Upload 2 files
Browse files- app.py +233 -0
- docker-compose.yml +74 -0
app.py
ADDED
@@ -0,0 +1,233 @@
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import random
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import json
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3 |
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import socketio
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from flask import Flask
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from redis.sentinel import Sentinel
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import eventlet
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eventlet.monkey_patch()
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# Redis Sentinel Setup
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SENTINELS = [('sentinel1', 26379), ('sentinel2', 26379), ('sentinel3', 26379)]
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MASTER_NAME = 'mymaster'
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sentinel = Sentinel(SENTINELS, socket_timeout=0.1)
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redis_master = sentinel.master_for(MASTER_NAME, socket_timeout=0.1, decode_responses=True)
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redis_slave = sentinel.slave_for(MASTER_NAME, socket_timeout=0.1, decode_responses=True)
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# Flask + Socket.IO setup
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sio = socketio.Server(cors_allowed_origins='*')
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app = Flask(__name__)
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app.wsgi_app = socketio.WSGIApp(sio, app.wsgi_app)
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# Redis keys for data storage
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WAITING_PLAYERS_KEY = 'waiting_players' # Redis List
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PLAYERS_HASH = 'players' # Redis Hash: sid -> json string
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ROOMS_HASH = 'rooms' # Redis Hash: sid -> room
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GAME_STATES_HASH = 'game_states' # Redis Hash: room -> json string
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# Pub/Sub channel for broadcasting moves and events
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CHANNEL = 'checkers_channel'
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def init_board():
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board = [[None for _ in range(8)] for _ in range(8)]
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for row in range(3):
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for col in range(8):
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if (row + col) % 2 == 1:
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board[row][col] = 'b'
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for row in range(5, 8):
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for col in range(8):
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if (row + col) % 2 == 1:
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board[row][col] = 'r'
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return board
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def publish_event(event_type, data):
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message = json.dumps({'type': event_type, 'data': data})
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redis_master.publish(CHANNEL, message)
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def handle_pubsub():
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pubsub = redis_slave.pubsub()
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pubsub.subscribe(CHANNEL)
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for message in pubsub.listen():
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if message['type'] == 'message':
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event = json.loads(message['data'])
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event_type = event['type']
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data = event['data']
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# Broadcast to all connected sockets as needed
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if event_type == 'opponent_move':
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room = data.get('room')
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if room:
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# Emit to the room, skip sender
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sio.emit('opponent_move', data['move'], room=room, skip_sid=data['sid'])
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elif event_type == 'game_over':
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sio.emit('game_over', data, room=data.get('room'))
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elif event_type == 'opponent_disconnected':
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sio.emit('opponent_disconnected', room=data.get('room'))
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elif event_type == 'match_found':
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# This can be handled if needed for multi-instance matchmaking
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pass
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@app.route('/')
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def index():
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return "Checkers server with Redis Sentinel is running."
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@sio.event
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def connect(sid, environ):
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print(f"{sid} connected")
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@sio.event
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def set_name(sid, data):
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name = data.get('name', 'Player')
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# Store player info in Redis
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player_data = {'name': name}
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redis_master.hset(PLAYERS_HASH, sid, json.dumps(player_data))
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# Check waiting players
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waiting = redis_master.lrange(WAITING_PLAYERS_KEY, 0, -1)
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if waiting:
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opponent_sid = waiting[0]
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redis_master.lpop(WAITING_PLAYERS_KEY)
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room = f"room_{sid[:4]}_{opponent_sid[:4]}"
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# Update players with room
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player_data['room'] = room
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redis_master.hset(PLAYERS_HASH, sid, json.dumps(player_data))
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opponent_data_json = redis_master.hget(PLAYERS_HASH, opponent_sid)
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opponent_data = json.loads(opponent_data_json)
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opponent_data['room'] = room
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redis_master.hset(PLAYERS_HASH, opponent_sid, json.dumps(opponent_data))
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redis_master.hset(ROOMS_HASH, sid, room)
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redis_master.hset(ROOMS_HASH, opponent_sid, room)
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sio.enter_room(sid, room)
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sio.enter_room(opponent_sid, room)
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# Random color assignment
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pair = [(sid, 'red'), (opponent_sid, 'black')]
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random.shuffle(pair)
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for psid, color in pair:
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pdata_json = redis_master.hget(PLAYERS_HASH, psid)
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pdata = json.loads(pdata_json)
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pdata['color'] = color
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redis_master.hset(PLAYERS_HASH, psid, json.dumps(pdata))
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opponent_name = players_get_name(opponent_sid if psid == sid else sid)
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sio.emit("match_found", {'color': color, 'opponent': opponent_name}, to=psid)
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# Initialize game state in Redis
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state = {
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'board': init_board(),
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'turn': 'red'
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}
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redis_master.hset(GAME_STATES_HASH, room, json.dumps(state))
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else:
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redis_master.rpush(WAITING_PLAYERS_KEY, sid)
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def players_get_name(sid):
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pdata_json = redis_slave.hget(PLAYERS_HASH, sid)
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if pdata_json:
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pdata = json.loads(pdata_json)
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return pdata.get('name', 'Player')
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return 'Player'
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@sio.event
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def move(sid, data):
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room = redis_slave.hget(ROOMS_HASH, sid)
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if not room:
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return
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state_json = redis_slave.hget(GAME_STATES_HASH, room)
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if not state_json:
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return
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state = json.loads(state_json)
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board = state['board']
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turn = state['turn']
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pdata_json = redis_slave.hget(PLAYERS_HASH, sid)
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if not pdata_json:
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return
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pdata = json.loads(pdata_json)
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color = pdata.get('color')
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157 |
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if color != turn:
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return # not your turn
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from_row, from_col = data['from']
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to_row, to_col = data['to']
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captured = data.get('captured')
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163 |
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piece = board[from_row][from_col]
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if not piece or piece[0] != color[0]:
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return
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# Simple move
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board[to_row][to_col] = board[from_row][from_col]
