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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Cosmic Journey - Wormhole Simulator</title>
<script src="https://cdn.tailwindcss.com"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js"></script>
<script src="https://cdn.jsdelivr.net/npm/[email protected]/examples/js/controls/OrbitControls.min.js"></script>
<script src="https://cdn.jsdelivr.net/npm/[email protected]/examples/js/loaders/GLTFLoader.min.js"></script>
<link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/font-awesome/6.4.0/css/all.min.css">
<style>
@import url('https://fonts.googleapis.com/css2?family=Space+Grotesk:wght@300;400;500;600;700&family=Orbitron:wght@400;500;600;700&display=swap');
:root {
--primary: #00f0ff;
--secondary: #7b2dff;
--tertiary: #ff2d7b;
--dark: #0a0a1a;
--darker: #050510;
--light: #e0e0ff;
--accent: #ff2d7b;
}
body {
margin: 0;
overflow: hidden;
font-family: 'Space Grotesk', 'Orbitron', sans-serif;
background-color: var(--dark);
color: var(--light);
touch-action: none;
}
#canvas {
display: block;
position: fixed;
top: 0;
left: 0;
z-index: 1;
}
#ui-overlay {
position: fixed;
top: 0;
left: 0;
width: 100%;
height: 100%;
z-index: 2;
pointer-events: none;
display: flex;
flex-direction: column;
justify-content: space-between;
padding: 1.5rem;
box-sizing: border-box;
}
.glass-panel {
background: rgba(10, 10, 26, 0.4);
backdrop-filter: blur(16px);
-webkit-backdrop-filter: blur(16px);
border-radius: 1.5rem;
border: 1px solid rgba(224, 224, 255, 0.1);
box-shadow: 0 8px 32px rgba(0, 0, 0, 0.3);
padding: 1.25rem;
pointer-events: all;
transition: all 0.3s ease;
}
.glass-panel:hover {
border-color: rgba(224, 224, 255, 0.2);
box-shadow: 0 8px 32px rgba(0, 240, 255, 0.1);
}
.control-btn {
width: 3.5rem;
height: 3.5rem;
border-radius: 50%;
display: flex;
align-items: center;
justify-content: center;
background: linear-gradient(135deg, rgba(0, 240, 255, 0.1), rgba(123, 45, 255, 0.1));
border: 1px solid rgba(224, 224, 255, 0.1);
color: var(--primary);
font-size: 1.25rem;
transition: all 0.3s ease;
cursor: pointer;
box-shadow: 0 4px 12px rgba(0, 0, 0, 0.2);
}
.control-btn:hover {
background: linear-gradient(135deg, rgba(0, 240, 255, 0.2), rgba(123, 45, 255, 0.2));
transform: translateY(-2px);
box-shadow: 0 6px 16px rgba(0, 0, 0, 0.3);
color: white;
}
.control-btn.active {
background: linear-gradient(135deg, rgba(0, 240, 255, 0.3), rgba(123, 45, 255, 0.3));
color: white;
border-color: var(--primary);
box-shadow: 0 0 15px rgba(0, 240, 255, 0.5);
}
.control-btn i {
pointer-events: none;
}
.progress-track {
height: 0.5rem;
background: rgba(224, 224, 255, 0.1);
border-radius: 1rem;
overflow: hidden;
}
.progress-bar {
height: 100%;
background: linear-gradient(90deg, var(--primary), var(--secondary));
border-radius: 1rem;
transition: width 0.3s ease;
box-shadow: 0 0 10px rgba(0, 240, 255, 0.5);
}
.hud-element {
position: absolute;
background: rgba(10, 10, 26, 0.3);
border-radius: 0.75rem;
padding: 0.75rem;
border: 1px solid rgba(224, 224, 255, 0.05);
display: flex;
align-items: center;
gap: 0.5rem;
font-size: 0.875rem;
font-weight: 500;
transition: all 0.3s ease;
}
.hud-element:hover {
background: rgba(10, 10, 26, 0.5);
border-color: rgba(224, 224, 255, 0.2);
}
.hud-element i {
font-size: 1rem;
color: var(--primary);
}
.particle-indicator {
width: 0.75rem;
height: 0.75rem;
border-radius: 50%;
display: inline-block;
margin-right: 0.25rem;
box-shadow: 0 0 5px currentColor;
}
.neon-text {
text-shadow: 0 0 8px rgba(0, 240, 255, 0.6);
}
.pulse {
animation: pulse 2s infinite;
}
@keyframes pulse {
0% { opacity: 0.6; }
50% { opacity: 1; }
100% { opacity: 0.6; }
}
.slide-in {
animation: slideIn 0.5s ease-out forwards;
}
@keyframes slideIn {
from { transform: translateY(100%); opacity: 0; }
to { transform: translateY(0); opacity: 1; }
}
.notification {
position: fixed;
top: 1.5rem;
left: 50%;
transform: translateX(-50%);
background: rgba(10, 10, 26, 0.9);
border-left: 4px solid var(--primary);
padding: 0.75rem 1.25rem;
border-radius: 0.5rem;
box-shadow: 0 4px 16px rgba(0, 0, 0, 0.3);
z-index: 100;
display: flex;
align-items: center;
gap: 0.75rem;
animation: slideIn 0.3s ease-out;
max-width: 90%;
width: auto;
}
.notification i {
color: var(--primary);
font-size: 1.25rem;
}
.tooltip {
position: absolute;
background: rgba(10, 10, 26, 0.9);
color: var(--light);
padding: 0.5rem 0.75rem;
border-radius: 0.5rem;
font-size: 0.75rem;
white-space: nowrap;
pointer-events: none;
opacity: 0;
transition: opacity 0.2s;
z-index: 10;
border: 1px solid rgba(224, 224, 255, 0.1);
box-shadow: 0 4px 12px rgba(0, 0, 0, 0.2);
}
.control-btn:hover .tooltip {
opacity: 1;
}
.modal {
position: fixed;
top: 0;
left: 0;
width: 100%;
height: 100%;
background: rgba(5, 5, 16, 0.9);
display: flex;
align-items: center;
justify-content: center;
z-index: 1000;
opacity: 0;
pointer-events: none;
transition: opacity 0.3s ease;
