client and update .gitignore
Browse files- .gitignore +4 -0
- client.py +362 -0
.gitignore
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@@ -0,0 +1,4 @@
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.venv/
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__pycache__/
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glares.json
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users.json
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client.py
ADDED
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@@ -0,0 +1,362 @@
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| 1 |
+
import asyncio
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import json
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import random
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import aiohttp
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import websockets
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| 7 |
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| 8 |
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# base = "araeynn-glorified.hf.space" # For production
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| 9 |
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base = "localhost:7860" # For local testing
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| 10 |
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API_URL = f"https://{base}"
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| 11 |
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if base.startswith("localhost"):
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| 12 |
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API_URL = f"http://{base}"
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WS_URL_ROULETTE = f"ws://{base}/ws/roulette"
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WS_URL_SPINNER = f"ws://{base}/ws/spinner"
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WS_URL_CRASH = f"ws://{base}/ws/crash"
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WS_URL_MINES = f"ws://{base}/ws/mines"
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WS_URL_TOWER = f"ws://{base}/ws/tower"
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else:
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WS_URL_ROULETTE = f"wss://{base}/ws/roulette"
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WS_URL_SPINNER = f"wss://{base}/ws/spinner"
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WS_URL_CRASH = f"wss://{base}/ws/crash"
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| 22 |
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WS_URL_MINES = f"wss://{base}/ws/mines"
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| 23 |
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WS_URL_TOWER = f"wss://{base}/ws/tower"
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| 24 |
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USERNAME = "testuser"
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PASSWORD = "testpass"
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| 27 |
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| 28 |
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async def register_user():
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| 30 |
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async with aiohttp.ClientSession() as session:
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| 31 |
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data = {"username": USERNAME, "password": PASSWORD}
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async with session.post(f"{API_URL}/register", data=data) as resp:
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# If already registered, the endpoint will return an error.
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if resp.status != 200:
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text = await resp.text()
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| 36 |
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print(f"Register failed (maybe already registered): {text}")
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else:
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res = await resp.json()
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| 39 |
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print(f"Register response: {res}")
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| 40 |
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async def play_roulette():
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async with websockets.connect(WS_URL_ROULETTE) as websocket:
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# Send authentication
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| 45 |
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auth_msg = {"username": USERNAME, "password": PASSWORD}
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| 46 |
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await websocket.send(json.dumps(auth_msg))
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| 47 |
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# Receive welcome message with balance
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| 48 |
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welcome = await websocket.recv()
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| 49 |
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data = json.loads(welcome)
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| 50 |
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print(f"Initial connection: {data}")
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# Wait 2 seconds
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| 53 |
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await asyncio.sleep(1)
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# Bet 1 on red
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| 56 |
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bet_msg = {"bet": {"red": 1}}
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| 57 |
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print("Placing bet of 1 on red...")
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| 58 |
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await websocket.send(json.dumps(bet_msg))
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| 59 |
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response = await websocket.recv()
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| 60 |
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print(f"Bet response: {json.loads(response)}")
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| 61 |
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| 62 |
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# Wait 2 seconds again
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| 63 |
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await asyncio.sleep(2)
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| 64 |
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# Bet 1 on red again
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| 66 |
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bet_msg = {"bet": {"red": 1}}
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| 67 |
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print("Placing another bet of 1 on red...")
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| 68 |
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await websocket.send(json.dumps(bet_msg))
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| 69 |
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response = await websocket.recv()
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| 70 |
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print(f"Bet response: {json.loads(response)}")
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| 71 |
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| 72 |
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| 73 |
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async def play_spinner():
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# First get current balance to bet all-in
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| 75 |
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async with aiohttp.ClientSession() as session:
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| 76 |
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params = {"username": USERNAME, "password": PASSWORD}
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| 77 |
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async with session.get(f"{API_URL}/glares", params=params) as resp:
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| 78 |
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balance_data = await resp.json()
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| 79 |
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balance = balance_data.get("glares", 0)
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| 80 |
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print(f"Current balance: {balance}")
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| 81 |
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| 82 |
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# Now connect to spinner and bet all-in
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| 83 |
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async with websockets.connect(WS_URL_SPINNER) as websocket:
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# Send authentication
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| 85 |
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auth_msg = {"username": USERNAME, "password": PASSWORD}
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| 86 |
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await websocket.send(json.dumps(auth_msg))
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| 87 |
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| 88 |
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# Receive welcome message
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| 89 |
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welcome = await websocket.recv()
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| 90 |
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data = json.loads(welcome)
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| 91 |
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print(f"Spinner connection: {data}")
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| 92 |
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| 93 |
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# Get current balance for all-in bet
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| 94 |
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current_balance = data.get("glares", balance)
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| 95 |
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| 96 |
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# Wait 2 seconds
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| 97 |
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await asyncio.sleep(2)
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| 98 |
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| 99 |
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# All-in bet
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| 100 |
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bet_msg = {"bet": int(current_balance)}
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| 101 |
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print(f"Placing ALL-IN bet of {int(current_balance)} on spinner...")
