File size: 22,620 Bytes
415a17d 600cde8 415a17d d9c705e 600cde8 415a17d 1ac7e36 415a17d 6a8fa4a b63d7b9 6a8fa4a bf70839 b63d7b9 9090bd9 b63d7b9 415a17d e223b2b 415a17d e223b2b 415a17d 1ac7e36 d9c705e 27fe49f d9c705e 600cde8 13cae40 600cde8 3c9abfc 600cde8 d9c705e 27fe49f d9c705e 27fe49f 415a17d d9c705e 415a17d d9c705e 415a17d 600cde8 415a17d e6edab1 415a17d e6edab1 415a17d e6edab1 415a17d b63d7b9 415a17d e6edab1 1ac7e36 4fcb3d1 1ac7e36 e6edab1 a3c2c8f d44161a 544b046 e6edab1 415a17d e223b2b 415a17d e6edab1 1ac7e36 4fcb3d1 1ac7e36 e6edab1 d44161a 544b046 e6edab1 415a17d e6edab1 06c6c65 e6edab1 d9c705e e6edab1 415a17d d9c705e 6a8fa4a d9c705e 1ac7e36 4fcb3d1 1ac7e36 4fcb3d1 52e410c 1ac7e36 e3ff9e1 d9c705e d44161a d9c705e 13cae40 d9c705e 3c39754 13cae40 3c39754 13cae40 3c9abfc c076000 3c9abfc 13cae40 d9c705e c076000 d9c705e 600cde8 544b046 600cde8 544b046 600cde8 544b046 600cde8 544b046 600cde8 544b046 600cde8 415a17d d9c705e 415a17d ececfe6 415a17d d9c705e 415a17d |
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 |
<script lang="ts">
import type { MonsterGeneratorProps, MonsterWorkflowState, CaptionType, CaptionLength, MonsterStats } from '$lib/types';
import UploadStep from './UploadStep.svelte';
import WorkflowProgress from './WorkflowProgress.svelte';
import MonsterResult from './MonsterResult.svelte';
import { makeWhiteTransparent } from '$lib/utils/imageProcessing';
import { saveMonster } from '$lib/db/monsters';
interface Props extends MonsterGeneratorProps {}
let { joyCaptionClient, rwkvClient, fluxClient }: Props = $props();
let state: MonsterWorkflowState = $state({
currentStep: 'upload',
userImage: null,
imageCaption: null,
monsterConcept: null,
imagePrompt: null,
monsterImage: null,
error: null,
isProcessing: false
});
// Prompt templates
const MONSTER_CONCEPT_PROMPT = (caption: string) => `Based on this image caption: "${caption}"
Create a Pokémon-style monster that transforms the object into an imaginative creature. The monster should clearly be inspired by the object's appearance but reimagined as a living monster.
Guidelines:
- Take the object's key visual elements (colors, shapes, materials) incorporating all of them into a single creature design
- Add eyes (can be glowing, mechanical, multiple, etc.) positioned where they make sense
- Include limbs (legs, arms, wings, tentacles) that grow from or replace parts of the object
- Add a mouth, beak, or feeding apparatus if appropriate
- Add creature elements like tail, fins, claws, or horns where fitting
Rarity assessment: Common objects = weaker monsters. Unique/rare objects = stronger monsters.
Include:
- A creative name that hints at the original object
- Physical description showing how the object becomes a creature
- Special abilities derived from the object's function
- Personality traits based on the object's purpose`;
const IMAGE_GENERATION_PROMPT = (concept: string) => `Extract ONLY the visual appearance from this monster concept and describe it in one concise sentence:
"${concept}"
Focus on: colors, body shape, eyes, limbs, mouth, and key visual features. Omit backstory, abilities, and non-visual details.`;
const MONSTER_STATS_PROMPT = (concept: string) => `Convert the following monster concept into a JSON object with stats:
"${concept}"
The output should be formatted as a JSON instance that conforms to the JSON schema below.
