Spaces:
Running
Running
Add 2 files
Browse files- README.md +7 -5
- index.html +649 -19
README.md
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---
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title:
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emoji:
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colorFrom:
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colorTo:
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sdk: static
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pinned: false
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---
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Check out the configuration reference at https://huggingface.co/docs/hub/spaces-config-reference
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---
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title: ludo-salenne
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emoji: 🐳
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colorFrom: red
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colorTo: yellow
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sdk: static
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pinned: false
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tags:
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- deepsite
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---
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+
Check out the configuration reference at https://huggingface.co/docs/hub/spaces-config-reference
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index.html
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@@ -1,19 +1,649 @@
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<!
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<html>
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| 1 |
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<!DOCTYPE html>
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| 2 |
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<html lang="fr">
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<head>
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| 4 |
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<meta charset="UTF-8">
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| 5 |
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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| 6 |
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<title>200K Brick Breaker - YouTube Celebration</title>
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| 7 |
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<script src="https://cdn.tailwindcss.com"></script>
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| 8 |
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<link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/font-awesome/6.4.0/css/all.min.css">
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<style>
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@import url('https://fonts.googleapis.com/css2?family=Poppins:wght@400;600;700&display=swap');
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| 11 |
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| 12 |
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body {
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font-family: 'Poppins', sans-serif;
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| 14 |
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background: linear-gradient(135deg, #1a1a2e, #16213e);
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| 15 |
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overflow: hidden;
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}
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#gameCanvas {
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box-shadow: 0 0 30px rgba(0, 150, 255, 0.5);
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| 20 |
