battle ui
Browse files
src/lib/components/Battle/ActionButtons.svelte
CHANGED
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<script lang="ts">
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export let isWildBattle: boolean;
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export let onAction: (action: string) => void;
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<div class="action-grid">
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<button class="action-button fight" on:click={() => onAction('fight')}>
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<span class="action-icon">⚔️</span>
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<span class="action-label">Fight</span>
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</button>
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<button class="action-button piclet" on:click={() => onAction('piclet')}>
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<span class="action-icon">🔄</span>
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<span class="action-label">Piclet</span>
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</button>
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{#if isWildBattle}
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<button class="action-button catch" on:click={() => onAction('catch')}>
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<span class="action-icon">🎯</span>
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<span class="action-label">Catch</span>
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</button>
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{:else}
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<button class="action-button items" disabled>
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<span class="action-icon">🎒</span>
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<span class="action-label">Items</span>
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</button>
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{/if}
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<button class="action-button run" on:click={() => onAction('run')}>
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<span class="action-icon">🏃</span>
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<span class="action-label">Run</span>
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</button>
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</div>
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<style>
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.action-grid {
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display: grid;
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grid-template-columns: repeat(2, 1fr);
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gap: 1rem;
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max-width: 400px;
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margin: 0 auto;
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width: 100%;
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}
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.action-button {
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padding: 2rem 1rem;
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background: #f8f9fa;
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border: 2px solid #e0e0e0;
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border-radius: 12px;
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cursor: pointer;
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display: flex;
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flex-direction: column;
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align-items: center;
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gap: 0.5rem;
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transition: all 0.2s ease;
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position: relative;
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overflow: hidden;
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}
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.action-button:hover:not(:disabled) {
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transform: translateY(-2px);
