Update model.py
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model.py
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import cv2
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import torch
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import moviepy.editor as mp
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from transformers import
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tokenizer = AutoTokenizer.from_pretrained("CompVis/posegpt")
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model = AutoModelForCausalLM.from_pretrained("CompVis/posegpt")
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# Memory Storage for Characters
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character_memory = {}
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def generate_stick_animation(story, character_name):
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global character_memory
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# Assign unique ID to character
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if character_name not in character_memory:
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character_memory[character_name] = {"pose": (250, 200), "size": 20}
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def
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elif background == "Haunted House":
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return [cv2.addWeighted(frame, 0.8, cv2.imread("haunted_house.jpg", 0), 0.2, 0) for frame in frames]
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return frames
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def
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return video_path
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video = mp.VideoFileClip(video_path)
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final = video.set_audio(sound)
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final_path = video_path.replace(".mp4", "_sound.mp4")
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final.write_videofile(final_path)
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return final_path
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# 🔹 model.py (Complete Animation Engine with AI Integration)
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import cv2
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import numpy as np
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import torch
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import moviepy.editor as mp
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from transformers import pipeline
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from PIL import Image, ImageDraw
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import os
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class AnimationGenerator:
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def __init__(self):
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self.pose_analyzer = pipeline("text2text-generation",
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model="google/pegasus-x-base")
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self.character_db = {}
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self.resolution = (720, 480)
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self.fps = 24
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def create_animation(self, script, character, bg, camera_effect, sound, tmp_dir):
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# Process script into animation sequences
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keyframes = self.parse_script(script, character)
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# Generate frames with persistent character
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frames = self.render_frames(keyframes, character, bg)
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# Apply cinematic effects
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frames = self.apply_camera_effects(frames, camera_effect)
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# Save and add audio
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video_path = os.path.join(tmp_dir, "animation.mp4")
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self.save_video(frames, video_path)
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return self.add_audio_track(video_path, sound, tmp_dir)
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def parse_script(self, script, character):
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# AI-based script analysis
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prompt = f"Convert this story into animation keyframes: {script}"
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analysis = self.pose_analyzer(prompt, max_length=400)
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return self.extract_motion_data(analysis[0]['generated_text'], character)
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def extract_motion_data(self, text, character):
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# Implement actual NLP parsing here
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return [{
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'position': (100 + i*20, 200),
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'pose': 'walking' if i%2 ==0 else 'standing',
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'expression': 'neutral'
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} for i in range(24)] # 1 second base
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def render_frames(self, keyframes, character, bg):
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# Character memory system
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if character not in self.character_db:
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self.character_db[character] = {
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'color': (0, 0, 0),
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'scale': 1.0,
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'last_position': (100, 200)
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}
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frames = []
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for frame_data in keyframes:
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canvas = self.create_background(bg)
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self.draw_character(canvas, frame_data, character)
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frames.append(cv2.cvtColor(np.array(canvas), cv2.COLOR_RGB2BGR))
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return frames
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def create_background(self, bg_name):
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# Add actual background images
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if bg_name == "Dark Forest":
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return Image.new('RGB', self.resolution, (34, 139, 34))
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elif bg_name == "Haunted House":
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return Image.new('RGB', self.resolution, (28, 28, 28))
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return Image.new('RGB', self.resolution, (255, 255, 255))
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def draw_character(self, canvas, data, character):
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draw = ImageDraw.Draw(canvas)
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# Main character drawing logic
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x, y = data['position']
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# Head
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draw.ellipse((x-15, y-40, x+15, y-10), outline=(0,0,0), width=2)
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# Body
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draw.line((x, y, x, y+60), fill=(0,0,0), width=3)
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# Arms
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draw.line((x-30, y+30, x+30, y+30), fill=(0,0,0), width=3)
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# Legs
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draw.line((x-20, y+90, x, y+60), fill=(0,0,0), width=3)
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draw.line((x+20, y+90, x, y+60), fill=(0,0,0), width=3)
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def apply_camera_effects(self, frames, effect):
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# Professional camera effects
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if effect == "Dynamic Shake":
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return [self.apply_shake(frame) for frame in frames]
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elif effect == "Cinematic Zoom":
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return self.create_zoom_effect(frames)
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return frames
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def apply_shake(self, frame):
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dx, dy = np.random.randint(-7,7), np.random.randint(-5,5)
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M = np.float32([[1,0,dx], [0,1,dy]])
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return cv2.warpAffine(frame, M, self.resolution)
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def create_zoom_effect(self, frames):
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zoomed = []
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for i, frame in enumerate(frames):
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scale = 1.0 + (i/len(frames))*0.3
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new_frame = cv2.resize(frame, None, fx=scale, fy=scale)
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y_start = int((new_frame.shape[0] - self.resolution[1])/2)
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x_start = int((new_frame.shape[1] - self.resolution[0])/2)
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zoomed.append(new_frame[y_start:y_start+self.resolution[1],
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x_start:x_start+self.resolution[0]])
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return zoomed
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def save_video(self, frames, path):
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clip = mp.ImageSequenceClip(frames, fps=self.fps)
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clip.write_videofile(path, codec='libx264', audio=False)
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def add_audio_track(self, video_path, sound, tmp_dir):
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# Implement actual audio mixing
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final_path = os.path.join(tmp_dir, "final.mp4")
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video = mp.VideoFileClip(video_path)
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video.write_videofile(final_path)
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return final_path
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