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Update app.js
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app.js
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@@ -1,71 +1,176 @@
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const video = document.getElementById('video');
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const canvas = document.getElementById('outputCanvas');
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const ctx = canvas.getContext('2d');
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const status = document.getElementById('status');
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//
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modelType: 'full' // Choose between 'lite' or 'full'
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};
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const detector = await handPoseDetection.createDetector(model, detectorConfig);
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}
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}
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return
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};
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});
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}
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//
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}
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}
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// Repeat detection
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requestAnimationFrame(() => detectHands(detector));
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}
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import DeviceDetector from "https://cdn.skypack.dev/[email protected]";
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// Uso: testSupport({client?: string, os?: string}[])
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// Client e os são expressões regulares.
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// Veja: https://cdn.jsdelivr.net/npm/[email protected]/README.md para
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// valores legais para client e os
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testSupport([
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{client: 'Chrome'},
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]);
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function testSupport(supportedDevices:{client?: string; os?: string;}[]) {
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const deviceDetector = new DeviceDetector();
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const detectedDevice = deviceDetector.parse(navigator.userAgent);
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let isSupported = false;
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for (const device of supportedDevices) {
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if (device.client !== undefined) {
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const re = new RegExp(`^${device.client}$`);
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if (!re.test(detectedDevice.client.name)) {
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continue;
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}
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}
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if (device.os !== undefined) {
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const re = new RegExp(`^${device.os}$`);
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if (!re.test(detectedDevice.os.name)) {
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continue;
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}
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}
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isSupported = true;
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break;
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}
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if (!isSupported) {
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alert(`Esta demonstração, rodando em ${detectedDevice.client.name}/${detectedDevice.os.name}, ` +
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`não é bem suportada no momento, continue por sua conta e risco.`);
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}
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}
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const controls = window;
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const drawingUtils = window;
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const mpFaceMesh = window;
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const config = {locateFile: (file) => {
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return `https://cdn.jsdelivr.net/npm/@mediapipe/face_mesh@` +
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`${mpFaceMesh.VERSION}/${file}`;
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}};
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// Nossos quadros de entrada virão daqui.
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const videoElement =
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document.getElementsByClassName('input_video')[0] as HTMLVideoElement;
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const canvasElement =
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document.getElementsByClassName('output_canvas')[0] as HTMLCanvasElement;
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const controlsElement =
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document.getElementsByClassName('control-panel')[0] as HTMLDivElement;
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const canvasCtx = canvasElement.getContext('2d')!;
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/**
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* Opções da solução.
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*/
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const solutionOptions = {
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selfieMode: true,
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enableFaceGeometry: false,
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maxNumFaces: 1,
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refineLandmarks: false,
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minDetectionConfidence: 0.5,
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minTrackingConfidence: 0.5
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};
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// Adicionaremos isso ao nosso painel de controle mais tarde, mas salvaremos aqui para que possamos
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// chamar tick() cada vez que o gráfico for executado.
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const fpsControl = new controls.FPS();
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// Otimização: Desative o spinner animado após sua animação de ocultação ser concluída.
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const spinner = document.querySelector('.loading')! as HTMLDivElement;
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spinner.ontransitionend = () => {
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spinner.style.display = 'none';
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};
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function onResults(results: mpFaceMesh.Results): void {
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// Ocultar o spinner.
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document.body.classList.add('loaded');
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// Atualizar a taxa de quadros.
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fpsControl.tick();
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// Desenhar as sobreposições.
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canvasCtx.save();
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canvasCtx.clearRect(0, 0, canvasElement.width, canvasElement.height);
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canvasCtx.drawImage(
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results.image, 0, 0, canvasElement.width, canvasElement.height);
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if (results.multiFaceLandmarks) {
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for (const landmarks of results.multiFaceLandmarks) {
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drawingUtils.drawConnectors(
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canvasCtx, landmarks, mpFaceMesh.FACEMESH_TESSELATION,
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{color: '#C0C0C070', lineWidth: 1});
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drawingUtils.drawConnectors(
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canvasCtx, landmarks, mpFaceMesh.FACEMESH_RIGHT_EYE,
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{color: '#FF3030'});
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drawingUtils.drawConnectors(
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canvasCtx, landmarks, mpFaceMesh.FACEMESH_RIGHT_EYEBROW,
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{color: '#FF3030'});
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drawingUtils.drawConnectors(
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canvasCtx, landmarks, mpFaceMesh.FACEMESH_LEFT_EYE,
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{color: '#30FF30'});
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drawingUtils.drawConnectors(
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canvasCtx, landmarks, mpFaceMesh.FACEMESH_LEFT_EYEBROW,
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{color: '#30FF30'});
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drawingUtils.drawConnectors(
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canvasCtx, landmarks, mpFaceMesh.FACEMESH_FACE_OVAL,
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{color: '#E0E0E0'});
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drawingUtils.drawConnectors(
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canvasCtx, landmarks, mpFaceMesh.FACEMESH_LIPS, {color: '#E0E0E0'});
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if (solutionOptions.refineLandmarks) {
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drawingUtils.drawConnectors(
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canvasCtx, landmarks, mpFaceMesh.FACEMESH_RIGHT_IRIS,
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{color: '#FF3030'});
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drawingUtils.drawConnectors(
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canvasCtx, landmarks, mpFaceMesh.FACEMESH_LEFT_IRIS,
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{color: '#30FF30'});
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}
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}
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}
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canvasCtx.restore();
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}
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const faceMesh = new mpFaceMesh.FaceMesh(config);
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faceMesh.setOptions(solutionOptions);
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faceMesh.onResults(onResults);
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// Apresentar um painel de controle através do qual o usuário pode manipular as opções da solução.
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new controls
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.ControlPanel(controlsElement, solutionOptions)
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.add([
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new controls.StaticText({title: 'MediaPipe Face Mesh'}),
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fpsControl,
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new controls.Toggle({title: 'Modo Selfie', field: 'selfieMode'}),
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new controls.SourcePicker({
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onFrame:
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async (input: controls.InputImage, size: controls.Rectangle) => {
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const aspect = size.height / size.width;
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let width: number, height: number;
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if (window.innerWidth > window.innerHeight) {
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height = window.innerHeight;
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width = height / aspect;
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} else {
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width = window.innerWidth;
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height = width * aspect;
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}
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canvasElement.width = width;
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canvasElement.height = height;
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await faceMesh.send({image: input});
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},
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}),
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new controls.Slider({
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title: 'Número Máximo de Rostos',
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field: 'maxNumFaces',
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range: [1, 4],
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step: 1
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}),
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new controls.Toggle(
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{title: 'Refinar Pontos de Referência', field: 'refineLandmarks'}),
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new controls.Slider({
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title: 'Confiança Mínima de Detecção',
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field: 'minDetectionConfidence',
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range: [0, 1],
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step: 0.01
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}),
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new controls.Slider({
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title: 'Confiança Mínima de Rastreamento',
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field: 'minTrackingConfidence',
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range: [0, 1],
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step: 0.01
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}),
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])
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.on(x => {
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const options = x as mpFaceMesh.Options;
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videoElement.classList.toggle('selfie', options.selfieMode);
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faceMesh.setOptions(options);
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});
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