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Aug 17

Relax: An Asynchronous Reinforcement Learning Engine for Omni-Modal Post-Training at Scale

Reinforcement learning (RL) post-training has proven effective at unlocking reasoning, self-reflection, and tool-use capabilities in large language models. As models extend to omni-modal inputs and agentic multi-turn workflows, RL training systems face three interdependent challenges: heterogeneous data flows, operational robustness at scale, and the staleness -- throughput tradeoff. We present Relax (Reinforcement Engine Leveraging Agentic X-modality), an open-source RL training engine that addresses these challenges through three co-designed architectural layers. First, an omni-native architecture builds multimodal support into the full stack -- from data preprocessing and modality-aware parallelism to inference generation -- rather than retrofitting it onto a text-centric pipeline. Second, each RL role runs as an independent, fault-isolated service that can be scaled, recovered, and upgraded without global coordination. Third, service-level decoupling enables asynchronous training via the TransferQueue data bus, where a single staleness parameter smoothly interpolates among on-policy, near-on-policy, and fully asynchronous execution. Relax achieves a 1.20times end-to-end speedup over veRL on Qwen3-4B on-policy training. Its fully async mode delivers a 1.76times speedup over colocate on Qwen3-4B and a 2.00times speedup on Qwen3-Omni-30B, while all modes converge to the same reward level. Relax supports R3 (Rollout Routing Replay)~ma2025r3 for MoE models with only 1.9\% overhead, compared to 32\% degradation in veRL under the same configuration. It further demonstrates stable omni-modal RL convergence on Qwen3-Omni across image, text, and audio, sustaining over 2{,}000 steps on video without degradation. Relax is available at https://github.com/rednote-ai/Relax.

  • 11 authors
·
Apr 13

MiniMind-O Technical Report: An Open Small-Scale Speech-Native Omni Model

MiniMind-O is an open 0.1B-scale omni model built on the MiniMind language model. It accepts text, speech, and image inputs, and returns both text and streaming speech. The release includes model code, checkpoints, and the main Parquet training datasets for text-to-audio, image-to-text, and audio-to-audio training, making the complete interaction loop directly inspectable. The model uses a full MiniMind backbone as the Thinker and an independent four-layer Talker made from MiniMind blocks. Frozen SenseVoice-Small and SigLIP2 encoders provide speech and image features, which are mapped by lightweight MLP projectors and injected at modality-placeholder positions. The Talker reads a middle-layer Thinker state together with an autoregressive eight-layer Mimi-code buffer. Speaker control is handled by a dedicated speaker token, right-aligned reference codec prompts, and precomputed CAM++ speaker embeddings, so voice conditioning remains part of the audio-code context rather than a separate TTS module. With a 768-dimensional Talker, the dense and MoE variants reach average CERs of 0.0897 and 0.0900 in Thinker--Talker consistency evaluation, with overall voice-cloning similarities of 0.5995 and 0.5937. Beyond reporting a working system, the paper identifies three scale-critical design choices for small omni models: middle-layer semantic bridging, a released multimodal sequence format, and a parameter-efficient eight-codebook interface.

  • 1 authors
·
May 4

NExT-OMNI: Towards Any-to-Any Omnimodal Foundation Models with Discrete Flow Matching

Next-generation multimodal foundation models capable of any-to-any cross-modal generation and multi-turn interaction will serve as core components of artificial general intelligence systems, playing a pivotal role in human-machine interaction. However, most existing multimodal models remain constrained by autoregressive architectures, whose inherent limitations prevent a balanced integration of understanding and generation capabilities. Although hybrid and decoupling strategies have been explored to address these tasks within unified frameworks separately, their redundant, non-integrated designs limit their applicability to broader scenarios, such as cross-modal retrieval. In this work, we introduce NExT-OMNI, an open-source omnimodal foundation model that achieves unified modeling through discrete flow paradigms. By leveraging metric-induced probability paths and kinetic optimal velocities, NExT-OMNI natively supports any-to-any understanding and generation with enhanced response efficiency, while enabling broader application scenarios through concise unified representations rather than task-decoupled designs. Trained on large-scale interleaved text, image, video, and audio data, NExT-OMNI delivers competitive performance on multimodal generation and understanding benchmarks, while outperforming prior unified models in multi-turn multimodal interaction and cross-modal retrieval, highlighting its architectural advantages as a next-generation multimodal foundation model. To advance further research, we release training details, data protocols, and open-source both the code and model checkpoints.

  • 8 authors
·
Oct 15, 2025

X-OmniClaw Technical Report: A Unified Mobile Agent for Multimodal Understanding and Interaction

Inspired by the development of OpenClaw, there is a growing demand for mobile-based personal agents capable of handling complex and intuitive interactions. In this technical report, we introduce X-OmniClaw, a unified mobile agent designed for multimodal understanding and interaction in the Android ecosystem. This unified architecture of perception, memory, and action enables the agent to handle complex mobile tasks with high contextual awareness. Specifically, Omni Perception provides a unified multimodal ingress pipeline that integrates UI states, real-world visual contexts, and speech inputs, leveraging a temporal alignment module to decompose raw data into structured multimodal intent representations. Omni Memory leverages multimodal memory optimization to enhance personalized intelligence by integrating runtime working memory for task continuity with long-term personal memory distilled from local data, enabling highly context-aware and personalized interactions. Finally, Omni Action employs a hybrid grounding strategy that combines structural XML metadata with visual perception for robust interaction. Through Behavior Cloning and Trajectory Replay, the system captures user navigation as reusable skills, enabling precise direct-access execution. Demonstrations across diverse scenarios show that X-OmniClaw effectively enhances interaction efficiency and task reliability, providing a practical architectural blueprint for the next generation of mobile-native personal assistants.

OppoAI Oppo
·
May 6 3

Toward Native Multimodal Modeling: A Roadmap

Multimodal modeling represents a vital step from modality-agnostic reasoning toward world modeling. While early approaches predominantly rely on late-fusion that assembles encoders and frozen language backbones with output heads, recent efforts have shifted the paradigm toward native multimodal modeling (NMM) with the intrinsic integration of modalities for superior multimodal performance. Despite its potential, the design space of native architectures remains insufficiently defined. In this paper, we present the community with a formalized roadmap for this transition. Specifically, we formally define the architectural nativity, distinguishing mid-fusion and early-fusion from non-native paradigms. We further organize the existing native models through the lens of input-output duality into three categories: (i) Multi-to-Text for cross-modal comprehension with text-only output; (ii) Multi-to-Target for scenario-oriented generation, e.g., image, audio and video generation, and (iii) Multi-to-Multi for unified modeling with symmetric input-output. We deliver a comprehensive and industrial-grade investigation into the transition toward the definitive NMM framework, where understanding and generation seamlessly coexist within a unified transformer paradigm. We systematically unpack the end-to-end pipeline from industrial perspectives from architectural coordination, massive data curation, to full-stack training recipes, inference & deployment, and the comprehensive evaluation for truly native modeling.

tencent Tencent
·
May 24 2

Omni123: Exploring 3D Native Foundation Models with Limited 3D Data by Unifying Text to 2D and 3D Generation

Recent multimodal large language models have achieved strong performance in unified text and image understanding and generation, yet extending such native capability to 3D remains challenging due to limited data. Compared to abundant 2D imagery, high-quality 3D assets are scarce, making 3D synthesis under-constrained. Existing methods often rely on indirect pipelines that edit in 2D and lift results into 3D via optimization, sacrificing geometric consistency. We present Omni123, a 3D-native foundation model that unifies text-to-2D and text-to-3D generation within a single autoregressive framework. Our key insight is that cross-modal consistency between images and 3D can serve as an implicit structural constraint. By representing text, images, and 3D as discrete tokens in a shared sequence space, the model leverages abundant 2D data as a geometric prior to improve 3D representations. We introduce an interleaved X-to-X training paradigm that coordinates diverse cross-modal tasks over heterogeneous paired datasets without requiring fully aligned text-image-3D triplets. By traversing semantic-visual-geometric cycles (e.g., text to image to 3D to image) within autoregressive sequences, the model jointly enforces semantic alignment, appearance fidelity, and multi-view geometric consistency. Experiments show that Omni123 significantly improves text-guided 3D generation and editing, demonstrating a scalable path toward multimodal 3D world models.

meshy-ai-team Meshy
·
Apr 1 2

Omni-C: Compressing Heterogeneous Modalities into a Single Dense Encoder

Recent multimodal systems often rely on separate expert modality encoders which cause linearly scaling complexity and computational overhead with added modalities. While unified Omni-models address this via Mixture-of-Expert (MoE) architectures with specialized experts and routing, they still inflate parameter counts and introduce routing overhead. In this paper, we propose Omni-C (Omni-Compress), a single dense Transformer-based encoder that learns competitive shared representations across heterogeneous modalities--images, audio, and text--through unimodal contrastive pretraining on large-scale unaligned data. By maximizing parameter sharing in the backbone and using lightweight modality-specific projection heads, Omni-C effectively mitigates inter-modality conflicts without requiring MoE, paired supervision, or routing. This design supports efficient deployment on memory-constrained systems via sequential modality processing and low-memory inference, eliminating the need for parallel expert loading or specialized hardware. Experiments show Omni-C achieves performance comparable to expert models in unimodal and cross-model tasks, with modest zero-shot degradation on audio and text that is largely recovered through lightweight linear probing or parameter efficient fine-tuning. The unified architecture substantially reduces inference memory usage compared to multi-encoder baselines, advancing efficient and scalable multimodal learning.

  • 4 authors
·
Feb 26

OmniMoE: An Efficient MoE by Orchestrating Atomic Experts at Scale

Mixture-of-Experts (MoE) architectures are evolving towards finer granularity to improve parameter efficiency. However, existing MoE designs face an inherent trade-off between the granularity of expert specialization and hardware execution efficiency. We propose OmniMoE, a system-algorithm co-designed framework that pushes expert granularity to its logical extreme. OmniMoE introduces vector-level Atomic Experts, enabling scalable routing and execution within a single MoE layer, while retaining a shared dense MLP branch for general-purpose processing. Although this atomic design maximizes capacity, it poses severe challenges for routing complexity and memory access. To address these, OmniMoE adopts a system-algorithm co-design: (i) a Cartesian Product Router that decomposes the massive index space to reduce routing complexity from O(N) to O(sqrt(N)); and (ii) Expert-Centric Scheduling that inverts the execution order to turn scattered, memory-bound lookups into efficient dense matrix operations. Validated on seven benchmarks, OmniMoE (with 1.7B active parameters) achieves 50.9% zero-shot accuracy across seven benchmarks, outperforming coarse-grained (e.g., DeepSeekMoE) and fine-grained (e.g., PEER) baselines. Crucially, OmniMoE reduces inference latency from 73ms to 6.7ms (a 10.9-fold speedup) compared to PEER, demonstrating that massive-scale fine-grained MoE can be fast and accurate. Our code is open-sourced at https://github.com/flash-algo/omni-moe.

OmniScientist: An Omni-Modal Omni-Discipline AI Scientist

Recent advances in foundation models have enabled AI scientists to automate increasingly complete research workflows, from hypothesis generation and code execution to manuscript preparation. Yet workflow coverage alone does not provide access to the full evidence on which scientific discovery depends. Existing systems typically reason over text, code, labels, or precomputed summaries, leaving scientifically decisive spatial, temporal, cross-channel, and procedural relations unavailable to the agent. We introduce OmniScientist, an end-to-end, omni-modal AI scientist that conducts multidisciplinary research directly from heterogeneous raw evidence. A perception layer and 3 autonomous agents for ideation, experiment, and writeup operate within a deterministic pipeline, allowing observations to shape research questions, experimental decisions, and final claims throughout the research lifecycle. By running idea, rigour, and claim checks in code, the system enforces novelty screening, statistical validity, execution provenance, and numerical traceability. We evaluate OmniScientist on 36 real-data cases spanning 5 discipline families, 4 families of scientific evidence, and modalities including images, signals, audio, video, 3-D structures, trajectories, tables, formulae, and graphs. The system completes the full path from raw data to a compiled manuscript in all 36 cases and achieves a mean overall paper score of 6.3 with the reference reasoning backbone. In paired comparisons against a blind variant that receives only precomputed scalar features, direct perception improves all 7 evaluation dimensions and wins 85% of head-to-head judgments. These results show that lifecycle-wide perception is essential for evidence-grounded scientific discovery and provides a practical path toward broadly capable AI scientists.

