File size: 6,901 Bytes
ca0a8ed
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
import numpy as np
import random

class Game2048:
    def __init__(self, size=4):
        self.size = size
        self.reset()
    
    def reset(self):
        """重置游戏状态"""
        self.board = np.zeros((self.size, self.size), dtype=np.int32)
        self.score = 0
        self.add_tile()
        self.add_tile()
        self.game_over = False
        return self.board.copy()
    
    def add_tile(self):
        """在随机空位置添加新方块(90%概率为2,10%概率为4)"""
        empty_cells = []
        for i in range(self.size):
            for j in range(self.size):
                if self.board[i][j] == 0:
                    empty_cells.append((i, j))
        
        if empty_cells:
            i, j = random.choice(empty_cells)
            self.board[i][j] = 2 if random.random() < 0.9 else 4
    
    def move(self, direction):
        """
        执行移动操作
        0: 上, 1: 右, 2: 下, 3: 左
        返回: (新棋盘状态, 游戏是否结束)
        """
        moved = False
        # 根据方向执行移动
        if direction == 0:  # 上
            for j in range(self.size):
                column = self.board[:, j].copy()
                new_column, moved_col = self.slide(column)
                if moved_col:
                    moved = True
                self.board[:, j] = new_column
        
        elif direction == 1:  # 右
            for i in range(self.size):
                row = self.board[i, :].copy()[::-1]
                new_row, moved_row = self.slide(row)
                if moved_row:
                    moved = True
                self.board[i, :] = new_row[::-1]
        
        elif direction == 2:  # 下
            for j in range(self.size):
                column = self.board[::-1, j].copy()
                new_column, moved_col = self.slide(column)
                if moved_col:
                    moved = True
                self.board[:, j] = new_column[::-1]
        
        elif direction == 3:  # 左
            for i in range(self.size):
                row = self.board[i, :].copy()
                new_row, moved_row = self.slide(row)
                if moved_row:
                    moved = True
                self.board[i, :] = new_row
        
        # 如果发生了移动,添加新方块并检查游戏结束
        if moved:
            self.add_tile()
            self.check_game_over()
        
        return self.board.copy(), self.game_over
    
    def slide(self, line):
        """处理单行/列的移动和合并逻辑"""
        non_zero = line[line != 0]
        new_line = np.zeros_like(line)
        idx = 0
        score_inc = 0
        moved = False
        
        # 检查是否移动
        if not np.array_equal(non_zero, line[:len(non_zero)]):
            moved = True
        
        # 合并相同数字
        i = 0
        while i < len(non_zero):
            if i + 1 < len(non_zero) and non_zero[i] == non_zero[i+1]:
                new_val = non_zero[i] * 2
                new_line[idx] = new_val
                score_inc += new_val
                i += 2
                idx += 1
            else:
                new_line[idx] = non_zero[i]
                i += 1
                idx += 1
        
        self.score += score_inc
        return new_line, moved or (score_inc > 0)
    
    def check_game_over(self):
        """检查游戏是否结束"""
        # 检查是否还有空格子
        if np.any(self.board == 0):
            self.game_over = False
            return
        
        # 检查水平和垂直方向是否有可合并的方块
        for i in range(self.size):
            for j in range(self.size - 1):
                if self.board[i][j] == self.board[i][j+1]:
                    self.game_over = False
                    return
        
        for j in range(self.size):
            for i in range(self.size - 1):
                if self.board[i][j] == self.board[i+1][j]:
                    self.game_over = False
                    return
        
        self.game_over = True
    
    def get_valid_moves(self):
        """获取当前所有有效移动方向"""
        valid_moves = []
        
        # 检查上移是否有效
        for j in range(self.size):
            column = self.board[:, j].copy()
            new_column, _ = self.slide(column)
            if not np.array_equal(new_column, self.board[:, j]):
                valid_moves.append(0)
                break
        
        # 检查右移是否有效
        for i in range(self.size):
            row = self.board[i, :].copy()[::-1]
            new_row, _ = self.slide(row)
            if not np.array_equal(new_row[::-1], self.board[i, :]):
                valid_moves.append(1)
                break
        
        # 检查下移是否有效
        for j in range(self.size):
            column = self.board[::-1, j].copy()
            new_column, _ = self.slide(column)
            if not np.array_equal(new_column[::-1], self.board[:, j]):
                valid_moves.append(2)
                break
        
        # 检查左移是否有效
        for i in range(self.size):
            row = self.board[i, :].copy()
            new_row, _ = self.slide(row)
            if not np.array_equal(new_row, self.board[i, :]):
                valid_moves.append(3)
                break
        
        return valid_moves
    
    def get_state(self):
        """获取当前游戏状态表示(用于AI模型)"""
        # 创建4个通道的状态表示
        state = np.zeros((4, self.size, self.size), dtype=np.float32)
        
        # 通道0: 当前方块值的对数(归一化)
        for i in range(self.size):
            for j in range(self.size):
                if self.board[i][j] > 0:
                    state[0, i, j] = np.log2(self.board[i][j]) / 16.0  # 支持到65536 (2^16)
        
        # 通道1: 空格子指示器
        state[1] = (self.board == 0).astype(np.float32)
        
        # 通道2: 可合并的邻居指示器
        for i in range(self.size):
            for j in range(self.size):
                if self.board[i][j] > 0:
                    # 检查右侧
                    if j < self.size - 1 and self.board[i][j] == self.board[i][j+1]:
                        state[2, i, j] = 1.0
                        state[2, i, j+1] = 1.0
                    # 检查下方
                    if i < self.size - 1 and self.board[i][j] == self.board[i+1][j]:
                        state[2, i, j] = 1.0
                        state[2, i+1, j] = 1.0
        
        # 通道3: 最大值位置(归一化)
        max_value = np.max(self.board)
        if max_value > 0:
            max_positions = np.argwhere(self.board == max_value)
            for pos in max_positions:
                state[3, pos[0], pos[1]] = 1.0
        
        return state