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| 102 |
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await websocket.send(json.dumps(bet_msg))
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| 103 |
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| 104 |
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# Get result
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| 105 |
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response = await websocket.recv()
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| 106 |
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result = json.loads(response)
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| 107 |
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print(f"Spinner result: {result}")
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| 108 |
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| 109 |
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if "error" in result:
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| 110 |
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print(f"Error in spinner: {result['error']}")
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| 111 |
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else:
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| 112 |
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multiplier = result.get("multiplier", 0)
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| 113 |
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earnings = result.get("earnings", 0)
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| 114 |
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print(f"Multiplier: {multiplier}x")
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| 115 |
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print(f"Earnings: {earnings}")
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| 116 |
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| 117 |
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| 118 |
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async def play_crash():
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| 119 |
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"""Play the crash game and cash out after 2 seconds"""
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| 120 |
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# Get balance first
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| 121 |
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async with aiohttp.ClientSession() as session:
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| 122 |
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params = {"username": USERNAME, "password": PASSWORD}
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| 123 |
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async with session.get(f"{API_URL}/glares", params=params) as resp:
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| 124 |
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balance_data = await resp.json()
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| 125 |
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balance = balance_data.get("glares", 0)
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| 126 |
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print(f"Current balance before crash: {balance}")
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| 127 |
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| 128 |
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# Connect to crash game
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| 129 |
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async with websockets.connect(WS_URL_CRASH) as websocket:
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| 130 |
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# Send authentication
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| 131 |
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auth_msg = {"username": USERNAME, "password": PASSWORD}
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| 132 |
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await websocket.send(json.dumps(auth_msg))
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| 133 |
+
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| 134 |
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# Receive welcome message
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| 135 |
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welcome = await websocket.recv()
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| 136 |
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data = json.loads(welcome)
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| 137 |
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print(f"Crash game connection: {data}")
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| 138 |
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| 139 |
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# Wait 1 second
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| 140 |
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await asyncio.sleep(1)
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| 141 |
+
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| 142 |
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# Place bet (half of balance)
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| 143 |
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bet_amount = max(int(balance / 2), 1) # At least 1
|
| 144 |
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bet_msg = {"bet": bet_amount}
|
| 145 |
+
print(f"Placing bet of {bet_amount} on crash game...")
|
| 146 |
+
await websocket.send(json.dumps(bet_msg))
|
| 147 |
+
|
| 148 |
+
# Set up a task to cash out after 2 seconds
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| 149 |
+
async def cashout_after_delay():
|
| 150 |
+
await asyncio.sleep(2)
|
| 151 |
+
print("Cashing out after 2 seconds...")
|
| 152 |
+
await websocket.send(json.dumps({"action": "cashout"}))
|
| 153 |
+
|
| 154 |
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cashout_task = asyncio.create_task(cashout_after_delay())
|
| 155 |
+
|
| 156 |
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# Listen for messages
|
| 157 |
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last_multiplier = 1.0
|
| 158 |
+
try:
|
| 159 |
+
while True:
|
| 160 |
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response = await websocket.recv()
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| 161 |
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data = json.loads(response)
|
| 162 |
+
|
| 163 |
+
# Track multipliers
|
| 164 |
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if "multiplier" in data:
|
| 165 |
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last_multiplier = data["multiplier"]
|
| 166 |
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print(f"Current multiplier: {last_multiplier}x", end="\r")
|
| 167 |
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| 168 |
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# Check for crash
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| 169 |
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if "crash" in data:
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| 170 |
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print(f"\nGame crashed at {data['crash']}x!")
|
| 171 |
+
break
|
| 172 |
+
|
| 173 |
+
# Check for cash out
|
| 174 |
+
if "cashed_out" in data:
|
| 175 |
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print(f"\nCashed out at {data['cashed_out']}x!")