  • 5 authors
·
Aug 12 1

vLLM-Omni: Fully Disaggregated Serving for Any-to-Any Multimodal Models

Any-to-any multimodal models that jointly handle text, images, video, and audio represent a significant advance in multimodal AI. However, their complex architectures (typically combining multiple autoregressive LLMs, diffusion transformers, and other specialized components) pose substantial challenges for efficient model serving. Existing serving systems are mainly tailored to a single paradigm, such as autoregressive LLMs for text generation or diffusion transformers for visual generation. They lack support for any-to-any pipelines that involve multiple interconnected model components. As a result, developers must manually handle cross-stage interactions, leading to huge performance degradation. We present vLLM-Omni, a fully disaggregated serving system for any-to-any models. vLLM-Omni features a novel stage abstraction that enables users to decompose complex any-to-any architectures into interconnected stages represented as a graph, and a disaggregated stage execution backend that optimizes resource utilization and throughput across stages. Each stage is independently served by an LLM or diffusion engine with per-stage request batching, flexible GPU allocation, and unified inter-stage connectors for data routing. Experimental results demonstrate that vLLM-Omni reduces job completion time (JCT) by up to 91.4% compared to baseline methods. The code is public available at https://github.com/vllm-project/vllm-omni.

  • 16 authors
·
Feb 1

OmniEncoder: See, Hear, and Feel Continuous Motion Like Humans With One Encoder

Recent advances in omni-modal large language models have enabled remarkable progress in joint vision-audio understanding. However, prevailing architectures rely on modality-specific encoders with a video-coarse, audio-dense design -- sampling visual frames at 1--2 fps while processing audio waveforms at 25 fps -- resulting in systems that perceive video frame by frame, modality by modality rather than holistically as humans do. Such a discrepancy leaves models with impoverished cross-modal interaction during encoding and an inability to capture fine-grained visual motion. To bridge this gap, we present Omni-Encoder, a unified Transformer backbone designed to co-embed visual and audio signals at a symmetrical 25 fps within a shared latent space. This architecture leverages three core innovations -- the Omni-Encoder Token Template, Omni-RoPE, and Temporal Window Shifting -- to effectively reconcile the dual challenges of modality disentanglement and computational efficiency. Experiments demonstrate that, compared to the modality-specific baseline Qwen2.5-Omni under the same input token budget to the LLM decoder, Omni-Encoder delivers substantial gains on visual continuous understanding tasks -- such as sign language recognition and fine-grained sports action analysis -- while maintaining competitive performance on established audio-visual benchmarks such as AVQA and Speaker Identification and Localization. These results suggest that unified omnivorous encoding offers a promising direction for building omni-modal models that more closely reflect the integrated nature of human perception.

  • 7 authors
·
May 1

Native Active Perception as Reasoning for Omni-Modal Understanding

Passive models for long video understanding typically rely on a "watch-it-all" paradigm, processing frames uniformly regardless of query difficulty, causing computational cost to grow with video duration. Although interactive frameworks have emerged, they often rely on global pre-scanning, and their context cost still scales with video length. We propose OmniAgent, the first native omni-modal agent that formulates video understanding as a POMDP-based iterative Observation-Thought-Action cycle. OmniAgent executes on-demand actions to selectively distill audio-visual cues into a persistent textual memory, effectively decoupling reasoning complexity from raw video duration. To operationalize this, we introduce (1) Agentic Supervised Fine-Tuning to bootstrap native active perception via best-of-N trajectory synthesis with dual-stage quality control, and (2) Agentic Reinforcement Learning with TAURA (Turn-aware Adaptive Uncertainty Rescaled Advantage), which leverages turn-level entropy to steer credit assignment toward pivotal discovery turns. Crucially, OmniAgent exhibits positive test-time scaling, where performance improves as the number of reasoning turns increases, validating the efficacy of active perception. Empirical results across ten benchmarks (e.g., VideoMME, LVBench) demonstrate that OmniAgent achieves state-of-the-art performance among open-source models. Notably, on LVBench, our 7B agent outperforms the 10times larger Qwen2.5-VL-72B (50.5% vs. 47.3%).

Qwen Qwen
·
Jun 16 3

From Pixels to Words -- Towards Native Vision-Language Primitives at Scale

The edifice of native Vision-Language Models (VLMs) has emerged as a rising contender to typical modular VLMs, shaped by evolving model architectures and training paradigms. Yet, two lingering clouds cast shadows over its widespread exploration and promotion: (-) What fundamental constraints set native VLMs apart from modular ones, and to what extent can these barriers be overcome? (-) How to make research in native VLMs more accessible and democratized, thereby accelerating progress in the field. In this paper, we clarify these challenges and outline guiding principles for constructing native VLMs. Specifically, one native VLM primitive should: (i) effectively align pixel and word representations within a shared semantic space; (ii) seamlessly integrate the strengths of formerly separate vision and language modules; (iii) inherently embody various cross-modal properties that support unified vision-language encoding, aligning, and reasoning. Hence, we launch NEO, a novel family of native VLMs built from first principles, capable of rivaling top-tier modular counterparts across diverse real-world scenarios. With only 390M image-text examples, NEO efficiently develops visual perception from scratch while mitigating vision-language conflicts inside a dense and monolithic model crafted from our elaborate primitives. We position NEO as a cornerstone for scalable and powerful native VLMs, paired with a rich set of reusable components that foster a cost-effective and extensible ecosystem. Our code and models are publicly available at: https://github.com/EvolvingLMMs-Lab/NEO.

SenseTime SenseTime
·
Oct 16, 2025 2

AOHP: An Open-Source OS-Level Agent Harness for Personalized, Efficient and Secure Interaction

AI agents are driving a new software paradigm, with the ability to autonomously call tools, extract information, manage memory, and complete tasks that span applications and data sources. Most existing end-user operating systems, however, are designed for application-centric workflows and offer little native support for AI agents. This mismatch limits the wider adoption of agents and leads to execution overhead and safety risks when running agents on conventional systems. While the concept of agent-native operating systems is emerging, the research community lacks an open testbed to explore the architectural primitives desired for agent-mediated interaction. We present AOHP (Android Open Harness Project), an OS-level agent harness built on the Android Open Source Project (AOSP). The core design principle of AOHP is to treat agents as first-class OS actors, enabling adaptive user interfaces and agent-friendly runtime environments. AOHP preserves the mature Android software and hardware ecosystem while introducing three agent-oriented system mechanisms: personalized service composition, efficient agent interfaces, and secure information flow. Based on preliminary experiments on challenging tasks covering key capabilities of OS agents, AOHP shows clear advantages in task completion (+21.12% completion rate), execution cost (-51.55% token cost), and security-policy compliance.

OmniBooth: Learning Latent Control for Image Synthesis with Multi-modal Instruction

We present OmniBooth, an image generation framework that enables spatial control with instance-level multi-modal customization. For all instances, the multimodal instruction can be described through text prompts or image references. Given a set of user-defined masks and associated text or image guidance, our objective is to generate an image, where multiple objects are positioned at specified coordinates and their attributes are precisely aligned with the corresponding guidance. This approach significantly expands the scope of text-to-image generation, and elevates it to a more versatile and practical dimension in controllability. In this paper, our core contribution lies in the proposed latent control signals, a high-dimensional spatial feature that provides a unified representation to integrate the spatial, textual, and image conditions seamlessly. The text condition extends ControlNet to provide instance-level open-vocabulary generation. The image condition further enables fine-grained control with personalized identity. In practice, our method empowers users with more flexibility in controllable generation, as users can choose multi-modal conditions from text or images as needed. Furthermore, thorough experiments demonstrate our enhanced performance in image synthesis fidelity and alignment across different tasks and datasets. Project page: https://len-li.github.io/omnibooth-web/

  • 9 authors
·
Oct 7, 2024 2

OmniGUI: Benchmarking GUI Agents in Omni-Modal Smartphone Environments

Current benchmarks for graphical user interface (GUI) agents predominantly rely on static screenshots. However, real-world smartphone interaction routinely requires agents to process transient audio cues and temporal video dynamics that are tightly coupled with the moment of action. To bridge this gap, we introduce OmniGUI, the first step-level benchmark designed to evaluate GUI agents in omni-modal smartphone environments. OmniGUI provides continuous, interleaved multimodal inputs comprising static images, synchronous audio, and video clips at every action step. The dataset encompasses 709 expert-demonstrated episodes (2,579 action steps) across 29 applications, systematically annotated with objective multimodal dependency levels. Because dedicated omni-modal GUI agent frameworks are currently in their nascent stage, we select foundational omni-modal models capable of natively processing interleaved inputs to serve as agent proxies for our initial baselines. Our empirical evaluation reveals that while current models exhibit competency on visually static tasks, their action prediction performance degrades significantly in environments requiring synchronous temporal and auditory signals. Furthermore, ablation studies isolate specific operational bottlenecks, notably cross-modal interference when processing task-irrelevant environmental noise. The complete dataset, evaluation pipeline, and baseline prompts are provided in the supplementary material. Project page: https://omni-gui.github.io.

OmniGUI OmniGUI
·
Apr 2 1

OML: Open, Monetizable, and Loyal AI

Artificial Intelligence (AI) has steadily improved across a wide range of tasks. However, the development and deployment of AI are almost entirely controlled by a few powerful organizations that are racing to create Artificial General Intelligence (AGI). The centralized entities make decisions with little public oversight, shaping the future of humanity, often with unforeseen consequences. In this paper, we propose OML, which stands for Open, Monetizable, and Loyal AI, an approach designed to democratize AI development. OML is realized through an interdisciplinary framework spanning AI, blockchain, and cryptography. We present several ideas for constructing OML using technologies such as Trusted Execution Environments (TEE), traditional cryptographic primitives like fully homomorphic encryption and functional encryption, obfuscation, and AI-native solutions rooted in the sample complexity and intrinsic hardness of AI tasks. A key innovation of our work is introducing a new scientific field: AI-native cryptography. Unlike conventional cryptography, which focuses on discrete data and binary security guarantees, AI-native cryptography exploits the continuous nature of AI data representations and their low-dimensional manifolds, focusing on improving approximate performance. One core idea is to transform AI attack methods, such as data poisoning, into security tools. This novel approach serves as a foundation for OML 1.0 which uses model fingerprinting to protect the integrity and ownership of AI models. The spirit of OML is to establish a decentralized, open, and transparent platform for AI development, enabling the community to contribute, monetize, and take ownership of AI models. By decentralizing control and ensuring transparency through blockchain technology, OML prevents the concentration of power and provides accountability in AI development that has not been possible before.

  • 12 authors
·
Nov 1, 2024

OmniMamba: Efficient and Unified Multimodal Understanding and Generation via State Space Models

Recent advancements in unified multimodal understanding and visual generation (or multimodal generation) models have been hindered by their quadratic computational complexity and dependence on large-scale training data. We present OmniMamba, the first linear-architecture-based multimodal generation model that generates both text and images through a unified next-token prediction paradigm. The model fully leverages Mamba-2's high computational and memory efficiency, extending its capabilities from text generation to multimodal generation. To address the data inefficiency of existing unified models, we propose two key innovations: (1) decoupled vocabularies to guide modality-specific generation, and (2) task-specific LoRA for parameter-efficient adaptation. Furthermore, we introduce a decoupled two-stage training strategy to mitigate data imbalance between two tasks. Equipped with these techniques, OmniMamba achieves competitive performance with JanusFlow while surpassing Show-o across benchmarks, despite being trained on merely 2M image-text pairs, which is 1,000 times fewer than Show-o. Notably, OmniMamba stands out with outstanding inference efficiency, achieving up to a 119.2 times speedup and 63% GPU memory reduction for long-sequence generation compared to Transformer-based counterparts. Code and models are released at https://github.com/hustvl/OmniMamba

  • 5 authors
·
Mar 11, 2025 2

OmnixR: Evaluating Omni-modality Language Models on Reasoning across Modalities

We introduce OmnixR, an evaluation suite designed to benchmark SoTA Omni-modality Language Models, such as GPT-4o and Gemini. Evaluating OLMs, which integrate multiple modalities such as text, vision, and audio, presents unique challenges. Particularly, the user message might often consist of multiple modalities, such that OLMs have to establish holistic understanding and reasoning across modalities to accomplish the task. Existing benchmarks are limited to single modality or dual-modality tasks, overlooking comprehensive multi-modal assessments of model reasoning. To address this, OmnixR offers two evaluation variants: (1)synthetic subset: a synthetic dataset generated automatically by translating text into multiple modalities--audio, images, video, and hybrids (Omnify). (2)realistic subset: a real-world dataset, manually curated and annotated by experts, for evaluating cross-modal reasoning in natural settings. OmnixR presents a unique evaluation towards assessing OLMs over a diverse mix of modalities, such as a question that involves video, audio, and text, providing a rigorous cross-modal reasoning testbed unlike any existing benchmarks. Our experiments find that all state-of-the-art OLMs struggle with OmnixR questions that require integrating information from multiple modalities to answer. Further analysis highlights differences in reasoning behavior, underscoring the challenges of omni-modal AI alignment.

