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Update sync_animation.html
Browse files- sync_animation.html +126 -212
sync_animation.html
CHANGED
@@ -5,89 +5,73 @@
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>CMD Ingaze Reveal Animation</title>
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<style>
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body {
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background-color: #000000; /* Black background */
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color: #00FF00; /* Bright green text */
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font-family: 'Courier New', Courier, monospace; /* Classic CMD font */
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}
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#cmd-animation-container {
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padding:
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border: 2px solid #00AA00; /* Darker green border */
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background-color: #080808; /* Slightly off-black for the "screen" */
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box-shadow: 0 0
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border-radius: 8px; /* Rounded corners for the container */
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/* Ensure the container doesn't exceed viewport width if content is too wide */
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max-width: 95vw;
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box-sizing: border-box; /* Include padding and border in the element's total width and height */
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}
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pre#cmd-animation {
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white-space: pre; /* Preserve whitespace and newlines */
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text-align: left;
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font-size:
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line-height: 1.
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margin: 0;
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overflow-x: auto; /* Add scroll if content is wider than container */
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}
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</style>
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</head>
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<body>
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<div id="cmd-animation-container">
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<pre id="cmd-animation"
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</div>
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<script>
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// --- Configuration ---
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const scene_width = 65; // Characters
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const scene_height = 22; // Lines
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const frameDuration = 150; // Milliseconds per frame
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const MAX_DATA_PARTICLES =
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const FLOOR_LEVEL = scene_height - 1;
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// --- ASCII Art Definitions ---
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const stick_man_art_normal = [" O ", " /|\\ ", " / \\ "];
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const stick_man_art_walk_1 = [" O ", " /|\\ ", " / > "];
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const stick_man_art_walk_2 = [" O ", " /|\\ ", " < \\ "];
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const stick_man_art_surprise = [" \\O/ ", " | ", " / \\ "];
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const stick_man_art_gone = [" ", " ", " "];
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const linked_in_art = ["+----+", "|i n |", "+----+"];
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const linked_in_art_hit = ["x----x", "|BOOM|", "x----x"];
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const lightning_strike_segment = "\\";
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const explosion_symbols = ['*', '#', '@', '!', '%', '&', 'X', 'O', '$', '+', '~'];
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const explosion_art_frames = [
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[
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" * "
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],
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// Frame 2: Expanding
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[
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" @!% ",
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" @*#*& ",
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" X%O "
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],
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// Frame 3: Larger and more chaotic
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[
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" $*~+@ ",
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"$#@!%*&",
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" X*O#~ ",
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" !+%$ "
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],
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// Frame 4: Fading / contracting
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[
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" ~ ",
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" +*% ",
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" $ "
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]
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];
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const ingaze_logo_art = [
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const ingaze_logo_width = ingaze_logo_art[0].length;
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const ingaze_logo_height = ingaze_logo_art.length;
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//
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let
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let current_lightning_y = -1; // Y position of the lightning tip, -1 means not active
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// --- Helper Functions ---
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function overlay(baseLines, artLines, startX, startY, ignoreSpaces = true) {
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});
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}
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function
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for (let i = 0; i < length; i++) {
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const y = tipY - i;
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const x = tipX + (i % 2 === 0 ? 0 : (i % 4 === 1 ? -1 : 1));
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if (y >= 0 && y < scene_height && x >= 0 && x < scene_width) {
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if (sceneLines[y][x] === ' ') {
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let lineArr = sceneLines[y].split('');
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lineArr[x] = lightning_strike_segment;
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sceneLines[y] = lineArr.join('');
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}
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}
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function buildScene(stickmanArt, stickmanPos, showLogo, currentLogoArt, currentLogoPos,
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showLightningBolt, lightningTipX, lightningTipY, lightningLength,
