make platforms static
Browse files
src/lib/components/Battle/BattleField.svelte
CHANGED
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@@ -118,6 +118,20 @@
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isPlayer={false}
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/>
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{#if enemyVisible}
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<div class="enemy-piclet-wrapper" class:animate-in={showIntro} class:lunge={enemyLunge}>
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<!-- Enemy Battle Effects wrap the image for flicker animation -->
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@@ -133,19 +147,6 @@
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/>
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</BattleEffects>
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-
<img
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class="platform enemy-platform"
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src="/assets/grass.PNG"
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alt="Platform"
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on:error={(e) => {
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const target = e.currentTarget as HTMLImageElement;
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const nextSibling = target.nextElementSibling as HTMLElement;
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target.style.display = 'none';
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if (nextSibling) nextSibling.style.display = 'block';
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}}
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/>
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<div class="platform-fallback enemy-platform-fallback" style="display: none;"></div>
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-
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<!-- Enemy Status Effects -->
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{#if battleState?.opponentPiclet?.statusEffects}
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<div class="enemy-status-effects">
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@@ -162,6 +163,21 @@
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<!-- Player Row -->
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<div class="player-row">
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<div class="player-stack" class:intro-animations={showIntro}>
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{#if playerVisible}
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<div class="player-piclet-wrapper" class:animate-in={showIntro} class:lunge={playerLunge}>
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<!-- Player Battle Effects wrap the image for flicker animation -->
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@@ -177,19 +193,6 @@
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/>
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</BattleEffects>
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-
<img
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class="platform player-platform"
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src="/assets/grass.PNG"
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alt="Platform"
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on:error={(e) => {
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const target = e.currentTarget as HTMLImageElement;
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const nextSibling = target.nextElementSibling as HTMLElement;
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target.style.display = 'none';
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if (nextSibling) nextSibling.style.display = 'block';
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}}
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/>
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<div class="platform-fallback player-platform-fallback" style="display: none;"></div>
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-
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<!-- Player Status Effects -->
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{#if battleState?.playerPiclet?.statusEffects}
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<div class="player-status-effects">
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@@ -309,7 +312,7 @@
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height: 160px;
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position: absolute;
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bottom: -60px;
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-
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z-index: 0;
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object-fit: cover;
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}
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@@ -345,7 +348,7 @@
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height: 160px;
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position: absolute;
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bottom: -80px;
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-
left:
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z-index: 0;
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object-fit: cover;
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}
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@@ -360,15 +363,15 @@
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.enemy-platform-fallback {
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width: 160px;
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height: 160px;
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-
bottom: -
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-
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}
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.player-platform-fallback {
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width: 160px;
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height: 160px;
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bottom: -80px;
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-
left:
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}
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/* Piclet images */
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isPlayer={false}
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/>
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+
<!-- Static Enemy Platform (always visible) -->
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<img
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class="platform enemy-platform"
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src="/assets/grass.PNG"
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alt="Platform"
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on:error={(e) => {
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const target = e.currentTarget as HTMLImageElement;
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const nextSibling = target.nextElementSibling as HTMLElement;
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target.style.display = 'none';
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if (nextSibling) nextSibling.style.display = 'block';
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}}
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/>
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<div class="platform-fallback enemy-platform-fallback" style="display: none;"></div>
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{#if enemyVisible}
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<div class="enemy-piclet-wrapper" class:animate-in={showIntro} class:lunge={enemyLunge}>
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<!-- Enemy Battle Effects wrap the image for flicker animation -->
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/>
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</BattleEffects>
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<!-- Enemy Status Effects -->
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{#if battleState?.opponentPiclet?.statusEffects}
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<div class="enemy-status-effects">
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<!-- Player Row -->
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<div class="player-row">
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<div class="player-stack" class:intro-animations={showIntro}>
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+
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<!-- Static Player Platform (always visible) -->
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<img
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class="platform player-platform"
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src="/assets/grass.PNG"
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alt="Platform"
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on:error={(e) => {
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const target = e.currentTarget as HTMLImageElement;
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const nextSibling = target.nextElementSibling as HTMLElement;
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target.style.display = 'none';
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if (nextSibling) nextSibling.style.display = 'block';
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}}
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/>
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<div class="platform-fallback player-platform-fallback" style="display: none;"></div>
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{#if playerVisible}
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<div class="player-piclet-wrapper" class:animate-in={showIntro} class:lunge={playerLunge}>
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<!-- Player Battle Effects wrap the image for flicker animation -->
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/>
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</BattleEffects>
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<!-- Player Status Effects -->
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{#if battleState?.playerPiclet?.statusEffects}
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<div class="player-status-effects">
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height: 160px;
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position: absolute;
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bottom: -60px;
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right: 20px; /* Align with enemy-piclet-wrapper position */
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z-index: 0;
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object-fit: cover;
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}
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height: 160px;
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position: absolute;
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bottom: -80px;
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left: 20px; /* Align with player-piclet-wrapper position */
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z-index: 0;
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object-fit: cover;
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}
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.enemy-platform-fallback {
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width: 160px;
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height: 160px;
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bottom: -60px;
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right: 20px;
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}
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.player-platform-fallback {
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width: 160px;
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height: 160px;
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bottom: -80px;
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left: 20px;
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}
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/* Piclet images */
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