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Update sync_animation.html
Browse files- sync_animation.html +240 -135
sync_animation.html
CHANGED
@@ -6,40 +6,44 @@
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<title>CMD Ingaze Reveal Animation</title>
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<style>
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/* Styles for the animation when embedded */
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background-color: #000000; /* Black background for the animation area */
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color: #00FF00; /* Bright green text */
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font-family: 'Courier New', Courier, monospace; /* Classic CMD font */
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margin: 0;
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padding:
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overflow: hidden;
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height: 100%;
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display: flex;
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justify-content: center;
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align-items: center;
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}
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#cmd-animation-container {
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padding:
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border: 2px solid #00AA00;
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background-color: #080808;
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box-shadow: 0 0 10px #00FF00;
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border-radius: 8px;
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box-sizing: border-box;
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max-width: calc(100% - 20px); /*
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margin: 10px; /*
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}
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pre#cmd-animation {
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white-space: pre;
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text-align: left;
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font-size: 13px;
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line-height: 1.2;
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margin: 0;
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overflow-x: auto;
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color: #00FF00;
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background-color: #080808; /*
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}
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</style>
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</head>
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</div>
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<script>
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// --- Configuration ---
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const scene_width = 65;
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const scene_height = 22;
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const frameDuration = 150;
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const MAX_DATA_PARTICLES = 100;
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const FLOOR_LEVEL = scene_height - 1;
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// --- ASCII Art Definitions ---
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const stick_man_art_normal = [" O ", " /|\\ ", " / \\ "];
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const stick_man_art_walk_1 = [" O ", " /|\\ ", " / > "];
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const stick_man_art_walk_2 = [" O ", " /|\\ ", " < \\ "];
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const stick_man_art_surprise = [" \\O/ ", " | ", " / \\ "];
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const stick_man_art_gone = [" ", " ", " "];
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const linked_in_art = ["+----+", "|i n |", "+----+"];
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const linked_in_art_hit = ["x----x", "|BOOM|", "x----x"];
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const lightning_strike_segment = "\\";
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const explosion_art_frames = [
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[" * ", " *#* ", " * "],[" @!% ", " @*#*& ", " X%O "],
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[" $*~+@ ", "$#@!%*&"," X*O#~ ", " !+%$ "],[" ~ ", " +*% ", " $ "]
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];
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const ingaze_logo_art = [
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"IIIII N N GGG AAA ZZZZZ EEEEE", " I NN N G A A Z E ",
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" I N N N G GG AAAAA Z EEE ", " I N NN G G A A Z E ",
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"IIIII N N GGG A A ZZZZZ EEEEE"
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@@ -79,18 +84,27 @@
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const ingaze_logo_width = ingaze_logo_art[0].length;
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const ingaze_logo_height = ingaze_logo_art.length;
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let
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function overlay(baseLines, artLines, startX, startY, ignoreSpaces = true) {
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artLines.forEach((artLine, i) => {
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const y = startY + i;
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if (y >= 0 && y < baseLines.length && artLine) {
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let baseLineArr = baseLines[y].split('');
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for (let j = 0; j < artLine.length; j++) {
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const x = startX + j;
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if (x >= 0 && x < baseLineArr.length) {
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if (ignoreSpaces && artLine[j] === ' ') continue;
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baseLineArr[x] = artLine[j];
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}
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}
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});
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}
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function drawLightningBoltInScene(sceneLines, tipX, tipY, length) {
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for (let i = 0; i < length; i++) {
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const y = tipY - i;
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const x = tipX + (i % 2 === 0 ? 0 : (i % 4 === 1 ? -1 : 1));
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if (y >= 0 && y < scene_height && x >= 0 && x < scene_width) {
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lineArr[x] = lightning_strike_segment;
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sceneLines[y] = lineArr.join('');
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}
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}
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}
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function buildSceneFrame(stickmanArt, stickmanPos, showLogo, currentLogoArt, currentLogoPos,
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let sceneLines = Array(scene_height).fill(" ".repeat(scene_width));