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border-radius: 10px;
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}
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.brick {
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transition: all 0.2s ease;
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}
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.brick-hit {
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| 28 |
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animation: hit 0.3s ease;
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| 29 |
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}
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| 30 |
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@keyframes hit {
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0% { transform: scale(1); }
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| 33 |
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50% { transform: scale(1.1); }
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| 34 |
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100% { transform: scale(1); }
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| 35 |
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}
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| 37 |
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.confetti {
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position: absolute;
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| 39 |
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width: 10px;
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| 40 |
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height: 10px;
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| 41 |
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background-color: #f00;
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border-radius: 50%;
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| 43 |
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pointer-events: none;
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| 44 |
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}
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</style>
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| 46 |
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</head>
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| 47 |
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<body class="min-h-screen flex flex-col items-center justify-center text-white">
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| 48 |
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<div class="text-center mb-6">
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| 49 |
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<h1 class="text-4xl font-bold mb-2 bg-clip-text text-transparent bg-gradient-to-r from-blue-400 to-purple-600">
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| 50 |
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Brick Breaker 200K
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| 51 |
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</h1>
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| 52 |
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<p class="text-lg text-blue-200">Cassez les briques pour célébrer nos 200 000 abonnés !</p>
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| 53 |
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</div>
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| 54 |
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| 55 |
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<div class="relative">
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| 56 |
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<canvas id="gameCanvas" width="800" height="500" class="bg-gray-900 border-2 border-blue-500"></canvas>