}
.modal.active {
opacity: 1;
pointer-events: all;
}
.modal-content {
background: var(--darker);
border-radius: 1.5rem;
padding: 2rem;
max-width: 500px;
width: 90%;
max-height: 90vh;
overflow-y: auto;
border: 1px solid rgba(0, 240, 255, 0.2);
box-shadow: 0 0 30px rgba(0, 240, 255, 0.2);
}
.close-modal {
position: absolute;
top: 1rem;
right: 1rem;
background: none;
border: none;
color: var(--light);
font-size: 1.5rem;
cursor: pointer;
}
.settings-option {
display: flex;
justify-content: space-between;
align-items: center;
padding: 0.75rem 0;
border-bottom: 1px solid rgba(224, 224, 255, 0.1);
}
.toggle-switch {
position: relative;
display: inline-block;
width: 50px;
height: 24px;
}
.toggle-switch input {
opacity: 0;
width: 0;
height: 0;
}
.slider {
position: absolute;
cursor: pointer;
top: 0;
left: 0;
right: 0;
bottom: 0;
background-color: rgba(224, 224, 255, 0.1);
transition: .4s;
border-radius: 24px;
}
.slider:before {
position: absolute;
content: "";
height: 16px;
width: 16px;
left: 4px;
bottom: 4px;
background-color: var(--light);
transition: .4s;
border-radius: 50%;
}
input:checked + .slider {
background-color: var(--primary);
}
input:checked + .slider:before {
transform: translateX(26px);
}
.slider-text {
margin-left: 0.5rem;
font-size: 0.875rem;
color: var(--light);
}
.range-slider {
width: 100%;
-webkit-appearance: none;
height: 6px;
border-radius: 3px;
background: rgba(224, 224, 255, 0.1);
outline: none;
}
.range-slider::-webkit-slider-thumb {
-webkit-appearance: none;
appearance: none;
width: 18px;
height: 18px;
border-radius: 50%;
background: var(--primary);
cursor: pointer;
box-shadow: 0 0 5px rgba(0, 240, 255, 0.8);
}
.range-slider::-moz-range-thumb {
width: 18px;
height: 18px;
border-radius: 50%;
background: var(--primary);
cursor: pointer;
box-shadow: 0 0 5px rgba(0, 240, 255, 0.8);
}
.destination-card {
background: rgba(10, 10, 26, 0.5);
border-radius: 0.75rem;
padding: 1rem;
margin-bottom: 1rem;
border: 1px solid rgba(224, 224, 255, 0.1);
transition: all 0.3s ease;
cursor: pointer;
}
.destination-card:hover {
background: rgba(10, 10, 26, 0.7);
border-color: var(--primary);
transform: translateY(-2px);
}
.destination-card.active {
background: rgba(0, 240, 255, 0.1);
border-color: var(--primary);
box-shadow: 0 0 15px rgba(0, 240, 255, 0.2);
}
.warp-effect {
position: fixed;
top: 0;
left: 0;
width: 100%;
height: 100%;
background: radial-gradient(circle, rgba(0,240,255,0.1) 0%, rgba(123,45,255,0.05) 50%, rgba(0,0,0,0) 70%);
pointer-events: none;
z-index: 5;
opacity: 0;
transition: opacity 0.5s ease;
}
.warp-effect.active {
opacity: 1;
}
/* Responsive adjustments */
@media (max-width: 768px) {
#ui-overlay {
padding: 1rem;
}
.glass-panel {
padding: 1rem;
}
.control-btn {
width: 3rem;
height: 3rem;
font-size: 1rem;
}
.hud-element {
font-size: 0.75rem;
padding: 0.5rem;
}
}
</style>
</head>
<body>
<div id="canvas"></div>
<div id="warp-effect" class="warp-effect"></div>
<div id="ui-overlay">
<!-- Top Bar -->
<div class="glass-panel w-full max-w-2xl mx-auto">
<div class="flex justify-between items-center">
<div>
<h1 class="text-xl font-bold neon-text">COSMIC JOURNEY</h1>
<p class="text-xs opacity-80">WORMHOLE SIMULATOR v2.1</p>
</div>
<div class="flex items-center gap-2">
<div class="hud-element">
<i class="fas fa-satellite-dish"></i>
<span>STABLE CONNECTION</span>
</div>
<div class="hud-element">
<i class="fas fa-battery-three-quarters"></i>
<span id="power-level">87% POWER</span>
</div>
</div>
</div>
</div>
<!-- Center HUD -->
<div class="flex flex-col items-center justify-center gap-4 pointer-events-none">
<div class="glass-panel px-6 py-3 flex items-center gap-4">
<div class="text-center">
<div class="text-xs opacity-80">WARP SPEED</div>
<div class="text-2xl font-bold neon-text" id="speed-display">0.7<span class="text-sm">x</span></div>
</div>
<div class="h-8 w-px bg-gradient-to-b from-transparent via-white/20 to-transparent"></div>
<div class="text-center">
<div class="text-xs opacity-80">DISTANCE</div>
<div class="text-2xl font-bold neon-text" id="distance-display">1.4<span class="text-sm">LY</span></div>
</div>
<div class="h-8 w-px bg-gradient-to-b from-transparent via-white/20 to-transparent"></div>
<div class="text-center">
<div class="text-xs opacity-80">TIME DILATION</div>
<div class="text-2xl font-bold neon-text" id="time-dilation-display">3.2<span class="text-sm">x</span></div>
</div>
</div>
<div id="target-indicator" class="w-16 h-16 rounded-full border-2 border-white/20 flex items-center justify-center pulse">
<div class="w-10 h-10 rounded-full border-2 border-primary/50 animate-ping"></div>
</div>
</div>
<!-- Bottom Controls -->
<div class="glass-panel w-full max-w-md mx-auto slide-in">
<div class="flex flex-col gap-4">
<div class="flex justify-between items-center">
<div class="text-sm font-medium">JOURNEY PROGRESS</div>