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currentExplosionArt, explosionPos,
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showIngazeLogo, ingazeArt, ingazePos) {
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let sceneLines = Array(scene_height).fill(" ".repeat(scene_width));
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data_particles.forEach(p => {
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const px = Math.round(p.x);
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const py = Math.round(p.y);
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if (py >= 0 && py < sceneLines.length && px >= 0 && px < scene_width) {
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}
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});
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// 2. Stickman
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overlay(sceneLines, stickmanArt, stickmanPos.x, stickmanPos.y);
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// 3. LinkedIn Logo
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if (showLogo) {
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overlay(sceneLines, currentLogoArt, currentLogoPos.x, currentLogoPos.y);
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}
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// 4. Lightning Bolt
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if (showLightningBolt && lightningTipY >=0) {
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}
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// 5. Explosion
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if (currentExplosionArt && currentExplosionArt.length > 0) {
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overlay(sceneLines, currentExplosionArt, explosionPos.x, explosionPos.y, false);
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}
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// 6. Ingaze Logo
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if (showIngazeLogo) {
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overlay(sceneLines, ingazeArt, ingazePos.x, ingazePos.y);
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}
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return sceneLines.join('\n');
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}
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function
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if (
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const char = Math.random() > 0.5 ? '1' : '0';
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const x = logoX + 1 + Math.floor(Math.random() * (logoWidth - 2));
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const y = logoY + linked_in_art.length;
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const vy = 0.2 + Math.random() * 0.3;
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}
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// --- Animation Sequence Generation ---
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// This function generates all frames once and stores them.
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function generateAnimationFrames() {
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const sequence = [];
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current_lightning_y = -1;
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const stickman_height = stick_man_art_normal.length;
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const stickman_width = stick_man_art_normal[0].length;
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const logo_height = linked_in_art.length;
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const stickman_base_y = FLOOR_LEVEL - stickman_height;
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const logo_base_y = stickman_base_y;
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const stickman_initial_pos = { x: 2, y: stickman_base_y };
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const
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const ingaze_pos = {
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x: Math.floor((scene_width - ingaze_logo_width) / 2),
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y: Math.floor((scene_height - ingaze_logo_height) / 2)
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const explosion_center_x = logo_initial_pos.x + Math.floor(logo_width / 2);
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const explosion_center_y = logo_initial_pos.y + Math.floor(logo_height / 2);
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// Ensure stickman_walk_target_x is not less than initial_pos.x if logo is too far left
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const target_x_for_walk = Math.max(stickman_initial_pos.x + 1, stickman_walk_target_x);
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const walk_frames = Math.max(10, Math.floor(Math.abs(target_x_for_walk - stickman_initial_pos.x) / 1.2) );
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let current_stickman_x = stickman_initial_pos.x;
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const walk_step_x = walk_frames > 0 ? (target_x_for_walk - stickman_initial_pos.x) / walk_frames : 0;
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for (let i = 0; i < walk_frames; i++) {
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current_stickman_x += walk_step_x;
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const walk_art = (i % 4 < 2) ? stick_man_art_walk_1 : stick_man_art_walk_2;
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sequence.push(
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}
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current_stickman_x =
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let current_stickman_pos = { x: current_stickman_x, y: stickman_base_y };
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// Phase 1: Pause
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for (let i = 0; i < 3; i++) {
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sequence.push(
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}
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// Phase 2: Shaking
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let current_logo_pos_phase2 = { ...logo_initial_pos };
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const shake_frames =
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for (let i = 0; i < shake_frames; i++) {
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let logoAdj = { x: 0, y: 0 };
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if (i % 6 < 2) logoAdj = { x: 1, y: 0 }; else if (i % 6 < 4) logoAdj = { x: -1, y: 0 };
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current_logo_pos_phase2.x = logo_initial_pos.x + logoAdj.x;
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if (i %
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data_particles.forEach(p => {
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let new_p = {...p};
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if (new_p.active) {
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new_p.y += new_p.vy;
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if (new_p.y >= FLOOR_LEVEL) {
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new_p.y = FLOOR_LEVEL;
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new_p.vy = 0;
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new_p.active = false;
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}
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}
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next_frame_particles.push(new_p);
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});
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sequence.push(buildScene(stick_man_art_normal, current_stickman_pos, true, linked_in_art, current_logo_pos_phase2, false,0,0,0, [], {}, false, [], {}));
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}