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| 57 |
+
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| 58 |
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<div id="startScreen" class="absolute inset-0 flex flex-col items-center justify-center bg-black bg-opacity-70">
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| 59 |
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<div class="text-center p-8 rounded-xl bg-gray-800 border border-blue-500 max-w-md">
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| 60 |
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<i class="fas fa-gamepad text-5xl text-blue-400 mb-4"></i>
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| 61 |
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<h2 class="text-2xl font-bold mb-4">Brick Breaker 200K</h2>
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| 62 |
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<p class="mb-6">Utilisez les flèches ou la souris pour déplacer la raquette et cassez toutes les briques !</p>
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| 63 |
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<button id="startButton" class="px-6 py-3 bg-gradient-to-r from-blue-500 to-purple-600 rounded-full font-bold hover:from-blue-600 hover:to-purple-700 transition-all transform hover:scale-105 shadow-lg">
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| 64 |
+
COMMENCER LE JEU
|
| 65 |
+
</button>
|
| 66 |
+
</div>
|
| 67 |
+
</div>
|
| 68 |
+
|
| 69 |
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<div id="gameOverScreen" class="absolute inset-0 hidden flex-col items-center justify-center bg-black bg-opacity-70">
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| 70 |
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<div class="text-center p-8 rounded-xl bg-gray-800 border border-blue-500 max-w-md">
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| 71 |
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<i class="fas fa-trophy text-5xl text-yellow-400 mb-4"></i>
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| 72 |
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<h2 id="resultTitle" class="text-2xl font-bold mb-2">Félicitations !</h2>
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| 73 |
+
<p id="resultMessage" class="mb-4">Vous avez cassé toutes les briques des 200K abonnés !</p>
|
| 74 |
+
<div class="flex justify-center space-x-4">
|
| 75 |
+
<button id="restartButton" class="px-4 py-2 bg-blue-500 rounded-full font-bold hover:bg-blue-600 transition">
|
| 76 |
+
Rejouer
|
| 77 |
+
</button>
|
| 78 |
+
<button id="shareButton" class="px-4 py-2 bg-purple-500 rounded-full font-bold hover:bg-purple-600 transition">
|
| 79 |
+
<i class="fas fa-share mr-2"></i>Partager
|
| 80 |
+
</button>
|
| 81 |
+
</div>
|
| 82 |
+
</div>
|
| 83 |
+
</div>
|
| 84 |
+
</div>
|
| 85 |
+
|
| 86 |
+
<div class="mt-6 flex items-center space-x-8">
|
| 87 |
+
<div class="flex items-center space-x-2">
|
| 88 |
+
<i class="fas fa-heart text-red-500"></i>
|
| 89 |
+
<span id="lives">3</span>
|
| 90 |
+
</div>
|
| 91 |
+
<div class="flex items-center space-x-2">
|
| 92 |
+
<i class="fas fa-bolt text-yellow-400"></i>
|
| 93 |
+
<span id="score">0</span>
|
| 94 |
+
</div>
|
| 95 |
+
<div class="flex items-center space-x-2">
|
| 96 |
+
<i class="fas fa-layer-group text-blue-400"></i>
|
| 97 |
+
<span id="level">1</span>
|
| 98 |
+
</div>
|
| 99 |
+
</div>
|
| 100 |
+
|
| 101 |
+
<div class="mt-8 text-center text-blue-300">
|
| 102 |
+
<p>Merci à nos 200 000 abonnés ! Abonnez-vous pour plus de jeux amusants.</p>
|
| 103 |
+
<div class="mt-2 flex justify-center space-x-4">
|
| 104 |
+
<button class="px-4 py-2 bg-red-600 rounded-full font-bold hover:bg-red-700 transition flex items-center">
|
| 105 |
+
<i class="fab fa-youtube mr-2"></i> YouTube
|
| 106 |
+
</button>
|
| 107 |
+
</div>
|
| 108 |
+
</div>
|
| 109 |
+
|
| 110 |
+
<script>
|