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box-shadow: 0 4px 12px rgba(0,0,0,0.1);
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}
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.action-button:active:not(:disabled) {
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transform: translateY(0);
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}
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opacity: 0.5;
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cursor: not-allowed;
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}
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.action-icon {
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font-size: 2rem;
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}
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.action-label {
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font-weight: 600;
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font-size: 1rem;
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color: #333;
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}
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/* Action specific colors */
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.fight {
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background: #ffebee;
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border-color: #ef5350;
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}
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border-color: #e53935;
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}
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}
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}
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}
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}
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}
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}
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.run {
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}
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.run:
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}
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padding: 1.5rem 0.75rem;
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}
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.action-icon {
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font-size: 1.5rem;
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}
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.action-label {
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font-size: 0.875rem;
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}
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}
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</style>
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<script lang="ts">
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import ActionViewSelector, { type ActionView } from './ActionViewSelector.svelte';
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import type { PicletInstance, BattleMove } from '$lib/db/schema';
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export let isWildBattle: boolean;
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export let playerPiclet: PicletInstance;
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export let enemyPiclet: PicletInstance | null = null;
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export let availablePiclets: PicletInstance[] = [];
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export let processingTurn: boolean = false;
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export let onAction: (action: string) => void;
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export let onMoveSelect: (move: BattleMove) => void = () => {};
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export let onPicletSelect: (piclet: PicletInstance) => void = () => {};
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let currentView: ActionView = 'main';
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function handleViewChange(view: ActionView) {
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currentView = view;