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current_logo_pos_phase2 = { ...logo_initial_pos };
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// Phase 3: Data Settles, Stickman
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const settle_frames =
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for (let i = 0; i < settle_frames; i++) {
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let stickmanArtPhase3 = (i < settle_frames / 2) ? stick_man_art_normal : stick_man_art_surprise;
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data_particles.forEach(p => { // Ensure all particles settle
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let new_p = {...p};
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if (new_p.active) {
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new_p.y += new_p.vy;
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if (new_p.y >= FLOOR_LEVEL) {
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new_p.y = FLOOR_LEVEL;
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new_p.vy = 0;
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new_p.active = false;
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}
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}
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next_frame_particles_settle.push(new_p);
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});
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sequence.push(buildScene(stickmanArtPhase3, current_stickman_pos, true, linked_in_art, logo_initial_pos, false,0,0,0, [], {}, false, [], {}));
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}
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// Phase 4: Lightning Strike
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const lightning_target_y = logo_initial_pos.y;
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const lightning_strike_frames = lightning_target_y +
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const lightning_bolt_length =
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const lightning_tip_x_strike = logo_initial_pos.x + Math.floor(logo_width / 2);
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for (let i = 0; i < lightning_strike_frames; i++) {
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let logo_art_to_use = linked_in_art;
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if (
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logo_art_to_use = linked_in_art_hit;
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}
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current_lightning_y = frame_lightning_y;
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sequence.push(buildScene(stick_man_art_surprise, current_stickman_pos, true, logo_art_to_use, logo_initial_pos, true, lightning_tip_x_strike, current_lightning_y, lightning_bolt_length, [], {}, false, [], {}));
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}
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// Phase 5: Explosion
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const explosion_duration_per_frame = 2;
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x: explosion_center_x - Math.floor(explosion_art_width / 2),
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y: explosion_center_y - Math.floor(explosion_art_height / 2)
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};
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for (let j = 0; j < explosion_duration_per_frame; j++) {
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if (i === 0 && j === 0) {
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stickman_art_explosion = stick_man_art_gone;
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}
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sequence.push(
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}
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}
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// Phase 6: "Ingaze" Logo Reveal
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const ingaze_reveal_pause_frames =
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for(let i=0; i < ingaze_reveal_pause_frames; i++) {
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sequence.push(
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}
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const ingaze_display_frames = 30;
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for (let i = 0; i < ingaze_display_frames; i++) {
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sequence.push(
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}
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return sequence;
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}
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// --- Animation Player ---
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const animationElement = document.getElementById('cmd-animation');
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let
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let
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let
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function
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return;
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}
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if (
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animationElement.textContent =
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}
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if (
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// Re-initialize particle state for a clean loop if it's not handled by generation
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// The generateAnimationFrames function now resets particles at its start.
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// For a true visual loop, we might need to call generateAnimationFrames() again
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// or design the particle logic to reset cleanly on loop.
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// For now, a simple frame loop is implemented.
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// If generateAnimationFrames is heavy, avoid calling it every loop.
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// The current logic in generateAnimationFrames resets data_particles at the beginning.
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// To make the loop truly seamless with dynamic particles, the generation logic
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// would need to be part of the loop or the state reset more carefully.
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// Given the current structure, we'll loop the pre-generated sequence.
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}
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}, frameDuration);
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}
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// Using a self-invoking function or ensuring DOM is ready
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(function() {
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// Check if the DOM is already loaded
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if (document.readyState === "complete" || document.readyState === "interactive") {
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initAnimation();
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} else {
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window.addEventListener('DOMContentLoaded', initAnimation);
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}
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})();
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function initAnimation() {
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if (!animationElement) {
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console.
