Spaces:
Running
Running
Add 2 files
Browse files- README.md +7 -5
- index.html +1031 -19
README.md
CHANGED
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---
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title:
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emoji:
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colorFrom:
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colorTo:
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sdk: static
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pinned: false
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---
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Check out the configuration reference at https://huggingface.co/docs/hub/spaces-config-reference
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---
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title: audio-dimension
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emoji: 🐳
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colorFrom: red
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colorTo: pink
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sdk: static
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pinned: false
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tags:
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- deepsite
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---
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+
Check out the configuration reference at https://huggingface.co/docs/hub/spaces-config-reference
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index.html
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@@ -1,19 +1,1031 @@
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<!
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<html>
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1 |
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<!DOCTYPE html>
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2 |
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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6 |
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<title>Maximalist 3D Audio Visualization</title>
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7 |
+
<script src="https://cdn.tailwindcss.com"></script>
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8 |
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<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js"></script>
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9 |
+
<script src="https://cdn.jsdelivr.net/npm/[email protected]/examples/js/controls/OrbitControls.min.js"></script>
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10 |
+
<script src="https://cdn.jsdelivr.net/npm/[email protected]/examples/js/postprocessing/EffectComposer.js"></script>
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11 |
+
<script src="https://cdn.jsdelivr.net/npm/[email protected]/examples/js/postprocessing/RenderPass.js"></script>
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12 |
+
<script src="https://cdn.jsdelivr.net/npm/[email protected]/examples/js/postprocessing/ShaderPass.js"></script>
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13 |
+
<script src="https://cdn.jsdelivr.net/npm/[email protected]/examples/js/postprocessing/UnrealBloomPass.js"></script>
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14 |
+
<script src="https://cdn.jsdelivr.net/npm/[email protected]/examples/js/shaders/CopyShader.js"></script>
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15 |
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<script src="https://cdn.jsdelivr.net/npm/[email protected]/examples/js/shaders/LuminosityHighPassShader.js"></script>
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16 |
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<script src="https://cdn.jsdelivr.net/npm/[email protected]/examples/js/postprocessing/SSAOPass.js"></script>
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17 |
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<style>
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18 |
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body {
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margin: 0;
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overflow: hidden;
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background: #000;
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color: white;
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font-family: 'Arial', sans-serif;
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}
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25 |
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#canvas-container {
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26 |
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position: absolute;
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width: 100%;
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height: 100%;
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29 |
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}
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30 |
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#ui {
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31 |
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position: absolute;
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bottom: 20px;
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left: 20px;
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z-index: 100;
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background: rgba(0, 0, 0, 0.5);
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padding: 15px;
