File size: 3,285 Bytes
b66ef35 d9c705e b66ef35 7428b13 b66ef35 ececfe6 b66ef35 ececfe6 b66ef35 ececfe6 |
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 |
// Enums
export enum EncounterType {
WILD_PICLET = 'wildPiclet',
TRAINER_BATTLE = 'trainerBattle',
SHOP = 'shop',
HEALTH_CENTER = 'healthCenter'
}
// Battle Move embedded object
export interface BattleMove {
name: string;
type: string;
power: number;
accuracy: number;
pp: number;
currentPp: number;
description: string;
}
// PicletInstance - Individual monster instances owned by the player
export interface PicletInstance {
id?: number;
// Type Info
typeId: string;
nickname?: string;
primaryTypeString: string;
secondaryTypeString?: string;
// Current Stats
currentHp: number;
maxHp: number;
level: number;
xp: number;
attack: number;
defense: number;
fieldAttack: number;
fieldDefense: number;
speed: number;
// Base Stats (from generation)
baseHp: number;
baseAttack: number;
baseDefense: number;
baseFieldAttack: number;
baseFieldDefense: number;
baseSpeed: number;
// Battle
moves: BattleMove[];
nature: string;
// Roster
isInRoster: boolean;
rosterPosition?: number; // 0-5 when in roster
// Metadata
caughtAt: Date;
bst: number; // Base Stat Total
tier: string;
role: string;
variance: number;
// Original generation data
imageUrl: string;
imageData?: string; // Base64 encoded image with transparency
imageCaption: string;
concept: string;
imagePrompt: string;
}
// Encounter - Game encounters
export interface Encounter {
id?: number;
// Type
type: EncounterType;
// Details
title: string;
description: string;
picletTypeId?: string; // For wild piclet encounters
enemyLevel?: number;
// Timing
createdAt: Date;
}
// GameState - Overall game progress
export interface GameState {
id?: number;
// Timing
lastEncounterRefresh: Date;
lastPlayed: Date;
// Progress (0-1000)
progressPoints: number;
trainersDefeated: number;
picletsCapured: number;
battlesLost: number;
}
// Battle System Types
export enum BattlePhase {
INTRO = 'intro',
MAIN = 'main',
MOVE_SELECT = 'moveSelect',
PICLET_SELECT = 'picletSelect',
FORCED_SWAP = 'forcedSwap',
BATTLE_END = 'battleEnd'
}
export enum ActionView {
MAIN = 'main',
MOVES = 'moves',
PICLETS = 'piclets',
ITEMS = 'items',
FORCED_SWAP = 'forcedSwap'
}
export interface BattleState {
phase: BattlePhase;
currentTurn: number;
playerPiclet: PicletInstance;
enemyPiclet: PicletInstance;
isWildBattle: boolean;
processingTurn: boolean;
battleEnded: boolean;
winner?: 'player' | 'enemy';
capturedPiclet?: PicletInstance;
}
// Legacy Monster interface for backward compatibility
export interface Monster {
id?: number;
name: string;
imageUrl: string;
imageData?: string;
imageCaption: string;
concept: string;
imagePrompt: string;
stats?: {
name: string;
description: string;
rarity: number;
HP: number;
defence: number;
attack: number;
speed: number;
specialPassiveTrait: string;
attackActionName: string;
attackActionDescription: string;
buffActionName: string;
buffActionDescription: string;
debuffActionName: string;
debuffActionDescription: string;
specialActionName: string;
specialActionDescription: string;
};
createdAt: Date;
} |