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return;
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}
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try {
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if (
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animationElement.textContent =
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} else {
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animationElement.textContent = "Error: Could not generate animation.";
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}
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} catch (error) {
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console.error("Error during animation
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if(animationElement) animationElement.textContent = "Error initializing
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}
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}
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//
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window.addEventListener('unload', () => {
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if (
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clearInterval(
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}
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});
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</script>
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>CMD Ingaze Reveal Animation</title>
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<style>
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/* Styles for the animation when embedded */
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body {
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background-color: #000000; /* Black background for the animation area */
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color: #00FF00; /* Bright green text */
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font-family: 'Courier New', Courier, monospace; /* Classic CMD font */
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margin: 0; /* Remove default margin */
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padding: 0; /* Remove default padding */
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overflow: hidden; /* Prevent scrollbars on the body of the iframe content */
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display: flex; /* Flex container to center the animation content */
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justify-content: center; /* Center horizontally */
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align-items: center; /* Center vertically */
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min-height: 350px; /* Minimum height for the animation area, adjust as needed */
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}
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#cmd-animation-container {
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padding: 15px; /* Reduced padding slightly */
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border: 2px solid #00AA00; /* Darker green border */
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background-color: #080808; /* Slightly off-black for the "screen" */
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box-shadow: 0 0 10px #00FF00; /* Green glow effect, slightly reduced */
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border-radius: 8px; /* Rounded corners for the container */
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box-sizing: border-box; /* Include padding and border in the element's total width and height */
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/* width: 100%; */ /* Let it size based on pre content or set a max-width */
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max-width: calc(100% - 10px); /* Ensure it fits if iframe has padding */
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margin: 5px; /* Add a small margin around the container */
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}
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+
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pre#cmd-animation {
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white-space: pre; /* Preserve whitespace and newlines */
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text-align: left;
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font-size: 12px; /* Adjusted for potentially smaller iframe, ensure legibility */
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line-height: 1.15; /* Compact lines, slightly increased for readability */
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margin: 0;
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overflow-x: auto; /* Add scroll if content is wider than container */
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/* The height of the pre will be determined by its content (number of lines) */
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}
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</style>
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</head>
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<body>
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<div id="cmd-animation-container">
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<pre id="cmd-animation">Loading Animation...</pre>
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</div>
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<script>
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// --- Configuration ---
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const scene_width = 65; // Characters
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const scene_height = 22; // Lines
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const frameDuration = 150; // Milliseconds per frame
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const MAX_DATA_PARTICLES = 100; // Reduced slightly