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data_particles_state.forEach(p => {
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const px = Math.round(p.x);
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if (py >= 0 && py < sceneLines.length && px >= 0 && px < scene_width) {
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}
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}
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});
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overlay(sceneLines, stickmanArt, stickmanPos.x, stickmanPos.y);
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if (showLogo) overlay(sceneLines, currentLogoArt, currentLogoPos.x, currentLogoPos.y);
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if (showLightningBolt && lightningTipY >=0) {
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drawLightningBoltInScene(sceneLines, lightningTipX, lightningTipY, lightningLength);
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}
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if (currentExplosionArt && currentExplosionArt.length > 0) {
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overlay(sceneLines, currentExplosionArt, explosionPos.x, explosionPos.y, false);
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}
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if (showIngazeLogo) overlay(sceneLines, ingazeArt, ingazePos.x, ingazePos.y);
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}
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function spawnNewDataParticle(logoX, logoY, logoWidth) {
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if (data_particles_state.length >= MAX_DATA_PARTICLES) return;
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const char = Math.random() > 0.5 ? '1' : '0';
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const x = logoX + 1 + Math.floor(Math.random() * (logoWidth - 2));
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const y = logoY + linked_in_art.length;
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const vy = 0.2 + Math.random() * 0.3;
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data_particles_state.push({ char, x, y, vy, active: true });
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}
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function generateAnimationFrames() {
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console.log("SYNC ANIMATION: generateAnimationFrames() called.");
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const sequence = [];
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data_particles_state = [];
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current_lightning_y_state = -1;
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const stickman_height = stick_man_art_normal.length;
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const stickman_width = stick_man_art_normal[0].length;
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const logo_width = linked_in_art[0].length;
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const logo_height = linked_in_art.length;
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const stickman_base_y = FLOOR_LEVEL - stickman_height;
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const logo_base_y = stickman_base_y;
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const stickman_initial_pos = { x: 2, y: stickman_base_y };
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const logo_initial_pos = { x: scene_width - logo_width - 15, y: logo_base_y };
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const stickman_walk_target_x = Math.max(stickman_initial_pos.x + 1, logo_initial_pos.x - stickman_width - 1);
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const explosion_center_x = logo_initial_pos.x + Math.floor(logo_width / 2);
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const explosion_center_y = logo_initial_pos.y + Math.floor(logo_height / 2);
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// Phase 0: Stickman Walks
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const
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let current_stickman_x = stickman_initial_pos.x;
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const walk_step_x =
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current_stickman_x += walk_step_x;
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const walk_art = (i % 4 < 2) ? stick_man_art_walk_1 : stick_man_art_walk_2;
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sequence.push(buildSceneFrame(walk_art, { x: Math.round(current_stickman_x), y: stickman_base_y }, true, linked_in_art, logo_initial_pos, false,0,0,0, [], {}, false, [], {}));
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}
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current_stickman_x = stickman_walk_target_x;
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let current_stickman_pos = { x: Math.round(current_stickman_x), y: stickman_base_y };
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// Phase 1: Pause
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for (let i = 0; i < 3; i++) {
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// Phase 2: Shaking & Data Fall
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let current_logo_pos_phase2 = { ...logo_initial_pos };
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const
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for (let i = 0; i <
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let
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sequence.push(buildSceneFrame(stick_man_art_normal, current_stickman_pos, true, linked_in_art, current_logo_pos_phase2, false,0,0,0, [], {}, false, [], {}));
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}
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current_logo_pos_phase2 = { ...logo_initial_pos };
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// Phase 3: Data Settles, Stickman Surprised
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const
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for (let i = 0; i <
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let stickmanArtPhase3 = (i <
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data_particles_state.forEach(p => {
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sequence.push(buildSceneFrame(stickmanArtPhase3, current_stickman_pos, true, linked_in_art, logo_initial_pos, false,0,0,0, [], {}, false, [], {}));
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}
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// Phase 4: Lightning Strike
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const lightning_target_y = logo_initial_pos.y;
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const
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sequence.push(buildSceneFrame(stick_man_art_surprise, current_stickman_pos, true, logo_art_to_use, logo_initial_pos, true, lightning_tip_x_strike, current_lightning_y_state, lightning_bolt_length, [], {}, false, [], {}));
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}
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current_lightning_y_state = -1;
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// Phase 5: Explosion
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const explosion_duration_per_frame = 2;
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for (let i = 0; i < explosion_art_frames.length; i++) {
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const explosion_art = explosion_art_frames[i];
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const explosion_art_width = Math.max(...explosion_art.map(l => l.length));
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const
