Add 3 files
Browse files- README.md +7 -5
- index.html +942 -19
- prompts.txt +3 -0
README.md
CHANGED
@@ -1,10 +1,12 @@
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---
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-
title:
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-
emoji:
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-
colorFrom:
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-
colorTo:
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sdk: static
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pinned: false
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---
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-
Check out the configuration reference at https://huggingface.co/docs/hub/spaces-config-reference
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---
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+
title: clone
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+
emoji: 🐳
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colorFrom: pink
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colorTo: green
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sdk: static
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pinned: false
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+
tags:
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+
- deepsite
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---
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+
Check out the configuration reference at https://huggingface.co/docs/hub/spaces-config-reference
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index.html
CHANGED
@@ -1,19 +1,942 @@
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<!
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<html>
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<!DOCTYPE html>
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2 |
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<html lang="en">
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3 |
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<head>
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4 |
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<meta charset="UTF-8">
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5 |
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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6 |
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<title>GTA 5 Online Clone</title>
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7 |
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<style>
|
8 |
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body {
|
9 |
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margin: 0;
|
10 |
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padding: 0;
|
11 |
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overflow: hidden;
|
12 |
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background-color: #222;
|
13 |
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font-family: Arial, sans-serif;
|
14 |
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}
|
15 |
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16 |
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#gameContainer {
|
17 |
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position: relative;
|
18 |
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width: 100vw;
|
19 |
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height: 100vh;
|
20 |
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}
|
21 |
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22 |
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#gameCanvas {
|
23 |
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display: block;
|
24 |
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background-color: #87CEEB;
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25 |
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}
|
26 |
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|
27 |
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#uiContainer {
|
28 |
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position: absolute;
|
29 |
+
top: 10px;
|
30 |
+
left: 10px;
|
31 |
+
color: white;
|
32 |
+
font-size: 16px;
|
33 |
+
text-shadow: 2px 2px 4px rgba(0, 0, 0, 0.7);
|
34 |
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pointer-events: none;
|
35 |
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}
|
36 |
+
|
37 |
+
#startScreen {
|
38 |
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position: absolute;
|
39 |
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top: 0;
|
40 |
+
left: 0;
|
41 |
+
width: 100%;
|
42 |
+
height: 100%;
|
43 |
+
background-color: rgba(0, 0, 0, 0.8);
|
44 |
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display: flex;
|
45 |
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flex-direction: column;
|
46 |
+
justify-content: center;
|
47 |
+
align-items: center;
|
48 |
+
color: white;
|
49 |
+
z-index: 100;
|
50 |
+
}
|
51 |
+
|
52 |
+
#startScreen h1 {
|
53 |
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font-size: 48px;
|
54 |
+
color: #FF4500;
|
55 |
+
margin-bottom: 30px;
|
56 |
+
text-shadow: 0 0 10px rgba(255, 69, 0, 0.7);
|
57 |
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}
|
58 |
+
|
59 |
+
#startButton {
|
60 |
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padding: 15px 30px;
|
61 |
+
font-size: 24px;
|
62 |
+
background-color: #FF4500;
|
63 |
+
color: white;
|
64 |
+
border: none;
|
65 |
+
border-radius: 5px;
|
66 |
+
cursor: pointer;
|
67 |
+
transition: all 0.3s;
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68 |
+
}
|
69 |
+
|
70 |
+
#startButton:hover {
|
71 |
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background-color: #FF6347;
|
72 |
+
transform: scale(1.05);
|
73 |
+
}
|
74 |
+
|
75 |
+
#wantedLevel {
|
76 |
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position: absolute;
|
77 |
+
top: 10px;
|
78 |
+
right: 10px;
|
79 |
+
color: white;
|
80 |
+
font-size: 24px;
|
81 |
+
text-shadow: 2px 2px 4px rgba(0, 0, 0, 0.7);
|
82 |
+
}
|
83 |
+