|
| 176 |
+
|
| 177 |
+
# Check for final message
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| 178 |
+
if "message" in data and "earnings" in data:
|
| 179 |
+
print(f"Result: {data['message']}")
|
| 180 |
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print(f"Earnings: {data['earnings']}")
|
| 181 |
+
break
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| 182 |
+
except Exception as e:
|
| 183 |
+
print(f"Error in crash game: {e}")
|
| 184 |
+
finally:
|
| 185 |
+
if not cashout_task.done():
|
| 186 |
+
cashout_task.cancel()
|
| 187 |
+
|
| 188 |
+
|
| 189 |
+
async def play_mines():
|
| 190 |
+
"""Play the mines game with random placements and cash out after 5 reveals"""
|
| 191 |
+
# Get balance first
|
| 192 |
+
async with aiohttp.ClientSession() as session:
|
| 193 |
+
params = {"username": USERNAME, "password": PASSWORD}
|
| 194 |
+
async with session.get(f"{API_URL}/glares", params=params) as resp:
|
| 195 |
+
balance_data = await resp.json()
|
| 196 |
+
balance = balance_data.get("glares", 0)
|
| 197 |
+
print(f"Current balance before mines: {balance}")
|
| 198 |
+
|
| 199 |
+
# Connect to mines game
|
| 200 |
+
async with websockets.connect(WS_URL_MINES) as websocket:
|
| 201 |
+
# Send authentication
|
| 202 |
+
auth_msg = {"username": USERNAME, "password": PASSWORD}
|
| 203 |
+
await websocket.send(json.dumps(auth_msg))
|
| 204 |
+
|
| 205 |
+
# Receive welcome message
|
| 206 |
+
welcome = await websocket.recv()
|
| 207 |
+
data = json.loads(welcome)
|
| 208 |
+
print(f"Mines game connection: {data}")
|
| 209 |
+
|
| 210 |
+
# Wait 1 second
|
| 211 |
+
await asyncio.sleep(1)
|
| 212 |
+
|
| 213 |
+
# Place bet (half of balance)
|
| 214 |
+
bet_amount = max(int(balance / 2), 1) # At least 1
|
| 215 |
+
mines_count = 3 # Using 5 mines (medium difficulty)
|
| 216 |
+
bet_msg = {"bet": bet_amount, "mines": mines_count}
|
| 217 |
+
print(f"Placing bet of {bet_amount} on mines game with {mines_count} mines...")
|
| 218 |
+
await websocket.send(json.dumps(bet_msg))
|
| 219 |
+
|
| 220 |
+
# Keep track of revealed positions
|
| 221 |
+
revealed_positions = set()
|
| 222 |
+
available_positions = set(range(25))
|
| 223 |
+
num_reveals = 0
|
| 224 |
+
max_reveals = 5 # Cash out after 5 reveals
|
| 225 |
+
|
| 226 |
+
try:
|
| 227 |
+
while True:
|
| 228 |
+
# Choose a random position that hasn't been revealed yet
|
| 229 |
+
available = list(available_positions - revealed_positions)
|
| 230 |
+
if not available or num_reveals >= max_reveals:
|
| 231 |
+
# Cash out after revealing max_reveals positions
|
| 232 |
+
print(f"Cashing out after {num_reveals} reveals...")
|
| 233 |
+
await websocket.send(json.dumps({"action": "cashout"}))
|
| 234 |
+
break
|
| 235 |
+
|
| 236 |
+
position = random.choice(available)
|
| 237 |
+
print(f"Revealing position {position}...")
|
| 238 |
+
await websocket.send(
|
| 239 |
+
json.dumps({"action": "reveal", "position": position})
|
| 240 |
+
)
|
| 241 |
+
|
| 242 |
+
# Get result
|
| 243 |
+
response = await websocket.recv()
|
| 244 |
+
data = json.loads(response)
|
| 245 |
+
|
| 246 |
+
if "error" in data:
|
| 247 |
+
print(f"Error in mines game: {data['error']}")
|
| 248 |
+
break
|
| 249 |
+
|
| 250 |
+
if "multiplier" in data and "revealed" in data:
|
| 251 |
+
revealed_positions = set(data["revealed"])
|
| 252 |
+
multiplier = data["multiplier"]
|
| 253 |
+
print(f"Current multiplier: {multiplier}x")
|
| 254 |
+
num_reveals += 1
|
| 255 |
+
continue
|
| 256 |
+
|
| 257 |
+
# If we get here with other data, the game might be over
|
| 258 |
+
if "multiplier" in data and "earnings" in data:
|
| 259 |
+
print(f"Game finished with multiplier: {data['multiplier']}x")
|
| 260 |
+
print(f"Earnings: {data['earnings']}")
|
| 261 |
+
if "safe_positions" in data:
|
| 262 |
+
print(f"Safe positions were: {data['safe_positions']}")
|
| 263 |
+
break
|
| 264 |
+
|
| 265 |
+