| 111 |
+
document.addEventListener('DOMContentLoaded', () => {
|
| 112 |
+
// Canvas setup
|
| 113 |
+
const canvas = document.getElementById('gameCanvas');
|
| 114 |
+
const ctx = canvas.getContext('2d');
|
| 115 |
+
|
| 116 |
+
// Game elements
|
| 117 |
+
const paddle = {
|
| 118 |
+
width: 100,
|
| 119 |
+
height: 15,
|
| 120 |
+
x: canvas.width / 2 - 50,
|
| 121 |
+
speed: 8,
|
| 122 |
+
isMoving: false,
|
| 123 |
+
direction: 0
|
| 124 |
+
};
|
| 125 |
+
|
| 126 |
+
const ball = {
|
| 127 |
+
x: canvas.width / 2,
|
| 128 |
+
y: canvas.height - 30,
|
| 129 |
+
radius: 8,
|
| 130 |
+
dx: 4,
|
| 131 |
+
dy: -4,
|
| 132 |
+
speed: 4
|
| 133 |
+
};
|
| 134 |
+
|
| 135 |
+
// Game state
|
| 136 |
+
let lives = 3;
|
| 137 |
+
let score = 0;
|
| 138 |
+
let level = 1;
|
| 139 |
+
let gameRunning = false;
|
| 140 |
+
let bricks = [];
|
| 141 |
+
let brickRowCount = 5;
|
| 142 |
+
let brickColumnCount = 10;
|
| 143 |
+
let brickWidth = 75;
|
| 144 |
+
let brickHeight = 20;
|
| 145 |
+
let brickPadding = 10;
|
| 146 |
+
let brickOffsetTop = 60;
|
| 147 |
+
let brickOffsetLeft = 30;
|
| 148 |
+
|
| 149 |
+
// DOM elements
|
| 150 |
+
const livesDisplay = document.getElementById('lives');
|
| 151 |
+
const scoreDisplay = document.getElementById('score');
|
| 152 |
+
const levelDisplay = document.getElementById('level');
|
| 153 |
+
const startScreen = document.getElementById('startScreen');
|
| 154 |
+
const gameOverScreen = document.getElementById('gameOverScreen');
|
| 155 |
+
const startButton = document.getElementById('startButton');
|
| 156 |
+
const restartButton = document.getElementById('restartButton');
|
| 157 |
+
const shareButton = document.getElementById('shareButton');
|
| 158 |
+
const resultTitle = document.getElementById('resultTitle');
|
| 159 |
+
const resultMessage = document.getElementById('resultMessage');
|
| 160 |
+
|
| 161 |
+
// Initialize bricks
|
| 162 |
+
function initBricks() {
|
| 163 |
+
bricks = [];
|
| 164 |
+
const colors = ['#FF5252', '#FFD740', '#69F0AE', '#40C4FF', '#E040FB'];
|
| 165 |
+
|
| 166 |
+
for (let c = 0; c < brickColumnCount; c++) {
|
| 167 |
+
bricks[c] = [];
|
| 168 |
+
for (let r = 0; r < brickRowCount; r++) {
|
| 169 |
+
const brickX = c * (brickWidth + brickPadding) + brickOffsetLeft;
|
| 170 |
+
const brickY = r * (brickHeight + brickPadding) + brickOffsetTop;
|
| 171 |
+
const colorIndex = Math.floor(Math.random() * colors.length);
|
| 172 |
+
|
| 173 |
+
bricks[c][r] = {
|
| 174 |
+
x: brickX,
|
| 175 |
+
y: brickY,
|
| 176 |
+
status: 1,
|
| 177 |
+
color: colors[colorIndex],
|
| 178 |
+
hit: false
|
| 179 |
+
};
|
| 180 |
+
}
|
| 181 |
+
}
|
| 182 |
+
}
|
| 183 |
+
|
| 184 |
+
// Draw paddle
|
| 185 |
+
function drawPaddle() {
|
| 186 |
+
ctx.beginPath();
|
| 187 |
+
ctx.rect(paddle.x, canvas.height - paddle.height, paddle.width, paddle.height);
|
| 188 |
+
ctx.fillStyle = '#3D5AFE';
|
| 189 |
+
ctx.fill();
|
| 190 |
+
ctx.closePath();
|
| 191 |
+
|
| 192 |
+
// Add gradient effect
|
| 193 |
+
const gradient = ctx.createLinearGradient(paddle.x, 0, paddle.x + paddle.width, 0);
|
| 194 |
+
gradient.addColorStop(0, '#3D5AFE');
|
| 195 |
+
gradient.addColorStop(1, '#2962FF');
|
| 196 |
+
ctx.fillStyle = gradient;
|
| 197 |
+
ctx.fill();
|
| 198 |
+
|
| 199 |
+
// Add shine effect
|
| 200 |
+
ctx.beginPath();
|
| 201 |
+
ctx.moveTo(paddle.x + 5, canvas.height - paddle.height);
|
| 202 |
+
ctx.lineTo(paddle.x + paddle.width - 5, canvas.height - paddle.height);
|
| 203 |
+
ctx.strokeStyle = 'rgba(255, 255, 255, 0.3)';
|
| 204 |
+
ctx.lineWidth = 2;
|
| 205 |
+
ctx.stroke();
|
| 206 |
+
}
|
| 207 |
+
|
| 208 |
+
// Draw ball
|
| 209 |
+
function drawBall() {
|
| 210 |
+
ctx.beginPath();
|
| 211 |
+
ctx.arc(ball.x, ball.y, ball.radius, 0, Math.PI * 2);
|
| 212 |
+
|
| 213 |
+
// Add gradient to ball
|
| 214 |
+
const gradient = ctx.createRadialGradient(
|
| 215 |
+
ball.x - ball.radius / 3,
|
| 216 |
+
ball.y - ball.radius / 3,
