spiral / human_test.py
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"""
Human Maze Solving Experiment
-----------------------------
This application creates a web interface for human participants to solve maze puzzles,
mirroring the experiments conducted with AI systems. The program:
1. Displays mazes from the same dataset used in AI experiments
2. Allows participants to navigate through mazes of various sizes (5x5, 7x7) and shapes
(square, cross, spiral, triangle, C, Z)
3. Records performance data including:
- Time taken to solve each maze
- Complete movement history
- Success/failure rate
4. Tests shape recognition by asking participants to identify maze shapes after solving
5. Saves results in a structured format matching the AI experiment results for direct comparison
Usage: Run with 'python human_test.py' to start the interface, which can be shared
with participants through the generated public URL.
"""
import os
import time
import numpy as np
import gradio as gr
from pathlib import Path
import random
import json
from PIL import Image, ImageDraw, ImageFont
import re
from maze_generator import *
from solution_verifier import get_valid_moves
from collections import defaultdict
import datetime
# Constants for maze representation
WALL = 0
PATH = 1
POS = 2
END = 3
# Additional constant for generation path
GEN_PATH = 1 # Same as PATH but will use a different color in the generation grid
# Constants for experiment parameters
SIZES = [(5, 5), (7, 7)]
SHAPES = ["square", "cross", "spiral", "triangle", "C", "Z"]
MAZES_PER_COMBINATION = 10 # Number of mazes to complete for each size/shape combination
def save_numpy_array_as_image(array: np.ndarray, cell_size: int = 0, target_size: int = 500,
font_scale: float = 0.4, is_generation: bool = False) -> Image.Image:
"""
Converts a 2D NumPy array to a PIL Image with:
- Distinct colors for each cell value with optimal contrast.
- Thick borders around each cell.
- Text showing each cell's coordinates in a dynamically sized font.
- Final image sized to approximately target_size (default 500px).
Args:
array: 2D NumPy array representing the maze
cell_size: Size of each cell in pixels (default: 0, which means calculate based on target_size)
target_size: Target size for the full image (default: 500px)
font_scale: Scale factor for the font size as a proportion of cell size (default: 0.4)
is_generation: If True, use a different color for PATH to make it more visible in generation mode
Returns:
PIL Image object
"""
# 1) Map values to colors (improved for better contrast)
if is_generation:
# Colors for generation grid - make PATH light gray to show traveled path
color_map = {
0: (80, 80, 80), # dark gray - wall (WALL=0)
1: (200, 200, 200), # light gray - path/trail (PATH=1)
2: (0, 102, 204), # blue - current position (POS=2)
3: (204, 0, 0), # darker red - end (END=3)
}
else:
# Standard colors for maze solving
color_map = {
0: (80, 80, 80), # dark gray - wall (WALL=0)
1: (255, 255, 255), # white - path (PATH=1)
2: (0, 102, 204), # blue - current position (POS=2)
3: (204, 0, 0), # darker red - end (END=3)
}
border_color = (0, 0, 0) # black borders for maximum contrast
border_width = 2 # border thickness
height, width = array.shape
# 2) Calculate the appropriate cell size
if cell_size <= 0:
# Calculate cell size based on target_size
cell_size = min(target_size // width, target_size // height)
# 3) Create the image with calculated dimensions
img_width = width * cell_size
img_height = height * cell_size
image = Image.new("RGB", (img_width, img_height), (255, 255, 255))
draw = ImageDraw.Draw(image)
# 4) Calculate a dynamic font size based on font_scale (default 40% of cell size)
font_size = max(10, int(cell_size * font_scale))
# Try to use a common font or default to load_default
try:
# Try common fonts that might be available
fonts_to_try = ["arial.ttf", "Arial.ttf", "DejaVuSans.ttf", "FreeSans.ttf",
"LiberationSans-Regular.ttf", "Verdana.ttf"]