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}
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function handleMoveSelected(move: BattleMove) {
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currentView = 'main';
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onMoveSelect(move);
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}
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function handlePicletSelected(piclet: PicletInstance) {
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currentView = 'main';
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onPicletSelect(piclet);
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}
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function handleCaptureAttempt() {
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currentView = 'main';
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onAction('catch');
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}
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// Add Run button outside of the action selector
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function handleRun() {
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onAction('run');
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}
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</script>
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<div class="battle-actions">
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<ActionViewSelector
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{currentView}
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onViewChange={handleViewChange}
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moves={playerPiclet.moves}
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{availablePiclets}
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{playerPiclet}
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{enemyPiclet}
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{isWildBattle}
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onMoveSelected={handleMoveSelected}
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onPicletSelected={handlePicletSelected}
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onCaptureAttempt={handleCaptureAttempt}
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currentPicletId={playerPiclet.id}
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{processingTurn}
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/>
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<!-- Run button (always visible) -->
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<button
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class="run-button"
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on:click={handleRun}
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disabled={processingTurn}
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>
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<span class="run-icon">🏃</span>
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<span>Run</span>
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</button>
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</div>
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<style>
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.battle-actions {
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display: flex;
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flex-direction: column;
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gap: 12px;
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height: 100%;
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}
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.run-button {
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display: flex;
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align-items: center;
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justify-content: center;
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gap: 8px;
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padding: 12px 24px;
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background: #ff3b30;
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color: white;
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border: none;
