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import type { BroadcastFlags, Room, SocketId } from "socket.io-adapter"; | |
import { Handshake } from "./socket"; | |
import type { Adapter } from "socket.io-adapter"; | |
import type { EventParams, EventNames, EventsMap, TypedEventBroadcaster, DecorateAcknowledgements, AllButLast, Last, FirstNonErrorArg, EventNamesWithError } from "./typed-events"; | |
export declare class BroadcastOperator<EmitEvents extends EventsMap, SocketData> implements TypedEventBroadcaster<EmitEvents> { | |
private readonly adapter; | |
private readonly rooms; | |
private readonly exceptRooms; | |
private readonly flags; | |
constructor(adapter: Adapter, rooms?: Set<Room>, exceptRooms?: Set<Room>, flags?: BroadcastFlags & { | |
expectSingleResponse?: boolean; | |
}); | |
/** | |
* Targets a room when emitting. | |
* | |
* @example | |
* // the “foo” event will be broadcast to all connected clients in the “room-101” room | |
* io.to("room-101").emit("foo", "bar"); | |
* | |
* // with an array of rooms (a client will be notified at most once) | |
* io.to(["room-101", "room-102"]).emit("foo", "bar"); | |
* | |
* // with multiple chained calls | |
* io.to("room-101").to("room-102").emit("foo", "bar"); | |
* | |
* @param room - a room, or an array of rooms | |
* @return a new {@link BroadcastOperator} instance for chaining | |
*/ | |
to(room: Room | Room[]): BroadcastOperator<EmitEvents, SocketData>; | |
/** | |
* Targets a room when emitting. Similar to `to()`, but might feel clearer in some cases: | |
* | |
* @example | |
* // disconnect all clients in the "room-101" room | |
* io.in("room-101").disconnectSockets(); | |
* | |
* @param room - a room, or an array of rooms | |
* @return a new {@link BroadcastOperator} instance for chaining | |
*/ | |
in(room: Room | Room[]): BroadcastOperator<EmitEvents, SocketData>; | |
/** | |
* Excludes a room when emitting. | |
* | |
* @example | |
* // the "foo" event will be broadcast to all connected clients, except the ones that are in the "room-101" room | |
* io.except("room-101").emit("foo", "bar"); | |
* | |
* // with an array of rooms | |
* io.except(["room-101", "room-102"]).emit("foo", "bar"); | |
* | |
* // with multiple chained calls | |
* io.except("room-101").except("room-102").emit("foo", "bar"); | |
* | |
* @param room - a room, or an array of rooms | |
* @return a new {@link BroadcastOperator} instance for chaining | |
*/ | |
except(room: Room | Room[]): BroadcastOperator<EmitEvents, SocketData>; | |
/** | |
* Sets the compress flag. | |
* | |
* @example | |
* io.compress(false).emit("hello"); | |
* | |
* @param compress - if `true`, compresses the sending data | |
* @return a new BroadcastOperator instance | |
*/ | |
compress(compress: boolean): BroadcastOperator<EmitEvents, SocketData>; | |
/** | |
* Sets a modifier for a subsequent event emission that the event data may be lost if the client is not ready to | |
* receive messages (because of network slowness or other issues, or because they’re connected through long polling | |
* and is in the middle of a request-response cycle). | |
* | |
* @example | |
* io.volatile.emit("hello"); // the clients may or may not receive it | |
* | |
* @return a new BroadcastOperator instance | |
*/ | |
get volatile(): BroadcastOperator<EmitEvents, SocketData>; | |
/** | |
* Sets a modifier for a subsequent event emission that the event data will only be broadcast to the current node. | |
* | |
* @example | |
* // the “foo” event will be broadcast to all connected clients on this node | |
* io.local.emit("foo", "bar"); | |
* | |
* @return a new {@link BroadcastOperator} instance for chaining | |
*/ | |
get local(): BroadcastOperator<EmitEvents, SocketData>; | |
/** | |
* Adds a timeout in milliseconds for the next operation | |
* | |
* @example | |
* io.timeout(1000).emit("some-event", (err, responses) => { | |
* if (err) { | |
* // some clients did not acknowledge the event in the given delay | |
* } else { | |
* console.log(responses); // one response per client | |
* } | |
* }); | |
* | |
* @param timeout | |
*/ | |
timeout(timeout: number): BroadcastOperator<DecorateAcknowledgements<EmitEvents>, SocketData>; | |
/** | |
* Emits to all clients. | |
* | |
* @example | |
* // the “foo” event will be broadcast to all connected clients | |
* io.emit("foo", "bar"); | |
* | |
* // the “foo” event will be broadcast to all connected clients in the “room-101” room | |
* io.to("room-101").emit("foo", "bar"); | |
* | |
* // with an acknowledgement expected from all connected clients | |
* io.timeout(1000).emit("some-event", (err, responses) => { | |
* if (err) { | |
* // some clients did not acknowledge the event in the given delay | |
* } else { | |
* console.log(responses); // one response per client | |
* } | |
* }); | |
* | |
* @return Always true | |
*/ | |
emit<Ev extends EventNames<EmitEvents>>(ev: Ev, ...args: EventParams<EmitEvents, Ev>): boolean; | |
/** | |
* Emits an event and waits for an acknowledgement from all clients. | |
* | |
* @example | |
* try { | |
* const responses = await io.timeout(1000).emitWithAck("some-event"); | |
* console.log(responses); // one response per client | |