font = None
for font_name in fonts_to_try:
try:
font = ImageFont.truetype(font_name, font_size)
break
except IOError:
continue
if font is None:
# If specific fonts failed, try to use system font directory
system_font_dirs = [
"/usr/share/fonts", # Linux
"/Library/Fonts", # macOS
"C:/Windows/Fonts" # Windows
]
for font_dir in system_font_dirs:
if os.path.exists(font_dir):
font_files = [f for f in os.listdir(font_dir)
if f.endswith(('.ttf', '.otf')) and 'bold' not in f.lower()]
if font_files:
try:
font = ImageFont.truetype(os.path.join(font_dir, font_files[0]), font_size)
break
except:
pass
except Exception:
pass
# Last resort: fall back to default font
if font is None:
font = ImageFont.load_default()
# 5) Function to get text dimensions that works with different PIL versions
def get_text_dimensions(text, font):
try:
# For newer PIL versions
return font.getbbox(text)[2:4]
except AttributeError:
try:
# For PIL 8.0.0+
return font.getsize(text)
except AttributeError:
# Fallback method for older PIL versions
return font.getmask(text).size
# 6) Draw each cell
for row in range(height):
for col in range(width):
x1 = col * cell_size
y1 = row * cell_size
x2 = x1 + cell_size
y2 = y1 + cell_size
cell_value = array[row, col]
fill_color = color_map.get(cell_value, (255, 255, 255))
# Draw the cell with border
draw.rectangle(
[x1, y1, x2, y2],
fill=fill_color,
outline=border_color,
width=border_width
)
# Write the cell coordinates in the center
text = f"({row},{col})"
text_width, text_height = get_text_dimensions(text, font)
text_x = x1 + (cell_size - text_width) // 2
text_y = y1 + (cell_size - text_height) // 2
# Text color based on background for better contrast
# Dark text on light backgrounds, light text on dark backgrounds
luminance = 0.299 * fill_color[0] + 0.587 * fill_color[1] + 0.114 * fill_color[2]
text_color = (0, 0, 0) if luminance > 128 else (255, 255, 255)
draw.text((text_x, text_y), text, fill=text_color, font=font)
return image
def load_npy_files(folder_path):
"""Load .npy maze files from the specified folder."""
all_file_data = []
idx = 0
# Traverse the folder and its subfolders
for root, dirs, files in os.walk(folder_path):
for filename in files:
# Check if the file is a .npy file
if filename.endswith(".npy"):
file_path = os.path.join(root, filename)
# Load the .npy file as a NumPy array
try:
array_data = np.load(file_path) # Keep as numpy array for easier processing later
file_data = {
'name': filename,
'id': idx,
'path': os.path.relpath(file_path, folder_path), # Store relative path
'data': array_data # Store the array data
}
idx += 1
all_file_data.append(file_data)
except Exception as e:
print(f"Could not load {filename}: {e}")
return all_file_data
class MazeExperiment:
"""Class to manage the maze experiment."""
def __init__(self, results_dir="results", maze_dir="experiment_mazes"):
"""Initialize the maze experiment.
Args:
results_dir: Directory to save experiment results
maze_dir: Directory containing maze files
"""
self.results_dir = results_dir
self.maze_dir = maze_dir
self.current_maze = None
self.current_file_info = None
self.current_size = None
self.current_shape = None
self.start_time = None
self.maze_complete = False
self.experiment_complete = False
self.moves = []
self.current_phase = "solve"
# Ensure results directory exists
os.makedirs(results_dir, exist_ok=True)
# Initialize the participant ID
self.participant_id = f"p{datetime.datetime.now().strftime('%Y%m%d%H%M%S')}"
# Initialize tracking of completed mazes for each size/shape combination
self.combination_counts = defaultdict(int)
# Initialize the completed combinations list
self.completed_combinations = []
# Calculate total mazes in the experiment
self.mazes_per_combination = MAZES_PER_COMBINATION
self.total_mazes = len(SIZES) * len(SHAPES) * self.mazes_per_combination
# Load the first maze
self.load_next_combination()
def load_random_maze(self, size, shape):
"""Load a random maze of the specified size and shape.
