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SubscribeAn Audio-Video Deep and Transfer Learning Framework for Multimodal Emotion Recognition in the wild
In this paper, we present our contribution to ABAW facial expression challenge. We report the proposed system and the official challenge results adhering to the challenge protocol. Using end-to-end deep learning and benefiting from transfer learning approaches, we reached a test set challenge performance measure of 42.10%.
Textualized and Feature-based Models for Compound Multimodal Emotion Recognition in the Wild
Systems for multimodal emotion recognition (ER) are commonly trained to extract features from different modalities (e.g., visual, audio, and textual) that are combined to predict individual basic emotions. However, compound emotions often occur in real-world scenarios, and the uncertainty of recognizing such complex emotions over diverse modalities is challenging for feature-based models As an alternative, emerging multimodal large language models (LLMs) like BERT and LLaMA rely on explicit non-verbal cues that may be translated from different non-textual modalities (e.g., audio and visual) into text. Textualization of modalities augments data with emotional cues to help the LLM encode the interconnections between all modalities in a shared text space. In such text-based models, prior knowledge of ER tasks is leveraged to textualize relevant nonverbal cues such as audio tone from vocal expressions, and action unit intensity from facial expressions. Since the pre-trained weights are publicly available for many LLMs, training on large-scale datasets is unnecessary, allowing fine-tuning for downstream tasks such as compound ER (CER). This paper compares the potential of text- and feature-based approaches for compound multimodal ER in videos. Experiments were conducted on the challenging C-EXPR-DB dataset in the wild for CER, and contrasted with results on the MELD dataset for basic ER. Our results indicate that multimodal textualization provides lower accuracy than feature-based models on C-EXPR-DB, where text transcripts are captured in the wild. However, higher accuracy can be achieved when the video data has rich transcripts. Our code is available.
Sensing technologies and machine learning methods for emotion recognition in autism: Systematic review
Background: Human Emotion Recognition (HER) has been a popular field of study in the past years. Despite the great progresses made so far, relatively little attention has been paid to the use of HER in autism. People with autism are known to face problems with daily social communication and the prototypical interpretation of emotional responses, which are most frequently exerted via facial expressions. This poses significant practical challenges to the application of regular HER systems, which are normally developed for and by neurotypical people. Objective: This study reviews the literature on the use of HER systems in autism, particularly with respect to sensing technologies and machine learning methods, as to identify existing barriers and possible future directions. Methods: We conducted a systematic review of articles published between January 2011 and June 2023 according to the 2020 PRISMA guidelines. Manuscripts were identified through searching Web of Science and Scopus databases. Manuscripts were included when related to emotion recognition, used sensors and machine learning techniques, and involved children with autism, young, or adults. Results: The search yielded 346 articles. A total of 65 publications met the eligibility criteria and were included in the review. Conclusions: Studies predominantly used facial expression techniques as the emotion recognition method. Consequently, video cameras were the most widely used devices across studies, although a growing trend in the use of physiological sensors was observed lately. Happiness, sadness, anger, fear, disgust, and surprise were most frequently addressed. Classical supervised machine learning techniques were primarily used at the expense of unsupervised approaches or more recent deep learning models.
Detail-Enhanced Intra- and Inter-modal Interaction for Audio-Visual Emotion Recognition
Capturing complex temporal relationships between video and audio modalities is vital for Audio-Visual Emotion Recognition (AVER). However, existing methods lack attention to local details, such as facial state changes between video frames, which can reduce the discriminability of features and thus lower recognition accuracy. In this paper, we propose a Detail-Enhanced Intra- and Inter-modal Interaction network(DE-III) for AVER, incorporating several novel aspects. We introduce optical flow information to enrich video representations with texture details that better capture facial state changes. A fusion module integrates the optical flow estimation with the corresponding video frames to enhance the representation of facial texture variations. We also design attentive intra- and inter-modal feature enhancement modules to further improve the richness and discriminability of video and audio representations. A detailed quantitative evaluation shows that our proposed model outperforms all existing methods on three benchmark datasets for both concrete and continuous emotion recognition. To encourage further research and ensure replicability, we will release our full code upon acceptance.
Multitask Learning and Multistage Fusion for Dimensional Audiovisual Emotion Recognition
Due to its ability to accurately predict emotional state using multimodal features, audiovisual emotion recognition has recently gained more interest from researchers. This paper proposes two methods to predict emotional attributes from audio and visual data using a multitask learning and a fusion strategy. First, multitask learning is employed by adjusting three parameters for each attribute to improve the recognition rate. Second, a multistage fusion is proposed to combine results from various modalities' final prediction. Our approach used multitask learning, employed at unimodal and early fusion methods, shows improvement over single-task learning with an average CCC score of 0.431 compared to 0.297. A multistage method, employed at the late fusion approach, significantly improved the agreement score between true and predicted values on the development set of data (from [0.537, 0.565, 0.083] to [0.68, 0.656, 0.443]) for arousal, valence, and liking.
M2FNet: Multi-modal Fusion Network for Emotion Recognition in Conversation
Emotion Recognition in Conversations (ERC) is crucial in developing sympathetic human-machine interaction. In conversational videos, emotion can be present in multiple modalities, i.e., audio, video, and transcript. However, due to the inherent characteristics of these modalities, multi-modal ERC has always been considered a challenging undertaking. Existing ERC research focuses mainly on using text information in a discussion, ignoring the other two modalities. We anticipate that emotion recognition accuracy can be improved by employing a multi-modal approach. Thus, in this study, we propose a Multi-modal Fusion Network (M2FNet) that extracts emotion-relevant features from visual, audio, and text modality. It employs a multi-head attention-based fusion mechanism to combine emotion-rich latent representations of the input data. We introduce a new feature extractor to extract latent features from the audio and visual modality. The proposed feature extractor is trained with a novel adaptive margin-based triplet loss function to learn emotion-relevant features from the audio and visual data. In the domain of ERC, the existing methods perform well on one benchmark dataset but not on others. Our results show that the proposed M2FNet architecture outperforms all other methods in terms of weighted average F1 score on well-known MELD and IEMOCAP datasets and sets a new state-of-the-art performance in ERC.
MMA-DFER: MultiModal Adaptation of unimodal models for Dynamic Facial Expression Recognition in-the-wild
Dynamic Facial Expression Recognition (DFER) has received significant interest in the recent years dictated by its pivotal role in enabling empathic and human-compatible technologies. Achieving robustness towards in-the-wild data in DFER is particularly important for real-world applications. One of the directions aimed at improving such models is multimodal emotion recognition based on audio and video data. Multimodal learning in DFER increases the model capabilities by leveraging richer, complementary data representations. Within the field of multimodal DFER, recent methods have focused on exploiting advances of self-supervised learning (SSL) for pre-training of strong multimodal encoders. Another line of research has focused on adapting pre-trained static models for DFER. In this work, we propose a different perspective on the problem and investigate the advancement of multimodal DFER performance by adapting SSL-pre-trained disjoint unimodal encoders. We identify main challenges associated with this task, namely, intra-modality adaptation, cross-modal alignment, and temporal adaptation, and propose solutions to each of them. As a result, we demonstrate improvement over current state-of-the-art on two popular DFER benchmarks, namely DFEW and MFAW.
AffectGPT: A New Dataset, Model, and Benchmark for Emotion Understanding with Multimodal Large Language Models
The emergence of multimodal large language models (MLLMs) advances multimodal emotion recognition (MER) to the next level-from naive discriminative tasks to complex emotion understanding with advanced video understanding abilities and natural language description. However, the current community suffers from a lack of large-scale datasets with intensive, descriptive emotion annotations, as well as a multimodal-centric framework to maximize the potential of MLLMs for emotion understanding. To address this, we establish a new benchmark for MLLM-based emotion understanding with a novel dataset (MER-Caption), and a new model (AffectGPT). Utilizing our model-based crowd-sourcing data collection strategy, we construct the largest descriptive emotion dataset to date (by far), featuring over 2K fine-grained emotion categories across 115K samples. We also introduce the AffectGPT model, designed with pre-fusion operations to enhance multimodal integration. Finally, we present MER-UniBench, a unified benchmark with evaluation metrics tailored for both typical MER tasks and the free-form, natural language output style of MLLMs. Extensive experimental results demonstrate AffectGPT's robust performance across various MER tasks. We are publicly releasing both the AffectGPT model and the MER-Caption dataset to foster further research and development in emotion understanding.
HumanOmni: A Large Vision-Speech Language Model for Human-Centric Video Understanding
In human-centric scenes, the ability to simultaneously understand visual and auditory information is crucial. While recent omni models can process multiple modalities, they generally lack effectiveness in human-centric scenes due to the absence of large-scale, specialized datasets and non-targeted architectures. In this work, we developed HumanOmni, the industry's first human-centric Omni-multimodal large language model. We constructed a dataset containing over 2.4 million human-centric video clips with detailed captions and more than 14 million instructions, facilitating the understanding of diverse human-centric scenes. HumanOmni includes three specialized branches for understanding different types of scenes. It adaptively fuses features from these branches based on user instructions, significantly enhancing visual understanding in scenes centered around individuals. Moreover, HumanOmni integrates audio features to ensure a comprehensive understanding of environments and individuals. Our experiments validate HumanOmni's advanced capabilities in handling human-centric scenes across a variety of tasks, including emotion recognition, facial expression description, and action understanding. Our model will be open-sourced to facilitate further development and collaboration within both academia and industry.
VEATIC: Video-based Emotion and Affect Tracking in Context Dataset
Human affect recognition has been a significant topic in psychophysics and computer vision. However, the currently published datasets have many limitations. For example, most datasets contain frames that contain only information about facial expressions. Due to the limitations of previous datasets, it is very hard to either understand the mechanisms for affect recognition of humans or generalize well on common cases for computer vision models trained on those datasets. In this work, we introduce a brand new large dataset, the Video-based Emotion and Affect Tracking in Context Dataset (VEATIC), that can conquer the limitations of the previous datasets. VEATIC has 124 video clips from Hollywood movies, documentaries, and home videos with continuous valence and arousal ratings of each frame via real-time annotation. Along with the dataset, we propose a new computer vision task to infer the affect of the selected character via both context and character information in each video frame. Additionally, we propose a simple model to benchmark this new computer vision task. We also compare the performance of the pretrained model using our dataset with other similar datasets. Experiments show the competing results of our pretrained model via VEATIC, indicating the generalizability of VEATIC. Our dataset is available at https://veatic.github.io.
VideoMind: An Omni-Modal Video Dataset with Intent Grounding for Deep-Cognitive Video Understanding
This paper introduces VideoMind, a video-centric omni-modal dataset designed for deep video content cognition and enhanced multi-modal feature representation. The dataset comprises 103K video samples (3K reserved for testing), each paired with audio and systematically detailed textual descriptions. Specifically, every video and its audio is described across three hierarchical layers (factual, abstract, and intent), progressing from surface to depth. It contains over 22 million words, averaging ~225 words per sample. VideoMind's key distinction from existing datasets is its provision of intent expressions, which require contextual integration across the entire video and are not directly observable. These deep-cognitive expressions are generated using a Chain-of-Thought (COT) approach, prompting the mLLM through step-by-step reasoning. Each description includes annotations for subject, place, time, event, action, and intent, supporting downstream recognition tasks. Crucially, we establish a gold-standard benchmark with 3,000 manually validated samples for evaluating deep-cognitive video understanding. We design hybrid-cognitive retrieval experiments, scored by multi-level retrieval metrics, to appropriately assess deep video comprehension. Evaluation results for models (e.g., InternVideo, VAST, UMT-L) are released. VideoMind serves as a powerful benchmark for fine-grained cross-modal alignment and advances fields requiring in-depth video understanding, such as emotion and intent recognition. The data is publicly available on GitHub, HuggingFace, and OpenDataLab, https://github.com/cdx-cindy/VideoMind.
Context-Aware Academic Emotion Dataset and Benchmark
Academic emotion analysis plays a crucial role in evaluating students' engagement and cognitive states during the learning process. This paper addresses the challenge of automatically recognizing academic emotions through facial expressions in real-world learning environments. While significant progress has been made in facial expression recognition for basic emotions, academic emotion recognition remains underexplored, largely due to the scarcity of publicly available datasets. To bridge this gap, we introduce RAER, a novel dataset comprising approximately 2,700 video clips collected from around 140 students in diverse, natural learning contexts such as classrooms, libraries, laboratories, and dormitories, covering both classroom sessions and individual study. Each clip was annotated independently by approximately ten annotators using two distinct sets of academic emotion labels with varying granularity, enhancing annotation consistency and reliability. To our knowledge, RAER is the first dataset capturing diverse natural learning scenarios. Observing that annotators naturally consider context cues-such as whether a student is looking at a phone or reading a book-alongside facial expressions, we propose CLIP-CAER (CLIP-based Context-aware Academic Emotion Recognition). Our method utilizes learnable text prompts within the vision-language model CLIP to effectively integrate facial expression and context cues from videos. Experimental results demonstrate that CLIP-CAER substantially outperforms state-of-the-art video-based facial expression recognition methods, which are primarily designed for basic emotions, emphasizing the crucial role of context in accurately recognizing academic emotions. Project page: https://zgsfer.github.io/CAER
SUN Team's Contribution to ABAW 2024 Competition: Audio-visual Valence-Arousal Estimation and Expression Recognition
As emotions play a central role in human communication, automatic emotion recognition has attracted increasing attention in the last two decades. While multimodal systems enjoy high performances on lab-controlled data, they are still far from providing ecological validity on non-lab-controlled, namely 'in-the-wild' data. This work investigates audiovisual deep learning approaches for emotion recognition in-the-wild problem. We particularly explore the effectiveness of architectures based on fine-tuned Convolutional Neural Networks (CNN) and Public Dimensional Emotion Model (PDEM), for video and audio modality, respectively. We compare alternative temporal modeling and fusion strategies using the embeddings from these multi-stage trained modality-specific Deep Neural Networks (DNN). We report results on the AffWild2 dataset under Affective Behavior Analysis in-the-Wild 2024 (ABAW'24) challenge protocol.
Emotion-Qwen: Training Hybrid Experts for Unified Emotion and General Vision-Language Understanding
Emotion understanding in videos aims to accurately recognize and interpret individuals' emotional states by integrating contextual, visual, textual, and auditory cues. While Large Multimodal Models (LMMs) have demonstrated significant progress in general vision-language (VL) tasks, their performance in emotion-specific scenarios remains limited. Moreover, fine-tuning LMMs on emotion-related tasks often leads to catastrophic forgetting, hindering their ability to generalize across diverse tasks. To address these challenges, we present Emotion-Qwen, a tailored multimodal framework designed to enhance both emotion understanding and general VL reasoning. Emotion-Qwen incorporates a sophisticated Hybrid Compressor based on the Mixture of Experts (MoE) paradigm, which dynamically routes inputs to balance emotion-specific and general-purpose processing. The model is pre-trained in a three-stage pipeline on large-scale general and emotional image datasets to support robust multimodal representations. Furthermore, we construct the Video Emotion Reasoning (VER) dataset, comprising more than 40K bilingual video clips with fine-grained descriptive annotations, to further enrich Emotion-Qwen's emotional reasoning capability. Experimental results demonstrate that Emotion-Qwen achieves state-of-the-art performance on multiple emotion recognition benchmarks, while maintaining competitive results on general VL tasks. Code and models are available at https://github.com/24DavidHuang/Emotion-Qwen.
Multimodal Deep Models for Predicting Affective Responses Evoked by Movies
The goal of this study is to develop and analyze multimodal models for predicting experienced affective responses of viewers watching movie clips. We develop hybrid multimodal prediction models based on both the video and audio of the clips. For the video content, we hypothesize that both image content and motion are crucial features for evoked emotion prediction. To capture such information, we extract features from RGB frames and optical flow using pre-trained neural networks. For the audio model, we compute an enhanced set of low-level descriptors including intensity, loudness, cepstrum, linear predictor coefficients, pitch and voice quality. Both visual and audio features are then concatenated to create audio-visual features, which are used to predict the evoked emotion. To classify the movie clips into the corresponding affective response categories, we propose two approaches based on deep neural network models. The first one is based on fully connected layers without memory on the time component, the second incorporates the sequential dependency with a long short-term memory recurrent neural network (LSTM). We perform a thorough analysis of the importance of each feature set. Our experiments reveal that in our set-up, predicting emotions at each time step independently gives slightly better accuracy performance than with the LSTM. Interestingly, we also observe that the optical flow is more informative than the RGB in videos, and overall, models using audio features are more accurate than those based on video features when making the final prediction of evoked emotions.
Audio Visual Emotion Recognition with Temporal Alignment and Perception Attention
This paper focuses on two key problems for audio-visual emotion recognition in the video. One is the audio and visual streams temporal alignment for feature level fusion. The other one is locating and re-weighting the perception attentions in the whole audio-visual stream for better recognition. The Long Short Term Memory Recurrent Neural Network (LSTM-RNN) is employed as the main classification architecture. Firstly, soft attention mechanism aligns the audio and visual streams. Secondly, seven emotion embedding vectors, which are corresponding to each classification emotion type, are added to locate the perception attentions. The locating and re-weighting process is also based on the soft attention mechanism. The experiment results on EmotiW2015 dataset and the qualitative analysis show the efficiency of the proposed two techniques.
Predicting emotion from music videos: exploring the relative contribution of visual and auditory information to affective responses
Although media content is increasingly produced, distributed, and consumed in multiple combinations of modalities, how individual modalities contribute to the perceived emotion of a media item remains poorly understood. In this paper we present MusicVideos (MuVi), a novel dataset for affective multimedia content analysis to study how the auditory and visual modalities contribute to the perceived emotion of media. The data were collected by presenting music videos to participants in three conditions: music, visual, and audiovisual. Participants annotated the music videos for valence and arousal over time, as well as the overall emotion conveyed. We present detailed descriptive statistics for key measures in the dataset and the results of feature importance analyses for each condition. Finally, we propose a novel transfer learning architecture to train Predictive models Augmented with Isolated modality Ratings (PAIR) and demonstrate the potential of isolated modality ratings for enhancing multimodal emotion recognition. Our results suggest that perceptions of arousal are influenced primarily by auditory information, while perceptions of valence are more subjective and can be influenced by both visual and auditory information. The dataset is made publicly available.
ERIT Lightweight Multimodal Dataset for Elderly Emotion Recognition and Multimodal Fusion Evaluation
ERIT is a novel multimodal dataset designed to facilitate research in a lightweight multimodal fusion. It contains text and image data collected from videos of elderly individuals reacting to various situations, as well as seven emotion labels for each data sample. Because of the use of labeled images of elderly users reacting emotionally, it is also facilitating research on emotion recognition in an underrepresented age group in machine learning visual emotion recognition. The dataset is validated through comprehensive experiments indicating its importance in neural multimodal fusion research.
How you feelin'? Learning Emotions and Mental States in Movie Scenes
Movie story analysis requires understanding characters' emotions and mental states. Towards this goal, we formulate emotion understanding as predicting a diverse and multi-label set of emotions at the level of a movie scene and for each character. We propose EmoTx, a multimodal Transformer-based architecture that ingests videos, multiple characters, and dialog utterances to make joint predictions. By leveraging annotations from the MovieGraphs dataset, we aim to predict classic emotions (e.g. happy, angry) and other mental states (e.g. honest, helpful). We conduct experiments on the most frequently occurring 10 and 25 labels, and a mapping that clusters 181 labels to 26. Ablation studies and comparison against adapted state-of-the-art emotion recognition approaches shows the effectiveness of EmoTx. Analyzing EmoTx's self-attention scores reveals that expressive emotions often look at character tokens while other mental states rely on video and dialog cues.
Explainable Multimodal Emotion Reasoning
Multimodal emotion recognition is an active research topic in artificial intelligence. Its primary objective is to integrate multi-modalities (such as acoustic, visual, and lexical clues) to identify human emotional states. Current works generally assume accurate emotion labels for benchmark datasets and focus on developing more effective architectures. But due to the inherent subjectivity of emotions, existing datasets often lack high annotation consistency, resulting in potentially inaccurate labels. Consequently, models built on these datasets may struggle to meet the demands of practical applications. To address this issue, it is crucial to enhance the reliability of emotion annotations. In this paper, we propose a novel task called ``Explainable Multimodal Emotion Reasoning (EMER)''. In contrast to previous works that primarily focus on predicting emotions, EMER takes a step further by providing explanations for these predictions. The prediction is considered correct as long as the reasoning process behind the predicted emotion is plausible. This paper presents our initial efforts on EMER, where we introduce a benchmark dataset, establish baseline models, and define evaluation metrics. Meanwhile, we observe the necessity of integrating multi-faceted capabilities to deal with EMER. Therefore, we propose the first multimodal large language model (LLM) in affective computing, called AffectGPT. We aim to tackle the long-standing challenge of label ambiguity and chart a path toward more reliable techniques. Furthermore, EMER offers an opportunity to evaluate the audio-video-text understanding capabilities of recent multimodal LLM. To facilitate further research, we make the code and data available at: https://github.com/zeroQiaoba/AffectGPT.
