fix enc
Browse files- src/lib/db/encounterService.ts +46 -27
src/lib/db/encounterService.ts
CHANGED
@@ -77,20 +77,38 @@ export class EncounterService {
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static async generateEncounters(): Promise<Encounter[]> {
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const encounters: Omit<Encounter, 'id'>[] = [];
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// Check
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const
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if (
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//
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await db.encounters.clear();
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await markEncountersRefreshed();
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return [];
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}
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// Player has piclets - generate normal encounters
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console.log('Generating encounters for player with piclets');
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// Generate wild piclet encounters FIRST to ensure they're included
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const wildEncounters = await this.generateWildEncounters();
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@@ -143,17 +161,17 @@ export class EncounterService {
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// Get player's average level
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const avgLevel = await this.getPlayerAverageLevel();
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// Get
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const
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console.log('
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if (
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console.log('No
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return encounters;
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}
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//
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const availablePiclets =
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console.log('Available piclets for encounters:', availablePiclets.map(p => p.typeId));
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const encounterCount = MIN_WILD_ENCOUNTERS + Math.floor(Math.random() * (MAX_WILD_ENCOUNTERS - MIN_WILD_ENCOUNTERS + 1));
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@@ -194,11 +212,11 @@ export class EncounterService {
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.toArray();
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if (rosterPiclets.length === 0) {
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const
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if (
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const totalLevel =
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return Math.round(totalLevel /
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}
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const totalLevel = rosterPiclets.reduce((sum, p) => sum + p.level, 0);
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@@ -243,11 +261,9 @@ export class EncounterService {
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static async catchWildPiclet(encounter: Encounter): Promise<PicletInstance> {
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if (!encounter.picletTypeId) throw new Error('No piclet type specified');
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// Find
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const
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.equals(encounter.picletTypeId)
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.first();
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if (!templatePiclet) {
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throw new Error(`Piclet type not found: ${encounter.picletTypeId}`);
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@@ -284,9 +300,12 @@ export class EncounterService {
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caughtAt: new Date()
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};
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//
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newPiclet.rosterPosition = 0;
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newPiclet.isInRoster = true;
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}
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static async generateEncounters(): Promise<Encounter[]> {
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const encounters: Omit<Encounter, 'id'>[] = [];
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// Check for "Your First Piclet" scenario first
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const caughtPiclets = await getCaughtPiclets();
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const uncaughtPiclets = await getUncaughtPiclets();
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if (caughtPiclets.length === 0 && uncaughtPiclets.length > 0) {
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// Player has no caught piclets but has uncaught ones - return ONLY first piclet encounters
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console.log('Player has uncaught piclets but no caught ones - checking for first piclet encounters');
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// Check if there are already first piclet encounters
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const existingEncounters = await this.getCurrentEncounters();
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const firstPicletEncounters = existingEncounters.filter(e => e.type === EncounterType.FIRST_PICLET);
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if (firstPicletEncounters.length > 0) {
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console.log('First piclet encounters already exist:', firstPicletEncounters.length);
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return existingEncounters; // Return existing encounters without clearing
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} else {
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console.log('No first piclet encounters found - this should have been created during generation');
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// Don't generate normal encounters - return existing (should be empty)
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return existingEncounters;
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}
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}
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if (caughtPiclets.length === 0 && uncaughtPiclets.length === 0) {
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// No piclets at all - return empty encounters
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console.log('No piclets found - returning empty encounters');
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await db.encounters.clear();
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await markEncountersRefreshed();
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return [];
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}
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// Player has caught piclets - generate normal encounters
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console.log('Generating normal encounters for player with caught piclets');
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// Generate wild piclet encounters FIRST to ensure they're included
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const wildEncounters = await this.generateWildEncounters();
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// Get player's average level
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const avgLevel = await this.getPlayerAverageLevel();
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// Get caught piclets only (these can appear as wild encounters)
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const caughtPiclets = await getCaughtPiclets();
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console.log('Caught piclets for wild encounters:', caughtPiclets.length);
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if (caughtPiclets.length === 0) {
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console.log('No caught piclets - returning empty wild encounters');
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return encounters;
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}
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// Use caught piclets as templates for wild encounters
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const availablePiclets = caughtPiclets;
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console.log('Available piclets for encounters:', availablePiclets.map(p => p.typeId));
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const encounterCount = MIN_WILD_ENCOUNTERS + Math.floor(Math.random() * (MAX_WILD_ENCOUNTERS - MIN_WILD_ENCOUNTERS + 1));
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.toArray();
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if (rosterPiclets.length === 0) {
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const caughtPiclets = await getCaughtPiclets();
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if (caughtPiclets.length === 0) return 5; // Default starting level
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const totalLevel = caughtPiclets.reduce((sum, p) => sum + p.level, 0);
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return Math.round(totalLevel / caughtPiclets.length);
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}
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const totalLevel = rosterPiclets.reduce((sum, p) => sum + p.level, 0);
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static async catchWildPiclet(encounter: Encounter): Promise<PicletInstance> {
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if (!encounter.picletTypeId) throw new Error('No piclet type specified');
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// Find a caught piclet instance with this typeId to use as a template
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const caughtPiclets = await getCaughtPiclets();
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const templatePiclet = caughtPiclets.find(p => p.typeId === encounter.picletTypeId);
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if (!templatePiclet) {
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throw new Error(`Piclet type not found: ${encounter.picletTypeId}`);
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caughtAt: new Date()
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};
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// Wild piclets are always caught
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newPiclet.caught = true;
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// Set roster position 0 if this is the first caught piclet
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const existingCaughtPiclets = await getCaughtPiclets();
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if (existingCaughtPiclets.length === 1) { // Only one caught piclet exists (the template)
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newPiclet.rosterPosition = 0;
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newPiclet.isInRoster = true;
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}
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