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<script lang="ts">
  import { onMount } from 'svelte';
  import { fade } from 'svelte/transition';
  import type { PicletInstance } from '$lib/db/schema';
  import PicletInfo from './PicletInfo.svelte';
  
  export let playerPiclet: PicletInstance;
  export let enemyPiclet: PicletInstance;
  export let playerHpPercentage: number;
  export let enemyHpPercentage: number;
  export let showIntro: boolean = false;
  
  // Random background selection
  const backgrounds = ['ruins', 'road', 'dinner', 'cave'];
  const selectedBackground = backgrounds[Math.floor(Math.random() * backgrounds.length)];
  
  // Animation states
  let playerVisible = false;
  let enemyVisible = false;
  let trainerVisible = true;
  
  onMount(() => {
    if (showIntro) {
      // Intro animation sequence
      setTimeout(() => {
        trainerVisible = false;
        enemyVisible = true;
      }, 500);
      
      setTimeout(() => {
        playerVisible = true;
      }, 1500);
    } else {
      // Skip intro
      playerVisible = true;
      enemyVisible = true;
      trainerVisible = false;
    }
  });
</script>

<div class="battle-field" style="background-image: url('/images/environments/{selectedBackground}.png')">
  <!-- Striped overlay pattern -->
  <div class="stripe-pattern"></div>
  
  <!-- Trainer intro image -->
  {#if showIntro && trainerVisible}
    <div class="trainer-intro" transition:fade={{ duration: 300 }}>
      <img src="/images/default_trainer.png" alt="Trainer" />
    </div>
  {/if}
  
  <!-- Enemy area -->
  <div class="enemy-area">
    <PicletInfo 
      piclet={enemyPiclet}
      hpPercentage={enemyHpPercentage}
      isPlayer={false}
    />
    
    {#if enemyVisible}
      <div class="piclet-sprite enemy-sprite" transition:fade={{ duration: 300 }}>
        <img 
          src={enemyPiclet.imageUrl} 
          alt={enemyPiclet.nickname}
          on:error={(e) => e.currentTarget.src = 'https://via.placeholder.com/120x120?text=Piclet'}
        />
      </div>
    {/if}
  </div>
  
  <!-- Player area -->
  <div class="player-area">
    {#if playerVisible}
      <div class="piclet-sprite player-sprite" transition:fade={{ duration: 300 }}>
        <img 
          src={playerPiclet.imageUrl} 
          alt={playerPiclet.nickname}
          on:error={(e) => e.currentTarget.src = 'https://via.placeholder.com/120x120?text=Piclet'}
        />
      </div>
    {/if}
    
    <PicletInfo 
      piclet={playerPiclet}
      hpPercentage={playerHpPercentage}
      isPlayer={true}
    />
  </div>
</div>

<style>
  .battle-field {
    height: 60vh;
    min-height: 400px;
    position: relative;
    background-size: cover;
    background-position: center;
    background-repeat: no-repeat;
    overflow: hidden;
  }
  
  .stripe-pattern {
    position: absolute;
    inset: 0;
    background: repeating-linear-gradient(
      45deg,
      transparent,
      transparent 10px,
      rgba(255, 255, 255, 0.05) 10px,
      rgba(255, 255, 255, 0.05) 20px
    );
    pointer-events: none;
  }
  
  .trainer-intro {
    position: absolute;
    top: 50%;
    left: 50%;
    transform: translate(-50%, -50%);
    z-index: 10;
  }
  
  .trainer-intro img {
    width: 200px;
    height: auto;
    filter: drop-shadow(0 4px 8px rgba(0,0,0,0.3));
  }
  
  .enemy-area {
    position: absolute;
    top: 10%;
    right: 10%;
    display: flex;
    flex-direction: column;
    align-items: flex-end;
    gap: 1rem;
  }
  
  .player-area {
    position: absolute;
    bottom: 10%;
    left: 10%;
    display: flex;
    flex-direction: column;
    align-items: flex-start;
    gap: 1rem;
  }
  
  .piclet-sprite {
    width: 120px;
    height: 120px;
    display: flex;
    align-items: center;
    justify-content: center;
  }
  
  .piclet-sprite img {
    width: 100%;
    height: 100%;
    object-fit: contain;
    image-rendering: pixelated;
    filter: drop-shadow(0 4px 8px rgba(0,0,0,0.3));
  }
  
  .enemy-sprite {
    order: 2;
  }
  
  .player-sprite {
    order: 1;
    transform: scaleX(-1); /* Mirror player sprite */
  }
  
  @media (max-width: 768px) {
    .battle-field {
      height: 50vh;
      min-height: 300px;
    }
    
    .piclet-sprite {
      width: 80px;
      height: 80px;
    }
    
    .enemy-area {
      top: 5%;
      right: 5%;
    }
    
    .player-area {
      bottom: 5%;
      left: 5%;
    }
  }
</style>