<div class="text-xs opacity-80">PHASE: <span id="phase-text">INITIALIZATION</span></div>
</div>
<div class="progress-track">
<div id="progress-bar" class="progress-bar" style="width: 0%"></div>
</div>
<div class="flex justify-between items-center gap-4">
<button id="startBtn" class="control-btn active" data-tooltip="Begin journey">
<i class="fas fa-play"></i>
<span class="tooltip">Begin journey</span>
</button>
<button id="resetBtn" class="control-btn" data-tooltip="Reset simulation">
<i class="fas fa-undo"></i>
<span class="tooltip">Reset simulation</span>
</button>
<button id="autoPilot" class="control-btn" data-tooltip="Toggle autopilot">
<i class="fas fa-robot"></i>
<span class="tooltip">Toggle autopilot</span>
</button>
<button id="effectsBtn" class="control-btn" data-tooltip="Effects settings">
<i class="fas fa-magic"></i>
<span class="tooltip">Effects settings</span>
</button>
<button id="infoBtn" class="control-btn" data-tooltip="Information">
<i class="fas fa-info-circle"></i>
<span class="tooltip">Information</span>
</button>
<button id="destinationsBtn" class="control-btn" data-tooltip="Destinations">
<i class="fas fa-map-marked-alt"></i>
<span class="tooltip">Destinations</span>
</button>
</div>
</div>
</div>
<!-- Particle Legend (Bottom Left) -->
<div class="glass-panel absolute bottom-4 left-4 w-48">
<div class="text-xs font-medium mb-2">PARTICLE VISUALIZATION</div>
<div class="space-y-1">
<div class="flex items-center">
<span class="particle-indicator bg-blue-500"></span>
<span>Stars</span>
</div>
<div class="flex items-center">
<span class="particle-indicator bg-yellow-500"></span>
<span>Sparks</span>
</div>
<div class="flex items-center">
<span class="particle-indicator bg-red-500"></span>
<span>Explosions</span>
</div>
<div class="flex items-center">
<span class="particle-indicator bg-gray-400"></span>
<span>Debris</span>
</div>
</div>
</div>
<!-- System Status (Bottom Right) -->
<div class="glass-panel absolute bottom-4 right-4 w-48">
<div class="text-xs font-medium mb-2">SYSTEM STATUS</div>
<div class="space-y-1 text-xs">
<div class="flex justify-between">
<span>Wormhole Stability:</span>
<span id="stability-status" class="text-green-400">Optimal</span>
</div>
<div class="flex justify-between">
<span>Gravity Field:</span>
<span id="gravity-status" class="text-blue-400">Balanced</span>
</div>
<div class="flex justify-between">
<span>Radiation Levels:</span>
<span id="radiation-status" class="text-yellow-400">Moderate</span>
</div>
<div class="flex justify-between">
<span>Time Distortion:</span>
<span id="time-status" class="text-purple-400">3.2x</span>
</div>
</div>
</div>
</div>
<!-- Notification System -->
<div id="notification" class="notification hidden">
<i class="fas fa-info-circle"></i>
<div>
<div class="font-medium">System Notification</div>
<div class="text-xs opacity-80" id="notification-message">Message content here</div>
</div>
</div>
<!-- Settings Modal -->
<div id="settingsModal" class="modal">
<div class="modal-content relative">
<button class="close-modal" id="closeSettings">&times;</button>
<h2 class="text-xl font-bold mb-4 neon-text">SIMULATION SETTINGS</h2>
<div class="settings-option">
<div>
<div class="font-medium">Particle Density</div>
<div class="text-xs opacity-80">Adjust the number of visual particles</div>
</div>
<input type="range" min="1" max="100" value="50" class="range-slider" id="particleDensity">
</div>
<div class="settings-option">
<div>
<div class="font-medium">Warp Effects</div>
<div class="text-xs opacity-80">Enable/disable visual warp effects</div>
</div>
<label class="toggle-switch">
<input type="checkbox" id="warpEffectsToggle" checked>
<span class="slider"></span>
</label>
</div>
<div class="settings-option">
<div>
<div class="font-medium">Sound Effects</div>
<div class="text-xs opacity-80">Enable/disable sound effects</div>
</div>
<label class="toggle-switch">
<input type="checkbox" id="soundEffectsToggle" checked>
<span class="slider"></span>
</label>
</div>
<div class="settings-option">
<div>
<div class="font-medium">Motion Blur</div>
<div class="text-xs opacity-80">Add motion blur during warp</div>
</div>
<label class="toggle-switch">
<input type="checkbox" id="motionBlurToggle">
<span class="slider"></span>
</label>
</div>
<div class="settings-option">
<div>
<div class="font-medium">Auto Camera</div>
<div class="text-xs opacity-80">Automatically adjust camera during warp</div>
</div>
<label class="toggle-switch">
<input type="checkbox" id="autoCameraToggle" checked>
<span class="slider"></span>
</label>
</div>
<div class="mt-6">
<button id="saveSettings" class="w-full bg-gradient-to-r from-blue-500 to-purple-600 text-white py-2 px-4 rounded-lg hover:from-blue-600 hover:to-purple-700 transition-all">
SAVE SETTINGS
</button>
</div>
</div>
</div>
<!-- Information Modal -->
<div id="infoModal" class="modal">
<div class="modal-content relative">