|
84 |
+
.wanted-star {
|
85 |
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color: yellow;
|
86 |
+
margin-left: 5px;
|
87 |
+
}
|
88 |
+
|
89 |
+
#missionText {
|
90 |
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position: absolute;
|
91 |
+
bottom: 20px;
|
92 |
+
left: 0;
|
93 |
+
width: 100%;
|
94 |
+
text-align: center;
|
95 |
+
color: white;
|
96 |
+
font-size: 24px;
|
97 |
+
text-shadow: 2px 2px 4px rgba(0, 0, 0, 0.7);
|
98 |
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opacity: 0;
|
99 |
+
transition: opacity 0.5s;
|
100 |
+
}
|
101 |
+
|
102 |
+
#radio {
|
103 |
+
position: absolute;
|
104 |
+
bottom: 60px;
|
105 |
+
left: 10px;
|
106 |
+
color: white;
|
107 |
+
font-size: 14px;
|
108 |
+
font-style: italic;
|
109 |
+
}
|
110 |
+
</style>
|
111 |
+
</head>
|
112 |
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<body>
|
113 |
+
<div id="gameContainer">
|
114 |
+
<canvas id="gameCanvas"></canvas>
|
115 |
+
|
116 |
+
<div id="uiContainer">
|
117 |
+
<div>Money: $<span id="money">0</span></div>
|
118 |
+
<div>Score: <span id="score">0</span></div>
|
119 |
+
<div>Health: <span id="health">100</span>%</div>
|
120 |
+
<div>Speed: <span id="speed">0</span> mph</div>
|
121 |
+
</div>
|
122 |
+
|
123 |
+
<div id="wantedLevel">
|
124 |
+
Wanted: <span id="wantedStars"></span>
|
125 |
+
</div>
|
126 |
+
|
127 |
+
<div id="missionText"></div>
|
128 |
+
|
129 |
+
<div id="radio">
|
130 |
+
Radio: <span id="radioStation">Off</span>
|
131 |
+
</div>
|
132 |
+
|
133 |
+
<div id="startScreen">
|
134 |
+
<h1>GTA 5 Online Clone</h1>
|
135 |
+
<p>Drive around the city, complete missions, and avoid the police!</p>
|
136 |
+
<p>Controls: Arrow keys to drive, Space to handbrake, H to honk</p>
|
137 |
+
<button id="startButton">START GAME</button>
|
138 |
+
</div>
|
139 |
+
</div>
|
140 |
+
|
141 |
+
<script>
|
142 |
+
// Game variables
|
143 |
+
const canvas = document.getElementById('gameCanvas');
|
144 |
+
const ctx = canvas.getContext('2d');
|
145 |
+
const startScreen = document.getElementById('startScreen');
|
146 |
+
const startButton = document.getElementById('startButton');
|
147 |
+
const moneyDisplay = document.getElementById('money');
|
148 |
+
const scoreDisplay = document.getElementById('score');
|
149 |
+
const healthDisplay = document.getElementById('health');
|
150 |
+
const speedDisplay = document.getElementById('speed');
|
151 |
+
const wantedStarsDisplay = document.getElementById('wantedStars');
|
152 |
+
const missionText = document.getElementById('missionText');
|
153 |
+
const radioStation = document.getElementById('radioStation');
|
154 |
+
|
155 |
+
// Set canvas size
|
156 |
+
canvas.width = window.innerWidth;
|
157 |
+
canvas.height = window.innerHeight;
|
158 |
+
|
159 |
+
// Game state
|
160 |
+
let gameRunning = false;
|
161 |
+
let lastTime = 0;
|
162 |
+
let score = 0;
|
163 |
+
let money = 0;
|
164 |
+
let playerHealth = 100;
|
165 |
+
let wantedLevel = 0;
|
166 |
+
let currentMission = null;
|
167 |
+
let missionCompleteTimeout = null;
|
168 |
+
|
169 |
+
// Radio stations
|
170 |
+
const radioStations = [
|
171 |
+
"Off",
|
172 |
+
"Los Santos Rock Radio",
|
173 |
+
"Space 103.2",
|
174 |
+
"West Coast Classics",
|
175 |
+
"FlyLo FM",
|
176 |
+
"The Lowdown 91.1",
|
177 |
+
"Radio Mirror Park"
|
178 |
+
];
|
179 |
+
let currentRadioIndex = 0;
|
180 |
+
|
181 |
+
// Player car
|
182 |
+
const player = {
|
183 |
+
x: canvas.width / 2,
|
184 |
+
y: canvas.height / 2,
|
185 |
+
width: 40,
|
186 |
+
height: 70,
|
187 |
+
color: '#FF4500',
|
188 |
+
speed: 0,
|
189 |
+
maxSpeed: 10,
|
190 |
+
acceleration: 0.1,
|
191 |
+
deceleration: 0.05,
|
192 |
+
rotation: 0,
|
193 |
+
rotationSpeed: 0.05,
|
194 |
+
health: 100,
|
195 |
+
lastCollisionTime: 0
|
196 |
+
};
|
197 |
+
|
198 |
+
// Map elements
|
199 |
+
const roads = [];
|
200 |
+
const buildings = [];
|
201 |
+
const trees = [];
|
202 |
+
const npcCars = [];
|
203 |
+
const policeCars = [];
|
204 |
+
const collectibles = [];
|
205 |
+
const explosions = [];
|
206 |
+
|
207 |
+
// Generate city
|
208 |
+
function generateCity() {
|
209 |
+
// Clear existing elements
|
210 |
+
roads.length = 0;
|
211 |
+
buildings.length = 0;
|
212 |
+
trees.length = 0;
|
213 |
+
|
214 |
+
// Generate roads
|
215 |
+
const roadWidth = 200;
|
216 |
+
const horizontalRoadCount = Math.ceil(canvas.height / 300);
|
217 |
+
const verticalRoadCount = Math.ceil(canvas.width / 300);
|
218 |
+
|
219 |
+
for (let i = 0; i < horizontalRoadCount; i++) {
|
220 |
+
roads.push({
|
221 |
+
x: 0,
|
222 |
+
y: i * 300,
|
223 |
+
width: canvas.width,
|
224 |
+
height: roadWidth,
|
225 |
+
horizontal: true
|
226 |
+
});
|
227 |
+
}
|
228 |
+
|
229 |
+
for (let i = 0; i < verticalRoadCount; i++) {
|
230 |
+
roads.push({
|
231 |
+
x: i * 300,
|
232 |
+
y: 0,
|
233 |
+
width: roadWidth,
|
234 |
+
height: canvas.height,
|
235 |
+
horizontal: false
|
236 |
+
});
|
237 |
+
}
|
238 |
+
|
239 |
+
// Generate buildings
|
240 |
+
for (let i = 0; i < 50; i++) {
|
241 |
+
const size = 50 + Math.random() * 100;
|
242 |
+
buildings.push({
|
243 |
+
x: Math.random() * canvas.width,
|
244 |
+
y: Math.random() * canvas.height,
|
245 |
+
width: size,
|
246 |
+
height: size,
|
247 |
+
color: `rgb(${100 + Math.random() * 155}, ${100 + Math.random() * 155}, ${100 + Math.random() * 155})`
|
248 |
+
});
|
249 |
+
}
|
250 |
+
|
251 |
+
// Generate trees
|
252 |
+
for (let i = 0; i < 100; i++) {
|
253 |
+
trees.push({
|
254 |
+
x: Math.random() * canvas.width,
|
255 |
+
y: Math.random() * canvas.height,
|
256 |
+
size: 20 + Math.random() * 30,
|
257 |
+
color: '#228B22'
|
258 |
+
});
|
259 |
+
}
|
260 |
+
|
261 |
+
// Position player at a road intersection
|
262 |
+
const road = roads[0];
|
263 |
+
player.x = road.x + road.width / 2;
|
264 |
+
player.y = road.y + road.height / 2;
|
265 |
+
}
|
266 |
+
|
267 |
+
// Generate NPC cars
|
268 |
+
function generateNPC() {
|
269 |
+
npcCars.length = 0;
|
270 |
+
|
271 |
+
for (let i = 0; i < 10; i++) {
|
272 |
+
const road = roads[Math.floor(Math.random() * roads.length)];
|
273 |
+
|
274 |
+
npcCars.push({
|
275 |
+
x: road.horizontal ?
