log
Browse files
src/lib/components/Pages/Battle.svelte
CHANGED
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@@ -604,11 +604,19 @@
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}
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async function handleBattleResults(playerWon: boolean) {
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if (playerWon) {
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// Calculate XP gained from defeating the enemy
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const xpGained = calculateBattleXp(currentEnemyPiclet, 1);
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if (xpGained > 0) {
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// Animate XP gain by updating UI first
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const updatedPlayerPiclet = {
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...currentPlayerPiclet,
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@@ -648,9 +656,11 @@
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}, 4000);
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} else {
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// No level up, just end battle
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onBattleEnd(true);
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}
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} else {
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onBattleEnd(true);
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}
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} else {
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}
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async function handleBattleResults(playerWon: boolean) {
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console.log('π handleBattleResults called:', { playerWon });
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if (playerWon) {
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// Calculate XP gained from defeating the enemy
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console.log('π° Calculating XP for enemy:', {
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enemyName: currentEnemyPiclet.nickname,
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enemyLevel: currentEnemyPiclet.level
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});
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const xpGained = calculateBattleXp(currentEnemyPiclet, 1);
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console.log('π― XP calculation result:', xpGained);
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if (xpGained > 0) {
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console.log('β
XP > 0, processing XP gain...');
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// Animate XP gain by updating UI first
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const updatedPlayerPiclet = {
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...currentPlayerPiclet,
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}, 4000);
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} else {
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// No level up, just end battle
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console.log('π No level up, ending battle with XP gain');
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onBattleEnd(true);
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}
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} else {
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console.log('β XP is 0 or negative, ending battle without XP');
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onBattleEnd(true);
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}
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} else {
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