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border-radius: 12px;
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font-size: 17px;
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font-weight: 500;
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cursor: pointer;
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transition: all 0.2s;
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}
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.run-button:active:not(:disabled) {
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transform: scale(0.95);
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background: #d70015;
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}
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.run-button:disabled {
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opacity: 0.5;
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cursor: not-allowed;
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}
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.run-icon {
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font-size: 20px;
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}
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</style>
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src/lib/components/Battle/ActionViewSelector.svelte
ADDED
@@ -0,0 +1,466 @@
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1 |
+
<script lang="ts">
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2 |
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import type { PicletInstance, BattleMove } from '$lib/db/schema';
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3 |
+
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4 |
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export type ActionView = 'main' | 'moves' | 'piclets' | 'items' | 'stats' | 'forcedSwap';
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5 |
+
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6 |
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export let currentView: ActionView = 'main';
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7 |
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export let onViewChange: (view: ActionView) => void;
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8 |
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export let moves: BattleMove[] = [];
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9 |
+
export let availablePiclets: PicletInstance[] = [];
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10 |
+
export let playerPiclet: PicletInstance;
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11 |
+
export let enemyPiclet: PicletInstance | null = null;
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12 |
+
export let isWildBattle: boolean = false;
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13 |
+
export let onMoveSelected: (move: BattleMove) => void = () => {};
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14 |
+
export let onPicletSelected: (piclet: PicletInstance) => void = () => {};
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15 |
+
export let onCaptureAttempt: () => void = () => {};
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16 |
+
export let currentPicletId: number | null = null;
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17 |
+
export let processingTurn: boolean = false;
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18 |
+
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19 |
+
// Main action items
|
20 |
+
const actions = [
|
21 |
+
{ title: 'Act', icon: '⚔️', view: 'moves' as ActionView },
|
22 |
+
{ title: 'Piclets', icon: '🔄', view: 'piclets' as ActionView },
|
23 |
+
{ title: 'Items', icon: '🎒', view: 'items' as ActionView },
|
24 |
+
// { title: 'Stats', icon: '📊', view: 'stats' as ActionView }, // Debug only
|
25 |
+
];
|
26 |
+
|
27 |
+
function handleActionClick(targetView: ActionView) {
|
28 |
+
if (currentView === targetView) {
|
29 |
+
onViewChange('main');
|
30 |
+
} else {
|
31 |
+
onViewChange(targetView);
|
32 |
+
}
|
33 |
+
}
|
34 |
+
</script>
|
35 |
+
|
36 |
+
<div class="action-view-container">
|
37 |
+
<!-- Main action list -->