Args:
size: Tuple of (height, width)
shape: String representing the maze shape
Returns:
Tuple of (maze_image, message, phase, progress)
"""
# Update current size and shape
self.current_size = size
self.current_shape = shape
# Reset maze state
self.maze_complete = False
self.moves = []
self.start_time = time.time()
try:
# Get list of maze files for the specified size and shape
size_str = f"{size[0]}x{size[1]}"
# Check the nested directory structure
shape_dir = os.path.join(self.maze_dir, size_str, shape)
if not os.path.exists(shape_dir):
return None, f"Directory not found: {shape_dir}", "error", self.get_progress()
# Get all maze files in the shape directory
maze_files = []
for file in os.listdir(shape_dir):
if file.endswith(".npy"):
maze_files.append(file)
if not maze_files:
return None, f"No maze files found in {shape_dir}", "error", self.get_progress()
# Select a random maze file
maze_file = random.choice(maze_files)
maze_path = os.path.join(shape_dir, maze_file)
# Load the maze
self.current_maze = np.load(maze_path)
# Extract file information for tracking completion
self.current_file_info = {
"file": maze_file,
"size": size_str,
"shape": shape
}
# Calculate progress information
completed_mazes = self.combination_counts[(size_str, shape)]
total_combinations = len(SIZES) * len(SHAPES)
completed_combinations = len(self.completed_combinations)
# Create progress message
progress_msg = f"Maze {completed_mazes + 1}/{MAZES_PER_COMBINATION} for {size_str} {shape} " \
f"(Combination {completed_combinations + 1}/{total_combinations})"
# Return the maze image, progress message, phase, and progress
return self.render_maze(), progress_msg, "solve", self.get_progress()
except Exception as e:
return None, f"Error loading maze: {str(e)}", "error", self.get_progress()
def load_next_combination(self):
"""Load the next maze combination in the experiment sequence.
If all combinations have been completed for all mazes, mark the experiment as complete.
Returns:
Tuple of (maze_image, message, phase, progress)
"""
# Check if any combinations need more mazes
available_combinations = []
for size in SIZES:
size_str = f"{size[0]}x{size[1]}"
for shape in SHAPES:
combo_key = (size_str, shape)
if self.combination_counts[combo_key] < MAZES_PER_COMBINATION:
if combo_key not in self.completed_combinations:
available_combinations.append((size, shape))
if not available_combinations:
self.experiment_complete = True
return None, "Experiment complete! Thank you for participating.", "complete", self.get_progress()
# Choose the next combination
next_combination = available_combinations[0] # Take the first available
# Load a random maze for this combination
return self.load_random_maze(*next_combination)
def process_move(self, direction):
"""Process a move in the maze.
Args:
direction (str): The direction to move in ('up', 'down', 'left', 'right').
Returns:
Tuple of (maze_image, message, phase, progress)
"""
if self.current_maze is None:
return self.load_random_maze(self.current_size, self.current_shape)
# Get the current position
i, j = np.where(self.current_maze == 2)
if len(i) == 0:
return self.render_maze(), "Invalid maze state. No current position found.", self.current_phase, self.get_progress()
i, j = i[0], j[0]
# Calculate the new position
new_i, new_j = i, j
if direction == 'up':
new_i -= 1
elif direction == 'down':
new_i += 1
elif direction == 'left':
new_j -= 1
elif direction == 'right':
new_j += 1
# Check if the new position is valid
if new_i < 0 or new_i >= self.current_maze.shape[0] or new_j < 0 or new_j >= self.current_maze.shape[1]:
return self.render_maze(), "Can't move outside the maze!", self.current_phase, self.get_progress()
# Check if the new position is a wall (0)
if self.current_maze[new_i, new_j] == WALL:
# Wall collision counts as a failure
current_time = time.time()
elapsed_time = current_time - self.start_time
# Save the results with failed status
self.save_results(elapsed_time, failed=True)
# Increment the count for the current combination
self.combination_counts[(f"{self.current_size[0]}x{self.current_size[1]}", self.current_shape)] += 1
# Check if all mazes for this combination are completed
if self.combination_counts[(f"{self.current_size[0]}x{self.current_size[1]}", self.current_shape)] >= MAZES_PER_COMBINATION:
self.completed_combinations.append((f"{self.current_size[0]}x{self.current_size[1]}", self.current_shape))
# Process the complete maze and get the next one
return self.process_complete_maze()
# Check if the new position is the end (3)
if self.current_maze[new_i, new_j] == END:
# Move to the end
self.current_maze[i, j] = PATH # Set old position to path
self.current_maze[new_i, new_j] = POS # Set the new position to player
# Calculate elapsed time
current_time = time.time()
elapsed_time = current_time - self.start_time
# Save the results
self.save_results(elapsed_time)
# Increment the count for the current combination
self.combination_counts[(f"{self.current_size[0]}x{self.current_size[1]}", self.current_shape)] += 1
# Check if all mazes for this combination are completed
if self.combination_counts[(f"{self.current_size[0]}x{self.current_size[1]}", self.current_shape)] >= MAZES_PER_COMBINATION:
self.completed_combinations.append((f"{self.current_size[0]}x{self.current_size[1]}", self.current_shape))
# Mark as complete and transition to recognition phase
self.maze_complete = True
self.current_phase = "recognize"
return self.render_maze(), "Maze complete! What shape do you think this maze represents?", "recognize", self.get_progress()
# Move to the new position if it's a path (1)
self.current_maze[i, j] = PATH # Clear the current position (set to path)
self.current_maze[new_i, new_j] = POS # Set the new position to player
# Record the move
self.moves.append(direction)
return self.render_maze(), f"Moved {direction}. Keep going!", self.current_phase, self.get_progress()
def process_complete_maze(self):
"""Process a completed maze and load the next one.