|
276 |
+
Math.random() * canvas.width :
|
277 |
+
road.x + road.width / 2,
|
278 |
+
y: road.horizontal ?
|
279 |
+
road.y + road.height / 2 :
|
280 |
+
Math.random() * canvas.height,
|
281 |
+
width: 30,
|
282 |
+
height: 50,
|
283 |
+
color: `hsl(${Math.random() * 360}, 70%, 50%)`,
|
284 |
+
speed: 2 + Math.random() * 3,
|
285 |
+
direction: road.horizontal ? (Math.random() > 0.5 ? 0 : Math.PI) : (Math.random() > 0.5 ? Math.PI/2 : 3*Math.PI/2),
|
286 |
+
road: road
|
287 |
+
});
|
288 |
+
}
|
289 |
+
}
|
290 |
+
|
291 |
+
// Generate collectibles
|
292 |
+
function generateCollectibles() {
|
293 |
+
collectibles.length = 0;
|
294 |
+
|
295 |
+
for (let i = 0; i < 15; i++) {
|
296 |
+
collectibles.push({
|
297 |
+
x: Math.random() * canvas.width,
|
298 |
+
y: Math.random() * canvas.height,
|
299 |
+
radius: 15,
|
300 |
+
type: Math.random() > 0.5 ? 'money' : 'health',
|
301 |
+
value: Math.random() > 0.7 ? 100 : 50,
|
302 |
+
collected: false
|
303 |
+
});
|
304 |
+
}
|
305 |
+
}
|
306 |
+
|
307 |
+
// Draw rotated rectangle (for cars)
|
308 |
+
function drawRotatedRect(x, y, width, height, rotation, color) {
|
309 |
+
ctx.save();
|
310 |
+
ctx.translate(x, y);
|
311 |
+
ctx.rotate(rotation);
|
312 |
+
ctx.fillStyle = color;
|
313 |
+
ctx.fillRect(-width / 2, -height / 2, width, height);
|
314 |
+
|
315 |
+
// Add some details to make it look more like a car
|
316 |
+
ctx.fillStyle = '#222';
|
317 |
+
ctx.fillRect(-width / 2 + 5, -height / 2 + 5, width - 10, height / 3);
|
318 |
+
ctx.restore();
|
319 |
+
}
|
320 |
+
|
321 |
+
// Check collision between two rectangles
|
322 |
+
function checkCollision(rect1, rect2) {
|
323 |
+
return rect1.x < rect2.x + rect2.width &&
|
324 |
+
rect1.x + rect1.width > rect2.x &&
|
325 |
+
rect1.y < rect2.y + rect2.height &&
|
326 |
+
rect1.y + rect1.height > rect2.y;
|
327 |
+
}
|
328 |
+
|
329 |
+
// Check if point is in rectangle
|
330 |
+
function pointInRect(x, y, rect) {
|
331 |
+
return x > rect.x && x < rect.x + rect.width &&
|
332 |
+
y > rect.y && y < rect.y + rect.height;
|
333 |
+
}
|
334 |
+
|
335 |
+
// Get distance between two points
|
336 |
+
function getDistance(x1, y1, x2, y2) {
|
337 |
+
return Math.sqrt(Math.pow(x2 - x1, 2) + Math.pow(y2 - y1, 2));
|
338 |
+
}
|
339 |
+
|
340 |
+
// Create explosion effect
|
341 |
+
function createExplosion(x, y) {
|
342 |
+
explosions.push({
|
343 |
+
x: x,
|
344 |
+
y: y,
|
345 |
+
radius: 5,
|
346 |
+
maxRadius: 50,
|
347 |
+
alpha: 1,
|
348 |
+
color: `hsl(${Math.random() * 60}, 100%, 50%)`
|
349 |
+
});
|
350 |
+
}
|
351 |
+
|
352 |
+
// Spawn police cars
|
353 |
+
function spawnPolice() {
|
354 |
+
const count = wantedLevel;
|
355 |
+
|
356 |
+
for (let i = 0; i < count; i++) {
|
357 |
+
// Don't spawn more than 5 police cars
|
358 |
+
if (policeCars.length >= 5) break;
|
359 |
+
|
360 |
+
// Spawn police car at edge of screen
|
361 |
+
let x, y;
|
362 |
+
const side = Math.floor(Math.random() * 4);
|
363 |
+
|
364 |
+
switch (side) {
|
365 |
+
case 0: // top
|
366 |
+
x = Math.random() * canvas.width;
|
367 |
+
y = -50;
|
368 |
+
break;
|
369 |
+
case 1: // right
|
370 |
+
x = canvas.width + 50;
|
371 |
+
y = Math.random() * canvas.height;
|
372 |
+
break;
|
373 |
+
case 2: // bottom
|
374 |
+
x = Math.random() * canvas.width;
|
375 |
+
y = canvas.height + 50;
|
376 |
+
break;
|
377 |
+
case 3: // left
|
378 |
+
x = -50;
|
379 |
+
y = Math.random() * canvas.height;
|
380 |
+
break;
|
381 |
+
}
|
382 |
+
|
383 |
+
policeCars.push({
|
384 |
+
x: x,
|
385 |
+
y: y,
|
386 |
+
width: 35,
|
387 |
+
height: 60,
|
388 |
+
color: '#4169E1',
|
389 |
+
speed: 4 + wantedLevel,
|
390 |
+
rotation: Math.atan2(player.y - y, player.x - x),
|
391 |
+
health: 100,
|
392 |
+
lastShotTime: 0
|
393 |
+
});
|
394 |
+
}
|
395 |
+
}
|
396 |
+
|
397 |
+
// Update wanted level
|
398 |
+
