Spaces:
Sleeping
Sleeping
File size: 21,304 Bytes
f9f0fec |
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 |
/// <reference types="node" />
/// <reference types="node" />
import { Packet } from "socket.io-parser";
import { AllButLast, DecorateAcknowledgements, DecorateAcknowledgementsWithMultipleResponses, DefaultEventsMap, EventNames, EventNamesWithAck, EventParams, EventsMap, FirstNonErrorArg, Last, StrictEventEmitter } from "./typed-events";
import type { Client } from "./client";
import type { Namespace } from "./namespace";
import type { IncomingHttpHeaders, IncomingMessage } from "http";
import type { Room, Session, SocketId } from "socket.io-adapter";
import type { ParsedUrlQuery } from "querystring";
import { BroadcastOperator } from "./broadcast-operator";
export declare type DisconnectReason = "transport error" | "transport close" | "forced close" | "ping timeout" | "parse error" | "server shutting down" | "forced server close" | "client namespace disconnect" | "server namespace disconnect";
export interface SocketReservedEventsMap {
disconnect: (reason: DisconnectReason, description?: any) => void;
disconnecting: (reason: DisconnectReason, description?: any) => void;
error: (err: Error) => void;
}
export interface EventEmitterReservedEventsMap {
newListener: (eventName: string | Symbol, listener: (...args: any[]) => void) => void;
removeListener: (eventName: string | Symbol, listener: (...args: any[]) => void) => void;
}
export declare const RESERVED_EVENTS: ReadonlySet<string | Symbol>;
/**
* The handshake details
*/
export interface Handshake {
/**
* The headers sent as part of the handshake
*/
headers: IncomingHttpHeaders;
/**
* The date of creation (as string)
*/
time: string;
/**
* The ip of the client
*/
address: string;
/**
* Whether the connection is cross-domain
*/
xdomain: boolean;
/**
* Whether the connection is secure
*/
secure: boolean;
/**
* The date of creation (as unix timestamp)
*/
issued: number;
/**
* The request URL string
*/
url: string;
/**
* The query object
*/
query: ParsedUrlQuery;
/**
* The auth object
*/
auth: {
[key: string]: any;
};
}
/**
* `[eventName, ...args]`
*/
export declare type Event = [string, ...any[]];
/**
* This is the main object for interacting with a client.
*
* A Socket belongs to a given {@link Namespace} and uses an underlying {@link Client} to communicate.
*
* Within each {@link Namespace}, you can also define arbitrary channels (called "rooms") that the {@link Socket} can
* join and leave. That provides a convenient way to broadcast to a group of socket instances.
*
* @example
* io.on("connection", (socket) => {
* console.log(`socket ${socket.id} connected`);
*
* // send an event to the client
* socket.emit("foo", "bar");
*
* socket.on("foobar", () => {
* // an event was received from the client
* });
*
* // join the room named "room1"
* socket.join("room1");
*
* // broadcast to everyone in the room named "room1"
* io.to("room1").emit("hello");
*
* // upon disconnection
* socket.on("disconnect", (reason) => {
* console.log(`socket ${socket.id} disconnected due to ${reason}`);
* });
* });
*/
export declare class Socket<ListenEvents extends EventsMap = DefaultEventsMap, EmitEvents extends EventsMap = ListenEvents, ServerSideEvents extends EventsMap = DefaultEventsMap, SocketData = any> extends StrictEventEmitter<ListenEvents, EmitEvents, SocketReservedEventsMap> {
readonly nsp: Namespace<ListenEvents, EmitEvents, ServerSideEvents>;
readonly client: Client<ListenEvents, EmitEvents, ServerSideEvents>;
/**
* An unique identifier for the session.
*/
readonly id: SocketId;
/**
* Whether the connection state was recovered after a temporary disconnection. In that case, any missed packets will
* be transmitted to the client, the data attribute and the rooms will be restored.
*/
readonly recovered: boolean;
/**
* The handshake details.
*/
readonly handshake: Handshake;
/**
* Additional information that can be attached to the Socket instance and which will be used in the
* {@link Server.fetchSockets()} method.
*/
data: SocketData;
/**
* Whether the socket is currently connected or not.
*
* @example
* io.use((socket, next) => {
* console.log(socket.connected); // false
* next();
* });
*
* io.on("connection", (socket) => {
* console.log(socket.connected); // true
* });
*/
connected: boolean;
/**
* The session ID, which must not be shared (unlike {@link id}).
*
* @private
*/
private readonly pid;
private readonly server;
private readonly adapter;
private acks;
private fns;
private flags;
private _anyListeners?;
private _anyOutgoingListeners?;
/**
* Interface to a `Client` for a given `Namespace`.