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border-radius: 10px;
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backdrop-filter: blur(5px);
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}
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40 |
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#audio-controls {
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display: flex;
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align-items: center;
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gap: 10px;
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}
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#file-input {
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display: none;
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47 |
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}
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.control-btn {
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49 |
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background: rgba(255, 255, 255, 0.1);
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border: 1px solid rgba(255, 255, 255, 0.2);
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color: white;
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padding: 8px 15px;
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53 |
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border-radius: 5px;
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cursor: pointer;
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transition: all 0.3s;
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56 |
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}
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57 |
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.control-btn:hover {
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background: rgba(255, 255, 255, 0.2);
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59 |
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}
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60 |
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.slider-container {
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61 |
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margin-top: 10px;
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}
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63 |
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.slider-container label {
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64 |
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display: block;
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margin-bottom: 5px;
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66 |
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font-size: 12px;
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67 |
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}
|
68 |
+
.slider {
|
69 |
+
width: 100%;
|
70 |
+
}
|
71 |
+
#loading {
|
72 |
+
position: absolute;
|
73 |
+
top: 0;
|
74 |
+
left: 0;
|
75 |
+
width: 100%;
|
76 |
+
height: 100%;
|
77 |
+
background: #000;
|
78 |
+
display: flex;
|
79 |
+
justify-content: center;
|
80 |
+
align-items: center;
|
81 |
+
z-index: 1000;
|
82 |
+
flex-direction: column;
|
83 |
+
}
|
84 |
+
.spinner {
|
85 |
+
width: 50px;
|
86 |
+
height: 50px;
|
87 |
+
border: 5px solid rgba(255, 255, 255, 0.1);
|
88 |
+
border-radius: 50%;
|
89 |
+
border-top-color: #4f46e5;
|
90 |
+
animation: spin 1s ease-in-out infinite;
|
91 |
+
margin-bottom: 20px;
|
92 |
+
}
|
93 |
+
@keyframes spin {
|
94 |
+
to { transform: rotate(360deg); }
|
95 |
+
}
|
96 |
+
#visual-presets {
|
97 |
+
margin-top: 15px;
|
98 |
+
}
|
99 |
+
.preset-btn {
|
100 |
+
background: rgba(255, 255, 255, 0.05);
|
101 |
+
border: 1px solid rgba(255, 255, 255, 0.1);
|
102 |
+
color: white;
|
103 |
+
padding: 5px 10px;
|
104 |
+
border-radius: 3px;
|
105 |
+
cursor: pointer;
|
106 |
+
margin-right: 5px;
|
107 |
+
font-size: 12px;
|
108 |
+
transition: all 0.2s;
|
109 |
+
}
|
110 |
+
.preset-btn:hover {
|
111 |
+
background: rgba(255, 255, 255, 0.2);
|
112 |
+
}
|
113 |
+
.preset-btn.active {
|
114 |
+
background: #4f46e5;
|
115 |
+
border-color: #4f46e5;
|
116 |
+
}
|
117 |
+
</style>
|
118 |
+
</head>
|
119 |
+
<body>
|
120 |
+
<div id="loading">
|
121 |
+
<div class="spinner"></div>
|
122 |
+
<div>Loading 3D visualization engine...</div>
|
123 |
+
</div>
|
124 |
+
|
125 |
+
<div id="canvas-container"></div>
|
126 |
+
|
127 |
+
<div id="ui">
|
128 |
+
<div id="audio-controls">
|
129 |
+
<button id="play-btn" class="control-btn">Play</button>
|
130 |
+
<button id="pause-btn" class="control-btn">Pause</button>
|
131 |
+
<button id="file-btn" class="control-btn">Load Audio</button>
|
132 |
+
<input type="file" id="file-input" accept="audio/*">
|
133 |
+
<button id="mic-btn" class="control-btn">Use Microphone</button>
|
134 |
+
</div>
|
135 |
+
|
136 |
+
<div class="slider-container">
|
137 |
+
<label for="volume-slider">Volume</label>
|
138 |
+
<input type="range" id="volume-slider" class="slider" min="0" max="1" step="0.01" value="0.7">
|
139 |
+
</div>
|
140 |
+
|
141 |
+
<div class="slider-container">
|
142 |
+
<label for="bass-slider">Bass Intensity</label>
|
143 |
+
<input type="range" id="bass-slider" class="slider" min="0" max="2" step="0.1" value="1">
|
144 |
+
</div>
|
145 |
+
|
146 |
+
<div class="slider-container">
|
147 |
+
<label for="mid-slider">Mid Intensity</label>
|
148 |
+
<input type="range" id="mid-slider" class="slider" min="0" max="2" step="0.1" value="1">
|
149 |
+
</div>
|
150 |
+
|
151 |
+
<div class="slider-container">
|
152 |
+
<label for="high-slider">High Intensity</label>
|
153 |
+