  • 11 authors
·
Oct 16, 2024

OmniHD-Scenes: A Next-Generation Multimodal Dataset for Autonomous Driving

The rapid advancement of deep learning has intensified the need for comprehensive data for use by autonomous driving algorithms. High-quality datasets are crucial for the development of effective data-driven autonomous driving solutions. Next-generation autonomous driving datasets must be multimodal, incorporating data from advanced sensors that feature extensive data coverage, detailed annotations, and diverse scene representation. To address this need, we present OmniHD-Scenes, a large-scale multimodal dataset that provides comprehensive omnidirectional high-definition data. The OmniHD-Scenes dataset combines data from 128-beam LiDAR, six cameras, and six 4D imaging radar systems to achieve full environmental perception. The dataset comprises 1501 clips, each approximately 30-s long, totaling more than 450K synchronized frames and more than 5.85 million synchronized sensor data points. We also propose a novel 4D annotation pipeline. To date, we have annotated 200 clips with more than 514K precise 3D bounding boxes. These clips also include semantic segmentation annotations for static scene elements. Additionally, we introduce a novel automated pipeline for generation of the dense occupancy ground truth, which effectively leverages information from non-key frames. Alongside the proposed dataset, we establish comprehensive evaluation metrics, baseline models, and benchmarks for 3D detection and semantic occupancy prediction. These benchmarks utilize surround-view cameras and 4D imaging radar to explore cost-effective sensor solutions for autonomous driving applications. Extensive experiments demonstrate the effectiveness of our low-cost sensor configuration and its robustness under adverse conditions. Data will be released at https://www.2077ai.com/OmniHD-Scenes.

  • 13 authors
·
Dec 14, 2024

OmniaBench: Benchmarking General AI Agents Across Diverse Scenarios

Large language models are increasingly evolving from text generators into general agents capable of understanding user requests, invoking external tools, and completing complex tasks through interaction. However, existing agent benchmarks often focus on limited scenarios, tool ecosystems, or interaction formats, making it difficult to systematically characterize model capabilities across heterogeneous application settings. We introduce OmniaBench, a benchmark for evaluating general agents across diverse scenarios with explicit state spaces. We derive application-oriented scenario knowledge from app stores, product documents, industry resources, Web retrieval, and human refinement, forming a hierarchical taxonomy that spans ToC, ToB and ToE with 90 level-1 and 354 level-2 domains. Based on this taxonomy, we construct executable environments and synthesize single-turn and multi-turn tasks through four complementary routes: DAG, DAG-S, Solver, and Program. OmniaBench further introduces a ten-dimensional capability taxonomy and eight compositional atomic difficulty factors to support fine-grained evaluation and analysis. The resulting dataset contains 1,431 tasks, together with a challenging subset of 644 tasks designed to reduce evaluation cost and mitigate potential contamination of the full set after public release. The bench presents substantial challenges to current frontier models, with even Claude-Sonnet-5 and GPT-5.6-Sol achieving Overall Pass@1 scores of only 58.54 and 57.14, respectively. Further analyses reveal clear differences across domains and capabilities, as well as persistent limitations in planning, constraint maintenance, and adaptive correction. OmniaBench provides a broad and diagnostic benchmark for characterizing the capability boundaries of general agents.

  • 16 authors
·
Jul 15

MiniCPM-o 4.5: Towards Real-Time Full-Duplex Omni-Modal Interaction

Recent progress in multimodal large language models (MLLMs) has brought AI capabilities from static offline data processing to real-time streaming interaction, yet they still remain far from human-level multimodal interaction. The key bottlenecks are no longer modality coverage or latency alone, but the interaction paradigm itself. First, perception and response are still separated into alternating phases, preventing models from incorporating new inputs for timely adjustment during generation. Second, most current models remain reactive, responding only to explicit user requests instead of acting proactively in the evolving multimodal environment. We present MiniCPM-o 4.5, our latest effort towards human-like multimodal interaction, which mitigates these gaps by real-time full-duplex omni-modal interaction. It can see, listen, and speak simultaneously in real-time, while also exhibiting proactive behaviors such as issuing reminders or comments based on its continuous understanding of the live scene. The key technique behind MiniCPM-o 4.5 is Omni-Flow, a unified streaming framework that aligns omni-modal inputs and outputs along a shared temporal axis. This formulation converts conventional turn-based interaction into a full-duplex, time-aligned process, enabling simultaneous perception and response and allowing proactive behavior to arise within the same framework. With a total of 9B parameters, MiniCPM-o 4.5 approaches Gemini 2.5 Flash in vision-language capabilities, delivering state-of-the-art open-source performance at its scale. It also surpasses Qwen3-Omni-30B-A3B in omni-modal understanding and delivers better speech generation, with significantly higher computation efficiency. Driven by its efficient architecture design and inference optimization, the model can perform real-time full-duplex omni-modal interaction on edge devices with less than 12GB RAM cost.

openbmb OpenBMB
·
Apr 29 2

OmniDance: Multimodal Driven Dance Video Generation with Large-scale Internet Data

Music-driven dance video generation aims to synthesize expressive human motion that is temporally aligned with music while maintaining high visual fidelity. Despite recent progress, existing methods still face two key limitations: the lack of large-scale, high-quality dance video datasets, and the absence of principled frameworks for integrating music as a complementary conditioning signal into Video Generation Foundation Models. To address these limitations, we introduce CIPE-Dance, a large-scale Internet-sourced dance video dataset with choreography-informed text annotations, constructed via a progressive expert pipeline. To the best of our knowledge, CIPE-Dance is the largest dataset for dance video generation to date, comprising 300k high-quality clips over 400 hours and covering diverse dancers, environments, and dance genres. We further propose OmniDance, a framework-level recipe for integrating music into a TI2V foundation model without sacrificing its original controllability or visual fidelity. Motivated by the complementary roles of text as low-frequency semantics and music as high-frequency temporal dynamics, OmniDance co-designs a depth-aware specialization architecture, an anchored easy-to-hard curriculum learning strategy, and a modality-specialized time-dependent CFG strategy, enabling unified TI2V, MI2V, and MTI2V generation. Extensive experiments on CIPE-Dance demonstrate that OmniDance achieves state-of-the-art performance across all three tasks and exhibits robust multimodal integration capability. Project is available at https://github.com/AMAP-ML/OmniDance.

  • 11 authors
·
Jun 28

OmniPack: Unified Token Compression for Efficient Omni-modal Large Language Models

Omni-modal large language models (Omni-LLMs) have achieved remarkable performance on audio-visual understanding tasks, but processing long and highly redundant visual and audio token sequences incurs substantial computational overhead, demanding aggressive token compression for efficient deployment. Existing methods often degrade at low token budgets: pre-LLM compression may discard structurally important and globally distributed evidence, whereas inner-LLM compression often underexploits query-conditioned audio-visual collaboration. To address these limitations, we propose OmniPack, a training-free framework that coordinates structural compression before the LLM with task-relevant semantic refinement within the LLM. Before the LLM, OmniPack removes structural redundancy through modality-specific importance, global coverage, and similarity-aware merging. After sufficient multimodal interaction, it further consolidates diverse, task-relevant representations through textual guidance and audio-visual collaboration. Extensive experiments on five benchmarks with three Omni-LLM backbones demonstrate that OmniPack consistently achieves the best performance-efficiency trade-off across diverse retention ratios, outperforming all existing methods. Notably, on Qwen2.5-Omni-7B, OmniPack preserves 98.0% of the original performance while reducing FLOPs to 16.7%, and still retains 92.9% of the original performance with only 6.8% of the original FLOPs.

  • 13 authors
·
Aug 4 2

OmniBind: Large-scale Omni Multimodal Representation via Binding Spaces

Recently, human-computer interaction with various modalities has shown promising applications, like GPT-4o and Gemini. Given the foundational role of multimodal joint representation in understanding and generation pipelines, high-quality omni joint representations would be a step toward co-processing more diverse multimodal information. In this work, we present OmniBind, large-scale multimodal joint representation models ranging in scale from 7 billion to 30 billion parameters, which support 3D, audio, image, and language inputs. Due to the scarcity of data pairs across all modalities, instead of training large models from scratch, we propose remapping and binding the spaces of various pre-trained specialist models together. This approach enables "scaling up" by indirectly increasing the model parameters and the amount of seen data. To effectively integrate various spaces, we dynamically assign weights to different spaces by learning routers with two objectives: cross-modal overall alignment and language representation decoupling. Notably, since binding and routing spaces both only require lightweight networks, OmniBind is extremely training-efficient. Learning the largest 30B model requires merely unpaired unimodal data and approximately 3 days on a single 8-4090 node. Extensive experiments demonstrate the versatility and superiority of OmniBind as an omni representation model, highlighting its great potential for diverse applications, such as any-query and composable multimodal understanding.

  • 8 authors
·
Jul 16, 2024 3

Omni-SimpleMem: Autoresearch-Guided Discovery of Lifelong Multimodal Agent Memory

AI agents increasingly operate over extended time horizons, yet their ability to retain, organize, and recall multimodal experiences remains a critical bottleneck. Building effective lifelong memory requires navigating a vast design space spanning architecture, retrieval strategies, prompt engineering, and data pipelines; this space is too large and interconnected for manual exploration or traditional AutoML to explore effectively. We deploy an autonomous research pipeline to discover Omni-SimpleMem, a unified multimodal memory framework for lifelong AI agents. Starting from a naïve baseline (F1=0.117 on LoCoMo), the pipeline autonomously executes {sim}50 experiments across two benchmarks, diagnosing failure modes, proposing architectural modifications, and repairing data pipeline bugs, all without human intervention in the inner loop. The resulting system achieves state-of-the-art on both benchmarks, improving F1 by +411% on LoCoMo (0.117to0.598) and +214% on Mem-Gallery (0.254to0.797) relative to the initial configurations. Critically, the most impactful discoveries are not hyperparameter adjustments: bug fixes (+175%), architectural changes (+44%), and prompt engineering (+188% on specific categories) each individually exceed the cumulative contribution of all hyperparameter tuning, demonstrating capabilities fundamentally beyond the reach of traditional AutoML. We provide a taxonomy of six discovery types and identify four properties that make multimodal memory particularly suited for autoresearch, offering guidance for applying autonomous research pipelines to other AI system domains. Code is available at this https://github.com/aiming-lab/SimpleMem.

