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feat: update image handling in node_player_step for improved scene transitions
Browse files- src/agent/llm_graph.py +5 -1
src/agent/llm_graph.py
CHANGED
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@@ -95,11 +95,15 @@ async def node_player_step(state: GraphState) -> GraphState:
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}
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)
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change_scene = await generate_image_prompt(next_scene["description"], state.user_hash)
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image_task = generate_scene_image.ainvoke(
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{
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"user_hash": state.user_hash,
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"scene_id": next_scene["scene_id"],
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-
"current_image":
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"change_scene": change_scene,
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}
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)
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}
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)
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change_scene = await generate_image_prompt(next_scene["description"], state.user_hash)
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current_image = None
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if scene_id and scene_id in user_state.scenes:
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current_image = user_state.scenes[scene_id].image
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image_task = generate_scene_image.ainvoke(
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{
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"user_hash": state.user_hash,
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"scene_id": next_scene["scene_id"],
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+
"current_image": current_image,
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"change_scene": change_scene,
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}
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)
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