*
* @param {Namespace} nsp
* @param {Client} client
* @param {Object} auth
* @package
*/
constructor(nsp: Namespace<ListenEvents, EmitEvents, ServerSideEvents>, client: Client<ListenEvents, EmitEvents, ServerSideEvents>, auth: Record<string, unknown>, previousSession?: Session);
/**
* Builds the `handshake` BC object
*
* @private
*/
private buildHandshake;
/**
* Emits to this client.
*
* @example
* io.on("connection", (socket) => {
* socket.emit("hello", "world");
*
* // all serializable datastructures are supported (no need to call JSON.stringify)
* socket.emit("hello", 1, "2", { 3: ["4"], 5: Buffer.from([6]) });
*
* // with an acknowledgement from the client
* socket.emit("hello", "world", (val) => {
* // ...
* });
* });
*
* @return Always returns `true`.
*/
emit<Ev extends EventNames<EmitEvents>>(ev: Ev, ...args: EventParams<EmitEvents, Ev>): boolean;
/**
* Emits an event and waits for an acknowledgement
*
* @example
* io.on("connection", async (socket) => {
* // without timeout
* const response = await socket.emitWithAck("hello", "world");
*
* // with a specific timeout
* try {
* const response = await socket.timeout(1000).emitWithAck("hello", "world");
* } catch (err) {
* // the client did not acknowledge the event in the given delay
* }
* });
*
* @return a Promise that will be fulfilled when the client acknowledges the event
*/
emitWithAck<Ev extends EventNamesWithAck<EmitEvents>>(ev: Ev, ...args: AllButLast<EventParams<EmitEvents, Ev>>): Promise<FirstNonErrorArg<Last<EventParams<EmitEvents, Ev>>>>;
/**
* @private
*/
private registerAckCallback;
/**
* Targets a room when broadcasting.
*
* @example
* io.on("connection", (socket) => {
* // the “foo” event will be broadcast to all connected clients in the “room-101” room, except this socket
* socket.to("room-101").emit("foo", "bar");
*
* // the code above is equivalent to:
* io.to("room-101").except(socket.id).emit("foo", "bar");
*
* // with an array of rooms (a client will be notified at most once)
* socket.to(["room-101", "room-102"]).emit("foo", "bar");
*
* // with multiple chained calls
* socket.to("room-101").to("room-102").emit("foo", "bar");
* });
*
* @param room - a room, or an array of rooms
* @return a new {@link BroadcastOperator} instance for chaining
*/
to(room: Room | Room[]): BroadcastOperator<DecorateAcknowledgementsWithMultipleResponses<EmitEvents>, SocketData>;
/**
* Targets a room when broadcasting. Similar to `to()`, but might feel clearer in some cases:
*
* @example
* io.on("connection", (socket) => {
* // disconnect all clients in the "room-101" room, except this socket
* socket.in("room-101").disconnectSockets();
* });
*
* @param room - a room, or an array of rooms
* @return a new {@link BroadcastOperator} instance for chaining
*/
in(room: Room | Room[]): BroadcastOperator<DecorateAcknowledgementsWithMultipleResponses<EmitEvents>, SocketData>;
/**
* Excludes a room when broadcasting.
*
* @example
* io.on("connection", (socket) => {
* // the "foo" event will be broadcast to all connected clients, except the ones that are in the "room-101" room
* // and this socket
* socket.except("room-101").emit("foo", "bar");
*
* // with an array of rooms
* socket.except(["room-101", "room-102"]).emit("foo", "bar");
*
* // with multiple chained calls
* socket.except("room-101").except("room-102").emit("foo", "bar");
* });
*
* @param room - a room, or an array of rooms
* @return a new {@link BroadcastOperator} instance for chaining
*/
except(room: Room | Room[]): BroadcastOperator<DecorateAcknowledgementsWithMultipleResponses<EmitEvents>, SocketData>;
/**
* Sends a `message` event.
*
* This method mimics the WebSocket.send() method.
*
* @see https://developer.mozilla.org/en-US/docs/Web/API/WebSocket/send
*
* @example
* io.on("connection", (socket) => {
* socket.send("hello");
*
* // this is equivalent to
* socket.emit("message", "hello");
* });
*
* @return self
*/
send(...args: EventParams<EmitEvents, "message">): this;
/**
* Sends a `message` event. Alias of {@link send}.
*
* @return self
*/
write(...args: EventParams<EmitEvents, "message">): this;
/**
* Writes a packet.
*
* @param {Object} packet - packet object
* @param {Object} opts - options
* @private
*/
private packet;
/**
* Joins a room.
