File size: 34,223 Bytes
8a1db90 5623056 3116fdf 8a1db90 5623056 8a1db90 5623056 8a1db90 5623056 8a1db90 5623056 8a1db90 5623056 8a1db90 5623056 8a1db90 5623056 3116fdf 5623056 3116fdf 5623056 8a1db90 3116fdf 5623056 3116fdf 5623056 8a1db90 5623056 8a1db90 3116fdf 5623056 8a1db90 5623056 8a1db90 5623056 8a1db90 5623056 8a1db90 5623056 8a1db90 5623056 8a1db90 5623056 8a1db90 5623056 3116fdf 5623056 8a1db90 5623056 3116fdf 5623056 8a1db90 5623056 3116fdf 5623056 8a1db90 5623056 8a1db90 5623056 8a1db90 5623056 3116fdf 5623056 8a1db90 5623056 8a1db90 5623056 8a1db90 5623056 8a1db90 5623056 8a1db90 3116fdf 8a1db90 3116fdf 8a1db90 3116fdf 8a1db90 3116fdf 8a1db90 5d3827d 8a1db90 5623056 3116fdf 5623056 8a1db90 3116fdf 8a1db90 5623056 4e6dd0d 8a1db90 3116fdf 8a1db90 3116fdf 8a1db90 4e6dd0d 8a1db90 c32a2ed |
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 969 970 971 972 973 974 975 976 977 978 979 980 981 982 983 984 985 986 987 988 989 990 991 992 993 994 995 996 997 998 999 1000 1001 1002 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 |
import asyncio
import json
import secrets
import uuid
from datetime import datetime
from pathlib import Path
from argon2 import PasswordHasher
from fastapi import FastAPI, Form, HTTPException, WebSocket, WebSocketDisconnect
from fastapi.middleware.cors import CORSMiddleware
from fastapi.responses import JSONResponse
# Constants
USERS_FILE = Path("users.json")
GLARES_FILE = Path("glares.json")
GLARE_CAP = 1000
BASE_RATE = 1 # max glr/sec
TIME_FORMAT = "%Y-%m-%dT%H:%M:%S"
# App setup
app = FastAPI()
ph = PasswordHasher()
app.add_middleware(
CORSMiddleware, allow_origins=["*"], allow_methods=["*"], allow_headers=["*"]
)
# ---------------------- Helper Functions ---------------------- #
def secure_crash_point():
r = secrets.randbelow(10**6) / 10**6
if r == 1.0:
r = 0.999999
return round(max(1.0, 1.0 / (0.99 * (1.0 - r))), 2)
def secure_uniform(a, b):
# Generates a float in [a, b) using secrets
scale = secrets.randbelow(10**6) / 10**6 # 0.000000 to 0.999999
return a + (b - a) * scale
def weighted_choice(elements, probabilities):
# Ensure probabilities sum to 1
total = sum(probabilities)
if not abs(total - 1.0) < 1e-8:
raise ValueError("Probabilities must sum to 1.")
# Compute cumulative probabilities
cumulative = []
cumsum = 0.0
for p in probabilities:
cumsum += p
cumulative.append(cumsum)
# Generate a random float in [0, 1)
r = secrets.randbelow(10**8) / 10**8
# Find the element corresponding to r
for i, cp in enumerate(cumulative):
if r < cp:
return elements[i]
return elements[-1] # fallback in case of rounding
# Example usage:
elements = ["apple", "banana", "cherry"]
probabilities = [0.2, 0.5, 0.3]
result = weighted_choice(elements, probabilities)
print(result)
# ---------------------- Storage ---------------------- #
def load_json(path: Path):
if not path.exists():
return {}
with open(path, "r") as f:
return json.load(f)
def save_json(path: Path, data):
with open(path, "w") as f:
json.dump(data, f, indent=2)
# ---------------------- Auth ---------------------- #
def register_user(username: str, password: str):
users = load_json(USERS_FILE)
if username in users:
raise HTTPException(status_code=400, detail="User already exists")
hashed = ph.hash(password)
user_id = str(uuid.uuid4())
token = secrets.token_hex(32)
users[username] = {
"userId": user_id,
"password": hashed,
"token": token,
}
save_json(USERS_FILE, users)
return token
def verify_token(token: str):
users = load_json(USERS_FILE)
for username, user in users.items():
if user.get("token") == token:
return username
return None
def verify_user_password(username: str, password: str):
users = load_json(USERS_FILE)
if username not in users:
return False
try:
ph.verify(users[username]["password"], password)
return True
except Exception as e:
print(f"Verification error: {e}")
return False
def get_user_token(username: str):
users = load_json(USERS_FILE)
user = users.get(username)
if user:
return user.get("token")
return None