Multi-Modal Emotion recognition on IEMOCAP Dataset using Deep Learning
Emotion recognition has become an important field of research in Human Computer Interactions as we improve upon the techniques for modelling the various aspects of behaviour. With the advancement of technology our understanding of emotions are advancing, there is a growing need for automatic emotion recognition systems. One of the directions the research is heading is the use of Neural Networks which are adept at estimating complex functions that depend on a large number and diverse source of input data. In this paper we attempt to exploit this effectiveness of Neural networks to enable us to perform multimodal Emotion recognition on IEMOCAP dataset using data from Speech, Text, and Motion capture data from face expressions, rotation and hand movements. Prior research has concentrated on Emotion detection from Speech on the IEMOCAP dataset, but our approach is the first that uses the multiple modes of data offered by IEMOCAP for a more robust and accurate emotion detection.
Audio-Visual Compound Expression Recognition Method based on Late Modality Fusion and Rule-based Decision
This paper presents the results of the SUN team for the Compound Expressions Recognition Challenge of the 6th ABAW Competition. We propose a novel audio-visual method for compound expression recognition. Our method relies on emotion recognition models that fuse modalities at the emotion probability level, while decisions regarding the prediction of compound expressions are based on predefined rules. Notably, our method does not use any training data specific to the target task. The method is evaluated in multi-corpus training and cross-corpus validation setups. Our findings from the challenge demonstrate that the proposed method can potentially form a basis for development of intelligent tools for annotating audio-visual data in the context of human's basic and compound emotions. The source code is publicly available.
BAH Dataset for Ambivalence/Hesitancy Recognition in Videos for Behavioural Change
Recognizing complex emotions linked to ambivalence and hesitancy (A/H) can play a critical role in the personalization and effectiveness of digital behaviour change interventions. These subtle and conflicting emotions are manifested by a discord between multiple modalities, such as facial and vocal expressions, and body language. Although experts can be trained to identify A/H, integrating them into digital interventions is costly and less effective. Automatic learning systems provide a cost-effective alternative that can adapt to individual users, and operate seamlessly within real-time, and resource-limited environments. However, there are currently no datasets available for the design of ML models to recognize A/H. This paper introduces a first Behavioural Ambivalence/Hesitancy (BAH) dataset collected for subject-based multimodal recognition of A/H in videos. It contains videos from 224 participants captured across 9 provinces in Canada, with different age, and ethnicity. Through our web platform, we recruited participants to answer 7 questions, some of which were designed to elicit A/H while recording themselves via webcam with microphone. BAH amounts to 1,118 videos for a total duration of 8.26 hours with 1.5 hours of A/H. Our behavioural team annotated timestamp segments to indicate where A/H occurs, and provide frame- and video-level annotations with the A/H cues. Video transcripts and their timestamps are also included, along with cropped and aligned faces in each frame, and a variety of participants meta-data. We include results baselines for BAH at frame- and video-level recognition in multi-modal setups, in addition to zero-shot prediction, and for personalization using unsupervised domain adaptation. The limited performance of baseline models highlights the challenges of recognizing A/H in real-world videos. The data, code, and pretrained weights are available.
ChatVideo: A Tracklet-centric Multimodal and Versatile Video Understanding System
Existing deep video models are limited by specific tasks, fixed input-output spaces, and poor generalization capabilities, making it difficult to deploy them in real-world scenarios. In this paper, we present our vision for multimodal and versatile video understanding and propose a prototype system, \system. Our system is built upon a tracklet-centric paradigm, which treats tracklets as the basic video unit and employs various Video Foundation Models (ViFMs) to annotate their properties e.g., appearance, motion, \etc. All the detected tracklets are stored in a database and interact with the user through a database manager. We have conducted extensive case studies on different types of in-the-wild videos, which demonstrates the effectiveness of our method in answering various video-related problems. Our project is available at https://www.wangjunke.info/ChatVideo/
Emotion estimation from video footage with LSTM
Emotion estimation in general is a field that has been studied for a long time, and several approaches exist using machine learning. in this paper, we present an LSTM model, that processes the blend-shapes produced by the library MediaPipe, for a face detected in a live stream of a camera, to estimate the main emotion from the facial expressions, this model is trained on the FER2013 dataset and delivers a result of 71% accuracy and 62% f1-score which meets the accuracy benchmark of the FER2013 dataset, with significantly reduced computation costs. https://github.com/Samir-atra/Emotion_estimation_from_video_footage_with_LSTM_ML_algorithm
GiMeFive: Towards Interpretable Facial Emotion Classification
Deep convolutional neural networks have been shown to successfully recognize facial emotions for the past years in the realm of computer vision. However, the existing detection approaches are not always reliable or explainable, we here propose our model GiMeFive with interpretations, i.e., via layer activations and gradient-weighted class activation mapping. We compare against the state-of-the-art methods to classify the six facial emotions. Empirical results show that our model outperforms the previous methods in terms of accuracy on two Facial Emotion Recognition (FER) benchmarks and our aggregated FER GiMeFive. Furthermore, we explain our work in real-world image and video examples, as well as real-time live camera streams. Our code and supplementary material are available at https: //github.com/werywjw/SEP-CVDL.
StimuVAR: Spatiotemporal Stimuli-aware Video Affective Reasoning with Multimodal Large Language Models
Predicting and reasoning how a video would make a human feel is crucial for developing socially intelligent systems. Although Multimodal Large Language Models (MLLMs) have shown impressive video understanding capabilities, they tend to focus more on the semantic content of videos, often overlooking emotional stimuli. Hence, most existing MLLMs fall short in estimating viewers' emotional reactions and providing plausible explanations. To address this issue, we propose StimuVAR, a spatiotemporal Stimuli-aware framework for Video Affective Reasoning (VAR) with MLLMs. StimuVAR incorporates a two-level stimuli-aware mechanism: frame-level awareness and token-level awareness. Frame-level awareness involves sampling video frames with events that are most likely to evoke viewers' emotions. Token-level awareness performs tube selection in the token space to make the MLLM concentrate on emotion-triggered spatiotemporal regions. Furthermore, we create VAR instruction data to perform affective training, steering MLLMs' reasoning strengths towards emotional focus and thereby enhancing their affective reasoning ability. To thoroughly assess the effectiveness of VAR, we provide a comprehensive evaluation protocol with extensive metrics. StimuVAR is the first MLLM-based method for viewer-centered VAR. Experiments demonstrate its superiority in understanding viewers' emotional responses to videos and providing coherent and insightful explanations.
VideoChat: Chat-Centric Video Understanding
In this study, we initiate an exploration into video understanding by introducing VideoChat, an end-to-end chat-centric video understanding system. It integrates video foundation models and large language models via a learnable neural interface, excelling in spatiotemporal reasoning, event localization, and causal relationship inference. To instructively tune this system, we propose a video-centric instruction dataset, composed of thousands of videos matched with detailed descriptions and conversations. This dataset emphasizes spatiotemporal reasoning and causal relationships, providing a valuable asset for training chat-centric video understanding systems. Preliminary qualitative experiments reveal our system's potential across a broad spectrum of video applications and set the standard for future research. Access our code and data at https://github.com/OpenGVLab/Ask-Anything
Background-aware Moment Detection for Video Moment Retrieval
Video moment retrieval (VMR) identifies a specific moment in an untrimmed video for a given natural language query. This task is prone to suffer the weak alignment problem innate in video datasets. Due to the ambiguity, a query does not fully cover the relevant details of the corresponding moment, or the moment may contain misaligned and irrelevant frames, potentially limiting further performance gains. To tackle this problem, we propose a background-aware moment detection transformer (BM-DETR). Our model adopts a contrastive approach, carefully utilizing the negative queries matched to other moments in the video. Specifically, our model learns to predict the target moment from the joint probability of each frame given the positive query and the complement of negative queries. This leads to effective use of the surrounding background, improving moment sensitivity and enhancing overall alignments in videos. Extensive experiments on four benchmarks demonstrate the effectiveness of our approach. Our code is available at: https://github.com/minjoong507/BM-DETR
VideoMamba: Spatio-Temporal Selective State Space Model
We introduce VideoMamba, a novel adaptation of the pure Mamba architecture, specifically designed for video recognition. Unlike transformers that rely on self-attention mechanisms leading to high computational costs by quadratic complexity, VideoMamba leverages Mamba's linear complexity and selective SSM mechanism for more efficient processing. The proposed Spatio-Temporal Forward and Backward SSM allows the model to effectively capture the complex relationship between non-sequential spatial and sequential temporal information in video. Consequently, VideoMamba is not only resource-efficient but also effective in capturing long-range dependency in videos, demonstrated by competitive performance and outstanding efficiency on a variety of video understanding benchmarks. Our work highlights the potential of VideoMamba as a powerful tool for video understanding, offering a simple yet effective baseline for future research in video analysis.
Learning Video Representations from Textual Web Supervision
Videos on the Internet are paired with pieces of text, such as titles and descriptions. This text typically describes the most important content in the video, such as the objects in the scene and the actions being performed. Based on this observation, we propose to use text as a method for learning video representations. To accomplish this, we propose a data collection process and use it to collect 70M video clips shared publicly on the Internet, and we then train a model to pair each video with its associated text. We evaluate the model on several down-stream action recognition tasks, including Kinetics, HMDB-51, and UCF-101. We find that this approach is an effective method of pre-training video representations. Specifically, it outperforms all existing methods for self-supervised and cross-modal video representation learning.
Towards Generalisable Video Moment Retrieval: Visual-Dynamic Injection to Image-Text Pre-Training
The correlation between the vision and text is essential for video moment retrieval (VMR), however, existing methods heavily rely on separate pre-training feature extractors for visual and textual understanding. Without sufficient temporal boundary annotations, it is non-trivial to learn universal video-text alignments. In this work, we explore multi-modal correlations derived from large-scale image-text data to facilitate generalisable VMR. To address the limitations of image-text pre-training models on capturing the video changes, we propose a generic method, referred to as Visual-Dynamic Injection (VDI), to empower the model's understanding of video moments. Whilst existing VMR methods are focusing on building temporal-aware video features, being aware of the text descriptions about the temporal changes is also critical but originally overlooked in pre-training by matching static images with sentences. Therefore, we extract visual context and spatial dynamic information from video frames and explicitly enforce their alignments with the phrases describing video changes (e.g. verb). By doing so, the potentially relevant visual and motion patterns in videos are encoded in the corresponding text embeddings (injected) so to enable more accurate video-text alignments. We conduct extensive experiments on two VMR benchmark datasets (Charades-STA and ActivityNet-Captions) and achieve state-of-the-art performances. Especially, VDI yields notable advantages when being tested on the out-of-distribution splits where the testing samples involve novel scenes and vocabulary.
A Video Is Worth 4096 Tokens: Verbalize Story Videos To Understand Them In Zero Shot
Multimedia content, such as advertisements and story videos, exhibit a rich blend of creativity and multiple modalities. They incorporate elements like text, visuals, audio, and storytelling techniques, employing devices like emotions, symbolism, and slogans to convey meaning. While previous research in multimedia understanding has focused mainly on videos with specific actions like cooking, there is a dearth of large annotated training datasets, hindering the development of supervised learning models with satisfactory performance for real-world applications. However, the rise of large language models (LLMs) has witnessed remarkable zero-shot performance in various natural language processing (NLP) tasks, such as emotion classification, question-answering, and topic classification. To bridge this performance gap in multimedia understanding, we propose verbalizing story videos to generate their descriptions in natural language and then performing video-understanding tasks on the generated story as opposed to the original video. Through extensive experiments on five video-understanding tasks, we demonstrate that our method, despite being zero-shot, achieves significantly better results than supervised baselines for video understanding. Further, alleviating a lack of story understanding benchmarks, we publicly release the first dataset on a crucial task in computational social science, persuasion strategy identification.
WEARS: Wearable Emotion AI with Real-time Sensor data
Emotion prediction is the field of study to understand human emotions. Existing methods focus on modalities like text, audio, facial expressions, etc., which could be private to the user. Emotion can be derived from the subject's psychological data as well. Various approaches that employ combinations of physiological sensors for emotion recognition have been proposed. Yet, not all sensors are simple to use and handy for individuals in their daily lives. Thus, we propose a system to predict user emotion using smartwatch sensors. We design a framework to collect ground truth in real-time utilizing a mix of English and regional language-based videos to invoke emotions in participants and collect the data. Further, we modeled the problem as binary classification due to the limited dataset size and experimented with multiple machine-learning models. We also did an ablation study to understand the impact of features including Heart Rate, Accelerometer, and Gyroscope sensor data on mood. From the experimental results, Multi-Layer Perceptron has shown a maximum accuracy of 93.75 percent for pleasant-unpleasant (high/low valence classification) moods.
ViViT: A Video Vision Transformer
We present pure-transformer based models for video classification, drawing upon the recent success of such models in image classification. Our model extracts spatio-temporal tokens from the input video, which are then encoded by a series of transformer layers. In order to handle the long sequences of tokens encountered in video, we propose several, efficient variants of our model which factorise the spatial- and temporal-dimensions of the input. Although transformer-based models are known to only be effective when large training datasets are available, we show how we can effectively regularise the model during training and leverage pretrained image models to be able to train on comparatively small datasets. We conduct thorough ablation studies, and achieve state-of-the-art results on multiple video classification benchmarks including Kinetics 400 and 600, Epic Kitchens, Something-Something v2 and Moments in Time, outperforming prior methods based on deep 3D convolutional networks. To facilitate further research, we release code at https://github.com/google-research/scenic/tree/main/scenic/projects/vivit
Facial Dynamics in Video: Instruction Tuning for Improved Facial Expression Perception and Contextual Awareness
Facial expression captioning has found widespread application across various domains. Recently, the emergence of video Multimodal Large Language Models (MLLMs) has shown promise in general video understanding tasks. However, describing facial expressions within videos poses two major challenges for these models: (1) the lack of adequate datasets and benchmarks, and (2) the limited visual token capacity of video MLLMs. To address these issues, this paper introduces a new instruction-following dataset tailored for dynamic facial expression caption. The dataset comprises 5,033 high-quality video clips annotated manually, containing over 700,000 tokens. Its purpose is to improve the capability of video MLLMs to discern subtle facial nuances. Furthermore, we propose FaceTrack-MM, which leverages a limited number of tokens to encode the main character's face. This model demonstrates superior performance in tracking faces and focusing on the facial expressions of the main characters, even in intricate multi-person scenarios. Additionally, we introduce a novel evaluation metric combining event extraction, relation classification, and the longest common subsequence (LCS) algorithm to assess the content consistency and temporal sequence consistency of generated text. Moreover, we present FEC-Bench, a benchmark designed to assess the performance of existing video MLLMs in this specific task. All data and source code will be made publicly available.
Large Language Models for Cross-lingual Emotion Detection
This paper presents a detailed system description of our entry for the WASSA 2024 Task 2, focused on cross-lingual emotion detection. We utilized a combination of large language models (LLMs) and their ensembles to effectively understand and categorize emotions across different languages. Our approach not only outperformed other submissions with a large margin, but also demonstrated the strength of integrating multiple models to enhance performance. Additionally, We conducted a thorough comparison of the benefits and limitations of each model used. An error analysis is included along with suggested areas for future improvement. This paper aims to offer a clear and comprehensive understanding of advanced techniques in emotion detection, making it accessible even to those new to the field.
DAiSEE: Towards User Engagement Recognition in the Wild
We introduce DAiSEE, the first multi-label video classification dataset comprising of 9068 video snippets captured from 112 users for recognizing the user affective states of boredom, confusion, engagement, and frustration in the wild. The dataset has four levels of labels namely - very low, low, high, and very high for each of the affective states, which are crowd annotated and correlated with a gold standard annotation created using a team of expert psychologists. We have also established benchmark results on this dataset using state-of-the-art video classification methods that are available today. We believe that DAiSEE will provide the research community with challenges in feature extraction, context-based inference, and development of suitable machine learning methods for related tasks, thus providing a springboard for further research. The dataset is available for download at https://people.iith.ac.in/vineethnb/resources/daisee/index.html.
QVHighlights: Detecting Moments and Highlights in Videos via Natural Language Queries
Detecting customized moments and highlights from videos given natural language (NL) user queries is an important but under-studied topic. One of the challenges in pursuing this direction is the lack of annotated data. To address this issue, we present the Query-based Video Highlights (QVHIGHLIGHTS) dataset. It consists of over 10,000 YouTube videos, covering a wide range of topics, from everyday activities and travel in lifestyle vlog videos to social and political activities in news videos. Each video in the dataset is annotated with: (1) a human-written free-form NL query, (2) relevant moments in the video w.r.t. the query, and (3) five-point scale saliency scores for all query-relevant clips. This comprehensive annotation enables us to develop and evaluate systems that detect relevant moments as well as salient highlights for diverse, flexible user queries. We also present a strong baseline for this task, Moment-DETR, a transformer encoder-decoder model that views moment retrieval as a direct set prediction problem, taking extracted video and query representations as inputs and predicting moment coordinates and saliency scores end-to-end. While our model does not utilize any human prior, we show that it performs competitively when compared to well-engineered architectures. With weakly supervised pretraining using ASR captions, MomentDETR substantially outperforms previous methods. Lastly, we present several ablations and visualizations of Moment-DETR. Data and code is publicly available at https://github.com/jayleicn/moment_detr
MIPS at SemEval-2024 Task 3: Multimodal Emotion-Cause Pair Extraction in Conversations with Multimodal Language Models
This paper presents our winning submission to Subtask 2 of SemEval 2024 Task 3 on multimodal emotion cause analysis in conversations. We propose a novel Multimodal Emotion Recognition and Multimodal Emotion Cause Extraction (MER-MCE) framework that integrates text, audio, and visual modalities using specialized emotion encoders. Our approach sets itself apart from top-performing teams by leveraging modality-specific features for enhanced emotion understanding and causality inference. Experimental evaluation demonstrates the advantages of our multimodal approach, with our submission achieving a competitive weighted F1 score of 0.3435, ranking third with a margin of only 0.0339 behind the 1st team and 0.0025 behind the 2nd team. Project: https://github.com/MIPS-COLT/MER-MCE.git
Building a Large Scale Dataset for Image Emotion Recognition: The Fine Print and The Benchmark
Psychological research results have confirmed that people can have different emotional reactions to different visual stimuli. Several papers have been published on the problem of visual emotion analysis. In particular, attempts have been made to analyze and predict people's emotional reaction towards images. To this end, different kinds of hand-tuned features are proposed. The results reported on several carefully selected and labeled small image data sets have confirmed the promise of such features. While the recent successes of many computer vision related tasks are due to the adoption of Convolutional Neural Networks (CNNs), visual emotion analysis has not achieved the same level of success. This may be primarily due to the unavailability of confidently labeled and relatively large image data sets for visual emotion analysis. In this work, we introduce a new data set, which started from 3+ million weakly labeled images of different emotions and ended up 30 times as large as the current largest publicly available visual emotion data set. We hope that this data set encourages further research on visual emotion analysis. We also perform extensive benchmarking analyses on this large data set using the state of the art methods including CNNs.
X-Pool: Cross-Modal Language-Video Attention for Text-Video Retrieval
In text-video retrieval, the objective is to learn a cross-modal similarity function between a text and a video that ranks relevant text-video pairs higher than irrelevant pairs. However, videos inherently express a much wider gamut of information than texts. Instead, texts often capture sub-regions of entire videos and are most semantically similar to certain frames within videos. Therefore, for a given text, a retrieval model should focus on the text's most semantically similar video sub-regions to make a more relevant comparison. Yet, most existing works aggregate entire videos without directly considering text. Common text-agnostic aggregations schemes include mean-pooling or self-attention over the frames, but these are likely to encode misleading visual information not described in the given text. To address this, we propose a cross-modal attention model called X-Pool that reasons between a text and the frames of a video. Our core mechanism is a scaled dot product attention for a text to attend to its most semantically similar frames. We then generate an aggregated video representation conditioned on the text's attention weights over the frames. We evaluate our method on three benchmark datasets of MSR-VTT, MSVD and LSMDC, achieving new state-of-the-art results by up to 12% in relative improvement in Recall@1. Our findings thereby highlight the importance of joint text-video reasoning to extract important visual cues according to text. Full code and demo can be found at: https://layer6ai-labs.github.io/xpool/
NUS-Emo at SemEval-2024 Task 3: Instruction-Tuning LLM for Multimodal Emotion-Cause Analysis in Conversations
This paper describes the architecture of our system developed for Task 3 of SemEval-2024: Multimodal Emotion-Cause Analysis in Conversations. Our project targets the challenges of subtask 2, dedicated to Multimodal Emotion-Cause Pair Extraction with Emotion Category (MECPE-Cat), and constructs a dual-component system tailored to the unique challenges of this task. We divide the task into two subtasks: emotion recognition in conversation (ERC) and emotion-cause pair extraction (ECPE). To address these subtasks, we capitalize on the abilities of Large Language Models (LLMs), which have consistently demonstrated state-of-the-art performance across various natural language processing tasks and domains. Most importantly, we design an approach of emotion-cause-aware instruction-tuning for LLMs, to enhance the perception of the emotions with their corresponding causal rationales. Our method enables us to adeptly navigate the complexities of MECPE-Cat, achieving a weighted average 34.71% F1 score of the task, and securing the 2nd rank on the leaderboard. The code and metadata to reproduce our experiments are all made publicly available.