*
* @example
* io.on("connection", (socket) => {
* // join a single room
* socket.join("room1");
*
* // join multiple rooms
* socket.join(["room1", "room2"]);
* });
*
* @param {String|Array} rooms - room or array of rooms
* @return a Promise or nothing, depending on the adapter
*/
join(rooms: Room | Array<Room>): Promise<void> | void;
/**
* Leaves a room.
*
* @example
* io.on("connection", (socket) => {
* // leave a single room
* socket.leave("room1");
*
* // leave multiple rooms
* socket.leave("room1").leave("room2");
* });
*
* @param {String} room
* @return a Promise or nothing, depending on the adapter
*/
leave(room: string): Promise<void> | void;
/**
* Leave all rooms.
*
* @private
*/
private leaveAll;
/**
* Called by `Namespace` upon successful
* middleware execution (ie: authorization).
* Socket is added to namespace array before
* call to join, so adapters can access it.
*
* @private
*/
_onconnect(): void;
/**
* Called with each packet. Called by `Client`.
*
* @param {Object} packet
* @private
*/
_onpacket(packet: Packet): void;
/**
* Called upon event packet.
*
* @param {Packet} packet - packet object
* @private
*/
private onevent;
/**
* Produces an ack callback to emit with an event.
*
* @param {Number} id - packet id
* @private
*/
private ack;
/**
* Called upon ack packet.
*
* @private
*/
private onack;
/**
* Called upon client disconnect packet.
*
* @private
*/
private ondisconnect;
/**
* Handles a client error.
*
* @private
*/
_onerror(err: Error): void;
/**
* Called upon closing. Called by `Client`.
*
* @param {String} reason
* @param description
* @throw {Error} optional error object
*
* @private
*/
_onclose(reason: DisconnectReason, description?: any): this | undefined;
/**
* Makes the socket leave all the rooms it was part of and prevents it from joining any other room
*
* @private
*/
_cleanup(): void;
/**
* Produces an `error` packet.
*
* @param {Object} err - error object
*
* @private
*/
_error(err: any): void;
/**
* Disconnects this client.
*
* @example
* io.on("connection", (socket) => {
* // disconnect this socket (the connection might be kept alive for other namespaces)
* socket.disconnect();
*
* // disconnect this socket and close the underlying connection
* socket.disconnect(true);
* })
*
* @param {Boolean} close - if `true`, closes the underlying connection
* @return self
*/
disconnect(close?: boolean): this;
/**
* Sets the compress flag.
*
* @example
* io.on("connection", (socket) => {
* socket.compress(false).emit("hello");
* });
*
* @param {Boolean} compress - if `true`, compresses the sending data
* @return {Socket} self
*/
compress(compress: boolean): this;
/**
* Sets a modifier for a subsequent event emission that the event data may be lost if the client is not ready to
* receive messages (because of network slowness or other issues, or because they’re connected through long polling
* and is in the middle of a request-response cycle).
*
* @example
* io.on("connection", (socket) => {
* socket.volatile.emit("hello"); // the client may or may not receive it
* });
*
* @return {Socket} self
*/
get volatile(): this;
/**
* Sets a modifier for a subsequent event emission that the event data will only be broadcast to every sockets but the
* sender.
*
* @example
* io.on("connection", (socket) => {
* // the “foo” event will be broadcast to all connected clients, except this socket
* socket.broadcast.emit("foo", "bar");
* });
*
* @return a new {@link BroadcastOperator} instance for chaining
*/
get broadcast(): BroadcastOperator<DecorateAcknowledgementsWithMultipleResponses<EmitEvents>, SocketData>;
/**
* Sets a modifier for a subsequent event emission that the event data will only be broadcast to the current node.
*
* @example
* io.on("connection", (socket) => {
* // the “foo” event will be broadcast to all connected clients on this node, except this socket
* socket.local.emit("foo", "bar");
* });
*
* @return a new {@link BroadcastOperator} instance for chaining
*/
get local(): BroadcastOperator<DecorateAcknowledgementsWithMultipleResponses<EmitEvents>, SocketData>;
/**
* Sets a modifier for a subsequent event emission that the callback will be called with an error when the
* given number of milliseconds have elapsed without an acknowledgement from the client:
*
* @example
* io.on("connection", (socket) => {
* socket.timeout(5000).emit("my-event", (err) => {
* if (err) {
* // the client did not acknowledge the event in the given delay
* }
* });
* });
*
* @returns self
*/
timeout(timeout: number): Socket<ListenEvents, DecorateAcknowledgements<EmitEvents>, ServerSideEvents, SocketData>;
/**
* Dispatch incoming event to socket listeners.
