visual reasoning capabilities of MLLMs. In this work, we propose a novel visual projector, which adopts a coarse-to-fine scheme to inject the enriched characteristics to generate the condensed visual tokens. In specific, we first interpolate the visual features as a low-resolution point query, providing the overall visual representation as the foundation. Then, we introduce a region-to-point injection module that utilizes high-resolution, multi-level region-based cues as fine-grained reference keys and values, allowing them to be fully absorbed within the corresponding local context region. This step effectively updates the coarse point query, transforming it into an enriched one for the subsequent LLM reasoning. Extensive experiments demonstrate that our approach compresses the visual tokens by 75%~89%, while achieves comparable or even better performance across diverse benchmarks with significantly higher efficiency. The source codes can be found at https://github.com/CircleRadon/TokenPacker.
VideoEval-Pro: Robust and Realistic Long Video Understanding Evaluation
Large multimodal models (LMMs) have recently emerged as a powerful tool for long video understanding (LVU), prompting the development of standardized LVU benchmarks to evaluate their performance. However, our investigation reveals a rather sober lesson for existing LVU benchmarks. First, most existing benchmarks rely heavily on multiple-choice questions (MCQs), whose evaluation results are inflated due to the possibility of guessing the correct answer; Second, a significant portion of questions in these benchmarks have strong priors to allow models to answer directly without even reading the input video. For example, Gemini-1.5-Pro can achieve over 50\% accuracy given a random frame from a long video on Video-MME. We also observe that increasing the number of frames does not necessarily lead to improvement on existing benchmarks, which is counterintuitive. As a result, the validity and robustness of current LVU benchmarks are undermined, impeding a faithful assessment of LMMs' long-video understanding capability. To tackle this problem, we propose VideoEval-Pro, a realistic LVU benchmark containing questions with open-ended short-answer, which truly require understanding the entire video. VideoEval-Pro assesses both segment-level and full-video understanding through perception and reasoning tasks. By evaluating 21 proprietary and open-source video LMMs, we conclude the following findings: (1) video LMMs show drastic performance (>25\%) drops on open-ended questions compared with MCQs; (2) surprisingly, higher MCQ scores do not lead to higher open-ended scores on VideoEval-Pro; (3) compared to other MCQ benchmarks, VideoEval-Pro benefits more from increasing the number of input frames. Our results show that VideoEval-Pro offers a more realistic and reliable measure of long video understanding, providing a clearer view of progress in this domain.
Cross-Attention Makes Inference Cumbersome in Text-to-Image Diffusion Models
This study explores the role of cross-attention during inference in text-conditional diffusion models. We find that cross-attention outputs converge to a fixed point after few inference steps. Accordingly, the time point of convergence naturally divides the entire inference process into two stages: an initial semantics-planning stage, during which, the model relies on cross-attention to plan text-oriented visual semantics, and a subsequent fidelity-improving stage, during which the model tries to generate images from previously planned semantics. Surprisingly, ignoring text conditions in the fidelity-improving stage not only reduces computation complexity, but also maintains model performance. This yields a simple and training-free method called TGATE for efficient generation, which caches the cross-attention output once it converges and keeps it fixed during the remaining inference steps. Our empirical study on the MS-COCO validation set confirms its effectiveness. The source code of TGATE is available at https://github.com/HaozheLiu-ST/T-GATE.
UNcommonsense Reasoning: Abductive Reasoning about Uncommon Situations
Language technologies that accurately model the dynamics of events must perform commonsense reasoning. Existing work evaluating commonsense reasoning focuses on making inferences about common, everyday situations. To instead investigate the ability to model unusual, unexpected, and unlikely situations, we explore the task of uncommonsense abductive reasoning. Given a piece of context with an unexpected outcome, this task requires reasoning abductively to generate a natural language explanation that makes the unexpected outcome more likely in the context. To this end, we curate and release a new English language corpus called UNcommonsense. We characterize the differences between the performance of human explainers and the best performing large language models, finding that model-enhanced human-written explanations achieve the highest quality by trading off between specificity and diversity. Finally, we experiment with several online imitation learning algorithms to train open and accessible language models on this task. When compared with the vanilla supervised fine-tuning approach, these methods consistently reduce lose rates on both common and uncommonsense abductive reasoning judged by human evaluators.
From Chat Logs to Collective Insights: Aggregative Question Answering
Conversational agents powered by large language models (LLMs) are rapidly becoming integral to our daily interactions, generating unprecedented amounts of conversational data. Such datasets offer a powerful lens into societal interests, trending topics, and collective concerns. Yet, existing approaches typically treat these interactions as independent and miss critical insights that could emerge from aggregating and reasoning across large-scale conversation logs. In this paper, we introduce Aggregative Question Answering, a novel task requiring models to reason explicitly over thousands of user-chatbot interactions to answer aggregative queries, such as identifying emerging concerns among specific demographics. To enable research in this direction, we construct a benchmark, WildChat-AQA, comprising 6,027 aggregative questions derived from 182,330 real-world chatbot conversations. Experiments show that existing methods either struggle to reason effectively or incur prohibitive computational costs, underscoring the need for new approaches capable of extracting collective insights from large-scale conversational data.
SRLAgent: Enhancing Self-Regulated Learning Skills through Gamification and LLM Assistance
Self-regulated learning (SRL) is crucial for college students navigating increased academic demands and independence. Insufficient SRL skills can lead to disorganized study habits, low motivation, and poor time management, undermining learners ability to thrive in challenging environments. Through a formative study involving 59 college students, we identified key challenges students face in developing SRL skills, including difficulties with goal-setting, time management, and reflective learning. To address these challenges, we introduce SRLAgent, an LLM-assisted system that fosters SRL skills through gamification and adaptive support from large language models (LLMs). Grounded in Zimmermans three-phase SRL framework, SRLAgent enables students to engage in goal-setting, strategy execution, and self-reflection within an interactive game-based environment. The system offers real-time feedback and scaffolding powered by LLMs to support students independent study efforts. We evaluated SRLAgent using a between-subjects design, comparing it to a baseline system (SRL without Agent features) and a traditional multimedia learning condition. Results showed significant improvements in SRL skills within the SRLAgent group (p < .001, Cohens d = 0.234) and higher engagement compared to the baselines. This work highlights the value of embedding SRL scaffolding and real-time AI support within gamified environments, offering design implications for educational technologies that aim to promote deeper learning and metacognitive skill development.