function updateWantedLevel(level) {
|
399 |
+
wantedLevel = Math.min(Math.max(level, 0), 5);
|
400 |
+
|
401 |
+
// Update display
|
402 |
+
wantedStarsDisplay.innerHTML = '';
|
403 |
+
for (let i = 0; i < wantedLevel; i++) {
|
404 |
+
wantedStarsDisplay.innerHTML += '<span class="wanted-star">★</span>';
|
405 |
+
}
|
406 |
+
|
407 |
+
// Spawn police if needed
|
408 |
+
if (wantedLevel > 0 && policeCars.length < wantedLevel) {
|
409 |
+
spawnPolice();
|
410 |
+
}
|
411 |
+
}
|
412 |
+
|
413 |
+
// Show mission text
|
414 |
+
function showMission(text) {
|
415 |
+
missionText.textContent = text;
|
416 |
+
missionText.style.opacity = 1;
|
417 |
+
|
418 |
+
if (missionCompleteTimeout) {
|
419 |
+
clearTimeout(missionCompleteTimeout);
|
420 |
+
}
|
421 |
+
|
422 |
+
missionCompleteTimeout = setTimeout(() => {
|
423 |
+
missionText.style.opacity = 0;
|
424 |
+
}, 3000);
|
425 |
+
}
|
426 |
+
|
427 |
+
// Start a random mission
|
428 |
+
function startRandomMission() {
|
429 |
+
const missions = [
|
430 |
+
{
|
431 |
+
name: "Collect Cash",
|
432 |
+
description: "Collect $500 in cash",
|
433 |
+
target: 500,
|
434 |
+
current: 0,
|
435 |
+
type: "money"
|
436 |
+
},
|
437 |
+
{
|
438 |
+
name: "Avoid Police",
|
439 |
+
description: "Avoid police for 30 seconds",
|
440 |
+
target: 30,
|
441 |
+
current: 0,
|
442 |
+
type: "avoid"
|
443 |
+
},
|
444 |
+
{
|
445 |
+
name: "Destroy Police",
|
446 |
+
description: "Destroy 3 police cars",
|
447 |
+
target: 3,
|
448 |
+
current: 0,
|
449 |
+
type: "destroy"
|
450 |
+
},
|
451 |
+
{
|
452 |
+
name: "Speed Demon",
|
453 |
+
description: "Drive over 100 mph for 5 seconds",
|
454 |
+
target: 5,
|
455 |
+
current: 0,
|
456 |
+
type: "speed"
|
457 |
+
}
|
458 |
+
];
|
459 |
+
|
460 |
+
currentMission = missions[Math.floor(Math.random() * missions.length)];
|
461 |
+
showMission(`MISSION: ${currentMission.name} - ${currentMission.description}`);
|
462 |
+
}
|
463 |
+
|
464 |
+
// Check mission progress
|
465 |
+
function checkMissionProgress() {
|
466 |
+
if (!currentMission) return;
|
467 |
+
|
468 |
+
switch (currentMission.type) {
|
469 |
+
case "money":
|
470 |
+
currentMission.current = money;
|
471 |
+
break;
|
472 |
+
case "avoid":
|
473 |
+
if (wantedLevel === 0) {
|
474 |
+
currentMission.current += 1/60; // Assuming 60 FPS
|
475 |
+
}
|
476 |
+
break;
|
477 |
+
case "destroy":
|
478 |
+
// Handled in collision detection
|
479 |
+
break;
|
480 |
+
case "speed":
|
481 |
+
const speedMph = Math.abs(player.speed) * 10;
|
482 |
+
if (speedMph > 100) {
|
483 |
+
currentMission.current += 1/60;
|
484 |
+
}
|
485 |
+
break;
|
486 |
+
}
|
487 |
+
|
488 |
+
// Check if mission is complete
|
489 |
+
if (currentMission.current >= currentMission.target) {
|
490 |
+
const reward = currentMission.target * 10;
|
491 |
+
money += reward;
|
492 |
+
moneyDisplay.textContent = money;
|
493 |
+
|
494 |
+
showMission(`MISSION COMPLETE! +$${reward}`);
|
495 |
+
currentMission = null;
|
496 |
+
|
497 |
+
// Start new mission after delay
|
498 |
+
setTimeout(startRandomMission, 5000);
|
499 |
+
}
|
500 |
+
}
|
501 |
+
|
502 |
+
// Game loop
|
503 |
+
function gameLoop(timestamp) {
|
504 |
+
if (!gameRunning) return;
|
505 |
+
|
506 |
+
// Calculate delta time
|
507 |
+
const deltaTime = timestamp - lastTime;
|
508 |
+
lastTime = timestamp;
|
509 |
+
|
510 |
+
// Clear canvas
|
511 |
+
ctx.clearRect(0, 0, canvas.width, canvas.height);
|
512 |
+
|
513 |
+
// Draw roads
|
514 |
+
ctx.fillStyle = '#333';
|
515 |
+
roads.forEach(road => {
|
516 |
+
ctx.fillRect(road.x, road.y, road.width, road.height);
|
517 |
+
|
518 |
+
// Draw road markings
|
519 |
+
ctx.fillStyle = 'white';
|
520 |
+
if (road.horizontal) {
|
521 |
+
const dashLength = 30;
|
522 |
+
const gapLength = 20;
|
523 |
+
const centerY = road.y + road.height / 2 - 2;
|
524 |
+
|
525 |
+
