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| /// Simple class used to test py::local: | |
| template <int> class LocalBase { | |
| public: | |
| LocalBase(int i) : i(i) { } | |
| int i = -1; | |
| }; | |
| /// Registered with py::module_local in both main and secondary modules: | |
| using LocalType = LocalBase<0>; | |
| /// Registered without py::module_local in both modules: | |
| using NonLocalType = LocalBase<1>; | |
| /// A second non-local type (for stl_bind tests): | |
| using NonLocal2 = LocalBase<2>; | |
| /// Tests within-module, different-compilation-unit local definition conflict: | |
| using LocalExternal = LocalBase<3>; | |
| /// Mixed: registered local first, then global | |
| using MixedLocalGlobal = LocalBase<4>; | |
| /// Mixed: global first, then local | |
| using MixedGlobalLocal = LocalBase<5>; | |
| /// Registered with py::module_local only in the secondary module: | |
| using ExternalType1 = LocalBase<6>; | |
| using ExternalType2 = LocalBase<7>; | |
| using LocalVec = std::vector<LocalType>; | |
| using LocalVec2 = std::vector<NonLocal2>; | |
| using LocalMap = std::unordered_map<std::string, LocalType>; | |
| using NonLocalVec = std::vector<NonLocalType>; | |
| using NonLocalVec2 = std::vector<NonLocal2>; | |
| using NonLocalMap = std::unordered_map<std::string, NonLocalType>; | |
| using NonLocalMap2 = std::unordered_map<std::string, uint8_t>; | |
| PYBIND11_MAKE_OPAQUE(LocalVec); | |
| PYBIND11_MAKE_OPAQUE(LocalVec2); | |
| PYBIND11_MAKE_OPAQUE(LocalMap); | |
| PYBIND11_MAKE_OPAQUE(NonLocalVec); | |
| //PYBIND11_MAKE_OPAQUE(NonLocalVec2); // same type as LocalVec2 | |
| PYBIND11_MAKE_OPAQUE(NonLocalMap); | |
| PYBIND11_MAKE_OPAQUE(NonLocalMap2); | |
| // Simple bindings (used with the above): | |
| template <typename T, int Adjust = 0, typename... Args> | |
| py::class_<T> bind_local(Args && ...args) { | |
| return py::class_<T>(std::forward<Args>(args)...) | |
| .def(py::init<int>()) | |
| .def("get", [](T &i) { return i.i + Adjust; }); | |
| }; | |
| // Simulate a foreign library base class (to match the example in the docs): | |
| namespace pets { | |
| class Pet { | |
| public: | |
| Pet(std::string name) : name_(name) {} | |
| std::string name_; | |
| const std::string &name() { return name_; } | |
| }; | |
| } | |
| struct MixGL { int i; MixGL(int i) : i{i} {} }; | |
| struct MixGL2 { int i; MixGL2(int i) : i{i} {} }; | |