Upload 9 files
Browse files- Godot-simple-groq-api.apple-touch-icon.png +0 -0
- Godot-simple-groq-api.audio.worklet.js +213 -0
- Godot-simple-groq-api.html +199 -0
- Godot-simple-groq-api.icon.png +0 -0
- Godot-simple-groq-api.js +0 -0
- Godot-simple-groq-api.png +0 -0
- Godot-simple-groq-api.wasm +3 -0
- Godot-simple-groq-api.worker.js +161 -0
Godot-simple-groq-api.apple-touch-icon.png
ADDED
![]() |
Godot-simple-groq-api.audio.worklet.js
ADDED
@@ -0,0 +1,213 @@
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1 |
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/**************************************************************************/
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2 |
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/* audio.worklet.js */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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class RingBuffer {
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constructor(p_buffer, p_state, p_threads) {
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this.buffer = p_buffer;
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this.avail = p_state;
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this.threads = p_threads;
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this.rpos = 0;
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this.wpos = 0;
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}
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data_left() {
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return this.threads ? Atomics.load(this.avail, 0) : this.avail;
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}
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space_left() {
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return this.buffer.length - this.data_left();
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}
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read(output) {
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const size = this.buffer.length;
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let from = 0;
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let to_write = output.length;
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if (this.rpos + to_write > size) {
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const high = size - this.rpos;
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output.set(this.buffer.subarray(this.rpos, size));
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from = high;
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to_write -= high;
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this.rpos = 0;
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}
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if (to_write) {
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output.set(this.buffer.subarray(this.rpos, this.rpos + to_write), from);
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}
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this.rpos += to_write;
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if (this.threads) {
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Atomics.add(this.avail, 0, -output.length);
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Atomics.notify(this.avail, 0);
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} else {
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this.avail -= output.length;
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}
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}
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write(p_buffer) {
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const to_write = p_buffer.length;
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const mw = this.buffer.length - this.wpos;
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if (mw >= to_write) {
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this.buffer.set(p_buffer, this.wpos);
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this.wpos += to_write;
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if (mw === to_write) {
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this.wpos = 0;
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}
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} else {
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const high = p_buffer.subarray(0, mw);
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const low = p_buffer.subarray(mw);
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this.buffer.set(high, this.wpos);
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this.buffer.set(low);
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this.wpos = low.length;
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}
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if (this.threads) {
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Atomics.add(this.avail, 0, to_write);
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Atomics.notify(this.avail, 0);
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} else {
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this.avail += to_write;
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}
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}
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}
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class GodotProcessor extends AudioWorkletProcessor {
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constructor() {
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super();
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this.threads = false;
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this.running = true;
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this.lock = null;
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this.notifier = null;
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this.output = null;
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this.output_buffer = new Float32Array();
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this.input = null;
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this.input_buffer = new Float32Array();
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this.port.onmessage = (event) => {
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const cmd = event.data['cmd'];
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const data = event.data['data'];
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this.parse_message(cmd, data);
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};
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}
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process_notify() {
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if (this.notifier) {
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Atomics.add(this.notifier, 0, 1);
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Atomics.notify(this.notifier, 0);
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}
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}
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parse_message(p_cmd, p_data) {
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if (p_cmd === 'start' && p_data) {
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const state = p_data[0];
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let idx = 0;
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this.threads = true;
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this.lock = state.subarray(idx, ++idx);
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this.notifier = state.subarray(idx, ++idx);
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const avail_in = state.subarray(idx, ++idx);
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const avail_out = state.subarray(idx, ++idx);
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this.input = new RingBuffer(p_data[1], avail_in, true);
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this.output = new RingBuffer(p_data[2], avail_out, true);
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} else if (p_cmd === 'stop') {
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this.running = false;
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this.output = null;
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this.input = null;
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this.lock = null;
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this.notifier = null;
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} else if (p_cmd === 'start_nothreads') {
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this.output = new RingBuffer(p_data[0], p_data[0].length, false);
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} else if (p_cmd === 'chunk') {
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this.output.write(p_data);
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142 |
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}
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}
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+
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static array_has_data(arr) {
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146 |
+
return arr.length && arr[0].length && arr[0][0].length;
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147 |
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}
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148 |
+
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149 |
+
process(inputs, outputs, parameters) {
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150 |
+
if (!this.running) {
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151 |
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return false; // Stop processing.