<input type="range" id="high-slider" class="slider" min="0" max="2" step="0.1" value="1">
|
154 |
+
</div>
|
155 |
+
|
156 |
+
<div id="visual-presets">
|
157 |
+
<div style="margin-bottom: 5px; font-size: 12px;">Visual Presets:</div>
|
158 |
+
<button class="preset-btn active" data-preset="default">Neon Geometry</button>
|
159 |
+
<button class="preset-btn" data-preset="crystalline">Crystalline</button>
|
160 |
+
<button class="preset-btn" data-preset="organic">Organic</button>
|
161 |
+
<button class="preset-btn" data-preset="wireframe">Wireframe</button>
|
162 |
+
</div>
|
163 |
+
</div>
|
164 |
+
|
165 |
+
<script>
|
166 |
+
// Wait for everything to load
|
167 |
+
document.addEventListener('DOMContentLoaded', () => {
|
168 |
+
setTimeout(() => {
|
169 |
+
document.getElementById('loading').style.display = 'none';
|
170 |
+
init();
|
171 |
+
}, 1500);
|
172 |
+
});
|
173 |
+
|
174 |
+
let scene, camera, renderer, composer, bloomPass, audioContext, analyser, dataArray;
|
175 |
+
let bassGroup, midGroup, highGroup, particleSystem, wireframeStructures = [];
|
176 |
+
let audioSource, isPlaying = false, currentPreset = 'default';
|
177 |
+
let cameraTargets = [];
|
178 |
+
let currentCameraTarget = 0;
|
179 |
+
let lastCameraChange = 0;
|
180 |
+
let cameraControls;
|
181 |
+
let clock = new THREE.Clock();
|
182 |
+
|
183 |
+
// Frequency ranges
|
184 |
+
const BASS_RANGE = [20, 140];
|
185 |
+
const MID_RANGE = [140, 2000];
|
186 |
+
const HIGH_RANGE = [2000, 20000];
|
187 |
+
|
188 |
+
// Color palettes for different presets
|
189 |
+
const colorPalettes = {
|
190 |
+
default: {
|
191 |
+
bass: [0x4f46e5, 0x8b5cf6, 0xa78bfa],
|
192 |
+
mid: [0xec4899, 0xf472b6, 0xf9a8d4],
|
193 |
+
high: [0x10b981, 0x34d399, 0x6ee7b7],
|
194 |
+
particles: [0xffffff, 0xfacc15, 0xf472b6],
|
195 |
+
wireframe: 0x4f46e5,
|
196 |
+
ambient: 0x111827
|
197 |
+
},
|
198 |
+
crystalline: {
|
199 |
+
bass: [0x3b82f6, 0x60a5fa, 0x93c5fd],
|
200 |
+
mid: [0x06b6d4, 0x22d3ee, 0x67e8f9],
|
201 |
+
high: [0xa855f7, 0xc084fc, 0xd8b4fe],
|
202 |
+
particles: [0xffffff, 0xe0e7ff, 0xbfdbfe],
|
203 |
+
wireframe: 0x3b82f6,
|
204 |
+
ambient: 0x0c1a32
|
205 |
+
},
|
206 |
+
organic: {
|
207 |
+
bass: [0x10b981, 0x34d399, 0x6ee7b7],
|
208 |
+
mid: [0xf59e0b, 0xfbbf24, 0xfcd34d],
|
209 |
+
high: [0xef4444, 0xf87171, 0xfca5a5],
|
210 |
+
particles: [0xffffff, 0xfef3c7, 0xfecaca],
|
211 |
+
wireframe: 0x10b981,
|
212 |
+
ambient: 0x1c1917
|
213 |
+
},
|
214 |
+
wireframe: {
|
215 |
+
bass: [0xffffff, 0xe5e7eb, 0xd1d5db],
|
216 |
+
mid: [0xffffff, 0xe5e7eb, 0xd1d5db],
|
217 |
+
high: [0xffffff, 0xe5e7eb, 0xd1d5db],
|
218 |
+
particles: [0xffffff, 0xe5e7eb, 0xd1d5db],
|
219 |
+
wireframe: 0xffffff,
|
220 |
+
ambient: 0x000000
|
221 |
+
}
|
222 |
+
};
|
223 |
+
|
224 |
+
function init() {
|
225 |
+
// Create scene
|
226 |
+
scene = new THREE.Scene();
|
227 |
+
scene.background = new THREE.Color(0x000000);
|
228 |
+
scene.fog = new THREE.FogExp2(0x000000, 0.002);
|
229 |
+
|
230 |
+
// Create camera
|
231 |
+
camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
|
232 |
+
camera.position.set(0, 0, 30);
|
233 |
+
|
234 |
+
// Create renderer with antialiasing
|
235 |
+
renderer = new THREE.WebGLRenderer({ antialias: true });
|
236 |
+
renderer.setPixelRatio(window.devicePixelRatio);
|
237 |
+
renderer.setSize(window.innerWidth, window.innerHeight);
|
238 |
+
renderer.shadowMap.enabled = true;
|
239 |
+
renderer.shadowMap.type = THREE.PCFSoftShadowMap;
|
240 |
+
renderer.toneMapping = THREE.ACESFilmicToneMapping;
|
241 |
+
renderer.toneMappingExposure = 1.5;
|
242 |
+
document.getElementById('canvas-container').appendChild(renderer.domElement);
|
243 |
+
|
244 |
+
// Post-processing setup
|
245 |
+
composer = new THREE.EffectComposer(renderer);
|
246 |
+
const renderPass = new THREE.RenderPass(scene, camera);
|
247 |
+
composer.addPass(renderPass);
|
248 |
+
|
249 |
+
bloomPass = new THREE.UnrealBloomPass(
|
250 |
+
new THREE.Vector2(window.innerWidth, window.innerHeight),
|
251 |
+
1.5, 0.4, 0.85
|
252 |
+
);
|
253 |
+
composer.addPass(bloomPass);
|
254 |
+
|
255 |
+
// Camera controls
|
256 |
+
cameraControls = new THREE.OrbitControls(camera, renderer.domElement);
|
257 |
+
cameraControls.enableDamping = true;
|
258 |
+
cameraControls.dampingFactor = 0.05;
|
259 |
+
cameraControls.screenSpacePanning = false;
|
260 |
+
cameraControls.maxPolarAngle = Math.PI;
|
261 |
+
cameraControls.minDistance = 10;
|
262 |
+
cameraControls.maxDistance = 100;
|
263 |
+
|
264 |
+
// Setup lights
|
265 |
+
setupLights();
|
266 |
+
|
267 |
+
// Create audio visualizer elements
|
268 |
+
createVisualizerElements();
|
269 |
+
|
270 |
+
// Setup camera targets
|
271 |
+
setupCameraTargets();
|
272 |
+
|
273 |
+
// Setup event listeners
|
274 |
+
setupEventListeners();
|
275 |
+
|
276 |
+
// Start animation loop
|
277 |
+
animate();
|
278 |
+
|
279 |
+
// Initialize Web Audio API
|
280 |
+
initAudio();
|
281 |
+
}
|
282 |
+
|
283 |
+
function setupLights() {
|
284 |
+
// Ambient light
|
285 |
+
const ambientLight = new THREE.AmbientLight(colorPalettes[currentPreset].ambient, 0.2);
|
286 |
+
scene.add(ambientLight);
|
287 |
+
|
288 |
+
// Directional light
|
289 |
+
const directionalLight = new THREE.DirectionalLight(0xffffff, 1);
|
290 |
+
directionalLight.position.set(1, 1, 1);
|
291 |
+
directionalLight.castShadow = true;
|
292 |
+
directionalLight.shadow.mapSize.width = 2048;
|
293 |
+
directionalLight.shadow.mapSize.height = 2048;
|
294 |
+
directionalLight.shadow.camera.near = 0.5;
|
295 |
+
directionalLight.shadow.camera.far = 500;
|
296 |
+
directionalLight.shadow.camera.left = -50;
|
297 |
+
directionalLight.shadow.camera.right = 50;
|
298 |
+
directionalLight.shadow.camera.top = 50;
|
299 |
+