|
38 |
+
{#if currentView !== 'forcedSwap'}
|
39 |
+
<div class="action-list main-actions">
|
40 |
+
{#each actions as action}
|
41 |
+
<button
|
42 |
+
class="action-item"
|
43 |
+
class:active={currentView === action.view}
|
44 |
+
on:click={() => handleActionClick(action.view)}
|
45 |
+
disabled={processingTurn}
|
46 |
+
>
|
47 |
+
<span class="action-icon" class:active={currentView === action.view}>
|
48 |
+
{action.icon}
|
49 |
+
</span>
|
50 |
+
<span class="action-title">{action.title}</span>
|
51 |
+
<span class="chevron">›</span>
|
52 |
+
</button>
|
53 |
+
{/each}
|
54 |
+
</div>
|
55 |
+
{/if}
|
56 |
+
|
57 |
+
<!-- Overlay sub-views -->
|
58 |
+
{#if currentView !== 'main'}
|
59 |
+
<div class="sub-view-overlay" class:forced={currentView === 'forcedSwap'}>
|
60 |
+
<div class="sub-view-content">
|
61 |
+
{#if currentView === 'moves'}
|
62 |
+
<div class="sub-view-list">
|
63 |
+
{#each moves as move}
|
64 |
+
{@const isDisabled = move.currentPp <= 0}
|
65 |
+
<button
|
66 |
+
class="sub-item move-item"
|
67 |
+
on:click={() => !isDisabled && onMoveSelected(move)}
|
68 |
+
disabled={isDisabled || processingTurn}
|
69 |
+
>
|
70 |
+
<span class="type-emoji" class:disabled={isDisabled}>
|
71 |
+
{move.type === 'normal' ? '⚪' :
|
72 |
+
move.type === 'status' ? '🔮' :
|
73 |
+
move.type === 'special' ? '✨' : '❓'}
|
74 |
+
</span>
|
75 |
+
<div class="move-info">
|
76 |
+
<div class="move-name" class:disabled={isDisabled}>{move.name}</div>
|
77 |
+
<div class="move-desc" class:disabled={isDisabled}>{move.description}</div>
|
78 |
+
</div>
|
79 |
+
<div class="move-pp" class:disabled={isDisabled}>
|
80 |
+
PP: {move.currentPp}/{move.pp}
|
81 |
+
</div>
|
82 |
+
</button>
|
83 |
+
{/each}
|
84 |
+
</div>
|
85 |
+
{:else if currentView === 'piclets'}
|
86 |
+
<div class="sub-view-list">
|
87 |
+
{@const availableHealthyPiclets = availablePiclets.filter(p =>
|
88 |
+
p.currentHp > 0 && p.id !== currentPicletId
|
89 |
+
)}
|
90 |
+
{#if availableHealthyPiclets.length === 0}
|
91 |
+
<div class="empty-message">
|
92 |
+
No other healthy piclets available
|
93 |
+
</div>
|
94 |
+
{:else}
|
95 |
+
{#each availableHealthyPiclets as piclet}
|
96 |
+
<button
|
97 |
+
class="sub-item piclet-item"
|
98 |
+
on:click={() => onPicletSelected(piclet)}
|
99 |
+
disabled={processingTurn}
|
100 |
+
>
|
101 |
+
<img
|
102 |
+
src={piclet.imageData || piclet.imageUrl}
|
103 |
+
alt={piclet.nickname}
|
104 |
+
class="piclet-thumb"
|
105 |
+
/>
|
106 |
+
<div class="piclet-info">
|
107 |
+
<div class="piclet-header">
|
108 |
+
<span class="piclet-name">{piclet.nickname}</span>
|
109 |
+
<span class="type-emoji">🔥</span>
|
110 |
+
<span class="level-badge">Lv.{piclet.level}</span>
|
111 |
+
</div>
|
112 |
+
<div class="hp-row">
|
113 |
+
<div class="hp-bar-small">
|
114 |
+
<div
|
115 |
+
class="hp-fill-small"
|
116 |
+
style="width: {(piclet.currentHp / piclet.maxHp) * 100}%"
|
117 |
+
></div>
|
118 |
+
</div>
|
119 |
+
<span class="hp-text-small">{piclet.currentHp}/{piclet.maxHp}</span>
|
120 |
+
</div>
|
121 |
+
</div>
|
122 |
+
</button>
|
123 |
+
{/each}
|
124 |
+
{/if}
|
125 |
+
</div>
|
126 |
+
{:else if currentView === 'items'}
|
127 |
+
<div class="sub-view-list">
|
128 |
+
{#if isWildBattle && enemyPiclet}
|
129 |
+
<button
|
130 |
+
class="sub-item item-item"
|
131 |
+
on:click={onCaptureAttempt}
|
132 |
+
disabled={processingTurn}
|
133 |
+
>
|
134 |
+
<span class="item-icon">📸</span>
|
135 |
+
<div class="item-info">
|
136 |
+
<div class="item-name">Capture</div>
|
137 |
+
<div class="item-desc">Snap to capture {enemyPiclet.nickname}</div>
|
138 |
+
</div>
|
139 |
+
</button>
|
140 |
+
{:else}
|
141 |
+
<div class="empty-message">
|
142 |
+
<span class="empty-icon">🎒</span>
|
143 |
+
<div>Items coming soon!</div>
|
144 |
+
<div class="empty-subtitle">This feature is currently under development.</div>
|
145 |
+
</div>
|
146 |
+
{/if}
|
147 |
+
</div>
|
148 |
+
{/if}
|
149 |
+
</div>
|
150 |
+
</div>
|
151 |
+
{/if}
|
152 |
+
|
153 |
+
<!-- Processing overlay -->
|
154 |
+
{#if processingTurn}
|
155 |
+
<div class="processing-overlay"></div>
|
156 |
+
{/if}
|
157 |
+
</div>
|
158 |
+
|
159 |
+
<style>
|
160 |
+
.action-view-container {
|
161 |
+
position: relative;