<button class="close-modal" id="closeInfo">&times;</button>
<h2 class="text-xl font-bold mb-4 neon-text">ABOUT COSMIC JOURNEY</h2>
<div class="mb-4">
<p class="text-sm mb-2">Welcome to the Wormhole Simulator, an interactive experience that lets you travel through a theoretical Einstein-Rosen bridge.</p>
<p class="text-sm mb-2">This simulation demonstrates the visual and physical effects predicted to occur during wormhole traversal, including:</p>
<ul class="text-xs list-disc pl-5 mb-4">
<li>Gravitational lensing</li>
<li>Time dilation effects</li>
<li>Cosmic particle interactions</li>
<li>Warp field visualization</li>
</ul>
<p class="text-xs opacity-80">Version 2.1 | Quantum Physics Engine v3.4</p>
</div>
<div class="border-t border-gray-700 pt-4">
<h3 class="font-medium mb-2">CONTROLS</h3>
<div class="grid grid-cols-2 gap-2 text-xs">
<div class="flex items-center gap-2">
<div class="w-6 h-6 rounded-full bg-blue-900 flex items-center justify-center">
<i class="fas fa-play text-xs"></i>
</div>
<span>Start Journey</span>
</div>
<div class="flex items-center gap-2">
<div class="w-6 h-6 rounded-full bg-purple-900 flex items-center justify-center">
<i class="fas fa-undo text-xs"></i>
</div>
<span>Reset Simulation</span>
</div>
<div class="flex items-center gap-2">
<div class="w-6 h-6 rounded-full bg-green-900 flex items-center justify-center">
<i class="fas fa-robot text-xs"></i>
</div>
<span>Autopilot</span>
</div>
<div class="flex items-center gap-2">
<div class="w-6 h-6 rounded-full bg-pink-900 flex items-center justify-center">
<i class="fas fa-magic text-xs"></i>
</div>
<span>Effects</span>
</div>
</div>
</div>
<div class="mt-4 border-t border-gray-700 pt-4">
<h3 class="font-medium mb-2">CREDITS</h3>
<p class="text-xs">Developed by Quantum Simulations Lab<br>
Using Three.js and WebGL<br>
© 2023 Cosmic Journey Project</p>
</div>
</div>
</div>
<!-- Destinations Modal -->
<div id="destinationsModal" class="modal">
<div class="modal-content relative">
<button class="close-modal" id="closeDestinations">&times;</button>
<h2 class="text-xl font-bold mb-4 neon-text">SELECT DESTINATION</h2>
<div class="mb-4">
<p class="text-sm mb-4">Choose your cosmic destination from our catalog of theoretical wormhole endpoints.</p>
<div class="destination-card active" data-destination="andromeda">
<div class="flex justify-between items-center">
<div>
<h3 class="font-medium">Andromeda Galaxy</h3>
<p class="text-xs opacity-80">2.5 million light-years</p>
</div>
<i class="fas fa-check-circle text-blue-400"></i>
</div>
<div class="text-xs mt-2">
<span class="text-yellow-400">Time dilation: 4.8x</span>
</div>
</div>
<div class="destination-card" data-destination="centaurus">
<div class="flex justify-between items-center">
<div>
<h3 class="font-medium">Centaurus A</h3>
<p class="text-xs opacity-80">13 million light-years</p>
</div>
<i class="fas fa-lock text-gray-500"></i>
</div>
<div class="text-xs mt-2">
<span class="text-yellow-400">Time dilation: 8.2x</span>
</div>
</div>
<div class="destination-card" data-destination="orion">
<div class="flex justify-between items-center">
<div>
<h3 class="font-medium">Orion Nebula</h3>
<p class="text-xs opacity-80">1,344 light-years</p>
</div>
<i class="fas fa-lock text-gray-500"></i>
</div>
<div class="text-xs mt-2">
<span class="text-yellow-400">Time dilation: 1.2x</span>
</div>
</div>
<div class="destination-card" data-destination="quasar">
<div class="flex justify-between items-center">
<div>
<h3 class="font-medium">3C 273 Quasar</h3>
<p class="text-xs opacity-80">2.4 billion light-years</p>
</div>
<i class="fas fa-lock text-gray-500"></i>
</div>
<div class="text-xs mt-2">
<span class="text-yellow-400">Time dilation: 12.7x</span>
</div>
</div>
</div>
<div class="mt-4 text-xs opacity-80">
<p>Additional destinations unlock as you complete journeys.</p>
</div>
<div class="mt-6">
<button id="confirmDestination" class="w-full bg-gradient-to-r from-blue-500 to-purple-600 text-white py-2 px-4 rounded-lg hover:from-blue-600 hover:to-purple-700 transition-all">
CONFIRM DESTINATION
</button>
</div>
</div>
</div>
<script>
// Main Three.js variables
let scene, camera, renderer, controls;
let wormhole, ship, particles = [];
let isAnimating = false;
let autoPilot = false;
let journeyProgress = 0;
let journeySpeed = 0.001;
let explosionParticles = [];
let debrisParticles = [];
let sparkParticles = [];
let starParticles = [];
let powerLevel = 87;
let selectedDestination = 'andromeda';
let settings = {
particleDensity: 50,
warpEffects: true,
soundEffects: true,
motionBlur: false,
autoCamera: true
};
// Initialize the scene
function init() {
// Create scene
scene = new THREE.Scene();
scene.background = new THREE.Color(0x0a0a1a);
scene.fog = new THREE.FogExp2(0x0a0a1a, 0.002);
// Create camera
camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 10000);
camera.position.set(0, 0, 50);
// Create renderer