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const FLOOR_LEVEL = scene_height - 1;
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// --- ASCII Art Definitions ---
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const stick_man_art_normal = [" O ", " /|\\ ", " / \\ "];
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const stick_man_art_walk_1 = [" O ", " /|\\ ", " / > "];
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const stick_man_art_walk_2 = [" O ", " /|\\ ", " < \\ "];
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const stick_man_art_surprise = [" \\O/ ", " | ", " / \\ "];
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const stick_man_art_gone = [" ", " ", " "];
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const linked_in_art = ["+----+", "|i n |", "+----+"];
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const linked_in_art_hit = ["x----x", "|BOOM|", "x----x"];
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const lightning_strike_segment = "\\";
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const explosion_art_frames = [
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[" * ", " *#* ", " * "],
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[" @!% ", " @*#*& ", " X%O "],
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[" $*~+@ ", "$#@!%*&", " X*O#~ ", " !+%$ "],
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[" ~ ", " +*% ", " $ "]
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];
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const ingaze_logo_art = [
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const ingaze_logo_width = ingaze_logo_art[0].length;
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const ingaze_logo_height = ingaze_logo_art.length;
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// --- Global State (scoped within this script) ---
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let data_particles_state = []; // Renamed to avoid conflict if script is ever not isolated
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let current_lightning_y_state = -1;
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// --- Helper Functions ---
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function overlay(baseLines, artLines, startX, startY, ignoreSpaces = true) {
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});
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}
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function drawLightningBoltInScene(sceneLines, tipX, tipY, length) {
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for (let i = 0; i < length; i++) {
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const y = tipY - i;
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const x = tipX + (i % 2 === 0 ? 0 : (i % 4 === 1 ? -1 : 1));
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if (y >= 0 && y < scene_height && x >= 0 && x < scene_width) {
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if (sceneLines[y][x] === ' ') {
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let lineArr = sceneLines[y].split('');
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lineArr[x] = lightning_strike_segment;
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sceneLines[y] = lineArr.join('');
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}
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}
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function buildSceneFrame(stickmanArt, stickmanPos, showLogo, currentLogoArt, currentLogoPos,
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showLightningBolt, lightningTipX, lightningTipY, lightningLength,
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currentExplosionArt, explosionPos,
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showIngazeLogo, ingazeArt, ingazePos) {
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let sceneLines = Array(scene_height).fill(" ".repeat(scene_width));
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data_particles_state.forEach(p => {
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const px = Math.round(p.x);
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const py = Math.round(p.y);
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if (py >= 0 && py < sceneLines.length && px >= 0 && px < scene_width) {
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}
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});
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overlay(sceneLines, stickmanArt, stickmanPos.x, stickmanPos.y);
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if (showLogo) overlay(sceneLines, currentLogoArt, currentLogoPos.x, currentLogoPos.y);
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if (showLightningBolt && lightningTipY >=0) {
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drawLightningBoltInScene(sceneLines, lightningTipX, lightningTipY, lightningLength);
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}
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if (currentExplosionArt && currentExplosionArt.length > 0) {
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overlay(sceneLines, currentExplosionArt, explosionPos.x, explosionPos.y, false);
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}
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if (showIngazeLogo) overlay(sceneLines, ingazeArt, ingazePos.x, ingazePos.y);
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return sceneLines.join('\n');
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}
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function spawnNewDataParticle(logoX, logoY, logoWidth) {
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if (data_particles_state.length >= MAX_DATA_PARTICLES) return;
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const char = Math.random() > 0.5 ? '1' : '0';
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const x = logoX + 1 + Math.floor(Math.random() * (logoWidth - 2));