\`\`\`json
{
"properties": {
"name": {"type": "string", "description": "The monster's unique name"},
"description": {"type": "string", "description": "A brief physical description of the monster's appearance"},
"rarity": {"type": "integer", "minimum": 0, "maximum": 100, "description": "How rare/unique the monster is (0=very common, 100=legendary)"},
"HP": {"type": "integer", "minimum": 0, "maximum": 100, "description": "Health/vitality stat (0=fragile, 100=incredibly tanky)"},
"defence": {"type": "integer", "minimum": 0, "maximum": 100, "description": "Defensive/armor stat (0=paper thin, 100=impenetrable fortress)"},
"attack": {"type": "integer", "minimum": 0, "maximum": 100, "description": "Physical attack power (0=harmless, 100=devastating force)"},
"speed": {"type": "integer", "minimum": 0, "maximum": 100, "description": "Movement and reaction speed (0=immobile, 100=lightning fast)"},
"specialPassiveTraitDescription": {"type": "string", "description": "Describe a passive ability that gives this monster a unique advantage in battle"},
"attackActionName": {"type": "string", "description": "Name of the monster's primary damage-dealing attack (e.g., 'Flame Burst', 'Toxic Bite')"},
"attackActionDescription": {"type": "string", "description": "Describe how this attack damages the opponent and any special effects"},
"buffActionName": {"type": "string", "description": "Name of the monster's self-enhancement ability (e.g., 'Iron Defense', 'Speed Boost')"},
"buffActionDescription": {"type": "string", "description": "Describe which stats are boosted and how this improves the monster's battle performance"},
"debuffActionName": {"type": "string", "description": "Name of the monster's enemy-weakening ability (e.g., 'Intimidate', 'Slow Poison')"},
"debuffActionDescription": {"type": "string", "description": "Describe which enemy stats are lowered and how this weakens the opponent"},
"specialActionName": {"type": "string", "description": "Name of the monster's ultimate move (one use per battle)"},
"specialActionDescription": {"type": "string", "description": "Describe this powerful finishing move and its dramatic effects in battle"}
},
"required": ["name", "description", "rarity", "HP", "defence", "attack", "speed", "specialPassiveTraitDescription", "attackActionName", "attackActionDescription", "buffActionName", "buffActionDescription", "debuffActionName", "debuffActionDescription", "specialActionName", "specialActionDescription"]
}
\`\`\`
Remember to base the stats on how unique/powerful the original object was. Common objects should have lower stats, unique objects should have higher stats.
Write your response within \`\`\`json\`\`\``;
async function handleImageSelected(file: File) {
if (!joyCaptionClient || !rwkvClient || !fluxClient) {
state.error = "Services not connected. Please wait...";
return;
}
state.userImage = file;
state.error = null;
startWorkflow();
}
async function startWorkflow() {
state.isProcessing = true;
try {
// Step 1: Caption the image
await captionImage();
await new Promise(resolve => setTimeout(resolve, 100)); // Small delay for state update
// Step 2: Generate monster concept
await generateMonsterConcept();
await new Promise(resolve => setTimeout(resolve, 100)); // Small delay for state update
// Step 3: Generate monster stats
await generateStats();
await new Promise(resolve => setTimeout(resolve, 100)); // Small delay for state update
// Step 4: Generate image prompt
await generateImagePrompt();
await new Promise(resolve => setTimeout(resolve, 100)); // Small delay for state update
// Step 5: Generate monster image
await generateMonsterImage();
// Step 6: Auto-save the monster
await autoSaveMonster();
state.currentStep = 'complete';
} catch (err) {
console.error('Workflow error:', err);
// Check for GPU quota error
if (err && typeof err === 'object' && 'message' in err) {
const errorMessage = String(err.message);
if (errorMessage.includes('exceeded your GPU quota') || errorMessage.includes('GPU quota')) {
state.error = 'GPU quota exceeded! You need to sign in with Hugging Face for free GPU time, or upgrade to Hugging Face Pro for more quota.';
} else {
state.error = errorMessage;
}
} else if (err instanceof Error) {