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for (let j = 0; j < explosion_duration_per_frame; j++) {
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if (i === 0 && j === 0) {
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sequence.push(buildSceneFrame(stickman_art_explosion, current_stickman_pos, false, [], {}, false,0,0,0, explosion_art, current_explosion_pos, false, [], {}));
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}
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}
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// Phase 6: "Ingaze" Logo Reveal
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const ingaze_reveal_pause_frames = 4;
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for(let i=0; i < ingaze_reveal_pause_frames; i++) {
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return sequence;
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}
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const animationElement = document.getElementById('cmd-animation');
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let currentFrameIndex = 0;
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let animationIntervalId;
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let allAnimationFrames = [];
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function runAnimation() {
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console.log("SYNC ANIMATION: runAnimation() called.");
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if (!animationElement) {
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console.error("SYNC ANIMATION ERROR: Animation element 'cmd-animation' not found in runAnimation.");
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return;
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}
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if (allAnimationFrames.length === 0) {
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console.error("SYNC ANIMATION ERROR: Animation frames are empty. Cannot play animation.");
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animationElement.textContent = "Error: No frames.";
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return;
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}
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animationIntervalId = setInterval(() => {
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if (allAnimationFrames[currentFrameIndex]) {
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animationElement.textContent = allAnimationFrames[currentFrameIndex];
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}
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currentFrameIndex++;
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if (currentFrameIndex >= allAnimationFrames.length) {
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currentFrameIndex = 0; // Loop animation
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}
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}, frameDuration);
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console.log("SYNC ANIMATION: Animation interval started.");
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}
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function initializeAnimation() {
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console.log("SYNC ANIMATION: initializeAnimation() called.");
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if (!animationElement) {
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//
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}
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try {
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console.log("SYNC ANIMATION: Attempting to generate frames...");
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allAnimationFrames = generateAnimationFrames();
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if (allAnimationFrames.length > 0
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animationElement.textContent = allAnimationFrames[0];
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console.log("SYNC ANIMATION: First frame set. Calling runAnimation().");
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runAnimation();
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} else
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animationElement.textContent = "Error: Could not generate animation frames.";
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console.error("SYNC ANIMATION ERROR: Could not generate frames
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}
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} catch (error) {
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console.error("SYNC ANIMATION ERROR: Error during animation generation or initial play:", error);
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if(animationElement) animationElement.textContent = "Error initializing: " + error.message;
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}
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}
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console.log("SYNC ANIMATION: DOM not yet loaded. Adding event listener for DOMContentLoaded."); // LOG
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document.addEventListener('DOMContentLoaded', () => {
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console.log("SYNC ANIMATION: DOMContentLoaded event fired.");
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initializeAnimation();
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});
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}
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window.addEventListener('unload', () => {
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console.log("SYNC ANIMATION: Unload event. Clearing interval.");
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if (animationIntervalId) {
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clearInterval(animationIntervalId);
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}
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});
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</script>
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</body>
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</html>
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<title>CMD Ingaze Reveal Animation</title>
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<style>
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/* Styles for the animation when embedded */
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body { /* Removed html selector here, apply to body */
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background-color: #000000; /* Black background for the animation area */
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color: #00FF00; /* Bright green text */
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font-family: 'Courier New', Courier, monospace; /* Classic CMD font */
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margin: 0;
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padding: 10px; /* Add some padding to the body itself for spacing */
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/* overflow: hidden; Removed, let content dictate size */
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/* height: 100%; Removed, problematic in iframes */
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/* display: flex; Removed */
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/* justify-content: center; Removed */
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/* align-items: center; Removed */
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}
