pull to refresh
Browse files
src/lib/components/Pages/Encounters.svelte
CHANGED
@@ -8,6 +8,7 @@
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import { db } from '$lib/db';
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import { uiStore } from '$lib/stores/ui';
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import Battle from './Battle.svelte';
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let encounters: Encounter[] = [];
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let isLoading = true;
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@@ -45,6 +46,24 @@
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isLoading = false;
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}
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async function handleEncounterTap(encounter: Encounter) {
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if (encounter.type === EncounterType.WILD_PICLET && encounter.picletTypeId) {
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if (encounter.title === 'Your First Piclet!') {
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@@ -329,24 +348,24 @@
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/>
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{:else}
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<div class="encounters-page">
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-
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-
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</div>
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{:else if encounters.length === 0}
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<div class="empty-state">
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<div class="empty-icon">📸</div>
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<h2>No Piclets Discovered</h2>
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<p>To start your adventure, select the Snap logo image:</p>
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<div class="logo-instruction">
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<img src="/assets/snap_logo.png" alt="Snap Logo" class="snap-logo-preview" />
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<p class="instruction-text">↑ Select this image in the scanner</p>
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</div>
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-
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-
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{#each encounters as encounter, index (encounter.id)}
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<button
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class="encounter-card"
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@@ -396,16 +415,14 @@
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{/each}
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</div>
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{/if}
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</div>
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{/if}
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<style>
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.encounters-page {
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height: 100%;
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-
overflow
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-webkit-overflow-scrolling: touch;
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padding: 1rem;
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padding-bottom: 5rem;
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}
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.loading, .empty-state {
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@@ -415,6 +432,7 @@
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justify-content: center;
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height: 60vh;
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text-align: center;
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}
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.spinner {
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@@ -451,6 +469,8 @@
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display: flex;
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flex-direction: column;
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gap: 1rem;
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}
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.encounter-card {
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import { db } from '$lib/db';
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import { uiStore } from '$lib/stores/ui';
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import Battle from './Battle.svelte';
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+
import PullToRefresh from '../UI/PullToRefresh.svelte';
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let encounters: Encounter[] = [];
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let isLoading = true;
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isLoading = false;
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}
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async function handleRefresh() {
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isRefreshing = true;
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try {
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// Force refresh encounters
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console.log('Force refreshing encounters...');
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encounters = await EncounterService.generateEncounters();
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// Update game state with new refresh time
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const gameState = await getOrCreateGameState();
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await db.gameState.update(gameState.id!, {
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lastEncounterRefresh: new Date()
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});
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} catch (error) {
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console.error('Error refreshing encounters:', error);
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}
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isRefreshing = false;
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}
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async function handleEncounterTap(encounter: Encounter) {
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if (encounter.type === EncounterType.WILD_PICLET && encounter.picletTypeId) {
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if (encounter.title === 'Your First Piclet!') {
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/>
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{:else}
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<div class="encounters-page">
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<PullToRefresh onRefresh={handleRefresh}>
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{#if isLoading}
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<div class="loading">
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<div class="spinner"></div>
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<p>Loading encounters...</p>
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</div>
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{:else if encounters.length === 0}
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<div class="empty-state">
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<div class="empty-icon">📸</div>
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<h2>No Piclets Discovered</h2>
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<p>To start your adventure, select the Snap logo image:</p>
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<div class="logo-instruction">
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<img src="/assets/snap_logo.png" alt="Snap Logo" class="snap-logo-preview" />
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<p class="instruction-text">↑ Select this image in the scanner</p>
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</div>
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</div>
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{:else}
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<div class="encounters-list">
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{#each encounters as encounter, index (encounter.id)}
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<button
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class="encounter-card"
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{/each}
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</div>
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{/if}
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</PullToRefresh>
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</div>
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{/if}
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<style>