|
| 217 |
+
ball.radius / 3,
|
| 218 |
+
ball.x,
|
| 219 |
+
ball.y,
|
| 220 |
+
ball.radius
|
| 221 |
+
);
|
| 222 |
+
gradient.addColorStop(0, '#FFFFFF');
|
| 223 |
+
gradient.addColorStop(1, '#00B0FF');
|
| 224 |
+
ctx.fillStyle = gradient;
|
| 225 |
+
ctx.fill();
|
| 226 |
+
ctx.closePath();
|
| 227 |
+
|
| 228 |
+
// Add shine to ball
|
| 229 |
+
ctx.beginPath();
|
| 230 |
+
ctx.arc(ball.x - ball.radius / 3, ball.y - ball.radius / 3, ball.radius / 4, 0, Math.PI * 2);
|
| 231 |
+
ctx.fillStyle = 'rgba(255, 255, 255, 0.8)';
|
| 232 |
+
ctx.fill();
|
| 233 |
+
}
|
| 234 |
+
|
| 235 |
+
// Draw bricks
|
| 236 |
+
function drawBricks() {
|
| 237 |
+
for (let c = 0; c < brickColumnCount; c++) {
|
| 238 |
+
for (let r = 0; r < brickRowCount; r++) {
|
| 239 |
+
if (bricks[c][r].status === 1) {
|
| 240 |
+
const brick = bricks[c][r];
|
| 241 |
+
|
| 242 |
+
// Draw brick with shadow
|
| 243 |
+
ctx.shadowColor = 'rgba(0, 0, 0, 0.3)';
|
| 244 |
+
ctx.shadowBlur = 5;
|
| 245 |
+
ctx.shadowOffsetX = 2;
|
| 246 |
+
ctx.shadowOffsetY = 2;
|
| 247 |
+
|
| 248 |
+
ctx.beginPath();
|
| 249 |
+
ctx.rect(brick.x, brick.y, brickWidth, brickHeight);
|
| 250 |
+
ctx.fillStyle = brick.color;
|
| 251 |
+
ctx.fill();
|
| 252 |
+
|
| 253 |
+
// Reset shadow
|
| 254 |
+
ctx.shadowColor = 'transparent';
|
| 255 |
+
|
| 256 |
+
// Add highlight to brick
|
| 257 |
+
ctx.beginPath();
|
| 258 |
+
ctx.moveTo(brick.x, brick.y);
|
| 259 |
+
ctx.lineTo(brick.x + brickWidth, brick.y);
|
| 260 |
+
ctx.strokeStyle = 'rgba(255, 255, 255, 0.3)';
|
| 261 |
+
ctx.lineWidth = 2;
|
| 262 |
+
ctx.stroke();
|
| 263 |
+
|
| 264 |
+
// Add "200K" text to some bricks
|
| 265 |
+
if (Math.random() > 0.7) {
|
| 266 |
+
ctx.font = 'bold 10px Arial';
|
| 267 |
+
ctx.fillStyle = 'rgba(0, 0, 0, 0.3)';
|
| 268 |
+
ctx.fillText('200K', brick.x + brickWidth/2 - 15, brick.y + brickHeight/2 + 3);
|
| 269 |
+
}
|
| 270 |
+
|
| 271 |
+
// Animation when hit
|
| 272 |
+
if (brick.hit) {
|
| 273 |
+
ctx.beginPath();
|
| 274 |
+
ctx.rect(brick.x + 2, brick.y + 2, brickWidth - 4, brickHeight - 4);
|
| 275 |
+
ctx.fillStyle = 'rgba(255, 255, 255, 0.5)';
|
| 276 |
+
ctx.fill();
|
| 277 |
+
brick.hit = false;
|
| 278 |
+
}
|
| 279 |
+
}
|
| 280 |
+
}
|
| 281 |
+
}
|
| 282 |
+
}
|
| 283 |
+
|
| 284 |
+
// Collision detection
|
| 285 |
+
function collisionDetection() {
|
| 286 |
+
for (let c = 0; c < brickColumnCount; c++) {
|
| 287 |
+
for (let r = 0; r < brickRowCount; r++) {
|
| 288 |
+
const brick = bricks[c][r];
|
| 289 |
+
if (brick.status === 1) {
|
| 290 |
+
if (
|
| 291 |
+
ball.x + ball.radius > brick.x &&
|
| 292 |
+
ball.x - ball.radius < brick.x + brickWidth &&
|
| 293 |
+
ball.y + ball.radius > brick.y &&
|
| 294 |
+
ball.y - ball.radius < brick.y + brickHeight
|
| 295 |
+
) {
|
| 296 |
+
brick.hit = true;
|
| 297 |
+
ball.dy = -ball.dy;
|
| 298 |
+
brick.status = 0;
|
| 299 |
+
score += 10;
|
| 300 |
+
scoreDisplay.textContent = score;
|
| 301 |
+
createParticles(brick.x + brickWidth/2, brick.y + brickHeight/2, brick.color);
|
| 302 |
+
|
| 303 |
+
// Check if all bricks are cleared
|
| 304 |
+
if (checkLevelComplete()) {
|
| 305 |
+
levelComplete();
|
| 306 |
+
}
|
| 307 |
+
}
|
| 308 |
+
}
|
| 309 |
+
}
|
| 310 |
+
}
|
| 311 |
+
}
|
| 312 |
+
|
| 313 |
+
// Check if level is complete
|
| 314 |
+
function checkLevelComplete() {
|
| 315 |
+
for (let c = 0; c < brickColumnCount; c++) {
|
| 316 |
+
for (let r = 0; r < brickRowCount; r++) {
|
| 317 |
+
if (bricks[c][r].status === 1) {
|
| 318 |
+
return false;
|
| 319 |
+
}
|
| 320 |
+
}
|
| 321 |
+
}
|
| 322 |
+
return true;
|
| 323 |
+
}
|
| 324 |
+
|
| 325 |
+
// Level complete
|
| 326 |
+
function levelComplete() {
|
| 327 |
+
level++;
|
| 328 |
+
levelDisplay.textContent = level;
|
| 329 |
+
|
| 330 |
+
// Increase difficulty
|
| 331 |
+
ball.speed += 0.5;
|
| 332 |
+
ball.dx = ball.dx > 0 ? ball.speed : -ball.speed;
|
| 333 |
+
ball.dy = -ball.speed;
|
| 334 |
