Fraser commited on
Commit
8051b6f
·
1 Parent(s): 8f5f6c9
Files changed (1) hide show
  1. README.md +0 -19
README.md CHANGED
@@ -17,25 +17,6 @@ Monster collection & battle game leveraging Huggingface ZeroGPU spaces!
17
 
18
  [Play Here!](https://fraser-piclets.static.hf.space/)
19
 
20
- ## Battle System
21
-
22
- Making everything LLM based!
23
-
24
- The LLM gets the piclet descriptions, stats and action descriptions and then creates a JSON object conveying the status updates (including emojis for effects).
25
-
26
- This should give the battles a unique "real" feel with interesting effective/ineffective interactions.
27
-
28
- Status updates come with probabilities allowing for chance in the game while LLM sampling temperature is low.
29
-
30
- The LLM backed has a dynamic setup so it can switch between providers, for now will use `tencent/Hunyuan-Large` long term may switch to `BlinkDL/RWKV-Gradio-2`.
31
-
32
- Options for LLM backend:
33
- 1. tencent/Hunyuan-Large (has been free for a while!)
34
- 2. yuntian-deng/ChatGPT (say it will have short term availability)
35
- 3. Fraser/zephyr-7b (runs on zero-gpu)
36
- 4. BlinkDL/RWKV-Gradio-2 (running on T4, never ran into rate limits)
37
- 5. make my own Cohere space (20 generations per minute)
38
-
39
  ## Old Battle System Ideas
40
 
41
  ## How to handle combat?
 
17
 
18
  [Play Here!](https://fraser-piclets.static.hf.space/)
19
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
20
  ## Old Battle System Ideas
21
 
22
  ## How to handle combat?