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.encounters-page {
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height: 100%;
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+
overflow: hidden; /* PullToRefresh handles scrolling */
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}
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.loading, .empty-state {
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justify-content: center;
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height: 60vh;
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text-align: center;
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+
padding: 1rem;
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}
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.spinner {
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display: flex;
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flex-direction: column;
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gap: 1rem;
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padding: 1rem;
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padding-bottom: 5rem;
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}
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.encounter-card {
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src/lib/components/UI/PullToRefresh.svelte
ADDED
@@ -0,0 +1,205 @@
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1 |
+
<script lang="ts">
|
2 |
+
import { onMount } from 'svelte';
|
3 |
+
|
4 |
+
interface Props {
|
5 |
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onRefresh: () => Promise<void>;
|
6 |
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threshold?: number;
|
7 |
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children?: any;
|
8 |
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}
|
9 |
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|
10 |
+
let { onRefresh, threshold = 80, children }: Props = $props();
|
11 |
+
|
12 |
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let container: HTMLDivElement;
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13 |
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let startY = 0;
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14 |
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let currentY = 0;
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15 |
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let pulling = $state(false);
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16 |
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let releasing = $state(false);
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let refreshing = $state(false);
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let pullDistance = $state(0);
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let pullProgress = $derived(Math.min(pullDistance / threshold, 1));
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21 |
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let canRefresh = $derived(pullProgress >= 1 && !refreshing);
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function handleTouchStart(e: TouchEvent) {
|
24 |
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if (container.scrollTop !== 0 || refreshing) return;
|
25 |
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26 |
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startY = e.touches[0].clientY;
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27 |
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pulling = true;
|
28 |
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}
|
29 |
+
|
30 |
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function handleTouchMove(e: TouchEvent) {
|
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if (!pulling || refreshing) return;
|
32 |
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|
33 |
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currentY = e.touches[0].clientY;
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34 |
+
const diff = currentY - startY;
|
35 |
+
|
36 |
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if (diff > 0 && container.scrollTop === 0) {
|
37 |
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e.preventDefault();
|
38 |
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pullDistance = diff * 0.5; // Add resistance
|
39 |
+
}
|
40 |
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}
|
41 |
+
|
42 |
+
async function handleTouchEnd() {
|
43 |
+
if (!pulling) return;
|
44 |
+
|
45 |
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pulling = false;
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46 |
+
|
47 |
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if (canRefresh) {
|
48 |
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releasing = true;
|
49 |
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refreshing = true;
|
50 |
+
|
51 |
+
try {
|
52 |
+
await onRefresh();
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53 |
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} finally {
|
54 |
+
refreshing = false;
|
55 |
+
setTimeout(() => {
|
56 |
+
releasing = false;
|
57 |
+
pullDistance = 0;
|
58 |
+
}, 300);
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59 |
+
}
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60 |
+
} else {
|
61 |
+
releasing = true;
|
62 |
+
setTimeout(() => {
|
63 |
+
releasing = false;
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64 |
+
pullDistance = 0;
|
65 |
+
}, 300);
|
66 |
+
}
|
67 |
+
}
|
68 |
+
|
69 |
+
onMount(() => {
|
70 |
+
// Also handle mouse events for desktop testing
|
71 |
+
function handleMouseDown(e: MouseEvent) {
|
72 |
+
if (container.scrollTop !== 0 || refreshing) return;
|
73 |
+
startY = e.clientY;
|
74 |
+
pulling = true;
|
75 |
+
}
|
76 |
+
|
77 |
+
function handleMouseMove(e: MouseEvent) {
|
78 |
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if (!pulling || refreshing) return;
|
79 |
+
|
80 |
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currentY = e.clientY;
|
81 |
+
const diff = currentY - startY;
|
82 |
+
|
83 |
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if (diff > 0 && container.scrollTop === 0) {
|
84 |
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e.preventDefault();
|
85 |
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pullDistance = diff * 0.5;
|
86 |
+
}
|
87 |
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}
|
88 |
+
|
89 |
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function handleMouseUp() {
|
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handleTouchEnd();
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}
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+
|
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container.addEventListener('mousedown', handleMouseDown);
|
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window.addEventListener('mousemove', handleMouseMove);
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window.addEventListener('mouseup', handleMouseUp);
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96 |
+
|
97 |
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return () => {
|
98 |
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container?.removeEventListener('mousedown', handleMouseDown);
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window.removeEventListener('mousemove', handleMouseMove);
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window.removeEventListener('mouseup', handleMouseUp);
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};
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});
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103 |
+
</script>
|
104 |
+
|
105 |
+
<div class="pull-to-refresh-container">
|
106 |
+
<div
|
107 |
+
class="pull-indicator"
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108 |
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class:pulling
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109 |
+
class:releasing
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110 |
+
class:refreshing
|
111 |
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style="transform: translateY({refreshing ? threshold : pullDistance}px)"
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112 |
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>
|
113 |
+
<div class="spinner-container" style="transform: rotate({pullProgress * 180}deg)">
|
114 |
+
{#if refreshing}
|
115 |
+
<div class="spinner"></div>
|
116 |
+
{:else}
|
117 |
+
<svg width="24" height="24" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2">
|
118 |
+
<path d="M12 2v4m0 12v4M4.93 4.93l2.83 2.83m8.48 8.48l2.83 2.83M2 12h4m12 0h4M4.93 19.07l2.83-2.83m8.48-8.48l2.83-2.83"
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119 |
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opacity={pullProgress} />
|
120 |
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</svg>
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121 |
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{/if}
|
122 |
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</div>
|
123 |
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<div class="pull-text">
|
124 |
+
{#if refreshing}
|
125 |
+
Refreshing...