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#cmd-animation-container {
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padding: 15px; /* Increased padding for better visual separation */
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border: 2px solid #00AA00;
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background-color: #080808; /* Dark background for the container */
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box-shadow: 0 0 10px #00FF00;
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border-radius: 8px;
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box-sizing: border-box;
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/* max-width: calc(100% - 20px); /* Retain max-width for responsiveness */
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/* margin: 10px; /* Body padding handles spacing now */
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text-align: center; /* Center the pre block if it's narrower */
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}
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pre#cmd-animation {
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white-space: pre;
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text-align: left; /* Text within pre should be left-aligned */
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font-size: 13px;
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line-height: 1.2;
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margin: 0 auto; /* Center pre block if container is wider */
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overflow-x: auto; /* Allow horizontal scroll if content is too wide */
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color: #00FF00;
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background-color: #080808; /* Match container background */
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display: inline-block; /* Allow margin auto to work for centering */
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min-width: 100px; /* Ensure it's not collapsed */
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min-height: 50px; /* Ensure it's not collapsed */
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/* The height will be determined by scene_height * line-height */
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}
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</style>
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</head>
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</div>
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<script>
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// --- Start of Script ---
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console.log("SYNC ANIMATION (Updated HTML): Script execution started.");
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// --- Configuration ---
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const scene_width = 65; // Width of the animation scene in characters
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const scene_height = 22; // Height of the animation scene in lines
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const frameDuration = 150; // Duration of each frame in milliseconds
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const MAX_DATA_PARTICLES = 100; // Maximum number of data particles
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const FLOOR_LEVEL = scene_height - 1; // Y-coordinate of the floor
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// --- ASCII Art Definitions ---
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const stick_man_art_normal = [" O ", " /|\\ ", " / \\ "];
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const stick_man_art_walk_1 = [" O ", " /|\\ ", " / > "];
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const stick_man_art_walk_2 = [" O ", " /|\\ ", " < \\ "];
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const stick_man_art_surprise = [" \\O/ ", " | ", " / \\ "];
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const stick_man_art_gone = [" ", " ", " "]; // Art for when stickman disappears
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const linked_in_art = ["+----+", "|i n |", "+----+"]; // LinkedIn logo
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const linked_in_art_hit = ["x----x", "|BOOM|", "x----x"]; // LinkedIn logo when hit
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const lightning_strike_segment = "\\"; // Character for lightning
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const explosion_art_frames = [ // Frames for explosion animation
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[" * ", " *#* ", " * "],[" @!% ", " @*#*& ", " X%O "],
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[" $*~+@ ", "$#@!%*&"," X*O#~ ", " !+%$ "],[" ~ ", " +*% ", " $ "]
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];
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79 |
+
const ingaze_logo_art = [ // ASCII art for "INGAZE" logo
|
80 |
"IIIII N N GGG AAA ZZZZZ EEEEE", " I NN N G A A Z E ",
|
81 |
" I N N N G GG AAAAA Z EEE ", " I N NN G G A A Z E ",
|
82 |
"IIIII N N GGG A A ZZZZZ EEEEE"
|
|
|
84 |
const ingaze_logo_width = ingaze_logo_art[0].length;
|
85 |
const ingaze_logo_height = ingaze_logo_art.length;
|
86 |
|
87 |
+
// --- State Variables ---
|
88 |
+
let data_particles_state = []; // Array to hold current data particles
|
89 |
+
let current_lightning_y_state = -1; // Current Y position of lightning tip
|
90 |
|
91 |
+
/**
|
92 |
+
* Overlays ASCII art onto a base scene (array of strings).
|
93 |
+
* @param {string[]} baseLines - The base scene lines.
|
94 |
+
* @param {string[]} artLines - The ASCII art lines to overlay.
|
95 |
+
* @param {number} startX - The starting X coordinate for the art.
|
96 |
+
* @param {number} startY - The starting Y coordinate for the art.
|
97 |
+
* @param {boolean} [ignoreSpaces=true] - Whether to ignore spaces in the art.
|
98 |
+
*/
|
99 |
function overlay(baseLines, artLines, startX, startY, ignoreSpaces = true) {
|
100 |
artLines.forEach((artLine, i) => {
|
101 |
const y = startY + i;
|
102 |
+
if (y >= 0 && y < baseLines.length && artLine) { // Check if art line is within base scene bounds
|
103 |
let baseLineArr = baseLines[y].split('');
|
104 |
for (let j = 0; j < artLine.length; j++) {
|
105 |
const x = startX + j;
|
106 |
+
if (x >= 0 && x < baseLineArr.length) { // Check if art character is within line bounds
|
107 |
+
if (ignoreSpaces && artLine[j] === ' ') continue; // Skip spaces if specified
|
108 |
baseLineArr[x] = artLine[j];
|
109 |
}
|
110 |
}
|
|
|
113 |
});
|
114 |
}
|
115 |
|
116 |
+
/**
|
117 |
+
* Draws a lightning bolt segment in the scene.
|
118 |
+
* @param {string[]} sceneLines - The current scene lines.
|
119 |
+
* @param {number} tipX - The X coordinate of the lightning tip.
|
120 |
+
* @param {number} tipY - The Y coordinate of the lightning tip.
|
121 |
+
* @param {number} length - The length of the lightning bolt.
|
122 |
+
*/
|
123 |
function drawLightningBoltInScene(sceneLines, tipX, tipY, length) {
|
124 |
for (let i = 0; i < length; i++) {
|
125 |
+
const y = tipY - i; // Lightning travels upwards from tip
|
126 |
+
const x = tipX + (i % 2 === 0 ? 0 : (i % 4 === 1 ? -1 : 1)); // Jagged path
|
127 |
if (y >= 0 && y < scene_height && x >= 0 && x < scene_width) {
|
128 |
+
let lineArr = sceneLines[y].split('');
|
129 |
+
if (x < lineArr.length && lineArr[x] === ' ') { // Check bounds and if space is empty
|
130 |
lineArr[x] = lightning_strike_segment;
|
131 |
sceneLines[y] = lineArr.join('');
|
132 |
}
|
|
|
134 |
}
|
135 |
}
|
136 |
|
137 |
+
/**
|
138 |
+
* Builds a single frame of the animation.
|
139 |
+
* @returns {string} The complete animation frame as a multi-line string.