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152 |
+
}
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153 |
+
if (this.output === null) {
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154 |
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return true; // Not ready yet, keep processing.
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155 |
+
}
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156 |
+
const process_input = GodotProcessor.array_has_data(inputs);
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157 |
+
if (process_input) {
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158 |
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const input = inputs[0];
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159 |
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const chunk = input[0].length * input.length;
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160 |
+
if (this.input_buffer.length !== chunk) {
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161 |
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this.input_buffer = new Float32Array(chunk);
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162 |
+
}
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163 |
+
if (!this.threads) {
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164 |
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GodotProcessor.write_input(this.input_buffer, input);
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165 |
+
this.port.postMessage({ 'cmd': 'input', 'data': this.input_buffer });
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166 |
+
} else if (this.input.space_left() >= chunk) {
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167 |
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GodotProcessor.write_input(this.input_buffer, input);
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168 |
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this.input.write(this.input_buffer);
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169 |
+
} else {
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170 |
+
// this.port.postMessage('Input buffer is full! Skipping input frame.'); // Uncomment this line to debug input buffer.
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171 |
+
}
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172 |
+
}
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173 |
+
const process_output = GodotProcessor.array_has_data(outputs);
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174 |
+
if (process_output) {
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175 |
+
const output = outputs[0];
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176 |
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const chunk = output[0].length * output.length;
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177 |
+
if (this.output_buffer.length !== chunk) {
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178 |
+
this.output_buffer = new Float32Array(chunk);
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179 |
+
}
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180 |
+
if (this.output.data_left() >= chunk) {
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181 |
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this.output.read(this.output_buffer);
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182 |
+
GodotProcessor.write_output(output, this.output_buffer);
|
183 |
+
if (!this.threads) {
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184 |
+
this.port.postMessage({ 'cmd': 'read', 'data': chunk });
|
185 |
+
}
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186 |
+
} else {
|
187 |
+
// this.port.postMessage('Output buffer has not enough frames! Skipping output frame.'); // Uncomment this line to debug output buffer.
|
188 |
+
}
|
189 |
+
}
|
190 |
+
this.process_notify();
|
191 |
+
return true;
|
192 |
+
}
|
193 |
+
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194 |
+
static write_output(dest, source) {
|
195 |
+
const channels = dest.length;
|
196 |
+
for (let ch = 0; ch < channels; ch++) {
|
197 |
+
for (let sample = 0; sample < dest[ch].length; sample++) {
|
198 |
+
dest[ch][sample] = source[sample * channels + ch];
|
199 |
+
}
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200 |
+
}
|
201 |
+
}