Returns:
Tuple of (maze_image, message, phase, progress)
"""
# Display appropriate message based on if the maze was failed or completed
last_maze_failed = False
# Check if we have result files to determine if the last maze was failed
result_files = []
for root, _, files in os.walk(self.results_dir):
for file in files:
if file.startswith(self.participant_id) and file.endswith(".json"):
file_path = os.path.join(root, file)
result_files.append(file_path)
if result_files:
try:
file_path = sorted(result_files, key=os.path.getmtime)[-1]
with open(file_path, 'r') as f:
data = json.load(f)
last_maze_failed = data.get("failed", False)
except Exception as e:
print(f"Error checking failure status: {e}")
# Load the next maze combination
img, msg, phase, progress = self.load_next_combination()
# Update message if the last maze was failed
if last_maze_failed:
msg = f"Maze failed (wall collision). {msg}"
return img, msg, phase, progress
def is_experiment_complete(self):
"""Check if all mazes in the experiment have been completed."""
for size in SIZES:
size_str = f"{size[0]}x{size[1]}"
for shape in SHAPES:
combo_key = (size_str, shape)
if self.combination_counts[combo_key] < MAZES_PER_COMBINATION:
return False
return True
def load_next_maze(self):
"""Load the next maze based on current progress."""
# Find the next combination that needs more completions
next_combination = None
for size in SIZES:
size_str = f"{size[0]}x{size[1]}"
for shape in SHAPES:
if self.combination_counts[(size_str, shape)] < MAZES_PER_COMBINATION:
next_combination = (size, shape)
break
if next_combination:
break
if next_combination:
size, shape = next_combination
self.load_random_maze(size, shape)
else:
# All combinations completed
self.current_maze = None
def save_results(self, elapsed_time, failed=False):
"""Save the results to a file.
Args:
elapsed_time: Time elapsed during maze solving
failed: Boolean indicating if the maze was failed
"""
if not self.current_file_info:
return
# Create a unique filename
timestamp = int(time.time())
filename = f"{self.results_dir}/{self.participant_id}_{self.current_file_info['size']}_{self.current_file_info['shape']}_{timestamp}.json"
# Prepare data to save
data = {
"participant_id": self.participant_id,
"maze_file": self.current_file_info['file'],
"maze_type": {
"size": self.current_file_info['size'],
"shape": self.current_file_info['shape']
},
"moves": self.moves,
"total_moves": len(self.moves),
"completion_time": elapsed_time,
"timestamp": timestamp,
"maze_complete": self.maze_complete,
"failed": failed
}
# Save to file
with open(filename, 'w') as f:
json.dump(data, f, indent=2)
print(f"Results saved to {filename}")
def skip_maze(self):
"""Skip the current maze and save as not completed."""
if self.current_maze is not None:
self.save_results(0)
self.maze_complete = True
return save_numpy_array_as_image(self.current_maze), "Maze skipped. Load a new maze.", "solve", self.get_progress()
return None, "No maze loaded to skip.", "solve", self.get_progress()
def ask_shape_recognition(self):
"""Ask the participant to recognize the shape of the maze."""
if self.maze_complete and self.current_maze is not None:
return "What shape do you think this maze was designed to look like? (square, cross, spiral, triangle, C, Z)"
return ""
def submit_shape_recognition(self, recognized_shape):
"""Submit the participant's shape recognition answer."""