MELD: A Multimodal Multi-Party Dataset for Emotion Recognition in Conversations
Emotion recognition in conversations is a challenging task that has recently gained popularity due to its potential applications. Until now, however, a large-scale multimodal multi-party emotional conversational database containing more than two speakers per dialogue was missing. Thus, we propose the Multimodal EmotionLines Dataset (MELD), an extension and enhancement of EmotionLines. MELD contains about 13,000 utterances from 1,433 dialogues from the TV-series Friends. Each utterance is annotated with emotion and sentiment labels, and encompasses audio, visual and textual modalities. We propose several strong multimodal baselines and show the importance of contextual and multimodal information for emotion recognition in conversations. The full dataset is available for use at http:// affective-meld.github.io.
VideoSET: Video Summary Evaluation through Text
In this paper we present VideoSET, a method for Video Summary Evaluation through Text that can evaluate how well a video summary is able to retain the semantic information contained in its original video. We observe that semantics is most easily expressed in words, and develop a text-based approach for the evaluation. Given a video summary, a text representation of the video summary is first generated, and an NLP-based metric is then used to measure its semantic distance to ground-truth text summaries written by humans. We show that our technique has higher agreement with human judgment than pixel-based distance metrics. We also release text annotations and ground-truth text summaries for a number of publicly available video datasets, for use by the computer vision community.
VLANet: Video-Language Alignment Network for Weakly-Supervised Video Moment Retrieval
Video Moment Retrieval (VMR) is a task to localize the temporal moment in untrimmed video specified by natural language query. For VMR, several methods that require full supervision for training have been proposed. Unfortunately, acquiring a large number of training videos with labeled temporal boundaries for each query is a labor-intensive process. This paper explores methods for performing VMR in a weakly-supervised manner (wVMR): training is performed without temporal moment labels but only with the text query that describes a segment of the video. Existing methods on wVMR generate multi-scale proposals and apply query-guided attention mechanisms to highlight the most relevant proposal. To leverage the weak supervision, contrastive learning is used which predicts higher scores for the correct video-query pairs than for the incorrect pairs. It has been observed that a large number of candidate proposals, coarse query representation, and one-way attention mechanism lead to blurry attention maps which limit the localization performance. To handle this issue, Video-Language Alignment Network (VLANet) is proposed that learns sharper attention by pruning out spurious candidate proposals and applying a multi-directional attention mechanism with fine-grained query representation. The Surrogate Proposal Selection module selects a proposal based on the proximity to the query in the joint embedding space, and thus substantially reduces candidate proposals which leads to lower computation load and sharper attention. Next, the Cascaded Cross-modal Attention module considers dense feature interactions and multi-directional attention flow to learn the multi-modal alignment. VLANet is trained end-to-end using contrastive loss which enforces semantically similar videos and queries to gather. The experiments show that the method achieves state-of-the-art performance on Charades-STA and DiDeMo datasets.
Weakly Supervised Video Representation Learning with Unaligned Text for Sequential Videos
Sequential video understanding, as an emerging video understanding task, has driven lots of researchers' attention because of its goal-oriented nature. This paper studies weakly supervised sequential video understanding where the accurate time-stamp level text-video alignment is not provided. We solve this task by borrowing ideas from CLIP. Specifically, we use a transformer to aggregate frame-level features for video representation and use a pre-trained text encoder to encode the texts corresponding to each action and the whole video, respectively. To model the correspondence between text and video, we propose a multiple granularity loss, where the video-paragraph contrastive loss enforces matching between the whole video and the complete script, and a fine-grained frame-sentence contrastive loss enforces the matching between each action and its description. As the frame-sentence correspondence is not available, we propose to use the fact that video actions happen sequentially in the temporal domain to generate pseudo frame-sentence correspondence and supervise the network training with the pseudo labels. Extensive experiments on video sequence verification and text-to-video matching show that our method outperforms baselines by a large margin, which validates the effectiveness of our proposed approach. Code is available at https://github.com/svip-lab/WeakSVR
Leveraging Recent Advances in Deep Learning for Audio-Visual Emotion Recognition
Emotional expressions are the behaviors that communicate our emotional state or attitude to others. They are expressed through verbal and non-verbal communication. Complex human behavior can be understood by studying physical features from multiple modalities; mainly facial, vocal and physical gestures. Recently, spontaneous multi-modal emotion recognition has been extensively studied for human behavior analysis. In this paper, we propose a new deep learning-based approach for audio-visual emotion recognition. Our approach leverages recent advances in deep learning like knowledge distillation and high-performing deep architectures. The deep feature representations of the audio and visual modalities are fused based on a model-level fusion strategy. A recurrent neural network is then used to capture the temporal dynamics. Our proposed approach substantially outperforms state-of-the-art approaches in predicting valence on the RECOLA dataset. Moreover, our proposed visual facial expression feature extraction network outperforms state-of-the-art results on the AffectNet and Google Facial Expression Comparison datasets.
Multi-Modal Interaction Graph Convolutional Network for Temporal Language Localization in Videos
This paper focuses on tackling the problem of temporal language localization in videos, which aims to identify the start and end points of a moment described by a natural language sentence in an untrimmed video. However, it is non-trivial since it requires not only the comprehensive understanding of the video and sentence query, but also the accurate semantic correspondence capture between them. Existing efforts are mainly centered on exploring the sequential relation among video clips and query words to reason the video and sentence query, neglecting the other intra-modal relations (e.g., semantic similarity among video clips and syntactic dependency among the query words). Towards this end, in this work, we propose a Multi-modal Interaction Graph Convolutional Network (MIGCN), which jointly explores the complex intra-modal relations and inter-modal interactions residing in the video and sentence query to facilitate the understanding and semantic correspondence capture of the video and sentence query. In addition, we devise an adaptive context-aware localization method, where the context information is taken into the candidate moments and the multi-scale fully connected layers are designed to rank and adjust the boundary of the generated coarse candidate moments with different lengths. Extensive experiments on Charades-STA and ActivityNet datasets demonstrate the promising performance and superior efficiency of our model.
Localizing Moments in Video with Natural Language
We consider retrieving a specific temporal segment, or moment, from a video given a natural language text description. Methods designed to retrieve whole video clips with natural language determine what occurs in a video but not when. To address this issue, we propose the Moment Context Network (MCN) which effectively localizes natural language queries in videos by integrating local and global video features over time. A key obstacle to training our MCN model is that current video datasets do not include pairs of localized video segments and referring expressions, or text descriptions which uniquely identify a corresponding moment. Therefore, we collect the Distinct Describable Moments (DiDeMo) dataset which consists of over 10,000 unedited, personal videos in diverse visual settings with pairs of localized video segments and referring expressions. We demonstrate that MCN outperforms several baseline methods and believe that our initial results together with the release of DiDeMo will inspire further research on localizing video moments with natural language.
QuerYD: A video dataset with high-quality text and audio narrations
We introduce QuerYD, a new large-scale dataset for retrieval and event localisation in video. A unique feature of our dataset is the availability of two audio tracks for each video: the original audio, and a high-quality spoken description of the visual content. The dataset is based on YouDescribe, a volunteer project that assists visually-impaired people by attaching voiced narrations to existing YouTube videos. This ever-growing collection of videos contains highly detailed, temporally aligned audio and text annotations. The content descriptions are more relevant than dialogue, and more detailed than previous description attempts, which can be observed to contain many superficial or uninformative descriptions. To demonstrate the utility of the QuerYD dataset, we show that it can be used to train and benchmark strong models for retrieval and event localisation. Data, code and models are made publicly available, and we hope that QuerYD inspires further research on video understanding with written and spoken natural language.
LongVLM: Efficient Long Video Understanding via Large Language Models
Empowered by Large Language Models (LLMs), recent advancements in Video-based LLMs (VideoLLMs) have driven progress in various video understanding tasks. These models encode video representations through pooling or query aggregation over a vast number of visual tokens, making computational and memory costs affordable. Despite successfully providing an overall comprehension of video content, existing VideoLLMs still face challenges in achieving detailed understanding due to overlooking local information in long-term videos. To tackle this challenge, we introduce LongVLM, a simple yet powerful VideoLLM for long video understanding, building upon the observation that long videos often consist of sequential key events, complex actions, and camera movements. Our approach proposes to decompose long videos into multiple short-term segments and encode local features for each segment via a hierarchical token merging module. These features are concatenated in temporal order to maintain the storyline across sequential short-term segments. Additionally, we propose to integrate global semantics into each local feature to enhance context understanding. In this way, we encode video representations that incorporate both local and global information, enabling the LLM to generate comprehensive responses for long-term videos. Experimental results on the VideoChatGPT benchmark and zero-shot video question-answering datasets demonstrate the superior capabilities of our model over the previous state-of-the-art methods. Qualitative examples show that our model produces more precise responses for long video understanding. Code is available at https://github.com/ziplab/LongVLM.
HumanVBench: Exploring Human-Centric Video Understanding Capabilities of MLLMs with Synthetic Benchmark Data
In the domain of Multimodal Large Language Models (MLLMs), achieving human-centric video understanding remains a formidable challenge. Existing benchmarks primarily emphasize object and action recognition, often neglecting the intricate nuances of human emotions, behaviors, and speech visual alignment within video content. We present HumanVBench, an innovative benchmark meticulously crafted to bridge these gaps in the evaluation of video MLLMs. HumanVBench comprises 17 carefully designed tasks that explore two primary dimensions: inner emotion and outer manifestations, spanning static and dynamic, basic and complex, as well as single-modal and cross-modal aspects. With two advanced automated pipelines for video annotation and distractor-included QA generation, HumanVBench utilizes diverse state-of-the-art (SOTA) techniques to streamline benchmark data synthesis and quality assessment, minimizing human annotation dependency tailored to human-centric multimodal attributes. A comprehensive evaluation across 16 SOTA video MLLMs reveals notable limitations in current performance, especially in cross-modal and temporal alignment, underscoring the necessity for further refinement toward achieving more human-like understanding. HumanVBench is open-sourced to facilitate future advancements and real-world applications in video MLLMs.
emotion2vec: Self-Supervised Pre-Training for Speech Emotion Representation
We propose emotion2vec, a universal speech emotion representation model. emotion2vec is pre-trained on open-source unlabeled emotion data through self-supervised online distillation, combining utterance-level loss and frame-level loss during pre-training. emotion2vec outperforms state-of-the-art pre-trained universal models and emotion specialist models by only training linear layers for the speech emotion recognition task on the mainstream IEMOCAP dataset. In addition, emotion2vec shows consistent improvements among 10 different languages of speech emotion recognition datasets. emotion2vec also shows excellent results on other emotion tasks, such as song emotion recognition, emotion prediction in conversation, and sentiment analysis. Comparison experiments, ablation experiments, and visualization comprehensively demonstrate the universal capability of the proposed emotion2vec. To the best of our knowledge, emotion2vec is the first universal representation model in various emotion-related tasks, filling a gap in the field.
MMAFFBen: A Multilingual and Multimodal Affective Analysis Benchmark for Evaluating LLMs and VLMs
Large language models and vision-language models (which we jointly call LMs) have transformed NLP and CV, demonstrating remarkable potential across various fields. However, their capabilities in affective analysis (i.e. sentiment analysis and emotion detection) remain underexplored. This gap is largely due to the absence of comprehensive evaluation benchmarks, and the inherent complexity of affective analysis tasks. In this paper, we introduce MMAFFBen, the first extensive open-source benchmark for multilingual multimodal affective analysis. MMAFFBen encompasses text, image, and video modalities across 35 languages, covering four key affective analysis tasks: sentiment polarity, sentiment intensity, emotion classification, and emotion intensity. Moreover, we construct the MMAFFIn dataset for fine-tuning LMs on affective analysis tasks, and further develop MMAFFLM-3b and MMAFFLM-7b based on it. We evaluate various representative LMs, including GPT-4o-mini, providing a systematic comparison of their affective understanding capabilities. This project is available at https://github.com/lzw108/MMAFFBen.
Leveraging Temporal Contextualization for Video Action Recognition
We propose a novel framework for video understanding, called Temporally Contextualized CLIP (TC-CLIP), which leverages essential temporal information through global interactions in a spatio-temporal domain within a video. To be specific, we introduce Temporal Contextualization (TC), a layer-wise temporal information infusion mechanism for videos, which 1) extracts core information from each frame, 2) connects relevant information across frames for the summarization into context tokens, and 3) leverages the context tokens for feature encoding. Furthermore, the Video-conditional Prompting (VP) module processes context tokens to generate informative prompts in the text modality. Extensive experiments in zero-shot, few-shot, base-to-novel, and fully-supervised action recognition validate the effectiveness of our model. Ablation studies for TC and VP support our design choices. Our project page with the source code is available at https://github.com/naver-ai/tc-clip
Localizing Moments in Long Video Via Multimodal Guidance
The recent introduction of the large-scale long-form MAD dataset for language grounding in videos has enabled researchers to investigate the performance of current state-of-the-art methods in the long-form setup, with unexpected findings. In fact, current grounding methods alone fail at tackling this challenging task and setup due to their inability to process long video sequences. In this work, we propose an effective way to circumvent the long-form burden by introducing a new component to grounding pipelines: a Guidance model. The purpose of the Guidance model is to efficiently remove irrelevant video segments from the search space of grounding methods by coarsely aligning the sentence to chunks of the movies and then applying legacy grounding methods where high correlation is found. We term these video segments as non-describable moments. This two-stage approach reveals to be effective in boosting the performance of several different grounding baselines on the challenging MAD dataset, achieving new state-of-the-art performance.
TWLV-I: Analysis and Insights from Holistic Evaluation on Video Foundation Models
In this work, we discuss evaluating video foundation models in a fair and robust manner. Unlike language or image foundation models, many video foundation models are evaluated with differing parameters (such as sampling rate, number of frames, pretraining steps, etc.), making fair and robust comparisons challenging. Therefore, we present a carefully designed evaluation framework for measuring two core capabilities of video comprehension: appearance and motion understanding. Our findings reveal that existing video foundation models, whether text-supervised like UMT or InternVideo2, or self-supervised like V-JEPA, exhibit limitations in at least one of these capabilities. As an alternative, we introduce TWLV-I, a new video foundation model that constructs robust visual representations for both motion- and appearance-based videos. Based on the average top-1 accuracy of linear probing on five action recognition benchmarks, pretrained only on publicly accessible datasets, our model shows a 4.6%p improvement compared to V-JEPA (ViT-L) and a 7.7%p improvement compared to UMT (ViT-L). Even when compared to much larger models, our model demonstrates a 7.2%p improvement compared to DFN (ViT-H), a 2.7%p improvement compared to V-JEPA~(ViT-H) and a 2.8%p improvement compared to InternVideo2 (ViT-g). We provide embedding vectors obtained by TWLV-I from videos of several commonly used video benchmarks, along with evaluation source code that can directly utilize these embeddings. The code is available on "https://github.com/twelvelabs-io/video-embeddings-evaluation-framework".
Structured Video-Language Modeling with Temporal Grouping and Spatial Grounding
Existing video-language pre-training methods primarily focus on instance-level alignment between video clips and captions via global contrastive learning but neglect rich fine-grained local information in both videos and text, which is of importance to downstream tasks requiring temporal localization and semantic reasoning. A powerful model is expected to be capable of capturing region-object correspondences and recognizing scene changes in a video clip, reflecting spatial and temporal granularity, respectively. To strengthen model's understanding into such fine-grained details, we propose a simple yet effective video-language modeling framework, S-ViLM, by exploiting the intrinsic structures of these two modalities. It includes two novel designs, inter-clip spatial grounding and intra-clip temporal grouping, to promote learning region-object alignment and temporal-aware features, simultaneously. Comprehensive evaluations demonstrate that S-ViLM performs favorably against existing approaches in learning more expressive representations. Specifically, S-ViLM surpasses the state-of-the-art methods substantially on four representative downstream tasks, covering text-video retrieval, video question answering, video action recognition, and temporal action localization.
SMILE: Infusing Spatial and Motion Semantics in Masked Video Learning
Masked video modeling, such as VideoMAE, is an effective paradigm for video self-supervised learning (SSL). However, they are primarily based on reconstructing pixel-level details on natural videos which have substantial temporal redundancy, limiting their capability for semantic representation and sufficient encoding of motion dynamics. To address these issues, this paper introduces a novel SSL approach for video representation learning, dubbed as SMILE, by infusing both spatial and motion semantics. In SMILE, we leverage image-language pretrained models, such as CLIP, to guide the learning process with their high-level spatial semantics. We enhance the representation of motion by introducing synthetic motion patterns in the training data, allowing the model to capture more complex and dynamic content. Furthermore, using SMILE, we establish a new self-supervised video learning paradigm capable of learning strong video representations without requiring any natural video data. We have carried out extensive experiments on 7 datasets with various downstream scenarios. SMILE surpasses current state-of-the-art SSL methods, showcasing its effectiveness in learning more discriminative and generalizable video representations. Code is available: https://github.com/fmthoker/SMILE
Cluster-level pseudo-labelling for source-free cross-domain facial expression recognition
Automatically understanding emotions from visual data is a fundamental task for human behaviour understanding. While models devised for Facial Expression Recognition (FER) have demonstrated excellent performances on many datasets, they often suffer from severe performance degradation when trained and tested on different datasets due to domain shift. In addition, as face images are considered highly sensitive data, the accessibility to large-scale datasets for model training is often denied. In this work, we tackle the above-mentioned problems by proposing the first Source-Free Unsupervised Domain Adaptation (SFUDA) method for FER. Our method exploits self-supervised pretraining to learn good feature representations from the target data and proposes a novel and robust cluster-level pseudo-labelling strategy that accounts for in-cluster statistics. We validate the effectiveness of our method in four adaptation setups, proving that it consistently outperforms existing SFUDA methods when applied to FER, and is on par with methods addressing FER in the UDA setting.
Learning Video Context as Interleaved Multimodal Sequences
Narrative videos, such as movies, pose significant challenges in video understanding due to their rich contexts (characters, dialogues, storylines) and diverse demands (identify who, relationship, and reason). In this paper, we introduce MovieSeq, a multimodal language model developed to address the wide range of challenges in understanding video contexts. Our core idea is to represent videos as interleaved multimodal sequences (including images, plots, videos, and subtitles), either by linking external knowledge databases or using offline models (such as whisper for subtitles). Through instruction-tuning, this approach empowers the language model to interact with videos using interleaved multimodal instructions. For example, instead of solely relying on video as input, we jointly provide character photos alongside their names and dialogues, allowing the model to associate these elements and generate more comprehensive responses. To demonstrate its effectiveness, we validate MovieSeq's performance on six datasets (LVU, MAD, Movienet, CMD, TVC, MovieQA) across five settings (video classification, audio description, video-text retrieval, video captioning, and video question-answering). The code will be public at https://github.com/showlab/MovieSeq.
Emolysis: A Multimodal Open-Source Group Emotion Analysis and Visualization Toolkit
Automatic group emotion recognition plays an important role in understanding complex human-human interaction. This paper introduces, Emolysis, a Python-based, standalone open-source group emotion analysis toolkit for use in different social situations upon getting consent from the users. Given any input video, Emolysis processes synchronized multimodal input and maps it to group level emotion, valence and arousal. Additionally, the toolkit supports major mobile and desktop platforms (Android, iOS, Windows). The Emolysis platform also comes with an intuitive graphical user interface that allows users to select different modalities and target persons for more fine-grained emotion analysis. Emolysis is freely available for academic research and encourages application developers to extend it to application specific environments on top of the existing system. We believe that the extension mechanism is quite straightforward. Our code models and interface are available at https://github.com/ControlNet/emolysis.
Conditional Modeling Based Automatic Video Summarization
The aim of video summarization is to shorten videos automatically while retaining the key information necessary to convey the overall story. Video summarization methods mainly rely on visual factors, such as visual consecutiveness and diversity, which may not be sufficient to fully understand the content of the video. There are other non-visual factors, such as interestingness, representativeness, and storyline consistency that should also be considered for generating high-quality video summaries. Current methods do not adequately take into account these non-visual factors, resulting in suboptimal performance. In this work, a new approach to video summarization is proposed based on insights gained from how humans create ground truth video summaries. The method utilizes a conditional modeling perspective and introduces multiple meaningful random variables and joint distributions to characterize the key components of video summarization. Helper distributions are employed to improve the training of the model. A conditional attention module is designed to mitigate potential performance degradation in the presence of multi-modal input. The proposed video summarization method incorporates the above innovative design choices that aim to narrow the gap between human-generated and machine-generated video summaries. Extensive experiments show that the proposed approach outperforms existing methods and achieves state-of-the-art performance on commonly used video summarization datasets.
