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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>CMD Ingaze Reveal Animation</title>
<style>
/* Styles for the animation when embedded */
html, body { /* Apply to html as well for full height */
background-color: #000000; /* Black background for the animation area */
color: #00FF00; /* Bright green text */
font-family: 'Courier New', Courier, monospace; /* Classic CMD font */
margin: 0;
padding: 0;
overflow: hidden;
height: 100%; /* Make body fill the iframe height */
display: flex;
justify-content: center;
align-items: center;
}
#cmd-animation-container {
padding: 10px; /* Adjusted padding */
border: 2px solid #00AA00;
background-color: #080808;
box-shadow: 0 0 10px #00FF00;
border-radius: 8px;
box-sizing: border-box;
max-width: calc(100% - 20px); /* Max width with some margin */
margin: 10px; /* Margin around container */
/* Height will be determined by content or flex centering */
}
pre#cmd-animation {
white-space: pre;
text-align: left;
font-size: 13px; /* Slightly increased font size */
line-height: 1.2; /* Adjusted line height */
margin: 0;
overflow-x: auto;
color: #00FF00; /* Explicitly set text color here too */
background-color: #080808; /* Ensure pre background matches container */
}
</style>
</head>
<body>
<div id="cmd-animation-container">
<pre id="cmd-animation">Loading Animation...</pre>
</div>
<script>
console.log("SYNC ANIMATION: Script execution started."); // LOG 1
// --- Configuration ---
const scene_width = 65;
const scene_height = 22;
const frameDuration = 150;
const MAX_DATA_PARTICLES = 100;
const FLOOR_LEVEL = scene_height - 1;
// --- ASCII Art Definitions ---
const stick_man_art_normal = [" O ", " /|\\ ", " / \\ "];
const stick_man_art_walk_1 = [" O ", " /|\\ ", " / > "];
const stick_man_art_walk_2 = [" O ", " /|\\ ", " < \\ "];
const stick_man_art_surprise = [" \\O/ ", " | ", " / \\ "];
const stick_man_art_gone = [" ", " ", " "];
const linked_in_art = ["+----+", "|i n |", "+----+"];
const linked_in_art_hit = ["x----x", "|BOOM|", "x----x"];
const lightning_strike_segment = "\\";
const explosion_art_frames = [
[" * ", " *#* ", " * "],[" @!% ", " @*#*& ", " X%O "],
[" $*~+@ ", "$#@!%*&"," X*O#~ ", " !+%$ "],[" ~ ", " +*% ", " $ "]
];
const ingaze_logo_art = [
"IIIII N N GGG AAA ZZZZZ EEEEE", " I NN N G A A Z E ",
" I N N N G GG AAAAA Z EEE ", " I N NN G G A A Z E ",
"IIIII N N GGG A A ZZZZZ EEEEE"
];
const ingaze_logo_width = ingaze_logo_art[0].length;
const ingaze_logo_height = ingaze_logo_art.length;
let data_particles_state = [];
let current_lightning_y_state = -1;
function overlay(baseLines, artLines, startX, startY, ignoreSpaces = true) {
artLines.forEach((artLine, i) => {
const y = startY + i;
if (y >= 0 && y < baseLines.length && artLine) {
let baseLineArr = baseLines[y].split('');
for (let j = 0; j < artLine.length; j++) {
const x = startX + j;
if (x >= 0 && x < baseLineArr.length) {
if (ignoreSpaces && artLine[j] === ' ') continue;
baseLineArr[x] = artLine[j];
}
}
baseLines[y] = baseLineArr.join('');
}
});
}
function drawLightningBoltInScene(sceneLines, tipX, tipY, length) {
for (let i = 0; i < length; i++) {
const y = tipY - i;
const x = tipX + (i % 2 === 0 ? 0 : (i % 4 === 1 ? -1 : 1));
if (y >= 0 && y < scene_height && x >= 0 && x < scene_width) {
if (sceneLines[y][x] === ' ') {