directionalLight.shadow.camera.bottom = -50;
|
300 |
+
scene.add(directionalLight);
|
301 |
+
|
302 |
+
// Point lights
|
303 |
+
const pointLight1 = new THREE.PointLight(0xff00ff, 1, 50);
|
304 |
+
pointLight1.position.set(20, 20, 20);
|
305 |
+
scene.add(pointLight1);
|
306 |
+
|
307 |
+
const pointLight2 = new THREE.PointLight(0x00ffff, 1, 50);
|
308 |
+
pointLight2.position.set(-20, -20, 20);
|
309 |
+
scene.add(pointLight2);
|
310 |
+
|
311 |
+
// Hemisphere light
|
312 |
+
const hemisphereLight = new THREE.HemisphereLight(0xffffbb, 0x080820, 0.5);
|
313 |
+
scene.add(hemisphereLight);
|
314 |
+
}
|
315 |
+
|
316 |
+
function createVisualizerElements() {
|
317 |
+
// Create groups for different frequency ranges
|
318 |
+
bassGroup = new THREE.Group();
|
319 |
+
midGroup = new THREE.Group();
|
320 |
+
highGroup = new THREE.Group();
|
321 |
+
scene.add(bassGroup, midGroup, highGroup);
|
322 |
+
|
323 |
+
// Create bass elements (large geometric forms)
|
324 |
+
createBassElements();
|
325 |
+
|
326 |
+
// Create mid elements (medium geometric forms)
|
327 |
+
createMidElements();
|
328 |
+
|
329 |
+
// Create high elements (small geometric forms and particles)
|
330 |
+
createHighElements();
|
331 |
+
|
332 |
+
// Create particle system
|
333 |
+
createParticleSystem();
|
334 |
+
|
335 |
+
// Create wireframe structures
|
336 |
+
createWireframeStructures();
|
337 |
+
|
338 |
+
// Create floating crystalline structures
|
339 |
+
createCrystallineStructures();
|
340 |
+
|
341 |
+
// Create organic morphing forms
|
342 |
+
createOrganicForms();
|
343 |
+
}
|
344 |
+
|
345 |
+
function createBassElements() {
|
346 |
+
// Large central dodecahedron
|
347 |
+
const geometry = new THREE.DodecahedronGeometry(5, 0);
|
348 |
+
const material = new THREE.MeshPhysicalMaterial({
|
349 |
+
color: colorPalettes[currentPreset].bass[0],
|
350 |
+
metalness: 0.8,
|
351 |
+
roughness: 0.2,
|
352 |
+
clearcoat: 1,
|
353 |
+
clearcoatRoughness: 0.1,
|
354 |
+
transmission: 0.5,
|
355 |
+
ior: 1.5,
|
356 |
+
envMapIntensity: 1,
|
357 |
+
emissive: colorPalettes[currentPreset].bass[0],
|
358 |
+
emissiveIntensity: 0.2
|
359 |
+
});
|
360 |
+
const mesh = new THREE.Mesh(geometry, material);
|
361 |
+
mesh.castShadow = true;
|
362 |
+
mesh.receiveShadow = true;
|
363 |
+
bassGroup.add(mesh);
|
364 |
+
|
365 |
+
// Surrounding icosahedrons
|
366 |
+
for (let i = 0; i < 6; i++) {
|
367 |
+
const angle = (i / 6) * Math.PI * 2;
|
368 |
+
const radius = 8 + Math.random() * 2;
|
369 |
+
const x = Math.cos(angle) * radius;
|
370 |
+
const y = Math.sin(angle) * radius;
|
371 |
+
|
372 |
+
const geo = new THREE.IcosahedronGeometry(2 + Math.random(), 1);
|
373 |
+
const mat = new THREE.MeshPhysicalMaterial({
|
374 |
+
color: colorPalettes[currentPreset].bass[1 + Math.floor(Math.random() * 2)],
|
375 |
+
metalness: 0.7,
|
376 |
+
roughness: 0.3,
|
377 |
+
clearcoat: 0.5,
|
378 |
+
emissive: colorPalettes[currentPreset].bass[1 + Math.floor(Math.random() * 2)],
|
379 |
+
emissiveIntensity: 0.1
|
380 |
+
});
|
381 |
+
const icosa = new THREE.Mesh(geo, mat);
|
382 |
+
icosa.position.set(x, y, 0);
|
383 |
+
icosa.castShadow = true;
|
384 |
+
icosa.receiveShadow = true;
|
385 |
+
bassGroup.add(icosa);
|
386 |
+
}
|
387 |
+
}
|
388 |
+
|
389 |
+
function createMidElements() {
|
390 |
+
// Torus knots
|
391 |
+
for (let i = 0; i < 12; i++) {
|
392 |
+
const angle = (i / 12) * Math.PI * 2;
|
393 |
+
const radius = 12 + Math.random() * 3;
|
394 |
+
const x = Math.cos(angle) * radius;
|
395 |
+
const y = Math.sin(angle) * radius;
|
396 |
+
const z = (Math.random() - 0.5) * 10;
|
397 |
+
|
398 |
+
const geo = new THREE.TorusKnotGeometry(
|
399 |
+
1 + Math.random() * 0.5,
|
400 |
+
0.3 + Math.random() * 0.2,
|
401 |
+
100, 16
|
402 |
+
);
|
403 |
+
const mat = new THREE.MeshPhysicalMaterial({
|
404 |
+
color: colorPalettes[currentPreset].mid[i % colorPalettes[currentPreset].mid.length],
|
405 |
+
metalness: 0.6,
|
406 |
+
roughness: 0.4,
|
407 |
+
clearcoat: 0.7,
|
408 |
+
emissive: colorPalettes[currentPreset].mid[i % colorPalettes[currentPreset].mid.length],
|
409 |
+
emissiveIntensity: 0.2
|
410 |
+
});
|
411 |
+
const torus = new THREE.Mesh(geo, mat);
|
412 |
+
torus.position.set(x, y, z);
|
413 |
+
torus.castShadow = true;
|
414 |
+
torus.receiveShadow = true;
|
415 |
+
midGroup.add(torus);
|
416 |
+
}
|
417 |
+
}
|
418 |
+
|
419 |
+
function createHighElements() {
|
420 |
+
// Small spheres
|
421 |
+
for (let i = 0; i < 24; i++) {
|
422 |
+
const angle = (i / 24) * Math.PI * 2;
|
423 |
+
const radius = 15 + Math.random() * 5;
|
424 |
+
const x = Math.cos(angle) * radius;
|
425 |
+
const y = Math.sin(angle) * radius;
|
426 |
+
const z = (Math.random() - 0.5) * 15;
|
427 |
+
|
428 |
+
const geo = new THREE.SphereGeometry(0.5 + Math.random() * 0.3, 16, 16);
|
429 |
+
const mat = new THREE.MeshPhysicalMaterial({
|
430 |
+
color: colorPalettes[currentPreset].high[i % colorPalettes[currentPreset].high.length],
|
431 |
+
metalness: 0.5,
|
432 |
+
roughness: 0.5,
|
433 |
+
clearcoat: 0.8,
|
434 |
+
emissive: colorPalettes[currentPreset].high[i % colorPalettes[currentPreset].high.length],
|
435 |
+
emissiveIntensity: 0.3
|
436 |
+
});
|
437 |
+
const sphere = new THREE.Mesh(geo, mat);
|
438 |
+
sphere.position.set(x, y, z);
|
439 |
+
sphere.castShadow = true;
|
440 |
+
sphere.receiveShadow = true;
|
441 |
+
highGroup.add(sphere);
|
442 |
+
}
|
443 |
+
}
|
444 |
+
|
445 |
+
function createParticleSystem() {
|
446 |
+
const particleCount = 2000;
|
447 |
+
const particles = new THREE.BufferGeometry();
|
448 |
+
const positions = new Float32Array(particleCount * 3);
|
449 |
+
const colors = new Float32Array(particleCount * 3);
|
450 |
+
const sizes = new Float32Array(particleCount);
