Spaces:
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Sleeping
Add annotation support
Browse files- app.py +96 -27
- src/thinksqure_engine.py +126 -1
app.py
CHANGED
@@ -1,16 +1,53 @@
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from typing import Optional, Tuple
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import gradio as gr
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from src.thinksqure_engine import ThinkSquareEngine
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def play_chess(
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move: Optional[str] = "",
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) -> Tuple:
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"""Play a move in a chess game.
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Prerequisites:
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- User must be asked if they want to play as white or black.
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- User must be asked if they want a board drawn in ASCII format.
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- If a move is provided, it must be in long algebraic notation (e.g., "e4", "Nf3", "Bb5").
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To start a new game:
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Args:
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move: The move to play in long algebraic notation. If None, the engine will play a move.
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fen: The FEN string representing the board state prior to the user's last move. If None, the game starts from the initial position.
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-
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Returns:
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The best move played by the engine, the updated board state in FEN notation, and a string representation of the board if
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"""
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if move is None or move == "" or move.lower() == "none" or move.lower() == "null":
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@@ -48,32 +86,63 @@ def play_chess(
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bestmove_san = ThinkSquareEngine.get_best_move(fen)
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fen_after_move = ThinkSquareEngine.get_fen_after_move(bestmove_san, fen)
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return bestmove_san, fen_after_move, board_str
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gr.
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gr.Textbox(
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label="FEN String (optional)",
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placeholder="
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value=None,
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)
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gr.Checkbox(label="Draw
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)
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from typing import Optional, Tuple
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import gradio as gr
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from src.util.board_vis import colored_unicode_board
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from src.util.pgn_util import export_pgn, read_pgn
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from src.thinksqure_engine import ThinkSquareEngine
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def annotate_pgn(file, analysis_time_per_move: float = 0.1):
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"""Annotate a PGN file with engine analysis.
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Args:
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file: The PGN file to be annotated.
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analysis_time_per_move: Time in seconds for engine analysis per move.
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Returns:
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The annotated PGN file.
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"""
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game = read_pgn(file.name)
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try:
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analysis_time_per_move = float(analysis_time_per_move)
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except ValueError:
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raise ValueError("Analysis time must be a number.")
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annotated_game = ThinkSquareEngine.annotate(
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game, analysis_time=analysis_time_per_move
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)
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output_path = export_pgn(annotated_game)
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return output_path
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def play_chess(
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move: Optional[str] = "",
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fen: Optional[str] = "",
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draw_board: bool = True,
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render_mode: str = "ascii",
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) -> Tuple:
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"""Play a move in a chess game.
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Prerequisites:
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- User must be asked if they want to play as white or black.
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- If user chooses black, pass an empty string in the first move for the engine to play as white.
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- If the user chooses white, ask the user for a move and pass it in the first move for the engine to play as black.
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- User must be asked if they want a board drawn in ASCII format.
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- If they do, pass `draw_board=True` to this function and print the board in ASCII format.
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- If they do not, pass `draw_board=False`.
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- If a move is provided, it must be in long algebraic notation (e.g., "e4", "Nf3", "Bb5").
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To start a new game:
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Args:
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move: The move to play in long algebraic notation. If None, the engine will play a move.
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fen: The FEN string representing the board state prior to the user's last move. If None, the game starts from the initial position.
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draw_board: Whether to draw the board in ASCII/Unicode format. Defaults to True.
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render_mode: The rendering mode for the board. Defaults to "ascii". This can be "ascii", "svg", or "unicode".
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Returns:
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The best move played by the engine, the updated board state in FEN notation, and a string representation of the board if draw_board is True else None.
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"""
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if move is None or move == "" or move.lower() == "none" or move.lower() == "null":
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bestmove_san = ThinkSquareEngine.get_best_move(fen)
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fen_after_move = ThinkSquareEngine.get_fen_after_move(bestmove_san, fen)
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if draw_board:
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if render_mode == "ascii":
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board_str = ThinkSquareEngine.render_board_ascii(fen_after_move)
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elif render_mode == "svg":
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board_str = ThinkSquareEngine.render_board_svg(fen_after_move)
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elif render_mode == "unicode":
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board_str = colored_unicode_board(fen_after_move)
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else:
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raise ValueError(
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"Invalid render mode. Choose 'ascii', 'svg', or 'unicode'."