Challenges in Trustworthy Human Evaluation of Chatbots
Open community-driven platforms like Chatbot Arena that collect user preference data from site visitors have gained a reputation as one of the most trustworthy publicly available benchmarks for LLM performance. While now standard, it is tricky to implement effective guardrails to collect high-quality annotations from humans. In this paper, we demonstrate that three sources of bad annotations, both malicious and otherwise, can corrupt the reliability of open leaderboard rankings. In particular, we show that only 10\% of poor quality votes by apathetic (site visitors not appropriately incentivized to give correct votes) or adversarial (bad actors seeking to inflate the ranking of a target model) annotators can change the rankings of models by up to 5 places on the leaderboard. Finally, we discuss open challenges in ensuring high-quality human annotations.
Mathematical Language Models: A Survey
In recent years, there has been remarkable progress in leveraging Language Models (LMs), encompassing Pre-trained Language Models (PLMs) and Large-scale Language Models (LLMs), within the domain of mathematics. This paper conducts a comprehensive survey of mathematical LMs, systematically categorizing pivotal research endeavors from two distinct perspectives: tasks and methodologies. The landscape reveals a large number of proposed mathematical LLMs, which are further delineated into instruction learning, tool-based methods, fundamental CoT techniques, and advanced CoT methodologies. In addition, our survey entails the compilation of over 60 mathematical datasets, including training datasets, benchmark datasets, and augmented datasets. Addressing the primary challenges and delineating future trajectories within the field of mathematical LMs, this survey is positioned as a valuable resource, poised to facilitate and inspire future innovation among researchers invested in advancing this domain.
MOFI: Learning Image Representations from Noisy Entity Annotated Images
We present MOFI, Manifold OF Images, a new vision foundation model designed to learn image representations from noisy entity annotated images. MOFI differs from previous work in two key aspects: (i) pre-training data, and (ii) training recipe. Regarding data, we introduce a new approach to automatically assign entity labels to images from noisy image-text pairs. Our approach involves employing a named entity recognition model to extract entities from the alt-text, and then using a CLIP model to select the correct entities as labels of the paired image. It's a simple, cost-effective method that can scale to handle billions of web-mined image-text pairs. Through this method, we have created Image-to-Entities (I2E), a new dataset with 1 billion images and 2 million distinct entities, covering rich visual concepts in the wild. Building upon the I2E dataset, we study different training recipes like supervised pre-training, contrastive pre-training, and multi-task learning. For contrastive pre-training, we treat entity names as free-form text, and further enrich them with entity descriptions. Experiments show that supervised pre-training with large-scale fine-grained entity labels is highly effective for image retrieval tasks, and multi-task training further improves the performance. The final MOFI model achieves 86.66% mAP on the challenging GPR1200 dataset, surpassing the previous state-of-the-art performance of 72.19% from OpenAI's CLIP model. Further experiments on zero-shot and linear probe image classification also show that MOFI outperforms a CLIP model trained on the original image-text data, demonstrating the effectiveness of the I2E dataset in learning strong image representations. We release our code and model weights at https://github.com/apple/ml-mofi.
FinWorld: An All-in-One Open-Source Platform for End-to-End Financial AI Research and Deployment
Financial AI holds great promise for transforming modern finance, with the potential to support a wide range of tasks such as market forecasting, portfolio management, quantitative trading, and automated analysis. However, existing platforms remain limited in task coverage, lack robust multimodal data integration, and offer insufficient support for the training and deployment of large language models (LLMs). In response to these limitations, we present FinWorld, an all-in-one open-source platform that provides end-to-end support for the entire financial AI workflow, from data acquisition to experimentation and deployment. FinWorld distinguishes itself through native integration of heterogeneous financial data, unified support for diverse AI paradigms, and advanced agent automation, enabling seamless development and deployment. Leveraging data from 2 representative markets, 4 stock pools, and over 800 million financial data points, we conduct comprehensive experiments on 4 key financial AI tasks. These experiments systematically evaluate deep learning and reinforcement learning algorithms, with particular emphasis on RL-based finetuning for LLMs and LLM Agents. The empirical results demonstrate that FinWorld significantly enhances reproducibility, supports transparent benchmarking, and streamlines deployment, thereby providing a strong foundation for future research and real-world applications. Code is available at Github~https://github.com/DVampire/FinWorld.
UNO: Unified Self-Supervised Monocular Odometry for Platform-Agnostic Deployment
This work presents UNO, a unified monocular visual odometry framework that enables robust and adaptable pose estimation across diverse environments, platforms, and motion patterns. Unlike traditional methods that rely on deployment-specific tuning or predefined motion priors, our approach generalizes effectively across a wide range of real-world scenarios, including autonomous vehicles, aerial drones, mobile robots, and handheld devices. To this end, we introduce a Mixture-of-Experts strategy for local state estimation, with several specialized decoders that each handle a distinct class of ego-motion patterns. Moreover, we introduce a fully differentiable Gumbel-Softmax module that constructs a robust inter-frame correlation graph, selects the optimal expert decoder, and prunes erroneous estimates. These cues are then fed into a unified back-end that combines pre-trained, scale-independent depth priors with a lightweight bundling adjustment to enforce geometric consistency. We extensively evaluate our method on three major benchmark datasets: KITTI (outdoor/autonomous driving), EuRoC-MAV (indoor/aerial drones), and TUM-RGBD (indoor/handheld), demonstrating state-of-the-art performance.
SR-FoT: A Syllogistic-Reasoning Framework of Thought for Large Language Models Tackling Knowledge-based Reasoning Tasks
Deductive reasoning is a crucial logical capability that assists us in solving complex problems based on existing knowledge. Although augmented by Chain-of-Thought prompts, Large Language Models (LLMs) might not follow the correct reasoning paths. Enhancing the deductive reasoning abilities of LLMs, and leveraging their extensive built-in knowledge for various reasoning tasks, remains an open question. Attempting to mimic the human deductive reasoning paradigm, we propose a multi-stage Syllogistic-Reasoning Framework of Thought (SR-FoT) that enables LLMs to perform syllogistic deductive reasoning to handle complex knowledge-based reasoning tasks. Our SR-FoT begins by interpreting the question and then uses the interpretation and the original question to propose a suitable major premise. It proceeds by generating and answering minor premise questions in two stages to match the minor premises. Finally, it guides LLMs to use the previously generated major and minor premises to perform syllogistic deductive reasoning to derive the answer to the original question. Extensive and thorough experiments on knowledge-based reasoning tasks have demonstrated the effectiveness and advantages of our SR-FoT.