Visually Guided Self Supervised Learning of Speech Representations
Self supervised representation learning has recently attracted a lot of research interest for both the audio and visual modalities. However, most works typically focus on a particular modality or feature alone and there has been very limited work that studies the interaction between the two modalities for learning self supervised representations. We propose a framework for learning audio representations guided by the visual modality in the context of audiovisual speech. We employ a generative audio-to-video training scheme in which we animate a still image corresponding to a given audio clip and optimize the generated video to be as close as possible to the real video of the speech segment. Through this process, the audio encoder network learns useful speech representations that we evaluate on emotion recognition and speech recognition. We achieve state of the art results for emotion recognition and competitive results for speech recognition. This demonstrates the potential of visual supervision for learning audio representations as a novel way for self-supervised learning which has not been explored in the past. The proposed unsupervised audio features can leverage a virtually unlimited amount of training data of unlabelled audiovisual speech and have a large number of potentially promising applications.
Towards Long-Form Video Understanding
Our world offers a never-ending stream of visual stimuli, yet today's vision systems only accurately recognize patterns within a few seconds. These systems understand the present, but fail to contextualize it in past or future events. In this paper, we study long-form video understanding. We introduce a framework for modeling long-form videos and develop evaluation protocols on large-scale datasets. We show that existing state-of-the-art short-term models are limited for long-form tasks. A novel object-centric transformer-based video recognition architecture performs significantly better on 7 diverse tasks. It also outperforms comparable state-of-the-art on the AVA dataset.
Meta-Personalizing Vision-Language Models to Find Named Instances in Video
Large-scale vision-language models (VLM) have shown impressive results for language-guided search applications. While these models allow category-level queries, they currently struggle with personalized searches for moments in a video where a specific object instance such as ``My dog Biscuit'' appears. We present the following three contributions to address this problem. First, we describe a method to meta-personalize a pre-trained VLM, i.e., learning how to learn to personalize a VLM at test time to search in video. Our method extends the VLM's token vocabulary by learning novel word embeddings specific to each instance. To capture only instance-specific features, we represent each instance embedding as a combination of shared and learned global category features. Second, we propose to learn such personalization without explicit human supervision. Our approach automatically identifies moments of named visual instances in video using transcripts and vision-language similarity in the VLM's embedding space. Finally, we introduce This-Is-My, a personal video instance retrieval benchmark. We evaluate our approach on This-Is-My and DeepFashion2 and show that we obtain a 15% relative improvement over the state of the art on the latter dataset.
ARC-Hunyuan-Video-7B: Structured Video Comprehension of Real-World Shorts
Real-world user-generated short videos, especially those distributed on platforms such as WeChat Channel and TikTok, dominate the mobile internet. However, current large multimodal models lack essential temporally-structured, detailed, and in-depth video comprehension capabilities, which are the cornerstone of effective video search and recommendation, as well as emerging video applications. Understanding real-world shorts is actually challenging due to their complex visual elements, high information density in both visuals and audio, and fast pacing that focuses on emotional expression and viewpoint delivery. This requires advanced reasoning to effectively integrate multimodal information, including visual, audio, and text. In this work, we introduce ARC-Hunyuan-Video, a multimodal model that processes visual, audio, and textual signals from raw video inputs end-to-end for structured comprehension. The model is capable of multi-granularity timestamped video captioning and summarization, open-ended video question answering, temporal video grounding, and video reasoning. Leveraging high-quality data from an automated annotation pipeline, our compact 7B-parameter model is trained through a comprehensive regimen: pre-training, instruction fine-tuning, cold start, reinforcement learning (RL) post-training, and final instruction fine-tuning. Quantitative evaluations on our introduced benchmark ShortVid-Bench and qualitative comparisons demonstrate its strong performance in real-world video comprehension, and it supports zero-shot or fine-tuning with a few samples for diverse downstream applications. The real-world production deployment of our model has yielded tangible and measurable improvements in user engagement and satisfaction, a success supported by its remarkable efficiency, with stress tests indicating an inference time of just 10 seconds for a one-minute video on H20 GPU.
TVR-Ranking: A Dataset for Ranked Video Moment Retrieval with Imprecise Queries
In this paper, we propose the task of Ranked Video Moment Retrieval (RVMR) to locate a ranked list of matching moments from a collection of videos, through queries in natural language. Although a few related tasks have been proposed and studied by CV, NLP, and IR communities, RVMR is the task that best reflects the practical setting of moment search. To facilitate research in RVMR, we develop the TVR-Ranking dataset, based on the raw videos and existing moment annotations provided in the TVR dataset. Our key contribution is the manual annotation of relevance levels for 94,442 query-moment pairs. We then develop the NDCG@K, IoUgeq mu evaluation metric for this new task and conduct experiments to evaluate three baseline models. Our experiments show that the new RVMR task brings new challenges to existing models and we believe this new dataset contributes to the research on multi-modality search. The dataset is available at https://github.com/Ranking-VMR/TVR-Ranking
Goldfish: Vision-Language Understanding of Arbitrarily Long Videos
Most current LLM-based models for video understanding can process videos within minutes. However, they struggle with lengthy videos due to challenges such as "noise and redundancy", as well as "memory and computation" constraints. In this paper, we present Goldfish, a methodology tailored for comprehending videos of arbitrary lengths. We also introduce the TVQA-long benchmark, specifically designed to evaluate models' capabilities in understanding long videos with questions in both vision and text content. Goldfish approaches these challenges with an efficient retrieval mechanism that initially gathers the top-k video clips relevant to the instruction before proceeding to provide the desired response. This design of the retrieval mechanism enables the Goldfish to efficiently process arbitrarily long video sequences, facilitating its application in contexts such as movies or television series. To facilitate the retrieval process, we developed MiniGPT4-Video that generates detailed descriptions for the video clips. In addressing the scarcity of benchmarks for long video evaluation, we adapted the TVQA short video benchmark for extended content analysis by aggregating questions from entire episodes, thereby shifting the evaluation from partial to full episode comprehension. We attained a 41.78% accuracy rate on the TVQA-long benchmark, surpassing previous methods by 14.94%. Our MiniGPT4-Video also shows exceptional performance in short video comprehension, exceeding existing state-of-the-art methods by 3.23%, 2.03%, 16.5% and 23.59% on the MSVD, MSRVTT, TGIF, and TVQA short video benchmarks, respectively. These results indicate that our models have significant improvements in both long and short-video understanding. Our models and code have been made publicly available at https://vision-cair.github.io/Goldfish_website/
Knowing Where to Focus: Event-aware Transformer for Video Grounding
Recent DETR-based video grounding models have made the model directly predict moment timestamps without any hand-crafted components, such as a pre-defined proposal or non-maximum suppression, by learning moment queries. However, their input-agnostic moment queries inevitably overlook an intrinsic temporal structure of a video, providing limited positional information. In this paper, we formulate an event-aware dynamic moment query to enable the model to take the input-specific content and positional information of the video into account. To this end, we present two levels of reasoning: 1) Event reasoning that captures distinctive event units constituting a given video using a slot attention mechanism; and 2) moment reasoning that fuses the moment queries with a given sentence through a gated fusion transformer layer and learns interactions between the moment queries and video-sentence representations to predict moment timestamps. Extensive experiments demonstrate the effectiveness and efficiency of the event-aware dynamic moment queries, outperforming state-of-the-art approaches on several video grounding benchmarks.
About Time: Advances, Challenges, and Outlooks of Action Understanding
We have witnessed impressive advances in video action understanding. Increased dataset sizes, variability, and computation availability have enabled leaps in performance and task diversification. Current systems can provide coarse- and fine-grained descriptions of video scenes, extract segments corresponding to queries, synthesize unobserved parts of videos, and predict context. This survey comprehensively reviews advances in uni- and multi-modal action understanding across a range of tasks. We focus on prevalent challenges, overview widely adopted datasets, and survey seminal works with an emphasis on recent advances. We broadly distinguish between three temporal scopes: (1) recognition tasks of actions observed in full, (2) prediction tasks for ongoing partially observed actions, and (3) forecasting tasks for subsequent unobserved action. This division allows us to identify specific action modeling and video representation challenges. Finally, we outline future directions to address current shortcomings.
Koala: Key frame-conditioned long video-LLM
Long video question answering is a challenging task that involves recognizing short-term activities and reasoning about their fine-grained relationships. State-of-the-art video Large Language Models (vLLMs) hold promise as a viable solution due to their demonstrated emergent capabilities on new tasks. However, despite being trained on millions of short seconds-long videos, vLLMs are unable to understand minutes-long videos and accurately answer questions about them. To address this limitation, we propose a lightweight and self-supervised approach, Key frame-conditioned long video-LLM (Koala), that introduces learnable spatiotemporal queries to adapt pretrained vLLMs for generalizing to longer videos. Our approach introduces two new tokenizers that condition on visual tokens computed from sparse video key frames for understanding short and long video moments. We train our proposed approach on HowTo100M and demonstrate its effectiveness on zero-shot long video understanding benchmarks, where it outperforms state-of-the-art large models by 3 - 6% in absolute accuracy across all tasks. Surprisingly, we also empirically show that our approach not only helps a pretrained vLLM to understand long videos but also improves its accuracy on short-term action recognition.
Language as the Medium: Multimodal Video Classification through text only
Despite an exciting new wave of multimodal machine learning models, current approaches still struggle to interpret the complex contextual relationships between the different modalities present in videos. Going beyond existing methods that emphasize simple activities or objects, we propose a new model-agnostic approach for generating detailed textual descriptions that captures multimodal video information. Our method leverages the extensive knowledge learnt by large language models, such as GPT-3.5 or Llama2, to reason about textual descriptions of the visual and aural modalities, obtained from BLIP-2, Whisper and ImageBind. Without needing additional finetuning of video-text models or datasets, we demonstrate that available LLMs have the ability to use these multimodal textual descriptions as proxies for ``sight'' or ``hearing'' and perform zero-shot multimodal classification of videos in-context. Our evaluations on popular action recognition benchmarks, such as UCF-101 or Kinetics, show these context-rich descriptions can be successfully used in video understanding tasks. This method points towards a promising new research direction in multimodal classification, demonstrating how an interplay between textual, visual and auditory machine learning models can enable more holistic video understanding.
Multi-event Video-Text Retrieval
Video-Text Retrieval (VTR) is a crucial multi-modal task in an era of massive video-text data on the Internet. A plethora of work characterized by using a two-stream Vision-Language model architecture that learns a joint representation of video-text pairs has become a prominent approach for the VTR task. However, these models operate under the assumption of bijective video-text correspondences and neglect a more practical scenario where video content usually encompasses multiple events, while texts like user queries or webpage metadata tend to be specific and correspond to single events. This establishes a gap between the previous training objective and real-world applications, leading to the potential performance degradation of earlier models during inference. In this study, we introduce the Multi-event Video-Text Retrieval (MeVTR) task, addressing scenarios in which each video contains multiple different events, as a niche scenario of the conventional Video-Text Retrieval Task. We present a simple model, Me-Retriever, which incorporates key event video representation and a new MeVTR loss for the MeVTR task. Comprehensive experiments show that this straightforward framework outperforms other models in the Video-to-Text and Text-to-Video tasks, effectively establishing a robust baseline for the MeVTR task. We believe this work serves as a strong foundation for future studies. Code is available at https://github.com/gengyuanmax/MeVTR.
VideoLights: Feature Refinement and Cross-Task Alignment Transformer for Joint Video Highlight Detection and Moment Retrieval
Video Highlight Detection and Moment Retrieval (HD/MR) are essential in video analysis. Recent joint prediction transformer models often overlook their cross-task dynamics and video-text alignment and refinement. Moreover, most models typically use limited, uni-directional attention mechanisms, resulting in weakly integrated representations and suboptimal performance in capturing the interdependence between video and text modalities. Although large-language and vision-language models (LLM/LVLMs) have gained prominence across various domains, their application in this field remains relatively underexplored. Here we propose VideoLights, a novel HD/MR framework addressing these limitations through (i) Convolutional Projection and Feature Refinement modules with an alignment loss for better video-text feature alignment, (ii) Bi-Directional Cross-Modal Fusion network for strongly coupled query-aware clip representations, and (iii) Uni-directional joint-task feedback mechanism enhancing both tasks through correlation. In addition, (iv) we introduce hard positive/negative losses for adaptive error penalization and improved learning, and (v) leverage LVLMs like BLIP-2 for enhanced multimodal feature integration and intelligent pretraining using synthetic data generated from LVLMs. Comprehensive experiments on QVHighlights, TVSum, and Charades-STA benchmarks demonstrate state-of-the-art performance. Codes and models are available at https://github.com/dpaul06/VideoLights .
Rethinking Video-Text Understanding: Retrieval from Counterfactually Augmented Data
Recent video-text foundation models have demonstrated strong performance on a wide variety of downstream video understanding tasks. Can these video-text models genuinely understand the contents of natural videos? Standard video-text evaluations could be misleading as many questions can be inferred merely from the objects and contexts in a single frame or biases inherent in the datasets. In this paper, we aim to better assess the capabilities of current video-text models and understand their limitations. We propose a novel evaluation task for video-text understanding, namely retrieval from counterfactually augmented data (RCAD), and a new Feint6K dataset. To succeed on our new evaluation task, models must derive a comprehensive understanding of the video from cross-frame reasoning. Analyses show that previous video-text foundation models can be easily fooled by counterfactually augmented data and are far behind human-level performance. In order to narrow the gap between video-text models and human performance on RCAD, we identify a key limitation of current contrastive approaches on video-text data and introduce LLM-teacher, a more effective approach to learn action semantics by leveraging knowledge obtained from a pretrained large language model. Experiments and analyses show that our approach successfully learn more discriminative action embeddings and improves results on Feint6K when applied to multiple video-text models. Our Feint6K dataset and project page is available at https://feint6k.github.io.
TinyLLaVA-Video: A Simple Framework of Small-scale Large Multimodal Models for Video Understanding
We present the TinyLLaVA-Video, a video understanding model with parameters not exceeding 4B that processes video sequences in a simple manner, without the need for complex architectures, supporting both fps sampling and uniform frame sampling. Our model is characterized by modularity and scalability, allowing training and inference with limited computational resources and enabling users to replace components based on their needs. We validate the effectiveness of this framework through experiments, the best model achieving performance comparable to certain existing 7B models on multiple video understanding benchmarks. The code and training recipes are fully open source, with all components and training data publicly available. We hope this work can serve as a baseline for practitioners exploring small-scale multimodal models for video understanding. It is available at https://github.com/ZhangXJ199/TinyLLaVA-Video.
Multi-Modal Video Topic Segmentation with Dual-Contrastive Domain Adaptation
Video topic segmentation unveils the coarse-grained semantic structure underlying videos and is essential for other video understanding tasks. Given the recent surge in multi-modal, relying solely on a single modality is arguably insufficient. On the other hand, prior solutions for similar tasks like video scene/shot segmentation cater to short videos with clear visual shifts but falter for long videos with subtle changes, such as livestreams. In this paper, we introduce a multi-modal video topic segmenter that utilizes both video transcripts and frames, bolstered by a cross-modal attention mechanism. Furthermore, we propose a dual-contrastive learning framework adhering to the unsupervised domain adaptation paradigm, enhancing our model's adaptability to longer, more semantically complex videos. Experiments on short and long video corpora demonstrate that our proposed solution, significantly surpasses baseline methods in terms of both accuracy and transferability, in both intra- and cross-domain settings.
FitCLIP: Refining Large-Scale Pretrained Image-Text Models for Zero-Shot Video Understanding Tasks
Large-scale pretrained image-text models have shown incredible zero-shot performance in a handful of tasks, including video ones such as action recognition and text-to-video retrieval. However, these models have not been adapted to video, mainly because they do not account for the time dimension but also because video frames are different from the typical images (e.g., containing motion blur, and less sharpness). In this paper, we present a fine-tuning strategy to refine these large-scale pretrained image-text models for zero-shot video understanding tasks. We show that by carefully adapting these models we obtain considerable improvements on two zero-shot Action Recognition tasks and three zero-shot Text-to-video Retrieval tasks. The code is available at https://github.com/bryant1410/fitclip
Phenaki: Variable Length Video Generation From Open Domain Textual Description
We present Phenaki, a model capable of realistic video synthesis, given a sequence of textual prompts. Generating videos from text is particularly challenging due to the computational cost, limited quantities of high quality text-video data and variable length of videos. To address these issues, we introduce a new model for learning video representation which compresses the video to a small representation of discrete tokens. This tokenizer uses causal attention in time, which allows it to work with variable-length videos. To generate video tokens from text we are using a bidirectional masked transformer conditioned on pre-computed text tokens. The generated video tokens are subsequently de-tokenized to create the actual video. To address data issues, we demonstrate how joint training on a large corpus of image-text pairs as well as a smaller number of video-text examples can result in generalization beyond what is available in the video datasets. Compared to the previous video generation methods, Phenaki can generate arbitrary long videos conditioned on a sequence of prompts (i.e. time variable text or a story) in open domain. To the best of our knowledge, this is the first time a paper studies generating videos from time variable prompts. In addition, compared to the per-frame baselines, the proposed video encoder-decoder computes fewer tokens per video but results in better spatio-temporal consistency.
Video-MME: The First-Ever Comprehensive Evaluation Benchmark of Multi-modal LLMs in Video Analysis
In the quest for artificial general intelligence, Multi-modal Large Language Models (MLLMs) have emerged as a focal point in recent advancements. However, the predominant focus remains on developing their capabilities in static image understanding. The potential of MLLMs in processing sequential visual data is still insufficiently explored, highlighting the absence of a comprehensive, high-quality assessment of their performance. In this paper, we introduce Video-MME, the first-ever full-spectrum, Multi-Modal Evaluation benchmark of MLLMs in Video analysis. Our work distinguishes from existing benchmarks through four key features: 1) Diversity in video types, spanning 6 primary visual domains with 30 subfields to ensure broad scenario generalizability; 2) Duration in temporal dimension, encompassing both short-, medium-, and long-term videos, ranging from 11 seconds to 1 hour, for robust contextual dynamics; 3) Breadth in data modalities, integrating multi-modal inputs besides video frames, including subtitles and audios, to unveil the all-round capabilities of MLLMs; 4) Quality in annotations, utilizing rigorous manual labeling by expert annotators to facilitate precise and reliable model assessment. 900 videos with a total of 256 hours are manually selected and annotated by repeatedly viewing all the video content, resulting in 2,700 question-answer pairs. With Video-MME, we extensively evaluate various state-of-the-art MLLMs, including GPT-4 series and Gemini 1.5 Pro, as well as open-source image models like InternVL-Chat-V1.5 and video models like LLaVA-NeXT-Video. Our experiments reveal that Gemini 1.5 Pro is the best-performing commercial model, significantly outperforming the open-source models. Our dataset along with these findings underscores the need for further improvements in handling longer sequences and multi-modal data. Project Page: https://video-mme.github.io
VideoEspresso: A Large-Scale Chain-of-Thought Dataset for Fine-Grained Video Reasoning via Core Frame Selection
The advancement of Large Vision Language Models (LVLMs) has significantly improved multimodal understanding, yet challenges remain in video reasoning tasks due to the scarcity of high-quality, large-scale datasets. Existing video question-answering (VideoQA) datasets often rely on costly manual annotations with insufficient granularity or automatic construction methods with redundant frame-by-frame analysis, limiting their scalability and effectiveness for complex reasoning. To address these challenges, we introduce VideoEspresso, a novel dataset that features VideoQA pairs preserving essential spatial details and temporal coherence, along with multimodal annotations of intermediate reasoning steps. Our construction pipeline employs a semantic-aware method to reduce redundancy, followed by generating QA pairs using GPT-4o. We further develop video Chain-of-Thought (CoT) annotations to enrich reasoning processes, guiding GPT-4o in extracting logical relationships from QA pairs and video content. To exploit the potential of high-quality VideoQA pairs, we propose a Hybrid LVLMs Collaboration framework, featuring a Frame Selector and a two-stage instruction fine-tuned reasoning LVLM. This framework adaptively selects core frames and performs CoT reasoning using multimodal evidence. Evaluated on our proposed benchmark with 14 tasks against 9 popular LVLMs, our method outperforms existing baselines on most tasks, demonstrating superior video reasoning capabilities. Our code and dataset will be released at: https://github.com/hshjerry/VideoEspresso
THAI Speech Emotion Recognition (THAI-SER) corpus
We present the first sizeable corpus of Thai speech emotion recognition, THAI-SER, containing 41 hours and 36 minutes (27,854 utterances) from 100 recordings made in different recording environments: Zoom and two studio setups. The recordings contain both scripted and improvised sessions, acted by 200 professional actors (112 females and 88 males, aged 18 to 55) and were directed by professional directors. There are five primary emotions: neutral, angry, happy, sad, and frustrated, assigned to the actors when recording utterances. The utterances are annotated with an emotional category using crowdsourcing. To control the annotation process's quality, we also design an extensive filtering and quality control scheme to ensure that the majority agreement score remains above 0.71. We evaluate our annotated corpus using two metrics: inter-annotator reliability and human recognition accuracy. Inter-annotator reliability score was calculated using Krippendorff's alpha, where our corpus, after filtering, achieved an alpha score of 0.692, higher than a recommendation of 0.667. For human recognition accuracy, our corpus scored up to 0.772 post-filtering. We also provide the results of the model trained on the corpus evaluated on both in-corpus and cross-corpus setups. The corpus is publicly available under a Creative Commons BY-SA 4.0, as well as our codes for the experiments.