renderer = new THREE.WebGLRenderer({ antialias: true });
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.shadowMap.enabled = true;
renderer.shadowMap.type = THREE.PCFSoftShadowMap;
document.getElementById('canvas').appendChild(renderer.domElement);
// Add orbit controls
controls = new THREE.OrbitControls(camera, renderer.domElement);
controls.enableDamping = true;
controls.dampingFactor = 0.05;
// Create lights
const ambientLight = new THREE.AmbientLight(0x404040);
scene.add(ambientLight);
const directionalLight = new THREE.DirectionalLight(0xffffff, 1);
directionalLight.position.set(1, 1, 1);
directionalLight.castShadow = true;
scene.add(directionalLight);
// Add colorful ambient light
const coloredLight1 = new THREE.PointLight(0x7b2dff, 0.5, 100);
coloredLight1.position.set(20, 20, 20);
scene.add(coloredLight1);
const coloredLight2 = new THREE.PointLight(0x00f0ff, 0.5, 100);
coloredLight2.position.set(-20, -20, -20);
scene.add(coloredLight2);
// Create wormhole
createWormhole();
// Create spaceship
createSpaceship();
// Create particles
createParticles();
// Add event listeners
window.addEventListener('resize', onWindowResize);
document.getElementById('startBtn').addEventListener('click', startJourney);
document.getElementById('resetBtn').addEventListener('click', resetScene);
document.getElementById('autoPilot').addEventListener('click', toggleAutoPilot);
document.getElementById('effectsBtn').addEventListener('click', openSettingsModal);
document.getElementById('infoBtn').addEventListener('click', openInfoModal);
document.getElementById('destinationsBtn').addEventListener('click', openDestinationsModal);
document.getElementById('closeSettings').addEventListener('click', closeSettingsModal);
document.getElementById('closeInfo').addEventListener('click', closeInfoModal);
document.getElementById('closeDestinations').addEventListener('click', closeDestinationsModal);
document.getElementById('saveSettings').addEventListener('click', saveSettings);
document.getElementById('confirmDestination').addEventListener('click', confirmDestination);
// Initialize UI elements
updateProgressBar();
updateHUD();
updatePowerLevel();
updateSystemStatus();
// Set up destination selection
setupDestinationSelection();
// Start animation loop
animate();
}
// Create wormhole geometry
function createWormhole() {
const geometry = new THREE.TorusGeometry(15, 3, 32, 100);
const material = new THREE.MeshPhongMaterial({
color: 0x00aaff,
emissive: 0x0066ff,
emissiveIntensity: 0.8,
transparent: true,
opacity: 0.9,
wireframe: true,
wireframeLinewidth: 2
});
wormhole = new THREE.Mesh(geometry, material);
wormhole.rotation.x = Math.PI / 2;
scene.add(wormhole);
// Add inner glow
const innerGlowGeometry = new THREE.SphereGeometry(12, 32, 32);
const innerGlowMaterial = new THREE.MeshBasicMaterial({
color: 0x00aaff,
transparent: true,
opacity: 0.3
});
const innerGlow = new THREE.Mesh(innerGlowGeometry, innerGlowMaterial);
wormhole.add(innerGlow);
// Add energy field
const energyFieldGeometry = new THREE.SphereGeometry(16, 64, 64);
const energyFieldMaterial = new THREE.MeshBasicMaterial({
color: 0x7b2dff,
transparent: true,
opacity: 0.05,
wireframe: true
});
const energyField = new THREE.Mesh(energyFieldGeometry, energyFieldMaterial);
wormhole.add(energyField);
}
// Create spaceship
function createSpaceship() {
const geometry = new THREE.ConeGeometry(1, 3, 8);
const material = new THREE.MeshPhongMaterial({
color: 0xffffff,
emissive: 0xaaaaaa,
emissiveIntensity: 0.5,
specular: 0x111111,
shininess: 50
});
ship = new THREE.Mesh(geometry, material);
ship.position.set(0, 0, -50);
ship.rotation.x = Math.PI / 2;
scene.add(ship);
// Add engine glow
const engineGlowGeometry = new THREE.SphereGeometry(0.5, 16, 16);
const engineGlowMaterial = new THREE.MeshBasicMaterial({
color: 0x00ffff,
transparent: true,
opacity: 0.9
});
const engineGlow = new THREE.Mesh(engineGlowGeometry, engineGlowMaterial);
engineGlow.position.set(0, -1.5, 0);
ship.add(engineGlow);
// Add engine trail
const trailGeometry = new THREE.CylinderGeometry(0.2, 0.8, 3, 8);
const trailMaterial = new THREE.MeshBasicMaterial({
color: 0x00aaff,
transparent: true,
opacity: 0.6,
side: THREE.DoubleSide
});
const trail = new THREE.Mesh(trailGeometry, trailMaterial);
trail.position.set(0, -3, 0);
trail.rotation.x = Math.PI / 2;
ship.add(trail);
}
// Create various particles
function createParticles() {
// Stars background
const starGeometry = new THREE.BufferGeometry();
const starMaterial = new THREE.PointsMaterial({
color: 0xffffff,
size: 0.2,
transparent: true,
opacity: 0.8
});
const starPositions = [];
const starColors = [];
for (let i = 0; i < 2000; i++) {
starPositions.push(
Math.random() * 2000 - 1000,
Math.random() * 2000 - 1000,
Math.random() * 2000 - 1000
);
// Add some color variation
const colorIntensity = 0.7 + Math.random() * 0.3;
starColors.push(
colorIntensity,