state.error = err.message;
} else {
state.error = 'An unknown error occurred';
}
} finally {
state.isProcessing = false;
}
}
function handleAPIError(error: any): never {
console.error('API Error:', error);
// Check if it's a GPU quota error
if (error && typeof error === 'object' && 'message' in error) {
const errorMessage = String(error.message);
if (errorMessage.includes('exceeded your GPU quota') || errorMessage.includes('GPU quota')) {
throw new Error('GPU quota exceeded! You need to sign in with Hugging Face for free GPU time, or upgrade to Hugging Face Pro for more quota.');
}
throw new Error(errorMessage);
}
// Check if error has a different structure (like the status object from the logs)
if (error && typeof error === 'object' && 'type' in error && error.type === 'status') {
const statusError = error as any;
if (statusError.message && statusError.message.includes('GPU quota')) {
throw new Error('GPU quota exceeded! You need to sign in with Hugging Face for free GPU time, or upgrade to Hugging Face Pro for more quota.');
}
throw new Error(statusError.message || 'API request failed');
}
throw error;
}
async function captionImage() {
state.currentStep = 'captioning';
if (!joyCaptionClient || !state.userImage) {
throw new Error('Caption service not available or no image provided');
}
try {
const output = await joyCaptionClient.predict("/stream_chat", [
state.userImage,
"Descriptive" as CaptionType,
"very long" as CaptionLength,
[], // extra_options
"", // name_input
"" // custom_prompt
]);
const [prompt, caption] = output.data;
state.imageCaption = caption;
console.log('Caption generated:', caption);
} catch (error) {
handleAPIError(error);
}
}
async function generateMonsterConcept() {
state.currentStep = 'conceptualizing';
if (!rwkvClient || !state.imageCaption) {
throw new Error('Text generation service not available or no caption');
}
const conceptPrompt = MONSTER_CONCEPT_PROMPT(state.imageCaption);
const systemPrompt = "You are a creative Pokémon designer. Transform everyday objects into imaginative monsters by blending their characteristics with creature features. Think like the designers who turned a Pokéball into Voltorb, a keyring into Klefki, or an ice cream cone into Vanillite. Be creative and whimsical while keeping the object recognizable.";
console.log('Generating monster concept with prompt:', conceptPrompt);
try {
const output = await rwkvClient.predict("/chat", [
conceptPrompt, // message
[], // chat_history
systemPrompt, // system_prompt
2048, // max_new_tokens
0.7, // temperature
0.95, // top_p
50, // top_k
1.0 // repetition_penalty
]);
console.log('Zephyr output:', output.data[0]);
let conceptText = output.data[0];
state.monsterConcept = conceptText;
console.log('Monster concept generated:', state.monsterConcept);
if (!state.monsterConcept || state.monsterConcept.trim() === '') {
throw new Error('Failed to generate monster concept - received empty response');
}
} catch (error) {
handleAPIError(error);
}
}
async function generateImagePrompt() {
state.currentStep = 'promptCrafting';
if (!rwkvClient || !state.monsterConcept) {
throw new Error('Text generation service not available or no concept');
}
const promptGenerationPrompt = IMAGE_GENERATION_PROMPT(state.monsterConcept);
const systemPrompt = "You are an expert at creating concise visual descriptions for image generation. Extract ONLY visual appearance details and describe them in ONE sentence (max 50 words). Focus on colors, shape, eyes, limbs, and distinctive features. Omit all non-visual information like abilities, personality, or backstory.";
console.log('Generating image prompt from concept');
try {
const output = await rwkvClient.predict("/chat", [
promptGenerationPrompt, // message
[], // chat_history
systemPrompt, // system_prompt
1024, // max_new_tokens
0.7, // temperature
0.95, // top_p
50, // top_k
1.0 // repetition_penalty
]);
console.log('Image prompt output:', output);
let promptText = output.data[0];
state.imagePrompt = promptText;
console.log('Image prompt generated:', state.imagePrompt);
if (!state.imagePrompt || state.imagePrompt.trim() === '') {
throw new Error('Failed to generate image prompt - received empty response');
}
} catch (error) {