for (let x = 0; x < road.width; x += dashLength + gapLength) {
|
526 |
+
ctx.fillRect(road.x + x, centerY, dashLength, 4);
|
527 |
+
}
|
528 |
+
} else {
|
529 |
+
const dashLength = 30;
|
530 |
+
const gapLength = 20;
|
531 |
+
const centerX = road.x + road.width / 2 - 2;
|
532 |
+
|
533 |
+
for (let y = 0; y < road.height; y += dashLength + gapLength) {
|
534 |
+
ctx.fillRect(centerX, road.y + y, 4, dashLength);
|
535 |
+
}
|
536 |
+
}
|
537 |
+
ctx.fillStyle = '#333';
|
538 |
+
});
|
539 |
+
|
540 |
+
// Draw buildings
|
541 |
+
buildings.forEach(building => {
|
542 |
+
ctx.fillStyle = building.color;
|
543 |
+
ctx.fillRect(building.x, building.y, building.width, building.height);
|
544 |
+
|
545 |
+
// Add windows
|
546 |
+
const windowSize = 8;
|
547 |
+
const windowMargin = 10;
|
548 |
+
ctx.fillStyle = '#ADD8E6';
|
549 |
+
|
550 |
+
for (let y = building.y + windowMargin; y < building.y + building.height - windowMargin; y += windowSize + windowMargin) {
|
551 |
+
for (let x = building.x + windowMargin; x < building.x + building.width - windowMargin; x += windowSize + windowMargin) {
|
552 |
+
// Randomly turn some windows off
|
553 |
+
if (Math.random() > 0.3) {
|
554 |
+
ctx.fillRect(x, y, windowSize, windowSize);
|
555 |
+
}
|
556 |
+
}
|
557 |
+
}
|
558 |
+
});
|
559 |
+
|
560 |
+
// Draw trees
|
561 |
+
trees.forEach(tree => {
|
562 |
+
// Trunk
|
563 |
+
ctx.fillStyle = '#8B4513';
|
564 |
+
ctx.fillRect(tree.x - 3, tree.y - tree.size/2, 6, tree.size/2);
|
565 |
+
|
566 |
+
// Leaves
|
567 |
+
ctx.fillStyle = tree.color;
|
568 |
+
ctx.beginPath();
|
569 |
+
ctx.arc(tree.x, tree.y - tree.size/2, tree.size/2, 0, Math.PI * 2);
|
570 |
+
ctx.fill();
|
571 |
+
});
|
572 |
+
|
573 |
+
// Update and draw NPC cars
|
574 |
+
npcCars.forEach((car, index) => {
|
575 |
+
// Move car along road
|
576 |
+
if (car.road.horizontal) {
|
577 |
+
car.x += Math.cos(car.direction) * car.speed;
|
578 |
+
|
579 |
+
// If car goes off screen, reset to other side
|
580 |
+
if (car.direction === 0 && car.x > canvas.width + car.width/2) {
|
581 |
+
car.x = -car.width/2;
|
582 |
+
} else if (car.direction === Math.PI && car.x < -car.width/2) {
|
583 |
+
car.x = canvas.width + car.width/2;
|
584 |
+
}
|
585 |
+
} else {
|
586 |
+
car.y += Math.sin(car.direction) * car.speed;
|
587 |
+
|
588 |
+
// If car goes off screen, reset to other side
|
589 |
+
if (car.direction === Math.PI/2 && car.y > canvas.height + car.height/2) {
|
590 |
+
car.y = -car.height/2;
|
591 |
+
} else if (car.direction === 3*Math.PI/2 && car.y < -car.height/2) {
|
592 |
+
car.y = canvas.height + car.height/2;
|
593 |
+
}
|
594 |
+
}
|
595 |
+
|
596 |
+
// Draw NPC car
|
597 |
+
drawRotatedRect(car.x, car.y, car.width, car.height, car.direction, car.color);
|
598 |
+
|
599 |
+
// Check collision with player
|
600 |
+
const now = Date.now();
|
601 |
+
if (checkCollision(
|
602 |
+
{x: player.x - player.width/2, y: player.y - player.height/2, width: player.width, height: player.height},
|
603 |
+
{x: car.x - car.width/2, y: car.y - car.height/2, width: car.width, height: car.height}
|
604 |
+
) && now - player.lastCollisionTime > 1000) {
|
605 |
+
player.speed *= -0.5;
|
606 |
+
player.health -= 10;
|
607 |
+
healthDisplay.textContent = player.health;
|
608 |
+
player.lastCollisionTime = now;
|
609 |
+
|
610 |
+
// Increase wanted level for reckless driving
|
611 |
+
updateWantedLevel(wantedLevel + 1);
|
612 |
+
|
613 |
+
// Create explosion effect
|
614 |
+
createExplosion((player.x + car.x) / 2, (player.y + car.y) / 2);
|
615 |
+
|
616 |
+
// Check if this was a police car for mission
|
617 |
+
if (currentMission && currentMission.type === "destroy") {
|
618 |
+
currentMission.current++;
|
619 |
+
showMission(`MISSION: ${currentMission.name} - ${currentMission.current}/${currentMission.target}`);
|
620 |
+
}
|
621 |
+
}
|
622 |
+
});
|
623 |
+