colorIntensity,
colorIntensity
);
}
starGeometry.setAttribute('position', new THREE.Float32BufferAttribute(starPositions, 3));
starGeometry.setAttribute('color', new THREE.Float32BufferAttribute(starColors, 3));
const stars = new THREE.Points(starGeometry, starMaterial);
scene.add(stars);
starParticles.push(stars);
// Debris
for (let i = 0; i < 150; i++) {
const size = 0.2 + Math.random() * 1.5;
const debris = new THREE.Mesh(
new THREE.BoxGeometry(size, size, size),
new THREE.MeshPhongMaterial({
color: 0x888888,
emissive: 0x333333,
emissiveIntensity: 0.1
})
);
debris.position.set(
Math.random() * 100 - 50,
Math.random() * 100 - 50,
Math.random() * 100 - 50
);
debris.rotation.set(
Math.random() * Math.PI,
Math.random() * Math.PI,
Math.random() * Math.PI
);
debris.userData = {
velocity: new THREE.Vector3(
Math.random() * 0.2 - 0.1,
Math.random() * 0.2 - 0.1,
Math.random() * 0.2 - 0.1
),
rotationSpeed: new THREE.Vector3(
Math.random() * 0.02 - 0.01,
Math.random() * 0.02 - 0.01,
Math.random() * 0.02 - 0.01
)
};
scene.add(debris);
debrisParticles.push(debris);
}
}
// Create explosion effect
function createExplosion(position) {
const explosionGeometry = new THREE.BufferGeometry();
const explosionMaterial = new THREE.PointsMaterial({
size: 0.3,
vertexColors: true,
transparent: true,
blending: THREE.AdditiveBlending
});
const explosionPositions = [];
const explosionColors = [];
const explosionSpeeds = [];
for (let i = 0; i < 100; i++) {
explosionPositions.push(
position.x,
position.y,
position.z
);
// Color variation from yellow to red
const r = 0.8 + Math.random() * 0.2;
const g = 0.3 + Math.random() * 0.3;
const b = Math.random() * 0.2;
explosionColors.push(r, g, b);
explosionSpeeds.push(
Math.random() * 2 - 1,
Math.random() * 2 - 1,
Math.random() * 2 - 1
);
}
explosionGeometry.setAttribute('position', new THREE.Float32BufferAttribute(explosionPositions, 3));
explosionGeometry.setAttribute('color', new THREE.Float32BufferAttribute(explosionColors, 3));
const explosion = new THREE.Points(explosionGeometry, explosionMaterial);
explosion.userData = {
speeds: explosionSpeeds,
lifetime: 100 + Math.random() * 50,
age: 0
};
scene.add(explosion);
explosionParticles.push(explosion);
// Play explosion sound (would be implemented with Howler.js in a real app)
if (settings.soundEffects) {
showNotification("Cosmic anomaly detected");
}
}
// Create spark effect
function createSparks(position) {
const sparkGeometry = new THREE.BufferGeometry();
const sparkMaterial = new THREE.PointsMaterial({
color: 0xffff00,
size: 0.1,
transparent: true,
blending: THREE.AdditiveBlending
});
const sparkPositions = [];
const sparkSpeeds = [];
for (let i = 0; i < 50; i++) {
sparkPositions.push(
position.x,
position.y,
position.z
);
sparkSpeeds.push(
Math.random() * 0.5 - 0.25,
Math.random() * 0.5 - 0.25,
Math.random() * 0.5 - 0.25
);
}
sparkGeometry.setAttribute('position', new THREE.Float32BufferAttribute(sparkPositions, 3));
const sparks = new THREE.Points(sparkGeometry, sparkMaterial);
sparks.userData = {
speeds: sparkSpeeds,
lifetime: 50 + Math.random() * 30,
age: 0
};
scene.add(sparks);
sparkParticles.push(sparks);
}
// Bezier curve for smooth flight path
function getBezierPoint(t) {
// Control points for the bezier curve
const p0 = new THREE.Vector3(0, 0, -50);
const p1 = new THREE.Vector3(20, 30, -20);
const p2 = new THREE.Vector3(-10, 0, 10);
const p3 = new THREE.Vector3(0, 0, 50);
// Cubic bezier formula
const point = new THREE.Vector3();
point.x = Math.pow(1 - t, 3) * p0.x +
3 * Math.pow(1 - t, 2) * t * p1.x +
3 * (1 - t) * Math.pow(t, 2) * p2.x +
Math.pow(t, 3) * p3.x;
point.y = Math.pow(1 - t, 3) * p0.y +
3 * Math.pow(1 - t, 2) * t * p1.y +
3 * (1 - t) * Math.pow(t, 2) * p2.y +
Math.pow(t, 3) * p3.y;
point.z = Math.pow(1 - t, 3) * p0.z +
3 * Math.pow(1 - t, 2) * t * p1.z +
3 * (1 - t) * Math.pow(t, 2) * p2.z +
Math.pow(t, 3) * p3.z;
return point;
}
// Start the journey through the wormhole
function startJourney() {
if (!isAnimating) {
isAnimating = true;
journeyProgress = 0;
document.getElementById('startBtn').classList.add('active');
document.getElementById('phase-text').textContent = "ACCELERATION";
showNotification("Initiating warp sequence to " + getDestinationName(selectedDestination));
// Activate warp effects if enabled
if (settings.warpEffects) {
document.getElementById('warp-effect').classList.add('active');
}
}
}
// Reset the scene
function resetScene() {
isAnimating = false;
autoPilot = false;
journeyProgress = 0;
ship.position.set(0, 0, -50);
camera.position.set(0, 0, 50);
controls.reset();
document.getElementById('startBtn').classList.remove('active');
document.getElementById('autoPilot').classList.remove('active');
document.getElementById('phase-text').textContent = "INITIALIZATION";
document.getElementById('warp-effect').classList.remove('active');
updateProgressBar();
updateHUD();
updatePowerLevel();