Omni-AVSR: Towards Unified Multimodal Speech Recognition with Large Language Models

Large language models (LLMs) have recently achieved impressive results in speech recognition across multiple modalities, including Auditory Speech Recognition (ASR), Visual Speech Recognition (VSR), and Audio-Visual Speech Recognition (AVSR). Despite this progress, current LLM-based approaches typically address each task independently, training separate models that raise computational and deployment resource use while missing potential cross-task synergies. They also rely on fixed-rate token compression, which restricts flexibility in balancing accuracy with efficiency. These limitations highlight the need for a unified framework that can support ASR, VSR, and AVSR while enabling elastic inference. To this end, we present Omni-AVSR, a unified audio-visual LLM that combines efficient multi-granularity training with parameter-efficient adaptation. Specifically, we adapt the matryoshka representation learning paradigm to efficiently train across multiple audio and visual granularities, reducing its inherent training resource use. Furthermore, we explore three LoRA-based strategies for adapting the backbone LLM, balancing shared and task-specific specialization. Experiments on LRS2 and LRS3 show that Omni-AVSR achieves comparable or superior accuracy to state-of-the-art baselines while training a single model at substantially lower training and deployment resource use. The model also remains robust under acoustic noise, and we analyze its scaling behavior as LLM size increases, providing insights into the trade-off between performance and efficiency.

Audio-Omni: Extending Multi-modal Understanding to Versatile Audio Generation and Editing

Recent progress in multimodal models has spurred rapid advances in audio understanding, generation, and editing. However, these capabilities are typically addressed by specialized models, leaving the development of a truly unified framework that can seamlessly integrate all three tasks underexplored. While some pioneering works have explored unifying audio understanding and generation, they often remain confined to specific domains. To address this, we introduce Audio-Omni, the first end-to-end framework to unify generation and editing across general sound, music, and speech domains, with integrated multi-modal understanding capabilities. Our architecture synergizes a frozen Multimodal Large Language Model for high-level reasoning with a trainable Diffusion Transformer for high-fidelity synthesis. To overcome the critical data scarcity in audio editing, we construct AudioEdit, a new large-scale dataset comprising over one million meticulously curated editing pairs. Extensive experiments demonstrate that Audio-Omni achieves state-of-the-art performance across a suite of benchmarks, outperforming prior unified approaches while achieving performance on par with or superior to specialized expert models. Beyond its core capabilities, Audio-Omni exhibits remarkable inherited capabilities, including knowledge-augmented reasoning generation, in-context generation, and zero-shot cross-lingual control for audio generation, highlighting a promising direction toward universal generative audio intelligence. The code, model, and dataset will be publicly released on https://zeyuet.github.io/Audio-Omni.

  • 11 authors
·
Apr 11 2

OmniSSR: Zero-shot Omnidirectional Image Super-Resolution using Stable Diffusion Model

Omnidirectional images (ODIs) are commonly used in real-world visual tasks, and high-resolution ODIs help improve the performance of related visual tasks. Most existing super-resolution methods for ODIs use end-to-end learning strategies, resulting in inferior realness of generated images and a lack of effective out-of-domain generalization capabilities in training methods. Image generation methods represented by diffusion model provide strong priors for visual tasks and have been proven to be effectively applied to image restoration tasks. Leveraging the image priors of the Stable Diffusion (SD) model, we achieve omnidirectional image super-resolution with both fidelity and realness, dubbed as OmniSSR. Firstly, we transform the equirectangular projection (ERP) images into tangent projection (TP) images, whose distribution approximates the planar image domain. Then, we use SD to iteratively sample initial high-resolution results. At each denoising iteration, we further correct and update the initial results using the proposed Octadecaplex Tangent Information Interaction (OTII) and Gradient Decomposition (GD) technique to ensure better consistency. Finally, the TP images are transformed back to obtain the final high-resolution results. Our method is zero-shot, requiring no training or fine-tuning. Experiments of our method on two benchmark datasets demonstrate the effectiveness of our proposed method.

  • 4 authors
·
Apr 16, 2024

OmniBench: Towards The Future of Universal Omni-Language Models

Recent advancements in multimodal large language models (MLLMs) have aimed to integrate and interpret data across diverse modalities. However, the capacity of these models to concurrently process and reason about multiple modalities remains inadequately explored, partly due to the lack of comprehensive modality-wise benchmarks. We introduce OmniBench, a novel benchmark designed to rigorously evaluate models' ability to recognize, interpret, and reason across visual, acoustic, and textual inputs simultaneously. We define models capable of such tri-modal processing as omni-language models (OLMs). OmniBench is distinguished by high-quality human annotations, ensuring that accurate responses require integrated understanding and reasoning across all three modalities. Our main findings reveal that: i) open-source OLMs exhibit critical limitations in instruction-following and reasoning capabilities within tri-modal contexts; and ii) the baseline models perform poorly (below 50% accuracy) even when provided with alternative textual representations of images and audio. These results suggest that the ability to construct a consistent context from text, image, and audio is often overlooked in existing MLLM training paradigms. We advocate for future research to focus on developing more robust tri-modal integration techniques and training strategies to enhance OLM performance across diverse modalities. The codes and live leaderboard could be found at https://m-a-p.ai/OmniBench.

  • 20 authors
·
Sep 23, 2024 2

Uni-MoE-2.0-Omni: Scaling Language-Centric Omnimodal Large Model with Advanced MoE, Training and Data

We present Uni-MoE 2.0 from the Lychee family. As a fully open-source omnimodal large model (OLM), it substantially advances Lychee's Uni-MoE series in language-centric multimodal understanding, reasoning, and generating. Based on the Qwen2.5-7B dense architecture, we build Uni-MoE-2.0-Omni from scratch through three core contributions: dynamic-capacity Mixture-of-Experts (MoE) design, a progressive training strategy enhanced with an iterative reinforcement strategy, and a carefully curated multimodal data matching technique. It is capable of omnimodal understanding, as well as generating images, text, and speech. Architecturally, our new MoE framework balances computational efficiency and capability for 10 cross-modal inputs using shared, routed, and null experts, while our Omni-Modality 3D RoPE ensures spatio-temporal cross-modality alignment in the self-attention layer. For training, following cross-modal pretraining, we use a progressive supervised fine-tuning strategy that activates modality-specific experts and is enhanced by balanced data composition and an iterative GSPO-DPO method to stabilise RL training and improve reasoning. Data-wise, the base model, trained on approximately 75B tokens of open-source multimodal data, is equipped with special speech and image generation tokens, allowing it to learn these generative tasks by conditioning its outputs on linguistic cues. Extensive evaluation across 85 benchmarks demonstrates that our model achieves SOTA or highly competitive performance against leading OLMs, surpassing Qwen2.5-Omni (trained with 1.2T tokens) on over 50 of 76 benchmarks. Key strengths include video understanding (+7% avg. of 8), omnimodallity understanding (+7% avg. of 4), and audiovisual reasoning (+4%). It also advances long-form speech processing (reducing WER by 4.2%) and leads in low-level image processing and controllable generation across 5 metrics.

HIT-TMG Lychee Team
·
Nov 16, 2025 4

Omni-Captioner: Data Pipeline, Models, and Benchmark for Omni Detailed Perception

Fine-grained perception of multimodal information is critical for advancing human-AI interaction. With recent progress in audio-visual technologies, Omni Language Models (OLMs), capable of processing audio and video signals in parallel, have emerged as a promising paradigm for achieving richer understanding and reasoning. However, their capacity to capture and describe fine-grained details remains limited explored. In this work, we present a systematic and comprehensive investigation of omni detailed perception from the perspectives of the data pipeline, models, and benchmark. We first identify an inherent "co-growth" between detail and hallucination in current OLMs. To address this, we propose Omni-Detective, an agentic data generation pipeline integrating tool-calling, to autonomously produce highly detailed yet minimally hallucinatory multimodal data. Based on the data generated with Omni-Detective, we train two captioning models: Audio-Captioner for audio-only detailed perception, and Omni-Captioner for audio-visual detailed perception. Under the cascade evaluation protocol, Audio-Captioner achieves the best performance on MMAU and MMAR among all open-source models, surpassing Gemini 2.5 Flash and delivering performance comparable to Gemini 2.5 Pro. On existing detailed captioning benchmarks, Omni-Captioner sets a new state-of-the-art on VDC and achieves the best trade-off between detail and hallucination on the video-SALMONN 2 testset. Given the absence of a dedicated benchmark for omni detailed perception, we design Omni-Cloze, a novel cloze-style evaluation for detailed audio, visual, and audio-visual captioning that ensures stable, efficient, and reliable assessment. Experimental results and analysis demonstrate the effectiveness of Omni-Detective in generating high-quality detailed captions, as well as the superiority of Omni-Cloze in evaluating such detailed captions.

  • 12 authors
·
Oct 14, 2025

OmniRefine: Alignment-Aware Cooperative Compression for Efficient Omnimodal Large Language Models

Omnimodal large language models (Omni-LLMs) show strong capability in audio-video understanding, but their practical deployment remains limited by high inference cost of long video streams and dense audio sequences. Despite recent progress, existing compression methods for Omni-LLMs typically rely on fixed or native compression units, which can disrupt cross-modal correspondence and the complementary information required for audio-video reasoning, making it difficult to improve inference efficiency while stably preserving performance. To address this, we propose OmniRefine, a training-free two-stage framework for efficient audio-visual token compression in Omni-LLMs. First, Correspondence-Preserving Chunk Refinement refines native chunk boundaries into cross-modally aligned compression units through frame-audio similarity and dynamic programming. Second, Modality-Aware Cooperative Compression jointly compresses video and audio tokens within each refined unit to reduce redundancy while preserving critical evidence. Extensive experiments show that OmniRefine achieves a better efficiency-performance trade-off than strong baselines and maintains stable performance under lower compression ratios. On WorldSense, it still reaches 46.7% accuracy at a 44% token retention ratio, nearly matching the full-token baseline. The code and interface will be released to facilitate further research.

  • 6 authors
·
May 11

Tele-Omni: a Unified Multimodal Framework for Video Generation and Editing

Recent advances in diffusion-based video generation have substantially improved visual fidelity and temporal coherence. However, most existing approaches remain task-specific and rely primarily on textual instructions, limiting their ability to handle multimodal inputs, contextual references, and diverse video generation and editing scenarios within a unified framework. Moreover, many video editing methods depend on carefully engineered pipelines tailored to individual operations, which hinders scalability and composability. In this paper, we propose Tele-Omni, a unified multimodal framework for video generation and editing that follows multimodal instructions, including text, images, and reference videos, within a single model. Tele-Omni leverages pretrained multimodal large language models to parse heterogeneous instructions and infer structured generation or editing intents, while diffusion-based generators perform high-quality video synthesis conditioned on these structured signals. To enable joint training across heterogeneous video tasks, we introduce a task-aware data processing pipeline that unifies multimodal inputs into a structured instruction format while preserving task-specific constraints. Tele-Omni supports a wide range of video-centric tasks, including text-to-video generation, image-to-video generation, first-last-frame video generation, in-context video generation, and in-context video editing. By decoupling instruction parsing from video synthesis and combining it with task-aware data design, Tele-Omni achieves flexible multimodal control while maintaining strong temporal coherence and visual consistency. Experimental results demonstrate that Tele-Omni achieves competitive performance across multiple tasks.

  • 22 authors
·
Feb 10

Omni-WorldBench: Towards a Comprehensive Interaction-Centric Evaluation for World Models

Video--based world models have emerged along two dominant paradigms: video generation and 3D reconstruction. However, existing evaluation benchmarks either focus narrowly on visual fidelity and text--video alignment for generative models, or rely on static 3D reconstruction metrics that fundamentally neglect temporal dynamics. We argue that the future of world modeling lies in 4D generation, which jointly models spatial structure and temporal evolution. In this paradigm, the core capability is interactive response: the ability to faithfully reflect how interaction actions drive state transitions across space and time. Yet no existing benchmark systematically evaluates this critical dimension. To address this gap, we propose Omni--WorldBench, a comprehensive benchmark specifically designed to evaluate the interactive response capabilities of world models in 4D settings. Omni--WorldBench comprises two key components: Omni--WorldSuite, a systematic prompt suite spanning diverse interaction levels and scene types; and Omni--Metrics, an agent-based evaluation framework that quantifies world modeling capabilities by measuring the causal impact of interaction actions on both final outcomes and intermediate state evolution trajectories. We conduct extensive evaluations of 18 representative world models across multiple paradigms. Our analysis reveals critical limitations of current world models in interactive response, providing actionable insights for future research. Omni-WorldBench will be publicly released to foster progress in interactive 4D world modeling.