handleAPIError(error);
}
}
async function generateMonsterImage() {
state.currentStep = 'generating';
if (!fluxClient || !state.imagePrompt) {
throw new Error('Image generation service not available or no prompt');
}
try {
const output = await fluxClient.predict("/infer", [
`${state.imagePrompt}\nNow generate a Pokémon-Anime-style image of the monster in an idle pose with a white background. The monster should not be attacking or in motion. The full monster must be visible within the frame.`,
0, // seed
true, // randomizeSeed
1024, // width
1024, // height
4 // steps
]);
const [image, usedSeed] = output.data;
let url: string | undefined;
if (typeof image === "string") url = image;
else if (image && image.url) url = image.url;
else if (image && image.path) url = image.path;
if (url) {
// Process the image to make white background transparent
console.log('Processing image for transparency...');
try {
const transparentBase64 = await makeWhiteTransparent(url);
state.monsterImage = {
imageUrl: url,
imageData: transparentBase64,
seed: usedSeed,
prompt: state.imagePrompt
};
} catch (processError) {
console.error('Failed to process image for transparency:', processError);
// Fallback to original image
state.monsterImage = {
imageUrl: url,
seed: usedSeed,
prompt: state.imagePrompt
};
}
} else {
throw new Error('Failed to generate monster image');
}
} catch (error) {
handleAPIError(error);
}
}
async function generateStats() {
state.currentStep = 'statsGenerating';
if (!rwkvClient || !state.monsterConcept) {
throw new Error('Text generation service not available or no concept');
}
const statsPrompt = MONSTER_STATS_PROMPT(state.monsterConcept);
const systemPrompt = "You are a game designer specializing in monster stats and abilities. You must ONLY output valid JSON that matches the provided schema exactly. Do not include any text before or after the JSON. Do not include null values in your JSON response. Your entire response should be wrapped in a ```json``` code block.";
console.log('Generating monster stats from concept');
try {
const output = await rwkvClient.predict("/chat", [
statsPrompt, // message
[], // chat_history
systemPrompt, // system_prompt
2048, // max_new_tokens
0.3, // temperature
0.95, // top_p
50, // top_k
1.0 // repetition_penalty
]);
console.log('Stats output:', output);
let jsonString = output.data[0];
// Extract JSON from the response (remove markdown if present)
let cleanJson = jsonString;
if (jsonString.includes('```')) {
const matches = jsonString.match(/```(?:json)?\s*([\s\S]*?)```/);
if (matches) {
cleanJson = matches[1];
} else {
// If no closing ```, just remove the opening ```json
cleanJson = jsonString.replace(/^```(?:json)?\s*/, '').replace(/```\s*$/, '');
}
}
try {
// Remove any trailing text after the JSON object
const jsonMatch = cleanJson.match(/^\s*\{[\s\S]*?\}\s*/);
if (jsonMatch) {
cleanJson = jsonMatch[0];
}
const parsedStats = JSON.parse(cleanJson.trim());
// Remove any extra fields not in our schema
const allowedFields = ['name', 'description', 'rarity', 'HP', 'defence', 'attack', 'speed',
'specialPassiveTraitDescription', 'attackActionName', 'attackActionDescription',
'buffActionName', 'buffActionDescription', 'debuffActionName', 'debuffActionDescription',
'specialActionName', 'specialActionDescription', 'boostActionName', 'boostActionDescription',
'disparageActionName', 'disparageActionDescription'];
for (const key in parsedStats) {
if (!allowedFields.includes(key)) {
delete parsedStats[key];
}
}
// Ensure numeric fields are actually numbers
const numericFields = ['rarity', 'HP', 'defence', 'attack', 'speed'];
for (const field of numericFields) {
if (parsedStats[field] !== undefined) {
// Convert string numbers to actual numbers
parsedStats[field] = parseInt(parsedStats[field]);
// Clamp to 0-100 range
parsedStats[field] = Math.max(0, Math.min(100, parsedStats[field]));
}
}
// Map field names from schema to interface
if (parsedStats.specialPassiveTraitDescription) {
parsedStats.specialPassiveTrait = parsedStats.specialPassiveTraitDescription;
delete parsedStats.specialPassiveTraitDescription;
}
// Handle potential old field names from LLM
if (parsedStats.boostActionName) {
parsedStats.buffActionName = parsedStats.boostActionName;
