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import gradio as gr
import numpy as np
import matplotlib.pyplot as plt
import random

class Minesweeper:
    def __init__(self, width=8, height=8, num_mines=10):
        self.width = width
        self.height = height
        self.num_mines = num_mines
        self.game_over = False
        self.won = False
        self.first_move = True
        self.initialize_board()
    
    def initialize_board(self):
        self.board = np.zeros((self.height, self.width), dtype=int)
        self.visible_board = np.full((self.height, self.width), -2, dtype=int)
    
    def place_mines(self, first_x, first_y):
        positions = [(x, y) for x in range(self.height) for y in range(self.width)]
        positions.remove((first_x, first_y))
        mine_positions = random.sample(positions, self.num_mines)
        
        for x, y in mine_positions:
            self.board[x, y] = -1
        
        for x in range(self.height):
            for y in range(self.width):
                if self.board[x, y] != -1:
                    self.board[x, y] = self.count_adjacent_mines(x, y)
    
    def count_adjacent_mines(self, x, y):
        count = 0
        for dx in [-1, 0, 1]:
            for dy in [-1, 0, 1]:
                if dx == 0 and dy == 0:
                    continue
                new_x, new_y = x + dx, y + dy
                if (0 <= new_x < self.height and 
                    0 <= new_y < self.width and 
                    self.board[new_x, new_y] == -1):
                    count += 1
        return count
    
    def reveal(self, x, y):
        if self.game_over or self.won:
            return
        
        if self.first_move:
            self.place_mines(x, y)
            self.first_move = False
        
        if self.board[x, y] == -1:
            self.game_over = True
            return
        
        self.flood_fill(x, y)
        
        if np.count_nonzero(self.visible_board == -2) == self.num_mines:
            self.won = True
    
    def flood_fill(self, x, y):
        if (not (0 <= x < self.height and 0 <= y < self.width) or 
            self.visible_board[x, y] != -2):
            return
        
        self.visible_board[x, y] = self.board[x, y]
        
        if self.board[x, y] == 0:
            for dx in [-1, 0, 1]:
                for dy in [-1, 0, 1]:
                    self.flood_fill(x + dx, y + dy)
    
    def toggle_flag(self, x, y):
        if self.game_over or self.won:
            return
        
        if self.visible_board[x, y] == -2:
            self.visible_board[x, y] = -1
        elif self.visible_board[x, y] == -1:
            self.visible_board[x, y] = -2

def create_board_image(game):
    fig, ax = plt.subplots(figsize=(8, 8))
    
    colors = {
        -2: '#CCCCCC',  # Coberto
        -1: '#FF0000',  # Bandeira/Mina
        0: '#FFFFFF',   # Vazio
        1: '#0000FF',   # Azul
        2: '#008000',   # Verde
        3: '#FF0000',   # Vermelho
        4: '#000080',   # Azul escuro
        5: '#800000',   # Vermelho escuro
        6: '#008080',   # Ciano
        7: '#000000',   # Preto
        8: '#808080'    # Cinza
    }
    
    for i in range(game.height):
        for j in range(game.width):
            color = colors[game.visible_board[i, j]]
            ax.add_patch(plt.Rectangle((j, game.height-1-i), 1, 1, facecolor=color, edgecolor='black'))
            
            if game.visible_board[i, j] > 0:
                plt.text(j+0.5, game.height-1-i+0.5, str(game.visible_board[i, j]),
                        horizontalalignment='center',
                        verticalalignment='center',
                        color='black')
            elif game.visible_board[i, j] == -1:
                plt.text(j+0.5, game.height-1-i+0.5, 'F',
                        horizontalalignment='center',
                        verticalalignment='center',
                        color='black')
    
    if game.game_over:
        for i in range(game.height):
            for j in range(game.width):
                if game.board[i, j] == -1:
                    ax.add_patch(plt.Rectangle((j, game.height-1-i), 1, 1, facecolor='red', edgecolor='black'))
                    plt.text(j+0.5, game.height-1-i+0.5, 'M',
                            horizontalalignment='center',
                            verticalalignment='center',
                            color='black')
    
    ax.set_xlim(0, game.width)
    ax.set_ylim(0, game.height)
    ax.set_xticks(range(game.width))
    ax.set_yticks(range(game.height))
    ax.grid(True)
    
    status = "Jogando"
    if game.game_over:
        status = "Game Over!"
    elif game.won:
        status = "Você Venceu!"
    
    plt.title(f'Campo Minado - {status}')
    return fig

def make_move(x, y, action, game_state):
    if not game_state:
        game = Minesweeper(8, 8, 10)
    else:
        game = Minesweeper(8, 8, 10)
        game.__dict__ = game_state
    
    if action == "reveal":
        game.reveal(x, y)
    else:
        game.toggle_flag(x, y)
    
    fig = create_board_image(game)
    status = "Jogando"
    if game.game_over:
        status = "Game Over!"
    elif game.won:
        status = "Você Venceu!"
    
    return fig, game.__dict__, status

def new_game():
    game = Minesweeper(8, 8, 10)
    fig = create_board_image(game)
    return fig, game.__dict__, "Novo jogo iniciado!"

with gr.Blocks(title="Campo Minado") as demo:
    gr.Markdown("""
    # Campo Minado
    
    Instruções:
    1. Digite as coordenadas (0-7) para linha e coluna
    2. Escolha "Revelar" para abrir uma célula ou "Bandeira" para marcar uma mina
    3. Evite as minas e revele todas as células seguras!
    """)
    
    game_state = gr.State()
    board = gr.Plot(label="Tabuleiro")
    status = gr.Textbox(label="Status do Jogo", interactive=False)
    
    with gr.Row():
        x_coord = gr.Number(label="Linha (0-7)", minimum=0, maximum=7, step=1)
        y_coord = gr.Number(label="Coluna (0-7)", minimum=0, maximum=7, step=1)
    
    with gr.Row():
        reveal_btn = gr.Button("Revelar")
        flag_btn = gr.Button("Bandeira")
        new_game_btn = gr.Button("Novo Jogo")
    
    reveal_btn.click(
        make_move,
        inputs=[x_coord, y_coord, gr.Textbox(value="reveal", visible=False), game_state],
        outputs=[board, game_state, status]
    )
    
    flag_btn.click(
        make_move,
        inputs=[x_coord, y_coord, gr.Textbox(value="flag", visible=False), game_state],
        outputs=[board, game_state, status]
    )
    
    new_game_btn.click(new_game, outputs=[board, game_state, status])
    demo.load(new_game, outputs=[board, game_state, status])

demo.launch()