# ---------------------- Glares System ---------------------- #
def get_updated_glares(username: str):
glares = load_json(GLARES_FILE)
now = datetime.utcnow()
if username not in glares:
glares[username] = [0, now.strftime(TIME_FORMAT)]
save_json(GLARES_FILE, glares)
return 0
current, last_time = glares[username]
last = datetime.strptime(last_time, TIME_FORMAT)
delta = (now - last).total_seconds()
if current >= GLARE_CAP:
return current
earn_rate = BASE_RATE * (1 - current / GLARE_CAP)
earned = delta * earn_rate
new_total = min(current + earned, GLARE_CAP)
glares[username] = [int(new_total), now.strftime(TIME_FORMAT)]
save_json(GLARES_FILE, glares)
return new_total
def update_user_glares(username: str, earnings: float):
glares = load_json(GLARES_FILE)
now = datetime.utcnow().strftime(TIME_FORMAT)
glares[username] = [glares[username][0] + earnings, now]
save_json(GLARES_FILE, glares)
# ---------------------- Routes ---------------------- #
@app.post("/register")
def register(username: str = Form(...), password: str = Form(...)):
token = register_user(username, password)
return JSONResponse(
content={"message": "User registered successfully", "token": token}
)
@app.post("/login")
def login(username: str = Form(...), password: str = Form(...)):
if verify_user_password(username, password):
token = get_user_token(username)
return JSONResponse(content={"message": "Login successful", "token": token})
raise HTTPException(status_code=401, detail="Invalid credentials")
@app.get("/glares")
def get_glares(token: str):
username = verify_token(token)
if not username:
raise HTTPException(status_code=401, detail="Invalid token")
current = get_updated_glares(username)
return {"username": username, "glares": current}
# ---------------------- Coin Flip ---------------------- #
@app.websocket("/ws/coinflip")
async def coinflip(websocket: WebSocket):
"""Edge: 1%"""
await websocket.accept()
try:
# First message must be auth
auth = await websocket.receive_json()
token = auth.get("token")
username = verify_token(token)
if not username:
await websocket.send_json({"error": "Invalid token"})
await websocket.close()
return
# Get updated balance on connect
balance = get_updated_glares(username)
await websocket.send_json({"message": f"Welcome {username}", "glares": balance})
while True:
data = await websocket.receive_json()
guess = data.get("guess")
bet = data.get("bet", 0)
if not isinstance(bet, int):
await websocket.send_json({"error": "Invalid bet"})
continue
if guess not in ["heads", "tails"] or bet <= 0:
await websocket.send_json({"error": "Invalid bet or guess"})
continue
current = get_updated_glares(username)
if current < bet:
await websocket.send_json({"error": "Insufficient glares"})
continue
result = secrets.choice(["heads", "tails"])
win = result == guess
if win:
# Take 2% commission on wins
commission = bet * 0.02
net_win = bet - commission
update_user_glares(username, net_win)
earnings = net_win
else:
commission = 0
update_user_glares(username, -bet)
earnings = -bet
await websocket.send_json(
{
"guess": guess,
"result": result,
"outcome": "win" if win else "lose",
"earnings": earnings,
"commission": commission if win else 0,
}
)
except WebSocketDisconnect:
print("Disconnected")
except Exception as e:
await websocket.send_json({"error": str(e)})
await websocket.close()
# ---------------------- Roulette ---------------------- #
@app.websocket("/ws/roulette")
async def roulette(websocket: WebSocket):
await websocket.accept()
try:
# First message must be auth
auth = await websocket.receive_json()
token = auth.get("token")
username = verify_token(token)
if not username:
await websocket.send_json({"error": "Invalid token"})
await websocket.close()
return
# Get updated balance on connect
balance = get_updated_glares(username)
await websocket.send_json({"message": f"Welcome {username}", "glares": balance})
while True:
data = await websocket.receive_json()
bet = data.get("bet")
total_bet = sum(int(v) for v in bet.values())