except Exception as e:
|
| 266 |
+
print(f"Error in mines game: {e}")
|
| 267 |
+
|
| 268 |
+
|
| 269 |
+
async def play_tower():
|
| 270 |
+
"""Play the tower game with random tile selections and cash out after a random number of levels"""
|
| 271 |
+
# Get balance first
|
| 272 |
+
async with aiohttp.ClientSession() as session:
|
| 273 |
+
params = {"username": USERNAME, "password": PASSWORD}
|
| 274 |
+
async with session.get(f"{API_URL}/glares", params=params) as resp:
|
| 275 |
+
balance_data = await resp.json()
|
| 276 |
+
balance = balance_data.get("glares", 0)
|
| 277 |
+
print(f"Current balance before tower: {balance}")
|
| 278 |
+
|
| 279 |
+
# Connect to tower game
|
| 280 |
+
async with websockets.connect(WS_URL_TOWER) as websocket:
|
| 281 |
+
# Send authentication
|
| 282 |
+
auth_msg = {"username": USERNAME, "password": PASSWORD}
|
| 283 |
+
await websocket.send(json.dumps(auth_msg))
|
| 284 |
+
|
| 285 |
+
# Receive welcome message
|
| 286 |
+
welcome = await websocket.recv()
|
| 287 |
+
data = json.loads(welcome)
|
| 288 |
+
print(f"Tower game connection: {data}")
|
| 289 |
+
|
| 290 |
+
# Wait 1 second
|
| 291 |
+
await asyncio.sleep(1)
|
| 292 |
+
|
| 293 |
+
# Place bet (half of balance)
|
| 294 |
+
bet_amount = max(int(balance / 2), 1) # At least 1
|
| 295 |
+
bet_msg = {"bet": bet_amount}
|
| 296 |
+
print(f"Placing bet of {bet_amount} on tower game...")
|
| 297 |
+
await websocket.send(json.dumps(bet_msg))
|
| 298 |
+
|
| 299 |
+
# Choose a random number of levels to attempt (1-8)
|
| 300 |
+
target_levels = random.randint(1, 8)
|
| 301 |
+
print(f"Will attempt {target_levels} levels before cashing out")
|
| 302 |
+
|
| 303 |
+
current_level = 0
|
| 304 |
+
|
| 305 |
+
try:
|
| 306 |
+
while True:
|
| 307 |
+
# Check if we've reached our target number of levels
|
| 308 |
+
if current_level >= target_levels:
|
| 309 |
+
print(f"Reached target of {target_levels} levels. Cashing out...")
|
| 310 |
+
await websocket.send(json.dumps({"action": "cashout"}))
|
| 311 |
+
break
|
| 312 |
+
|
| 313 |
+
# Choose a random position (0-3) for the next level
|
| 314 |
+
position = random.randint(0, 3)
|
| 315 |
+
print(f"Selecting position {position} for level {current_level + 1}...")
|
| 316 |
+
await websocket.send(
|
| 317 |
+
json.dumps({"action": "reveal", "position": position})
|
| 318 |
+
)
|
| 319 |
+
|
| 320 |
+
# Get result
|
| 321 |
+
response = await websocket.recv()
|
| 322 |
+
data = json.loads(response)
|
| 323 |
+
|
| 324 |
+
if "error" in data:
|
| 325 |
+
print(f"Error in tower game: {data['error']}")
|
| 326 |
+
break
|
| 327 |
+
|
| 328 |
+
if "level" in data and "multiplier" in data:
|
| 329 |
+
current_level = data["level"]
|
| 330 |
+
multiplier = data["multiplier"]
|
| 331 |
+
print(
|
| 332 |
+
f"Advanced to level {current_level} with multiplier: {multiplier}x"
|
| 333 |
+
)
|
| 334 |
+
continue
|
| 335 |
+
|
| 336 |
+
# If we get here with other data, the game might be over
|
| 337 |
+
if "multiplier" in data and "earnings" in data:
|
| 338 |
+
print(f"Game finished with multiplier: {data['multiplier']}x")
|
| 339 |
+
print(f"Earnings: {data['earnings']}")
|
| 340 |
+
if "safe_positions" in data:
|
| 341 |
+
print(f"Safe positions were: {data['safe_positions']}")
|
| 342 |
+
break
|
| 343 |
+
|
| 344 |
+
except Exception as e:
|
| 345 |
+
print(f"Error in tower game: {e}")
|
| 346 |
+
|
| 347 |
+
|
| 348 |
+
async def main():
|
| 349 |
+
await register_user()
|
| 350 |
+
await play_roulette()
|
| 351 |
+
# Play spinner all-in
|
| 352 |
+
# await play_spinner()
|
| 353 |
+
# Play crash game with cashout after 2 seconds
|
| 354 |
+
await play_crash()
|
| 355 |
+
# Play mines game with random placements
|
| 356 |
+
await play_mines()
|
| 357 |
+
# Play tower game with random levels
|
| 358 |
+
await play_tower()
|
| 359 |
+
|
| 360 |
+
|
| 361 |
+
if __name__ == "__main__":
|
| 362 |
+
asyncio.run(main())
|