GUICourse: From General Vision Language Models to Versatile GUI Agents
Utilizing Graphic User Interface (GUI) for human-computer interaction is essential for accessing a wide range of digital tools. Recent advancements in Vision Language Models (VLMs) highlight the compelling potential to develop versatile agents to help humans finish GUI navigation tasks. However, current VLMs are challenged in terms of fundamental abilities (OCR and grounding) and GUI knowledge (the functions and control methods of GUI elements), preventing them from becoming practical GUI agents. To solve these challenges, we contribute GUICourse, a suite of datasets to train visual-based GUI agents from general VLMs. First, we introduce the GUIEnv dataset to strengthen the OCR and grounding capabilities of VLMs. Then, we introduce the GUIAct and GUIChat datasets to enrich their knowledge of GUI components and interactions. Experiments demonstrate that our GUI agents have better performance on common GUI tasks than their baseline VLMs. Even the small-size GUI agent (with 3.1B parameters) can still work well on single-step and multi-step GUI tasks. Finally, we analyze the different varieties in the training stage of this agent by ablation study. Our source codes and datasets are released at https://github.com/yiye3/GUICourse.
RoboPoint: A Vision-Language Model for Spatial Affordance Prediction for Robotics
From rearranging objects on a table to putting groceries into shelves, robots must plan precise action points to perform tasks accurately and reliably. In spite of the recent adoption of vision language models (VLMs) to control robot behavior, VLMs struggle to precisely articulate robot actions using language. We introduce an automatic synthetic data generation pipeline that instruction-tunes VLMs to robotic domains and needs. Using the pipeline, we train RoboPoint, a VLM that predicts image keypoint affordances given language instructions. Compared to alternative approaches, our method requires no real-world data collection or human demonstration, making it much more scalable to diverse environments and viewpoints. In addition, RoboPoint is a general model that enables several downstream applications such as robot navigation, manipulation, and augmented reality (AR) assistance. Our experiments demonstrate that RoboPoint outperforms state-of-the-art VLMs (GPT-4o) and visual prompting techniques (PIVOT) by 21.8% in the accuracy of predicting spatial affordance and by 30.5% in the success rate of downstream tasks. Project website: https://robo-point.github.io.
PlankAssembly: Robust 3D Reconstruction from Three Orthographic Views with Learnt Shape Programs
In this paper, we develop a new method to automatically convert 2D line drawings from three orthographic views into 3D CAD models. Existing methods for this problem reconstruct 3D models by back-projecting the 2D observations into 3D space while maintaining explicit correspondence between the input and output. Such methods are sensitive to errors and noises in the input, thus often fail in practice where the input drawings created by human designers are imperfect. To overcome this difficulty, we leverage the attention mechanism in a Transformer-based sequence generation model to learn flexible mappings between the input and output. Further, we design shape programs which are suitable for generating the objects of interest to boost the reconstruction accuracy and facilitate CAD modeling applications. Experiments on a new benchmark dataset show that our method significantly outperforms existing ones when the inputs are noisy or incomplete.
Point2Mask: Point-supervised Panoptic Segmentation via Optimal Transport
Weakly-supervised image segmentation has recently attracted increasing research attentions, aiming to avoid the expensive pixel-wise labeling. In this paper, we present an effective method, namely Point2Mask, to achieve high-quality panoptic prediction using only a single random point annotation per target for training. Specifically, we formulate the panoptic pseudo-mask generation as an Optimal Transport (OT) problem, where each ground-truth (gt) point label and pixel sample are defined as the label supplier and consumer, respectively. The transportation cost is calculated by the introduced task-oriented maps, which focus on the category-wise and instance-wise differences among the various thing and stuff targets. Furthermore, a centroid-based scheme is proposed to set the accurate unit number for each gt point supplier. Hence, the pseudo-mask generation is converted into finding the optimal transport plan at a globally minimal transportation cost, which can be solved via the Sinkhorn-Knopp Iteration. Experimental results on Pascal VOC and COCO demonstrate the promising performance of our proposed Point2Mask approach to point-supervised panoptic segmentation. Source code is available at: https://github.com/LiWentomng/Point2Mask.
Evaluating Deep Graph Neural Networks
Graph Neural Networks (GNNs) have already been widely applied in various graph mining tasks. However, they suffer from the shallow architecture issue, which is the key impediment that hinders the model performance improvement. Although several relevant approaches have been proposed, none of the existing studies provides an in-depth understanding of the root causes of performance degradation in deep GNNs. In this paper, we conduct the first systematic experimental evaluation to present the fundamental limitations of shallow architectures. Based on the experimental results, we answer the following two essential questions: (1) what actually leads to the compromised performance of deep GNNs; (2) when we need and how to build deep GNNs. The answers to the above questions provide empirical insights and guidelines for researchers to design deep and well-performed GNNs. To show the effectiveness of our proposed guidelines, we present Deep Graph Multi-Layer Perceptron (DGMLP), a powerful approach (a paradigm in its own right) that helps guide deep GNN designs. Experimental results demonstrate three advantages of DGMLP: 1) high accuracy -- it achieves state-of-the-art node classification performance on various datasets; 2) high flexibility -- it can flexibly choose different propagation and transformation depths according to graph size and sparsity; 3) high scalability and efficiency -- it supports fast training on large-scale graphs. Our code is available in https://github.com/zwt233/DGMLP.