delete parsedStats.boostActionName;
}
if (parsedStats.boostActionDescription) {
parsedStats.buffActionDescription = parsedStats.boostActionDescription;
delete parsedStats.boostActionDescription;
}
if (parsedStats.disparageActionName) {
parsedStats.debuffActionName = parsedStats.disparageActionName;
delete parsedStats.disparageActionName;
}
if (parsedStats.disparageActionDescription) {
parsedStats.debuffActionDescription = parsedStats.disparageActionDescription;
delete parsedStats.disparageActionDescription;
}
const stats: MonsterStats = parsedStats;
state.monsterStats = stats;
console.log('Monster stats generated:', stats);
console.log('Monster stats JSON:', JSON.stringify(stats, null, 2));
} catch (parseError) {
console.error('Failed to parse JSON:', parseError, 'Raw output:', cleanJson);
throw new Error('Failed to parse monster stats JSON');
}
} catch (error) {
handleAPIError(error);
}
}
async function autoSaveMonster() {
if (!state.monsterImage || !state.imageCaption || !state.monsterConcept || !state.imagePrompt || !state.monsterStats) {
console.error('Cannot auto-save: missing required data');
return;
}
try {
// Create a clean copy of stats to ensure it's serializable
const cleanStats = JSON.parse(JSON.stringify(state.monsterStats));
const monsterData = {
name: state.monsterStats.name,
imageUrl: state.monsterImage.imageUrl,
imageData: state.monsterImage.imageData,
imageCaption: state.imageCaption,
concept: state.monsterConcept,
imagePrompt: state.imagePrompt,
stats: cleanStats
};
// Check for any non-serializable data
console.log('Checking monster data for serializability:');
console.log('- name type:', typeof monsterData.name);
console.log('- imageUrl type:', typeof monsterData.imageUrl);
console.log('- imageData type:', typeof monsterData.imageData, monsterData.imageData ? `length: ${monsterData.imageData.length}` : 'null/undefined');
console.log('- imageCaption type:', typeof monsterData.imageCaption);
console.log('- concept type:', typeof monsterData.concept);
console.log('- imagePrompt type:', typeof monsterData.imagePrompt);
console.log('- stats:', cleanStats);
const id = await saveMonster(monsterData);
console.log('Monster auto-saved with ID:', id);
} catch (err) {
console.error('Failed to auto-save monster:', err);
console.error('Monster data that failed to save:', {
name: state.monsterStats?.name,
hasImageUrl: !!state.monsterImage?.imageUrl,
hasImageData: !!state.monsterImage?.imageData,
hasStats: !!state.monsterStats
});
// Don't throw - we don't want to interrupt the workflow
}
}
function reset() {
state = {
currentStep: 'upload',
userImage: null,
imageCaption: null,
monsterConcept: null,
monsterStats: null,
imagePrompt: null,
monsterImage: null,
error: null,
isProcessing: false
};
}
</script>
<div class="monster-generator">
{#if state.currentStep !== 'upload'}
<WorkflowProgress currentStep={state.currentStep} error={state.error} />
{/if}
{#if state.currentStep === 'upload'}
<UploadStep
onImageSelected={handleImageSelected}
isProcessing={state.isProcessing}
/>
{:else if state.currentStep === 'complete'}
<MonsterResult workflowState={state} onReset={reset} />
{:else}
<div class="processing-container">
<div class="spinner"></div>
<p class="processing-text">
{#if state.currentStep === 'captioning'}
Analyzing your image...
{:else if state.currentStep === 'conceptualizing'}
Creating monster concept...
{:else if state.currentStep === 'statsGenerating'}
Generating battle stats...
{:else if state.currentStep === 'promptCrafting'}
Crafting generation prompt...
{:else if state.currentStep === 'generating'}
Generating your monster...
{/if}
</p>
</div>
{/if}
</div>
<style>
.monster-generator {
width: 100%;
max-width: 1200px;
margin: 0 auto;
padding: 2rem;
}
.processing-container {
display: flex;
flex-direction: column;
align-items: center;
padding: 3rem 1rem;
}
.spinner {
width: 60px;
height: 60px;
border: 3px solid #f3f3f3;
border-top: 3px solid #007bff;
border-radius: 50%;
animation: spin 1s linear infinite;
margin-bottom: 2rem;
}
@keyframes spin {
0% { transform: rotate(0deg); }
100% { transform: rotate(360deg); }
}
.processing-text {
font-size: 1.2rem;
color: #333;
margin-bottom: 2rem;
}
</style> |