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const y = logoY + linked_in_art.length;
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const vy = 0.2 + Math.random() * 0.3;
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data_particles_state.push({ char, x, y, vy, active: true });
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}
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function generateAnimationFrames() {
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const sequence = [];
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data_particles_state = []; // Reset particles for this generation
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current_lightning_y_state = -1; // Reset lightning state
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const stickman_height = stick_man_art_normal.length;
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const stickman_width = stick_man_art_normal[0].length;
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const logo_height = linked_in_art.length;
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const stickman_base_y = FLOOR_LEVEL - stickman_height;
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const logo_base_y = stickman_base_y;
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const stickman_initial_pos = { x: 2, y: stickman_base_y };
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const logo_initial_pos = { x: scene_width - logo_width - 15, y: logo_base_y }; // Adjusted position
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const stickman_walk_target_x = Math.max(stickman_initial_pos.x + 1, logo_initial_pos.x - stickman_width - 1);
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const ingaze_pos = {
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x: Math.floor((scene_width - ingaze_logo_width) / 2),
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y: Math.floor((scene_height - ingaze_logo_height) / 2)
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const explosion_center_x = logo_initial_pos.x + Math.floor(logo_width / 2);
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const explosion_center_y = logo_initial_pos.y + Math.floor(logo_height / 2);
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// Phase 0: Stickman Walks
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const walk_frames = Math.max(10, Math.floor(Math.abs(stickman_walk_target_x - stickman_initial_pos.x) / 1.0) );
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let current_stickman_x = stickman_initial_pos.x;
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const walk_step_x = walk_frames > 0 ? (stickman_walk_target_x - stickman_initial_pos.x) / walk_frames : 0;
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for (let i = 0; i < walk_frames; i++) {
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current_stickman_x += walk_step_x;
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const walk_art = (i % 4 < 2) ? stick_man_art_walk_1 : stick_man_art_walk_2;
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sequence.push(buildSceneFrame(walk_art, { x: Math.round(current_stickman_x), y: stickman_base_y }, true, linked_in_art, logo_initial_pos, false,0,0,0, [], {}, false, [], {}));
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}
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current_stickman_x = stickman_walk_target_x;
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let current_stickman_pos = { x: Math.round(current_stickman_x), y: stickman_base_y };
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// Phase 1: Pause
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for (let i = 0; i < 3; i++) {
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sequence.push(buildSceneFrame(stick_man_art_normal, current_stickman_pos, true, linked_in_art, logo_initial_pos, false,0,0,0, [], {}, false, [], {}));
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}
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// Phase 2: Shaking & Data Fall
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let current_logo_pos_phase2 = { ...logo_initial_pos };
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const shake_frames = 20; // Reduced shake frames
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for (let i = 0; i < shake_frames; i++) {
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let logoAdj = { x: 0, y: 0 };
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if (i % 6 < 2) logoAdj = { x: 1, y: 0 }; else if (i % 6 < 4) logoAdj = { x: -1, y: 0 };
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current_logo_pos_phase2.x = logo_initial_pos.x + logoAdj.x;
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if (i % 3 === 0) spawnNewDataParticle(current_logo_pos_phase2.x, current_logo_pos_phase2.y, logo_width);
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data_particles_state.forEach(p => {
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if (p.active) { p.y += p.vy; if (p.y >= FLOOR_LEVEL) { p.y = FLOOR_LEVEL; p.vy = 0; p.active = false; } }
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});
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sequence.push(buildSceneFrame(stick_man_art_normal, current_stickman_pos, true, linked_in_art, current_logo_pos_phase2, false,0,0,0, [], {}, false, [], {}));
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}
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current_logo_pos_phase2 = { ...logo_initial_pos };
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// Phase 3: Data Settles, Stickman Surprised
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const settle_frames = 8;
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for (let i = 0; i < settle_frames; i++) {
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let stickmanArtPhase3 = (i < settle_frames / 2) ? stick_man_art_normal : stick_man_art_surprise;
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224 |
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data_particles_state.forEach(p => {