AgentOrchestra: A Hierarchical Multi-Agent Framework for General-Purpose Task Solving
Recent advances in agent systems based on large language models (LLMs) have demonstrated strong capabilities in solving complex tasks. However, most current methods lack mechanisms for coordinating specialized agents and have limited ability to generalize to new or diverse domains. We introduce \projectname, a hierarchical multi-agent framework for general-purpose task solving that integrates high-level planning with modular agent collaboration. Inspired by the way a conductor orchestrates a symphony and guided by the principles of extensibility, multimodality, modularity, and coordination, \projectname features a central planning agent that decomposes complex objectives and delegates sub-tasks to a team of specialized agents. Each sub-agent is equipped with general programming and analytical tools, as well as abilities to tackle a wide range of real-world specific tasks, including data analysis, file operations, web navigation, and interactive reasoning in dynamic multimodal environments. \projectname supports flexible orchestration through explicit sub-goal formulation, inter-agent communication, and adaptive role allocation. We evaluate the framework on three widely used benchmark datasets covering various real-world tasks, searching web pages, reasoning over heterogeneous modalities, etc. Experimental results demonstrate that \projectname consistently outperforms flat-agent and monolithic baselines in task success rate and adaptability. These findings highlight the effectiveness of hierarchical organization and role specialization in building scalable and general-purpose LLM-based agent systems.
CUDA-LLM: LLMs Can Write Efficient CUDA Kernels
Large Language Models (LLMs) have demonstrated strong capabilities in general-purpose code generation. However, generating the code which is deeply hardware-specific, architecture-aware, and performance-critical, especially for massively parallel GPUs, remains a complex challenge. In this work, we explore the use of LLMs for the automated generation and optimization of CUDA programs, with the goal of producing high-performance GPU kernels that fully exploit the underlying hardware. To address this challenge, we propose a novel framework called Feature Search and Reinforcement (FSR). FSR jointly optimizes compilation and functional correctness, as well as the runtime performance, which are validated through extensive and diverse test cases, and measured by actual kernel execution latency on the target GPU, respectively. This approach enables LLMs not only to generate syntactically and semantically correct CUDA code but also to iteratively refine it for efficiency, tailored to the characteristics of the GPU architecture. We evaluate FSR on representative CUDA kernels, covering AI workloads and computational intensive algorithms. Our results show that LLMs augmented with FSR consistently guarantee correctness rates. Meanwhile, the automatically generated kernels can outperform general human-written code by a factor of up to 179times in execution speeds. These findings highlight the potential of combining LLMs with performance reinforcement to automate GPU programming for hardware-specific, architecture-sensitive, and performance-critical applications.
Structured Thinking Matters: Improving LLMs Generalization in Causal Inference Tasks
Despite remarkable advances in the field, LLMs remain unreliable in distinguishing causation from correlation. Recent results from the Corr2Cause dataset benchmark reveal that state-of-the-art LLMs -- such as GPT-4 (F1 score: 29.08) -- only marginally outperform random baselines (Random Uniform, F1 score: 20.38), indicating limited capacity of generalization. To tackle this limitation, we propose a novel structured approach: rather than directly answering causal queries, we provide the model with the capability to structure its thinking by guiding the model to build a structured knowledge graph, systematically encoding the provided correlational premises, to answer the causal queries. This intermediate representation significantly enhances the model's causal capabilities. Experiments on the test subset of the Corr2Cause dataset benchmark with Qwen3-32B model (reasoning model) show substantial gains over standard direct prompting methods, improving F1 scores from 32.71 to 48.26 (over 47.5% relative increase), along with notable improvements in precision and recall. These results underscore the effectiveness of providing the model with the capability to structure its thinking and highlight its promising potential for broader generalization across diverse causal inference tasks.
Echo: A Large Language Model with Temporal Episodic Memory
Research on large language models (LLMs) has shown remarkable performance in domains such as mathematics, programming, and literary creation. However, most studies have focused on semantic memory-based question answering, neglecting LLMs' potential to handle episodic memory (EM)-related queries. This oversight has led to suboptimal performance in applications requiring EM, including emotional companionship, personal AI assistants, and AI teachers. To address this gap, we introduce Echo, a LLM enhanced with temporal episodic memory. We propose a Multi-Agent Data Generation Framework that guides the model in generating multi-turn, complex scenario episodic memory dialogue data (EM-Train). Temporal information is innovatively incorporated into the LLM training process, and Echo is trained using the EM-Train. Furthermore, We develop an EM-Test benchmark specifically designed to evaluate LLMs' episodic memory capabilities. The EM-Test assesses performance across various time spans and difficulty levels, providing a comprehensive evaluation of multi-turn episodic memory dialogues. Our experiments demonstrate that Echo significantly outperforms state-of-the-art LLMs on EM-Test. Additionally, a qualitative analysis reveals Echo's potential to exhibit human-like episodic memory capabilities. We will open-source all datasets, code, and model weights.
Efficient Multi-Agent System Training with Data Influence-Oriented Tree Search
Monte Carlo Tree Search (MCTS) based methods provide promising approaches for generating synthetic data to enhance the self-training of Large Language Model (LLM) based multi-agent systems (MAS). These methods leverage Q-values to estimate individual agent contributions. However, relying solely on Q-values to identify informative data may misalign with the data synthesis objective, as the focus should be on selecting data that best enhances model training. To address this discrepancy, we propose Data Influence-oriented Tree Search (DITS), a novel framework that incorporates influence scores to guide both tree search and data selection. By leveraging influence scores, we effectively identify the most impactful data for system improvement, thereby enhancing model performance. Furthermore, we derive influence score estimation methods tailored for non-differentiable metrics, significantly reducing computational overhead by utilizing inference computations. Extensive experiments on eight multi-agent datasets demonstrate the robustness and effectiveness of the proposed methods. Notably, our findings reveal that allocating more inference resources to estimate influence scores, rather than Q-values, during data synthesis can more effectively and efficiently enhance model training.