+
|
| 335 |
+
// Reset ball and paddle
|
| 336 |
+
ball.x = canvas.width / 2;
|
| 337 |
+
ball.y = canvas.height - 30;
|
| 338 |
+
paddle.x = canvas.width / 2 - paddle.width / 2;
|
| 339 |
+
|
| 340 |
+
// Create new bricks
|
| 341 |
+
setTimeout(() => {
|
| 342 |
+
initBricks();
|
| 343 |
+
}, 1000);
|
| 344 |
+
}
|
| 345 |
+
|
| 346 |
+
// Create particles when brick is hit
|
| 347 |
+
function createParticles(x, y, color) {
|
| 348 |
+
const particleCount = 8;
|
| 349 |
+
for (let i = 0; i < particleCount; i++) {
|
| 350 |
+
const particle = document.createElement('div');
|
| 351 |
+
particle.className = 'confetti absolute';
|
| 352 |
+
particle.style.left = `${x}px`;
|
| 353 |
+
particle.style.top = `${y}px`;
|
| 354 |
+
particle.style.backgroundColor = color;
|
| 355 |
+
particle.style.width = `${Math.random() * 8 + 4}px`;
|
| 356 |
+
particle.style.height = particle.style.width;
|
| 357 |
+
particle.style.borderRadius = '50%';
|
| 358 |
+
|
| 359 |
+
document.body.appendChild(particle);
|
| 360 |
+
|
| 361 |
+
const angle = Math.random() * Math.PI * 2;
|
| 362 |
+
const velocity = Math.random() * 5 + 2;
|
| 363 |
+
const xVelocity = Math.cos(angle) * velocity;
|
| 364 |
+
const yVelocity = Math.sin(angle) * velocity;
|
| 365 |
+
|
| 366 |
+
let opacity = 1;
|
| 367 |
+
const fadeInterval = setInterval(() => {
|
| 368 |
+
opacity -= 0.05;
|
| 369 |
+
particle.style.opacity = opacity;
|
| 370 |
+
|
| 371 |
+
if (opacity <= 0) {
|
| 372 |
+
clearInterval(fadeInterval);
|
| 373 |
+
particle.remove();
|
| 374 |
+
}
|
| 375 |
+
}, 30);
|
| 376 |
+
|
| 377 |
+
let posX = x;
|
| 378 |
+
let posY = y;
|
| 379 |
+
const moveInterval = setInterval(() => {
|
| 380 |
+
posX += xVelocity;
|
| 381 |
+
posY += yVelocity;
|
| 382 |
+
yVelocity += 0.1; // gravity
|
| 383 |
+
|
| 384 |
+
particle.style.left = `${posX}px`;
|
| 385 |
+
particle.style.top = `${posY}px`;
|
| 386 |
+
|
| 387 |
+
if (opacity <= 0) {
|
| 388 |
+
clearInterval(moveInterval);
|
| 389 |
+
}
|
| 390 |
+
}, 30);
|
| 391 |
+
}
|
| 392 |
+
}
|
| 393 |
+
|
| 394 |
+
// Create celebration confetti
|
| 395 |
+
function createConfetti() {
|
| 396 |
+
const colors = ['#ff0000', '#00ff00', '#0000ff', '#ffff00', '#ff00ff', '#00ffff'];
|
| 397 |
+
const count = 150;
|
| 398 |
+
|
| 399 |
+
for (let i = 0; i < count; i++) {
|
| 400 |
+
const confetti = document.createElement('div');
|
| 401 |
+
confetti.className = 'confetti absolute';
|
| 402 |
+
confetti.style.left = `${Math.random() * window.innerWidth}px`;
|
| 403 |
+
confetti.style.top = `${-10}px`;
|
| 404 |
+
confetti.style.backgroundColor = colors[Math.floor(Math.random() * colors.length)];
|
| 405 |
+
confetti.style.width = `${Math.random() * 10 + 5}px`;
|
| 406 |
+
confetti.style.height = `${Math.random() * 10 + 5}px`;
|
| 407 |
+
confetti.style.borderRadius = Math.random() > 0.5 ? '50%' : '0';
|
| 408 |
+
confetti.style.transform = `rotate(${Math.random() * 360}deg)`;
|
| 409 |
+
|
| 410 |
+
document.body.appendChild(confetti);
|
| 411 |
+
|
| 412 |
+
const animationDuration = Math.random() * 3 + 2;
|
| 413 |
+
confetti.style.animation = `fall ${animationDuration}s linear forwards`;
|
| 414 |
+
|
| 415 |
+
// Add animation
|
| 416 |
+
const keyframes = `
|
| 417 |
+
@keyframes fall {
|
| 418 |
+
to {
|
| 419 |
+
transform: translateY(${window.innerHeight + 10}px) rotate(${Math.random() * 360}deg);
|
| 420 |
+
opacity: 0;
|
| 421 |
+
}
|
| 422 |
+
}
|
| 423 |
+
`;
|
| 424 |
+
|
| 425 |
+
const styleEl = document.createElement('style');
|
| 426 |
+
styleEl.innerHTML = keyframes;
|
| 427 |
+
document.head.appendChild(styleEl);
|
| 428 |
+
|
| 429 |
+
// Remove after animation
|
| 430 |
+
setTimeout(() => {
|
| 431 |
+
confetti.remove();
|
| 432 |
+
styleEl.remove();
|
| 433 |
+
}, animationDuration * 1000);
|
| 434 |
+
}
|
| 435 |
+
}
|
| 436 |
+
|
| 437 |
+
// Ball movement
|
| 438 |
+
function moveBall() {
|
| 439 |
+
// Wall collision (left/right)
|
| 440 |