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if (p.active) { p.y += p.vy; if (p.y >= FLOOR_LEVEL) { p.y = FLOOR_LEVEL; p.vy = 0; p.active = false; } }
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});
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+
sequence.push(buildSceneFrame(stickmanArtPhase3, current_stickman_pos, true, linked_in_art, logo_initial_pos, false,0,0,0, [], {}, false, [], {}));
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}
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229 |
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230 |
// Phase 4: Lightning Strike
|
231 |
const lightning_target_y = logo_initial_pos.y;
|
232 |
+
const lightning_strike_frames = lightning_target_y + 2;
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233 |
+
const lightning_bolt_length = 4;
|
234 |
const lightning_tip_x_strike = logo_initial_pos.x + Math.floor(logo_width / 2);
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235 |
+
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|
236 |
for (let i = 0; i < lightning_strike_frames; i++) {
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237 |
+
current_lightning_y_state = i; // This is the tip's current y as it descends
|
238 |
let logo_art_to_use = linked_in_art;
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239 |
+
if (current_lightning_y_state >= lightning_target_y) {
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240 |
logo_art_to_use = linked_in_art_hit;
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241 |
+
current_lightning_y_state = lightning_target_y; // Hold at target
|
242 |
}
|
243 |
+
sequence.push(buildSceneFrame(stick_man_art_surprise, current_stickman_pos, true, logo_art_to_use, logo_initial_pos, true, lightning_tip_x_strike, current_lightning_y_state, lightning_bolt_length, [], {}, false, [], {}));
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|
244 |
}
|
245 |
+
current_lightning_y_state = -1; // Reset lightning state
|
246 |
|
247 |
// Phase 5: Explosion
|
248 |
const explosion_duration_per_frame = 2;
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|
255 |
x: explosion_center_x - Math.floor(explosion_art_width / 2),
|
256 |
y: explosion_center_y - Math.floor(explosion_art_height / 2)
|
257 |
};
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|
258 |
for (let j = 0; j < explosion_duration_per_frame; j++) {
|
259 |
if (i === 0 && j === 0) {
|
260 |
+
data_particles_state = [];
|
261 |
stickman_art_explosion = stick_man_art_gone;
|
262 |
}
|
263 |
+
sequence.push(buildSceneFrame(stickman_art_explosion, current_stickman_pos, false, [], {}, false,0,0,0, explosion_art, current_explosion_pos, false, [], {}));
|
264 |
}
|
265 |
}
|
266 |
|
267 |
// Phase 6: "Ingaze" Logo Reveal
|
268 |
+
const ingaze_reveal_pause_frames = 4;
|
269 |
for(let i=0; i < ingaze_reveal_pause_frames; i++) {
|
270 |
+
sequence.push(buildSceneFrame(stick_man_art_gone, current_stickman_pos, false, [], {}, false,0,0,0, [], {}, false, [], {}));
|
271 |
}
|
272 |
+
const ingaze_display_frames = 25;
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|
273 |
for (let i = 0; i < ingaze_display_frames; i++) {
|
274 |
+
sequence.push(buildSceneFrame(stick_man_art_gone, current_stickman_pos, false, [], {}, false,0,0,0, [], {}, true, ingaze_logo_art, ingaze_pos));
|
275 |
}
|
276 |
return sequence;
|
277 |
}
|
278 |
|
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|
279 |
// --- Animation Player ---
|
280 |
const animationElement = document.getElementById('cmd-animation');
|
281 |
+
let currentFrameIndex = 0;
|
282 |
+
let animationIntervalId;
|
283 |
+
let allAnimationFrames = [];
|
284 |
+
|
285 |
+
function runAnimation() {
|
286 |
+
if (!animationElement) {
|
287 |
+
console.error("Animation element 'cmd-animation' not found.");
|
288 |
+
return;
|
289 |
+
}
|
290 |
+
if (allAnimationFrames.length === 0) {
|
291 |
+
console.error("Animation frames are empty. Cannot play animation.");
|
292 |
+
animationElement.textContent = "Error: No frames.";
|
293 |
return;
|
294 |
}
|
295 |
|
296 |
+
animationIntervalId = setInterval(() => {
|
297 |
+
if (allAnimationFrames[currentFrameIndex]) {
|
298 |
+
animationElement.textContent = allAnimationFrames[currentFrameIndex];
|
299 |
}
|
300 |
+
currentFrameIndex++;
|
301 |
+
if (currentFrameIndex >= allAnimationFrames.length) {
|
302 |
+
currentFrameIndex = 0; // Loop animation
|
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|
303 |
}
|
304 |
}, frameDuration);
|
305 |
}
|
306 |
+
|
307 |
+
function initializeAnimation() {
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|
308 |
if (!animationElement) {
|
309 |
+
// console.warn("Animation element not ready yet in initializeAnimation.");
|
310 |
+
return; // Element not ready
|
311 |
}
|
312 |
try {
|
313 |
+
allAnimationFrames = generateAnimationFrames();
|
314 |
+
if (allAnimationFrames.length > 0 && animationElement) {
|
315 |
+
animationElement.textContent = allAnimationFrames[0];
|
316 |
+
runAnimation();
|
317 |
+
} else if (animationElement) {
|
318 |
+
animationElement.textContent = "Error: Could not generate animation frames.";
|
319 |
}
|
320 |
} catch (error) {
|
321 |
+
console.error("Error during animation generation or initial play:", error);
|
322 |
+
if(animationElement) animationElement.textContent = "Error initializing: " + error.message;
|
323 |
}
|
324 |
}
|
325 |
|
326 |
+
// Start animation once DOM is ready
|
327 |
+
if (document.readyState === "complete" || document.readyState === "interactive") {
|
328 |
+
// DOM already loaded
|
329 |
+
setTimeout(initializeAnimation, 0); // Use setTimeout to ensure it runs after current execution block
|
330 |
+
} else {
|
331 |
+
document.addEventListener('DOMContentLoaded', initializeAnimation);
|
332 |
+
}
|
333 |
+
|
334 |
+
// Clean up interval when the window/iframe is unloaded
|
335 |
window.addEventListener('unload', () => {
|
336 |
+
if (animationIntervalId) {
|
337 |
+
clearInterval(animationIntervalId);
|
338 |
}
|
339 |
});
|
340 |
</script>
|