let lineArr = sceneLines[y].split('');
lineArr[x] = lightning_strike_segment;
sceneLines[y] = lineArr.join('');
}
}
}
}
function buildSceneFrame(stickmanArt, stickmanPos, showLogo, currentLogoArt, currentLogoPos,
showLightningBolt, lightningTipX, lightningTipY, lightningLength,
currentExplosionArt, explosionPos,
showIngazeLogo, ingazeArt, ingazePos) {
let sceneLines = Array(scene_height).fill(" ".repeat(scene_width));
data_particles_state.forEach(p => {
const px = Math.round(p.x); const py = Math.round(p.y);
if (py >= 0 && py < sceneLines.length && px >= 0 && px < scene_width) {
if (sceneLines[py][px] === ' ') {
let lineArr = sceneLines[py].split(''); lineArr[px] = p.char; sceneLines[py] = lineArr.join('');
}
}
});
overlay(sceneLines, stickmanArt, stickmanPos.x, stickmanPos.y);
if (showLogo) overlay(sceneLines, currentLogoArt, currentLogoPos.x, currentLogoPos.y);
if (showLightningBolt && lightningTipY >=0) {
drawLightningBoltInScene(sceneLines, lightningTipX, lightningTipY, lightningLength);
}
if (currentExplosionArt && currentExplosionArt.length > 0) {
overlay(sceneLines, currentExplosionArt, explosionPos.x, explosionPos.y, false);
}
if (showIngazeLogo) overlay(sceneLines, ingazeArt, ingazePos.x, ingazePos.y);
return sceneLines.join('\n');
}
function spawnNewDataParticle(logoX, logoY, logoWidth) {
if (data_particles_state.length >= MAX_DATA_PARTICLES) return;
const char = Math.random() > 0.5 ? '1' : '0';
const x = logoX + 1 + Math.floor(Math.random() * (logoWidth - 2));
const y = logoY + linked_in_art.length;
const vy = 0.2 + Math.random() * 0.3;
data_particles_state.push({ char, x, y, vy, active: true });
}
function generateAnimationFrames() {
console.log("SYNC ANIMATION: generateAnimationFrames() called."); // LOG
const sequence = [];
data_particles_state = [];
current_lightning_y_state = -1;
const stickman_height = stick_man_art_normal.length;
const stickman_width = stick_man_art_normal[0].length;
const logo_width = linked_in_art[0].length;
const logo_height = linked_in_art.length;
const stickman_base_y = FLOOR_LEVEL - stickman_height;
const logo_base_y = stickman_base_y;
const stickman_initial_pos = { x: 2, y: stickman_base_y };
const logo_initial_pos = { x: scene_width - logo_width - 15, y: logo_base_y };
const stickman_walk_target_x = Math.max(stickman_initial_pos.x + 1, logo_initial_pos.x - stickman_width - 1);
const ingaze_pos = { x: Math.floor((scene_width - ingaze_logo_width) / 2), y: Math.floor((scene_height - ingaze_logo_height) / 2)};
const explosion_center_x = logo_initial_pos.x + Math.floor(logo_width / 2);
const explosion_center_y = logo_initial_pos.y + Math.floor(logo_height / 2);
// Phase 0: Stickman Walks
const walk_frames = Math.max(10, Math.floor(Math.abs(stickman_walk_target_x - stickman_initial_pos.x) / 1.0) );
let current_stickman_x = stickman_initial_pos.x;
const walk_step_x = walk_frames > 0 ? (stickman_walk_target_x - stickman_initial_pos.x) / walk_frames : 0;
for (let i = 0; i < walk_frames; i++) {
current_stickman_x += walk_step_x;
const walk_art = (i % 4 < 2) ? stick_man_art_walk_1 : stick_man_art_walk_2;
sequence.push(buildSceneFrame(walk_art, { x: Math.round(current_stickman_x), y: stickman_base_y }, true, linked_in_art, logo_initial_pos, false,0,0,0, [], {}, false, [], {}));
}
current_stickman_x = stickman_walk_target_x;