|
126 |
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{:else if canRefresh}
|
127 |
+
Release to refresh
|
128 |
+
{:else}
|
129 |
+
Pull to refresh
|
130 |
+
{/if}
|
131 |
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</div>
|
132 |
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</div>
|
133 |
+
|
134 |
+
<div
|
135 |
+
bind:this={container}
|
136 |
+
class="content-container"
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137 |
+
class:pulling
|
138 |
+
on:touchstart={handleTouchStart}
|
139 |
+
on:touchmove={handleTouchMove}
|
140 |
+
on:touchend={handleTouchEnd}
|
141 |
+
style="transform: translateY({refreshing ? threshold : pullDistance}px)"
|
142 |
+
>
|
143 |
+
{@render children?.()}
|
144 |
+
</div>
|
145 |
+
</div>
|
146 |
+
|
147 |
+
<style>
|
148 |
+
.pull-to-refresh-container {
|
149 |
+
position: relative;
|
150 |
+
height: 100%;
|
151 |
+
overflow: hidden;
|
152 |
+
}
|
153 |
+
|
154 |
+
.content-container {
|
155 |
+
height: 100%;
|
156 |
+
overflow-y: auto;
|
157 |
+
-webkit-overflow-scrolling: touch;
|
158 |
+
transition: transform 0.3s ease;
|
159 |
+
}
|
160 |
+
|
161 |
+
.content-container.pulling {
|
162 |
+
transition: none;
|
163 |
+
}
|
164 |
+
|
165 |
+
.pull-indicator {
|
166 |
+
position: absolute;
|
167 |
+
top: -60px;
|
168 |
+
left: 0;
|
169 |
+
right: 0;
|
170 |
+
height: 60px;
|
171 |
+
display: flex;
|
172 |
+
align-items: center;
|
173 |
+
justify-content: center;
|
174 |
+
gap: 12px;
|
175 |
+
transition: transform 0.3s ease;
|
176 |
+
z-index: 10;
|
177 |
+
}
|
178 |
+
|
179 |
+
.pull-indicator.pulling {
|
180 |
+
transition: none;
|
181 |
+
}
|
182 |
+
|
183 |
+
.spinner-container {
|
184 |
+
transition: transform 0.2s ease;
|
185 |
+
}
|
186 |
+
|
187 |
+
.spinner {
|
188 |
+
width: 24px;
|
189 |
+
height: 24px;
|
190 |
+
border: 2px solid #e0e0e0;
|
191 |
+
border-top-color: #007bff;
|
192 |
+
border-radius: 50%;
|
193 |
+
animation: spin 0.8s linear infinite;
|
194 |
+
}
|
195 |
+
|
196 |
+
@keyframes spin {
|
197 |
+
to { transform: rotate(360deg); }
|
198 |
+
}
|
199 |
+
|
200 |
+
.pull-text {
|
201 |
+
font-size: 14px;
|
202 |
+
color: #666;
|
203 |
+
white-space: nowrap;
|
204 |
+
}
|
205 |
+
</style>
|