|
162 |
+
height: 100%;
|
163 |
+
}
|
164 |
+
|
165 |
+
/* Main action list */
|
166 |
+
.action-list {
|
167 |
+
background: white;
|
168 |
+
border-radius: 12px;
|
169 |
+
border: 0.5px solid #c6c6c8;
|
170 |
+
overflow: hidden;
|
171 |
+
}
|
172 |
+
|
173 |
+
.action-item {
|
174 |
+
display: flex;
|
175 |
+
align-items: center;
|
176 |
+
width: 100%;
|
177 |
+
padding: 12px 16px;
|
178 |
+
background: none;
|
179 |
+
border: none;
|
180 |
+
cursor: pointer;
|
181 |
+
text-align: left;
|
182 |
+
transition: background-color 0.2s;
|
183 |
+
position: relative;
|
184 |
+
}
|
185 |
+
|
186 |
+
.action-item:not(:last-child)::after {
|
187 |
+
content: '';
|
188 |
+
position: absolute;
|
189 |
+
bottom: 0;
|
190 |
+
left: 16px;
|
191 |
+
right: 0;
|
192 |
+
height: 0.5px;
|
193 |
+
background: #c6c6c8;
|
194 |
+
}
|
195 |
+
|
196 |
+
.action-item:active:not(:disabled) {
|
197 |
+
background: #f2f2f7;
|
198 |
+
}
|
199 |
+
|
200 |
+
.action-item:disabled {
|
201 |
+
opacity: 0.5;
|
202 |
+
cursor: not-allowed;
|
203 |
+
}
|
204 |
+
|
205 |
+
.action-icon {
|
206 |
+
width: 32px;
|
207 |
+
height: 32px;
|
208 |
+
display: flex;
|
209 |
+
align-items: center;
|
210 |
+
justify-content: center;
|
211 |
+
font-size: 20px;
|
212 |
+
border-radius: 8px;
|
213 |
+
margin-right: 12px;
|
214 |
+
}
|
215 |
+
|
216 |
+
.action-icon.active {
|
217 |
+
background: #e5f3ff;
|
218 |
+
}
|
219 |
+
|
220 |
+
.action-title {
|
221 |
+
flex: 1;
|
222 |
+
font-size: 17px;
|
223 |
+
font-weight: 400;
|
224 |
+
color: #000;
|
225 |
+
}
|
226 |
+
|
227 |
+
.chevron {
|
228 |
+
color: #8e8e93;
|
229 |
+
font-size: 16px;
|
230 |
+
}
|
231 |
+
|
232 |
+
/* Sub-view overlay */
|
233 |
+
.sub-view-overlay {
|
234 |
+
position: absolute;
|
235 |
+
top: 0;
|
236 |
+
left: 64px; /* Icon width + padding */
|
237 |
+
right: 0;
|
238 |
+
bottom: 0;
|
239 |
+
background: white;
|
240 |
+
border-radius: 12px;
|
241 |
+
border: 0.5px solid #c6c6c8;
|
242 |
+
box-shadow: -2px 0 8px rgba(0, 0, 0, 0.1);
|
243 |
+
animation: slideIn 0.2s ease-out;
|
244 |
+
}
|
245 |
+
|
246 |
+
.sub-view-overlay.forced {
|
247 |
+
left: 0;
|
248 |
+
}
|
249 |
+
|
250 |
+
@keyframes slideIn {
|
251 |
+
from {
|
252 |
+
transform: translateX(20px);
|
253 |
+
opacity: 0;
|
254 |
+
}
|
255 |
+
to {
|
256 |
+
transform: translateX(0);
|
257 |
+
opacity: 1;
|
258 |
+
}
|
259 |
+
}
|
260 |
+
|
261 |
+
.sub-view-content {
|
262 |
+
height: 100%;
|
263 |
+
overflow-y: auto;
|
264 |
+
}
|
265 |
+
|
266 |
+
.sub-view-list {
|
267 |
+
padding: 0;
|
268 |
+
}
|
269 |
+
|
270 |
+
/* Sub-items */
|
271 |
+
.sub-item {
|
272 |
+
display: flex;
|
273 |
+
align-items: center;
|
274 |
+
width: 100%;
|
275 |
+
padding: 12px 16px;
|
276 |
+
background: none;
|
277 |
+
border: none;
|
278 |
+
cursor: pointer;
|
279 |
+
text-align: left;
|
280 |
+
transition: background-color 0.2s;
|
281 |
+
position: relative;
|
282 |
+
}
|
283 |
+
|
284 |
+
.sub-item:not(:last-child)::after {
|
285 |
+
content: '';
|
286 |
+
position: absolute;
|
287 |
+
bottom: 0;
|
288 |
+
left: 16px;
|
289 |
+
right: 0;
|
290 |
+
height: 0.5px;
|
291 |
+
background: #c6c6c8;
|
292 |
+
}
|
293 |
+
|
294 |
+
.sub-item:active:not(:disabled) {
|
295 |
+
background: #f2f2f7;
|
296 |
+
}
|
297 |
+
|
298 |
+
.sub-item:disabled {
|
299 |
+
opacity: 0.5;
|
300 |
+
cursor: not-allowed;
|
301 |
+
}
|
302 |
+
|
303 |
+
/* Move items */
|
304 |
+
.type-emoji {
|
305 |
+
font-size: 20px;
|
306 |
+
margin-right: 12px;
|
307 |
+
width: 32px;
|
308 |
+
text-align: center;
|
309 |
+
}
|
310 |
+
|
311 |
+
.type-emoji.disabled {
|
312 |
+
opacity: 0.3;
|
313 |
+
}
|
314 |
+
|
315 |
+
.move-info {
|
316 |
+
flex: 1;
|
317 |
+
}
|
318 |
+
|
319 |
+
.move-name {
|
320 |
+
font-size: 16px;
|
321 |
+
font-weight: 500;
|
322 |
+
color: #000;
|
323 |
+
margin-bottom: 2px;
|
324 |
+
}
|
325 |
+
|
326 |
+
.move-name.disabled {
|
327 |
+
color: #8e8e93;
|
328 |
+
}
|
329 |
+
|
330 |
+
.move-desc {
|
331 |
+
font-size: 13px;
|
332 |
+
color: #8e8e93;
|
333 |
+
}
|
334 |
+
|
335 |
+
.move-desc.disabled {
|
336 |
+
color: #c7c7cc;
|
337 |
+
}
|
338 |
+
|
339 |
+
.move-pp {
|
340 |
+
font-size: 12px;
|
341 |
+
padding: 4px 8px;
|
342 |
+
background: #f2f2f7;
|
343 |
+
border-radius: 12px;
|
344 |
+
color: #000;