let current_stickman_pos = { x: Math.round(current_stickman_x), y: stickman_base_y };
// Phase 1: Pause
for (let i = 0; i < 3; i++) { sequence.push(buildSceneFrame(stick_man_art_normal, current_stickman_pos, true, linked_in_art, logo_initial_pos, false,0,0,0, [], {}, false, [], {})); }
// Phase 2: Shaking & Data Fall
let current_logo_pos_phase2 = { ...logo_initial_pos };
const shake_frames = 20;
for (let i = 0; i < shake_frames; i++) {
let logoAdj = { x: 0, y: 0 }; if (i % 6 < 2) logoAdj = { x: 1, y: 0 }; else if (i % 6 < 4) logoAdj = { x: -1, y: 0 };
current_logo_pos_phase2.x = logo_initial_pos.x + logoAdj.x;
if (i % 3 === 0) spawnNewDataParticle(current_logo_pos_phase2.x, current_logo_pos_phase2.y, logo_width);
data_particles_state.forEach(p => { if (p.active) { p.y += p.vy; if (p.y >= FLOOR_LEVEL) { p.y = FLOOR_LEVEL; p.vy = 0; p.active = false; } } });
sequence.push(buildSceneFrame(stick_man_art_normal, current_stickman_pos, true, linked_in_art, current_logo_pos_phase2, false,0,0,0, [], {}, false, [], {}));
}
current_logo_pos_phase2 = { ...logo_initial_pos };
// Phase 3: Data Settles, Stickman Surprised
const settle_frames = 8;
for (let i = 0; i < settle_frames; i++) {
let stickmanArtPhase3 = (i < settle_frames / 2) ? stick_man_art_normal : stick_man_art_surprise;
data_particles_state.forEach(p => { if (p.active) { p.y += p.vy; if (p.y >= FLOOR_LEVEL) { p.y = FLOOR_LEVEL; p.vy = 0; p.active = false; } } });
sequence.push(buildSceneFrame(stickmanArtPhase3, current_stickman_pos, true, linked_in_art, logo_initial_pos, false,0,0,0, [], {}, false, [], {}));
}
// Phase 4: Lightning Strike
const lightning_target_y = logo_initial_pos.y; const lightning_strike_frames = lightning_target_y + 2;
const lightning_bolt_length = 4; const lightning_tip_x_strike = logo_initial_pos.x + Math.floor(logo_width / 2);
for (let i = 0; i < lightning_strike_frames; i++) {
current_lightning_y_state = i; let logo_art_to_use = linked_in_art;
if (current_lightning_y_state >= lightning_target_y) { logo_art_to_use = linked_in_art_hit; current_lightning_y_state = lightning_target_y; }
sequence.push(buildSceneFrame(stick_man_art_surprise, current_stickman_pos, true, logo_art_to_use, logo_initial_pos, true, lightning_tip_x_strike, current_lightning_y_state, lightning_bolt_length, [], {}, false, [], {}));
}
current_lightning_y_state = -1;
// Phase 5: Explosion
const explosion_duration_per_frame = 2; let stickman_art_explosion = stick_man_art_surprise;
for (let i = 0; i < explosion_art_frames.length; i++) {
const explosion_art = explosion_art_frames[i];
const explosion_art_width = Math.max(...explosion_art.map(l => l.length)); const explosion_art_height = explosion_art.length;
const current_explosion_pos = { x: explosion_center_x - Math.floor(explosion_art_width / 2), y: explosion_center_y - Math.floor(explosion_art_height / 2) };
for (let j = 0; j < explosion_duration_per_frame; j++) {
if (i === 0 && j === 0) { data_particles_state = []; stickman_art_explosion = stick_man_art_gone; }
sequence.push(buildSceneFrame(stickman_art_explosion, current_stickman_pos, false, [], {}, false,0,0,0, explosion_art, current_explosion_pos, false, [], {}));
}
}
// Phase 6: "Ingaze" Logo Reveal
const ingaze_reveal_pause_frames = 4;
