PAUTREL Johan
commited on
Add 1 files
Browse files- index.html +61 -32
index.html
CHANGED
@@ -29,18 +29,11 @@
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50% { transform: translateY(-10px); }
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}
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@keyframes moveRandom {
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0% { transform: translate(0, 0); }
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25% { transform: translate(100px, 80px); }
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50% { transform: translate(50px, -50px); }
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75% { transform: translate(-80px, 30px); }
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100% { transform: translate(0, 0); }
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}
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.stain {
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animation: fadeIn 0.3s ease-in;
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transition: transform 0.2s;
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cursor: pointer;
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}
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.stain:hover {
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@@ -48,11 +41,33 @@
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}
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.moving-stain {
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animation: moveRandom
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}
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.game-container {
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background-image: linear-gradient(to bottom, #f0f9ff, #e0f2fe);
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}
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.progress-bar {
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@@ -320,27 +335,28 @@
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gameInterval = setInterval(checkGameState, 500);
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}
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// Create a new stain
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function createStain() {
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if (!gameActive) return;
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const gameAreaRect = gameArea.getBoundingClientRect();
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const
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const
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//
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let stainTypeIndex;
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// Prevent too many penalty stains (max 1 penalty stain for every 3 normal stains)
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if (penaltyStainCount >= Math.ceil(stainCount / 3) && Math.random() < penaltyStainChance) {
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stainTypeIndex = Math.floor(Math.random() * (stainTypes.length - 2));
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} else {
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// Chance for moving stain (higher now)
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if (Math.random() < movingStainChance) {
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stainTypeIndex = Math.floor(Math.random() * (stainTypes.length - 2));
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}
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// Chance for penalty stain
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if (Math.random() < penaltyStainChance) {
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stainTypeIndex = Math.floor(Math.random() * 2) + (stainTypes.length - 2);
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} else {
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@@ -351,26 +367,46 @@
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const stainType = stainTypes[stainTypeIndex];
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const stain = document.createElement('div');
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stain.className = `stain rounded-full
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stain.style.
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stain.style.
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//
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if (stainType.moving || Math.random() < movingStainChance) {
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stain.classList.add('moving-stain');
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}
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// Add data attributes
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stain.dataset.points = stainType.points;
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stain.dataset.penalty = stainType.penalty;
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// Add click event
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stain.addEventListener('click', cleanStain);
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gameArea.appendChild(stain);
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stainCount++;
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// Track penalty stains
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if (stainType.penalty) {
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penaltyStainCount++;
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}
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@@ -384,16 +420,13 @@
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const points = parseInt(stain.dataset.points);
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const isPenalty = stain.dataset.penalty === 'true';
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// Remove stain
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stain.remove();
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stainCount--;
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// Update penalty stain count
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if (isPenalty) {
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penaltyStainCount = Math.max(0, penaltyStainCount - 1);
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}
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// Update combo
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const now = Date.now();
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if (now - lastCleanTime < 1000) {
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combo++;
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@@ -408,7 +441,6 @@
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}
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lastCleanTime = now;
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// Update score
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if (isPenalty) {
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score += points;
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showPenaltyEffect(stain, points);
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@@ -421,7 +453,6 @@
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updateScore();
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// Check level up
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if (stainsCleaned >= level * 10) {
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levelUp();
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}
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@@ -485,14 +516,12 @@
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level++;
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stainsCleaned = 0;
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penaltyStainChance = Math.min(penaltyStainChance + 0.02, 0.4); // More penalty stains
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updateLevel();
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// Show level up effect
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const levelUpEffect = document.createElement('div');
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levelUpEffect.className = 'absolute inset-0 flex items-center justify-center';
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levelUpEffect.innerHTML = `
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50% { transform: translateY(-10px); }
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}
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.stain {
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animation: fadeIn 0.3s ease-in;
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transition: transform 0.2s;
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cursor: pointer;
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position: absolute;
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}
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.stain:hover {
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}
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.moving-stain {
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animation: moveRandom 4s linear infinite;
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}
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@keyframes moveRandom {
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0% {
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transform: translate(0, 0);