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board[from_row][from_col] = None
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if captured:
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cap_row, cap_col = captured
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board[cap_row][cap_col] = None
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# Crown
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if (color == 'red' and to_row == 0) or (color == 'black' and to_row == 7):
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board[to_row][to_col] = board[to_row][to_col].upper()
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# Win check
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flat = sum(board, [])
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winner = None
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if 'r' not in flat and 'R' not in flat:
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winner = 'black'
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elif 'b' not in flat and 'B' not in flat:
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winner = 'red'
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if winner:
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publish_event('game_over', {'winner': winner, 'room': room})
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redis_master.hdel(GAME_STATES_HASH, room)
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return
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# Switch turn
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state['turn'] = 'black' if turn == 'red' else 'red'
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state['board'] = board
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redis_master.hset(GAME_STATES_HASH, room, json.dumps(state))
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# Broadcast move to other player via Redis pubsub
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publish_event('opponent_move', {'move': data, 'room': room, 'sid': sid})
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@sio.event
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def disconnect(sid):
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print(f"{sid} disconnected")
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# Remove from waiting list if present
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redis_master.lrem(WAITING_PLAYERS_KEY, 0, sid)
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room = redis_slave.hget(ROOMS_HASH, sid)
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if room:
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publish_event('opponent_disconnected', {'room': room})
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# Clean up Redis data for this room & players
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keys_to_delete = []
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players_in_room = []
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all_players = redis_slave.hkeys(PLAYERS_HASH)
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for psid in all_players:
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pdata_json = redis_slave.hget(PLAYERS_HASH, psid)
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pdata = json.loads(pdata_json)
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218 |
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if pdata.get('room') == room:
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219 |
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keys_to_delete.append(psid)
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players_in_room.append(psid)
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222 |
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for psid in players_in_room:
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redis_master.hdel(PLAYERS_HASH, psid)
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redis_master.hdel(ROOMS_HASH, psid)
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redis_master.hdel(GAME_STATES_HASH, room)
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if __name__ == '__main__':
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import threading
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# Start background thread for Redis Pub/Sub listening
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pubsub_thread = threading.Thread(target=handle_pubsub, daemon=True)
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pubsub_thread.start()
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eventlet.wsgi.server(eventlet.listen(('0.0.0.0', 5000)), app)
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docker-compose.yml
ADDED
@@ -0,0 +1,74 @@
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1 |
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version: '3.8'
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2 |
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3 |
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services:
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4 |
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redis-master:
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5 |
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image: redis:6.2
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6 |
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container_name: redis-master
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7 |
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ports:
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8 |
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- "6379:6379"
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command: redis-server --requirepass yourpassword
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networks:
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- redisnet
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redis-replica:
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image: redis:6.2
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container_name: redis-replica
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depends_on:
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- redis-master
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command: >
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sh -c "redis-server --replicaof redis-master 6379 --requirepass yourpassword --masterauth yourpassword"
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networks:
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- redisnet
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22 |
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23 |
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sentinel1:
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24 |
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image: redis:6.2
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container_name: sentinel1
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depends_on:
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- redis-master
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volumes:
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- ./sentinel/sentinel1.conf:/etc/sentinel.conf
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30 |
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command: redis-server /etc/sentinel.conf --sentinel
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ports:
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32 |
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- "26379:26379"
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networks:
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- redisnet
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sentinel2:
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image: redis:6.2
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container_name: sentinel2
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depends_on:
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40 |
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- redis-master
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41 |
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volumes:
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42 |
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- ./sentinel/sentinel2.conf:/etc/sentinel.conf
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43 |
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command: redis-server /etc/sentinel.conf --sentinel
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44 |
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ports:
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45 |
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- "26380:26379"
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46 |
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networks:
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47 |
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- redisnet
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48 |
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49 |
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sentinel3:
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50 |
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image: redis:6.2
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51 |
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container_name: sentinel3
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52 |
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depends_on:
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53 |
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- redis-master
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54 |
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volumes:
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55 |
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- ./sentinel/sentinel3.conf:/etc/sentinel.conf
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56 |
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command: redis-server /etc/sentinel.conf --sentinel
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57 |
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ports:
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58 |
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- "26381:26379"
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59 |
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networks:
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60 |
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- redisnet
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61 |
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62 |
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app:
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63 |
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build: .
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64 |
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depends_on:
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65 |
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- sentinel1
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66 |
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- sentinel2
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67 |
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- sentinel3
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68 |
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ports:
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69 |
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- "5000:5000"
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networks:
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- redisnet
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networks:
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redisnet:
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