|
624 |
+
// Update and draw police cars
|
625 |
+
policeCars.forEach((police, index) => {
|
626 |
+
// Move police toward player
|
627 |
+
const angle = Math.atan2(player.y - police.y, player.x - police.x);
|
628 |
+
police.rotation = angle;
|
629 |
+
|
630 |
+
police.x += Math.cos(angle) * police.speed;
|
631 |
+
police.y += Math.sin(angle) * police.speed;
|
632 |
+
|
633 |
+
// Draw police car with siren
|
634 |
+
drawRotatedRect(police.x, police.y, police.width, police.height, police.rotation, police.color);
|
635 |
+
|
636 |
+
// Draw siren lights
|
637 |
+
const now = Date.now();
|
638 |
+
if (now % 500 < 250) {
|
639 |
+
// Left light (red)
|
640 |
+
ctx.fillStyle = 'red';
|
641 |
+
ctx.beginPath();
|
642 |
+
ctx.arc(
|
643 |
+
police.x + Math.cos(police.rotation - Math.PI/2) * 20,
|
644 |
+
police.y + Math.sin(police.rotation - Math.PI/2) * 20,
|
645 |
+
5, 0, Math.PI * 2
|
646 |
+
);
|
647 |
+
ctx.fill();
|
648 |
+
|
649 |
+
// Right light (blue)
|
650 |
+
ctx.fillStyle = 'blue';
|
651 |
+
ctx.beginPath();
|
652 |
+
ctx.arc(
|
653 |
+
police.x + Math.cos(police.rotation + Math.PI/2) * 20,
|
654 |
+
police.y + Math.sin(police.rotation + Math.PI/2) * 20,
|
655 |
+
5, 0, Math.PI * 2
|
656 |
+
);
|
657 |
+
ctx.fill();
|
658 |
+
}
|
659 |
+
|
660 |
+
// Check collision with player
|
661 |
+
const now = Date.now();
|
662 |
+
if (checkCollision(
|
663 |
+
{x: player.x - player.width/2, y: player.y - player.height/2, width: player.width, height: player.height},
|
664 |
+
{x: police.x - police.width/2, y: police.y - police.height/2, width: police.width, height: police.height}
|
665 |
+
) && now - player.lastCollisionTime > 1000) {
|
666 |
+
player.speed *= -0.5;
|
667 |
+
player.health -= 20;
|
668 |
+
healthDisplay.textContent = player.health;
|
669 |
+
player.lastCollisionTime = now;
|
670 |
+
|
671 |
+
// Create explosion effect
|
672 |
+
createExplosion((player.x + police.x) / 2, (player.y + police.y) / 2);
|
673 |
+
|
674 |
+
// Check if this was a police car for mission
|
675 |
+
if (currentMission && currentMission.type === "destroy") {
|
676 |
+
currentMission.current++;
|
677 |
+
showMission(`MISSION: ${currentMission.name} - ${currentMission.current}/${currentMission.target}`);
|
678 |
+
}
|
679 |
+
}
|
680 |
+
|
681 |
+
// Remove police if too far away (and wanted level is 0)
|
682 |
+
if (wantedLevel === 0 && getDistance(police.x, police.y, player.x, player.y) > 1000) {
|
683 |
+
policeCars.splice(index, 1);
|
684 |
+
}
|
685 |
+
});
|
686 |
+
|
687 |
+
// Draw collectibles
|
688 |
+
collectibles.forEach((item, index) => {
|
689 |
+
if (item.collected) return;
|
690 |
+
|
691 |
+
ctx.beginPath();
|
692 |
+
ctx.arc(item.x, item.y, item.radius, 0, Math.PI * 2);
|
693 |
+
|
694 |
+
if (item.type === 'money') {
|
695 |
+
ctx.fillStyle = 'gold';
|
696 |
+
ctx.fill();
|
697 |
+
|
698 |
+
// Draw dollar sign
|
699 |
+
ctx.fillStyle = '#333';
|
700 |
+
ctx.font = `${item.radius}px Arial`;
|
701 |
+
ctx.textAlign = 'center';
|
702 |
+
ctx.textBaseline = 'middle';
|
703 |
+
ctx.fillText('$', item.x, item.y);
|
704 |
+
} else {
|
705 |
+
ctx.fillStyle = 'red';
|
706 |
+
ctx.fill();
|
707 |
+
|
708 |
+
// Draw plus sign
|
709 |
+
ctx.fillStyle = 'white';
|
710 |
+
ctx.font = `${item.radius}px Arial`;
|
711 |
+
ctx.textAlign = 'center';
|
712 |
+
ctx.textBaseline = 'middle';
|
713 |
+
ctx.fillText('+', item.x, item.y);
|
714 |
+
}
|
715 |
+
|
716 |
+
// Check collision with player
|
717 |
+
if (getDistance(item.x, item.y, player.x, player.y) < item.radius + player.width/2) {
|
718 |
+
item.collected = true;
|
719 |
+
|
720 |
+
if (item.type === 'money') {
|
721 |
+
money += item.value;
|
722 |
+
moneyDisplay.textContent = money;
|
723 |
+
showMission(`+$${item.value}`);
|
724 |
+
} else {
|
725 |
+
player.health = Math.min(player.health + item.value, 100);
|
726 |
+