for n in bet.values():
if not isinstance(n, int) or n < 0:
await websocket.send_json({"error": "Invalid bet"})
continue
balance = get_updated_glares(username)
if total_bet > balance:
await websocket.send_json({"error": "Insufficient glares"})
continue
if total_bet <= 0:
await websocket.send_json({"error": "Invalid bet"})
continue
earnings = 0
chosen = secrets.choice(range(37))
if chosen == 0:
color = "green"
elif chosen in [
1,
3,
5,
7,
9,
12,
14,
16,
18,
19,
21,
23,
25,
27,
30,
32,
34,
]:
color = "red"
else:
color = "black"
even_odd = "even" if chosen % 2 == 0 else "odd"
if isinstance(bet, dict):
for number in range(37):
if str(number) in bet:
if (
not isinstance(bet[str(number)], int)
or bet[str(number)] <= 0
):
await websocket.send_json({"error": "Invalid bet"})
continue
if number == chosen:
earnings += int(bet[str(number)]) * 35
else:
earnings -= int(bet[str(number)])
for col in ["red", "black"]:
if col in bet:
if not isinstance(bet[col], int) or bet[col] <= 0:
await websocket.send_json({"error": "Invalid bet"})
continue
if color == col:
earnings += int(bet[col])
else:
earnings -= int(bet[col])
for eo in ["even", "odd"]:
if eo in bet:
if not isinstance(bet[even_odd], int) or bet[even_odd] <= 0:
await websocket.send_json({"error": "Invalid bet"})
continue
if eo == even_odd:
earnings += int(bet[eo])
else:
earnings -= int(bet[eo])
for dozen in ["d1", "d2", "d3"]:
if dozen in bet:
if not isinstance(bet[dozen], int) or bet[dozen] <= 0:
await websocket.send_json({"error": "Invalid bet"})
continue
if chosen in range(1, 13) and dozen == "d1":
earnings += int(bet[dozen]) * 2
elif chosen in range(13, 25) and dozen == "d2":
earnings += int(bet[dozen]) * 2
elif chosen in range(25, 37) and dozen == "d3":
earnings += int(bet[dozen]) * 2
else:
earnings -= int(bet[dozen])
for column in ["c1", "c2", "c3"]:
if column in bet:
if not isinstance(bet[column], int) or bet[column] <= 0:
await websocket.send_json({"error": "Invalid bet"})
continue
if chosen in range(1, 37):
if column == "c1" and chosen % 3 == 1:
earnings += int(bet[column]) * 2
elif column == "c2" and chosen % 3 == 2:
earnings += int(bet[column]) * 2
elif column == "c3" and chosen % 3 == 0:
earnings += int(bet[column]) * 2
else:
earnings -= int(bet[column])
for half in ["h1", "h2"]:
if half in bet:
if not isinstance(bet[half], int) or bet[half] <= 0:
await websocket.send_json({"error": "Invalid bet"})
continue
if chosen in range(1, 19) and half == "h1":
earnings += int(bet[half])
elif chosen in range(19, 37) and half == "h2":
earnings += int(bet[half])
else:
earnings -= int(bet[half])
for street in [
"s1",
"s2",
"s3",
"s4",
"s5",
"s6",
"s7",
"s8",
"s9",
"s10",
"s11",
"s12",
]:
if street in bet:
if not isinstance(bet[street], int) or bet[street] <= 0:
await websocket.send_json({"error": "Invalid bet"})
continue
if street == f"s{(chosen - 1) // 3 + 1}":
earnings += int(bet[street]) * 11
else:
earnings -= int(bet[street])
update_user_glares(username, earnings)
await websocket.send_json(
{
"chosen": chosen,
"color": color,
"even_odd": even_odd,
"earnings": earnings,
}
)
print(
f"Bet details: chosen={chosen}, color={color}, even_odd={even_odd}, earnings={earnings}"
)
else:
await websocket.send_json({"error": "Invalid bet"})
except WebSocketDisconnect:
print("Disconnected")
except Exception as e:
await websocket.send_json({"error": str(e)})
await websocket.close()
# ---------------------- Spinner ---------------------- #
@app.websocket("/ws/spinner")
async def spinner(websocket: WebSocket):
"""Edge: 0.988%"""
await websocket.accept()
try:
# First message must be auth
auth = await websocket.receive_json()
token = auth.get("token")
username = verify_token(token)
if not username:
await websocket.send_json({"error": "Invalid token"})
await websocket.close()
return
# Get updated balance on connect
balance = get_updated_glares(username)
await websocket.send_json({"message": f"Welcome {username}", "glares": balance})
while True:
data = await websocket.receive_json()
bet = data.get("bet")