if not recognized_shape or not self.maze_complete:
return save_numpy_array_as_image(self.current_maze), "Please solve the maze first and enter a shape before submitting.", "recognize", self.get_progress()
# Check if recognized_shape is valid
recognized_shape = recognized_shape.strip().lower()
valid_shapes = [s.lower() for s in SHAPES]
if recognized_shape not in valid_shapes:
return save_numpy_array_as_image(self.current_maze), f"Invalid shape. Please enter one of: {', '.join(SHAPES)}", "recognize", self.get_progress()
try:
# Update the saved results file with the recognized shape
result_files = []
for root, _, files in os.walk(self.results_dir):
for file in files:
if file.startswith(self.participant_id) and file.endswith(".json"):
file_path = os.path.join(root, file)
try:
# Verify the file is valid JSON before adding it
with open(file_path, 'r') as f:
json.load(f)
result_files.append(file_path)
except json.JSONDecodeError:
print(f"Skipping invalid JSON file: {file_path}")
continue
# Sort by creation time and get the most recent
if result_files:
file_path = sorted(result_files, key=os.path.getmtime)[-1]
try:
with open(file_path, 'r') as f:
data = json.load(f)
# Add the recognized shape
data["recognized_shape"] = recognized_shape
data["recognition_correct"] = (recognized_shape.lower() == self.current_shape.lower())
with open(file_path, 'w') as f:
json.dump(data, f, indent=2)
# Update phase and create the generation grid immediately
self.current_phase = "generate"
self.create_generation_grid()
# Get the generation grid image
generation_img = self.get_generation_grid_image()
# Prepare feedback message
if data["recognition_correct"]:
feedback = f"Correct! This is a {self.current_shape} maze."
else:
feedback = f"Not quite. This is a {self.current_shape} maze."
message = f"{feedback} Now draw a maze of shape '{self.current_shape}' using the movement buttons."
return generation_img, message, "generate", self.get_progress()
except Exception as e:
print(f"Error processing JSON file {file_path}: {e}")
# Create a new result file if the existing one is corrupted
self.save_results(0)
# Try again with the newly created file
return self.submit_shape_recognition(recognized_shape)
else:
# If no valid result files found, create a new one
self.save_results(0)
# Add the recognized shape directly
self.current_phase = "generate"
self.create_generation_grid()
generation_img = self.get_generation_grid_image()
return generation_img, f"Now draw a maze of shape '{self.current_shape}' using the movement buttons.", "generate", self.get_progress()
except Exception as e:
print(f"Error in shape recognition: {e}")
return save_numpy_array_as_image(self.current_maze), "An error occurred. Please try again.", "recognize", self.get_progress()
def create_generation_grid(self):
"""Create a blank grid for maze generation."""
if self.current_size is None:
return None
# Create a blank grid with the same dimensions as the current maze
height, width = self.current_maze.shape
grid = np.zeros((height, width), dtype=np.int8) # Start with all walls (0)
# Set the starting position
center_row = height // 2
center_col = width // 2
grid[center_row, center_col] = POS # Current position (2)
self.generation_grid = grid
self.generation_trail = [(center_row, center_col)]
return save_numpy_array_as_image(self.generation_grid, is_generation=True)
def move_in_generation(self, direction):
"""Move in the specified direction on the generation grid."""
if not hasattr(self, 'generation_grid') or self.generation_grid is None:
# Create the generation grid if it doesn't exist
img = self.create_generation_grid()
return img, "Generation grid created. Draw a path in the shape of a " + self.current_shape, "generate", self.get_progress()
# Find current position in generation grid
player_pos = np.argwhere(self.generation_grid == POS)[0]
player_pos = (int(player_pos[0]), int(player_pos[1]))
# Calculate new position based on direction
new_pos = None
height, width = self.generation_grid.shape
if direction == "up" and player_pos[0] > 0:
new_pos = (player_pos[0] - 1, player_pos[1])
elif direction == "down" and player_pos[0] < height - 1:
new_pos = (player_pos[0] + 1, player_pos[1])
elif direction == "left" and player_pos[1] > 0:
new_pos = (player_pos[0], player_pos[1] - 1)
elif direction == "right" and player_pos[1] < width - 1:
new_pos = (player_pos[0], player_pos[1] + 1)
# Add diagonal movements
elif direction == "up-left" and player_pos[0] > 0 and player_pos[1] > 0:
new_pos = (player_pos[0] - 1, player_pos[1] - 1)
elif direction == "up-right" and player_pos[0] > 0 and player_pos[1] < width - 1:
new_pos = (player_pos[0] - 1, player_pos[1] + 1)
elif direction == "down-left" and player_pos[0] < height - 1 and player_pos[1] > 0:
new_pos = (player_pos[0] + 1, player_pos[1] - 1)
elif direction == "down-right" and player_pos[0] < height - 1 and player_pos[1] < width - 1:
new_pos = (player_pos[0] + 1, player_pos[1] + 1)
if new_pos:
# Check if new position is already a path (don't overwrite)
if self.generation_grid[new_pos[0], new_pos[1]] == PATH:
return save_numpy_array_as_image(self.generation_grid, is_generation=True), "You've already drawn here. Try a different direction."