AGI-LAB-HF AGI Lab
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Mar 23 10

OmniParser: A Unified Framework for Text Spotting, Key Information Extraction and Table Recognition

Recently, visually-situated text parsing (VsTP) has experienced notable advancements, driven by the increasing demand for automated document understanding and the emergence of Generative Large Language Models (LLMs) capable of processing document-based questions. Various methods have been proposed to address the challenging problem of VsTP. However, due to the diversified targets and heterogeneous schemas, previous works usually design task-specific architectures and objectives for individual tasks, which inadvertently leads to modal isolation and complex workflow. In this paper, we propose a unified paradigm for parsing visually-situated text across diverse scenarios. Specifically, we devise a universal model, called OmniParser, which can simultaneously handle three typical visually-situated text parsing tasks: text spotting, key information extraction, and table recognition. In OmniParser, all tasks share the unified encoder-decoder architecture, the unified objective: point-conditioned text generation, and the unified input & output representation: prompt & structured sequences. Extensive experiments demonstrate that the proposed OmniParser achieves state-of-the-art (SOTA) or highly competitive performances on 7 datasets for the three visually-situated text parsing tasks, despite its unified, concise design. The code is available at https://github.com/AlibabaResearch/AdvancedLiterateMachinery.

  • 9 authors
·
Mar 27, 2024

OmniInteract: Benchmarking Real-World Streaming Interaction for Real-Time Omnimodal Assistants

We introduce OmniInteract, a streaming benchmark for real-time omnimodal large language models evaluated through native online inference over audio-visual streams. Unlike offline video understanding or text-prompted streaming QA, OmniInteract preserves the original audio-visual stream and requires models to process it online, without access to future content. User queries and ambient sounds are embedded in the audio track, requiring models to detect multimodal triggers, decide when to respond, and answer while the stream unfolds. OmniInteract contains 250 videos with 1,430 temporally grounded response slots: 1,062 1Q1A slots across real-time, proactive, and nested scenarios, and 368 1QnA slots for continuous task monitoring and step guidance. Each slot includes a trigger, response window, and target answer. We evaluate response correctness, timing, invalid outputs, interruption handling, and context continuity using Interaction-Aware Quality-Timeliness F1, Interruption Diagnostic Suite, and Nested Chain Completion Score. Experiments show that current models remain weak in streaming interaction, with the best overall IA-QTF1 reaching only 0.368 and the best 1QnA IA-QTF1 only 0.052. Further study on mathematical reasoning in full-duplex settings shows that offline capability does not necessarily transfer to online interaction. Code and datasets will be made publicly accessible at https://github.com/Lucky-Lance/OmniInteract.

  • 11 authors
·
May 25 2

OmniFocus: Query-Guided Modality-Balanced Token Compression for Omni-Modal Large Language Models

Omni modal large language models (OmniLLMs) have attracted wide attention for their ability to jointly process audio and video, but they generate large token sequences under audio-visual inputs, leading to substantial inference cost. Existing audio-visual token compression methods often rely on unimodal guidance, overlooking the temporal locality of query-relevant evidence in audio-visual inputs and implicitly assuming that the two modalities share a temporally aligned information density distribution. We propose OmniFocus, a training-free query-guided token compression method for OmniLLMs that performs independent importance estimation for video and audio, enabling a modality-symmetric compression design that preserves modality-specific salient evidence while maintaining audio-visual alignment, thereby mitigating the modality bias issue that can arise from unimodal-guided compression. Experiments on the Qwen2.5-Omni model family across four audio-visual benchmarks show that OmniFocus maintains strong compressed performance at low token retention ratios and outperforms existing baselines on several major benchmark scores at 25\% token retention. On DailyOmni with Qwen2.5-Omni-7B at 25\% token retention, OmniFocus maintains 59.40 accuracy while delivering up to 1.38times prefill speedup relative to the full-token baseline, highlighting a favorable practical accuracy-efficiency trade-off.

  • 9 authors
·
Jul 2

OmniCap-IF: Benchmarking and Improving Instruction Following Abilities for Omni-Video Captioning

While Omni-modal Large Language Models (OLLMs) have demonstrated impressive capabilities in jointly processing audio and visual streams, their ability to strictly adhere to complex, multi-faceted user instructions remains largely unexplored. Existing benchmarks primarily focus on holistic video understanding or text-only instruction following, failing to capture the intricate interplay between modalities and user constraints. To bridge this gap, we introduce OmniCap-IF, the first comprehensive benchmark specifically designed to evaluate instruction-following capabilities in omni-modal captioning. OmniCap-IF incorporates a systematic framework that assesses captions on two dimensions: format correctness and content correctness. Our benchmark encompasses 50 distinct constraint types across pure visual, pure audio, and audio-visual modalities, while integrating Temporal Grounding to assess spatio-temporal precision. Extensive evaluations of prominent models on 1,920 high-quality samples reveal significant performance disparities. Furthermore, our analysis uncovers a critical "format-content tradeoff", demonstrating that increasing formatting complexity directly degrades models' omni-modal reasoning abilities. Finally, to advance the field, we curate a 54K instruction-tuning dataset, OmniCap-IF-54K and present OmniCaptioner-IF, which achieves notable improvements in both complex instruction adherence and general omni-modal captioning performance.

NJU-LINK NJU-LINK Lab
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Jun 6 3

OmniScientist: Toward a Co-evolving Ecosystem of Human and AI Scientists

With the rapid development of Large Language Models (LLMs), AI agents have demonstrated increasing proficiency in scientific tasks, ranging from hypothesis generation and experimental design to manuscript writing. Such agent systems are commonly referred to as "AI Scientists." However, existing AI Scientists predominantly formulate scientific discovery as a standalone search or optimization problem, overlooking the fact that scientific research is inherently a social and collaborative endeavor. Real-world science relies on a complex scientific infrastructure composed of collaborative mechanisms, contribution attribution, peer review, and structured scientific knowledge networks. Due to the lack of modeling for these critical dimensions, current systems struggle to establish a genuine research ecosystem or interact deeply with the human scientific community. To bridge this gap, we introduce OmniScientist, a framework that explicitly encodes the underlying mechanisms of human research into the AI scientific workflow. OmniScientist not only achieves end-to-end automation across data foundation, literature review, research ideation, experiment automation, scientific writing, and peer review, but also provides comprehensive infrastructural support by simulating the human scientific system, comprising: (1) a structured knowledge system built upon citation networks and conceptual correlations; (2) a collaborative research protocol (OSP), which enables seamless multi-agent collaboration and human researcher participation; and (3) an open evaluation platform (ScienceArena) based on blind pairwise user voting and Elo rankings. This infrastructure empowers agents to not only comprehend and leverage human knowledge systems but also to collaborate and co-evolve, fostering a sustainable and scalable innovation ecosystem.

  • 20 authors
·
Nov 20, 2025 3

Omnilingual ASR: Open-Source Multilingual Speech Recognition for 1600+ Languages

Automatic speech recognition (ASR) has advanced in high-resource languages, but most of the world's 7,000+ languages remain unsupported, leaving thousands of long-tail languages behind. Expanding ASR coverage has been costly and limited by architectures that restrict language support, making extension inaccessible to most--all while entangled with ethical concerns when pursued without community collaboration. To transcend these limitations, we introduce Omnilingual ASR, the first large-scale ASR system designed for extensibility. Omnilingual ASR enables communities to introduce unserved languages with only a handful of data samples. It scales self-supervised pre-training to 7B parameters to learn robust speech representations and introduces an encoder-decoder architecture designed for zero-shot generalization, leveraging a LLM-inspired decoder. This capability is grounded in a massive and diverse training corpus; by combining breadth of coverage with linguistic variety, the model learns representations robust enough to adapt to unseen languages. Incorporating public resources with community-sourced recordings gathered through compensated local partnerships, Omnilingual ASR expands coverage to over 1,600 languages, the largest such effort to date--including over 500 never before served by ASR. Automatic evaluations show substantial gains over prior systems, especially in low-resource conditions, and strong generalization. We release Omnilingual ASR as a family of models, from 300M variants for low-power devices to 7B for maximum accuracy. We reflect on the ethical considerations shaping this design and conclude by discussing its societal impact. In particular, we highlight how open-sourcing models and tools can lower barriers for researchers and communities, inviting new forms of participation. Open-source artifacts are available at https://github.com/facebookresearch/omnilingual-asr.

  • 33 authors
·
Nov 12, 2025

OmniWorld: A Multi-Domain and Multi-Modal Dataset for 4D World Modeling

The field of 4D world modeling - aiming to jointly capture spatial geometry and temporal dynamics - has witnessed remarkable progress in recent years, driven by advances in large-scale generative models and multimodal learning. However, the development of truly general 4D world models remains fundamentally constrained by the availability of high-quality data. Existing datasets and benchmarks often lack the dynamic complexity, multi-domain diversity, and spatial-temporal annotations required to support key tasks such as 4D geometric reconstruction, future prediction, and camera-control video generation. To address this gap, we introduce OmniWorld, a large-scale, multi-domain, multi-modal dataset specifically designed for 4D world modeling. OmniWorld consists of a newly collected OmniWorld-Game dataset and several curated public datasets spanning diverse domains. Compared with existing synthetic datasets, OmniWorld-Game provides richer modality coverage, larger scale, and more realistic dynamic interactions. Based on this dataset, we establish a challenging benchmark that exposes the limitations of current state-of-the-art (SOTA) approaches in modeling complex 4D environments. Moreover, fine-tuning existing SOTA methods on OmniWorld leads to significant performance gains across 4D reconstruction and video generation tasks, strongly validating OmniWorld as a powerful resource for training and evaluation. We envision OmniWorld as a catalyst for accelerating the development of general-purpose 4D world models, ultimately advancing machines' holistic understanding of the physical world.

  • 19 authors
·
Sep 15, 2025 4

See Before You Code: Learning Visual Priors for Spatially Aware Educational Animation Generation

Large language models can generate executable code for educational animations, but the resulting renders often exhibit visual defects, including element overlap, misalignment, and broken animation continuity. These defects cannot be reliably detected from the code alone and become apparent only after execution. We formalize this problem as render-feedback-aware constrained code generation: given a natural language specification, the model must generate executable code whose rendered output satisfies structured quality criteria that can be evaluated only after rendering. To address this problem, we introduce OmniManim, a render-feedback-aware educational animation generation framework built around a shared scene state, explicit visual planning, structured post-render diagnostics, and localized repair. Within OmniManim, the Vision Agent is a task-specific visual planning module: it predicts sparse keyframe layouts with coarse-to-fine bounding-box denoising and optimizes an interpolation-aware objective to reduce intermediate-frame failures induced by downstream animation interpolation. We further construct two datasets, ManimLayout-1K and EduRequire-500, and provide a reproducible evaluation protocol covering executability, instructional quality, visual quality, and efficiency. On EduRequire-500, OmniManim improves measured render quality over both single-model baselines and existing multi-agent frameworks. Systematic ablation studies further verify that explicit visual planning, especially its coarse spatial prior, bounding-box refinement, and interpolation-aware optimization, is central to these gains.