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)
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else:
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board_str = None
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return bestmove_san, fen_after_move, board_str
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with gr.Blocks(title="ThinkSquare") as app:
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with gr.Tab("Play Chess"):
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gr.Markdown("### Play Chess with an engine")
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move_input = gr.Textbox(
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label="Your Move (SAN)", placeholder="e4, Nf3...", value=None
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)
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fen_input = gr.Textbox(
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label="FEN String (optional)",
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placeholder="Leave blank to start from initial position",
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value=None,
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)
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draw_board_checkbox = gr.Checkbox(label="Draw Board", value=True)
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play_btn = gr.Button("Submit Move")
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best_move_output = gr.Textbox(label="Best Move by Engine (SAN)")
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updated_fen_output = gr.Textbox(label="Updated FEN")
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board_output = gr.Textbox(label="Board (ASCII)", visible=True)
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play_btn.click(
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fn=play_chess,
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inputs=[move_input, fen_input, draw_board_checkbox],
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outputs=[best_move_output, updated_fen_output, board_output],
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)
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with gr.Tab("PGN Annotation"):
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gr.Markdown("### PGN Analyzer")
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pgn_file = gr.File(label="Upload PGN", file_types=[".pgn"])
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analysis_time = gr.Textbox(
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label="Analysis Time per Move (seconds)", value="0.1"
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)
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analyze_btn = gr.Button("Annotate PGN")
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annotated_pgn_file = gr.File(label="Download Annotated PGN")
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analyze_btn.click(
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fn=annotate_pgn,
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inputs=[pgn_file, analysis_time],
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outputs=annotated_pgn_file,
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)
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app.launch(mcp_server=True)
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src/thinksqure_engine.py
CHANGED
@@ -2,6 +2,10 @@ from pathlib import Path
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from typing import Optional
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import chess
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import chess.engine
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class ThinkSquareEngine:
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return bestmove_san
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@staticmethod
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def is_valid_move(
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move_san: str,
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return None
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@staticmethod
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def
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if fen is None:
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fen = chess.STARTING_FEN
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ascii_representation = str(board)
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return ascii_representation
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from typing import Optional
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import chess
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import chess.engine
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import chess.svg
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import chess.pgn
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from src.util.pgn_util import add_variation
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class ThinkSquareEngine:
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return bestmove_san
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@staticmethod
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def get_engine_analysis(board, analysis_time=0.1):
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with chess.engine.SimpleEngine.popen_uci(ThinkSquareEngine._ENGINE) as engine:
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pre_info = engine.analyse(board, chess.engine.Limit(time=analysis_time))
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return pre_info
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@staticmethod
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def _perform_post_analysis_and_add_comment(
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analysis_time,
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board,
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played_node,
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pre_eval,
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engine_best_move_san,
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pv,
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):
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post_info = ThinkSquareEngine.get_engine_analysis(board, analysis_time)
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post_eval = post_info["score"].white().score(mate_score=100000)
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# Evaluation drop
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eval_drop = (
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(pre_eval - post_eval)
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if pre_eval is not None and post_eval is not None
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else 0
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)
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# Classification
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if eval_drop > 200:
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label = "Blunder"
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elif eval_drop > 100:
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label = "Mistake"
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elif eval_drop > 50:
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label = "Inaccuracy"
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elif eval_drop < -150:
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label = "Super Brilliant"
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elif eval_drop < -60:
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label = "Brilliant"
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elif abs(eval_drop) <= 30:
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label = None
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else:
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label = "Good"
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if label is not None:
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comment = f"{label}. "
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if eval_drop > 0 and engine_best_move_san is not None:
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comment += f"Better was {engine_best_move_san} "
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played_node.comment = comment
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if pv is not None:
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add_variation(played_node.parent, pv)
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else:
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played_node.comment = comment
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@staticmethod
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def annotate(game, analysis_time: float = 0.1):
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if not isinstance(game, chess.pgn.Game):
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raise ValueError("Input must be a chess.pgn.Game object")
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if not game.variations:
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raise ValueError("Game must have at least one variation")
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if analysis_time <= 0:
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raise ValueError("Analysis time must be greater than 0")
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node = game
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while node.variations:
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board = node.board()
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played_node = node.variation(0)
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played_move = played_node.move
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# Get engine's best move BEFORE the actual move
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pre_info = ThinkSquareEngine.get_engine_analysis(board, analysis_time)
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pre_eval = pre_info["score"].white().score(mate_score=100000)
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# Best move suggestion
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engine_best_move = pre_info.get("pv", [None])[0]
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engine_best_move_san = (
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board.san(engine_best_move) if engine_best_move else None
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)
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# Get principal variation (PV)
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pv = pre_info.get("pv", [])
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# Make the played move and get new evaluation
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played_move_san = board.san(played_move) if played_move else None
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board.push(played_move)
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if played_move_san != engine_best_move_san:
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ThinkSquareEngine._perform_post_analysis_and_add_comment(
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analysis_time,
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board,
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played_node,
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pre_eval,
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engine_best_move_san,
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pv,
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)
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node = played_node
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return game
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@staticmethod
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def is_valid_move(
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move_san: str,
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return None
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@staticmethod
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def render_board_ascii(fen: Optional[str] = None) -> str:
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if fen is None:
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fen = chess.STARTING_FEN
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ascii_representation = str(board)
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return ascii_representation
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@staticmethod
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def render_board_svg(fen: Optional[str] = None):
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if fen is None:
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fen = chess.STARTING_FEN
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board = chess.Board(fen)
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svg = chess.svg.board(board=board)
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return svg
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@staticmethod
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def render_board_unicode(fen: Optional[str] = None) -> str:
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if fen is None:
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fen = chess.STARTING_FEN
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board = chess.Board(fen)
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unicode_representation = board.unicode(invert_color=False)
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return unicode_representation
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