+
if (ball.x + ball.dx > canvas.width - ball.radius || ball.x + ball.dx < ball.radius) {
|
| 441 |
+
ball.dx = -ball.dx;
|
| 442 |
+
}
|
| 443 |
+
|
| 444 |
+
// Wall collision (top)
|
| 445 |
+
if (ball.y + ball.dy < ball.radius) {
|
| 446 |
+
ball.dy = -ball.dy;
|
| 447 |
+
}
|
| 448 |
+
|
| 449 |
+
// Paddle collision
|
| 450 |
+
if (
|
| 451 |
+
ball.y + ball.dy > canvas.height - ball.radius - paddle.height &&
|
| 452 |
+
ball.x > paddle.x &&
|
| 453 |
+
ball.x < paddle.x + paddle.width
|
| 454 |
+
) {
|
| 455 |
+
// Calculate bounce angle based on where ball hits paddle
|
| 456 |
+
const hitPosition = (ball.x - (paddle.x + paddle.width / 2)) / (paddle.width / 2);
|
| 457 |
+
ball.dx = hitPosition * 5;
|
| 458 |
+
ball.dy = -Math.abs(ball.dy);
|
| 459 |
+
|
| 460 |
+
// Add effect to paddle
|
| 461 |
+
const gradient = ctx.createLinearGradient(paddle.x, 0, paddle.x + paddle.width, 0);
|
| 462 |
+
gradient.addColorStop(0, '#FF4081');
|
| 463 |
+
gradient.addColorStop(1, '#7C4DFF');
|
| 464 |
+
ctx.fillStyle = gradient;
|
| 465 |
+
}
|
| 466 |
+
|
| 467 |
+
// Bottom wall (lose life)
|
| 468 |
+
if (ball.y + ball.dy > canvas.height - ball.radius) {
|
| 469 |
+
if (lives > 0) {
|
| 470 |
+
lives--;
|
| 471 |
+
livesDisplay.textContent = lives;
|
| 472 |
+
|
| 473 |
+
// Reset ball and paddle
|
| 474 |
+
ball.x = canvas.width / 2;
|
| 475 |
+
ball.y = canvas.height - 30;
|
| 476 |
+
ball.dx = 4;
|
| 477 |
+
ball.dy = -4;
|
| 478 |
+
paddle.x = canvas.width / 2 - paddle.width / 2;
|
| 479 |
+
|
| 480 |
+
// Flash screen red
|
| 481 |
+
document.body.style.backgroundColor = '#ff0000';
|
| 482 |
+
setTimeout(() => {
|
| 483 |
+
document.body.style.backgroundColor = '';
|
| 484 |
+
}, 100);
|
| 485 |
+
} else {
|
| 486 |
+
gameOver(false);
|
| 487 |
+
}
|
| 488 |
+
}
|
| 489 |
+
|
| 490 |
+
ball.x += ball.dx;
|
| 491 |
+
ball.y += ball.dy;
|
| 492 |
+
}
|
| 493 |
+
|
| 494 |
+
// Paddle movement
|
| 495 |
+
function movePaddle() {
|
| 496 |
+
if (paddle.isMoving) {
|
| 497 |
+
paddle.x += paddle.direction * paddle.speed;
|
| 498 |
+
|
| 499 |
+
// Keep paddle within canvas
|
| 500 |
+
if (paddle.x < 0) {
|
| 501 |
+
paddle.x = 0;
|
| 502 |
+
} else if (paddle.x + paddle.width > canvas.width) {
|
| 503 |
+
paddle.x = canvas.width - paddle.width;
|
| 504 |
+
}
|
| 505 |
+
}
|
| 506 |
+
}
|
| 507 |
+
|
| 508 |
+
// Draw game
|
| 509 |
+
function draw() {
|
| 510 |
+
// Clear canvas
|
| 511 |
+
ctx.clearRect(0, 0, canvas.width, canvas.height);
|
| 512 |
+
|
| 513 |
+
// Draw elements
|
| 514 |
+
drawBricks();
|
| 515 |
+
drawPaddle();
|
| 516 |
+
drawBall();
|
| 517 |
+
|
| 518 |
+
// Collision detection
|
| 519 |
+
collisionDetection();
|
| 520 |
+
|
| 521 |
+
// Move elements
|
| 522 |
+
moveBall();
|
| 523 |
+
movePaddle();
|
| 524 |
+
|
| 525 |
+
// Continue animation if game is running
|
| 526 |
+
if (gameRunning) {
|
| 527 |
+
requestAnimationFrame(draw);
|
| 528 |
+
}
|
| 529 |
+
}
|
| 530 |
+
|
| 531 |
+
// Start game
|
| 532 |
+
function startGame() {
|
| 533 |
+
lives = 3;
|
| 534 |
+
score = 0;
|
| 535 |
+
level = 1;
|
| 536 |
+
|
| 537 |
+
livesDisplay.textContent = lives;
|
| 538 |
+
scoreDisplay.textContent = score;
|
| 539 |
+
levelDisplay.textContent = level;
|
| 540 |
+
|
| 541 |
+
initBricks();
|
| 542 |
+
gameRunning = true;
|
| 543 |
+
startScreen.classList.add('hidden');
|
| 544 |
+
gameOverScreen.classList.add('hidden');
|
| 545 |
+
|
| 546 |
+
// Reset ball and paddle
|
| 547 |
+
ball.x = canvas.width / 2;
|
| 548 |
+
ball.y = canvas.height - 30;
|
| 549 |
+
ball.dx = 4;
|
| 550 |
+
ball.dy = -4;
|
| 551 |
+
ball.speed = 4;
|
| 552 |
+
paddle.x = canvas.width / 2 - paddle.width / 2;
|
| 553 |
+
|
| 554 |
+
draw();
|
| 555 |
+
}
|
| 556 |
+
|
| 557 |
+
// Game over
|
| 558 |
+
function gameOver(win) {
|
| 559 |
+
gameRunning = false;
|
| 560 |
+
|
| 561 |
+
if (win) {
|
| 562 |
+
resultTitle.textContent = "Félicitations !";
|
| 563 |
+