  • 8 authors
·
May 14

Boosting Omni-Modal Language Models: Staged Post-Training with Visually Debiased Evaluation

Omni-modal language models are intended to jointly understand audio, visual inputs, and language, but benchmark gains can be inflated when visual evidence alone is enough to answer a query. We study whether current omni-modal benchmarks separate visual shortcuts from genuine audio-visual-language evidence integration, and how post-training behaves under a visually debiased evaluation setting. We audit nine omni-modal benchmarks with visual-only probing, remove visually solvable queries, and retain full subsets when filtering is undefined or would make comparisons unstable. This yields OmniClean, a cleaned evaluation view with 8,551 retained queries from 16,968 audited queries. On OmniClean, we evaluate OmniBoost, a three-stage post-training recipe based on Qwen2.5-Omni-3B: mixed bi-modal SFT, mixed-modality RLVR, and SFT on self-distilled data. Balanced bi-modal SFT gives limited and uneven gains, RLVR provides the first broad improvement, and self-distillation reshapes the benchmark profile. After SFT on self-distilled data, the 3B model reaches performance comparable to, and in aggregate slightly above, Qwen3-Omni-30B-A3B-Instruct without using a stronger omni-modal teacher. These results show that omni-modal progress is easier to interpret when evaluation controls visual leakage, and that small omni-modal models can benefit from staged post-training with self-distilled omni-query supervision. Project page: https://cheliu-computation.github.io/omni/

stepfun-ai StepFun
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May 12 2

OmniVR: Joint Video-Audio Conditional Generation for Restoring Degraded Historical Films

Historical films suffer from co-occurring visual and audio degradations---blur, noise, flicker, hiss, clipping, and dropout---yet existing methods restore each modality independently, leaving quality gaps and cross-modal inconsistency. We present OmniVR, the first joint audio-video generative restoration model. Built upon a 22B-parameter audio-video generation backbone, OmniVR formulates restoration as conditional generation within a unified multimodal DiT: the low-quality video and audio are encoded as latent conditions, combined with a fixed restoration prompt, and jointly denoised to recover visual structure, temporal motion, and acoustic detail under one coordinated objective. Three key designs enable this adaptation: (1) a joint audio-video degradation pipeline that simulates real old-film characteristics from Internet-collected data; (2) an architecture-preserving text-to-audio-video (T2AV) to audio-video-to-audio-video (AV2AV) transition with prompt annealing that maximally retains the generative prior; and (3) first-frame image-to-video (I2V) anchoring with loss reweighting and waveform supervision for long-video extrapolation and audio fidelity. We also propose OmniVRBench, the first benchmark that evaluates audio-video restoration across visual quality, audio quality, temporal consistency, and audio-visual synchrony on 200 real historical clips. OmniVR surpasses all prior methods on all six visual metrics, achieves the best audio quality, and produces natural colorization---the first method to jointly address all three aspects. Code and weights will be publicly released. Project Page: https://xin1u.github.io/OminiVR_PAGE/

  • 6 authors
·
Aug 3

OmniCode: A Benchmark for Evaluating Software Engineering Agents

LLM-powered coding agents are redefining how real-world software is developed. To drive the research towards better coding agents, we require challenging benchmarks that can rigorously evaluate the ability of such agents to perform various software engineering tasks. However, popular coding benchmarks such as HumanEval and SWE-Bench focus on narrowly scoped tasks such as competition programming and patch generation. In reality, software engineers have to handle a broader set of tasks for real-world software development. To address this gap, we propose OmniCode, a novel software engineering benchmark that contains a broader and more diverse set of task categories beyond code or patch generation. Overall, OmniCode contains 1794 tasks spanning three programming languages (Python, Java, and C++) and four key categories: bug fixing, test generation, code review fixing, and style fixing. In contrast to prior software engineering benchmarks, the tasks in OmniCode are (1) manually validated to eliminate ill-defined problems, and (2) synthetically crafted or recently curated to avoid data leakage issues, presenting a new framework for synthetically generating diverse software tasks from limited real-world data. We evaluate OmniCode with popular agent frameworks such as SWE-Agent and show that while they may perform well on bug fixing for Python, they fall short on tasks such as Test Generation and in languages such as C++ and Java. For instance, SWE-Agent achieves a maximum of 20.9% with DeepSeek-V3.1 on Java Test Generation tasks. OmniCode aims to serve as a robust benchmark and spur the development of agents that can perform well across different aspects of software development. Code and data are available at https://github.com/seal-research/OmniCode.

  • 14 authors
·
Feb 2

Omni-I2C: A Holistic Benchmark for High-Fidelity Image-to-Code Generation

We present Omni-I2C, a comprehensive benchmark designed to evaluate the capability of Large Multimodal Models (LMMs) in converting complex, structured digital graphics into executable code. We argue that this task represents a non-trivial challenge for the current generation of LMMs: it demands an unprecedented synergy between high-fidelity visual perception -- to parse intricate spatial hierarchies and symbolic details -- and precise generative expression -- to synthesize syntactically sound and logically consistent code. Unlike traditional descriptive tasks, Omni-I2C requires a holistic understanding where any minor perceptual hallucination or coding error leads to a complete failure in visual reconstruction. Omni-I2C features 1080 meticulously curated samples, defined by its breadth across subjects, image modalities, and programming languages. By incorporating authentic user-sourced cases, the benchmark spans a vast spectrum of digital content -- from scientific visualizations to complex symbolic notations -- each paired with executable reference code. To complement this diversity, our evaluation framework provides necessary depth; by decoupling performance into perceptual fidelity and symbolic precision, it transcends surface-level accuracy to expose the granular structural failures and reasoning bottlenecks of current LMMs. Our evaluation reveals a substantial performance gap among leading LMMs; even state-of-the-art models struggle to preserve structural integrity in complex scenarios, underscoring that multimodal code generation remains a formidable challenge. Data and code are available at https://github.com/MiliLab/Omni-I2C.

  • 9 authors
·
Mar 20

Qwen3.5-Omni Technical Report

In this work, we present Qwen3.5-Omni, the latest advancement in the Qwen-Omni model family. Representing a significant evolution over its predecessor, Qwen3.5-Omni scales to hundreds of billions of parameters and supports a 256k context length. By leveraging a massive dataset comprising heterogeneous text-vision pairs and over 100 million hours of audio-visual content, the model demonstrates robust omni-modality capabilities. Qwen3.5-Omni-plus achieves SOTA results across 215 audio and audio-visual understanding, reasoning, and interaction subtasks and benchmarks, surpassing Gemini-3.1 Pro in key audio tasks and matching it in comprehensive audio-visual understanding. Architecturally, Qwen3.5-Omni employs a Hybrid Attention Mixture-of-Experts (MoE) framework for both Thinker and Talker, enabling efficient long-sequence inference. The model facilitates sophisticated interaction, supporting over 10 hours of audio understanding and 400 seconds of 720P video (at 1 FPS). To address the inherent instability and unnaturalness in streaming speech synthesis, often caused by encoding efficiency discrepancies between text and speech tokenizers, we introduce ARIA. ARIA dynamically aligns text and speech units, significantly enhancing the stability and prosody of conversational speech with minimal latency impact. Furthermore, Qwen3.5-Omni expands linguistic boundaries, supporting multilingual understanding and speech generation across 10 languages with human-like emotional nuance. Finally, Qwen3.5-Omni exhibits superior audio-visual grounding capabilities, generating script-level structured captions with precise temporal synchronization and automated scene segmentation. Remarkably, we observed the emergence of a new capability in omnimodal models: directly performing coding based on audio-visual instructions, which we call Audio-Visual Vibe Coding.

  • 1 authors
·
Apr 16 2

Qwen2.5-Omni Technical Report

In this report, we present Qwen2.5-Omni, an end-to-end multimodal model designed to perceive diverse modalities, including text, images, audio, and video, while simultaneously generating text and natural speech responses in a streaming manner. To enable the streaming of multimodal information inputs, both audio and visual encoders utilize a block-wise processing approach. To synchronize the timestamps of video inputs with audio, we organize the audio and video sequentially in an interleaved manner and propose a novel position embedding approach, named TMRoPE(Time-aligned Multimodal RoPE). To concurrently generate text and speech while avoiding interference between the two modalities, we propose Thinker-Talker architecture. In this framework, Thinker functions as a large language model tasked with text generation, while Talker is a dual-track autoregressive model that directly utilizes the hidden representations from the Thinker to produce audio tokens as output. Both the Thinker and Talker models are designed to be trained and inferred in an end-to-end manner. For decoding audio tokens in a streaming manner, we introduce a sliding-window DiT that restricts the receptive field, aiming to reduce the initial package delay. Qwen2.5-Omni is comparable with the similarly sized Qwen2.5-VL and outperforms Qwen2-Audio. Furthermore, Qwen2.5-Omni achieves state-of-the-art performance on multimodal benchmarks like Omni-Bench. Notably, Qwen2.5-Omni's performance in end-to-end speech instruction following is comparable to its capabilities with text inputs, as evidenced by benchmarks such as MMLU and GSM8K. As for speech generation, Qwen2.5-Omni's streaming Talker outperforms most existing streaming and non-streaming alternatives in robustness and naturalness.

  • 14 authors
·
Mar 26, 2025 9

WorldCoder-Bench: Benchmarking Physically Grounded 3D World Synthesis

Large language models (LLMs) are increasingly asked not only to write static interfaces, but to construct executable interactive worlds from natural language. Browser-native 3D, commonly built with Three.js, is a natural next frontier: generated programs must integrate assets, obey spatial and physical constraints, and keep user-facing controls synchronized with hidden runtime state. Existing web-generation benchmarks and evaluators, however, largely observe only pixels or DOM nodes, while the mechanics of a Three.js world unfold inside an opaque <canvas>. We introduce WorldCoder-Bench, a benchmark for autonomous, physically grounded 3D world synthesis. WorldCoder-Bench contains 2,026 expert-curated tasks across Simulation, Rendering, and Application scenarios, with optional .glb assets and hidden behavioral contracts. We further propose StateProbe, an execution-based protocol that probes generated programs in a sandboxed browser and verifies hidden, mutation-hardened contracts over runtime states and transitions. Beyond verification coverage, we report Return on Automation and Time Efficiency Multiplier to measure correctness-adjusted cost and time savings. Across nine frontier models, the best system reaches only 27.8% verification coverage on WorldCoder-Core and 19.9% on WorldCoder-Robust, with failures dominated by state-schema drift and broken interaction chains rather than missing scene elements. Utility metrics further show that cheap or fast models can still provide substantial value on easier domains. WorldCoder-Bench is available at https://anonymous.4open.science/r/WorldCoder-Bench/.

  • 11 authors
·
May 31

M*: A Modular, Extensible, Serving System for Multimodal Models

We are entering a new era of composite model architectures that integrate diverse components such as vision encoders, language backbones, diffusion and flow heads, audio codecs, action generators, and world-model predictors. Such architectures underpin a broad class of multimodal models, including unified multimodal models, omni models, speech-language models, vision-language-action policies, and world models. However, existing model serving frameworks were built on narrow assumptions about model structure, making them ill-suited to accommodate this new architectural diversity. Here we present M*, a universal serving system for efficient serving of composite AI models. M* represents models as dataflow graphs, processing requests spanning diverse modalities and tasks as traversals over these graphs. The core insight is a modular abstraction that supports arbitrary composition of model components, flexible placement onto a physical cluster, and model-agnostic optimizations within a distributed runtime. We call this abstraction the Walk Graph and show how it can concisely capture composite models from a broad range of families. We instantiate M* on representative models and find that it achieves, on average, 20% lower end-to-end latency than vLLM-Omni for text-to-image workloads on BAGEL, while delivering up to 2.9x lower real-time factor and 2.7x higher throughput for text-to-speech workloads on Qwen3-Omni. M* also outperforms the V-JEPA 2-AC rollout baseline for robotic planning by up to 12.5x. Thus, our work paves the road towards more efficient serving of complex models with minimal developer effort.

  • 12 authors
·
Jun 12

OmniZoomer: Learning to Move and Zoom in on Sphere at High-Resolution

Omnidirectional images (ODIs) have become increasingly popular, as their large field-of-view (FoV) can offer viewers the chance to freely choose the view directions in immersive environments such as virtual reality. The M\"obius transformation is typically employed to further provide the opportunity for movement and zoom on ODIs, but applying it to the image level often results in blurry effect and aliasing problem. In this paper, we propose a novel deep learning-based approach, called OmniZoomer, to incorporate the M\"obius transformation into the network for movement and zoom on ODIs. By learning various transformed feature maps under different conditions, the network is enhanced to handle the increasing edge curvatures, which alleviates the blurry effect. Moreover, to address the aliasing problem, we propose two key components. Firstly, to compensate for the lack of pixels for describing curves, we enhance the feature maps in the high-resolution (HR) space and calculate the transformed index map with a spatial index generation module. Secondly, considering that ODIs are inherently represented in the spherical space, we propose a spherical resampling module that combines the index map and HR feature maps to transform the feature maps for better spherical correlation. The transformed feature maps are decoded to output a zoomed ODI. Experiments show that our method can produce HR and high-quality ODIs with the flexibility to move and zoom in to the object of interest. Project page is available at http://vlislab22.github.io/OmniZoomer/.