updateSystemStatus();
showNotification("System reset complete");
}
// Toggle autopilot mode
function toggleAutoPilot() {
autoPilot = !autoPilot;
const btn = document.getElementById('autoPilot');
btn.classList.toggle('active');
btn.innerHTML = autoPilot ? '<i class="fas fa-user-astronaut"></i>' : '<i class="fas fa-robot"></i>';
showNotification(autoPilot ? "Autopilot engaged" : "Manual control activated");
}
// Show notification
function showNotification(message) {
const notification = document.getElementById('notification');
const messageElement = document.getElementById('notification-message');
messageElement.textContent = message;
notification.classList.remove('hidden');
setTimeout(() => {
notification.classList.add('hidden');
}, 3000);
}
// Update progress bar
function updateProgressBar() {
const progressBar = document.getElementById('progress-bar');
progressBar.style.width = `${journeyProgress * 100}%`;
// Update phase text based on progress
if (journeyProgress > 0.8) {
document.getElementById('phase-text').textContent = "DECELERATION";
} else if (journeyProgress > 0.6) {
document.getElementById('phase-text').textContent = "STABILIZATION";
} else if (journeyProgress > 0.3) {
document.getElementById('phase-text').textContent = "CRUISE";
} else if (journeyProgress > 0) {
document.getElementById('phase-text').textContent = "ACCELERATION";
}
}
// Update HUD elements
function updateHUD() {
// Update speed display
const speed = 0.7 + journeyProgress * 2.3;
document.getElementById('speed-display').textContent = speed.toFixed(1);
// Update distance display
const distance = 1.4 + journeyProgress * 8.6;
document.getElementById('distance-display').textContent = distance.toFixed(1);
// Update time dilation display
const timeDilation = 3.2 + journeyProgress * 6.8;
document.getElementById('time-dilation-display').textContent = timeDilation.toFixed(1);
document.getElementById('time-status').textContent = timeDilation.toFixed(1) + "x";
}
// Update power level with random fluctuations
function updatePowerLevel() {
if (isAnimating) {
// More dramatic fluctuations during warp
powerLevel = 80 + Math.sin(Date.now() * 0.002) * 10 + Math.random() * 5;
} else {
// Small fluctuations when idle
powerLevel = 85 + Math.sin(Date.now() * 0.001) * 2 + Math.random() * 2;
}
// Ensure power level stays within bounds
powerLevel = Math.max(0, Math.min(100, powerLevel));
// Update display
document.getElementById('power-level').textContent = Math.round(powerLevel) + "% POWER";
// Color code based on level
const powerElement = document.getElementById('power-level');
if (powerLevel > 80) {
powerElement.className = "";
powerElement.classList.add("text-green-400");
} else if (powerLevel > 50) {
powerElement.className = "";
powerElement.classList.add("text-yellow-400");
} else {
powerElement.className = "";
powerElement.classList.add("text-red-400");
}
}
// Update system status with random fluctuations
function updateSystemStatus() {
if (isAnimating) {
// More dramatic status during warp
const stability = Math.sin(Date.now() * 0.001) * 0.3 + 0.7;
const gravity = Math.sin(Date.now() * 0.0015) * 0.4 + 0.6;
const radiation = Math.sin(Date.now() * 0.002) * 0.5 + 0.5;
document.getElementById('stability-status').textContent =
stability > 0.8 ? "Optimal" : stability > 0.5 ? "Stable" : "Fluctuating";
document.getElementById('gravity-status').textContent =
gravity > 0.7 ? "Balanced" : gravity > 0.4 ? "Variable" : "Unstable";
document.getElementById('radiation-status').textContent =
radiation > 0.7 ? "High" : radiation > 0.4 ? "Moderate" : "Low";
// Color coding
document.getElementById('stability-status').className =
stability > 0.8 ? "text-green-400" : stability > 0.5 ? "text-yellow-400" : "text-red-400";
document.getElementById('gravity-status').className =
gravity > 0.7 ? "text-blue-400" : gravity > 0.4 ? "text-yellow-400" : "text-red-400";
document.getElementById('radiation-status').className =
radiation > 0.7 ? "text-red-400" : radiation > 0.4 ? "text-yellow-400" : "text-green-400";
} else {
// Stable status when idle
document.getElementById('stability-status').textContent = "Optimal";
document.getElementById('gravity-status').textContent = "Balanced";
document.getElementById('radiation-status').textContent = "Low";
// Color coding
document.getElementById('stability-status').className = "text-green-400";
document.getElementById('gravity-status').className = "text-blue-400";
document.getElementById('radiation-status').className = "text-green-400";
}
}
// Handle window resize
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
}
// Modal control functions
function openSettingsModal() {
document.getElementById('settingsModal').classList.add('active');
// Load current settings into form
document.getElementById('particleDensity').value = settings.particleDensity;
document.getElementById('warpEffectsToggle').checked = settings.warpEffects;