|
451 |
+
|
452 |
+
for (let i = 0; i < particleCount; i++) {
|
453 |
+
// Positions
|
454 |
+
const radius = 5 + Math.random() * 20;
|
455 |
+
const theta = Math.random() * Math.PI * 2;
|
456 |
+
const phi = Math.acos(2 * Math.random() - 1);
|
457 |
+
|
458 |
+
positions[i * 3] = radius * Math.sin(phi) * Math.cos(theta);
|
459 |
+
positions[i * 3 + 1] = radius * Math.sin(phi) * Math.sin(theta);
|
460 |
+
positions[i * 3 + 2] = radius * Math.cos(phi);
|
461 |
+
|
462 |
+
// Colors
|
463 |
+
const colorIndex = Math.floor(Math.random() * colorPalettes[currentPreset].particles.length);
|
464 |
+
const color = new THREE.Color(colorPalettes[currentPreset].particles[colorIndex]);
|
465 |
+
colors[i * 3] = color.r;
|
466 |
+
colors[i * 3 + 1] = color.g;
|
467 |
+
colors[i * 3 + 2] = color.b;
|
468 |
+
|
469 |
+
// Sizes
|
470 |
+
sizes[i] = 0.1 + Math.random() * 0.5;
|
471 |
+
}
|
472 |
+
|
473 |
+
particles.setAttribute('position', new THREE.BufferAttribute(positions, 3));
|
474 |
+
particles.setAttribute('color', new THREE.BufferAttribute(colors, 3));
|
475 |
+
particles.setAttribute('size', new THREE.BufferAttribute(sizes, 1));
|
476 |
+
|
477 |
+
const particleMaterial = new THREE.PointsMaterial({
|
478 |
+
size: 0.2,
|
479 |
+
vertexColors: true,
|
480 |
+
transparent: true,
|
481 |
+
opacity: 0.8,
|
482 |
+
blending: THREE.AdditiveBlending,
|
483 |
+
sizeAttenuation: true
|
484 |
+
});
|
485 |
+
|
486 |
+
particleSystem = new THREE.Points(particles, particleMaterial);
|
487 |
+
scene.add(particleSystem);
|
488 |
+
}
|
489 |
+
|
490 |
+
function createWireframeStructures() {
|
491 |
+
// Create several complex wireframe structures
|
492 |
+
for (let i = 0; i < 5; i++) {
|
493 |
+
const group = new THREE.Group();
|
494 |
+
|
495 |
+
// Create a base shape
|
496 |
+
let geometry;
|
497 |
+
switch (i % 3) {
|
498 |
+
case 0:
|
499 |
+
geometry = new THREE.OctahedronGeometry(3 + Math.random() * 2, 1);
|
500 |
+
break;
|
501 |
+
case 1:
|
502 |
+
geometry = new THREE.TorusKnotGeometry(2 + Math.random(), 0.5, 100, 16);
|
503 |
+
break;
|
504 |
+
case 2:
|
505 |
+
geometry = new THREE.IcosahedronGeometry(3 + Math.random(), 1);
|
506 |
+
break;
|
507 |
+
}
|
508 |
+
|
509 |
+
// Convert to wireframe
|
510 |
+
const wireframe = new THREE.LineSegments(
|
511 |
+
new THREE.WireframeGeometry(geometry),
|
512 |
+
new THREE.LineBasicMaterial({
|
513 |
+
color: colorPalettes[currentPreset].wireframe,
|
514 |
+
transparent: true,
|
515 |
+
opacity: 0.6,
|
516 |
+
linewidth: 2
|
517 |
+
})
|
518 |
+
);
|
519 |
+
|
520 |
+
// Position randomly
|
521 |
+
wireframe.position.x = (Math.random() - 0.5) * 30;
|
522 |
+
wireframe.position.y = (Math.random() - 0.5) * 30;
|
523 |
+
wireframe.position.z = (Math.random() - 0.5) * 30;
|
524 |
+
|
525 |
+
// Random rotation
|
526 |
+
wireframe.rotation.x = Math.random() * Math.PI;
|
527 |
+
wireframe.rotation.y = Math.random() * Math.PI;
|
528 |
+
|
529 |
+
group.add(wireframe);
|
530 |
+
scene.add(group);
|
531 |
+
wireframeStructures.push(group);
|
532 |
+
}
|
533 |
+
}
|
534 |
+
|
535 |
+
function createCrystallineStructures() {
|
536 |
+
// Create several crystalline structures
|
537 |
+
for (let i = 0; i < 8; i++) {
|
538 |
+
const group = new THREE.Group();
|
539 |
+
|
540 |
+
// Create a cluster of crystals
|
541 |
+
const crystalCount = 3 + Math.floor(Math.random() * 5);
|
542 |
+
for (let j = 0; j < crystalCount; j++) {
|
543 |
+
const height = 1 + Math.random() * 2;
|
544 |
+
const radius = 0.3 + Math.random() * 0.5;
|
545 |
+
const sides = 4 + Math.floor(Math.random() * 3) * 2; // 4, 6 or 8 sides
|
546 |
+
|
547 |
+
const geometry = new THREE.CylinderGeometry(
|
548 |
+
0, radius, height, sides, 1, true
|
549 |
+
);
|
550 |
+
|
551 |
+
const material = new THREE.MeshPhysicalMaterial({
|
552 |
+
color: 0xffffff,
|
553 |
+
metalness: 0.1,
|
554 |
+
roughness: 0.1,
|
555 |
+
transmission: 0.9,
|
556 |
+
ior: 1.5,
|
557 |
+
thickness: 0.5,
|
558 |
+
envMapIntensity: 1,
|
559 |
+
emissive: colorPalettes[currentPreset].high[i % colorPalettes[currentPreset].high.length],
|
560 |
+
emissiveIntensity: 0.3
|
561 |
+
});
|
562 |
+
|
563 |
+
const crystal = new THREE.Mesh(geometry, material);
|
564 |
+
|
565 |
+
// Position within cluster
|
566 |
+
crystal.position.x = (Math.random() - 0.5) * 3;
|
567 |
+
crystal.position.y = (Math.random() - 0.5) * 3;
|
568 |
+
crystal.position.z = (Math.random() - 0.5) * 3;
|
569 |
+
|
570 |
+
// Rotate randomly
|
571 |
+
crystal.rotation.x = Math.random() * Math.PI;
|
572 |
+
crystal.rotation.y = Math.random() * Math.PI;
|
573 |
+
crystal.rotation.z = Math.random() * Math.PI;
|
574 |
+
|
575 |
+
group.add(crystal);
|
576 |
+
}
|
577 |
+
|
578 |
+
// Position cluster in scene
|
579 |
+
group.position.x = (Math.random() - 0.5) * 40;
|
580 |
+
group.position.y = (Math.random() - 0.5) * 40;
|
581 |
+
group.position.z = (Math.random() - 0.5) * 40;
|
582 |
+
|
583 |
+
scene.add(group);
|
584 |
+
wireframeStructures.push(group); // Reuse same array for simplicity
|
585 |
+
}
|
586 |
+
}
|
587 |
+
|
588 |
+
function createOrganicForms() {
|
589 |
+
// Create several organic-looking forms
|
590 |
+
for (let i = 0; i < 4; i++) {
|
591 |
+
const group = new THREE.Group();
|
592 |
+
|
593 |
+
// Create a blob-like shape
|
594 |
+
const geometry = new THREE.SphereGeometry(
|
595 |
+
1.5 + Math.random(),
|
596 |
+
32, 32
|
597 |
+
);
|
598 |
+
|
599 |
+
// Displace vertices to create organic shape
|
600 |
+
const positionAttribute = geometry.getAttribute('position');
|
601 |
+
const vertex = new THREE.Vector3();
|
602 |
+
|
603 |
+
for (let j = 0; j < positionAttribute.count; j++) {
|
604 |
+
vertex.fromBufferAttribute(positionAttribute, j);
|
605 |
+
vertex.normalize();