* } catch (e) { | |
* // some clients did not acknowledge the event in the given delay | |
* } | |
* | |
* @return a Promise that will be fulfilled when all clients have acknowledged the event | |
*/ | |
emitWithAck<Ev extends EventNamesWithError<EmitEvents>>(ev: Ev, ...args: AllButLast<EventParams<EmitEvents, Ev>>): Promise<FirstNonErrorArg<Last<EventParams<EmitEvents, Ev>>>>; | |
/** | |
* Gets a list of clients. | |
* | |
* @deprecated this method will be removed in the next major release, please use {@link Server#serverSideEmit} or | |
* {@link fetchSockets} instead. | |
*/ | |
allSockets(): Promise<Set<SocketId>>; | |
/** | |
* Returns the matching socket instances. This method works across a cluster of several Socket.IO servers. | |
* | |
* Note: this method also works within a cluster of multiple Socket.IO servers, with a compatible {@link Adapter}. | |
* | |
* @example | |
* // return all Socket instances | |
* const sockets = await io.fetchSockets(); | |
* | |
* // return all Socket instances in the "room1" room | |
* const sockets = await io.in("room1").fetchSockets(); | |
* | |
* for (const socket of sockets) { | |
* console.log(socket.id); | |
* console.log(socket.handshake); | |
* console.log(socket.rooms); | |
* console.log(socket.data); | |
* | |
* socket.emit("hello"); | |
* socket.join("room1"); | |
* socket.leave("room2"); | |
* socket.disconnect(); | |
* } | |
*/ | |
fetchSockets(): Promise<RemoteSocket<EmitEvents, SocketData>[]>; | |
/** | |
* Makes the matching socket instances join the specified rooms. | |
* | |
* Note: this method also works within a cluster of multiple Socket.IO servers, with a compatible {@link Adapter}. | |
* | |
* @example | |
* | |
* // make all socket instances join the "room1" room | |
* io.socketsJoin("room1"); | |
* | |
* // make all socket instances in the "room1" room join the "room2" and "room3" rooms | |
* io.in("room1").socketsJoin(["room2", "room3"]); | |
* | |
* @param room - a room, or an array of rooms | |
*/ | |
socketsJoin(room: Room | Room[]): void; | |
/** | |
* Makes the matching socket instances leave the specified rooms. | |
* | |
* Note: this method also works within a cluster of multiple Socket.IO servers, with a compatible {@link Adapter}. | |
* | |
* @example | |
* // make all socket instances leave the "room1" room | |
* io.socketsLeave("room1"); | |
* | |
* // make all socket instances in the "room1" room leave the "room2" and "room3" rooms | |
* io.in("room1").socketsLeave(["room2", "room3"]); | |
* | |
* @param room - a room, or an array of rooms | |
*/ | |
socketsLeave(room: Room | Room[]): void; | |
/** | |
* Makes the matching socket instances disconnect. | |
* | |
* Note: this method also works within a cluster of multiple Socket.IO servers, with a compatible {@link Adapter}. | |
* | |
* @example | |
* // make all socket instances disconnect (the connections might be kept alive for other namespaces) | |
* io.disconnectSockets(); | |
* | |
* // make all socket instances in the "room1" room disconnect and close the underlying connections | |
* io.in("room1").disconnectSockets(true); | |
* | |
* @param close - whether to close the underlying connection | |
*/ | |
disconnectSockets(close?: boolean): void; | |
} | |
/** | |
* Format of the data when the Socket instance exists on another Socket.IO server | |
*/ | |
interface SocketDetails<SocketData> { | |
id: SocketId; | |
handshake: Handshake; | |
rooms: Room[]; | |
data: SocketData; | |
} | |
/** | |
* Expose of subset of the attributes and methods of the Socket class | |
*/ | |
export declare class RemoteSocket<EmitEvents extends EventsMap, SocketData> implements TypedEventBroadcaster<EmitEvents> { | |
readonly id: SocketId; | |
readonly handshake: Handshake; | |
readonly rooms: Set<Room>; | |
readonly data: SocketData; | |
private readonly operator; | |
constructor(adapter: Adapter, details: SocketDetails<SocketData>); | |
/** | |
* Adds a timeout in milliseconds for the next operation. | |
* | |
* @example | |
* const sockets = await io.fetchSockets(); | |
* | |
* for (const socket of sockets) { | |
* if (someCondition) { | |
* socket.timeout(1000).emit("some-event", (err) => { | |
* if (err) { | |
* // the client did not acknowledge the event in the given delay | |
* } | |
* }); | |
* } | |
* } | |
* | |
* // note: if possible, using a room instead of looping over all sockets is preferable | |
* io.timeout(1000).to(someConditionRoom).emit("some-event", (err, responses) => { | |
* // ... | |
* }); | |
* | |
* @param timeout | |
*/ | |
timeout(timeout: number): BroadcastOperator<DecorateAcknowledgements<EmitEvents>, SocketData>; | |
emit<Ev extends EventNames<EmitEvents>>(ev: Ev, ...args: EventParams<EmitEvents, Ev>): boolean; | |
/** | |
* Joins a room. | |
* | |
* @param {String|Array} room - room or array of rooms | |
*/ | |
join(room: Room | Room[]): void; | |
/** | |
* Leaves a room. | |
* | |
* @param {String} room | |
*/ | |
leave(room: Room): void; | |
/** | |
* Disconnects this client. | |
* | |
* @param {Boolean} close - if `true`, closes the underlying connection | |
* @return {Socket} self | |
*/ | |
disconnect(close?: boolean): this; | |
} | |
export {}; | |