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202 |
+
|
203 |
+
static write_input(dest, source) {
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204 |
+
const channels = source.length;
|
205 |
+
for (let ch = 0; ch < channels; ch++) {
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206 |
+
for (let sample = 0; sample < source[ch].length; sample++) {
|
207 |
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dest[sample * channels + ch] = source[ch][sample];
|
208 |
+
}
|
209 |
+
}
|
210 |
+
}
|
211 |
+
}
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212 |
+
|
213 |
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registerProcessor('godot-processor', GodotProcessor);
|
Godot-simple-groq-api.html
ADDED
@@ -0,0 +1,199 @@
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1 |
+
<!DOCTYPE html>
|
2 |
+
<html lang="en">
|
3 |
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<head>
|
4 |
+
<meta charset="utf-8">
|
5 |
+
<meta name="viewport" content="width=device-width, user-scalable=no, initial-scale=1.0">
|
6 |
+
<title>Godot-groq-moa</title>
|
7 |
+
<style>
|
8 |
+
html, body, #canvas {
|
9 |
+
margin: 0;
|
10 |
+
padding: 0;
|
11 |
+
border: 0;
|
12 |
+
}
|
13 |
+
|
14 |
+
body {
|
15 |
+
color: white;
|
16 |
+
background-color: black;
|
17 |
+
overflow: hidden;
|
18 |
+
touch-action: none;
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19 |
+
}
|
20 |
+
|
21 |
+
#canvas {
|
22 |
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display: block;
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23 |
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}
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24 |
+
|
25 |
+
#canvas:focus {
|
26 |
+
outline: none;
|
27 |
+
}
|
28 |
+
|
29 |
+
#status, #status-splash, #status-progress {
|
30 |
+
position: absolute;
|
31 |
+
left: 0;
|
32 |
+
right: 0;
|
33 |
+
}
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34 |
+
|
35 |
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#status, #status-splash {
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36 |
+
top: 0;
|
37 |
+
bottom: 0;
|
38 |
+
}
|
39 |
+
|
40 |
+
#status {
|
41 |
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background-color: #242424;
|
42 |
+
display: flex;
|
43 |
+
flex-direction: column;
|
44 |
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justify-content: center;
|
45 |
+
align-items: center;
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46 |
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visibility: hidden;
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47 |
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}
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48 |
+
|
49 |
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#status-splash {
|
50 |
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max-height: 100%;
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51 |
+
max-width: 100%;
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52 |
+
margin: auto;
|
53 |
+
}
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54 |
+
|
55 |
+
#status-progress, #status-notice {
|
56 |
+
display: none;
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57 |
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}
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58 |
+
|
59 |
+
#status-progress {
|
60 |
+
bottom: 10%;
|
61 |
+
width: 50%;
|
62 |
+
margin: 0 auto;
|
63 |
+
}
|
64 |
+
|
65 |
+
#status-notice {
|
66 |
+
background-color: #5b3943;
|
67 |
+
border-radius: 0.5rem;
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68 |
+
border: 1px solid #9b3943;
|
69 |
+
color: #e0e0e0;
|
70 |
+
font-family: 'Noto Sans', 'Droid Sans', Arial, sans-serif;
|
71 |
+
line-height: 1.3;
|
72 |
+
margin: 0 2rem;
|
73 |
+
overflow: hidden;
|
74 |
+
padding: 1rem;
|
75 |
+
text-align: center;
|
76 |
+
z-index: 1;
|
77 |
+
}
|
78 |
+
</style>
|
79 |
+
<link id="-gd-engine-icon" rel="icon" type="image/png" href="Godot-simple-groq-api.icon.png" />
|
80 |
+
<link rel="apple-touch-icon" href="Godot-simple-groq-api.apple-touch-icon.png"/>
|
81 |
+
|
82 |
+
</head>
|
83 |
+
<body>
|
84 |
+
<canvas id="canvas">
|
85 |
+
Your browser does not support the canvas tag.
|
86 |
+
</canvas>
|
87 |
+
|
88 |
+
<noscript>
|
89 |
+
Your browser does not support JavaScript.
|
90 |
+
</noscript>
|
91 |
+
|