|
606 |
+
|
607 |
+
const radius = 1 + Math.random() * 0.5;
|
608 |
+
vertex.multiplyScalar(radius);
|
609 |
+
|
610 |
+
positionAttribute.setXYZ(j, vertex.x, vertex.y, vertex.z);
|
611 |
+
}
|
612 |
+
|
613 |
+
geometry.computeVertexNormals();
|
614 |
+
|
615 |
+
const material = new THREE.MeshPhysicalMaterial({
|
616 |
+
color: colorPalettes[currentPreset].mid[i % colorPalettes[currentPreset].mid.length],
|
617 |
+
metalness: 0.3,
|
618 |
+
roughness: 0.7,
|
619 |
+
clearcoat: 0.5,
|
620 |
+
transmission: 0.3,
|
621 |
+
emissive: colorPalettes[currentPreset].mid[i % colorPalettes[currentPreset].mid.length],
|
622 |
+
emissiveIntensity: 0.2
|
623 |
+
});
|
624 |
+
|
625 |
+
const blob = new THREE.Mesh(geometry, material);
|
626 |
+
|
627 |
+
// Position in scene
|
628 |
+
blob.position.x = (Math.random() - 0.5) * 30;
|
629 |
+
blob.position.y = (Math.random() - 0.5) * 30;
|
630 |
+
blob.position.z = (Math.random() - 0.5) * 30;
|
631 |
+
|
632 |
+
group.add(blob);
|
633 |
+
scene.add(group);
|
634 |
+
wireframeStructures.push(group); // Reuse same array for simplicity
|
635 |
+
}
|
636 |
+
}
|
637 |
+
|
638 |
+
function setupCameraTargets() {
|
639 |
+
// Create several interesting camera positions and look-at points
|
640 |
+
cameraTargets = [
|
641 |
+
{ position: new THREE.Vector3(0, 0, 30), lookAt: new THREE.Vector3(0, 0, 0) },
|
642 |
+
{ position: new THREE.Vector3(20, 10, 20), lookAt: new THREE.Vector3(0, 0, 0) },
|
643 |
+
{ position: new THREE.Vector3(-15, 15, 25), lookAt: new THREE.Vector3(0, 5, 0) },
|
644 |
+
{ position: new THREE.Vector3(0, 25, 15), lookAt: new THREE.Vector3(0, 0, 0) },
|
645 |
+
{ position: new THREE.Vector3(30, 0, 0), lookAt: new THREE.Vector3(0, 0, 0) },
|
646 |
+
{ position: new THREE.Vector3(-20, -10, 20), lookAt: new THREE.Vector3(0, 0, 0) }
|
647 |
+
];
|
648 |
+
}
|
649 |
+
|
650 |
+
function setupEventListeners() {
|
651 |
+
// Window resize
|
652 |
+
window.addEventListener('resize', onWindowResize);
|
653 |
+
|
654 |
+
// Audio controls
|
655 |
+
document.getElementById('play-btn').addEventListener('click', playAudio);
|
656 |
+
document.getElementById('pause-btn').addEventListener('click', pauseAudio);
|
657 |
+
document.getElementById('file-btn').addEventListener('click', () => document.getElementById('file-input').click());
|
658 |
+
document.getElementById('mic-btn').addEventListener('click', useMicrophone);
|
659 |
+
document.getElementById('file-input').addEventListener('change', handleFileSelect);
|
660 |
+
|
661 |
+
// Sliders
|
662 |
+
document.getElementById('volume-slider').addEventListener('input', (e) => {
|
663 |
+
if (audioSource) audioSource.gain.value = e.target.value;
|
664 |
+
});
|
665 |
+
|
666 |
+
// Preset buttons
|
667 |
+
document.querySelectorAll('.preset-btn').forEach(btn => {
|
668 |
+
btn.addEventListener('click', () => {
|
669 |
+
currentPreset = btn.dataset.preset;
|
670 |
+
document.querySelectorAll('.preset-btn').forEach(b => b.classList.remove('active'));
|
671 |
+
btn.classList.add('active');
|
672 |
+
updateMaterials();
|
673 |
+
});
|
674 |
+
});
|
675 |
+
}
|
676 |
+
|
677 |
+
function initAudio() {
|
678 |
+
audioContext = new (window.AudioContext || window.webkitAudioContext)();
|
679 |
+
analyser = audioContext.createAnalyser();
|
680 |
+
analyser.fftSize = 2048;
|
681 |
+
dataArray = new Uint8Array(analyser.frequencyBinCount);
|
682 |
+
}
|
683 |
+
|
684 |
+
function playAudio() {
|
685 |
+
if (!isPlaying && audioSource) {
|
686 |
+
audioSource.connect(analyser);
|
687 |
+
analyser.connect(audioContext.destination);
|
688 |
+
isPlaying = true;
|
689 |
+
}
|
690 |
+
}
|
691 |
+
|
692 |
+
function pauseAudio() {
|
693 |
+
if (isPlaying && audioSource) {
|
694 |
+
audioSource.disconnect();
|
695 |
+
isPlaying = false;
|
696 |
+
}
|
697 |
+
}
|
698 |
+
|
699 |
+
function useMicrophone() {
|
700 |
+
navigator.mediaDevices.getUserMedia({ audio: true, video: false })
|
701 |
+
.then(stream => {
|
702 |
+
if (audioSource) audioSource.disconnect();
|
703 |
+
audioSource = audioContext.createMediaStreamSource(stream);
|
704 |
+
audioSource.connect(analyser);
|
705 |
+
analyser.connect(audioContext.destination);
|
706 |
+
|
707 |
+
// Create gain node for volume control
|
708 |
+
const gainNode = audioContext.createGain();
|
709 |
+
audioSource.disconnect();
|
710 |
+
audioSource.connect(gainNode);
|
711 |
+
gainNode.connect(analyser);
|
712 |
+
audioSource = gainNode;
|
713 |
+
|
714 |
+
// Set initial volume
|
715 |
+
gainNode.gain.value = document.getElementById('volume-slider').value;
|
716 |
+
|
717 |
+
isPlaying = true;
|
718 |
+
})
|
719 |
+
.catch(err => {
|
720 |
+
console.error('Error accessing microphone:', err);
|
721 |
+
alert('Could not access microphone. Please check permissions.');
|
722 |
+
});
|
723 |
+
}
|
724 |
+
|
725 |
+
function handleFileSelect(event) {
|
726 |
+
const file = event.target.files[0];
|
727 |
+
if (!file) return;
|
728 |
+
|
729 |
+
const reader = new FileReader();
|
730 |
+
reader.onload = function(e) {
|
731 |
+
audioContext.decodeAudioData(e.target.result)
|
732 |
+
.then(buffer => {
|
733 |
+
if (audioSource) audioSource.disconnect();
|
734 |
+
|
735 |
+
audioSource = audioContext.createBufferSource();
|
736 |
+
audioSource.buffer = buffer;
|
737 |
+
|
738 |
+
// Create gain node for volume control
|
739 |
+
const gainNode = audioContext.createGain();
|
740 |
+
audioSource.connect(gainNode);
|
741 |
+
gainNode.connect(analyser);
|
742 |
+
audioSource = gainNode;
|
743 |
+
|
744 |
+
// Set initial volume
|
745 |
+
gainNode.gain.value = document.getElementById('volume-slider').value;
|
746 |
+
|
747 |
+
audioSource.loop = true;
|
748 |
+
audioSource.start();
|
749 |
+
isPlaying = true;
|
750 |
+
})
|
751 |