  • 6 authors
·
Aug 15, 2023

Multi-Agent Collaborative Framework for Intelligent IT Operations: An AOI System with Context-Aware Compression and Dynamic Task Scheduling

The proliferation of cloud-native architectures, characterized by microservices and dynamic orchestration, has rendered modern IT infrastructures exceedingly complex and volatile. This complexity generates overwhelming volumes of operational data, leading to critical bottlenecks in conventional systems: inefficient information processing, poor task coordination, and loss of contextual continuity during fault diagnosis and remediation. To address these challenges, we propose AOI (AI-Oriented Operations), a novel multi-agent collaborative framework that integrates three specialized agents with an LLM-based Context Compressor. Its core innovations include: (1) a dynamic task scheduling strategy that adaptively prioritizes operations based on real-time system states, and (2) a three-layer memory architecture comprising Working, Episodic, and Semantic layers that optimizes context retention and retrieval. Extensive experiments on both synthetic and real-world benchmarks demonstrate that AOI effectively mitigates information overload, achieving a 72.4% context compression ratio while preserving 92.8% of critical information and significantly enhances operational efficiency, attaining a 94.2% task success rate and reducing the Mean Time to Repair (MTTR) by 34.4% compared to the best baseline. This work presents a paradigm shift towards scalable, adaptive, and context-aware autonomous operations, enabling robust management of next-generation IT infrastructures with minimal human intervention.

  • 3 authors
·
Dec 15, 2025

OmniAlpha: A Sequence-to-Sequence Framework for Unified Multi-Task RGBA Generation

Generative models have excelled in RGB synthesis, but real-world applications require RGBA manipulation. This has led to a fragmented landscape: specialized, single-task models handle alpha but lack versatility, while unified multi-task frameworks are confined to the RGB domain. To bridge this critical gap, we propose OmniAlpha, the first unified, multi-task generative framework for sequence-to-sequence RGBA image generation and editing. Its architecture features MSRoPE-BiL, a novel RoPE method with a bi-directionally extendable layer axis for its Diffusion Transformer (DiT) backbone, enabling the concurrent processing of multiple input and target RGBA layers. To power this framework, we introduce AlphaLayers, a new dataset of 1,000 high-quality, multi-layer triplets, built via a novel automated synthesis and filter pipeline. Jointly training OmniAlpha on this dataset across a comprehensive suite of 21 diverse tasks, extensive experiments demonstrate that our unified approach consistently outperforms strong, specialized baselines. Most notably, OmniAlpha achieves a dramatic 84.8% relative reduction in SAD for mask-free matting on AIM-500 and wins over 90% of human preferences in layer-conditioned completion. Our work proves that a unified, multi-task model can learn a superior shared representation for RGBA, paving the way for more powerful, layer-aware generative systems.

THU1911 Tsinghua University
·
Nov 25, 2025 2

OmniGen: Unified Image Generation

In this work, we introduce OmniGen, a new diffusion model for unified image generation. Unlike popular diffusion models (e.g., Stable Diffusion), OmniGen no longer requires additional modules such as ControlNet or IP-Adapter to process diverse control conditions. OmniGenis characterized by the following features: 1) Unification: OmniGen not only demonstrates text-to-image generation capabilities but also inherently supports other downstream tasks, such as image editing, subject-driven generation, and visual-conditional generation. Additionally, OmniGen can handle classical computer vision tasks by transforming them into image generation tasks, such as edge detection and human pose recognition. 2) Simplicity: The architecture of OmniGen is highly simplified, eliminating the need for additional text encoders. Moreover, it is more user-friendly compared to existing diffusion models, enabling complex tasks to be accomplished through instructions without the need for extra preprocessing steps (e.g., human pose estimation), thereby significantly simplifying the workflow of image generation. 3) Knowledge Transfer: Through learning in a unified format, OmniGen effectively transfers knowledge across different tasks, manages unseen tasks and domains, and exhibits novel capabilities. We also explore the model's reasoning capabilities and potential applications of chain-of-thought mechanism. This work represents the first attempt at a general-purpose image generation model, and there remain several unresolved issues. We will open-source the related resources at https://github.com/VectorSpaceLab/OmniGen to foster advancements in this field.

  • 9 authors
·
Sep 17, 2024 7

OmniPlay: Benchmarking Omni-Modal Models on Omni-Modal Game Playing

While generalist foundation models like Gemini and GPT-4o demonstrate impressive multi-modal competence, existing evaluations fail to test their intelligence in dynamic, interactive worlds. Static benchmarks lack agency, while interactive benchmarks suffer from a severe modal bottleneck, typically ignoring crucial auditory and temporal cues. To bridge this evaluation chasm, we introduce OmniPlay, a diagnostic benchmark designed not just to evaluate, but to probe the fusion and reasoning capabilities of agentic models across the full sensory spectrum. Built on a core philosophy of modality interdependence, OmniPlay comprises a suite of five game environments that systematically create scenarios of both synergy and conflict, forcing agents to perform genuine cross-modal reasoning. Our comprehensive evaluation of six leading omni-modal models reveals a critical dichotomy: they exhibit superhuman performance on high-fidelity memory tasks but suffer from systemic failures in challenges requiring robust reasoning and strategic planning. We demonstrate that this fragility stems from brittle fusion mechanisms, which lead to catastrophic performance degradation under modality conflict and uncover a counter-intuitive "less is more" paradox, where removing sensory information can paradoxically improve performance. Our findings suggest that the path toward robust AGI requires a research focus beyond scaling to explicitly address synergistic fusion. Our platform is available for anonymous review at https://github.com/fuqingbie/omni-game-benchmark.

  • 9 authors
·
Aug 6, 2025

Omni-Recon: Harnessing Image-based Rendering for General-Purpose Neural Radiance Fields

Recent breakthroughs in Neural Radiance Fields (NeRFs) have sparked significant demand for their integration into real-world 3D applications. However, the varied functionalities required by different 3D applications often necessitate diverse NeRF models with various pipelines, leading to tedious NeRF training for each target task and cumbersome trial-and-error experiments. Drawing inspiration from the generalization capability and adaptability of emerging foundation models, our work aims to develop one general-purpose NeRF for handling diverse 3D tasks. We achieve this by proposing a framework called Omni-Recon, which is capable of (1) generalizable 3D reconstruction and zero-shot multitask scene understanding, and (2) adaptability to diverse downstream 3D applications such as real-time rendering and scene editing. Our key insight is that an image-based rendering pipeline, with accurate geometry and appearance estimation, can lift 2D image features into their 3D counterparts, thus extending widely explored 2D tasks to the 3D world in a generalizable manner. Specifically, our Omni-Recon features a general-purpose NeRF model using image-based rendering with two decoupled branches: one complex transformer-based branch that progressively fuses geometry and appearance features for accurate geometry estimation, and one lightweight branch for predicting blending weights of source views. This design achieves state-of-the-art (SOTA) generalizable 3D surface reconstruction quality with blending weights reusable across diverse tasks for zero-shot multitask scene understanding. In addition, it can enable real-time rendering after baking the complex geometry branch into meshes, swift adaptation to achieve SOTA generalizable 3D understanding performance, and seamless integration with 2D diffusion models for text-guided 3D editing.

  • 6 authors
·
Mar 17, 2024

OmniDataComposer: A Unified Data Structure for Multimodal Data Fusion and Infinite Data Generation

This paper presents OmniDataComposer, an innovative approach for multimodal data fusion and unlimited data generation with an intent to refine and uncomplicate interplay among diverse data modalities. Coming to the core breakthrough, it introduces a cohesive data structure proficient in processing and merging multimodal data inputs, which include video, audio, and text. Our crafted algorithm leverages advancements across multiple operations such as video/image caption extraction, dense caption extraction, Automatic Speech Recognition (ASR), Optical Character Recognition (OCR), Recognize Anything Model(RAM), and object tracking. OmniDataComposer is capable of identifying over 6400 categories of objects, substantially broadening the spectrum of visual information. It amalgamates these diverse modalities, promoting reciprocal enhancement among modalities and facilitating cross-modal data correction. The final output metamorphoses each video input into an elaborate sequential document, virtually transmuting videos into thorough narratives, making them easier to be processed by large language models. Future prospects include optimizing datasets for each modality to encourage unlimited data generation. This robust base will offer priceless insights to models like ChatGPT, enabling them to create higher quality datasets for video captioning and easing question-answering tasks based on video content. OmniDataComposer inaugurates a new stage in multimodal learning, imparting enormous potential for augmenting AI's understanding and generation of complex, real-world data.

  • 4 authors
·
Aug 8, 2023 1

Omni-Customizer: End-to-End MultiModal Customization for Joint Audio-Video Generation

The landscape of joint audio and video generation has been fundamentally transformed by the advent of powerful foundation models. Despite these strides, achieving cohesive multimodal customization for the simultaneous preservation of visual identities and vocal timbres across multiple interacting subjects remains largely underexplored. To bridge this gap, we present Omni-Customizer, an end-to-end framework targeted at the precise binding and seamless fusion of multimodal identity information. Specifically, we introduce an Omni-Context Fusion (OCF) module that effectively enriches the base textual prompt with dense, multimodal identity cues, along with a Masked TTS Cross-Attention (MTP-CA) mechanism explicitly designed to prevent the severe "speech leakage" problem. Within this architecture, we propose Semantic-Anchored Multimodal RoPE (SA-MRoPE) to anchor visual and audio reference tokens, along with TTS embeddings, to their corresponding semantic descriptions, enabling structured multimodal fusion and robust identity binding. Furthermore, we devise a comprehensive training strategy that incorporates interleaved audio-video scheduling to rapidly adapt the audio branch to multilingual scenarios without degrading foundational priors, and a progressive in-pair to cross-pair curriculum to facilitate the learning of high-level and robust identity features. Extensive experiments demonstrate that Omni-Customizer achieves state-of-the-art performance in dual-modal customized generation, excelling across visual identity similarity, timbre consistency, precise audio-video synchronization, and overall video-audio fidelity.

  • 7 authors
·
May 16

X-Omni: Reinforcement Learning Makes Discrete Autoregressive Image Generative Models Great Again

Numerous efforts have been made to extend the ``next token prediction'' paradigm to visual contents, aiming to create a unified approach for both image generation and understanding. Nevertheless, attempts to generate images through autoregressive modeling with discrete tokens have been plagued by issues such as low visual fidelity, distorted outputs, and failure to adhere to complex instructions when rendering intricate details. These shortcomings are likely attributed to cumulative errors during autoregressive inference or information loss incurred during the discretization process. Probably due to this challenge, recent research has increasingly shifted toward jointly training image generation with diffusion objectives and language generation with autoregressive objectives, moving away from unified modeling approaches. In this work, we demonstrate that reinforcement learning can effectively mitigate artifacts and largely enhance the generation quality of a discrete autoregressive modeling method, thereby enabling seamless integration of image and language generation. Our framework comprises a semantic image tokenizer, a unified autoregressive model for both language and images, and an offline diffusion decoder for image generation, termed X-Omni. X-Omni achieves state-of-the-art performance in image generation tasks using a 7B language model, producing images with high aesthetic quality while exhibiting strong capabilities in following instructions and rendering long texts.

  • 13 authors
·
Jul 29, 2025 3

Nova3D: Code-Native Generation of Programmable 3D Assets

Current 3D generative models mostly produce a final surface: a visually strong but largely opaque mesh. Interactive 3D worlds need more than a surface. They need named parts, an assembly hierarchy, measurable constraints, local edit handles, and joints for articulation. We present Nova3D, a system that generates 3D assets as executable Blender source code; the compiled mesh, a binary glTF (GLB), is treated as the artifact, not the asset. Because the output is a program, semantic handles exist at generation time rather than being recovered afterward by segmentation or rigging. We evaluate on Nova3D-Bench, a frozen, spec-grounded benchmark of 54 items across six domains and three difficulty levels with text and image inputs, against eleven baselines in four families (mesh-native, part-structured, code-native, and CAD) plus a same-LLM ablation. Nova3D produces an executable program and a valid artifact for 54/54 items. Every asset exposes named parts organized in a parent-child assembly tree; no mesh-native, CAD, or segmentation baseline exposes either. It satisfies 51/52 prompt-stated numeric and count constraints (best baseline: 11/52), passes 14/18 blinded local edits with locality preserved in 18/18, and articulates 59 joints across 12 assets at 98.3% geometric validity, where every baseline exposes zero native joints. Its geometry is competitive: it wins the structured domains in a pairwise shape-quality tournament and is second only to the strongest mesh-native model, while conceding texture realism to baked-PBR systems. The central result is representational: code-native generation turns a generated 3D object from an opaque surface into a programmable asset that downstream systems can inspect, measure, edit, and animate.

