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feat: CPU demo
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import numpy as np
import pyrender
from typing import List, Optional, Union, Tuple
from lib.utils.data import to_numpy
def create_camera(K4:List, Rt:Optional[Tuple]):
if Rt is not None:
cam_R, cam_t = Rt
cam_R = to_numpy(cam_R).copy()
cam_t = to_numpy(cam_t).copy()
cam_t[0] *= -1
else:
cam_R = np.eye(3)
cam_t = np.zeros(3)
fx, fy, cx, cy = K4
cam_pose = np.eye(4)
cam_pose[:3, :3] = cam_R
cam_pose[:3, 3] = cam_t
camera = pyrender.IntrinsicsCamera( fx=fx, fy=fy, cx=cx, cy=cy, zfar=1e12 )
return camera, cam_pose
def create_raymond_lights() -> List[pyrender.Node]:
''' Return raymond light nodes for the scene. '''
thetas = np.pi * np.array([1.0 / 6.0, 1.0 / 6.0, 1.0 / 6.0])
phis = np.pi * np.array([0.0, 2.0 / 3.0, 4.0 / 3.0])
nodes = []
for phi, theta in zip(phis, thetas):
xp = np.sin(theta) * np.cos(phi)
yp = np.sin(theta) * np.sin(phi)
zp = np.cos(theta)
z = np.array([xp, yp, zp])
z = z / np.linalg.norm(z)
x = np.array([-z[1], z[0], 0.0])
if np.linalg.norm(x) == 0:
x = np.array([1.0, 0.0, 0.0])
x = x / np.linalg.norm(x)
y = np.cross(z, x)
matrix = np.eye(4)
matrix[:3,:3] = np.c_[x,y,z]
nodes.append(pyrender.Node(
light = pyrender.DirectionalLight(color=np.ones(3), intensity=0.75),
matrix = matrix
))
return nodes