Upload index.html
Browse files- static/index.html +100 -0
static/index.html
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<!DOCTYPE html>
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<html>
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<head>
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<title>Checkers</title>
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<style>
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body { font-family: Arial; text-align: center; }
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#board { display: grid; grid-template: repeat(8, 60px) / repeat(8, 60px); margin: auto; }
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.cell { width: 60px; height: 60px; display: flex; align-items: center; justify-content: center; }
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.black { background: #769656; }
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.white { background: #EEEED2; }
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.piece { width: 40px; height: 40px; border-radius: 50%; }
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.r { background: red; }
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.b { background: black; }
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.R, .B { border: 2px solid gold; }
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</style>
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</head>
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<body>
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<h1>Checkers</h1>
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<input id="nameInput" placeholder="Enter name" />
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<button onclick="setName()">Join</button>
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<h2 id="status"></h2>
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<div id="board"></div>
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<script src="https://cdn.socket.io/4.6.1/socket.io.min.js"></script>
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<script>
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const socket = io("http://localhost:5000");
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let myColor = null, board = [], selected = null;
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socket.on("connect", () => console.log("Connected"));
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function setName() {
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const name = document.getElementById("nameInput").value;
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socket.emit("set_name", { name });
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}
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socket.on("match_found", ({ color, opponent }) => {
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myColor = color;
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document.getElementById("status").innerText = `You are ${color}, playing vs ${opponent}`;
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fetch("/state")
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.then(res => res.json())
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.then(data => { board = data.board; render(); });
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});
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socket.on("opponent_move", move => {
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applyMove(move);
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render();
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});
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socket.on("multi_jump", ({ from }) => {
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selected = from;
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});
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socket.on("game_over", ({ winner }) => alert(`${winner} wins!`));
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socket.on("opponent_disconnected", () => alert("Opponent disconnected."));
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function render() {
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const boardDiv = document.getElementById("board");
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boardDiv.innerHTML = "";
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for (let r = 0; r < 8; r++) {
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for (let c = 0; c < 8; c++) {
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const div = document.createElement("div");
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div.className = `cell ${(r + c) % 2 ? "black" : "white"}`;
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div.onclick = () => handleClick(r, c);
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const piece = board[r][c];
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if (piece) {
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const p = document.createElement("div");
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p.className = `piece ${piece}`;
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div.appendChild(p);
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}
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boardDiv.appendChild(div);
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}
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}
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}
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function handleClick(r, c) {
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const piece = board[r][c];
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if (selected) {
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socket.emit("move", {
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from: selected,
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to: [r, c],
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captured: null
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});
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selected = null;
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} else if (piece && piece[0] === myColor[0]) {
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selected = [r, c];
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}
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}
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function applyMove({ from, to, captured }) {
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const [fr, fc] = from, [tr, tc] = to;
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board[tr][tc] = board[fr][fc];
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board[fr][fc] = null;
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if (captured) {
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const [cr, cc] = captured;
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board[cr][cc] = null;
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}
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}
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</script>
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</body>
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</html>
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