|
140 |
+
*/
|
141 |
function buildSceneFrame(stickmanArt, stickmanPos, showLogo, currentLogoArt, currentLogoPos,
|
142 |
+
showLightningBolt, lightningTipX, lightningTipY, lightningLength,
|
143 |
+
currentExplosionArt, explosionPos,
|
144 |
+
showIngazeLogo, ingazeArt, ingazePos) {
|
145 |
+
// Initialize scene with empty lines
|
146 |
let sceneLines = Array(scene_height).fill(" ".repeat(scene_width));
|
147 |
+
|
148 |
+
// Draw data particles
|
149 |
data_particles_state.forEach(p => {
|
150 |
+
const px = Math.round(p.x);
|
151 |
+
const py = Math.round(p.y);
|
152 |
if (py >= 0 && py < sceneLines.length && px >= 0 && px < scene_width) {
|
153 |
+
let lineArr = sceneLines[py].split('');
|
154 |
+
if (px < lineArr.length && lineArr[px] === ' ') { // Check bounds and if space is empty
|
155 |
+
lineArr[px] = p.char;
|
156 |
+
sceneLines[py] = lineArr.join('');
|
157 |
}
|
158 |
}
|
159 |
});
|
160 |
+
|
161 |
+
// Overlay elements onto the scene
|
162 |
overlay(sceneLines, stickmanArt, stickmanPos.x, stickmanPos.y);
|
163 |
if (showLogo) overlay(sceneLines, currentLogoArt, currentLogoPos.x, currentLogoPos.y);
|
164 |
if (showLightningBolt && lightningTipY >=0) {
|
165 |
drawLightningBoltInScene(sceneLines, lightningTipX, lightningTipY, lightningLength);
|
166 |
}
|
167 |
if (currentExplosionArt && currentExplosionArt.length > 0) {
|
168 |
+
overlay(sceneLines, currentExplosionArt, explosionPos.x, explosionPos.y, false); // Don't ignore spaces for explosion
|
169 |
}
|
170 |
if (showIngazeLogo) overlay(sceneLines, ingazeArt, ingazePos.x, ingazePos.y);
|
171 |
+
|
172 |
+
return sceneLines.join('\n'); // Join lines into a single string for display
|
173 |
}
|
174 |
|
175 |
+
/**
|
176 |
+
* Spawns a new data particle (0 or 1) falling from the LinkedIn logo.
|
177 |
+
*/
|
178 |
function spawnNewDataParticle(logoX, logoY, logoWidth) {
|
179 |
+
if (data_particles_state.length >= MAX_DATA_PARTICLES) return; // Limit particle count
|
180 |
const char = Math.random() > 0.5 ? '1' : '0';
|
181 |
+
const x = logoX + 1 + Math.floor(Math.random() * (logoWidth - 2)); // Random X within logo
|
182 |
+
const y = logoY + linked_in_art.length; // Start below logo
|
183 |
+
const vy = 0.2 + Math.random() * 0.3; // Random vertical speed
|
184 |
data_particles_state.push({ char, x, y, vy, active: true });
|
185 |
}
|
186 |
|
187 |
+
/**
|
188 |
+
* Generates all frames for the entire animation sequence.
|
189 |
+
* @returns {string[]} An array of animation frames.
|
190 |
+
*/
|
191 |
function generateAnimationFrames() {
|
192 |
+
console.log("SYNC ANIMATION (Updated HTML): generateAnimationFrames() called.");
|
193 |
const sequence = [];
|
194 |
+
data_particles_state = []; // Reset particles for each generation
|
195 |
+
current_lightning_y_state = -1; // Reset lightning state
|
196 |
+
|
197 |
+
// Define dimensions and positions
|
198 |
const stickman_height = stick_man_art_normal.length;
|
199 |
const stickman_width = stick_man_art_normal[0].length;
|
200 |
const logo_width = linked_in_art[0].length;
|
201 |
const logo_height = linked_in_art.length;
|
202 |
+
|
203 |
const stickman_base_y = FLOOR_LEVEL - stickman_height;
|
204 |
+
const logo_base_y = stickman_base_y; // Align logo with stickman
|
205 |
+
|
206 |
const stickman_initial_pos = { x: 2, y: stickman_base_y };
|
207 |
+
const logo_initial_pos = { x: scene_width - logo_width - 15, y: logo_base_y };
|
208 |