92 |
+
<div id="status">
|
93 |
+
<img id="status-splash" src="Godot-simple-groq-api.png" alt="">
|
94 |
+
<progress id="status-progress"></progress>
|
95 |
+
<div id="status-notice"></div>
|
96 |
+
</div>
|
97 |
+
|
98 |
+
<script src="Godot-simple-groq-api.js"></script>
|
99 |
+
<script>
|
100 |
+
const GODOT_CONFIG = {"args":[],"canvasResizePolicy":2,"ensureCrossOriginIsolationHeaders":true,"executable":"Godot-simple-groq-api","experimentalVK":false,"fileSizes":{"Godot-simple-groq-api.pck":4365936,"Godot-simple-groq-api.wasm":35372023},"focusCanvas":true,"gdextensionLibs":[]};
|
101 |
+
const GODOT_THREADS_ENABLED = false;
|
102 |
+
const engine = new Engine(GODOT_CONFIG);
|
103 |
+
|
104 |
+
(function () {
|
105 |
+
const statusOverlay = document.getElementById('status');
|
106 |
+
const statusProgress = document.getElementById('status-progress');
|
107 |
+
const statusNotice = document.getElementById('status-notice');
|
108 |
+
|
109 |
+
let initializing = true;
|
110 |
+
let statusMode = '';
|
111 |
+
|
112 |
+
function setStatusMode(mode) {
|
113 |
+
if (statusMode === mode || !initializing) {
|
114 |
+
return;
|
115 |
+
}
|
116 |
+
if (mode === 'hidden') {
|
117 |
+
statusOverlay.remove();
|
118 |
+
initializing = false;
|
119 |
+
return;
|
120 |
+
}
|
121 |
+
statusOverlay.style.visibility = 'visible';
|
122 |
+
statusProgress.style.display = mode === 'progress' ? 'block' : 'none';
|
123 |
+
statusNotice.style.display = mode === 'notice' ? 'block' : 'none';
|
124 |
+
statusMode = mode;
|
125 |
+
}
|
126 |
+
|
127 |
+
function setStatusNotice(text) {
|
128 |
+
while (statusNotice.lastChild) {
|
129 |
+
statusNotice.removeChild(statusNotice.lastChild);
|
130 |
+
}
|
131 |
+
const lines = text.split('\n');
|
132 |
+
lines.forEach((line) => {
|
133 |
+
statusNotice.appendChild(document.createTextNode(line));
|
134 |
+
statusNotice.appendChild(document.createElement('br'));
|
135 |
+
});
|
136 |
+
}
|
137 |
+
|
138 |
+
function displayFailureNotice(err) {
|
139 |
+
console.error(err);
|
140 |
+
if (err instanceof Error) {
|
141 |
+
setStatusNotice(err.message);
|
142 |
+
} else if (typeof err === 'string') {
|
143 |
+
setStatusNotice(err);
|
144 |
+
} else {
|
145 |
+
setStatusNotice('An unknown error occured');
|
146 |
+
}
|
147 |
+
setStatusMode('notice');
|
148 |
+
initializing = false;
|
149 |
+
}
|
150 |
+
|
151 |
+
const missing = Engine.getMissingFeatures({
|
152 |
+
threads: GODOT_THREADS_ENABLED,
|
153 |
+
});
|
154 |
+
|
155 |
+
if (missing.length !== 0) {
|
156 |
+
if (GODOT_CONFIG['serviceWorker'] && GODOT_CONFIG['ensureCrossOriginIsolationHeaders'] && 'serviceWorker' in navigator) {
|
157 |
+
// There's a chance that installing the service worker would fix the issue
|
158 |
+
Promise.race([
|
159 |
+
navigator.serviceWorker.getRegistration().then((registration) => {
|
160 |
+
if (registration != null) {
|
161 |
+
return Promise.reject(new Error('Service worker already exists.'));
|
162 |
+
}
|
163 |
+
return registration;
|
164 |
+
}).then(() => engine.installServiceWorker()),
|
165 |
+
// For some reason, `getRegistration()` can stall
|
166 |
+
new Promise((resolve) => {
|
167 |
+
setTimeout(() => resolve(), 2000);
|
168 |
+
}),
|
169 |
+
]).catch((err) => {
|
170 |
+
console.error('Error while registering service worker:', err);
|
171 |
+
}).then(() => {
|
172 |
+
window.location.reload();
|
173 |
+
});
|
174 |
+
} else {
|
175 |
+
// Display the message as usual
|
176 |
+
const missingMsg = 'Error\nThe following features required to run Godot projects on the Web are missing:\n';
|
177 |
+
displayFailureNotice(missingMsg + missing.join('\n'));
|
178 |
+
}
|
179 |
+
} else {
|
180 |
+
setStatusMode('progress');
|
181 |
+
engine.startGame({
|
182 |
+
'onProgress': function (current, total) {
|
183 |
+
if (current > 0 && total > 0) {
|
184 |
+
statusProgress.value = current;
|
185 |
+
statusProgress.max = total;
|
186 |
+
} else {
|
187 |
+
statusProgress.removeAttribute('value');
|
188 |
+
statusProgress.removeAttribute('max');
|
189 |
+
}
|
190 |
+
},
|
191 |
+
}).then(() => {
|
192 |
+
setStatusMode('hidden');
|
193 |
+
}, displayFailureNotice);
|
194 |
+
}
|
195 |
+
}());
|
196 |
+
</script>
|
197 |
+
</body>
|
198 |
+
</html>
|
199 |
+
|
Godot-simple-groq-api.icon.png
ADDED
![]() |
Godot-simple-groq-api.js
ADDED
The diff for this file is too large to render.