+
.catch(err => {
|
752 |
+
console.error('Error decoding audio file:', err);
|
753 |
+
alert('Error loading audio file. Please try a different file.');
|
754 |
+
});
|
755 |
+
};
|
756 |
+
reader.readAsArrayBuffer(file);
|
757 |
+
}
|
758 |
+
|
759 |
+
function updateMaterials() {
|
760 |
+
// Update all materials based on current preset
|
761 |
+
scene.traverse(obj => {
|
762 |
+
if (obj.isMesh) {
|
763 |
+
if (obj.material instanceof THREE.MeshPhysicalMaterial) {
|
764 |
+
// Determine which color palette to use based on which group the object is in
|
765 |
+
let palette;
|
766 |
+
if (bassGroup.children.includes(obj)) palette = colorPalettes[currentPreset].bass;
|
767 |
+
else if (midGroup.children.includes(obj)) palette = colorPalettes[currentPreset].mid;
|
768 |
+
else if (highGroup.children.includes(obj)) palette = colorPalettes[currentPreset].high;
|
769 |
+
else palette = colorPalettes[currentPreset].mid; // Default
|
770 |
+
|
771 |
+
// Select a color from the palette
|
772 |
+
const colorIndex = Math.floor(Math.random() * palette.length);
|
773 |
+
const color = palette[colorIndex];
|
774 |
+
|
775 |
+
// Update material properties
|
776 |
+
obj.material.color.setHex(color);
|
777 |
+
obj.material.emissive.setHex(color);
|
778 |
+
}
|
779 |
+
} else if (obj.isLine) {
|
780 |
+
obj.material.color.setHex(colorPalettes[currentPreset].wireframe);
|
781 |
+
}
|
782 |
+
});
|
783 |
+
|
784 |
+
// Update particle colors
|
785 |
+
if (particleSystem) {
|
786 |
+
const colors = particleSystem.geometry.attributes.color;
|
787 |
+
for (let i = 0; i < colors.count; i++) {
|
788 |
+
const colorIndex = Math.floor(Math.random() * colorPalettes[currentPreset].particles.length);
|
789 |
+
const color = new THREE.Color(colorPalettes[currentPreset].particles[colorIndex]);
|
790 |
+
colors.setXYZ(i, color.r, color.g, color.b);
|
791 |
+
}
|
792 |
+
colors.needsUpdate = true;
|
793 |
+
}
|
794 |
+
|
795 |
+
// Update ambient light
|
796 |
+
scene.traverse(obj => {
|
797 |
+
if (obj.isAmbientLight) {
|
798 |
+
obj.color.setHex(colorPalettes[currentPreset].ambient);
|
799 |
+
}
|
800 |
+
});
|
801 |
+
}
|
802 |
+
|
803 |
+
function onWindowResize() {
|
804 |
+
camera.aspect = window.innerWidth / window.innerHeight;
|
805 |
+
camera.updateProjectionMatrix();
|
806 |
+
renderer.setSize(window.innerWidth, window.innerHeight);
|
807 |
+
composer.setSize(window.innerWidth, window.innerHeight);
|
808 |
+
}
|
809 |
+
|
810 |
+
function animate() {
|
811 |
+
requestAnimationFrame(animate);
|
812 |
+
|
813 |
+
const delta = clock.getDelta();
|
814 |
+
const time = clock.getElapsedTime();
|
815 |
+
|
816 |
+
// Update audio analyzer data if playing
|
817 |
+
if (isPlaying && analyser) {
|
818 |
+
analyser.getByteFrequencyData(dataArray);
|
819 |
+
|
820 |
+
// Calculate frequency ranges
|
821 |
+
const bassData = getFrequencyRangeValue(dataArray, BASS_RANGE);
|
822 |
+
const midData = getFrequencyRangeValue(dataArray, MID_RANGE);
|
823 |
+
const highData = getFrequencyRangeValue(dataArray, HIGH_RANGE);
|
824 |
+
const overallVolume = getOverallVolume(dataArray);
|
825 |
+
|
826 |
+
// Apply intensity multipliers from sliders
|
827 |
+
const bassIntensity = document.getElementById('bass-slider').value;
|
828 |
+
const midIntensity = document.getElementById('mid-slider').value;
|
829 |
+
const highIntensity = document.getElementById('high-slider').value;
|
830 |
+
|
831 |
+
// Update visual elements based on audio data
|
832 |
+
updateBassElements(bassData * bassIntensity, time);
|
833 |
+
updateMidElements(midData * midIntensity, time);
|
834 |
+
updateHighElements(highData * highIntensity, time);
|
835 |
+
updateParticleSystem(highData * highIntensity, time);
|
836 |
+
updateWireframeStructures(overallVolume, time);
|
837 |
+
|
838 |
+
// Update bloom effect based on overall volume
|
839 |
+
bloomPass.strength = 1 + overallVolume * 2;
|
840 |
+
}
|
841 |
+
|
842 |
+
// Rotate groups slowly
|
843 |
+
bassGroup.rotation.y += 0.001;
|
844 |
+
midGroup.rotation.y -= 0.0005;
|
845 |
+
highGroup.rotation.x += 0.0003;
|
846 |
+
|
847 |
+
// Move camera between targets periodically
|
848 |
+
if (time - lastCameraChange > 8) {
|
849 |
+
lastCameraChange = time;
|
850 |
+
currentCameraTarget = (currentCameraTarget + 1) % cameraTargets.length;
|
851 |
+
}
|
852 |
+
|
853 |
+
// Smooth camera transition
|
854 |
+
const target = cameraTargets[currentCameraTarget];
|
855 |
+
camera.position.lerp(target.position, 0.01);
|
856 |
+
cameraControls.target.lerp(target.lookAt, 0.01);
|
857 |
+
|
858 |
+
// Update camera controls
|
859 |
+
cameraControls.update();
|
860 |
+
|
861 |
+
// Render scene with post-processing
|
862 |
+
composer.render();
|
863 |
+
}
|
864 |
+
|
865 |
+
function getFrequencyRangeValue(dataArray, [lowFreq, highFreq]) {
|
866 |
+
const sampleRate = audioContext.sampleRate;
|
867 |
+
const binCount = analyser.frequencyBinCount;
|
868 |
+
|
869 |
+
const lowIndex = Math.round(lowFreq / (sampleRate / 2) * binCount);
|
870 |
+
const highIndex = Math.round(highFreq / (sampleRate / 2) * binCount);
|
871 |
+
|
872 |
+
let total = 0;
|
873 |
+
let count = 0;
|
874 |
+
|
875 |
+
for (let i = lowIndex; i <= highIndex; i++) {
|
876 |
+
total += dataArray[i];
|
877 |
+
count++;
|
878 |
+
}
|
879 |
+
|
880 |
+
return count > 0 ? total / count / 255 : 0;
|
881 |
+
}
|
882 |
+
|
883 |
+
function getOverallVolume(dataArray) {
|
884 |
+
let total = 0;
|
885 |
+
for (let i = 0; i < dataArray.length; i++) {
|
886 |
+
total += dataArray[i];
|
887 |
+
}
|
888 |
+
return total / dataArray.length / 255;
|
889 |
+
}
|
890 |
+
|
891 |
+
function updateBassElements(intensity, time) {
|
892 |
+
bassGroup.children.forEach((child, i) => {
|
893 |
+
if (i === 0) {