probs = [0.3333, 0.4291, 0.2376]
mults = [0.0, 1.2, 2.0]
multiplier = weighted_choice(mults, probs)
print(type(bet), bet)
if not isinstance(bet, int) or bet <= 0:
await websocket.send_json({"error": "Invalid bet"})
continue
balance = get_updated_glares(username)
if bet > balance:
await websocket.send_json({"error": "Insufficient glares"})
continue
earnings = multiplier * bet - bet
update_user_glares(username, earnings)
await websocket.send_json({"multiplier": multiplier, "earnings": earnings})
except WebSocketDisconnect:
print("Disconnected")
except Exception as e:
await websocket.send_json({"error": str(e)})
await websocket.close()
# ---------------------- Crash ---------------------- #
@app.websocket("/ws/crash")
async def crash(websocket: WebSocket):
"""Edge: 1%"""
await websocket.accept()
try:
# First message must be auth
auth = await websocket.receive_json()
token = auth.get("token")
username = verify_token(token)
if not username:
await websocket.send_json({"error": "Invalid token"})
await websocket.close()
return
# Get updated balance on connect
balance = get_updated_glares(username)
await websocket.send_json({"message": f"Welcome {username}", "glares": balance})
while True:
data = await websocket.receive_json()
bet = data.get("bet")
if not isinstance(bet, int) or bet <= 0:
await websocket.send_json({"error": "Invalid bet"})
continue
balance = get_updated_glares(username)
if bet > balance:
await websocket.send_json({"error": "Insufficient glares"})
continue
update_user_glares(username, -bet)
crash_point = round(min(secure_crash_point(), 100), 2)
multiplier = 1.0
cashout = 0.0
crashed = False
async def send_updates():
nonlocal multiplier, crashed
while not crashed:
await asyncio.sleep(0.01) # 10ms
multiplier += multiplier * 0.00075
await websocket.send_json({"multiplier": round(multiplier, 2)})
if multiplier >= crash_point:
crashed = True
await websocket.send_json({"crash": crash_point})
async def receive_cashout():
nonlocal cashout, crashed
while not crashed:
try:
msg = await asyncio.wait_for(
websocket.receive_json(), timeout=0.01
)
if msg.get("action") == "cashout":
cashout = multiplier
crashed = True
await websocket.send_json({"cashed_out": round(cashout, 2)})
except asyncio.TimeoutError:
continue
await asyncio.gather(send_updates(), receive_cashout())
if cashout:
earned = cashout * bet
update_user_glares(username, earned)
await websocket.send_json(
{
"message": f"Cashout successful! Multiplier: {round(cashout, 2)}",
"earnings": round(earned, 2),
}
)
elif crashed:
await websocket.send_json(
{
"message": f"Game crashed at {round(crash_point, 2)}x! You lost your bet.",
"earnings": 0,
}
)
except WebSocketDisconnect:
print("Disconnected")
except Exception as e:
await websocket.send_json({"error": str(e)})
await websocket.close()
# ---------------------- Mines ---------------------- #
@app.websocket("/ws/mines")
async def mines(websocket: WebSocket):
"""Edge: 1%"""
await websocket.accept()
try:
# First message must be auth
auth = await websocket.receive_json()
token = auth.get("token")
username = verify_token(token)
if not username:
await websocket.send_json({"error": "Invalid token"})
await websocket.close()
return
# Get updated balance on connect
balance = get_updated_glares(username)
await websocket.send_json({"message": f"Welcome {username}", "glares": balance})
while True:
data = await websocket.receive_json()
bet = data.get("bet")
mines = data.get("mines", 1)
if not isinstance(bet, int) or bet <= 0:
await websocket.send_json({"error": "Invalid bet"})
continue
balance = get_updated_glares(username)
if bet > balance:
await websocket.send_json({"error": "Insufficient glares"})
continue
update_user_glares(username, -bet)
if mines < 1 or mines > 24 or not isinstance(mines, int):
await websocket.send_json({"error": "Invalid number of mines"})
continue
positions = secrets.SystemRandom().sample(range(0, 25), mines)
safe_positions = set(range(0, 25)) - set(positions)
revealed = set()
multiplier = 1.0