Rethinking Multimodal Sentiment Analysis: A High-Accuracy, Simplified Fusion Architecture
Multimodal sentiment analysis, a pivotal task in affective computing, seeks to understand human emotions by integrating cues from language, audio, and visual signals. While many recent approaches leverage complex attention mechanisms and hierarchical architectures, we propose a lightweight, yet effective fusion-based deep learning model tailored for utterance-level emotion classification. Using the benchmark IEMOCAP dataset, which includes aligned text, audio-derived numeric features, and visual descriptors, we design a modality-specific encoder using fully connected layers followed by dropout regularization. The modality-specific representations are then fused using simple concatenation and passed through a dense fusion layer to capture cross-modal interactions. This streamlined architecture avoids computational overhead while preserving performance, achieving a classification accuracy of 92% across six emotion categories. Our approach demonstrates that with careful feature engineering and modular design, simpler fusion strategies can outperform or match more complex models, particularly in resource-constrained environments.
MM-VID: Advancing Video Understanding with GPT-4V(ision)
We present MM-VID, an integrated system that harnesses the capabilities of GPT-4V, combined with specialized tools in vision, audio, and speech, to facilitate advanced video understanding. MM-VID is designed to address the challenges posed by long-form videos and intricate tasks such as reasoning within hour-long content and grasping storylines spanning multiple episodes. MM-VID uses a video-to-script generation with GPT-4V to transcribe multimodal elements into a long textual script. The generated script details character movements, actions, expressions, and dialogues, paving the way for large language models (LLMs) to achieve video understanding. This enables advanced capabilities, including audio description, character identification, and multimodal high-level comprehension. Experimental results demonstrate the effectiveness of MM-VID in handling distinct video genres with various video lengths. Additionally, we showcase its potential when applied to interactive environments, such as video games and graphic user interfaces.
Video2Music: Suitable Music Generation from Videos using an Affective Multimodal Transformer model
Numerous studies in the field of music generation have demonstrated impressive performance, yet virtually no models are able to directly generate music to match accompanying videos. In this work, we develop a generative music AI framework, Video2Music, that can match a provided video. We first curated a unique collection of music videos. Then, we analysed the music videos to obtain semantic, scene offset, motion, and emotion features. These distinct features are then employed as guiding input to our music generation model. We transcribe the audio files into MIDI and chords, and extract features such as note density and loudness. This results in a rich multimodal dataset, called MuVi-Sync, on which we train a novel Affective Multimodal Transformer (AMT) model to generate music given a video. This model includes a novel mechanism to enforce affective similarity between video and music. Finally, post-processing is performed based on a biGRU-based regression model to estimate note density and loudness based on the video features. This ensures a dynamic rendering of the generated chords with varying rhythm and volume. In a thorough experiment, we show that our proposed framework can generate music that matches the video content in terms of emotion. The musical quality, along with the quality of music-video matching is confirmed in a user study. The proposed AMT model, along with the new MuVi-Sync dataset, presents a promising step for the new task of music generation for videos.
Vamos: Versatile Action Models for Video Understanding
What makes good video representations for video understanding, such as anticipating future activities, or answering video-conditioned questions? While earlier approaches focus on end-to-end learning directly from video pixels, we propose to revisit text-based representations, such as discrete action labels, or free-form video captions, which are interpretable and can be directly consumed by large language models (LLMs). Intuitively, different video understanding tasks may require representations that are complementary and at different granularities. To this end, we propose versatile action models (Vamos), a learning framework powered by a large language model as the "reasoner", and can flexibly leverage visual embeddings, action labels, and free-form descriptions extracted from videos as its input. We evaluate Vamos on four complementary video understanding benchmarks, Ego4D, Next-QA, IntentQA, and EgoSchema, on its capability to model temporal dynamics, encode visual history, and perform reasoning. Surprisingly, we observe that text-based representations consistently achieve competitive performance on all benchmarks, and that visual embeddings provide marginal or no performance improvement, demonstrating the effectiveness of text-based video representation in the LLM era. We perform extensive ablation study and qualitative analysis to support our observations, and achieve state-of-the-art performance on three benchmarks.
Expressions Causing Differences in Emotion Recognition in Social Networking Service Documents
It is often difficult to correctly infer a writer's emotion from text exchanged online, and differences in recognition between writers and readers can be problematic. In this paper, we propose a new framework for detecting sentences that create differences in emotion recognition between the writer and the reader and for detecting the kinds of expressions that cause such differences. The proposed framework consists of a bidirectional encoder representations from transformers (BERT)-based detector that detects sentences causing differences in emotion recognition and an analysis that acquires expressions that characteristically appear in such sentences. The detector, based on a Japanese SNS-document dataset with emotion labels annotated by both the writer and three readers of the social networking service (SNS) documents, detected "hidden-anger sentences" with AUC = 0.772; these sentences gave rise to differences in the recognition of anger. Because SNS documents contain many sentences whose meaning is extremely difficult to interpret, by analyzing the sentences detected by this detector, we obtained several expressions that appear characteristically in hidden-anger sentences. The detected sentences and expressions do not convey anger explicitly, and it is difficult to infer the writer's anger, but if the implicit anger is pointed out, it becomes possible to guess why the writer is angry. Put into practical use, this framework would likely have the ability to mitigate problems based on misunderstandings.
Multimodal Emotion Recognition with Modality-Pairwise Unsupervised Contrastive Loss
Emotion recognition is involved in several real-world applications. With an increase in available modalities, automatic understanding of emotions is being performed more accurately. The success in Multimodal Emotion Recognition (MER), primarily relies on the supervised learning paradigm. However, data annotation is expensive, time-consuming, and as emotion expression and perception depends on several factors (e.g., age, gender, culture) obtaining labels with a high reliability is hard. Motivated by these, we focus on unsupervised feature learning for MER. We consider discrete emotions, and as modalities text, audio and vision are used. Our method, as being based on contrastive loss between pairwise modalities, is the first attempt in MER literature. Our end-to-end feature learning approach has several differences (and advantages) compared to existing MER methods: i) it is unsupervised, so the learning is lack of data labelling cost; ii) it does not require data spatial augmentation, modality alignment, large number of batch size or epochs; iii) it applies data fusion only at inference; and iv) it does not require backbones pre-trained on emotion recognition task. The experiments on benchmark datasets show that our method outperforms several baseline approaches and unsupervised learning methods applied in MER. Particularly, it even surpasses a few supervised MER state-of-the-art.
OST: Refining Text Knowledge with Optimal Spatio-Temporal Descriptor for General Video Recognition
Due to the resource-intensive nature of training vision-language models on expansive video data, a majority of studies have centered on adapting pre-trained image-language models to the video domain. Dominant pipelines propose to tackle the visual discrepancies with additional temporal learners while overlooking the substantial discrepancy for web-scaled descriptive narratives and concise action category names, leading to less distinct semantic space and potential performance limitations. In this work, we prioritize the refinement of text knowledge to facilitate generalizable video recognition. To address the limitations of the less distinct semantic space of category names, we prompt a large language model (LLM) to augment action class names into Spatio-Temporal Descriptors thus bridging the textual discrepancy and serving as a knowledge base for general recognition. Moreover, to assign the best descriptors with different video instances, we propose Optimal Descriptor Solver, forming the video recognition problem as solving the optimal matching flow across frame-level representations and descriptors. Comprehensive evaluations in zero-shot, few-shot, and fully supervised video recognition highlight the effectiveness of our approach. Our best model achieves a state-of-the-art zero-shot accuracy of 75.1% on Kinetics-600.
UniEmoX: Cross-modal Semantic-Guided Large-Scale Pretraining for Universal Scene Emotion Perception
Visual emotion analysis holds significant research value in both computer vision and psychology. However, existing methods for visual emotion analysis suffer from limited generalizability due to the ambiguity of emotion perception and the diversity of data scenarios. To tackle this issue, we introduce UniEmoX, a cross-modal semantic-guided large-scale pretraining framework. Inspired by psychological research emphasizing the inseparability of the emotional exploration process from the interaction between individuals and their environment, UniEmoX integrates scene-centric and person-centric low-level image spatial structural information, aiming to derive more nuanced and discriminative emotional representations. By exploiting the similarity between paired and unpaired image-text samples, UniEmoX distills rich semantic knowledge from the CLIP model to enhance emotional embedding representations more effectively. To the best of our knowledge, this is the first large-scale pretraining framework that integrates psychological theories with contemporary contrastive learning and masked image modeling techniques for emotion analysis across diverse scenarios. Additionally, we develop a visual emotional dataset titled Emo8. Emo8 samples cover a range of domains, including cartoon, natural, realistic, science fiction and advertising cover styles, covering nearly all common emotional scenes. Comprehensive experiments conducted on six benchmark datasets across two downstream tasks validate the effectiveness of UniEmoX. The source code is available at https://github.com/chincharles/u-emo.
Emotion-LLaMA: Multimodal Emotion Recognition and Reasoning with Instruction Tuning
Accurate emotion perception is crucial for various applications, including human-computer interaction, education, and counseling. However, traditional single-modality approaches often fail to capture the complexity of real-world emotional expressions, which are inherently multimodal. Moreover, existing Multimodal Large Language Models (MLLMs) face challenges in integrating audio and recognizing subtle facial micro-expressions. To address this, we introduce the MERR dataset, containing 28,618 coarse-grained and 4,487 fine-grained annotated samples across diverse emotional categories. This dataset enables models to learn from varied scenarios and generalize to real-world applications. Furthermore, we propose Emotion-LLaMA, a model that seamlessly integrates audio, visual, and textual inputs through emotion-specific encoders. By aligning features into a shared space and employing a modified LLaMA model with instruction tuning, Emotion-LLaMA significantly enhances both emotional recognition and reasoning capabilities. Extensive evaluations show Emotion-LLaMA outperforms other MLLMs, achieving top scores in Clue Overlap (7.83) and Label Overlap (6.25) on EMER, an F1 score of 0.9036 on MER2023-SEMI challenge, and the highest UAR (45.59) and WAR (59.37) in zero-shot evaluations on DFEW dataset.
Enhancing Unsupervised Video Representation Learning by Decoupling the Scene and the Motion
One significant factor we expect the video representation learning to capture, especially in contrast with the image representation learning, is the object motion. However, we found that in the current mainstream video datasets, some action categories are highly related with the scene where the action happens, making the model tend to degrade to a solution where only the scene information is encoded. For example, a trained model may predict a video as playing football simply because it sees the field, neglecting that the subject is dancing as a cheerleader on the field. This is against our original intention towards the video representation learning and may bring scene bias on different dataset that can not be ignored. In order to tackle this problem, we propose to decouple the scene and the motion (DSM) with two simple operations, so that the model attention towards the motion information is better paid. Specifically, we construct a positive clip and a negative clip for each video. Compared to the original video, the positive/negative is motion-untouched/broken but scene-broken/untouched by Spatial Local Disturbance and Temporal Local Disturbance. Our objective is to pull the positive closer while pushing the negative farther to the original clip in the latent space. In this way, the impact of the scene is weakened while the temporal sensitivity of the network is further enhanced. We conduct experiments on two tasks with various backbones and different pre-training datasets, and find that our method surpass the SOTA methods with a remarkable 8.1% and 8.8% improvement towards action recognition task on the UCF101 and HMDB51 datasets respectively using the same backbone.
DramaQA: Character-Centered Video Story Understanding with Hierarchical QA
Despite recent progress on computer vision and natural language processing, developing a machine that can understand video story is still hard to achieve due to the intrinsic difficulty of video story. Moreover, researches on how to evaluate the degree of video understanding based on human cognitive process have not progressed as yet. In this paper, we propose a novel video question answering (Video QA) task, DramaQA, for a comprehensive understanding of the video story. The DramaQA focuses on two perspectives: 1) Hierarchical QAs as an evaluation metric based on the cognitive developmental stages of human intelligence. 2) Character-centered video annotations to model local coherence of the story. Our dataset is built upon the TV drama "Another Miss Oh" and it contains 17,983 QA pairs from 23,928 various length video clips, with each QA pair belonging to one of four difficulty levels. We provide 217,308 annotated images with rich character-centered annotations, including visual bounding boxes, behaviors and emotions of main characters, and coreference resolved scripts. Additionally, we suggest Multi-level Context Matching model which hierarchically understands character-centered representations of video to answer questions. We release our dataset and model publicly for research purposes, and we expect our work to provide a new perspective on video story understanding research.
Video Mamba Suite: State Space Model as a Versatile Alternative for Video Understanding
Understanding videos is one of the fundamental directions in computer vision research, with extensive efforts dedicated to exploring various architectures such as RNN, 3D CNN, and Transformers. The newly proposed architecture of state space model, e.g., Mamba, shows promising traits to extend its success in long sequence modeling to video modeling. To assess whether Mamba can be a viable alternative to Transformers in the video understanding domain, in this work, we conduct a comprehensive set of studies, probing different roles Mamba can play in modeling videos, while investigating diverse tasks where Mamba could exhibit superiority. We categorize Mamba into four roles for modeling videos, deriving a Video Mamba Suite composed of 14 models/modules, and evaluating them on 12 video understanding tasks. Our extensive experiments reveal the strong potential of Mamba on both video-only and video-language tasks while showing promising efficiency-performance trade-offs. We hope this work could provide valuable data points and insights for future research on video understanding. Code is public: https://github.com/OpenGVLab/video-mamba-suite.
MAD: A Scalable Dataset for Language Grounding in Videos from Movie Audio Descriptions
The recent and increasing interest in video-language research has driven the development of large-scale datasets that enable data-intensive machine learning techniques. In comparison, limited effort has been made at assessing the fitness of these datasets for the video-language grounding task. Recent works have begun to discover significant limitations in these datasets, suggesting that state-of-the-art techniques commonly overfit to hidden dataset biases. In this work, we present MAD (Movie Audio Descriptions), a novel benchmark that departs from the paradigm of augmenting existing video datasets with text annotations and focuses on crawling and aligning available audio descriptions of mainstream movies. MAD contains over 384,000 natural language sentences grounded in over 1,200 hours of videos and exhibits a significant reduction in the currently diagnosed biases for video-language grounding datasets. MAD's collection strategy enables a novel and more challenging version of video-language grounding, where short temporal moments (typically seconds long) must be accurately grounded in diverse long-form videos that can last up to three hours. We have released MAD's data and baselines code at https://github.com/Soldelli/MAD.
Breaking Down Video LLM Benchmarks: Knowledge, Spatial Perception, or True Temporal Understanding?
Existing video understanding benchmarks often conflate knowledge-based and purely image-based questions, rather than clearly isolating a model's temporal reasoning ability, which is the key aspect that distinguishes video understanding from other modalities. We identify two major limitations that obscure whether higher scores truly indicate stronger understanding of the dynamic content in videos: (1) strong language priors, where models can answer questions without watching the video; and (2) shuffling invariance, where models maintain similar performance on certain questions even when video frames are temporally shuffled. To alleviate these issues, we propose VBenchComp, an automated pipeline that categorizes questions into different domains: LLM-Answerable, Semantic, and Temporal. Specifically, LLM-Answerable questions can be answered without viewing the video; Semantic questions remain answerable even when the video frames are shuffled; and Temporal questions require understanding the correct temporal order of frames. The rest of the questions are labeled as Others. This can enable fine-grained evaluation of different capabilities of a video LLM. Our analysis reveals nuanced model weaknesses that are hidden by traditional overall scores, and we offer insights and recommendations for designing future benchmarks that more accurately assess video LLMs.
VideoVista: A Versatile Benchmark for Video Understanding and Reasoning
Despite significant breakthroughs in video analysis driven by the rapid development of large multimodal models (LMMs), there remains a lack of a versatile evaluation benchmark to comprehensively assess these models' performance in video understanding and reasoning. To address this, we present VideoVista, a video QA benchmark that integrates challenges across diverse content categories, durations, and abilities. Specifically, VideoVista comprises 25,000 questions derived from 3,400 videos spanning 14 categories (e.g., Howto, Film, and Entertainment) with durations ranging from a few seconds to over 10 minutes. Besides, it encompasses 19 types of understanding tasks (e.g., anomaly detection, interaction understanding) and 8 reasoning tasks (e.g., logical reasoning, causal reasoning). To achieve this, we present an automatic data construction framework, leveraging powerful GPT-4o alongside advanced analysis tools (e.g., video splitting, object segmenting, and tracking). We also utilize this framework to construct training data to enhance the capabilities of video-related LMMs (Video-LMMs). Through a comprehensive and quantitative evaluation of cutting-edge models, we reveal that: 1) Video-LMMs face difficulties in fine-grained video tasks involving temporal location, object tracking, and anomaly detection; 2) Video-LMMs present inferior logical and relation reasoning abilities; 3) Open-source Video-LMMs' performance is significantly lower than GPT-4o and Gemini-1.5, lagging by 20 points. This highlights the crucial role VideoVista will play in advancing LMMs that can accurately understand videos and perform precise reasoning.
VLog: Video-Language Models by Generative Retrieval of Narration Vocabulary
Human daily activities can be concisely narrated as sequences of routine events (e.g., turning off an alarm) in video streams, forming an event vocabulary. Motivated by this, we introduce VLog, a novel video understanding framework that define video narrations as vocabulary, going beyond the typical subword vocabularies in existing generative video-language models. Built on the lightweight language model GPT-2, VLog feature three key innovations: (i) A generative retrieval model, marrying language model's complex reasoning capabilities with contrastive retrieval's efficient similarity search. (ii) A hierarchical vocabulary derived from large-scale video narrations using our narration pair encoding algorithm, enabling efficient indexing of specific events (e.g., cutting a tomato) by identifying broader scenarios (e.g., kitchen) with expressive postfixes (e.g., by the left hand). (iii) A vocabulary update strategy leveraging generative models to extend the vocabulary for novel events encountered during inference. To validate our approach, we introduce VidCap-Eval, a development set requiring concise narrations with reasoning relationships (e.g., before and after). Experiments on EgoSchema, COIN, and HiREST further demonstrate the effectiveness of VLog, highlighting its ability to generate concise, contextually accurate, and efficient narrations, offering a novel perspective on video understanding. Codes are released at https://github.com/showlab/VLog.
A CLIP-Hitchhiker's Guide to Long Video Retrieval
Our goal in this paper is the adaptation of image-text models for long video retrieval. Recent works have demonstrated state-of-the-art performance in video retrieval by adopting CLIP, effectively hitchhiking on the image-text representation for video tasks. However, there has been limited success in learning temporal aggregation that outperform mean-pooling the image-level representations extracted per frame by CLIP. We find that the simple yet effective baseline of weighted-mean of frame embeddings via query-scoring is a significant improvement above all prior temporal modelling attempts and mean-pooling. In doing so, we provide an improved baseline for others to compare to and demonstrate state-of-the-art performance of this simple baseline on a suite of long video retrieval benchmarks.
Joint Moment Retrieval and Highlight Detection Via Natural Language Queries
Video summarization has become an increasingly important task in the field of computer vision due to the vast amount of video content available on the internet. In this project, we propose a new method for natural language query based joint video summarization and highlight detection using multi-modal transformers. This approach will use both visual and audio cues to match a user's natural language query to retrieve the most relevant and interesting moments from a video. Our approach employs multiple recent techniques used in Vision Transformers (ViTs) to create a transformer-like encoder-decoder model. We evaluated our approach on multiple datasets such as YouTube Highlights and TVSum to demonstrate the flexibility of our proposed method.
Classification Matters: Improving Video Action Detection with Class-Specific Attention
Video action detection (VAD) aims to detect actors and classify their actions in a video. We figure that VAD suffers more from classification rather than localization of actors. Hence, we analyze how prevailing methods form features for classification and find that they prioritize actor regions, yet often overlooking the essential contextual information necessary for accurate classification. Accordingly, we propose to reduce the bias toward actor and encourage paying attention to the context that is relevant to each action class. By assigning a class-dedicated query to each action class, our model can dynamically determine where to focus for effective classification. The proposed model demonstrates superior performance on three challenging benchmarks with significantly fewer parameters and less computation.