See raw diff
|
|
Godot-simple-groq-api.png
ADDED
![]() |
Godot-simple-groq-api.wasm
ADDED
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
1 |
+
version https://git-lfs.github.com/spec/v1
|
2 |
+
oid sha256:0cfd538cbf628a5626cd48db5e4ec7f883dcc22e1548b06fbe01b3450db316b9
|
3 |
+
size 35372023
|
Godot-simple-groq-api.worker.js
ADDED
@@ -0,0 +1,161 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
/**
|
2 |
+
* @license
|
3 |
+
* Copyright 2015 The Emscripten Authors
|
4 |
+
* SPDX-License-Identifier: MIT
|
5 |
+
*/
|
6 |
+
|
7 |
+
// Pthread Web Worker startup routine:
|
8 |
+
// This is the entry point file that is loaded first by each Web Worker
|
9 |
+
// that executes pthreads on the Emscripten application.
|
10 |
+
|
11 |
+
'use strict';
|
12 |
+
|
13 |
+
var Module = {};
|
14 |
+
|
15 |
+
// Thread-local guard variable for one-time init of the JS state
|
16 |
+
var initializedJS = false;
|
17 |
+
|
18 |
+
function assert(condition, text) {
|
19 |
+
if (!condition) abort('Assertion failed: ' + text);
|
20 |
+
}
|
21 |
+
|
22 |
+
function threadPrintErr() {
|
23 |
+
var text = Array.prototype.slice.call(arguments).join(' ');
|
24 |
+
console.error(text);
|
25 |
+
}
|
26 |
+
function threadAlert() {
|
27 |
+
var text = Array.prototype.slice.call(arguments).join(' ');
|
28 |
+
postMessage({cmd: 'alert', text: text, threadId: Module['_pthread_self']()});
|
29 |
+
}
|
30 |
+
// We don't need out() for now, but may need to add it if we want to use it
|
31 |
+
// here. Or, if this code all moves into the main JS, that problem will go
|
32 |
+
// away. (For now, adding it here increases code size for no benefit.)
|
33 |
+
var out = () => { throw 'out() is not defined in worker.js.'; }
|
34 |
+
var err = threadPrintErr;
|
35 |
+
self.alert = threadAlert;
|
36 |
+
|
37 |
+
Module['instantiateWasm'] = (info, receiveInstance) => {
|
38 |
+
// Instantiate from the module posted from the main thread.
|
39 |
+
// We can just use sync instantiation in the worker.
|
40 |
+
var module = Module['wasmModule'];
|
41 |
+
// We don't need the module anymore; new threads will be spawned from the main thread.
|
42 |
+
Module['wasmModule'] = null;
|
43 |
+
var instance = new WebAssembly.Instance(module, info);
|
44 |
+
// TODO: Due to Closure regression https://github.com/google/closure-compiler/issues/3193,
|
45 |
+
// the above line no longer optimizes out down to the following line.
|
46 |
+
// When the regression is fixed, we can remove this if/else.
|
47 |
+
return receiveInstance(instance);
|
48 |
+
}
|
49 |
+
|
50 |
+
// Turn unhandled rejected promises into errors so that the main thread will be
|
51 |
+
// notified about them.
|
52 |
+
self.onunhandledrejection = (e) => {
|
53 |
+
throw e.reason ?? e;
|
54 |
+
};
|
55 |
+
|
56 |
+
function handleMessage(e) {
|
57 |
+
try {
|
58 |
+
if (e.data.cmd === 'load') { // Preload command that is called once per worker to parse and load the Emscripten code.
|
59 |
+
|
60 |
+
// Until we initialize the runtime, queue up any further incoming messages.
|
61 |
+
let messageQueue = [];
|
62 |
+
self.onmessage = (e) => messageQueue.push(e);
|
63 |
+
|
64 |
+
// And add a callback for when the runtime is initialized.
|
65 |
+
self.startWorker = (instance) => {
|
66 |
+
Module = instance;
|
67 |
+
// Notify the main thread that this thread has loaded.
|
68 |
+
postMessage({ 'cmd': 'loaded' });
|
69 |
+
// Process any messages that were queued before the thread was ready.
|
70 |
+
for (let msg of messageQueue) {
|
71 |
+
handleMessage(msg);
|
72 |
+
}
|
73 |
+
// Restore the real message handler.
|
74 |
+
self.onmessage = handleMessage;
|
75 |
+
};
|
76 |
+
|
77 |
+
// Module and memory were sent from main thread
|
78 |
+
Module['wasmModule'] = e.data.wasmModule;
|
79 |
+
|
80 |
+
// Use `const` here to ensure that the variable is scoped only to
|
81 |
+
// that iteration, allowing safe reference from a closure.