*
* @param {Array} event - event that will get emitted
* @private
*/
private dispatch;
/**
* Sets up socket middleware.
*
* @example
* io.on("connection", (socket) => {
* socket.use(([event, ...args], next) => {
* if (isUnauthorized(event)) {
* return next(new Error("unauthorized event"));
* }
* // do not forget to call next
* next();
* });
*
* socket.on("error", (err) => {
* if (err && err.message === "unauthorized event") {
* socket.disconnect();
* }
* });
* });
*
* @param {Function} fn - middleware function (event, next)
* @return {Socket} self
*/
use(fn: (event: Event, next: (err?: Error) => void) => void): this;
/**
* Executes the middleware for an incoming event.
*
* @param {Array} event - event that will get emitted
* @param {Function} fn - last fn call in the middleware
* @private
*/
private run;
/**
* Whether the socket is currently disconnected
*/
get disconnected(): boolean;
/**
* A reference to the request that originated the underlying Engine.IO Socket.
*/
get request(): IncomingMessage;
/**
* A reference to the underlying Client transport connection (Engine.IO Socket object).
*
* @example
* io.on("connection", (socket) => {
* console.log(socket.conn.transport.name); // prints "polling" or "websocket"
*
* socket.conn.once("upgrade", () => {
* console.log(socket.conn.transport.name); // prints "websocket"
* });
* });
*/
get conn(): import("engine.io").Socket;
/**
* Returns the rooms the socket is currently in.
*
* @example
* io.on("connection", (socket) => {
* console.log(socket.rooms); // Set { <socket.id> }
*
* socket.join("room1");
*
* console.log(socket.rooms); // Set { <socket.id>, "room1" }
* });
*/
get rooms(): Set<Room>;
/**
* Adds a listener that will be fired when any event is received. The event name is passed as the first argument to
* the callback.
*
* @example
* io.on("connection", (socket) => {
* socket.onAny((event, ...args) => {
* console.log(`got event ${event}`);
* });
* });
*
* @param listener
*/
onAny(listener: (...args: any[]) => void): this;
/**
* Adds a listener that will be fired when any event is received. The event name is passed as the first argument to
* the callback. The listener is added to the beginning of the listeners array.
*
* @param listener
*/
prependAny(listener: (...args: any[]) => void): this;
/**
* Removes the listener that will be fired when any event is received.
*
* @example
* io.on("connection", (socket) => {
* const catchAllListener = (event, ...args) => {
* console.log(`got event ${event}`);
* }
*
* socket.onAny(catchAllListener);
*
* // remove a specific listener
* socket.offAny(catchAllListener);
*
* // or remove all listeners
* socket.offAny();
* });
*
* @param listener
*/
offAny(listener?: (...args: any[]) => void): this;
/**
* Returns an array of listeners that are listening for any event that is specified. This array can be manipulated,
* e.g. to remove listeners.
*/
listenersAny(): ((...args: any[]) => void)[];
/**
* Adds a listener that will be fired when any event is sent. The event name is passed as the first argument to
* the callback.
*
* Note: acknowledgements sent to the client are not included.
*
* @example
* io.on("connection", (socket) => {
* socket.onAnyOutgoing((event, ...args) => {
* console.log(`sent event ${event}`);
* });
* });
*
* @param listener
*/
onAnyOutgoing(listener: (...args: any[]) => void): this;
/**
* Adds a listener that will be fired when any event is emitted. The event name is passed as the first argument to the
* callback. The listener is added to the beginning of the listeners array.
*
* @example
* io.on("connection", (socket) => {
* socket.prependAnyOutgoing((event, ...args) => {
* console.log(`sent event ${event}`);
* });
* });
*
* @param listener
*/
prependAnyOutgoing(listener: (...args: any[]) => void): this;
/**
* Removes the listener that will be fired when any event is sent.
*
* @example
* io.on("connection", (socket) => {
* const catchAllListener = (event, ...args) => {
* console.log(`sent event ${event}`);
* }
*
* socket.onAnyOutgoing(catchAllListener);
*
* // remove a specific listener
* socket.offAnyOutgoing(catchAllListener);
*
* // or remove all listeners
* socket.offAnyOutgoing();
* });
*
* @param listener - the catch-all listener
*/
offAnyOutgoing(listener?: (...args: any[]) => void): this;
/**
* Returns an array of listeners that are listening for any event that is specified. This array can be manipulated,
* e.g. to remove listeners.
*/
listenersAnyOutgoing(): ((...args: any[]) => void)[];
/**
* Notify the listeners for each packet sent (emit or broadcast)
*
* @param packet
*
* @private
*/
private notifyOutgoingListeners;
private newBroadcastOperator;
}
|