resultMessage.textContent = "Vous avez cassé toutes les briques des 200K abonnés !";
|
| 564 |
+
createConfetti();
|
| 565 |
+
} else {
|
| 566 |
+
resultTitle.textContent = "Game Over";
|
| 567 |
+
resultMessage.textContent = "Vous avez perdu toutes vos vies. Essayez encore !";
|
| 568 |
+
}
|
| 569 |
+
|
| 570 |
+
gameOverScreen.classList.remove('hidden');
|
| 571 |
+
}
|
| 572 |
+
|
| 573 |
+
// Event listeners
|
| 574 |
+
startButton.addEventListener('click', startGame);
|
| 575 |
+
restartButton.addEventListener('click', startGame);
|
| 576 |
+
|
| 577 |
+
shareButton.addEventListener('click', () => {
|
| 578 |
+
if (navigator.share) {
|
| 579 |
+
navigator.share({
|
| 580 |
+
title: '200K Brick Breaker',
|
| 581 |
+
text: `J'ai marqué ${score} points dans le jeu Brick Breaker 200K !`,
|
| 582 |
+
url: window.location.href
|
| 583 |
+
}).catch(console.error);
|
| 584 |
+
} else {
|
| 585 |
+
alert(`Partagez votre score de ${score} points sur les réseaux sociaux !`);
|
| 586 |
+
}
|
| 587 |
+
});
|
| 588 |
+
|
| 589 |
+
// Keyboard controls
|
| 590 |
+
document.addEventListener('keydown', (e) => {
|
| 591 |
+
if (e.key === 'Right' || e.key === 'ArrowRight') {
|
| 592 |
+
paddle.isMoving = true;
|
| 593 |
+
paddle.direction = 1;
|
| 594 |
+
} else if (e.key === 'Left' || e.key === 'ArrowLeft') {
|
| 595 |
+
paddle.isMoving = true;
|
| 596 |
+
paddle.direction = -1;
|
| 597 |
+
} else if (e.key === ' ' && !gameRunning && !startScreen.classList.contains('hidden')) {
|
| 598 |
+
startGame();
|
| 599 |
+
}
|
| 600 |
+
});
|
| 601 |
+
|
| 602 |
+
document.addEventListener('keyup', (e) => {
|
| 603 |
+
if (e.key === 'Right' || e.key === 'ArrowRight' || e.key === 'Left' || e.key === 'ArrowLeft') {
|
| 604 |
+
paddle.isMoving = false;
|
| 605 |
+
}
|
| 606 |
+
});
|
| 607 |
+
|
| 608 |
+
// Mouse/touch controls
|
| 609 |
+
canvas.addEventListener('mousemove', (e) => {
|
| 610 |
+
if (!gameRunning) return;
|
| 611 |
+
|
| 612 |
+
const relativeX = e.clientX - canvas.getBoundingClientRect().left;
|
| 613 |
+
if (relativeX > 0 && relativeX < canvas.width) {
|
| 614 |
+
paddle.x = relativeX - paddle.width / 2;
|
| 615 |
+
|
| 616 |
+
// Keep paddle within canvas
|
| 617 |
+
if (paddle.x < 0) {
|
| 618 |
+
paddle.x = 0;
|
| 619 |
+
} else if (paddle.x + paddle.width > canvas.width) {
|
| 620 |
+
paddle.x = canvas.width - paddle.width;
|
| 621 |
+
}
|
| 622 |
+
}
|
| 623 |
+
});
|
| 624 |
+
|
| 625 |
+
// Touch controls for mobile
|
| 626 |
+
canvas.addEventListener('touchmove', (e) => {
|
| 627 |
+
if (!gameRunning) return;
|
| 628 |
+
e.preventDefault();
|
| 629 |
+
|
| 630 |
+
const touch = e.touches[0];
|
| 631 |
+
const relativeX = touch.clientX - canvas.getBoundingClientRect().left;
|
| 632 |
+
if (relativeX > 0 && relativeX < canvas.width) {
|
| 633 |
+
paddle.x = relativeX - paddle.width / 2;
|
| 634 |
+
|
| 635 |
+
// Keep paddle within canvas
|
| 636 |
+
if (paddle.x < 0) {
|
| 637 |
+
paddle.x = 0;
|
| 638 |
+
} else if (paddle.x + paddle.width > canvas.width) {
|
| 639 |
+
paddle.x = canvas.width - paddle.width;
|
| 640 |
+
}
|
| 641 |
+
}
|
| 642 |
+
});
|
| 643 |
+
|
| 644 |
+
// Initialize game
|
| 645 |
+
initBricks();
|
| 646 |
+
});
|
| 647 |
+
</script>
|
| 648 |
+
<p style="border-radius: 8px; text-align: center; font-size: 12px; color: #fff; margin-top: 16px;position: fixed; left: 8px; bottom: 8px; z-index: 10; background: rgba(0, 0, 0, 0.8); padding: 4px 8px;">Made with <img src="https://enzostvs-deepsite.hf.space/logo.svg" alt="DeepSite Logo" style="width: 16px; height: 16px; vertical-align: middle;display:inline-block;margin-right:3px;filter:brightness(0) invert(1);"><a href="https://enzostvs-deepsite.hf.space" style="color: #fff;text-decoration: underline;" target="_blank" >DeepSite</a> - 🧬 <a href="https://enzostvs-deepsite.hf.space?remix=LudoSLN/ludo-salenne" style="color: #fff;text-decoration: underline;" target="_blank" >Remix</a></p></body>
|
| 649 |
+
</html>
|