for(let i=0; i < ingaze_reveal_pause_frames; i++) { sequence.push(buildSceneFrame(stick_man_art_gone, current_stickman_pos, false, [], {}, false,0,0,0, [], {}, false, [], {}));}
const ingaze_display_frames = 25;
for (let i = 0; i < ingaze_display_frames; i++) { sequence.push(buildSceneFrame(stick_man_art_gone, current_stickman_pos, false, [], {}, false,0,0,0, [], {}, true, ingaze_logo_art, ingaze_pos));}
console.log(`SYNC ANIMATION: Generated ${sequence.length} frames.`); // LOG
return sequence;
}
const animationElement = document.getElementById('cmd-animation');
let currentFrameIndex = 0;
let animationIntervalId;
let allAnimationFrames = [];
function runAnimation() {
console.log("SYNC ANIMATION: runAnimation() called."); // LOG
if (!animationElement) {
console.error("SYNC ANIMATION ERROR: Animation element 'cmd-animation' not found in runAnimation.");
return;
}
if (allAnimationFrames.length === 0) {
console.error("SYNC ANIMATION ERROR: Animation frames are empty. Cannot play animation.");
animationElement.textContent = "Error: No frames.";
return;
}
animationIntervalId = setInterval(() => {
if (allAnimationFrames[currentFrameIndex]) {
animationElement.textContent = allAnimationFrames[currentFrameIndex];
}
currentFrameIndex++;
if (currentFrameIndex >= allAnimationFrames.length) {
currentFrameIndex = 0; // Loop animation
}
}, frameDuration);
console.log("SYNC ANIMATION: Animation interval started."); // LOG
}
function initializeAnimation() {
console.log("SYNC ANIMATION: initializeAnimation() called."); // LOG
if (!animationElement) {
console.warn("SYNC ANIMATION WARNING: Animation element not ready yet in initializeAnimation.");
// It might be too early, try again shortly
// setTimeout(initializeAnimation, 100); // Be careful with recursive setTimeout
return;
}
try {
console.log("SYNC ANIMATION: Attempting to generate frames..."); // LOG
allAnimationFrames = generateAnimationFrames();
if (allAnimationFrames.length > 0 && animationElement) {
animationElement.textContent = allAnimationFrames[0];
console.log("SYNC ANIMATION: First frame set. Calling runAnimation()."); // LOG
runAnimation();
} else if (animationElement) {
animationElement.textContent = "Error: Could not generate animation frames.";
console.error("SYNC ANIMATION ERROR: Could not generate frames or animationElement is null."); // LOG
}
} catch (error) {
console.error("SYNC ANIMATION ERROR: Error during animation generation or initial play:", error); // LOG
if(animationElement) animationElement.textContent = "Error initializing: " + error.message;
}
}
console.log("SYNC ANIMATION: Adding DOMContentLoaded listener."); // LOG
if (document.readyState === "complete" || document.readyState === "interactive") {
console.log("SYNC ANIMATION: DOM already loaded or interactive. Calling initializeAnimation via setTimeout."); // LOG
setTimeout(initializeAnimation, 0);
} else {
console.log("SYNC ANIMATION: DOM not yet loaded. Adding event listener for DOMContentLoaded."); // LOG
document.addEventListener('DOMContentLoaded', () => {
console.log("SYNC ANIMATION: DOMContentLoaded event fired."); // LOG
initializeAnimation();
});
}
window.addEventListener('unload', () => {
console.log("SYNC ANIMATION: Unload event. Clearing interval."); // LOG
if (animationIntervalId) {
clearInterval(animationIntervalId);
}
});
console.log("SYNC ANIMATION: Script execution finished."); // LOG
</script>
</body>
</html>