while True:
data = await websocket.receive_json()
action = data.get("action")
if action == "reveal":
position = data.get("position")
if not isinstance(position, int) or position < 0 or position > 24:
await websocket.send_json({"error": "Invalid position"})
continue
if position in revealed:
await websocket.send_json(
{"error": "Position already revealed"}
)
continue
if position not in safe_positions:
multiplier = 0
break
revealed.add(position)
safe_positions.remove(position)
multiplier += (25 / len(safe_positions) - 1) * 0.99
await websocket.send_json(
{
"multiplier": round(multiplier, 2),
"revealed": list(revealed),
}
)
elif action == "cashout":
break
else:
await websocket.send_json({"error": "Invalid action"})
continue
earned = bet * multiplier
update_user_glares(username, earned)
await websocket.send_json(
{
"multiplier": round(multiplier, 2),
"earnings": round(earned, 2),
"safe_positions": list(safe_positions),
}
)
except WebSocketDisconnect:
print("Disconnected")
except Exception as e:
await websocket.send_json({"error": str(e)})
await websocket.close()
# ---------------------- Tower ---------------------- #
@app.websocket("/ws/tower")
async def tower(websocket: WebSocket):
"""Edge: 1%"""
await websocket.accept()
try:
# First message must be auth
auth = await websocket.receive_json()
token = auth.get("token")
username = verify_token(token)
if not username:
await websocket.send_json({"error": "Invalid token"})
await websocket.close()
return
# Get updated balance on connect
balance = get_updated_glares(username)
await websocket.send_json({"message": f"Welcome {username}", "glares": balance})
while True:
data = await websocket.receive_json()
bet = data.get("bet")
# difficulty = data.get("difficulty", 1)
difficulty = 1
if difficulty not in [1, 2, 3]:
await websocket.send_json({"error": "Invalid difficulty"})
continue
if not isinstance(bet, int) or bet <= 0:
await websocket.send_json({"error": "Invalid bet"})
continue
balance = get_updated_glares(username)
if bet > balance:
await websocket.send_json({"error": "Insufficient glares"})
continue
update_user_glares(username, -bet)
safe_positions = list()
if difficulty == 1:
safe_positions = [secrets.randbelow(4) for _ in range(8)]
level = 0
multiplier = 1.0
while True:
data = await websocket.receive_json()
action = data.get("action")
if action == "reveal":
position = data.get("position")
if difficulty == 1:
if position not in [0, 1, 2, 3]:
await websocket.send_json({"error": "Invalid position"})
continue
if position == safe_positions[level]:
if level < 8:
level += 1
multiplier += 3 / 4 * 0.99
safe_positions.remove(position)
await websocket.send_json(
{
"level": level,
"multiplier": round(multiplier, 2),
}
)
else:
multiplier += 3 / 4 * 0.99
await websocket.send_json(
{
"level": level,
"multiplier": round(multiplier, 2),
"completed": True,
}
)
break
else:
multiplier = 0
break
elif action == "cashout":
break
else:
await websocket.send_json({"error": "Invalid action"})
continue
earned = bet * multiplier
update_user_glares(username, earned)
await websocket.send_json(
{
"multiplier": round(multiplier, 2),
"earnings": round(earned, 2),
"safe_positions": safe_positions,
}
)
except WebSocketDisconnect:
print("Disconnected")
except Exception as e:
await websocket.send_json({"error": str(e)})
await websocket.close()
# ---------------------- Blackjack ---------------------- #
@app.websocket("/ws/blackjack")
async def blackjack(websocket: WebSocket):
"""Edge: 1%"""
await websocket.accept()
try:
# First message must be auth
auth = await websocket.receive_json()
token = auth.get("token")
username = verify_token(token)
if not username:
await websocket.send_json({"error": "Invalid token"})
await websocket.close()
return
# Get updated balance on connect
balance = get_updated_glares(username)
await websocket.send_json({"message": f"Welcome {username}", "glares": balance})
while True:
data = await websocket.receive_json()
bet = data.get("bet")
update_user_glares(username, -bet)