GeneMAN: Generalizable Single-Image 3D Human Reconstruction from Multi-Source Human Data
Given a single in-the-wild human photo, it remains a challenging task to reconstruct a high-fidelity 3D human model. Existing methods face difficulties including a) the varying body proportions captured by in-the-wild human images; b) diverse personal belongings within the shot; and c) ambiguities in human postures and inconsistency in human textures. In addition, the scarcity of high-quality human data intensifies the challenge. To address these problems, we propose a Generalizable image-to-3D huMAN reconstruction framework, dubbed GeneMAN, building upon a comprehensive multi-source collection of high-quality human data, including 3D scans, multi-view videos, single photos, and our generated synthetic human data. GeneMAN encompasses three key modules. 1) Without relying on parametric human models (e.g., SMPL), GeneMAN first trains a human-specific text-to-image diffusion model and a view-conditioned diffusion model, serving as GeneMAN 2D human prior and 3D human prior for reconstruction, respectively. 2) With the help of the pretrained human prior models, the Geometry Initialization-&-Sculpting pipeline is leveraged to recover high-quality 3D human geometry given a single image. 3) To achieve high-fidelity 3D human textures, GeneMAN employs the Multi-Space Texture Refinement pipeline, consecutively refining textures in the latent and the pixel spaces. Extensive experimental results demonstrate that GeneMAN could generate high-quality 3D human models from a single image input, outperforming prior state-of-the-art methods. Notably, GeneMAN could reveal much better generalizability in dealing with in-the-wild images, often yielding high-quality 3D human models in natural poses with common items, regardless of the body proportions in the input images.
VecCity: A Taxonomy-guided Library for Map Entity Representation Learning
Electronic maps consist of diverse entities, such as points of interest (POIs), road networks, and land parcels, playing a vital role in applications like ITS and LBS. Map entity representation learning (MapRL) generates versatile and reusable data representations, providing essential tools for efficiently managing and utilizing map entity data. Despite the progress in MapRL, two key challenges constrain further development. First, existing research is fragmented, with models classified by the type of map entity, limiting the reusability of techniques across different tasks. Second, the lack of unified benchmarks makes systematic evaluation and comparison of models difficult. To address these challenges, we propose a novel taxonomy for MapRL that organizes models based on functional module-such as encoders, pre-training tasks, and downstream tasks-rather than by entity type. Building on this taxonomy, we present a taxonomy-driven library, VecCity, which offers easy-to-use interfaces for encoding, pre-training, fine-tuning, and evaluation. The library integrates datasets from nine cities and reproduces 21 mainstream MapRL models, establishing the first standardized benchmarks for the field. VecCity also allows users to modify and extend models through modular components, facilitating seamless experimentation. Our comprehensive experiments cover multiple types of map entities and evaluate 21 VecCity pre-built models across various downstream tasks. Experimental results demonstrate the effectiveness of VecCity in streamlining model development and provide insights into the impact of various components on performance. By promoting modular design and reusability, VecCity offers a unified framework to advance research and innovation in MapRL. The code is available at https://github.com/Bigscity-VecCity/VecCity.
Teaching-Inspired Integrated Prompting Framework: A Novel Approach for Enhancing Reasoning in Large Language Models
Large Language Models (LLMs) exhibit impressive performance across various domains but still struggle with arithmetic reasoning tasks. Recent work shows the effectiveness of prompt design methods in enhancing reasoning capabilities. However, these approaches overlook crucial requirements for prior knowledge of specific concepts, theorems, and tricks to tackle most arithmetic reasoning problems successfully. To address this issue, we propose a novel and effective Teaching-Inspired Integrated Framework, which emulates the instructional process of a teacher guiding students. This method equips LLMs with essential concepts, relevant theorems, and similar problems with analogous solution approaches, facilitating the enhancement of reasoning abilities. Additionally, we introduce two new Chinese datasets, MathMC and MathToF, both with detailed explanations and answers. Experiments are conducted on nine benchmarks which demonstrates that our approach improves the reasoning accuracy of LLMs. With GPT-4 and our framework, we achieve new state-of-the-art performance on four math benchmarks (AddSub, SVAMP, Math23K and AQuA) with accuracies of 98.2% (+3.3%), 93.9% (+0.2%), 94.3% (+7.2%) and 81.1% (+1.2%). Our data and code are available at https://github.com/SallyTan13/Teaching-Inspired-Prompting.
CMM-Math: A Chinese Multimodal Math Dataset To Evaluate and Enhance the Mathematics Reasoning of Large Multimodal Models
Large language models (LLMs) have obtained promising results in mathematical reasoning, which is a foundational skill for human intelligence. Most previous studies focus on improving and measuring the performance of LLMs based on textual math reasoning datasets (e.g., MATH, GSM8K). Recently, a few researchers have released English multimodal math datasets (e.g., MATHVISTA and MATH-V) to evaluate the effectiveness of large multimodal models (LMMs). In this paper, we release a Chinese multimodal math (CMM-Math) dataset, including benchmark and training parts, to evaluate and enhance the mathematical reasoning of LMMs. CMM-Math contains over 28,000 high-quality samples, featuring a variety of problem types (e.g., multiple-choice, fill-in-the-blank, and so on) with detailed solutions across 12 grade levels from elementary to high school in China. Specifically, the visual context may be present in the questions or opinions, which makes this dataset more challenging. Through comprehensive analysis, we discover that state-of-the-art LMMs on the CMM-Math dataset face challenges, emphasizing the necessity for further improvements in LMM development. We also propose a Multimodal Mathematical LMM (Math-LMM) to handle the problems with mixed input of multiple images and text segments. We train our model using three stages, including foundational pre-training, foundational fine-tuning, and mathematical fine-tuning. The extensive experiments indicate that our model effectively improves math reasoning performance by comparing it with the SOTA LMMs over three multimodal mathematical datasets.
WildHallucinations: Evaluating Long-form Factuality in LLMs with Real-World Entity Queries
While hallucinations of large language models (LLMs) prevail as a major challenge, existing evaluation benchmarks on factuality do not cover the diverse domains of knowledge that the real-world users of LLMs seek information about. To bridge this gap, we introduce WildHallucinations, a benchmark that evaluates factuality. It does so by prompting LLMs to generate information about entities mined from user-chatbot conversations in the wild. These generations are then automatically fact-checked against a systematically curated knowledge source collected from web search. Notably, half of these real-world entities do not have associated Wikipedia pages. We evaluate 118,785 generations from 15 LLMs on 7,919 entities. We find that LLMs consistently hallucinate more on entities without Wikipedia pages and exhibit varying hallucination rates across different domains. Finally, given the same base models, adding a retrieval component only slightly reduces hallucinations but does not eliminate hallucinations.