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left: var(--start-x);
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top: var(--start-y);
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}
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25% {
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transform: translate(calc(var(--move-x1) * 1px), calc(var(--move-y1) * 1px));
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}
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50% {
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transform: translate(calc(var(--move-x2) * 1px), calc(var(--move-y2) * 1px));
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}
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75% {
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transform: translate(calc(var(--move-x3) * 1px), calc(var(--move-y3) * 1px));
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}
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100% {
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transform: translate(0, 0);
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}
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}
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.game-container {
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background-image: linear-gradient(to bottom, #f0f9ff, #e0f2fe);
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position: relative;
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overflow: hidden;
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}
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.progress-bar {
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gameInterval = setInterval(checkGameState, 500);
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}
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// Create a new stain with full screen movement
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function createStain() {
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if (!gameActive) return;
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const gameAreaRect = gameArea.getBoundingClientRect();
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const maxX = gameAreaRect.width - 100;
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const maxY = gameAreaRect.height - 100;
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// Position aléatoire initiale
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const startX = Math.random() * maxX;
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const startY = Math.random() * maxY;
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// Determine stain type
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let stainTypeIndex;
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if (penaltyStainCount >= Math.ceil(stainCount / 3) && Math.random() < penaltyStainChance) {
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stainTypeIndex = Math.floor(Math.random() * (stainTypes.length - 2));
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} else {
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if (Math.random() < movingStainChance) {
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stainTypeIndex = Math.floor(Math.random() * (stainTypes.length - 2));
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}
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if (Math.random() < penaltyStainChance) {
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stainTypeIndex = Math.floor(Math.random() * 2) + (stainTypes.length - 2);
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} else {
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const stainType = stainTypes[stainTypeIndex];
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const stain = document.createElement('div');
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stain.className = `stain rounded-full ${stainType.class} ${stainType.size}`;
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stain.style.setProperty('--start-x', `${startX}px`);
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stain.style.setProperty('--start-y', `${startY}px`);
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// Définir des mouvements aléatoires plus grands
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const moveX1 = (Math.random() * maxX - startX) * 0.5;
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const moveY1 = (Math.random() * maxY - startY) * 0.5;
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const moveX2 = (Math.random() * maxX - startX) * 0.5;
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const moveY2 = (Math.random() * maxY - startY) * 0.5;
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const moveX3 = (Math.random() * maxX - startX) * 0.5;
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const moveY3 = (Math.random() * maxY - startY) * 0.5;
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stain.style.setProperty('--move-x1', moveX1);
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stain.style.setProperty('--move-y1', moveY1);
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stain.style.setProperty('--move-x2', moveX2);
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stain.style.setProperty('--move-y2', moveY2);
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stain.style.setProperty('--move-x3', moveX3);
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stain.style.setProperty('--move-y3', moveY3);
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// Add moving class if needed (now most stains will move)
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if (stainType.moving || Math.random() < movingStainChance) {
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stain.classList.add('moving-stain');
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// Make movement faster for moving stains
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stain.style.animationDuration = `${3 + Math.random() * 2}s`;
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}
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// Add data attributes
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stain.dataset.points = stainType.points;
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stain.dataset.penalty = stainType.penalty;
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// Position initiale
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stain.style.left = `${startX}px`;
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stain.style.top = `${startY}px`;
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// Add click event
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stain.addEventListener('click', cleanStain);
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gameArea.appendChild(stain);
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stainCount++;
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if (stainType.penalty) {
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penaltyStainCount++;
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}
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const points = parseInt(stain.dataset.points);
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const isPenalty = stain.dataset.penalty === 'true';
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stain.remove();
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stainCount--;
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if (isPenalty) {
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penaltyStainCount = Math.max(0, penaltyStainCount - 1);
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}
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const now = Date.now();
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if (now - lastCleanTime < 1000) {
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combo++;
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}
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lastCleanTime = now;
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if (isPenalty) {
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score += points;
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showPenaltyEffect(stain, points);
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updateScore();
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if (stainsCleaned >= level * 10) {
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levelUp();
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}
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level++;
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stainsCleaned = 0;
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stainSpeed = Math.max(stainSpeed - 100, 300);
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movingStainChance = Math.min(movingStainChance + 0.05, 0.8);
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penaltyStainChance = Math.min(penaltyStainChance + 0.02, 0.4);
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updateLevel();
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const levelUpEffect = document.createElement('div');
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levelUpEffect.className = 'absolute inset-0 flex items-center justify-center';
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levelUpEffect.innerHTML = `
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