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README.md
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@@ -17,25 +17,6 @@ Monster collection & battle game leveraging Huggingface ZeroGPU spaces!
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[Play Here!](https://fraser-piclets.static.hf.space/)
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## Battle System
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Making everything LLM based!
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The LLM gets the piclet descriptions, stats and action descriptions and then creates a JSON object conveying the status updates (including emojis for effects).
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This should give the battles a unique "real" feel with interesting effective/ineffective interactions.
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Status updates come with probabilities allowing for chance in the game while LLM sampling temperature is low.
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The LLM backed has a dynamic setup so it can switch between providers, for now will use `tencent/Hunyuan-Large` long term may switch to `BlinkDL/RWKV-Gradio-2`.
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Options for LLM backend:
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1. tencent/Hunyuan-Large (has been free for a while!)
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2. yuntian-deng/ChatGPT (say it will have short term availability)
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3. Fraser/zephyr-7b (runs on zero-gpu)
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4. BlinkDL/RWKV-Gradio-2 (running on T4, never ran into rate limits)
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5. make my own Cohere space (20 generations per minute)
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## Old Battle System Ideas
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## How to handle combat?
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[Play Here!](https://fraser-piclets.static.hf.space/)
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## Old Battle System Ideas
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## How to handle combat?
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