Video In-context Learning
In-context learning for vision data has been underexplored compared with that in natural language. Previous works studied image in-context learning, urging models to generate a single image guided by demonstrations. In this paper, we propose and study video in-context learning, where the model starts from an existing video clip and generates diverse potential future sequences, each semantically guided by the prompted video demonstrations. To achieve this, we provide a clear definition of the task, and train an autoregressive Transformer on video datasets. We thoroughly analyze the effect of different datasets and represent frames as discrete tokens, and then model them by next token predictions. We design various evaluation metrics, including both objective and subjective measures, to demonstrate the visual quality and semantic accuracy of generation results. Our model follows the scaling law and generates high-quality video clips that accurately align with the semantic guidance provided by in-context examples.
Direct Multi-Turn Preference Optimization for Language Agents
Adapting Large Language Models (LLMs) for agent tasks is critical in developing language agents. Direct Preference Optimization (DPO) is a promising technique for this adaptation with the alleviation of compounding errors, offering a means to directly optimize Reinforcement Learning (RL) objectives. However, applying DPO to multi-turn tasks presents challenges due to the inability to cancel the partition function. Overcoming this obstacle involves making the partition function independent of the current state and addressing length disparities between preferred and dis-preferred trajectories. In this light, we replace the policy constraint with the state-action occupancy measure constraint in the RL objective and add length normalization to the Bradley-Terry model, yielding a novel loss function named DMPO for multi-turn agent tasks with theoretical explanations. Extensive experiments on three multi-turn agent task datasets confirm the effectiveness and superiority of the DMPO loss. The code is available at https://github.com/swt-user/DMPO.
Reasoning or Simply Next Token Prediction? A Benchmark for Stress-Testing Large Language Models
We propose MMLU-SR, a novel dataset designed to measure the true comprehension abilities of Large Language Models (LLMs) by challenging their performance in question-answering tasks with modified terms. We reasoned that an agent that ``truly'' understands a concept can still evaluate it when key terms are replaced by suitably defined alternate terms, and sought to differentiate such comprehension from mere text replacement. In our study, we modified standardized test questions by replacing a key term with a dummy word along with its definition. The key term could be in the context of questions, answers, or both questions and answers. Notwithstanding the high scores achieved by recent popular LLMs on the MMLU leaderboard, we found a substantial reduction in model performance after such replacement, suggesting poor comprehension. This new benchmark provides a rigorous benchmark for testing true model comprehension, and poses a challenge to the broader scientific community.
Zeroth-Order Fine-Tuning of LLMs with Extreme Sparsity
Zeroth-order optimization (ZO) is a memory-efficient strategy for fine-tuning Large Language Models using only forward passes. However, the application of ZO fine-tuning in memory-constrained settings such as mobile phones and laptops is still challenging since full precision forward passes are infeasible. In this study, we address this limitation by integrating sparsity and quantization into ZO fine-tuning of LLMs. Specifically, we investigate the feasibility of fine-tuning an extremely small subset of LLM parameters using ZO. This approach allows the majority of un-tuned parameters to be quantized to accommodate the constraint of limited device memory. Our findings reveal that the pre-training process can identify a set of "sensitive parameters" that can guide the ZO fine-tuning of LLMs on downstream tasks. Our results demonstrate that fine-tuning 0.1% sensitive parameters in the LLM with ZO can outperform the full ZO fine-tuning performance, while offering wall-clock time speedup. Additionally, we show that ZO fine-tuning targeting these 0.1% sensitive parameters, combined with 4 bit quantization, enables efficient ZO fine-tuning of an Llama2-7B model on a GPU device with less than 8 GiB of memory and notably reduced latency.
Data Contamination Calibration for Black-box LLMs
The rapid advancements of Large Language Models (LLMs) tightly associate with the expansion of the training data size. However, the unchecked ultra-large-scale training sets introduce a series of potential risks like data contamination, i.e. the benchmark data is used for training. In this work, we propose a holistic method named Polarized Augment Calibration (PAC) along with a new to-be-released dataset to detect the contaminated data and diminish the contamination effect. PAC extends the popular MIA (Membership Inference Attack) -- from machine learning community -- by forming a more global target at detecting training data to Clarify invisible training data. As a pioneering work, PAC is very much plug-and-play that can be integrated with most (if not all) current white- and black-box LLMs. By extensive experiments, PAC outperforms existing methods by at least 4.5%, towards data contamination detection on more 4 dataset formats, with more than 10 base LLMs. Besides, our application in real-world scenarios highlights the prominent presence of contamination and related issues.
A Multimodal Foundation Agent for Financial Trading: Tool-Augmented, Diversified, and Generalist
Financial trading is a crucial component of the markets, informed by a multimodal information landscape encompassing news, prices, and Kline charts, and encompasses diverse tasks such as quantitative trading and high-frequency trading with various assets. While advanced AI techniques like deep learning and reinforcement learning are extensively utilized in finance, their application in financial trading tasks often faces challenges due to inadequate handling of multimodal data and limited generalizability across various tasks. To address these challenges, we present FinAgent, a multimodal foundational agent with tool augmentation for financial trading. FinAgent's market intelligence module processes a diverse range of data-numerical, textual, and visual-to accurately analyze the financial market. Its unique dual-level reflection module not only enables rapid adaptation to market dynamics but also incorporates a diversified memory retrieval system, enhancing the agent's ability to learn from historical data and improve decision-making processes. The agent's emphasis on reasoning for actions fosters trust in its financial decisions. Moreover, FinAgent integrates established trading strategies and expert insights, ensuring that its trading approaches are both data-driven and rooted in sound financial principles. With comprehensive experiments on 6 financial datasets, including stocks and Crypto, FinAgent significantly outperforms 9 state-of-the-art baselines in terms of 6 financial metrics with over 36% average improvement on profit. Specifically, a 92.27% return (a 84.39% relative improvement) is achieved on one dataset. Notably, FinAgent is the first advanced multimodal foundation agent designed for financial trading tasks.
A Comprehensive Evaluation of Parameter-Efficient Fine-Tuning on Software Engineering Tasks
Pre-trained models (PTMs) have achieved great success in various Software Engineering (SE) downstream tasks following the ``pre-train then fine-tune'' paradigm. As fully fine-tuning all parameters of PTMs can be computationally expensive, a widely used solution is parameter-efficient fine-tuning (PEFT), which freezes PTMs while introducing extra parameters. Though work has been done to test PEFT methods in the SE field, a comprehensive evaluation is still lacking. This paper aims to fill in this gap by evaluating the effectiveness of five PEFT methods on eight PTMs and four SE downstream tasks. For different tasks and PEFT methods, we seek answers to the following research questions: 1) Is it more effective to use PTMs trained specifically on source code, or is it sufficient to use PTMs trained on natural language text? 2) What is the impact of varying model sizes? 3) How does the model architecture affect the performance? Besides effectiveness, we also discuss the efficiency of PEFT methods, concerning the costs of required training time and GPU resource consumption. We hope that our findings can provide a deeper understanding of PEFT methods on various PTMs and SE downstream tasks. All the codes and data are available at https://github.com/zwtnju/PEFT.git.