|
345 |
+
white-space: nowrap;
|
346 |
+
}
|
347 |
+
|
348 |
+
.move-pp.disabled {
|
349 |
+
background: #f2f2f7;
|
350 |
+
color: #8e8e93;
|
351 |
+
}
|
352 |
+
|
353 |
+
/* Piclet items */
|
354 |
+
.piclet-thumb {
|
355 |
+
width: 48px;
|
356 |
+
height: 48px;
|
357 |
+
object-fit: contain;
|
358 |
+
border-radius: 8px;
|
359 |
+
margin-right: 12px;
|
360 |
+
}
|
361 |
+
|
362 |
+
.piclet-info {
|
363 |
+
flex: 1;
|
364 |
+
}
|
365 |
+
|
366 |
+
.piclet-header {
|
367 |
+
display: flex;
|
368 |
+
align-items: center;
|
369 |
+
gap: 4px;
|
370 |
+
margin-bottom: 4px;
|
371 |
+
}
|
372 |
+
|
373 |
+
.piclet-name {
|
374 |
+
font-size: 16px;
|
375 |
+
font-weight: 500;
|
376 |
+
color: #000;
|
377 |
+
}
|
378 |
+
|
379 |
+
.level-badge {
|
380 |
+
font-size: 11px;
|
381 |
+
font-weight: 700;
|
382 |
+
padding: 2px 6px;
|
383 |
+
background: #e5e5ea;
|
384 |
+
border-radius: 12px;
|
385 |
+
margin-left: auto;
|
386 |
+
}
|
387 |
+
|
388 |
+
.hp-row {
|
389 |
+
display: flex;
|
390 |
+
align-items: center;
|
391 |
+
gap: 8px;
|
392 |
+
}
|
393 |
+
|
394 |
+
.hp-bar-small {
|
395 |
+
flex: 1;
|
396 |
+
height: 6px;
|
397 |
+
background: #e5e5ea;
|
398 |
+
border-radius: 3px;
|
399 |
+
overflow: hidden;
|
400 |
+
}
|
401 |
+
|
402 |
+
.hp-fill-small {
|
403 |
+
height: 100%;
|
404 |
+
background: #4cd964;
|
405 |
+
transition: width 0.3s ease;
|
406 |
+
}
|
407 |
+
|
408 |
+
.hp-text-small {
|
409 |
+
font-size: 11px;
|
410 |
+
color: #8e8e93;
|
411 |
+
white-space: nowrap;
|
412 |
+
}
|
413 |
+
|
414 |
+
/* Item items */
|
415 |
+
.item-icon {
|
416 |
+
font-size: 24px;
|
417 |
+
margin-right: 12px;
|
418 |
+
width: 32px;
|
419 |
+
text-align: center;
|
420 |
+
}
|
421 |
+
|
422 |
+
.item-info {
|
423 |
+
flex: 1;
|
424 |
+
}
|
425 |
+
|
426 |
+
.item-name {
|
427 |
+
font-size: 16px;
|
428 |
+
font-weight: 500;
|
429 |
+
color: #000;
|
430 |
+
margin-bottom: 2px;
|
431 |
+
}
|
432 |
+
|
433 |
+
.item-desc {
|
434 |
+
font-size: 13px;
|
435 |
+
color: #8e8e93;
|
436 |
+
}
|
437 |
+
|
438 |
+
/* Empty states */
|
439 |
+
.empty-message {
|
440 |
+
padding: 24px;
|
441 |
+
text-align: center;
|
442 |
+
color: #8e8e93;
|
443 |
+
font-size: 16px;
|
444 |
+
}
|
445 |
+
|
446 |
+
.empty-icon {
|
447 |
+
font-size: 32px;
|
448 |
+
display: block;
|
449 |
+
margin-bottom: 8px;
|
450 |
+
opacity: 0.5;
|
451 |
+
}
|
452 |
+
|
453 |
+
.empty-subtitle {
|
454 |
+
font-size: 14px;
|
455 |
+
color: #c7c7cc;
|
456 |
+
margin-top: 4px;
|
457 |
+
}
|
458 |
+
|
459 |
+
/* Processing overlay */
|
460 |
+
.processing-overlay {
|
461 |
+
position: absolute;
|
462 |
+
inset: 0;
|
463 |
+
background: rgba(255, 255, 255, 0.8);
|
464 |
+
border-radius: 12px;
|
465 |
+
}
|
466 |
+
</style>
|
src/lib/components/Battle/BattleControls.svelte
CHANGED
@@ -10,6 +10,7 @@
|
|
10 |
export let battleEnded: boolean;
|
11 |
export let isWildBattle: boolean;
|
12 |
export let playerPiclet: PicletInstance;
|
|
|
13 |
export let onAction: (action: string) => void;
|
14 |
export let onMoveSelect: (move: any) => void;
|
15 |
export let onPicletSelect: (piclet: PicletInstance) => void;
|
@@ -42,65 +43,14 @@
|
|
42 |
{#if battlePhase === 'main' && !processingTurn && !battleEnded}
|
43 |
<ActionButtons
|
44 |
{isWildBattle}
|
|
|
|
|
|
|
|
|
45 |
{onAction}
|
|
|
|
|
46 |
/>
|
47 |
-
{:else if battlePhase === 'moveSelect'}
|
48 |
-
<div class="move-select">
|
49 |
-
<div class="section-header">
|
50 |
-
<h3>Select a move</h3>
|
51 |
-
<button class="back-btn" on:click={onBack}>← Back</button>
|
52 |
-
</div>
|
53 |
-
<div class="moves-grid">
|
54 |
-
{#each playerPiclet.moves as move}
|
55 |
-
<button
|
56 |
-
class="move-button"
|
57 |
-
on:click={() => onMoveSelect(move)}
|
58 |
-
disabled={move.currentPp <= 0}
|
59 |
-
>
|
60 |
-
<span class="move-name">{move.name}</span>
|
61 |
-
<span class="move-type">{move.type}</span>
|
62 |
-
<span class="move-pp">PP: {move.currentPp}/{move.pp}</span>
|
63 |
-
</button>
|
64 |
-
{/each}
|
65 |
-
</div>
|
66 |
-
</div>
|
67 |
-
{:else if battlePhase === 'picletSelect'}
|
68 |
-
<div class="piclet-select">
|
69 |
-
<div class="section-header">
|
70 |
-
<h3>Select a Piclet</h3>
|
71 |
-
<button class="back-btn" on:click={onBack}>← Back</button>
|
72 |
-
</div>
|
73 |
