Spaces:
Runtime error
Runtime error
Create backup2.app.py
Browse files- backup2.app.py +105 -0
backup2.app.py
ADDED
@@ -0,0 +1,105 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
import streamlit as st
|
2 |
+
import random
|
3 |
+
import json
|
4 |
+
import os
|
5 |
+
|
6 |
+
# Cascadia Game Components
|
7 |
+
habitat_tiles = ['π²', 'ποΈ', 'π', 'π΅', 'π'] # Representing different habitats
|
8 |
+
wildlife_tokens = ['π»', 'π¦
', 'π', 'π¦', 'πΏοΈ'] # Different wildlife
|
9 |
+
players = ['Player 1', 'Player 2', 'AI Player']
|
10 |
+
save_file = 'cascadia_game_state.txt'
|
11 |
+
|
12 |
+
# Initialize or load game state
|
13 |
+
def initialize_game():
|
14 |
+
st.session_state['habitat_stack'] = random.sample(habitat_tiles * 10, 50)
|
15 |
+
st.session_state['wildlife_stack'] = random.sample(wildlife_tokens * 10, 50)
|
16 |
+
st.session_state['players'] = {player: {'habitat': [], 'wildlife': [], 'nature_tokens': 0} for player in players}
|
17 |
+
st.session_state['current_player'] = 0
|
18 |
+
st.session_state['game_history'] = []
|
19 |
+
|
20 |
+
def load_game_state():
|
21 |
+
if os.path.exists(save_file):
|
22 |
+
with open(save_file, 'r') as file:
|
23 |
+
state = json.load(file)
|
24 |
+
st.session_state.update(state)
|
25 |
+
|
26 |
+
def save_game_state():
|
27 |
+
with open(save_file, 'w') as file:
|
28 |
+
state = {key: value for key, value in st.session_state.items() if key != 'current_player'}
|
29 |
+
json.dump(state, file)
|
30 |
+
|
31 |
+
if 'habitat_stack' not in st.session_state:
|
32 |
+
load_game_state()
|
33 |
+
if 'habitat_stack' not in st.session_state:
|
34 |
+
initialize_game()
|
35 |
+
|
36 |
+
# AI Player Logic (Placeholder for AI strategy)
|
37 |
+
def ai_player_turn():
|
38 |
+
# AI logic to choose habitat and wildlife
|
39 |
+
return random.choice(habitat_tiles), random.choice(wildlife_tokens)
|
40 |
+
|
41 |
+
# Scoring Function (Placeholder for actual scoring logic)
|
42 |
+
def calculate_score(player):
|
43 |
+
# Implement scoring based on Cascadia rules
|
44 |
+
return random.randint(0, 50) # Placeholder score
|
45 |
+
|
46 |
+
# Gameplay Functions
|
47 |
+
def draw_habitat_and_wildlife(amount=1):
|
48 |
+
habitats, wildlife = [], []
|
49 |
+
for _ in range(amount):
|
50 |
+
if st.session_state.habitat_stack and st.session_state.wildlife_stack:
|
51 |
+
habitats.append(st.session_state.habitat_stack.pop())
|
52 |
+
wildlife.append(st.session_state.wildlife_stack.pop())
|
53 |
+
return habitats, wildlife
|
54 |
+
|
55 |
+
# Streamlit Interface
|
56 |
+
st.title("π² Cascadia Lite π²")
|
57 |
+
|
58 |
+
# Display game board for each player
|
59 |
+
for player in players:
|
60 |
+
st.write(f"## {player}'s Play Area")
|
61 |
+
col1, col2 = st.columns(2)
|
62 |
+
with col1:
|
63 |
+
st.write("Habitat Tiles")
|
64 |
+
st.write(' '.join(st.session_state.players[player]['habitat']))
|
65 |
+
with col2:
|
66 |
+
st.write("Wildlife Tokens")
|
67 |
+
st.write(' '.join(st.session_state.players[player]['wildlife']))
|
68 |
+
|
69 |
+
# Drafting phase
|
70 |
+
st.write("## Drafting Phase")
|
71 |
+
current_player = players[st.session_state['current_player']]
|
72 |
+
if current_player != 'AI Player':
|
73 |
+
if st.button(f"{current_player}: Draw Habitat and Wildlife"):
|
74 |
+
habitats, wildlife = draw_habitat_and_wildlife(8) # Draw up to 8 tiles/tokens
|
75 |
+
st.session_state.players[current_player]['habitat'] += habitats
|
76 |
+
st.session_state.players[current_player]['wildlife'] += wildlife
|
77 |
+
st.write(f"{current_player} drew: {habitats}, {wildlife}")
|
78 |
+
st.session_state['current_player'] = (st.session_state['current_player'] + 1) % len(players)
|
79 |
+
else:
|
80 |
+
habitat, wildlife = ai_player_turn()
|
81 |
+
st.session_state.players['AI Player']['habitat'].append(habitat)
|
82 |
+
st.session_state.players['AI Player']['wildlife'].append(wildlife)
|
83 |
+
st.session_state['current_player'] = (st.session_state['current_player'] + 1) % len(players)
|
84 |
+
st.write(f"AI Player drew: {habitat}, {wildlife}")
|
85 |
+
|
86 |
+
# Display scoring for each player
|
87 |
+
st.write("## Scoring")
|
88 |
+
for player in players:
|
89 |
+
score = calculate_score(player)
|
90 |
+
st.write(f"{player}'s score: {score}")
|
91 |
+
|
92 |
+
# End of Game (Placeholder)
|
93 |
+
st.write("## End of Game")
|
94 |
+
st.write("Final scores and winner announcement will be displayed here.")
|
95 |
+
|
96 |
+
# Save game state
|
97 |
+
save_game_state()
|
98 |
+
|
99 |
+
# Display game history
|
100 |
+
st.write("## Game History")
|
101 |
+
st.write('\n'.join(st.session_state['game_history']))
|
102 |
+
|
103 |
+
# Run the Streamlit app
|
104 |
+
st.write("## Game Controls")
|
105 |
+
st.write("Use the buttons and controls to play the game!")
|