const stickman_walk_target_x = Math.max(stickman_initial_pos.x + 1, logo_initial_pos.x - stickman_width - 1);
|
209 |
+
|
210 |
+
const ingaze_pos = {
|
211 |
+
x: Math.floor((scene_width - ingaze_logo_width) / 2),
|
212 |
+
y: Math.floor((scene_height - ingaze_logo_height) / 2)
|
213 |
+
};
|
214 |
const explosion_center_x = logo_initial_pos.x + Math.floor(logo_width / 2);
|
215 |
const explosion_center_y = logo_initial_pos.y + Math.floor(logo_height / 2);
|
216 |
|
217 |
+
// Phase 0: Stickman Walks towards LinkedIn logo
|
218 |
+
const walk_frames_count = Math.max(10, Math.floor(Math.abs(stickman_walk_target_x - stickman_initial_pos.x) / 1.0));
|
219 |
let current_stickman_x = stickman_initial_pos.x;
|
220 |
+
const walk_step_x = walk_frames_count > 0 ? (stickman_walk_target_x - stickman_initial_pos.x) / walk_frames_count : 0;
|
221 |
+
|
222 |
+
for (let i = 0; i < walk_frames_count; i++) {
|
223 |
current_stickman_x += walk_step_x;
|
224 |
+
const walk_art = (i % 4 < 2) ? stick_man_art_walk_1 : stick_man_art_walk_2; // Alternate walking art
|
225 |
sequence.push(buildSceneFrame(walk_art, { x: Math.round(current_stickman_x), y: stickman_base_y }, true, linked_in_art, logo_initial_pos, false,0,0,0, [], {}, false, [], {}));
|
226 |
}
|
227 |
+
current_stickman_x = stickman_walk_target_x; // Ensure exact target position
|
228 |
let current_stickman_pos = { x: Math.round(current_stickman_x), y: stickman_base_y };
|
229 |
|
230 |
+
// Phase 1: Pause before interaction
|
231 |
+
for (let i = 0; i < 3; i++) {
|
232 |
+
sequence.push(buildSceneFrame(stick_man_art_normal, current_stickman_pos, true, linked_in_art, logo_initial_pos, false,0,0,0, [], {}, false, [], {}));
|
233 |
+
}
|
234 |
|
235 |
+
// Phase 2: Shaking LinkedIn logo & Data Fall
|
236 |
let current_logo_pos_phase2 = { ...logo_initial_pos };
|
237 |
+
const shake_frames_count = 20;
|
238 |
+
for (let i = 0; i < shake_frames_count; i++) {
|
239 |
+
let logo_shake_adj = { x: 0, y: 0 };
|
240 |
+
if (i % 6 < 2) logo_shake_adj = { x: 1, y: 0 }; else if (i % 6 < 4) logo_shake_adj = { x: -1, y: 0 }; // Shake horizontally
|
241 |
+
current_logo_pos_phase2.x = logo_initial_pos.x + logo_shake_adj.x;
|
242 |
+
|
243 |
+
if (i % 3 === 0) spawnNewDataParticle(current_logo_pos_phase2.x, current_logo_pos_phase2.y, logo_width); // Spawn particles periodically
|
244 |
+
|
245 |
+
data_particles_state.forEach(p => { // Update particle positions
|
246 |
+
if (p.active) {
|
247 |
+
p.y += p.vy;
|
248 |
+
if (p.y >= FLOOR_LEVEL) { p.y = FLOOR_LEVEL; p.vy = 0; p.active = false; } // Particle hits floor
|
249 |
+
}
|
250 |
+
});
|
251 |
sequence.push(buildSceneFrame(stick_man_art_normal, current_stickman_pos, true, linked_in_art, current_logo_pos_phase2, false,0,0,0, [], {}, false, [], {}));
|
252 |
}
|
253 |
+
current_logo_pos_phase2 = { ...logo_initial_pos }; // Reset logo position
|
254 |
|
255 |
// Phase 3: Data Settles, Stickman Surprised
|
256 |
+
const settle_frames_count = 8;
|
257 |
+
for (let i = 0; i < settle_frames_count; i++) {
|
258 |
+
let stickmanArtPhase3 = (i < settle_frames_count / 2) ? stick_man_art_normal : stick_man_art_surprise; // Stickman gets surprised
|
259 |
+
data_particles_state.forEach(p => { // Continue settling particles
|
260 |
+
if (p.active) {
|
261 |
+
p.y += p.vy;
|
262 |
+
if (p.y >= FLOOR_LEVEL) { p.y = FLOOR_LEVEL; p.vy = 0; p.active = false; }
|
263 |
+
}
|
264 |
+
});
|
265 |
sequence.push(buildSceneFrame(stickmanArtPhase3, current_stickman_pos, true, linked_in_art, logo_initial_pos, false,0,0,0, [], {}, false, [], {}));