-
<div class="piclets-list">
|
74 |
-
{#if availablePiclets.length === 0}
|
75 |
-
<p class="no-piclets">No other healthy Piclets available!</p>
|
76 |
-
{:else}
|
77 |
-
{#each availablePiclets as piclet}
|
78 |
-
<button
|
79 |
-
class="piclet-option"
|
80 |
-
on:click={() => onPicletSelect(piclet)}
|
81 |
-
>
|
82 |
-
<img
|
83 |
-
src={piclet.imageUrl}
|
84 |
-
alt={piclet.nickname}
|
85 |
-
on:error={(e) => e.currentTarget.src = 'https://via.placeholder.com/50x50?text=P'}
|
86 |
-
/>
|
87 |
-
<div class="piclet-details">
|
88 |
-
<span class="piclet-name">{piclet.nickname}</span>
|
89 |
-
<span class="piclet-stats">Lv.{piclet.level} - HP: {piclet.currentHp}/{piclet.maxHp}</span>
|
90 |
-
</div>
|
91 |
-
<div class="hp-preview">
|
92 |
-
<div class="hp-preview-bar">
|
93 |
-
<div
|
94 |
-
class="hp-preview-fill"
|
95 |
-
style="width: {(piclet.currentHp / piclet.maxHp) * 100}%"
|
96 |
-
></div>
|
97 |
-
</div>
|
98 |
-
</div>
|
99 |
-
</button>
|
100 |
-
{/each}
|
101 |
-
{/if}
|
102 |
-
</div>
|
103 |
-
</div>
|
104 |
{:else if battleEnded}
|
105 |
<div class="battle-end">
|
106 |
<button class="continue-btn" on:click={() => window.history.back()}>
|
|
|
10 |
export let battleEnded: boolean;
|
11 |
export let isWildBattle: boolean;
|
12 |
export let playerPiclet: PicletInstance;
|
13 |
+
export let enemyPiclet: PicletInstance;
|
14 |
export let onAction: (action: string) => void;
|
15 |
export let onMoveSelect: (move: any) => void;
|
16 |
export let onPicletSelect: (piclet: PicletInstance) => void;
|
|
|
43 |
{#if battlePhase === 'main' && !processingTurn && !battleEnded}
|
44 |
<ActionButtons
|
45 |
{isWildBattle}
|
46 |
+
{playerPiclet}
|
47 |
+
{enemyPiclet}
|
48 |
+
{availablePiclets}
|
49 |
+
{processingTurn}
|
50 |
{onAction}
|
51 |
+
{onMoveSelect}
|
52 |
+
{onPicletSelect}
|
53 |
/>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
54 |
{:else if battleEnded}
|
55 |
<div class="battle-end">
|
56 |
<button class="continue-btn" on:click={() => window.history.back()}>
|
src/lib/components/Battle/BattleField.svelte
CHANGED
@@ -179,11 +179,12 @@
|
|
179 |
|
180 |
.enemy-platform {
|
181 |
width: 140px;
|
182 |
-
height:
|
183 |
position: absolute;
|
184 |
-
bottom: -
|
185 |
left: -20px;
|
186 |
z-index: 0;
|
|
|
187 |
}
|
188 |
|
189 |
/* Player Row */
|
@@ -213,11 +214,12 @@
|
|
213 |
|
214 |
.player-platform {
|
215 |
width: 160px;
|
216 |
-
height:
|
217 |
position: absolute;
|
218 |
-
bottom: -
|
219 |
left: -20px;
|
220 |
z-index: 0;
|
|
|
221 |
}
|
222 |
|
223 |
/* Platform fallbacks */
|
@@ -229,15 +231,15 @@
|
|
229 |
|
230 |
.enemy-platform-fallback {
|
231 |
width: 140px;
|
232 |
-
height:
|
233 |
-
bottom: -
|
234 |
left: -20px;
|
235 |
}
|
236 |
|
237 |
.player-platform-fallback {
|
238 |
width: 160px;
|
239 |
-
height:
|
240 |
-
bottom: -
|
241 |
left: -20px;
|
242 |
}
|
243 |
|
|
|
179 |
|
180 |
.enemy-platform {
|
181 |
width: 140px;
|
182 |
+
height: 140px;
|
183 |
position: absolute;
|
184 |
+
bottom: -60px;
|
185 |
left: -20px;
|
186 |
z-index: 0;
|
187 |
+
object-fit: cover;
|
188 |
}
|
189 |
|
190 |
/* Player Row */
|
|
|
214 |
|
215 |
.player-platform {
|
216 |
width: 160px;
|
217 |
+
height: 160px;
|
218 |
position: absolute;
|
219 |
+
bottom: -80px;
|
220 |
left: -20px;
|
221 |
z-index: 0;
|
222 |
+
object-fit: cover;
|
223 |
}
|
224 |
|
225 |
/* Platform fallbacks */
|
|
|
231 |
|
232 |
.enemy-platform-fallback {
|
233 |
width: 140px;
|
234 |
+
height: 140px;
|
235 |
+
bottom: -60px;
|
236 |
left: -20px;
|
237 |
}
|
238 |
|
239 |
.player-platform-fallback {
|
240 |
width: 160px;
|
241 |
+
height: 160px;
|
242 |
+
bottom: -80px;
|
243 |
left: -20px;
|
244 |
}
|
245 |
|
src/lib/components/Pages/Battle.svelte
CHANGED
@@ -37,12 +37,6 @@
|
|
37 |
if (processingTurn || battleEnded) return;
|
38 |
|
39 |
switch (action) {
|
40 |
-
case 'fight':
|
41 |
-
battlePhase = 'moveSelect';
|
42 |
-
break;
|
43 |
-
case 'piclet':
|
44 |
-
battlePhase = 'picletSelect';
|
45 |
-
break;
|
46 |
case 'catch':
|
47 |
if (isWildBattle) {
|
48 |
processingTurn = true;
|
|
|
37 |
if (processingTurn || battleEnded) return;
|
38 |
|
39 |
switch (action) {
|
|
|
|
|
|
|
|
|
|
|
|
|
40 |
case 'catch':
|
41 |
if (isWildBattle) {
|
42 |
processingTurn = true;
|