MLLM-Bench: Evaluating Multimodal LLMs with Per-sample Criteria
Multimodal large language models (MLLMs) have broadened the scope of AI applications. Existing automatic evaluation methodologies for MLLMs are mainly limited in evaluating queries without considering user experiences, inadequately addressing the nuances of creative and associative multimodal tasks. However, the open-ended and subjective nature of such tasks poses a significant challenge to the evaluation methodology, where it is difficult to define the ground-truth answers for them. To this end, in our paper, we propose a new evaluation paradigm for MLLMs, which is evaluating MLLMs with per-sample criteria using potent MLLM as the judge. To validate the feasibility and effectiveness of this paradigm, we design a benchmark, dubbed MLLM-Bench, by curating the evaluation samples across six comprehensive cognitive levels. We benchmark 21 popular MLLMs in a pairwise-comparison fashion, showing diverse performance across models. Moreover, the validity of our benchmark manifests itself in reaching 88.02% agreement with human evaluation. We contend that the proposed paradigm explores the potential of MLLMs as effective evaluation tools with the help of per-sample criteria. See online leaderboard at https://mllm-bench.llmzoo.com.
M2T2: Multi-Task Masked Transformer for Object-centric Pick and Place
With the advent of large language models and large-scale robotic datasets, there has been tremendous progress in high-level decision-making for object manipulation. These generic models are able to interpret complex tasks using language commands, but they often have difficulties generalizing to out-of-distribution objects due to the inability of low-level action primitives. In contrast, existing task-specific models excel in low-level manipulation of unknown objects, but only work for a single type of action. To bridge this gap, we present M2T2, a single model that supplies different types of low-level actions that work robustly on arbitrary objects in cluttered scenes. M2T2 is a transformer model which reasons about contact points and predicts valid gripper poses for different action modes given a raw point cloud of the scene. Trained on a large-scale synthetic dataset with 128K scenes, M2T2 achieves zero-shot sim2real transfer on the real robot, outperforming the baseline system with state-of-the-art task-specific models by about 19% in overall performance and 37.5% in challenging scenes where the object needs to be re-oriented for collision-free placement. M2T2 also achieves state-of-the-art results on a subset of language conditioned tasks in RLBench. Videos of robot experiments on unseen objects in both real world and simulation are available on our project website https://m2-t2.github.io.
Stock Volatility Prediction Based on Transformer Model Using Mixed-Frequency Data
With the increasing volume of high-frequency data in the information age, both challenges and opportunities arise in the prediction of stock volatility. On one hand, the outcome of prediction using tradition method combining stock technical and macroeconomic indicators still leaves room for improvement; on the other hand, macroeconomic indicators and peoples' search record on those search engines affecting their interested topics will intuitively have an impact on the stock volatility. For the convenience of assessment of the influence of these indicators, macroeconomic indicators and stock technical indicators are then grouped into objective factors, while Baidu search indices implying people's interested topics are defined as subjective factors. To align different frequency data, we introduce GARCH-MIDAS model. After mixing all the above data, we then feed them into Transformer model as part of the training data. Our experiments show that this model outperforms the baselines in terms of mean square error. The adaption of both types of data under Transformer model significantly reduces the mean square error from 1.00 to 0.86.
Novel-view Synthesis and Pose Estimation for Hand-Object Interaction from Sparse Views
Hand-object interaction understanding and the barely addressed novel view synthesis are highly desired in the immersive communication, whereas it is challenging due to the high deformation of hand and heavy occlusions between hand and object. In this paper, we propose a neural rendering and pose estimation system for hand-object interaction from sparse views, which can also enable 3D hand-object interaction editing. We share the inspiration from recent scene understanding work that shows a scene specific model built beforehand can significantly improve and unblock vision tasks especially when inputs are sparse, and extend it to the dynamic hand-object interaction scenario and propose to solve the problem in two stages. We first learn the shape and appearance prior knowledge of hands and objects separately with the neural representation at the offline stage. During the online stage, we design a rendering-based joint model fitting framework to understand the dynamic hand-object interaction with the pre-built hand and object models as well as interaction priors, which thereby overcomes penetration and separation issues between hand and object and also enables novel view synthesis. In order to get stable contact during the hand-object interaction process in a sequence, we propose a stable contact loss to make the contact region to be consistent. Experiments demonstrate that our method outperforms the state-of-the-art methods. Code and dataset are available in project webpage https://iscas3dv.github.io/HO-NeRF.
Uncertainty-aware State Space Transformer for Egocentric 3D Hand Trajectory Forecasting
Hand trajectory forecasting from egocentric views is crucial for enabling a prompt understanding of human intentions when interacting with AR/VR systems. However, existing methods handle this problem in a 2D image space which is inadequate for 3D real-world applications. In this paper, we set up an egocentric 3D hand trajectory forecasting task that aims to predict hand trajectories in a 3D space from early observed RGB videos in a first-person view. To fulfill this goal, we propose an uncertainty-aware state space Transformer (USST) that takes the merits of the attention mechanism and aleatoric uncertainty within the framework of the classical state-space model. The model can be further enhanced by the velocity constraint and visual prompt tuning (VPT) on large vision transformers. Moreover, we develop an annotation workflow to collect 3D hand trajectories with high quality. Experimental results on H2O and EgoPAT3D datasets demonstrate the superiority of USST for both 2D and 3D trajectory forecasting. The code and datasets are publicly released: https://actionlab-cv.github.io/EgoHandTrajPred.