|
266 |
}
|
267 |
|
268 |
+
// Phase 4: Lightning Strike on LinkedIn logo
|
269 |
+
const lightning_target_y = logo_initial_pos.y;
|
270 |
+
const lightning_strike_frames_count = lightning_target_y + 2; // Frames for lightning to reach logo
|
271 |
+
const lightning_bolt_length = 4;
|
272 |
+
const lightning_tip_x_strike = logo_initial_pos.x + Math.floor(logo_width / 2); // Strike center of logo
|
273 |
+
|
274 |
+
for (let i = 0; i < lightning_strike_frames_count; i++) {
|
275 |
+
current_lightning_y_state = i;
|
276 |
+
let logo_art_to_use = linked_in_art;
|
277 |
+
if (current_lightning_y_state >= lightning_target_y) { // Lightning hits
|
278 |
+
logo_art_to_use = linked_in_art_hit;
|
279 |
+
current_lightning_y_state = lightning_target_y; // Keep lightning at target
|
280 |
+
}
|
281 |
sequence.push(buildSceneFrame(stick_man_art_surprise, current_stickman_pos, true, logo_art_to_use, logo_initial_pos, true, lightning_tip_x_strike, current_lightning_y_state, lightning_bolt_length, [], {}, false, [], {}));
|
282 |
}
|
283 |
+
current_lightning_y_state = -1; // Reset lightning
|
284 |
|
285 |
+
// Phase 5: Explosion of LinkedIn logo
|
286 |
+
const explosion_duration_per_frame = 2; // How many animation frames each explosion art frame lasts
|
287 |
+
let stickman_art_explosion = stick_man_art_surprise;
|
288 |
for (let i = 0; i < explosion_art_frames.length; i++) {
|
289 |
const explosion_art = explosion_art_frames[i];
|
290 |
+
const explosion_art_width = Math.max(...explosion_art.map(l => l.length));
|
291 |
+
const explosion_art_height = explosion_art.length;
|
292 |
+
const current_explosion_pos = {
|
293 |
+
x: explosion_center_x - Math.floor(explosion_art_width / 2),
|
294 |
+
y: explosion_center_y - Math.floor(explosion_art_height / 2)
|
295 |
+
};
|
296 |
for (let j = 0; j < explosion_duration_per_frame; j++) {
|
297 |
+
if (i === 0 && j === 0) { // First frame of explosion
|
298 |
+
data_particles_state = []; // Clear data particles
|
299 |
+
stickman_art_explosion = stick_man_art_gone; // Stickman disappears
|
300 |
+
}
|
301 |
sequence.push(buildSceneFrame(stickman_art_explosion, current_stickman_pos, false, [], {}, false,0,0,0, explosion_art, current_explosion_pos, false, [], {}));
|
302 |
}
|
303 |
}
|
304 |
|
305 |
// Phase 6: "Ingaze" Logo Reveal
|
306 |
+
const ingaze_reveal_pause_frames = 4; // Pause after explosion
|
307 |
+
for(let i=0; i < ingaze_reveal_pause_frames; i++) {
|
308 |
+
sequence.push(buildSceneFrame(stick_man_art_gone, current_stickman_pos, false, [], {}, false,0,0,0, [], {}, false, [], {}));
|
309 |
+
}
|
310 |
+
const ingaze_display_frames = 25; // How long Ingaze logo stays
|
311 |
+
for (let i = 0; i < ingaze_display_frames; i++) {
|
312 |
+
sequence.push(buildSceneFrame(stick_man_art_gone, current_stickman_pos, false, [], {}, false,0,0,0, [], {}, true, ingaze_logo_art, ingaze_pos));
|
313 |
+
}
|
314 |
+
|
315 |
+
console.log(`SYNC ANIMATION (Updated HTML): Generated ${sequence.length} frames.`);
|
316 |
return sequence;
|
317 |
}
|
318 |
|
319 |
+
// --- Animation Playback ---
|
320 |
const animationElement = document.getElementById('cmd-animation');
|
321 |
let currentFrameIndex = 0;
|
322 |
let animationIntervalId;
|
323 |
+
let allAnimationFrames = []; // To store all generated frames
|
324 |
|
325 |
+
/**
|
326 |
+
* Runs the animation loop, updating the text content of the animation element.