ExpLLM: Towards Chain of Thought for Facial Expression Recognition
Facial expression recognition (FER) is a critical task in multimedia with significant implications across various domains. However, analyzing the causes of facial expressions is essential for accurately recognizing them. Current approaches, such as those based on facial action units (AUs), typically provide AU names and intensities but lack insight into the interactions and relationships between AUs and the overall expression. In this paper, we propose a novel method called ExpLLM, which leverages large language models to generate an accurate chain of thought (CoT) for facial expression recognition. Specifically, we have designed the CoT mechanism from three key perspectives: key observations, overall emotional interpretation, and conclusion. The key observations describe the AU's name, intensity, and associated emotions. The overall emotional interpretation provides an analysis based on multiple AUs and their interactions, identifying the dominant emotions and their relationships. Finally, the conclusion presents the final expression label derived from the preceding analysis. Furthermore, we also introduce the Exp-CoT Engine, designed to construct this expression CoT and generate instruction-description data for training our ExpLLM. Extensive experiments on the RAF-DB and AffectNet datasets demonstrate that ExpLLM outperforms current state-of-the-art FER methods. ExpLLM also surpasses the latest GPT-4o in expression CoT generation, particularly in recognizing micro-expressions where GPT-4o frequently fails.
Simple Baselines for Interactive Video Retrieval with Questions and Answers
To date, the majority of video retrieval systems have been optimized for a "single-shot" scenario in which the user submits a query in isolation, ignoring previous interactions with the system. Recently, there has been renewed interest in interactive systems to enhance retrieval, but existing approaches are complex and deliver limited gains in performance. In this work, we revisit this topic and propose several simple yet effective baselines for interactive video retrieval via question-answering. We employ a VideoQA model to simulate user interactions and show that this enables the productive study of the interactive retrieval task without access to ground truth dialogue data. Experiments on MSR-VTT, MSVD, and AVSD show that our framework using question-based interaction significantly improves the performance of text-based video retrieval systems.
Frozen in Time: A Joint Video and Image Encoder for End-to-End Retrieval
Our objective in this work is video-text retrieval - in particular a joint embedding that enables efficient text-to-video retrieval. The challenges in this area include the design of the visual architecture and the nature of the training data, in that the available large scale video-text training datasets, such as HowTo100M, are noisy and hence competitive performance is achieved only at scale through large amounts of compute. We address both these challenges in this paper. We propose an end-to-end trainable model that is designed to take advantage of both large-scale image and video captioning datasets. Our model is an adaptation and extension of the recent ViT and Timesformer architectures, and consists of attention in both space and time. The model is flexible and can be trained on both image and video text datasets, either independently or in conjunction. It is trained with a curriculum learning schedule that begins by treating images as 'frozen' snapshots of video, and then gradually learns to attend to increasing temporal context when trained on video datasets. We also provide a new video-text pretraining dataset WebVid-2M, comprised of over two million videos with weak captions scraped from the internet. Despite training on datasets that are an order of magnitude smaller, we show that this approach yields state-of-the-art results on standard downstream video-retrieval benchmarks including MSR-VTT, MSVD, DiDeMo and LSMDC.
VideoUFO: A Million-Scale User-Focused Dataset for Text-to-Video Generation
Text-to-video generative models convert textual prompts into dynamic visual content, offering wide-ranging applications in film production, gaming, and education. However, their real-world performance often falls short of user expectations. One key reason is that these models have not been trained on videos related to some topics users want to create. In this paper, we propose VideoUFO, the first Video dataset specifically curated to align with Users' FOcus in real-world scenarios. Beyond this, our VideoUFO also features: (1) minimal (0.29%) overlap with existing video datasets, and (2) videos searched exclusively via YouTube's official API under the Creative Commons license. These two attributes provide future researchers with greater freedom to broaden their training sources. The VideoUFO comprises over 1.09 million video clips, each paired with both a brief and a detailed caption (description). Specifically, through clustering, we first identify 1,291 user-focused topics from the million-scale real text-to-video prompt dataset, VidProM. Then, we use these topics to retrieve videos from YouTube, split the retrieved videos into clips, and generate both brief and detailed captions for each clip. After verifying the clips with specified topics, we are left with about 1.09 million video clips. Our experiments reveal that (1) current 16 text-to-video models do not achieve consistent performance across all user-focused topics; and (2) a simple model trained on VideoUFO outperforms others on worst-performing topics. The dataset is publicly available at https://huggingface.co/datasets/WenhaoWang/VideoUFO under the CC BY 4.0 License.
TimeSearch: Hierarchical Video Search with Spotlight and Reflection for Human-like Long Video Understanding
Large video-language models (LVLMs) have shown remarkable performance across various video-language tasks. However, they encounter significant challenges when processing long videos because of the large number of video frames involved. Downsampling long videos in either space or time can lead to visual hallucinations, making it difficult to accurately interpret long videos. Motivated by human hierarchical temporal search strategies, we propose TimeSearch, a novel framework enabling LVLMs to understand long videos in a human-like manner. TimeSearch integrates two human-like primitives into a unified autoregressive LVLM: 1) Spotlight efficiently identifies relevant temporal events through a Temporal-Augmented Frame Representation (TAFR), explicitly binding visual features with timestamps; 2) Reflection evaluates the correctness of the identified events, leveraging the inherent temporal self-reflection capabilities of LVLMs. TimeSearch progressively explores key events and prioritizes temporal search based on reflection confidence. Extensive experiments on challenging long-video benchmarks confirm that TimeSearch substantially surpasses previous state-of-the-art, improving the accuracy from 41.8\% to 51.5\% on the LVBench. Additionally, experiments on temporal grounding demonstrate that appropriate TAFR is adequate to effectively stimulate the surprising temporal grounding ability of LVLMs in a simpler yet versatile manner, which improves mIoU on Charades-STA by 11.8\%. The code will be released.
MM-Ego: Towards Building Egocentric Multimodal LLMs
This research aims to comprehensively explore building a multimodal foundation model for egocentric video understanding. To achieve this goal, we work on three fronts. First, as there is a lack of QA data for egocentric video understanding, we develop a data engine that efficiently generates 7M high-quality QA samples for egocentric videos ranging from 30 seconds to one hour long, based on human-annotated data. This is currently the largest egocentric QA dataset. Second, we contribute a challenging egocentric QA benchmark with 629 videos and 7,026 questions to evaluate the models' ability in recognizing and memorizing visual details across videos of varying lengths. We introduce a new de-biasing evaluation method to help mitigate the unavoidable language bias present in the models being evaluated. Third, we propose a specialized multimodal architecture featuring a novel "Memory Pointer Prompting" mechanism. This design includes a global glimpse step to gain an overarching understanding of the entire video and identify key visual information, followed by a fallback step that utilizes the key visual information to generate responses. This enables the model to more effectively comprehend extended video content. With the data, benchmark, and model, we successfully build MM-Ego, an egocentric multimodal LLM that shows powerful performance on egocentric video understanding.
DrVideo: Document Retrieval Based Long Video Understanding
Existing methods for long video understanding primarily focus on videos only lasting tens of seconds, with limited exploration of techniques for handling longer videos. The increased number of frames in longer videos presents two main challenges: difficulty in locating key information and performing long-range reasoning. Thus, we propose DrVideo, a document-retrieval-based system designed for long video understanding. Our key idea is to convert the long-video understanding problem into a long-document understanding task so as to effectively leverage the power of large language models. Specifically, DrVideo transforms a long video into a text-based long document to initially retrieve key frames and augment the information of these frames, which is used this as the system's starting point. It then employs an agent-based iterative loop to continuously search for missing information, augment relevant data, and provide final predictions in a chain-of-thought manner once sufficient question-related information is gathered. Extensive experiments on long video benchmarks confirm the effectiveness of our method. DrVideo outperforms existing state-of-the-art methods with +3.8 accuracy on EgoSchema benchmark (3 minutes), +17.9 in MovieChat-1K break mode, +38.0 in MovieChat-1K global mode (10 minutes), and +30.2 on the LLama-Vid QA dataset (over 60 minutes).
Zero-Shot Long-Form Video Understanding through Screenplay
The Long-form Video Question-Answering task requires the comprehension and analysis of extended video content to respond accurately to questions by utilizing both temporal and contextual information. In this paper, we present MM-Screenplayer, an advanced video understanding system with multi-modal perception capabilities that can convert any video into textual screenplay representations. Unlike previous storytelling methods, we organize video content into scenes as the basic unit, rather than just visually continuous shots. Additionally, we developed a ``Look Back'' strategy to reassess and validate uncertain information, particularly targeting breakpoint mode. MM-Screenplayer achieved highest score in the CVPR'2024 LOng-form VidEo Understanding (LOVEU) Track 1 Challenge, with a global accuracy of 87.5% and a breakpoint accuracy of 68.8%.
Tell me what you see: A zero-shot action recognition method based on natural language descriptions
This paper presents a novel approach to Zero-Shot Action Recognition. Recent works have explored the detection and classification of objects to obtain semantic information from videos with remarkable performance. Inspired by them, we propose using video captioning methods to extract semantic information about objects, scenes, humans, and their relationships. To the best of our knowledge, this is the first work to represent both videos and labels with descriptive sentences. More specifically, we represent videos using sentences generated via video captioning methods and classes using sentences extracted from documents acquired through search engines on the Internet. Using these representations, we build a shared semantic space employing BERT-based embedders pre-trained in the paraphrasing task on multiple text datasets. The projection of both visual and semantic information onto this space is straightforward, as they are sentences, enabling classification using the nearest neighbor rule. We demonstrate that representing videos and labels with sentences alleviates the domain adaptation problem. Additionally, we show that word vectors are unsuitable for building the semantic embedding space of our descriptions. Our method outperforms the state-of-the-art performance on the UCF101 dataset by 3.3 p.p. in accuracy under the TruZe protocol and achieves competitive results on both the UCF101 and HMDB51 datasets under the conventional protocol (0/50\% - training/testing split). Our code is available at https://github.com/valterlej/zsarcap.
Long-Short Distance Graph Neural Networks and Improved Curriculum Learning for Emotion Recognition in Conversation
Emotion Recognition in Conversation (ERC) is a practical and challenging task. This paper proposes a novel multimodal approach, the Long-Short Distance Graph Neural Network (LSDGNN). Based on the Directed Acyclic Graph (DAG), it constructs a long-distance graph neural network and a short-distance graph neural network to obtain multimodal features of distant and nearby utterances, respectively. To ensure that long- and short-distance features are as distinct as possible in representation while enabling mutual influence between the two modules, we employ a Differential Regularizer and incorporate a BiAffine Module to facilitate feature interaction. In addition, we propose an Improved Curriculum Learning (ICL) to address the challenge of data imbalance. By computing the similarity between different emotions to emphasize the shifts in similar emotions, we design a "weighted emotional shift" metric and develop a difficulty measurer, enabling a training process that prioritizes learning easy samples before harder ones. Experimental results on the IEMOCAP and MELD datasets demonstrate that our model outperforms existing benchmarks.
VideoRAG: Retrieval-Augmented Generation over Video Corpus
Retrieval-Augmented Generation (RAG) is a powerful strategy to address the issue of generating factually incorrect outputs in foundation models by retrieving external knowledge relevant to queries and incorporating it into their generation process. However, existing RAG approaches have primarily focused on textual information, with some recent advancements beginning to consider images, and they largely overlook videos, a rich source of multimodal knowledge capable of representing events, processes, and contextual details more effectively than any other modality. While a few recent studies explore the integration of videos in the response generation process, they either predefine query-associated videos without retrieving them according to queries, or convert videos into the textual descriptions without harnessing their multimodal richness. To tackle these, we introduce VideoRAG, a novel framework that not only dynamically retrieves relevant videos based on their relevance with queries but also utilizes both visual and textual information of videos in the output generation. Further, to operationalize this, our method revolves around the recent advance of Large Video Language Models (LVLMs), which enable the direct processing of video content to represent it for retrieval and seamless integration of the retrieved videos jointly with queries. We experimentally validate the effectiveness of VideoRAG, showcasing that it is superior to relevant baselines.
HSEmotion Team at the 6th ABAW Competition: Facial Expressions, Valence-Arousal and Emotion Intensity Prediction
This article presents our results for the sixth Affective Behavior Analysis in-the-wild (ABAW) competition. To improve the trustworthiness of facial analysis, we study the possibility of using pre-trained deep models that extract reliable emotional features without the need to fine-tune the neural networks for a downstream task. In particular, we introduce several lightweight models based on MobileViT, MobileFaceNet, EfficientNet, and DDAMFN architectures trained in multi-task scenarios to recognize facial expressions, valence, and arousal on static photos. These neural networks extract frame-level features fed into a simple classifier, e.g., linear feed-forward neural network, to predict emotion intensity, compound expressions, action units, facial expressions, and valence/arousal. Experimental results for five tasks from the sixth ABAW challenge demonstrate that our approach lets us significantly improve quality metrics on validation sets compared to existing non-ensemble techniques.
Self-supervised Spatio-temporal Representation Learning for Videos by Predicting Motion and Appearance Statistics
We address the problem of video representation learning without human-annotated labels. While previous efforts address the problem by designing novel self-supervised tasks using video data, the learned features are merely on a frame-by-frame basis, which are not applicable to many video analytic tasks where spatio-temporal features are prevailing. In this paper we propose a novel self-supervised approach to learn spatio-temporal features for video representation. Inspired by the success of two-stream approaches in video classification, we propose to learn visual features by regressing both motion and appearance statistics along spatial and temporal dimensions, given only the input video data. Specifically, we extract statistical concepts (fast-motion region and the corresponding dominant direction, spatio-temporal color diversity, dominant color, etc.) from simple patterns in both spatial and temporal domains. Unlike prior puzzles that are even hard for humans to solve, the proposed approach is consistent with human inherent visual habits and therefore easy to answer. We conduct extensive experiments with C3D to validate the effectiveness of our proposed approach. The experiments show that our approach can significantly improve the performance of C3D when applied to video classification tasks. Code is available at https://github.com/laura-wang/video_repres_mas.
CHEER-Ekman: Fine-grained Embodied Emotion Classification
Emotions manifest through physical experiences and bodily reactions, yet identifying such embodied emotions in text remains understudied. We present an embodied emotion classification dataset, CHEER-Ekman, extending the existing binary embodied emotion dataset with Ekman's six basic emotion categories. Using automatic best-worst scaling with large language models, we achieve performance superior to supervised approaches on our new dataset. Our investigation reveals that simplified prompting instructions and chain-of-thought reasoning significantly improve emotion recognition accuracy, enabling smaller models to achieve competitive performance with larger ones. Our dataset is publicly available at: https://github.com/menamerai/cheer-ekman.
EgoSchema: A Diagnostic Benchmark for Very Long-form Video Language Understanding
We introduce EgoSchema, a very long-form video question-answering dataset, and benchmark to evaluate long video understanding capabilities of modern vision and language systems. Derived from Ego4D, EgoSchema consists of over 5000 human curated multiple choice question answer pairs, spanning over 250 hours of real video data, covering a very broad range of natural human activity and behavior. For each question, EgoSchema requires the correct answer to be selected between five given options based on a three-minute-long video clip. While some prior works have proposed video datasets with long clip lengths, we posit that merely the length of the video clip does not truly capture the temporal difficulty of the video task that is being considered. To remedy this, we introduce temporal certificate sets, a general notion for capturing the intrinsic temporal understanding length associated with a broad range of video understanding tasks & datasets. Based on this metric, we find EgoSchema to have intrinsic temporal lengths over 5.7x longer than the second closest dataset and 10x to 100x longer than any other video understanding dataset. Further, our evaluation of several current state-of-the-art video and language models shows them to be severely lacking in long-term video understanding capabilities. Even models with several billions of parameters achieve QA accuracy less than 33% (random is 20%) on the EgoSchema multi-choice question answering task, while humans achieve about 76% accuracy. We posit that {}, with its long intrinsic temporal structures and diverse complexity, would serve as a valuable evaluation probe for developing effective long-term video understanding systems in the future. Data and Zero-shot model evaluation code are open-sourced for both public and commercial use under the Ego4D license at http://egoschema.github.io
VaQuitA: Enhancing Alignment in LLM-Assisted Video Understanding
Recent advancements in language-model-based video understanding have been progressing at a remarkable pace, spurred by the introduction of Large Language Models (LLMs). However, the focus of prior research has been predominantly on devising a projection layer that maps video features to tokens, an approach that is both rudimentary and inefficient. In our study, we introduce a cutting-edge framework, VaQuitA, designed to refine the synergy between video and textual information. At the data level, instead of sampling frames uniformly, we implement a sampling method guided by CLIP-score rankings, which enables a more aligned selection of frames with the given question. At the feature level, we integrate a trainable Video Perceiver alongside a Visual-Query Transformer (abbreviated as VQ-Former), which bolsters the interplay between the input question and the video features. We also discover that incorporating a simple prompt, "Please be critical", into the LLM input can substantially enhance its video comprehension capabilities. Our experimental results indicate that VaQuitA consistently sets a new benchmark for zero-shot video question-answering tasks and is adept at producing high-quality, multi-turn video dialogues with users.
Prompt Switch: Efficient CLIP Adaptation for Text-Video Retrieval
In text-video retrieval, recent works have benefited from the powerful learning capabilities of pre-trained text-image foundation models (e.g., CLIP) by adapting them to the video domain. A critical problem for them is how to effectively capture the rich semantics inside the video using the image encoder of CLIP. To tackle this, state-of-the-art methods adopt complex cross-modal modeling techniques to fuse the text information into video frame representations, which, however, incurs severe efficiency issues in large-scale retrieval systems as the video representations must be recomputed online for every text query. In this paper, we discard this problematic cross-modal fusion process and aim to learn semantically-enhanced representations purely from the video, so that the video representations can be computed offline and reused for different texts. Concretely, we first introduce a spatial-temporal "Prompt Cube" into the CLIP image encoder and iteratively switch it within the encoder layers to efficiently incorporate the global video semantics into frame representations. We then propose to apply an auxiliary video captioning objective to train the frame representations, which facilitates the learning of detailed video semantics by providing fine-grained guidance in the semantic space. With a naive temporal fusion strategy (i.e., mean-pooling) on the enhanced frame representations, we obtain state-of-the-art performances on three benchmark datasets, i.e., MSR-VTT, MSVD, and LSMDC.
VideoICL: Confidence-based Iterative In-context Learning for Out-of-Distribution Video Understanding
Recent advancements in video large multimodal models (LMMs) have significantly improved their video understanding and reasoning capabilities. However, their performance drops on out-of-distribution (OOD) tasks that are underrepresented in training data. Traditional methods like fine-tuning on OOD datasets are impractical due to high computational costs. While In-context learning (ICL) with demonstration examples has shown promising generalization performance in language tasks and image-language tasks without fine-tuning, applying ICL to video-language tasks faces challenges due to the limited context length in Video LMMs, as videos require longer token lengths. To address these issues, we propose VideoICL, a novel video in-context learning framework for OOD tasks that introduces a similarity-based relevant example selection strategy and a confidence-based iterative inference approach. This allows to select the most relevant examples and rank them based on similarity, to be used for inference. If the generated response has low confidence, our framework selects new examples and performs inference again, iteratively refining the results until a high-confidence response is obtained. This approach improves OOD video understanding performance by extending effective context length without incurring high costs. The experimental results on multiple benchmarks demonstrate significant performance gains, especially in domain-specific scenarios, laying the groundwork for broader video comprehension applications. Code will be released at https://github.com/KangsanKim07/VideoICL
Stacked Convolutional and Recurrent Neural Networks for Music Emotion Recognition
This paper studies the emotion recognition from musical tracks in the 2-dimensional valence-arousal (V-A) emotional space. We propose a method based on convolutional (CNN) and recurrent neural networks (RNN), having significantly fewer parameters compared with the state-of-the-art method for the same task. We utilize one CNN layer followed by two branches of RNNs trained separately for arousal and valence. The method was evaluated using the 'MediaEval2015 emotion in music' dataset. We achieved an RMSE of 0.202 for arousal and 0.268 for valence, which is the best result reported on this dataset.
PVChat: Personalized Video Chat with One-Shot Learning
Video large language models (ViLLMs) excel in general video understanding, e.g., recognizing activities like talking and eating, but struggle with identity-aware comprehension, such as "Wilson is receiving chemotherapy" or "Tom is discussing with Sarah", limiting their applicability in smart healthcare and smart home environments. To address this limitation, we propose a one-shot learning framework PVChat, the first personalized ViLLM that enables subject-aware question answering (QA) from a single video for each subject. Our approach optimizes a Mixture-of-Heads (MoH) enhanced ViLLM on a synthetically augmented video-QA dataset, leveraging a progressive image-to-video learning strategy. Specifically, we introduce an automated augmentation pipeline that synthesizes identity-preserving positive samples and retrieves hard negatives from existing video corpora, generating a diverse training dataset with four QA types: existence, appearance, action, and location inquiries. To enhance subject-specific learning, we propose a ReLU Routing MoH attention mechanism, alongside two novel objectives: (1) Smooth Proximity Regularization for progressive learning through exponential distance scaling and (2) Head Activation Enhancement for balanced attention routing. Finally, we adopt a two-stage training strategy, transitioning from image pre-training to video fine-tuning, enabling a gradual learning process from static attributes to dynamic representations. We evaluate PVChat on diverse datasets covering medical scenarios, TV series, anime, and real-world footage, demonstrating its superiority in personalized feature understanding after learning from a single video, compared to state-of-the-art ViLLMs.