healthDisplay.textContent = player.health;
|
727 |
+
showMission(`+${item.value}% Health`);
|
728 |
+
}
|
729 |
+
|
730 |
+
// Check mission progress
|
731 |
+
checkMissionProgress();
|
732 |
+
}
|
733 |
+
});
|
734 |
+
|
735 |
+
// Draw explosions
|
736 |
+
explosions.forEach((explosion, index) => {
|
737 |
+
explosion.radius += 1;
|
738 |
+
explosion.alpha -= 0.02;
|
739 |
+
|
740 |
+
ctx.globalAlpha = explosion.alpha;
|
741 |
+
ctx.fillStyle = explosion.color;
|
742 |
+
ctx.beginPath();
|
743 |
+
ctx.arc(explosion.x, explosion.y, explosion.radius, 0, Math.PI * 2);
|
744 |
+
ctx.fill();
|
745 |
+
|
746 |
+
ctx.globalAlpha = 1;
|
747 |
+
|
748 |
+
if (explosion.alpha <= 0) {
|
749 |
+
explosions.splice(index, 1);
|
750 |
+
}
|
751 |
+
});
|
752 |
+
|
753 |
+
// Draw player car
|
754 |
+
drawRotatedRect(player.x, player.y, player.width, player.height, player.rotation, player.color);
|
755 |
+
|
756 |
+
// Draw player health bar
|
757 |
+
ctx.fillStyle = 'red';
|
758 |
+
ctx.fillRect(10, canvas.height - 30, 200 * (player.health / 100), 20);
|
759 |
+
ctx.strokeStyle = 'white';
|
760 |
+
ctx.strokeRect(10, canvas.height - 30, 200, 20);
|
761 |
+
|
762 |
+
// Update UI
|
763 |
+
speedDisplay.textContent = Math.floor(Math.abs(player.speed) * 10);
|
764 |
+
|
765 |
+
// Check if player is dead
|
766 |
+
if (player.health <= 0) {
|
767 |
+
showMission("WASTED");
|
768 |
+
setTimeout(resetGame, 3000);
|
769 |
+
gameRunning = false;
|
770 |
+
return;
|
771 |
+
}
|
772 |
+
|
773 |
+
// Check mission progress
|
774 |
+
checkMissionProgress();
|
775 |
+
|
776 |
+
// Randomly decrease wanted level if no crimes are being committed
|
777 |
+
if (wantedLevel > 0 && Math.random() < 0.005) {
|
778 |
+
updateWantedLevel(wantedLevel - 1);
|
779 |
+
}
|
780 |
+
|
781 |
+
// Request next frame
|
782 |
+
requestAnimationFrame(gameLoop);
|
783 |
+
}
|
784 |
+
|
785 |
+
// Handle keyboard input
|
786 |
+
const keys = {
|
787 |
+
ArrowUp: false,
|
788 |
+
ArrowDown: false,
|
789 |
+
ArrowLeft: false,
|
790 |
+
ArrowRight: false,
|
791 |
+
' ': false, // space for handbrake
|
792 |
+
h: false // h for honk
|
793 |
+
};
|
794 |
+
|
795 |
+
let lastHonkTime = 0;
|
796 |
+
|
797 |
+
document.addEventListener('keydown', (e) => {
|
798 |
+
if (e.key in keys) {
|
799 |
+
keys[e.key] = true;
|
800 |
+
|
801 |
+
// Honk horn
|
802 |
+
if (e.key === 'h' && Date.now() - lastHonkTime > 1000) {
|
803 |
+
lastHonkTime = Date.now();
|
804 |
+
showMission("HONK!");
|
805 |
+
|
806 |
+
// Increase wanted level for disturbing the peace
|
807 |
+
if (wantedLevel < 1) {
|
808 |
+
updateWantedLevel(1);
|
809 |
+
}
|
810 |
+
}
|
811 |
+
|
812 |
+
// Change radio station
|
813 |
+
if (e.key === 'r') {
|
814 |
+
currentRadioIndex = (currentRadioIndex + 1) % radioStations.length;
|
815 |
+
radioStation.textContent = radioStations[currentRadioIndex];
|
816 |
+
}
|
817 |
+
}
|
818 |
+
});
|
819 |
+
|
820 |
+
document.addEventListener('keyup', (e) => {
|
821 |
+
if (e.key in keys) {
|
822 |
+
keys[e.key] = false;
|
823 |
+
}
|
824 |
+
});
|
825 |
+
|
826 |
+
// Update player based on input
|
827 |
+
function updatePlayer() {
|
828 |
+
if (!gameRunning) return;
|
829 |
+
|
830 |
+
// Acceleration
|
831 |
+
if (keys.ArrowUp) {
|
832 |
+
player.speed += player.acceleration;
|
833 |
+
} else if (keys.ArrowDown) {
|
834 |
+
player.speed -= player.acceleration;
|
835 |
+
} else {
|
836 |
+
// Deceleration
|
837 |
+
if (player.speed > 0) {
|
838 |
+
player.speed = Math.max(player.speed - player.deceleration, 0);
|
839 |
+
} else if (player.speed < 0) {
|
840 |
+
player.speed = Math.min(player.speed + player.deceleration, 0);
|
841 |
+
}
|
842 |
+
}
|
843 |
+
|
844 |
+
// Handbrake
|
845 |
+
if (keys[' ']) {
|
846 |
+
player.speed *= 0.95;
|
847 |
+
}
|
848 |
+
|
849 |
+
// Steering
|
850 |
+
if (keys.ArrowLeft) {
|
851 |
+