if not isinstance(bet, int) or bet <= 0:
await websocket.send_json({"error": "Invalid bet"})
continue
balance = get_updated_glares(username)
if bet > balance:
await websocket.send_json({"error": "Insufficient glares"})
continue
update_user_glares(username, -bet)
deck = [2, 3, 4, 5, 6, 7, 8, 9, 10, 10, 10, 10, 11] * 4
secrets.SystemRandom().shuffle(deck)
done = False
earnings = 0
while True:
player_hand = [deck.pop(), deck.pop()]
dealer_hand = [deck.pop(), deck.pop()]
player_total = sum(player_hand)
dealer_total = sum(dealer_hand)
if player_total == 21:
done = True
earnings = bet * 1.5 + bet
break
while True:
action = await websocket.receive_json()
if action.get("action") == "hit":
player_hand.append(deck.pop())
player_total = sum(player_hand)
if player_total > 21:
done = True
earnings = 0
break
await websocket.send_json(
{"player_hand": player_hand, "player_total": player_total}
)
elif action.get("action") == "stand":
break
else:
await websocket.send_json({"error": "Invalid action"})
continue
if done:
break
while dealer_total < 17:
dealer_hand.append(deck.pop())
dealer_total = sum(dealer_hand)
if dealer_total > 21:
done = True
earnings = bet * 1 + bet
break
if done:
break
if player_total > dealer_total:
earnings = bet * 1 + bet
done = True
elif player_total < dealer_total:
earnings = 0
done = True
else:
earnings = bet
done = True
await websocket.send_json(
{
"player_hand": player_hand,
"player_total": player_total,
"dealer_hand": dealer_hand,
"dealer_total": dealer_total,
"earnings": earnings,
}
)
except WebSocketDisconnect:
print("Disconnected")
except Exception as e:
await websocket.send_json({"error": str(e)})
await websocket.close()
# ---------------------- Hi-Lo ---------------------- #
@app.websocket("/ws/hilo")
async def hilo(websocket: WebSocket):
"""Edge: 1%"""
await websocket.accept()
try:
# First message must be auth
auth = await websocket.receive_json()
token = auth.get("token")
username = verify_token(token)
if not username:
await websocket.send_json({"error": "Invalid token"})
await websocket.close()
return
# Get updated balance on connect
balance = get_updated_glares(username)
await websocket.send_json({"message": f"Welcome {username}", "glares": balance})
while True:
data = await websocket.receive_json()
bet = data.get("bet")
if not isinstance(bet, int) or bet <= 0:
await websocket.send_json({"error": "Invalid bet"})
continue
balance = get_updated_glares(username)
if bet > balance:
await websocket.send_json({"error": "Insufficient glares"})
continue
update_user_glares(username, -bet)
cards = list(range(1, 53))
secrets.SystemRandom().shuffle(cards)
card = cards.pop()
card_value = card % 13
if card_value == 0:
card_value = 13
multiplier = 1.0
while True:
action = await websocket.receive_json()
if action.get("action") == "higher":
next_card = cards.pop()
next_card_value = next_card % 13
if next_card_value == 0:
next_card_value = 13
if next_card_value == card_value == 1: # Ace
multiplier = 0
break
if next_card_value >= card_value:
multiplier += (14 - card_value) / 12 * 0.99
else:
multiplier = 0
break
elif action.get("action") == "lower":
next_card = cards.pop()
next_card_value = next_card % 13
if next_card_value == card_value == 0: # King
multiplier = 0
break
if next_card_value <= card_value:
multiplier += (card_value) / 12 * 0.99
else:
multiplier = 0
break
elif action.get("action") == "skip":
next_card = cards.pop()
elif action.get("action") == "cashout":
break
else:
await websocket.send_json({"error": "Invalid action"})
continue
earnings = bet * multiplier
update_user_glares(username, earnings)
await websocket.send_json(
{"earnings": round(earnings, 2), "multiplier": round(multiplier, 2)}
)
except WebSocketDisconnect:
print("Disconnected")
except Exception as e:
await websocket.send_json({"error": str(e)})
await websocket.close()
# ---------------------- Main ---------------------- #
if __name__ == "__main__":
import uvicorn
uvicorn.run("app:app", host="0.0.0.0", port=7860, reload=False)
|