# Update the grid
# Current position becomes path
self.generation_grid[player_pos[0], player_pos[1]] = PATH # Set to PATH (1) - will be light gray in generation image
# New position becomes current position
self.generation_grid[new_pos[0], new_pos[1]] = POS # Set to POS (2) - will be blue in image
# Add to trail if not already there
if new_pos not in self.generation_trail:
self.generation_trail.append(new_pos)
return save_numpy_array_as_image(self.generation_grid, is_generation=True), f"Drawing {self.current_shape} shape. Use movement buttons to draw the path."
return save_numpy_array_as_image(self.generation_grid, is_generation=True), "Cannot move in that direction."
def reset_generation(self):
"""Reset the generation grid."""
grid = self.create_generation_grid()
return grid, "Generation grid reset. Start drawing the shape again."
def validate_generation(self):
"""Validate the user's generated maze shape against the current shape.
Returns:
Dict with validation results
"""
if not hasattr(self, 'generation_grid') or self.generation_grid is None:
return {
'valid': False,
'error': 'No maze has been generated'
}
# Extract the path from the generation grid (values of PATH=1 or POS=2)
path_cells = []
for i in range(len(self.generation_grid)):
for j in range(len(self.generation_grid[i])):
if self.generation_grid[i][j] == PATH or self.generation_grid[i][j] == POS:
path_cells.append((i, j))
# Compute a simple shape score - can be expanded with more sophisticated metric
total_cells = self.generation_grid.shape[0] * self.generation_grid.shape[1]
path_ratio = len(path_cells) / total_cells
# Validate based on current shape
# (simple validation - could be enhanced with shape recognition)
valid = True
feedback = "Shape accepted. Great work!"
# Basic validation to avoid trivial mazes
if len(path_cells) < 5:
valid = False
feedback = "Your drawing is too small. Please create a more complex shape."
return {
'valid': valid,
'shape': self.current_shape,
'generated_shape': path_cells,
'feedback': feedback,
'path_ratio': path_ratio,
}
def submit_generation_drawing(self):
"""Process the generated maze and move to the next."""
result = self.validate_generation()
# Save the results
self.save_generation_results(result)
# Get feedback message
feedback = result['feedback']
if not result['valid']:
# If not valid, let the user try again
return save_numpy_array_as_image(self.generation_grid, is_generation=True), feedback, "generate", self.get_progress()
# Mark this maze as completed with all tasks (solve, recognize, generate)
self.complete_current_maze()
# Check if we should move to a new combination
has_next = self.select_next_combination()
if not has_next:
# All combinations completed
return save_numpy_array_as_image(np.zeros((5, 5))), "Congratulations! You've completed all mazes in the experiment. Thank you for participating!", "complete", self.get_progress()
# Load the next maze
img, msg, phase, progress = self.load_random_maze(self.current_size, self.current_shape)
progress_msg = f"Shape accepted! {feedback} Loading next maze..."
return img, progress_msg, "solve", progress
def get_progress(self):
"""Get the current progress information for the experiment.
Returns:
A string with progress information.
"""
total_completed = sum(self.combination_counts.values())
total_mazes = self.total_mazes
completed_combinations = len(self.completed_combinations)
total_combinations = len(SIZES) * len(SHAPES)
current_size = "None" if self.current_size is None else f"{self.current_size[0]}x{self.current_size[1]}"
current_shape = "None" if self.current_shape is None else self.current_shape
if self.current_file_info:
combo_key = (self.current_file_info["size"], self.current_file_info["shape"])
completed_in_combo = self.combination_counts[combo_key]
else:
completed_in_combo = 0
return f"Progress: {total_completed}/{total_mazes} mazes completed ({completed_combinations}/{total_combinations} combinations)"
def select_next_combination(self):
"""Select the next size/shape combination that needs mazes."""