  • 4 authors
·
Jul 21

OMNI-EPIC: Open-endedness via Models of human Notions of Interestingness with Environments Programmed in Code

Open-ended and AI-generating algorithms aim to continuously generate and solve increasingly complex tasks indefinitely, offering a promising path toward more general intelligence. To accomplish this grand vision, learning must occur within a vast array of potential tasks. Existing approaches to automatically generating environments are constrained within manually predefined, often narrow distributions of environment, limiting their ability to create any learning environment. To address this limitation, we introduce a novel framework, OMNI-EPIC, that augments previous work in Open-endedness via Models of human Notions of Interestingness (OMNI) with Environments Programmed in Code (EPIC). OMNI-EPIC leverages foundation models to autonomously generate code specifying the next learnable (i.e., not too easy or difficult for the agent's current skill set) and interesting (e.g., worthwhile and novel) tasks. OMNI-EPIC generates both environments (e.g., an obstacle course) and reward functions (e.g., progress through the obstacle course quickly without touching red objects), enabling it, in principle, to create any simulatable learning task. We showcase the explosive creativity of OMNI-EPIC, which continuously innovates to suggest new, interesting learning challenges. We also highlight how OMNI-EPIC can adapt to reinforcement learning agents' learning progress, generating tasks that are of suitable difficulty. Overall, OMNI-EPIC can endlessly create learnable and interesting environments, further propelling the development of self-improving AI systems and AI-Generating Algorithms. Project website with videos: https://dub.sh/omniepic

  • 4 authors
·
May 24, 2024

HHNAS-AM: Hierarchical Hybrid Neural Architecture Search using Adaptive Mutation Policies

Neural Architecture Search (NAS) has garnered significant research interest due to its capability to discover architectures superior to manually designed ones. Learning text representation is crucial for text classification and other language-related tasks. The NAS model used in text classification does not have a Hybrid hierarchical structure, and there is no restriction on the architecture structure, due to which the search space becomes very large and mostly redundant, so the existing RL models are not able to navigate the search space effectively. Also, doing a flat architecture search leads to an unorganised search space, which is difficult to traverse. For this purpose, we propose HHNAS-AM (Hierarchical Hybrid Neural Architecture Search with Adaptive Mutation Policies), a novel approach that efficiently explores diverse architectural configurations. We introduce a few architectural templates to search on which organise the search spaces, where search spaces are designed on the basis of domain-specific cues. Our method employs mutation strategies that dynamically adapt based on performance feedback from previous iterations using Q-learning, enabling a more effective and accelerated traversal of the search space. The proposed model is fully probabilistic, enabling effective exploration of the search space. We evaluate our approach on the database id (db_id) prediction task, where it consistently discovers high-performing architectures across multiple experiments. On the Spider dataset, our method achieves an 8% improvement in test accuracy over existing baselines.

  • 7 authors
·
Aug 20, 2025

One Flight Over the Gap: A Survey from Perspective to Panoramic Vision

Driven by the demand for spatial intelligence and holistic scene perception, omnidirectional images (ODIs), which provide a complete 360 field of view, are receiving growing attention across diverse applications such as virtual reality, autonomous driving, and embodied robotics. Despite their unique characteristics, ODIs exhibit remarkable differences from perspective images in geometric projection, spatial distribution, and boundary continuity, making it challenging for direct domain adaption from perspective methods. This survey reviews recent panoramic vision techniques with a particular emphasis on the perspective-to-panorama adaptation. We first revisit the panoramic imaging pipeline and projection methods to build the prior knowledge required for analyzing the structural disparities. Then, we summarize three challenges of domain adaptation: severe geometric distortions near the poles, non-uniform sampling in Equirectangular Projection (ERP), and periodic boundary continuity. Building on this, we cover 20+ representative tasks drawn from more than 300 research papers in two dimensions. On one hand, we present a cross-method analysis of representative strategies for addressing panoramic specific challenges across different tasks. On the other hand, we conduct a cross-task comparison and classify panoramic vision into four major categories: visual quality enhancement and assessment, visual understanding, multimodal understanding, and visual generation. In addition, we discuss open challenges and future directions in data, models, and applications that will drive the advancement of panoramic vision research. We hope that our work can provide new insight and forward looking perspectives to advance the development of panoramic vision technologies. Our project page is https://insta360-research-team.github.io/Survey-of-Panorama

  • 11 authors
·
Sep 4, 2025

OmniEdit: Building Image Editing Generalist Models Through Specialist Supervision

Instruction-guided image editing methods have demonstrated significant potential by training diffusion models on automatically synthesized or manually annotated image editing pairs. However, these methods remain far from practical, real-life applications. We identify three primary challenges contributing to this gap. Firstly, existing models have limited editing skills due to the biased synthesis process. Secondly, these methods are trained with datasets with a high volume of noise and artifacts. This is due to the application of simple filtering methods like CLIP-score. Thirdly, all these datasets are restricted to a single low resolution and fixed aspect ratio, limiting the versatility to handle real-world use cases. In this paper, we present \omniedit, which is an omnipotent editor to handle seven different image editing tasks with any aspect ratio seamlessly. Our contribution is in four folds: (1) \omniedit is trained by utilizing the supervision from seven different specialist models to ensure task coverage. (2) we utilize importance sampling based on the scores provided by large multimodal models (like GPT-4o) instead of CLIP-score to improve the data quality. (3) we propose a new editing architecture called EditNet to greatly boost the editing success rate, (4) we provide images with different aspect ratios to ensure that our model can handle any image in the wild. We have curated a test set containing images of different aspect ratios, accompanied by diverse instructions to cover different tasks. Both automatic evaluation and human evaluations demonstrate that \omniedit can significantly outperform all the existing models. Our code, dataset and model will be available at https://tiger-ai-lab.github.io/OmniEdit/

  • 6 authors
·
Nov 11, 2024 5

LayerPano3D: Layered 3D Panorama for Hyper-Immersive Scene Generation

3D immersive scene generation is a challenging yet critical task in computer vision and graphics. A desired virtual 3D scene should 1) exhibit omnidirectional view consistency, and 2) allow for free exploration in complex scene hierarchies. Existing methods either rely on successive scene expansion via inpainting or employ panorama representation to represent large FOV scene environments. However, the generated scene suffers from semantic drift during expansion and is unable to handle occlusion among scene hierarchies. To tackle these challenges, we introduce LayerPano3D, a novel framework for full-view, explorable panoramic 3D scene generation from a single text prompt. Our key insight is to decompose a reference 2D panorama into multiple layers at different depth levels, where each layer reveals the unseen space from the reference views via diffusion prior. LayerPano3D comprises multiple dedicated designs: 1) we introduce a novel text-guided anchor view synthesis pipeline for high-quality, consistent panorama generation. 2) We pioneer the Layered 3D Panorama as underlying representation to manage complex scene hierarchies and lift it into 3D Gaussians to splat detailed 360-degree omnidirectional scenes with unconstrained viewing paths. Extensive experiments demonstrate that our framework generates state-of-the-art 3D panoramic scene in both full view consistency and immersive exploratory experience. We believe that LayerPano3D holds promise for advancing 3D panoramic scene creation with numerous applications.

  • 8 authors
·
Aug 23, 2024 2

S1-Omni-Image: A Unified Model for Scientific Image Understanding, Generation, and Editing

We present S1-Omni-Image, an open-weight unified multimodal model for scientific image understanding, generation, and editing. Unlike general-purpose image generation models, scientific image tasks require not only high-fidelity synthesis, but also robust understanding of scientific semantics, structural relations, domain knowledge, and task intent. To this end, S1-Omni-Image builds on the scientific multimodal reasoning backbone S1-VL-32B and couples its understanding capability with an image generation module under a unified think-before-generate paradigm. Given a user instruction, the model first produces a task-oriented reasoning trace, a textual answer, and a task special token; their hidden states are then injected into the generation module to condition image generation or editing. S1-Omni-Image supports scientific image understanding, generation, and editing in a unified framework. For generation, it focuses on scientific illustrations and text rendering, including logical diagrams, relational comparisons, data charts, and realistic scientific visualizations. For editing, it casts segmentation and other domain-specific vision tasks as native image editing problems, enabling multi-turn illustration editing, medical and geographic image segmentation, medical image translation, and scientific image super-resolution. We construct SciGenEdit, a 314K-sample training dataset, and release the model weights, inference code, and SciGenEdit-10K. Experiments show that S1-Omni-Image substantially improves scientific image generation and editing while preserving the scientific image understanding capability inherited from S1-VL-32B. It outperforms open-source models on GenExam and TechImage-Bench, achieves state-of-the-art results on four editing benchmarks including MSD, cigRockSEM, SynthRAD2025, and IXI, and maintains stable performance on scientific image understanding evaluations.

  • 4 authors
·
Jun 22

OmniV2V: Versatile Video Generation and Editing via Dynamic Content Manipulation

The emergence of Diffusion Transformers (DiT) has brought significant advancements to video generation, especially in text-to-video and image-to-video tasks. Although video generation is widely applied in various fields, most existing models are limited to single scenarios and cannot perform diverse video generation and editing through dynamic content manipulation. We propose OmniV2V, a video model capable of generating and editing videos across different scenarios based on various operations, including: object movement, object addition, mask-guided video edit, try-on, inpainting, outpainting, human animation, and controllable character video synthesis. We explore a unified dynamic content manipulation injection module, which effectively integrates the requirements of the above tasks. In addition, we design a visual-text instruction module based on LLaVA, enabling the model to effectively understand the correspondence between visual content and instructions. Furthermore, we build a comprehensive multi-task data processing system. Since there is data overlap among various tasks, this system can efficiently provide data augmentation. Using this system, we construct a multi-type, multi-scenario OmniV2V dataset and its corresponding OmniV2V-Test benchmark. Extensive experiments show that OmniV2V works as well as, and sometimes better than, the best existing open-source and commercial models for many video generation and editing tasks.

  • 11 authors
·
Jun 2, 2025

AlphaGo Moment for Model Architecture Discovery

While AI systems demonstrate exponentially improving capabilities, the pace of AI research itself remains linearly bounded by human cognitive capacity, creating an increasingly severe development bottleneck. We present ASI-Arch, the first demonstration of Artificial Superintelligence for AI research (ASI4AI) in the critical domain of neural architecture discovery--a fully autonomous system that shatters this fundamental constraint by enabling AI to conduct its own architectural innovation. Moving beyond traditional Neural Architecture Search (NAS), which is fundamentally limited to exploring human-defined spaces, we introduce a paradigm shift from automated optimization to automated innovation. ASI-Arch can conduct end-to-end scientific research in the domain of architecture discovery, autonomously hypothesizing novel architectural concepts, implementing them as executable code, training and empirically validating their performance through rigorous experimentation and past experience. ASI-Arch conducted 1,773 autonomous experiments over 20,000 GPU hours, culminating in the discovery of 106 innovative, state-of-the-art (SOTA) linear attention architectures. Like AlphaGo's Move 37 that revealed unexpected strategic insights invisible to human players, our AI-discovered architectures demonstrate emergent design principles that systematically surpass human-designed baselines and illuminate previously unknown pathways for architectural innovation. Crucially, we establish the first empirical scaling law for scientific discovery itself--demonstrating that architectural breakthroughs can be scaled computationally, transforming research progress from a human-limited to a computation-scalable process. We provide comprehensive analysis of the emergent design patterns and autonomous research capabilities that enabled these breakthroughs, establishing a blueprint for self-accelerating AI systems.

  • 7 authors
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Jul 23, 2025 1