|
82 |
+
for (const handler of e.data.handlers) {
|
83 |
+
Module[handler] = function() {
|
84 |
+
postMessage({ cmd: 'callHandler', handler, args: [...arguments] });
|
85 |
+
}
|
86 |
+
}
|
87 |
+
|
88 |
+
Module['wasmMemory'] = e.data.wasmMemory;
|
89 |
+
|
90 |
+
Module['buffer'] = Module['wasmMemory'].buffer;
|
91 |
+
|
92 |
+
Module['workerID'] = e.data.workerID;
|
93 |
+
|
94 |
+
Module['ENVIRONMENT_IS_PTHREAD'] = true;
|
95 |
+
|
96 |
+
if (typeof e.data.urlOrBlob == 'string') {
|
97 |
+
importScripts(e.data.urlOrBlob);
|
98 |
+
} else {
|
99 |
+
var objectUrl = URL.createObjectURL(e.data.urlOrBlob);
|
100 |
+
importScripts(objectUrl);
|
101 |
+
URL.revokeObjectURL(objectUrl);
|
102 |
+
}
|
103 |
+
Godot(Module);
|
104 |
+
} else if (e.data.cmd === 'run') {
|
105 |
+
// Pass the thread address to wasm to store it for fast access.
|
106 |
+
Module['__emscripten_thread_init'](e.data.pthread_ptr, /*isMainBrowserThread=*/0, /*isMainRuntimeThread=*/0, /*canBlock=*/1);
|
107 |
+
|
108 |
+
// Await mailbox notifications with `Atomics.waitAsync` so we can start
|
109 |
+
// using the fast `Atomics.notify` notification path.
|
110 |
+
Module['__emscripten_thread_mailbox_await'](e.data.pthread_ptr);
|
111 |
+
|
112 |
+
assert(e.data.pthread_ptr);
|
113 |
+
// Also call inside JS module to set up the stack frame for this pthread in JS module scope
|
114 |
+
Module['establishStackSpace']();
|
115 |
+
Module['PThread'].receiveObjectTransfer(e.data);
|
116 |
+
Module['PThread'].threadInitTLS();
|
117 |
+
|
118 |
+
if (!initializedJS) {
|
119 |
+
initializedJS = true;
|
120 |
+
}
|
121 |
+
|
122 |
+
try {
|
123 |
+
Module['invokeEntryPoint'](e.data.start_routine, e.data.arg);
|
124 |
+
} catch(ex) {
|
125 |
+
if (ex != 'unwind') {
|
126 |
+
// The pthread "crashed". Do not call `_emscripten_thread_exit` (which
|
127 |
+
// would make this thread joinable). Instead, re-throw the exception
|
128 |
+
// and let the top level handler propagate it back to the main thread.
|
129 |
+
throw ex;
|
130 |
+
}
|
131 |
+
}
|
132 |
+
} else if (e.data.cmd === 'cancel') { // Main thread is asking for a pthread_cancel() on this thread.
|
133 |
+
if (Module['_pthread_self']()) {
|
134 |
+
Module['__emscripten_thread_exit'](-1);
|
135 |
+
}
|
136 |
+
} else if (e.data.target === 'setimmediate') {
|
137 |
+
// no-op
|
138 |
+
} else if (e.data.cmd === 'checkMailbox') {
|
139 |
+
if (initializedJS) {
|
140 |
+
Module['checkMailbox']();
|
141 |
+
}
|
142 |
+
} else if (e.data.cmd) {
|
143 |
+
// The received message looks like something that should be handled by this message
|
144 |
+
// handler, (since there is a e.data.cmd field present), but is not one of the
|
145 |
+
// recognized commands:
|
146 |
+
err('worker.js received unknown command ' + e.data.cmd);
|
147 |
+
err(e.data);
|
148 |
+
}
|
149 |
+
} catch(ex) {
|
150 |
+
err('worker.js onmessage() captured an uncaught exception: ' + ex);
|
151 |
+
if (ex && ex.stack) err(ex.stack);
|
152 |
+
if (Module['__emscripten_thread_crashed']) {
|
153 |
+
Module['__emscripten_thread_crashed']();
|
154 |
+
}
|
155 |
+
throw ex;
|
156 |
+
}
|
157 |
+
};
|
158 |
+
|
159 |
+
self.onmessage = handleMessage;
|
160 |
+
|
161 |
+
|