|
327 |
+
*/
|
328 |
function runAnimation() {
|
329 |
+
console.log("SYNC ANIMATION (Updated HTML): runAnimation() called.");
|
330 |
if (!animationElement) {
|
331 |
+
console.error("SYNC ANIMATION ERROR (Updated HTML): Animation element 'cmd-animation' not found in runAnimation.");
|
332 |
return;
|
333 |
}
|
334 |
if (allAnimationFrames.length === 0) {
|
335 |
+
console.error("SYNC ANIMATION ERROR (Updated HTML): Animation frames are empty. Cannot play animation.");
|
336 |
+
animationElement.textContent = "Error: No frames generated.";
|
337 |
return;
|
338 |
}
|
339 |
|
340 |
+
// Clear any existing interval to prevent multiple loops if re-initialized
|
341 |
+
if (animationIntervalId) {
|
342 |
+
clearInterval(animationIntervalId);
|
343 |
+
}
|
344 |
+
|
345 |
animationIntervalId = setInterval(() => {
|
346 |
if (allAnimationFrames[currentFrameIndex]) {
|
347 |
animationElement.textContent = allAnimationFrames[currentFrameIndex];
|
348 |
}
|
349 |
currentFrameIndex++;
|
350 |
if (currentFrameIndex >= allAnimationFrames.length) {
|
351 |
+
currentFrameIndex = 0; // Loop the animation
|
352 |
}
|
353 |
}, frameDuration);
|
354 |
+
console.log("SYNC ANIMATION (Updated HTML): Animation interval started.");
|
355 |
}
|
356 |
+
|
357 |
+
/**
|
358 |
+
* Initializes the animation: generates frames and starts playback.
|
359 |
+
*/
|
360 |
function initializeAnimation() {
|
361 |
+
console.log("SYNC ANIMATION (Updated HTML): initializeAnimation() called.");
|
362 |
if (!animationElement) {
|
363 |
+
// This is a fallback; DOMContentLoaded should prevent this.
|
364 |
+
// If it still happens, the element might not be in the DOM when script runs.
|
365 |
+
console.warn("SYNC ANIMATION WARNING (Updated HTML): Animation element not ready yet in initializeAnimation. Will retry shortly...");
|
366 |
+
setTimeout(initializeAnimation, 50); // Retry after a short delay
|
367 |
+
return;
|
368 |
}
|
369 |
+
animationElement.textContent = "Initializing frames..."; // Provide feedback
|
370 |
+
|
371 |
try {
|
372 |
+
console.log("SYNC ANIMATION (Updated HTML): Attempting to generate frames...");
|
373 |
+
allAnimationFrames = generateAnimationFrames(); // Generate all frames
|
374 |
+
if (allAnimationFrames.length > 0) {
|
375 |
+
animationElement.textContent = allAnimationFrames[0]; // Display the first frame
|
376 |
+
console.log("SYNC ANIMATION (Updated HTML): First frame set. Calling runAnimation().");
|
377 |
+
runAnimation(); // Start the animation loop
|
378 |
+
} else {
|
379 |
animationElement.textContent = "Error: Could not generate animation frames.";
|
380 |
+
console.error("SYNC ANIMATION ERROR (Updated HTML): Could not generate frames (frames array is empty).");
|
381 |
}
|
382 |
} catch (error) {
|
383 |
+
console.error("SYNC ANIMATION ERROR (Updated HTML): Error during animation generation or initial play:", error);
|
384 |
+
if(animationElement) animationElement.textContent = "Error initializing animation: " + error.message;
|
385 |
}
|
386 |
}
|
387 |
+
|
388 |
+
// --- Script Entry Point ---
|
389 |
+
console.log("SYNC ANIMATION (Updated HTML): Adding DOMContentLoaded listener or initializing directly.");
|
390 |
+
|
391 |
+
// Wait for the DOM to be fully loaded before initializing the animation
|
392 |
+
if (document.readyState === "loading") { // Document is still loading
|
|
|
393 |
document.addEventListener('DOMContentLoaded', () => {
|
394 |
+
console.log("SYNC ANIMATION (Updated HTML): DOMContentLoaded event fired.");
|
395 |
initializeAnimation();
|
396 |
});
|
397 |
+
} else { // Document has already loaded (interactive or complete)
|
398 |
+
console.log("SYNC ANIMATION (Updated HTML): DOM already loaded or interactive. Calling initializeAnimation via setTimeout.");
|
399 |
+
// Use setTimeout to ensure this runs after the current script block and DOM is settled.
|
400 |
+
setTimeout(initializeAnimation, 0);
|
401 |
}
|
402 |
|
403 |
+
// Cleanup when the page (or iframe content) is unloaded
|
404 |
window.addEventListener('unload', () => {
|
405 |
+
console.log("SYNC ANIMATION (Updated HTML): Unload event. Clearing interval.");
|
406 |
if (animationIntervalId) {
|
407 |
clearInterval(animationIntervalId);
|
408 |
}
|
409 |
});
|
410 |
+
|
411 |
+
console.log("SYNC ANIMATION (Updated HTML): Script execution finished.");
|
412 |
+
// --- End of Script ---
|
413 |
</script>
|
414 |
</body>
|
415 |
</html>
|