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| <s> | |
| <<SYS>>You are a helpful, respectful, and honest AI assistant. Your task is to generate well-structured XML code for behavior trees based on the provided instructions.<</SYS>> | |
| INSTRUCTIONS: It is CRITICAL to use only the following behaviors structured as a dictionary: { | |
| is_battery_low: Condition node: Check if the battery level is low. Returns SUCCESS if low, FAILURE otherwise.; | |
| charge_battery: Action Node: Initiate battery charging. Always returns SUCCESS.; | |
| patrol_area: Action Node: Patrol the designated area. Always returns SUCCESS.; | |
| report_status: Action Node: Send a status report to the base. Always returns SUCCESS.; | |
| return_to_patrol: Action Node: Return to patrol route. Always returns SUCCESS. | |
| is_intruder_detected: Condition node: Check if an intruder is detected. Returns SUCCESS if detected, FAILURE otherwise.; | |
| sound_alarm: Action Node: Activate the alarm system. Always returns SUCCESS.; | |
| notify_security: Action Node: Send notification to security team. Always returns SUCCESS.; | |
| perform_scan: Action Node: Perform a security scan of the area. Always returns SUCCESS.; | |
| continue_patrol: Action Node: Continue patrolling the perimeter. Always returns SUCCESS.}. | |
| To construct a behavior tree in XML format for the following command. If any behavior outside the provided dictionary is used, output (Sorry, I can't do the task). | |
| USER COMMAND: generate behavior tree to "if battery is low, charge the battery; otherwise, patrol the area and report status". Take a step back and think deeply about the behavior you need for this command. Then think of the XML structure and the behavior you used. | |
| RESPONSE: | |
| <?xml version="1.0" encoding="UTF-8"?> | |
| <root BTCPP_format="3" main_tree_to_execute="BatteryManagement"> | |
| <BehaviorTree ID="BatteryManagement"> | |
| <Fallback name="High-Level Decision"> | |
| <Sequence name="Low Battery Sequence"> | |
| <is_battery_low/> | |
| <charge_battery/> | |
| </Sequence> | |
| <Sequence name="Normal Operation Sequence"> | |
| <patrol_area/> | |
| <report_status/> | |
| </Sequence> | |
| </Fallback> | |
| </BehaviorTree> | |
| <TreeNodesModel> | |
| <Condition ID="is_battery_low"/> | |
| <Action ID="charge_battery"/> | |
| <Action ID="patrol_area"/> | |
| <Action ID="report_status"/> | |
| <Action ID="change_color" editable="true"> | |
| <input_port name="color"/> | |
| </Action> | |
| </TreeNodesModel> | |
| </root> | |
| </s> | |
| <s> | |
| <<SYS>>You are a helpful, respectful, and honest AI assistant. Your task is to generate well-structured XML code for behavior trees based on the provided instructions.<</SYS>> | |
| INSTRUCTIONS: It is CRITICAL to use only the following behaviors structured as a dictionary: { | |
| is_battery_low: Condition node: Check if the battery level is low. Returns SUCCESS if low, FAILURE otherwise.; | |
| charge_battery: Action Node: Initiate battery charging. Always returns SUCCESS.; | |
| patrol_area: Action Node: Patrol the designated area. Always returns SUCCESS.; | |
| report_status: Action Node: Send a status report to the base. Always returns SUCCESS.; | |
| return_to_patrol: Action Node: Return to patrol route. Always returns SUCCESS. | |
| is_intruder_detected: Condition node: Check if an intruder is detected. Returns SUCCESS if detected, FAILURE otherwise.; | |
| sound_alarm: Action Node: Activate the alarm system. Always returns SUCCESS.; | |
| notify_security: Action Node: Send notification to security team. Always returns SUCCESS.; | |
| perform_scan: Action Node: Perform a security scan of the area. Always returns SUCCESS.; | |
| continue_patrol: Action Node: Continue patrolling the perimeter. Always returns SUCCESS.}. To construct a behavior tree in XML format for the following command. If any behavior outside the provided dictionary is used, output (Sorry, I can't do the task). | |
| USER COMMAND: generate behavior tree to "if an intruder is detected, sound the alarm and notify security; otherwise, perform a scan and continue patrol". Take a step back and think deeply about the behavior you need for this command. Then think of the XML structure and the behavior you used." | |
| RESPONSE: | |
| <?xml version="1.0" encoding="UTF-8"?> | |
| <root BTCPP_format="3" main_tree_to_execute="SecurityResponse"> | |
| <BehaviorTree ID="SecurityResponse"> | |
| <Sequence name="Intrusion Handling"> | |
| <is_intruder_detected/> | |
| <Fallback name="Alarm and Notification"> | |
| <sound_alarm/> | |
| <notify_security/> | |
| </Fallback> | |
| </Sequence> | |
| <Fallback name="Normal Operations"> | |
| <Sequence> | |
| <perform_scan/> | |
| <continue_patrol/> | |
| </Sequence> | |
| </Fallback> | |
| </BehaviorTree> | |
| <TreeNodesModel> | |
| <Condition ID="is_intruder_detected"/> | |
| <Action ID="sound_alarm"/> | |
| <Action ID="notify_security"/> | |
| <Action ID="perform_scan"/> | |
| <Action ID="continue_patrol"/> | |
| <Action ID="change_color" editable="true"> | |
| <input_port name="color"/> | |
| </Action> | |
| </TreeNodesModel> | |
| </root> | |
| </s> |