Modal-specific Pseudo Query Generation for Video Corpus Moment Retrieval
Video corpus moment retrieval (VCMR) is the task to retrieve the most relevant video moment from a large video corpus using a natural language query. For narrative videos, e.g., dramas or movies, the holistic understanding of temporal dynamics and multimodal reasoning is crucial. Previous works have shown promising results; however, they relied on the expensive query annotations for VCMR, i.e., the corresponding moment intervals. To overcome this problem, we propose a self-supervised learning framework: Modal-specific Pseudo Query Generation Network (MPGN). First, MPGN selects candidate temporal moments via subtitle-based moment sampling. Then, it generates pseudo queries exploiting both visual and textual information from the selected temporal moments. Through the multimodal information in the pseudo queries, we show that MPGN successfully learns to localize the video corpus moment without any explicit annotation. We validate the effectiveness of MPGN on the TVR dataset, showing competitive results compared with both supervised models and unsupervised setting models.
TinyEmo: Scaling down Emotional Reasoning via Metric Projection
This paper introduces TinyEmo, a family of small multi-modal language models for emotional reasoning and classification. Our approach features: (1) a synthetic emotional instruct dataset for both pre-training and fine-tuning stages, (2) a Metric Projector that delegates classification from the language model allowing for more efficient training and inference, (3) a multi-modal large language model (MM-LLM) for emotional reasoning, and (4) a semi-automated framework for bias detection. TinyEmo is able to perform emotion classification and emotional reasoning, all while using substantially fewer parameters than comparable models. This efficiency allows us to freely incorporate more diverse emotional datasets, enabling strong performance on classification tasks, with our smallest model (700M parameters) outperforming larger state-of-the-art models based on general-purpose MM-LLMs with over 7B parameters. Additionally, the Metric Projector allows for interpretability and indirect bias detection in large models without additional training, offering an approach to understand and improve AI systems. We release code, models, and dataset at https://github.com/ggcr/TinyEmo
Learnable PINs: Cross-Modal Embeddings for Person Identity
We propose and investigate an identity sensitive joint embedding of face and voice. Such an embedding enables cross-modal retrieval from voice to face and from face to voice. We make the following four contributions: first, we show that the embedding can be learnt from videos of talking faces, without requiring any identity labels, using a form of cross-modal self-supervision; second, we develop a curriculum learning schedule for hard negative mining targeted to this task, that is essential for learning to proceed successfully; third, we demonstrate and evaluate cross-modal retrieval for identities unseen and unheard during training over a number of scenarios and establish a benchmark for this novel task; finally, we show an application of using the joint embedding for automatically retrieving and labelling characters in TV dramas.
MiniGPT4-Video: Advancing Multimodal LLMs for Video Understanding with Interleaved Visual-Textual Tokens
This paper introduces MiniGPT4-Video, a multimodal Large Language Model (LLM) designed specifically for video understanding. The model is capable of processing both temporal visual and textual data, making it adept at understanding the complexities of videos. Building upon the success of MiniGPT-v2, which excelled in translating visual features into the LLM space for single images and achieved impressive results on various image-text benchmarks, this paper extends the model's capabilities to process a sequence of frames, enabling it to comprehend videos. MiniGPT4-video does not only consider visual content but also incorporates textual conversations, allowing the model to effectively answer queries involving both visual and text components. The proposed model outperforms existing state-of-the-art methods, registering gains of 4.22%, 1.13%, 20.82%, and 13.1% on the MSVD, MSRVTT, TGIF, and TVQA benchmarks respectively. Our models and code have been made publicly available here https://vision-cair.github.io/MiniGPT4-video/
TempCompass: Do Video LLMs Really Understand Videos?
Recently, there is a surge in interest surrounding video large language models (Video LLMs). However, existing benchmarks fail to provide a comprehensive feedback on the temporal perception ability of Video LLMs. On the one hand, most of them are unable to distinguish between different temporal aspects (e.g., speed, direction) and thus cannot reflect the nuanced performance on these specific aspects. On the other hand, they are limited in the diversity of task formats (e.g., only multi-choice QA), which hinders the understanding of how temporal perception performance may vary across different types of tasks. Motivated by these two problems, we propose the TempCompass benchmark, which introduces a diversity of temporal aspects and task formats. To collect high-quality test data, we devise two novel strategies: (1) In video collection, we construct conflicting videos that share the same static content but differ in a specific temporal aspect, which prevents Video LLMs from leveraging single-frame bias or language priors. (2) To collect the task instructions, we propose a paradigm where humans first annotate meta-information for a video and then an LLM generates the instruction. We also design an LLM-based approach to automatically and accurately evaluate the responses from Video LLMs. Based on TempCompass, we comprehensively evaluate 8 state-of-the-art (SOTA) Video LLMs and 3 Image LLMs, and reveal the discerning fact that these models exhibit notably poor temporal perception ability. The data and evaluation code are available at https://github.com/llyx97/TempCompass.
Self-supervised Video Representation Learning Using Inter-intra Contrastive Framework
We propose a self-supervised method to learn feature representations from videos. A standard approach in traditional self-supervised methods uses positive-negative data pairs to train with contrastive learning strategy. In such a case, different modalities of the same video are treated as positives and video clips from a different video are treated as negatives. Because the spatio-temporal information is important for video representation, we extend the negative samples by introducing intra-negative samples, which are transformed from the same anchor video by breaking temporal relations in video clips. With the proposed Inter-Intra Contrastive (IIC) framework, we can train spatio-temporal convolutional networks to learn video representations. There are many flexible options in our IIC framework and we conduct experiments by using several different configurations. Evaluations are conducted on video retrieval and video recognition tasks using the learned video representation. Our proposed IIC outperforms current state-of-the-art results by a large margin, such as 16.7% and 9.5% points improvements in top-1 accuracy on UCF101 and HMDB51 datasets for video retrieval, respectively. For video recognition, improvements can also be obtained on these two benchmark datasets. Code is available at https://github.com/BestJuly/Inter-intra-video-contrastive-learning.
SMILE: Multimodal Dataset for Understanding Laughter in Video with Language Models
Despite the recent advances of the artificial intelligence, building social intelligence remains a challenge. Among social signals, laughter is one of the distinctive expressions that occurs during social interactions between humans. In this work, we tackle a new challenge for machines to understand the rationale behind laughter in video, Video Laugh Reasoning. We introduce this new task to explain why people laugh in a particular video and a dataset for this task. Our proposed dataset, SMILE, comprises video clips and language descriptions of why people laugh. We propose a baseline by leveraging the reasoning capacity of large language models (LLMs) with textual video representation. Experiments show that our baseline can generate plausible explanations for laughter. We further investigate the scalability of our baseline by probing other video understanding tasks and in-the-wild videos. We release our dataset, code, and model checkpoints on https://github.com/SMILE-data/SMILE.
All in One: Exploring Unified Video-Language Pre-training
Mainstream Video-Language Pre-training models actbert,clipbert,violet consist of three parts, a video encoder, a text encoder, and a video-text fusion Transformer. They pursue better performance via utilizing heavier unimodal encoders or multimodal fusion Transformers, resulting in increased parameters with lower efficiency in downstream tasks. In this work, we for the first time introduce an end-to-end video-language model, namely all-in-one Transformer, that embeds raw video and textual signals into joint representations using a unified backbone architecture. We argue that the unique temporal information of video data turns out to be a key barrier hindering the design of a modality-agnostic Transformer. To overcome the challenge, we introduce a novel and effective token rolling operation to encode temporal representations from video clips in a non-parametric manner. The careful design enables the representation learning of both video-text multimodal inputs and unimodal inputs using a unified backbone model. Our pre-trained all-in-one Transformer is transferred to various downstream video-text tasks after fine-tuning, including text-video retrieval, video-question answering, multiple choice and visual commonsense reasoning. State-of-the-art performances with the minimal model FLOPs on nine datasets demonstrate the superiority of our method compared to the competitive counterparts. The code and pretrained model have been released in https://github.com/showlab/all-in-one.
LLM4VG: Large Language Models Evaluation for Video Grounding
Recently, researchers have attempted to investigate the capability of LLMs in handling videos and proposed several video LLM models. However, the ability of LLMs to handle video grounding (VG), which is an important time-related video task requiring the model to precisely locate the start and end timestamps of temporal moments in videos that match the given textual queries, still remains unclear and unexplored in literature. To fill the gap, in this paper, we propose the LLM4VG benchmark, which systematically evaluates the performance of different LLMs on video grounding tasks. Based on our proposed LLM4VG, we design extensive experiments to examine two groups of video LLM models on video grounding: (i) the video LLMs trained on the text-video pairs (denoted as VidLLM), and (ii) the LLMs combined with pretrained visual description models such as the video/image captioning model. We propose prompt methods to integrate the instruction of VG and description from different kinds of generators, including caption-based generators for direct visual description and VQA-based generators for information enhancement. We also provide comprehensive comparisons of various VidLLMs and explore the influence of different choices of visual models, LLMs, prompt designs, etc, as well. Our experimental evaluations lead to two conclusions: (i) the existing VidLLMs are still far away from achieving satisfactory video grounding performance, and more time-related video tasks should be included to further fine-tune these models, and (ii) the combination of LLMs and visual models shows preliminary abilities for video grounding with considerable potential for improvement by resorting to more reliable models and further guidance of prompt instructions.
VideoScan: Enabling Efficient Streaming Video Understanding via Frame-level Semantic Carriers
This paper introduces VideoScan, an efficient vision-language model (VLM) inference framework designed for real-time video interaction that effectively comprehends and retains streamed video inputs while delivering rapid and accurate responses. A longstanding challenge in video understanding--particularly for long-term or real-time applications--stems from the substantial computational overhead caused by the extensive length of visual tokens. To address this, VideoScan employs a single semantic carrier token to represent each frame, progressively reducing computational and memory overhead during its two-phase inference process: prefilling and decoding. The embedding of the semantic carrier token is derived from an optimized aggregation of frame-level visual features, ensuring compact yet semantically rich representations. Critically, the corresponding key-value pairs are trained to retain contextual semantics from prior frames, enabling efficient memory management without sacrificing temporal coherence. During inference, the visual tokens of each frame are processed only once during the prefilling phase and subsequently discarded in the decoding stage, eliminating redundant computations. This design ensures efficient VLM inference even under stringent real-time constraints. Comprehensive experiments on diverse offline and online benchmarks demonstrate that LLaVA-Video, supported by our method, achieves up to sim 5times and 1.29times speedups compared to its original version and previous efficient streaming video understanding approaches, respectively. Crucially, these improvements are attained while maintaining competitive performance and ensuring stable GPU memory consumption (consistently sim 18GB, independent of video duration).
Multimodal Long Video Modeling Based on Temporal Dynamic Context
Recent advances in Large Language Models (LLMs) have led to significant breakthroughs in video understanding. However, existing models still struggle with long video processing due to the context length constraint of LLMs and the vast amount of information within the video. Although some recent methods are designed for long video understanding, they often lose crucial information during token compression and struggle with additional modality like audio. In this work, we propose a dynamic long video encoding method utilizing the temporal relationship between frames, named Temporal Dynamic Context (TDC). Firstly, we segment the video into semantically consistent scenes based on inter-frame similarities, then encode each frame into tokens using visual-audio encoders. Secondly, we propose a novel temporal context compressor to reduce the number of tokens within each segment. Specifically, we employ a query-based Transformer to aggregate video, audio, and instruction text tokens into a limited set of temporal context tokens. Finally, we feed the static frame tokens and the temporal context tokens into the LLM for video understanding. Furthermore, to handle extremely long videos, we propose a training-free chain-of-thought strategy that progressively extracts answers from multiple video segments. These intermediate answers serve as part of the reasoning process and contribute to the final answer. We conduct extensive experiments on general video understanding and audio-video understanding benchmarks, where our method demonstrates strong performance. The code and models are available at https://github.com/Hoar012/TDC-Video.
UATVR: Uncertainty-Adaptive Text-Video Retrieval
With the explosive growth of web videos and emerging large-scale vision-language pre-training models, e.g., CLIP, retrieving videos of interest with text instructions has attracted increasing attention. A common practice is to transfer text-video pairs to the same embedding space and craft cross-modal interactions with certain entities in specific granularities for semantic correspondence. Unfortunately, the intrinsic uncertainties of optimal entity combinations in appropriate granularities for cross-modal queries are understudied, which is especially critical for modalities with hierarchical semantics, e.g., video, text, etc. In this paper, we propose an Uncertainty-Adaptive Text-Video Retrieval approach, termed UATVR, which models each look-up as a distribution matching procedure. Concretely, we add additional learnable tokens in the encoders to adaptively aggregate multi-grained semantics for flexible high-level reasoning. In the refined embedding space, we represent text-video pairs as probabilistic distributions where prototypes are sampled for matching evaluation. Comprehensive experiments on four benchmarks justify the superiority of our UATVR, which achieves new state-of-the-art results on MSR-VTT (50.8%), VATEX (64.5%), MSVD (49.7%), and DiDeMo (45.8%). The code is available at https://github.com/bofang98/UATVR.
Induce, Edit, Retrieve: Language Grounded Multimodal Schema for Instructional Video Retrieval
Schemata are structured representations of complex tasks that can aid artificial intelligence by allowing models to break down complex tasks into intermediate steps. We propose a novel system that induces schemata from web videos and generalizes them to capture unseen tasks with the goal of improving video retrieval performance. Our system proceeds in three major phases: (1) Given a task with related videos, we construct an initial schema for a task using a joint video-text model to match video segments with text representing steps from wikiHow; (2) We generalize schemata to unseen tasks by leveraging language models to edit the text within existing schemata. Through generalization, we can allow our schemata to cover a more extensive range of tasks with a small amount of learning data; (3) We conduct zero-shot instructional video retrieval with the unseen task names as the queries. Our schema-guided approach outperforms existing methods for video retrieval, and we demonstrate that the schemata induced by our system are better than those generated by other models.
Learning from Weakly-labeled Web Videos via Exploring Sub-Concepts
Learning visual knowledge from massive weakly-labeled web videos has attracted growing research interests thanks to the large corpus of easily accessible video data on the Internet. However, for video action recognition, the action of interest might only exist in arbitrary clips of untrimmed web videos, resulting in high label noises in the temporal space. To address this issue, we introduce a new method for pre-training video action recognition models using queried web videos. Instead of trying to filter out, we propose to convert the potential noises in these queried videos to useful supervision signals by defining the concept of Sub-Pseudo Label (SPL). Specifically, SPL spans out a new set of meaningful "middle ground" label space constructed by extrapolating the original weak labels during video querying and the prior knowledge distilled from a teacher model. Consequently, SPL provides enriched supervision for video models to learn better representations. SPL is fairly simple and orthogonal to popular teacher-student self-training frameworks without extra training cost. We validate the effectiveness of our method on four video action recognition datasets and a weakly-labeled image dataset to study the generalization ability. Experiments show that SPL outperforms several existing pre-training strategies using pseudo-labels and the learned representations lead to competitive results when fine-tuning on HMDB-51 and UCF-101 compared with recent pre-training methods.
EmotiCrafter: Text-to-Emotional-Image Generation based on Valence-Arousal Model
Recent research shows that emotions can enhance users' cognition and influence information communication. While research on visual emotion analysis is extensive, limited work has been done on helping users generate emotionally rich image content. Existing work on emotional image generation relies on discrete emotion categories, making it challenging to capture complex and subtle emotional nuances accurately. Additionally, these methods struggle to control the specific content of generated images based on text prompts. In this work, we introduce the new task of continuous emotional image content generation (C-EICG) and present EmotiCrafter, an emotional image generation model that generates images based on text prompts and Valence-Arousal values. Specifically, we propose a novel emotion-embedding mapping network that embeds Valence-Arousal values into textual features, enabling the capture of specific emotions in alignment with intended input prompts. Additionally, we introduce a loss function to enhance emotion expression. The experimental results show that our method effectively generates images representing specific emotions with the desired content and outperforms existing techniques.
ActivityNet-QA: A Dataset for Understanding Complex Web Videos via Question Answering
Recent developments in modeling language and vision have been successfully applied to image question answering. It is both crucial and natural to extend this research direction to the video domain for video question answering (VideoQA). Compared to the image domain where large scale and fully annotated benchmark datasets exists, VideoQA datasets are limited to small scale and are automatically generated, etc. These limitations restrict their applicability in practice. Here we introduce ActivityNet-QA, a fully annotated and large scale VideoQA dataset. The dataset consists of 58,000 QA pairs on 5,800 complex web videos derived from the popular ActivityNet dataset. We present a statistical analysis of our ActivityNet-QA dataset and conduct extensive experiments on it by comparing existing VideoQA baselines. Moreover, we explore various video representation strategies to improve VideoQA performance, especially for long videos. The dataset is available at https://github.com/MILVLG/activitynet-qa
OV-MER: Towards Open-Vocabulary Multimodal Emotion Recognition
Multimodal Emotion Recognition (MER) is a critical research area that seeks to decode human emotions from diverse data modalities. However, existing machine learning methods predominantly rely on predefined emotion taxonomies, which fail to capture the inherent complexity, subtlety, and multi-appraisal nature of human emotional experiences, as demonstrated by studies in psychology and cognitive science. To overcome this limitation, we advocate for introducing the concept of open vocabulary into MER. This paradigm shift aims to enable models to predict emotions beyond a fixed label space, accommodating a flexible set of categories to better reflect the nuanced spectrum of human emotions. To achieve this, we propose a novel paradigm: Open-Vocabulary MER (OV-MER), which enables emotion prediction without being confined to predefined spaces. However, constructing a dataset that encompasses the full range of emotions for OV-MER is practically infeasible; hence, we present a comprehensive solution including a newly curated database, novel evaluation metrics, and a preliminary benchmark. By advancing MER from basic emotions to more nuanced and diverse emotional states, we hope this work can inspire the next generation of MER, enhancing its generalizability and applicability in real-world scenarios.
BIMBA: Selective-Scan Compression for Long-Range Video Question Answering
Video Question Answering (VQA) in long videos poses the key challenge of extracting relevant information and modeling long-range dependencies from many redundant frames. The self-attention mechanism provides a general solution for sequence modeling, but it has a prohibitive cost when applied to a massive number of spatiotemporal tokens in long videos. Most prior methods rely on compression strategies to lower the computational cost, such as reducing the input length via sparse frame sampling or compressing the output sequence passed to the large language model (LLM) via space-time pooling. However, these naive approaches over-represent redundant information and often miss salient events or fast-occurring space-time patterns. In this work, we introduce BIMBA, an efficient state-space model to handle long-form videos. Our model leverages the selective scan algorithm to learn to effectively select critical information from high-dimensional video and transform it into a reduced token sequence for efficient LLM processing. Extensive experiments demonstrate that BIMBA achieves state-of-the-art accuracy on multiple long-form VQA benchmarks, including PerceptionTest, NExT-QA, EgoSchema, VNBench, LongVideoBench, and Video-MME. Code, and models are publicly available at https://sites.google.com/view/bimba-mllm.
Text-Conditioned Resampler For Long Form Video Understanding
Videos are highly redundant data source and it is often enough to identify a few key moments to solve any given task. In this paper, we present a text-conditioned video resampler (TCR) module that uses a pre-trained and frozen visual encoder and large language model (LLM) to process long video sequences for a task. TCR localises relevant visual features from the video given a text condition and provides them to a LLM to generate a text response. Due to its lightweight design and use of cross-attention, TCR can process more than 100 frames at a time allowing the model to use much longer chunks of video than earlier works. We make the following contributions: (i) we design a transformer-based sampling architecture that can process long videos conditioned on a task, together with a training method that enables it to bridge pre-trained visual and language models; (ii) we empirically validate its efficacy on a wide variety of evaluation tasks, and set a new state-of-the-art on NextQA, EgoSchema, and the EGO4D-LTA challenge; and (iii) we determine tasks which require longer video contexts and that can thus be used effectively for further evaluation of long-range video models.
WikiVideo: Article Generation from Multiple Videos
We present the challenging task of automatically creating a high-level Wikipedia-style article that aggregates information from multiple diverse videos about real-world events, such as natural disasters or political elections. Videos are intuitive sources for retrieval-augmented generation (RAG), but most contemporary RAG workflows focus heavily on text and existing methods for video-based summarization focus on low-level scene understanding rather than high-level event semantics. To close this gap, we introduce WikiVideo, a benchmark consisting of expert-written articles and densely annotated videos that provide evidence for articles' claims, facilitating the integration of video into RAG pipelines and enabling the creation of in-depth content that is grounded in multimodal sources. We further propose Collaborative Article Generation (CAG), a novel interactive method for article creation from multiple videos. CAG leverages an iterative interaction between an r1-style reasoning model and a VideoLLM to draw higher level inferences about the target event than is possible with VideoLLMs alone, which fixate on low-level visual features. We benchmark state-of-the-art VideoLLMs and CAG in both oracle retrieval and RAG settings and find that CAG consistently outperforms alternative methods, while suggesting intriguing avenues for future work.