# If current combination is complete, find a new one
if self.current_size and self.current_shape:
key = f"{self.current_size[0]}x{self.current_size[1]}_{self.current_shape}"
if self.combination_counts.get(key, 0) >= self.mazes_per_combination:
# Current combination is complete, find a new one
for size in SIZES:
for shape in SHAPES:
check_key = f"{size[0]}x{size[1]}_{shape}"
if self.combination_counts.get(check_key, 0) < self.mazes_per_combination:
self.current_size = size
self.current_shape = shape
return True # Found a new combination
# All combinations are complete
return False
# Current combination still has mazes to complete
return True
def complete_current_maze(self):
"""Mark the current maze as completed."""
if self.current_size and self.current_shape:
key = f"{self.current_size[0]}x{self.current_size[1]}_{self.current_shape}"
self.combination_counts[key] = self.combination_counts.get(key, 0) + 1
def initial_load(self, size, shape):
"""Initial load of a maze with the specified size and shape.
Args:
size: Tuple of (height, width)
shape: String representing the maze shape
Returns:
Tuple of (maze_image, message, phase, progress)
"""
# Reset experiment state for a new start
self.maze_complete = False
self.moves = []
# Load a random maze for the specified size and shape
return self.load_random_maze(size, shape)
def render_maze(self):
"""Render the current maze as an image.
Returns:
PIL Image of the current maze
"""
if self.current_maze is None:
# Create a blank maze image
blank_maze = np.ones((5, 5), dtype=np.int8)
return save_numpy_array_as_image(blank_maze)
return save_numpy_array_as_image(self.current_maze)
def save_generation_results(self, result):
"""Save the generation results to a file.
Args:
result: Dict with generation validation results
"""
if not self.current_file_info:
return
# Find the most recent result file for this maze
result_files = []
for root, _, files in os.walk(self.results_dir):
for file in files:
if file.startswith(self.participant_id) and file.endswith(".json"):
file_path = os.path.join(root, file)
result_files.append(file_path)
# Sort by creation time and get the most recent
if result_files:
file_path = sorted(result_files, key=os.path.getmtime)[-1]
try:
with open(file_path, 'r') as f:
data = json.load(f)
# Add the generation results
data["generation_result"] = result
with open(file_path, 'w') as f:
json.dump(data, f, indent=2)
print(f"Generation results saved to {file_path}")
except Exception as e:
print(f"Error saving generation results: {e}")
else:
timestamp = int(time.time())
filename = f"{self.results_dir}/{self.participant_id}_{self.current_file_info['size']}_{self.current_shape}_generation_{timestamp}.json"
# Prepare data to save
data = {
"participant_id": self.participant_id,
"maze_file": self.current_file_info['file'],
"maze_type": {
"size": self.current_file_info['size'],
"shape": self.current_shape
},
"generation_result": result,
"timestamp": timestamp
}
# Save to file
with open(filename, 'w') as f:
json.dump(data, f, indent=2)
print(f"Generation results saved to {filename}")
def get_generation_grid_image(self):
"""Get an image of the current generation grid.
Returns:
Image: PIL Image of the generation grid
"""
if not hasattr(self, 'generation_grid') or self.generation_grid is None:
# Create the generation grid if it doesn't exist
return self.create_generation_grid()
return save_numpy_array_as_image(self.generation_grid, is_generation=True)
def create_interface(experiment):
"""
Create the Gradio interface for the maze experiment.
Args:
experiment: MazeExperiment instance.
Returns:
gr.Interface: The Gradio interface for the experiment.
"""
# Create the interface components
with gr.Blocks() as interface:
with gr.Row():
maze_display = gr.Image(label="Maze")
with gr.Row():
message = gr.Textbox(label="Message", value="Loading maze...")
with gr.Row():
phase_info = gr.Textbox(label="Current Phase", value="solve", visible=False)
progress_info = gr.Textbox(label="Progress", value="Progress: 0/120 mazes completed (0/12 combinations)")
# Movement buttons - cardinal directions
with gr.Row(visible=True) as movement_controls:
up_button = gr.Button("Up")
down_button = gr.Button("Down")
left_button = gr.Button("Left")
right_button = gr.Button("Right")
# Movement buttons - diagonal directions
with gr.Row(visible=True) as diagonal_controls:
up_left_button = gr.Button("↖ Up-Left")
up_right_button = gr.Button("↗ Up-Right")
down_left_button = gr.Button("↙ Down-Left")
down_right_button = gr.Button("↘ Down-Right")
# Shape recognition controls
with gr.Row(visible=False) as recognition_controls:
shape_input = gr.Dropdown(
choices=SHAPES,
label="Recognize Shape",
info="What shape does this maze represent?"
