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fix: make get_user_state calls asynchronous in image_agent and music_agent
Browse files- src/agent/image_agent.py +1 -1
- src/agent/music_agent.py +1 -1
src/agent/image_agent.py
CHANGED
@@ -75,7 +75,7 @@ async def generate_image_prompt(user_hash: str, scene_description: str, last_cho
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"""
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logger.info(f"Generating image prompt for the current scene: {scene_description}")
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-
state = get_user_state(user_hash)
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scene = GAME_STATE_PROMPT.format(
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lore=state.story_frame.lore,
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goal=state.story_frame.goal,
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"""
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logger.info(f"Generating image prompt for the current scene: {scene_description}")
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+
state = await get_user_state(user_hash)
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scene = GAME_STATE_PROMPT.format(
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lore=state.story_frame.lore,
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goal=state.story_frame.goal,
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src/agent/music_agent.py
CHANGED
@@ -43,7 +43,7 @@ llm = create_light_llm(0.1).with_structured_output(MusicPrompt)
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async def generate_music_prompt(user_hash: str, scene_description: str, last_choice = "No choice yet") -> str:
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logger.info(f"Generating music prompt for the current scene: {scene_description}")
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-
state = get_user_state(user_hash)
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scene = GAME_STATE_PROMPT.format(
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lore=state.story_frame.lore,
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goal=state.story_frame.goal,
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async def generate_music_prompt(user_hash: str, scene_description: str, last_choice = "No choice yet") -> str:
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logger.info(f"Generating music prompt for the current scene: {scene_description}")
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+
state = await get_user_state(user_hash)
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scene = GAME_STATE_PROMPT.format(
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lore=state.story_frame.lore,
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goal=state.story_frame.goal,
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