TESTA: Temporal-Spatial Token Aggregation for Long-form Video-Language Understanding
Large-scale video-language pre-training has made remarkable strides in advancing video-language understanding tasks. However, the heavy computational burden of video encoding remains a formidable efficiency bottleneck, particularly for long-form videos. These videos contain massive visual tokens due to their inherent 3D properties and spatiotemporal redundancy, making it challenging to capture complex temporal and spatial relationships. To tackle this issue, we propose an efficient method called TEmporal-Spatial Token Aggregation (TESTA). TESTA condenses video semantics by adaptively aggregating similar frames, as well as similar patches within each frame. TESTA can reduce the number of visual tokens by 75% and thus accelerate video encoding. Building upon TESTA, we introduce a pre-trained video-language model equipped with a divided space-time token aggregation module in each video encoder block. We evaluate our model on five datasets for paragraph-to-video retrieval and long-form VideoQA tasks. Experimental results show that TESTA improves computing efficiency by 1.7 times, and achieves significant performance gains from its scalability in processing longer input frames, e.g., +13.7 R@1 on QuerYD and +6.5 R@1 on Condensed Movie.
OmniVid: A Generative Framework for Universal Video Understanding
The core of video understanding tasks, such as recognition, captioning, and tracking, is to automatically detect objects or actions in a video and analyze their temporal evolution. Despite sharing a common goal, different tasks often rely on distinct model architectures and annotation formats. In contrast, natural language processing benefits from a unified output space, i.e., text sequences, which simplifies the training of powerful foundational language models, such as GPT-3, with extensive training corpora. Inspired by this, we seek to unify the output space of video understanding tasks by using languages as labels and additionally introducing time and box tokens. In this way, a variety of video tasks could be formulated as video-grounded token generation. This enables us to address various types of video tasks, including classification (such as action recognition), captioning (covering clip captioning, video question answering, and dense video captioning), and localization tasks (such as visual object tracking) within a fully shared encoder-decoder architecture, following a generative framework. Through comprehensive experiments, we demonstrate such a simple and straightforward idea is quite effective and can achieve state-of-the-art or competitive results on seven video benchmarks, providing a novel perspective for more universal video understanding. Code is available at https://github.com/wangjk666/OmniVid.
Visual Semantic Role Labeling for Video Understanding
We propose a new framework for understanding and representing related salient events in a video using visual semantic role labeling. We represent videos as a set of related events, wherein each event consists of a verb and multiple entities that fulfill various roles relevant to that event. To study the challenging task of semantic role labeling in videos or VidSRL, we introduce the VidSitu benchmark, a large-scale video understanding data source with 29K 10-second movie clips richly annotated with a verb and semantic-roles every 2 seconds. Entities are co-referenced across events within a movie clip and events are connected to each other via event-event relations. Clips in VidSitu are drawn from a large collection of movies ({sim}3K) and have been chosen to be both complex ({sim}4.2 unique verbs within a video) as well as diverse ({sim}200 verbs have more than 100 annotations each). We provide a comprehensive analysis of the dataset in comparison to other publicly available video understanding benchmarks, several illustrative baselines and evaluate a range of standard video recognition models. Our code and dataset is available at vidsitu.org.
DCA: Diversified Co-Attention towards Informative Live Video Commenting
We focus on the task of Automatic Live Video Commenting (ALVC), which aims to generate real-time video comments with both video frames and other viewers' comments as inputs. A major challenge in this task is how to properly leverage the rich and diverse information carried by video and text. In this paper, we aim to collect diversified information from video and text for informative comment generation. To achieve this, we propose a Diversified Co-Attention (DCA) model for this task. Our model builds bidirectional interactions between video frames and surrounding comments from multiple perspectives via metric learning, to collect a diversified and informative context for comment generation. We also propose an effective parameter orthogonalization technique to avoid excessive overlap of information learned from different perspectives. Results show that our approach outperforms existing methods in the ALVC task, achieving new state-of-the-art results.
ViSMaP: Unsupervised Hour-long Video Summarisation by Meta-Prompting
We introduce ViSMap: Unsupervised Video Summarisation by Meta Prompting, a system to summarise hour long videos with no-supervision. Most existing video understanding models work well on short videos of pre-segmented events, yet they struggle to summarise longer videos where relevant events are sparsely distributed and not pre-segmented. Moreover, long-form video understanding often relies on supervised hierarchical training that needs extensive annotations which are costly, slow and prone to inconsistency. With ViSMaP we bridge the gap between short videos (where annotated data is plentiful) and long ones (where it's not). We rely on LLMs to create optimised pseudo-summaries of long videos using segment descriptions from short ones. These pseudo-summaries are used as training data for a model that generates long-form video summaries, bypassing the need for expensive annotations of long videos. Specifically, we adopt a meta-prompting strategy to iteratively generate and refine creating pseudo-summaries of long videos. The strategy leverages short clip descriptions obtained from a supervised short video model to guide the summary. Each iteration uses three LLMs working in sequence: one to generate the pseudo-summary from clip descriptions, another to evaluate it, and a third to optimise the prompt of the generator. This iteration is necessary because the quality of the pseudo-summaries is highly dependent on the generator prompt, and varies widely among videos. We evaluate our summaries extensively on multiple datasets; our results show that ViSMaP achieves performance comparable to fully supervised state-of-the-art models while generalising across domains without sacrificing performance. Code will be released upon publication.
VPN: Video Provenance Network for Robust Content Attribution
We present VPN - a content attribution method for recovering provenance information from videos shared online. Platforms, and users, often transform video into different quality, codecs, sizes, shapes, etc. or slightly edit its content such as adding text or emoji, as they are redistributed online. We learn a robust search embedding for matching such video, invariant to these transformations, using full-length or truncated video queries. Once matched against a trusted database of video clips, associated information on the provenance of the clip is presented to the user. We use an inverted index to match temporal chunks of video using late-fusion to combine both visual and audio features. In both cases, features are extracted via a deep neural network trained using contrastive learning on a dataset of original and augmented video clips. We demonstrate high accuracy recall over a corpus of 100,000 videos.
Videogenic: Video Highlights via Photogenic Moments
This paper investigates the challenge of extracting highlight moments from videos. To perform this task, a system needs to understand what constitutes a highlight for arbitrary video domains while at the same time being able to scale across different domains. Our key insight is that photographs taken by photographers tend to capture the most remarkable or photogenic moments of an activity. Drawing on this insight, we present Videogenic, a system capable of creating domain-specific highlight videos for a wide range of domains. In a human evaluation study (N=50), we show that a high-quality photograph collection combined with CLIP-based retrieval (which uses a neural network with semantic knowledge of images) can serve as an excellent prior for finding video highlights. In a within-subjects expert study (N=12), we demonstrate the usefulness of Videogenic in helping video editors create highlight videos with lighter workload, shorter task completion time, and better usability.
Hypergraph Multi-modal Large Language Model: Exploiting EEG and Eye-tracking Modalities to Evaluate Heterogeneous Responses for Video Understanding
Understanding of video creativity and content often varies among individuals, with differences in focal points and cognitive levels across different ages, experiences, and genders. There is currently a lack of research in this area, and most existing benchmarks suffer from several drawbacks: 1) a limited number of modalities and answers with restrictive length; 2) the content and scenarios within the videos are excessively monotonous, transmitting allegories and emotions that are overly simplistic. To bridge the gap to real-world applications, we introduce a large-scale Subjective Response Indicators for Advertisement Videos dataset, namely SRI-ADV. Specifically, we collected real changes in Electroencephalographic (EEG) and eye-tracking regions from different demographics while they viewed identical video content. Utilizing this multi-modal dataset, we developed tasks and protocols to analyze and evaluate the extent of cognitive understanding of video content among different users. Along with the dataset, we designed a Hypergraph Multi-modal Large Language Model (HMLLM) to explore the associations among different demographics, video elements, EEG, and eye-tracking indicators. HMLLM could bridge semantic gaps across rich modalities and integrate information beyond different modalities to perform logical reasoning. Extensive experimental evaluations on SRI-ADV and other additional video-based generative performance benchmarks demonstrate the effectiveness of our method. The codes and dataset will be released at https://github.com/suay1113/HMLLM.
Two-stream Spatiotemporal Feature for Video QA Task
Understanding the content of videos is one of the core techniques for developing various helpful applications in the real world, such as recognizing various human actions for surveillance systems or customer behavior analysis in an autonomous shop. However, understanding the content or story of the video still remains a challenging problem due to its sheer amount of data and temporal structure. In this paper, we propose a multi-channel neural network structure that adopts a two-stream network structure, which has been shown high performance in human action recognition field, and use it as a spatiotemporal video feature extractor for solving video question and answering task. We also adopt a squeeze-and-excitation structure to two-stream network structure for achieving a channel-wise attended spatiotemporal feature. For jointly modeling the spatiotemporal features from video and the textual features from the question, we design a context matching module with a level adjusting layer to remove the gap of information between visual and textual features by applying attention mechanism on joint modeling. Finally, we adopt a scoring mechanism and smoothed ranking loss objective function for selecting the correct answer from answer candidates. We evaluate our model with TVQA dataset, and our approach shows the improved result in textual only setting, but the result with visual feature shows the limitation and possibility of our approach.
HawkEye: Training Video-Text LLMs for Grounding Text in Videos
Video-text Large Language Models (video-text LLMs) have shown remarkable performance in answering questions and holding conversations on simple videos. However, they perform almost the same as random on grounding text queries in long and complicated videos, having little ability to understand and reason about temporal information, which is the most fundamental difference between videos and images. In this paper, we propose HawkEye, one of the first video-text LLMs that can perform temporal video grounding in a fully text-to-text manner. To collect training data that is applicable for temporal video grounding, we construct InternVid-G, a large-scale video-text corpus with segment-level captions and negative spans, with which we introduce two new time-aware training objectives to video-text LLMs. We also propose a coarse-grained method of representing segments in videos, which is more robust and easier for LLMs to learn and follow than other alternatives. Extensive experiments show that HawkEye is better at temporal video grounding and comparable on other video-text tasks with existing video-text LLMs, which verifies its superior video-text multi-modal understanding abilities.
EA-VTR: Event-Aware Video-Text Retrieval
Understanding the content of events occurring in the video and their inherent temporal logic is crucial for video-text retrieval. However, web-crawled pre-training datasets often lack sufficient event information, and the widely adopted video-level cross-modal contrastive learning also struggles to capture detailed and complex video-text event alignment. To address these challenges, we make improvements from both data and model perspectives. In terms of pre-training data, we focus on supplementing the missing specific event content and event temporal transitions with the proposed event augmentation strategies. Based on the event-augmented data, we construct a novel Event-Aware Video-Text Retrieval model, ie, EA-VTR, which achieves powerful video-text retrieval ability through superior video event awareness. EA-VTR can efficiently encode frame-level and video-level visual representations simultaneously, enabling detailed event content and complex event temporal cross-modal alignment, ultimately enhancing the comprehensive understanding of video events. Our method not only significantly outperforms existing approaches on multiple datasets for Text-to-Video Retrieval and Video Action Recognition tasks, but also demonstrates superior event content perceive ability on Multi-event Video-Text Retrieval and Video Moment Retrieval tasks, as well as outstanding event temporal logic understanding ability on Test of Time task.
Towards A Better Metric for Text-to-Video Generation
Generative models have demonstrated remarkable capability in synthesizing high-quality text, images, and videos. For video generation, contemporary text-to-video models exhibit impressive capabilities, crafting visually stunning videos. Nonetheless, evaluating such videos poses significant challenges. Current research predominantly employs automated metrics such as FVD, IS, and CLIP Score. However, these metrics provide an incomplete analysis, particularly in the temporal assessment of video content, thus rendering them unreliable indicators of true video quality. Furthermore, while user studies have the potential to reflect human perception accurately, they are hampered by their time-intensive and laborious nature, with outcomes that are often tainted by subjective bias. In this paper, we investigate the limitations inherent in existing metrics and introduce a novel evaluation pipeline, the Text-to-Video Score (T2VScore). This metric integrates two pivotal criteria: (1) Text-Video Alignment, which scrutinizes the fidelity of the video in representing the given text description, and (2) Video Quality, which evaluates the video's overall production caliber with a mixture of experts. Moreover, to evaluate the proposed metrics and facilitate future improvements on them, we present the TVGE dataset, collecting human judgements of 2,543 text-to-video generated videos on the two criteria. Experiments on the TVGE dataset demonstrate the superiority of the proposed T2VScore on offering a better metric for text-to-video generation.
LLMs Meet Long Video: Advancing Long Video Comprehension with An Interactive Visual Adapter in LLMs
Long video understanding is a significant and ongoing challenge in the intersection of multimedia and artificial intelligence. Employing large language models (LLMs) for comprehending video becomes an emerging and promising method. However, this approach incurs high computational costs due to the extensive array of video tokens, experiences reduced visual clarity as a consequence of token aggregation, and confronts challenges arising from irrelevant visual tokens while answering video-related questions. To alleviate these issues, we present an Interactive Visual Adapter (IVA) within LLMs, designed to enhance interaction with fine-grained visual elements. Specifically, we first transform long videos into temporal video tokens via leveraging a visual encoder alongside a pretrained causal transformer, then feed them into LLMs with the video instructions. Subsequently, we integrated IVA, which contains a lightweight temporal frame selector and a spatial feature interactor, within the internal blocks of LLMs to capture instruction-aware and fine-grained visual signals. Consequently, the proposed video-LLM facilitates a comprehensive understanding of long video content through appropriate long video modeling and precise visual interactions. We conducted extensive experiments on nine video understanding benchmarks and experimental results show that our interactive visual adapter significantly improves the performance of video LLMs on long video QA tasks. Ablation studies further verify the effectiveness of IVA in long and short video understandings.
VideoAutoArena: An Automated Arena for Evaluating Large Multimodal Models in Video Analysis through User Simulation
Large multimodal models (LMMs) with advanced video analysis capabilities have recently garnered significant attention. However, most evaluations rely on traditional methods like multiple-choice questions in benchmarks such as VideoMME and LongVideoBench, which are prone to lack the depth needed to capture the complex demands of real-world users. To address this limitation-and due to the prohibitive cost and slow pace of human annotation for video tasks-we introduce VideoAutoArena, an arena-style benchmark inspired by LMSYS Chatbot Arena's framework, designed to automatically assess LMMs' video analysis abilities. VideoAutoArena utilizes user simulation to generate open-ended, adaptive questions that rigorously assess model performance in video understanding. The benchmark features an automated, scalable evaluation framework, incorporating a modified ELO Rating System for fair and continuous comparisons across multiple LMMs. To validate our automated judging system, we construct a 'gold standard' using a carefully curated subset of human annotations, demonstrating that our arena strongly aligns with human judgment while maintaining scalability. Additionally, we introduce a fault-driven evolution strategy, progressively increasing question complexity to push models toward handling more challenging video analysis scenarios. Experimental results demonstrate that VideoAutoArena effectively differentiates among state-of-the-art LMMs, providing insights into model strengths and areas for improvement. To further streamline our evaluation, we introduce VideoAutoBench as an auxiliary benchmark, where human annotators label winners in a subset of VideoAutoArena battles. We use GPT-4o as a judge to compare responses against these human-validated answers. Together, VideoAutoArena and VideoAutoBench offer a cost-effective, and scalable framework for evaluating LMMs in user-centric video analysis.
Video Understanding with Large Language Models: A Survey
With the burgeoning growth of online video platforms and the escalating volume of video content, the demand for proficient video understanding tools has intensified markedly. Given the remarkable capabilities of Large Language Models (LLMs) in language and multimodal tasks, this survey provides a detailed overview of the recent advancements in video understanding harnessing the power of LLMs (Vid-LLMs). The emergent capabilities of Vid-LLMs are surprisingly advanced, particularly their ability for open-ended spatial-temporal reasoning combined with commonsense knowledge, suggesting a promising path for future video understanding. We examine the unique characteristics and capabilities of Vid-LLMs, categorizing the approaches into four main types: LLM-based Video Agents, Vid-LLMs Pretraining, Vid-LLMs Instruction Tuning, and Hybrid Methods. Furthermore, this survey presents a comprehensive study of the tasks, datasets, and evaluation methodologies for Vid-LLMs. Additionally, it explores the expansive applications of Vid-LLMs across various domains, highlighting their remarkable scalability and versatility in real-world video understanding challenges. Finally, it summarizes the limitations of existing Vid-LLMs and outlines directions for future research. For more information, readers are recommended to visit the repository at https://github.com/yunlong10/Awesome-LLMs-for-Video-Understanding.
FindingEmo: An Image Dataset for Emotion Recognition in the Wild
We introduce FindingEmo, a new image dataset containing annotations for 25k images, specifically tailored to Emotion Recognition. Contrary to existing datasets, it focuses on complex scenes depicting multiple people in various naturalistic, social settings, with images being annotated as a whole, thereby going beyond the traditional focus on faces or single individuals. Annotated dimensions include Valence, Arousal and Emotion label, with annotations gathered using Prolific. Together with the annotations, we release the list of URLs pointing to the original images, as well as all associated source code.
WildQA: In-the-Wild Video Question Answering
Existing video understanding datasets mostly focus on human interactions, with little attention being paid to the "in the wild" settings, where the videos are recorded outdoors. We propose WILDQA, a video understanding dataset of videos recorded in outside settings. In addition to video question answering (Video QA), we also introduce the new task of identifying visual support for a given question and answer (Video Evidence Selection). Through evaluations using a wide range of baseline models, we show that WILDQA poses new challenges to the vision and language research communities. The dataset is available at https://lit.eecs.umich.edu/wildqa/.
ConTra: (Con)text (Tra)nsformer for Cross-Modal Video Retrieval
In this paper, we re-examine the task of cross-modal clip-sentence retrieval, where the clip is part of a longer untrimmed video. When the clip is short or visually ambiguous, knowledge of its local temporal context (i.e. surrounding video segments) can be used to improve the retrieval performance. We propose Context Transformer (ConTra); an encoder architecture that models the interaction between a video clip and its local temporal context in order to enhance its embedded representations. Importantly, we supervise the context transformer using contrastive losses in the cross-modal embedding space. We explore context transformers for video and text modalities. Results consistently demonstrate improved performance on three datasets: YouCook2, EPIC-KITCHENS and a clip-sentence version of ActivityNet Captions. Exhaustive ablation studies and context analysis show the efficacy of the proposed method.
Hollywood in Homes: Crowdsourcing Data Collection for Activity Understanding
Computer vision has a great potential to help our daily lives by searching for lost keys, watering flowers or reminding us to take a pill. To succeed with such tasks, computer vision methods need to be trained from real and diverse examples of our daily dynamic scenes. While most of such scenes are not particularly exciting, they typically do not appear on YouTube, in movies or TV broadcasts. So how do we collect sufficiently many diverse but boring samples representing our lives? We propose a novel Hollywood in Homes approach to collect such data. Instead of shooting videos in the lab, we ensure diversity by distributing and crowdsourcing the whole process of video creation from script writing to video recording and annotation. Following this procedure we collect a new dataset, Charades, with hundreds of people recording videos in their own homes, acting out casual everyday activities. The dataset is composed of 9,848 annotated videos with an average length of 30 seconds, showing activities of 267 people from three continents. Each video is annotated by multiple free-text descriptions, action labels, action intervals and classes of interacted objects. In total, Charades provides 27,847 video descriptions, 66,500 temporally localized intervals for 157 action classes and 41,104 labels for 46 object classes. Using this rich data, we evaluate and provide baseline results for several tasks including action recognition and automatic description generation. We believe that the realism, diversity, and casual nature of this dataset will present unique challenges and new opportunities for computer vision community.
Emotion Classification In Software Engineering Texts: A Comparative Analysis of Pre-trained Transformers Language Models
Emotion recognition in software engineering texts is critical for understanding developer expressions and improving collaboration. This paper presents a comparative analysis of state-of-the-art Pre-trained Language Models (PTMs) for fine-grained emotion classification on two benchmark datasets from GitHub and Stack Overflow. We evaluate six transformer models - BERT, RoBERTa, ALBERT, DeBERTa, CodeBERT and GraphCodeBERT against the current best-performing tool SEntiMoji. Our analysis reveals consistent improvements ranging from 1.17\% to 16.79\% in terms of macro-averaged and micro-averaged F1 scores, with general domain models outperforming specialized ones. To further enhance PTMs, we incorporate polarity features in attention layer during training, demonstrating additional average gains of 1.0\% to 10.23\% over baseline PTMs approaches. Our work provides strong evidence for the advancements afforded by PTMs in recognizing nuanced emotions like Anger, Love, Fear, Joy, Sadness, and Surprise in software engineering contexts. Through comprehensive benchmarking and error analysis, we also outline scope for improvements to address contextual gaps.