player.rotation -= player.rotationSpeed * Math.abs(player.speed) / player.maxSpeed;
|
852 |
+
}
|
853 |
+
if (keys.ArrowRight) {
|
854 |
+
player.rotation += player.rotationSpeed * Math.abs(player.speed) / player.maxSpeed;
|
855 |
+
}
|
856 |
+
|
857 |
+
// Limit speed
|
858 |
+
if (player.speed > player.maxSpeed) {
|
859 |
+
player.speed = player.maxSpeed;
|
860 |
+
} else if (player.speed < -player.maxSpeed / 2) {
|
861 |
+
player.speed = -player.maxSpeed / 2;
|
862 |
+
}
|
863 |
+
|
864 |
+
// Move player
|
865 |
+
player.x += Math.cos(player.rotation) * player.speed;
|
866 |
+
player.y += Math.sin(player.rotation) * player.speed;
|
867 |
+
|
868 |
+
// Wrap around screen edges
|
869 |
+
if (player.x < -player.width) player.x = canvas.width + player.width;
|
870 |
+
if (player.x > canvas.width + player.width) player.x = -player.width;
|
871 |
+
if (player.y < -player.height) player.y = canvas.height + player.height;
|
872 |
+
if (player.y > canvas.height + player.height) player.y = -player.height;
|
873 |
+
|
874 |
+
// Check if player is off-road (increase wanted level)
|
875 |
+
let onRoad = false;
|
876 |
+
for (const road of roads) {
|
877 |
+
if (pointInRect(player.x, player.y, road)) {
|
878 |
+
onRoad = true;
|
879 |
+
break;
|
880 |
+
}
|
881 |
+
}
|
882 |
+
|
883 |
+
if (!onRoad && player.speed > 3 && Math.random() < 0.01) {
|
884 |
+
updateWantedLevel(wantedLevel + 1);
|
885 |
+
}
|
886 |
+
}
|
887 |
+
|
888 |
+
// Start game
|
889 |
+
function startGame() {
|
890 |
+
startScreen.style.display = 'none';
|
891 |
+
gameRunning = true;
|
892 |
+
lastTime = performance.now();
|
893 |
+
|
894 |
+
// Reset game state
|
895 |
+
score = 0;
|
896 |
+
money = 0;
|
897 |
+
playerHealth = 100;
|
898 |
+
wantedLevel = 0;
|
899 |
+
|
900 |
+
// Generate city
|
901 |
+
generateCity();
|
902 |
+
generateNPC();
|
903 |
+
generateCollectibles();
|
904 |
+
|
905 |
+
// Start first mission
|
906 |
+
setTimeout(startRandomMission, 2000);
|
907 |
+
|
908 |
+
// Start game loop
|
909 |
+
requestAnimationFrame(gameLoop);
|
910 |
+
|
911 |
+
// Start input update loop
|
912 |
+
setInterval(updatePlayer, 1000/60);
|
913 |
+
}
|
914 |
+
|
915 |
+
// Reset game
|
916 |
+
function resetGame() {
|
917 |
+
startScreen.style.display = 'flex';
|
918 |
+
gameRunning = false;
|
919 |
+
|
920 |
+
// Clear all game objects
|
921 |
+
policeCars.length = 0;
|
922 |
+
explosions.length = 0;
|
923 |
+
}
|
924 |
+
|
925 |
+
// Start button event
|
926 |
+
startButton.addEventListener('click', startGame);
|
927 |
+
|
928 |
+
// Handle window resize
|
929 |
+
window.addEventListener('resize', () => {
|
930 |
+
canvas.width = window.innerWidth;
|
931 |
+
canvas.height = window.innerHeight;
|
932 |
+
|
933 |
+
if (gameRunning) {
|
934 |
+
// Regenerate city if game is running
|
935 |
+
generateCity();
|
936 |
+
generateNPC();
|
937 |
+
generateCollectibles();
|
938 |
+
}
|
939 |
+
});
|
940 |
+
</script>
|
941 |
+
<p style="border-radius: 8px; text-align: center; font-size: 12px; color: #fff; margin-top: 16px;position: fixed; left: 8px; bottom: 8px; z-index: 10; background: rgba(0, 0, 0, 0.8); padding: 4px 8px;">Made with <img src="https://enzostvs-deepsite.hf.space/logo.svg" alt="DeepSite Logo" style="width: 16px; height: 16px; vertical-align: middle;display:inline-block;margin-right:3px;filter:brightness(0) invert(1);"><a href="https://enzostvs-deepsite.hf.space" style="color: #fff;text-decoration: underline;" target="_blank" >DeepSite</a> - 🧬 <a href="https://enzostvs-deepsite.hf.space?remix=Greats/clone" style="color: #fff;text-decoration: underline;" target="_blank" >Remix</a></p></body>
|
942 |
+
</html>
|
prompts.txt
ADDED
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
1 |
+
создай чудо
|
2 |
+
сделай огромный проект ссобой полностью законченный и рабочий
|
3 |
+
сделай сайт онлайн игру на подобе гта5
|