|
894 |
+
// Main central shape - scale with bass
|
895 |
+
const scale = 1 + intensity * 0.5;
|
896 |
+
child.scale.set(scale, scale, scale);
|
897 |
+
|
898 |
+
// Pulsing emissive
|
899 |
+
child.material.emissiveIntensity = 0.2 + intensity * 0.8;
|
900 |
+
} else {
|
901 |
+
// Surrounding shapes - move outward with bass
|
902 |
+
const angle = (i / (bassGroup.children.length - 1)) * Math.PI * 2;
|
903 |
+
const baseRadius = 8;
|
904 |
+
const radius = baseRadius + intensity * 5;
|
905 |
+
|
906 |
+
child.position.x = Math.cos(angle + time * 0.2) * radius;
|
907 |
+
child.position.y = Math.sin(angle + time * 0.2) * radius;
|
908 |
+
|
909 |
+
// Rotate
|
910 |
+
child.rotation.x += 0.01;
|
911 |
+
child.rotation.y += 0.01;
|
912 |
+
|
913 |
+
// Scale slightly
|
914 |
+
const scale = 1 + intensity * 0.3;
|
915 |
+
child.scale.set(scale, scale, scale);
|
916 |
+
}
|
917 |
+
});
|
918 |
+
}
|
919 |
+
|
920 |
+
function updateMidElements(intensity, time) {
|
921 |
+
midGroup.children.forEach((child, i) => {
|
922 |
+
// Move in circular patterns
|
923 |
+
const angle = (i / midGroup.children.length) * Math.PI * 2;
|
924 |
+
const baseRadius = 12;
|
925 |
+
const radius = baseRadius + intensity * 3;
|
926 |
+
|
927 |
+
child.position.x = Math.cos(angle + time * 0.3) * radius;
|
928 |
+
child.position.y = Math.sin(angle + time * 0.3) * radius;
|
929 |
+
|
930 |
+
// Rotate
|
931 |
+
child.rotation.x += 0.02;
|
932 |
+
child.rotation.z += 0.01;
|
933 |
+
|
934 |
+
// Scale
|
935 |
+
const scale = 1 + intensity * 0.2;
|
936 |
+
child.scale.set(scale, scale, scale);
|
937 |
+
|
938 |
+
// Pulsing emissive
|
939 |
+
child.material.emissiveIntensity = 0.2 + intensity * 0.6;
|
940 |
+
});
|
941 |
+
}
|
942 |
+
|
943 |
+
function updateHighElements(intensity, time) {
|
944 |
+
highGroup.children.forEach((child, i) => {
|
945 |
+
// Move in more complex patterns
|
946 |
+
const angle = (i / highGroup.children.length) * Math.PI * 2;
|
947 |
+
const baseRadius = 15;
|
948 |
+
const radius = baseRadius + intensity * 4;
|
949 |
+
const height = Math.sin(time * 0.5 + i) * 5;
|
950 |
+
|
951 |
+
child.position.x = Math.cos(angle + time * 0.4) * radius;
|
952 |
+
child.position.y = Math.sin(angle + time * 0.4) * radius;
|
953 |
+
child.position.z = height;
|
954 |
+
|
955 |
+
// Scale
|
956 |
+
const scale = 1 + intensity * 0.4;
|
957 |
+
child.scale.set(scale, scale, scale);
|
958 |
+
|
959 |
+
// Pulsing emissive
|
960 |
+
child.material.emissiveIntensity = 0.3 + intensity * 0.7;
|
961 |
+
});
|
962 |
+
}
|
963 |
+
|
964 |
+
function updateParticleSystem(intensity, time) {
|
965 |
+
const particles = particleSystem.geometry.attributes.position;
|
966 |
+
const originalPositions = particleSystem.geometry.attributes.originalPosition || particles;
|
967 |
+
|
968 |
+
// Store original positions if not already done
|
969 |
+
if (!particleSystem.geometry.attributes.originalPosition) {
|
970 |
+
const origPos = new Float32Array(particles.count * 3);
|
971 |
+
for (let i = 0; i < particles.count * 3; i++) {
|
972 |
+
origPos[i] = particles.array[i];
|
973 |
+
}
|
974 |
+
particleSystem.geometry.setAttribute(
|
975 |
+
'originalPosition',
|
976 |
+
new THREE.BufferAttribute(origPos, 3)
|
977 |
+
);
|
978 |
+
}
|
979 |
+
|
980 |
+
// Update particle positions based on audio
|
981 |
+
for (let i = 0; i < particles.count; i++) {
|
982 |
+
const ix = i * 3;
|
983 |
+
const iy = i * 3 + 1;
|
984 |
+
const iz = i * 3 + 2;
|
985 |
+
|
986 |
+
// Get original position
|
987 |
+
const ox = originalPositions.array[ix];
|
988 |
+
const oy = originalPositions.array[iy];
|
989 |
+
const oz = originalPositions.array[iz];
|
990 |
+
|
991 |
+
// Calculate displacement based on audio
|
992 |
+
const displacement = intensity * 5;
|
993 |
+
const noise = Math.sin(time * 2 + i * 0.1) * displacement;
|
994 |
+
|
995 |
+
// Apply displacement
|
996 |
+
particles.array[ix] = ox + noise * 0.3;
|
997 |
+
particles.array[iy] = oy + noise * 0.3;
|
998 |
+
particles.array[iz] = oz + noise * 0.3;
|
999 |
+
}
|
1000 |
+
|
1001 |
+
particles.needsUpdate = true;
|
1002 |
+
|
1003 |
+
// Rotate particle system
|
1004 |
+
particleSystem.rotation.y += 0.001;
|
1005 |
+
}
|
1006 |
+
|
1007 |
+
function updateWireframeStructures(intensity, time) {
|
1008 |
+
wireframeStructures.forEach((group, i) => {
|
1009 |
+
// Float up and down slowly
|
1010 |
+
group.position.y += Math.sin(time * 0.1 + i) * 0.02;
|
1011 |
+
|
1012 |
+
// Rotate
|
1013 |
+
group.rotation.x += 0.005;
|
1014 |
+
group.rotation.y += 0.007;
|
1015 |
+
group.rotation.z += 0.003;
|
1016 |
+
|
1017 |
+
// Scale slightly with audio
|
1018 |
+
const scale = 1 + intensity * 0.5;
|
1019 |
+
group.scale.set(scale, scale, scale);
|
1020 |
+
|
1021 |
+
// Update line opacity based on audio
|
1022 |
+
group.children.forEach(child => {
|
1023 |
+
if (child.isLine) {
|
1024 |
+
child.material.opacity = 0.4 + intensity * 0.6;
|
1025 |
+
}
|
1026 |
+
});
|
1027 |
+
});
|
1028 |
+
}
|
1029 |
+
</script>
|
1030 |
+
<p style="border-radius: 8px; text-align: center; font-size: 12px; color: #fff; margin-top: 16px;position: fixed; left: 8px; bottom: 8px; z-index: 10; background: rgba(0, 0, 0, 0.8); padding: 4px 8px;">Made with <img src="https://enzostvs-deepsite.hf.space/logo.svg" alt="DeepSite Logo" style="width: 16px; height: 16px; vertical-align: middle;display:inline-block;margin-right:3px;filter:brightness(0) invert(1);"><a href="https://enzostvs-deepsite.hf.space" style="color: #fff;text-decoration: underline;" target="_blank" >DeepSite</a> - 🧬 <a href="https://enzostvs-deepsite.hf.space?remix=Fabriwin/audio-dimension" style="color: #fff;text-decoration: underline;" target="_blank" >Remix</a></p></body>
|
1031 |
+
</html>
|