Learning Human Motion Representations: A Unified Perspective
We present a unified perspective on tackling various human-centric video tasks by learning human motion representations from large-scale and heterogeneous data resources. Specifically, we propose a pretraining stage in which a motion encoder is trained to recover the underlying 3D motion from noisy partial 2D observations. The motion representations acquired in this way incorporate geometric, kinematic, and physical knowledge about human motion, which can be easily transferred to multiple downstream tasks. We implement the motion encoder with a Dual-stream Spatio-temporal Transformer (DSTformer) neural network. It could capture long-range spatio-temporal relationships among the skeletal joints comprehensively and adaptively, exemplified by the lowest 3D pose estimation error so far when trained from scratch. Furthermore, our proposed framework achieves state-of-the-art performance on all three downstream tasks by simply finetuning the pretrained motion encoder with a simple regression head (1-2 layers), which demonstrates the versatility of the learned motion representations.
Dark matter halos of luminous AGNs from galaxy-galaxy lensing with the HSC Subaru Strategic Program
We assess the dark matter halo masses of luminous AGNs over the redshift range 0.2 to 1.2 using galaxy-galaxy lensing based on imaging data from the Hyper Suprime-Cam Subaru Strategic Program (HSC-SSP). We measure the weak lensing signal of a sample of 48907 AGNs constructed using HSC and WISE photometry. %The lensing detection around AGNs has a signal to noise ratio of 29. As expected, we find that the lensing mass profile of total AGN sample is consistent with that of massive galaxies (rm log(M_{*}/h^{-2}M_odot)sim 10.61). Surprisingly, the lensing signal remains unchanged when the AGN sample is split into four stellar mass bins of host galaxies. Specifically, we find that the excess surface density (ESD) of AGNs, residing in galaxies with high stellar masses, significantly differs from that of the control sample. We further fit a halo occupation distribution model to the data to infer the posterior distribution of parameters including the average halo mass. We find that the characteristic halo mass of the full AGN population lies near the knee (rm log(M_h/h^{-1}M_{odot})=12.0) of the stellar-to-halo mass relation (SHMR). Illustrative of the results given above, the halo masses of AGNs residing in host galaxies with high stellar masses (i.e., above the knee of the SHMR) falls below the calibrated SHMR while the halo mass of the low stellar mass sample is more consistent with the established SHMR. These results indicate that massive halos with higher clustering bias tends to suppress AGN activity, probably due to the lack of available gas.
Imbalanced Adversarial Training with Reweighting
Adversarial training has been empirically proven to be one of the most effective and reliable defense methods against adversarial attacks. However, almost all existing studies about adversarial training are focused on balanced datasets, where each class has an equal amount of training examples. Research on adversarial training with imbalanced training datasets is rather limited. As the initial effort to investigate this problem, we reveal the facts that adversarially trained models present two distinguished behaviors from naturally trained models in imbalanced datasets: (1) Compared to natural training, adversarially trained models can suffer much worse performance on under-represented classes, when the training dataset is extremely imbalanced. (2) Traditional reweighting strategies may lose efficacy to deal with the imbalance issue for adversarial training. For example, upweighting the under-represented classes will drastically hurt the model's performance on well-represented classes, and as a result, finding an optimal reweighting value can be tremendously challenging. In this paper, to further understand our observations, we theoretically show that the poor data separability is one key reason causing this strong tension between under-represented and well-represented classes. Motivated by this finding, we propose Separable Reweighted Adversarial Training (SRAT) to facilitate adversarial training under imbalanced scenarios, by learning more separable features for different classes. Extensive experiments on various datasets verify the effectiveness of the proposed framework.
Evidential Deep Learning for Open Set Action Recognition
In a real-world scenario, human actions are typically out of the distribution from training data, which requires a model to both recognize the known actions and reject the unknown. Different from image data, video actions are more challenging to be recognized in an open-set setting due to the uncertain temporal dynamics and static bias of human actions. In this paper, we propose a Deep Evidential Action Recognition (DEAR) method to recognize actions in an open testing set. Specifically, we formulate the action recognition problem from the evidential deep learning (EDL) perspective and propose a novel model calibration method to regularize the EDL training. Besides, to mitigate the static bias of video representation, we propose a plug-and-play module to debias the learned representation through contrastive learning. Experimental results show that our DEAR method achieves consistent performance gain on multiple mainstream action recognition models and benchmarks. Code and pre-trained models are available at {\url{https://www.rit.edu/actionlab/dear}}.
CharBERT: Character-aware Pre-trained Language Model
Most pre-trained language models (PLMs) construct word representations at subword level with Byte-Pair Encoding (BPE) or its variations, by which OOV (out-of-vocab) words are almost avoidable. However, those methods split a word into subword units and make the representation incomplete and fragile. In this paper, we propose a character-aware pre-trained language model named CharBERT improving on the previous methods (such as BERT, RoBERTa) to tackle these problems. We first construct the contextual word embedding for each token from the sequential character representations, then fuse the representations of characters and the subword representations by a novel heterogeneous interaction module. We also propose a new pre-training task named NLM (Noisy LM) for unsupervised character representation learning. We evaluate our method on question answering, sequence labeling, and text classification tasks, both on the original datasets and adversarial misspelling test sets. The experimental results show that our method can significantly improve the performance and robustness of PLMs simultaneously. Pretrained models, evaluation sets, and code are available at https://github.com/wtma/CharBERT
GAN-EM: GAN based EM learning framework
Expectation maximization (EM) algorithm is to find maximum likelihood solution for models having latent variables. A typical example is Gaussian Mixture Model (GMM) which requires Gaussian assumption, however, natural images are highly non-Gaussian so that GMM cannot be applied to perform clustering task on pixel space. To overcome such limitation, we propose a GAN based EM learning framework that can maximize the likelihood of images and estimate the latent variables with only the constraint of L-Lipschitz continuity. We call this model GAN-EM, which is a framework for image clustering, semi-supervised classification and dimensionality reduction. In M-step, we design a novel loss function for discriminator of GAN to perform maximum likelihood estimation (MLE) on data with soft class label assignments. Specifically, a conditional generator captures data distribution for K classes, and a discriminator tells whether a sample is real or fake for each class. Since our model is unsupervised, the class label of real data is regarded as latent variable, which is estimated by an additional network (E-net) in E-step. The proposed GAN-EM achieves state-of-the-art clustering and semi-supervised classification results on MNIST, SVHN and CelebA, as well as comparable quality of generated images to other recently developed generative models.