)
submit_recognition_button = gr.Button("Submit Recognition")
# Generation controls
with gr.Row(visible=False) as generation_controls:
reset_gen_button = gr.Button("Reset")
submit_gen_button = gr.Button("Submit Generated Shape")
# Define helper functions to route actions based on current phase
def handle_move(direction, phase):
if phase == "solve":
return experiment.process_move(direction)
elif phase == "generate":
img, msg = experiment.move_in_generation(direction)
return img, msg, phase, progress_info.value
else:
# For other phases, do nothing
return maze_display.value, message.value, phase, progress_info.value
# Button click events - cardinal directions
up_button.click(
fn=handle_move,
inputs=[gr.Textbox(value="up", visible=False), phase_info],
outputs=[maze_display, message, phase_info, progress_info]
)
down_button.click(
fn=handle_move,
inputs=[gr.Textbox(value="down", visible=False), phase_info],
outputs=[maze_display, message, phase_info, progress_info]
)
left_button.click(
fn=handle_move,
inputs=[gr.Textbox(value="left", visible=False), phase_info],
outputs=[maze_display, message, phase_info, progress_info]
)
right_button.click(
fn=handle_move,
inputs=[gr.Textbox(value="right", visible=False), phase_info],
outputs=[maze_display, message, phase_info, progress_info]
)
# Button click events - diagonal directions
up_left_button.click(
fn=handle_move,
inputs=[gr.Textbox(value="up-left", visible=False), phase_info],
outputs=[maze_display, message, phase_info, progress_info]
)
up_right_button.click(
fn=handle_move,
inputs=[gr.Textbox(value="up-right", visible=False), phase_info],
outputs=[maze_display, message, phase_info, progress_info]
)
down_left_button.click(
fn=handle_move,
inputs=[gr.Textbox(value="down-left", visible=False), phase_info],
outputs=[maze_display, message, phase_info, progress_info]
)
down_right_button.click(
fn=handle_move,
inputs=[gr.Textbox(value="down-right", visible=False), phase_info],
outputs=[maze_display, message, phase_info, progress_info]
)
# Shape recognition event
submit_recognition_button.click(
fn=experiment.submit_shape_recognition,
inputs=shape_input,
outputs=[maze_display, message, phase_info, progress_info]
)
# Generation events
def handle_reset_generation():
img, msg = experiment.reset_generation()
return img, msg, "generate", progress_info.value
reset_gen_button.click(
fn=handle_reset_generation,
inputs=[],
outputs=[maze_display, message, phase_info, progress_info]
)
submit_gen_button.click(
fn=experiment.submit_generation_drawing,
inputs=[],
outputs=[maze_display, message, phase_info, progress_info]
)
# Phase change event handler
def handle_phase_change(phase):
if phase == "solve":
return {
movement_controls: gr.update(visible=True),
diagonal_controls: gr.update(visible=True),
recognition_controls: gr.update(visible=False),
generation_controls: gr.update(visible=False)
}
elif phase == "recognize":
return {
movement_controls: gr.update(visible=False),
diagonal_controls: gr.update(visible=False),
recognition_controls: gr.update(visible=True),
generation_controls: gr.update(visible=False)
}
elif phase == "generate":
return {
movement_controls: gr.update(visible=True),
diagonal_controls: gr.update(visible=True),
recognition_controls: gr.update(visible=False),
generation_controls: gr.update(visible=True)
}
else:
return {
movement_controls: gr.update(visible=False),
diagonal_controls: gr.update(visible=False),
recognition_controls: gr.update(visible=False),
generation_controls: gr.update(visible=False)
}
phase_info.change(
fn=handle_phase_change,
inputs=phase_info,
outputs=[movement_controls, diagonal_controls, recognition_controls, generation_controls]
)
# Automatically start the experiment with the first maze
def auto_start():
# Default to first size and shape in the list
size = SIZES[0]
shape = SHAPES[0]
return experiment.initial_load(size, shape)
# Start the experiment automatically when the interface loads
interface.load(
fn=auto_start,
inputs=None,
outputs=[maze_display, message, phase_info, progress_info]
)
return interface
if __name__ == "__main__":
experiment = MazeExperiment()
interface = create_interface(experiment)
interface.launch(share=True)