Create backup1.index.html
Browse files- backup1.index.html +130 -0
backup1.index.html
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| 1 |
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<!DOCTYPE html>
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| 2 |
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<html>
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| 3 |
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<head>
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<meta charset="utf-8">
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<title>Recursive Polygons in 3D with Continuous Snowflakes</title>
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| 6 |
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<script src="https://aframe.io/releases/1.2.0/aframe.min.js"></script>
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<script src="https://unpkg.com/aframe-environment-component/dist/aframe-environment-component.min.js"></script>
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<style>
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#canvas {
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height: 500px;
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width: 800px;
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}
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</style>
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</head>
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<body>
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<a-scene>
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<a-entity environment="preset: forest"></a-entity>
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<!-- Existing Recursive Polygon Component -->
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| 20 |
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<!-- ... Your existing entities ... -->
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| 21 |
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<!-- Snowflakes Components -->
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<!-- Clouds will be added dynamically -->
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<a-entity camera position="0 1.6 0" look-controls wasd-controls></a-entity>
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<a-plane position="0 0 0" rotation="-90 0 0" width="100" height="100" color="#FFF"></a-plane>
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</a-scene>
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<script>
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AFRAME.registerComponent('snowflake', {
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schema: {
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size: { type: 'number', default: 0.1 },
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meltTime: { type: 'number', default: 15000 }
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},
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init: function() {
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let size = this.data.size;
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this.el.setAttribute('geometry', {
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primitive: 'sphere',
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radius: size
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});
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this.el.setAttribute('material', { color: '#FFF' });
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this.resetPosition();
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this.startMeltingLoop();
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},
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startMeltingLoop: function() {
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const resetAndStartAgain = () => {
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this.resetPosition();
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setTimeout(resetAndStartAgain, Math.random() * this.data.meltTime + 15000);
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};
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setTimeout(resetAndStartAgain, Math.random() * this.data.meltTime + 15000);
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},
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resetPosition: function() {
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| 53 |
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this.el.object3D.position.set(
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| 54 |
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Math.random() * 20 - 10,
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5 + Math.random() * 5,
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| 56 |
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Math.random() * 20 - 10
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);
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this.velocity = new THREE.Vector3(
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(Math.random() - 0.5) * 0.01, // Random wind effect
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-0.02, // Falling speed
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| 61 |
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(Math.random() - 0.5) * 0.01 // Random wind effect
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);
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| 63 |
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},
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tick: function() {
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this.el.object3D.position.add(this.velocity);
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| 66 |
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if (this.el.object3D.position.y <= -3.5) {
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| 67 |
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this.el.object3D.position.y = -3.5; // Accumulate on the ground
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this.velocity.set(0, 0, 0); // Stop movement when it hits the ground
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}
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| 70 |
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}
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});
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| 72 |
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AFRAME.registerComponent('custom-controls', {
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init: function () {
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this.velocityY = 0;
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this.isMovingUp = false;
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| 76 |
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window.addEventListener('keydown', (e) => {
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| 77 |
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if (e.key === 'q' || e.key === 'Q') {
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this.isMovingUp = true;
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}
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| 80 |
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if (e.key === 'e' || e.key === 'E') {
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this.velocityY = 0; // Stop upward movement
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| 82 |
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}
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});
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| 84 |
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window.addEventListener('keyup', (e) => {
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| 85 |
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if (e.key === 'q' || e.key === 'Q') {
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this.isMovingUp = false;
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| 87 |
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}
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});
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| 89 |
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},
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| 90 |
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tick: function () {
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| 91 |
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let position = this.el.getAttribute('position');
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| 92 |
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if (this.isMovingUp) {
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| 93 |
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this.velocityY = 0.05; // Upward velocity
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| 94 |
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} else {
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this.velocityY -= 0.01; // Gravity
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| 96 |
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}
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| 97 |
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position.y += this.velocityY;
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| 98 |
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if (position.y < 1.6) { // Ground level
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position.y = 1.6;
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| 100 |
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this.velocityY = 0;
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}
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this.el.setAttribute('position', position);
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}
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});
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| 105 |
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| 106 |
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function createSnowflakeCloud(x, y, z, numParticles) {
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| 107 |
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let cloud = document.createElement('a-entity');
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| 108 |
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cloud.object3D.position.set(x, y, z);
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| 109 |
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for (let i = 0; i < numParticles; i++) {
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| 110 |
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let size = Math.random() * 0.1 + 0.05; // Random size between 0.05 and 0.15
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| 111 |
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let meltTime = Math.random() * 20000 + 5000; // Random time between 5 and 25 seconds
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| 112 |
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setTimeout(() => {
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| 113 |
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let snowflakeEl = document.createElement('a-entity');
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| 114 |
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snowflakeEl.setAttribute('snowflake', {size: size, meltTime: meltTime});
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| 115 |
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cloud.appendChild(snowflakeEl);
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| 116 |
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}, i * 100);
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| 117 |
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}
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| 118 |
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document.querySelector('a-scene').appendChild(cloud);
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| 119 |
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}
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| 120 |
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// Create a grid of 9 snowflake clouds
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| 121 |
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for (let x = -10; x <= 10; x += 10) {
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| 122 |
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for (let z = -10; z <= 10; z += 10) {
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| 123 |
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createSnowflakeCloud(x, 5, z, 50); // Increase the number of particles per cloud
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| 124 |
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}
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| 125 |
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}
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| 126 |
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// Create a larger central cloud
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| 127 |
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createSnowflakeCloud(0, 8, 0, 100);
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| 128 |
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</script>
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| 129 |
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</body>
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| 130 |
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</html>
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