document.getElementById('soundEffectsToggle').checked = settings.soundEffects;
document.getElementById('motionBlurToggle').checked = settings.motionBlur;
document.getElementById('autoCameraToggle').checked = settings.autoCamera;
}
function closeSettingsModal() {
document.getElementById('settingsModal').classList.remove('active');
}
function openInfoModal() {
document.getElementById('infoModal').classList.add('active');
}
function closeInfoModal() {
document.getElementById('infoModal').classList.remove('active');
}
function openDestinationsModal() {
document.getElementById('destinationsModal').classList.add('active');
}
function closeDestinationsModal() {
document.getElementById('destinationsModal').classList.remove('active');
}
function saveSettings() {
settings.particleDensity = document.getElementById('particleDensity').value;
settings.warpEffects = document.getElementById('warpEffectsToggle').checked;
settings.soundEffects = document.getElementById('soundEffectsToggle').checked;
settings.motionBlur = document.getElementById('motionBlurToggle').checked;
settings.autoCamera = document.getElementById('autoCameraToggle').checked;
closeSettingsModal();
showNotification("Settings saved successfully");
}
function setupDestinationSelection() {
const cards = document.querySelectorAll('.destination-card');
cards.forEach(card => {
card.addEventListener('click', function() {
if (!this.classList.contains('active') && !this.querySelector('.fa-lock')) {
// Remove active class from all cards
cards.forEach(c => c.classList.remove('active'));
// Add active class to clicked card
this.classList.add('active');
selectedDestination = this.dataset.destination;
}
});
});
}
function confirmDestination() {
closeDestinationsModal();
showNotification(`Destination set to ${getDestinationName(selectedDestination)}`);
}
function getDestinationName(dest) {
const names = {
'andromeda': 'Andromeda Galaxy',
'centaurus': 'Centaurus A',
'orion': 'Orion Nebula',
'quasar': '3C 273 Quasar'
};
return names[dest] || 'Unknown Destination';
}
// Animation loop
function animate() {
requestAnimationFrame(animate);
// Update controls
controls.update();
// Rotate wormhole with dynamic speed
wormhole.rotation.z += 0.005 + Math.sin(Date.now() * 0.001) * 0.002;
// Update debris particles
debrisParticles.forEach(debris => {
debris.position.add(debris.userData.velocity);
debris.rotation.x += debris.userData.rotationSpeed.x;
debris.rotation.y += debris.userData.rotationSpeed.y;
debris.rotation.z += debris.userData.rotationSpeed.z;
// Wrap around if out of bounds
if (Math.abs(debris.position.x) > 100) debris.position.x = -debris.position.x;
if (Math.abs(debris.position.y) > 100) debris.position.y = -debris.position.y;
if (Math.abs(debris.position.z) > 100) debris.position.z = -debris.position.z;
});
// Update explosion particles
for (let i = explosionParticles.length - 1; i >= 0; i--) {
const explosion = explosionParticles[i];
const positions = explosion.geometry.attributes.position.array;
const speeds = explosion.userData.speeds;
for (let j = 0; j < positions.length; j += 3) {
positions[j] += speeds[j];
positions[j+1] += speeds[j+1];
positions[j+2] += speeds[j+2];
// Slow down over time
speeds[j] *= 0.98;
speeds[j+1] *= 0.98;
speeds[j+2] *= 0.98;
}
explosion.geometry.attributes.position.needsUpdate = true;
explosion.userData.age++;
// Fade out
explosion.material.opacity = 0.8 * (1 - explosion.userData.age / explosion.userData.lifetime);
if (explosion.userData.age >= explosion.userData.lifetime) {
scene.remove(explosion);
explosionParticles.splice(i, 1);
}
}
// Update spark particles
for (let i = sparkParticles.length - 1; i >= 0; i--) {
const spark = sparkParticles[i];
const positions = spark.geometry.attributes.position.array;
const speeds = spark.userData.speeds;
for (let j = 0; j < positions.length; j += 3) {
positions[j] += speeds[j];
positions[j+1] += speeds[j+1];
positions[j+2] += speeds[j+2];
// Slow down over time
speeds[j] *= 0.95;
speeds[j+1] *= 0.95;
speeds[j+2] *= 0.95;
}
spark.geometry.attributes.position.needsUpdate = true;
spark.userData.age++;
// Fade out
spark.material.opacity = 0.8 * (1 - spark.userData.age / spark.userData.lifetime);
if (spark.userData.age >= spark.userData.lifetime) {
scene.remove(spark);
sparkParticles.splice(i, 1);
}
}
// Randomly create explosions and sparks based on settings
if (Math.random() < 0.02 * (settings.particleDensity / 50)) {
createExplosion(new THREE.Vector3(
Math.random() * 40 - 20,
Math.random() * 40 - 20,
Math.random() * 40 - 20
));
}
if (Math.random() < 0.05 * (settings.particleDensity / 50)) {
createSparks(new THREE.Vector3(
Math.random() * 30 - 15,
Math.random() * 30 - 15,
Math.random() * 30 - 15
));
}
// Animate ship through wormhole
if (isAnimating) {
journeyProgress += journeySpeed;
if (journeyProgress >= 1) {
journeyProgress = 1;
isAnimating = false;
document.getElementById('phase-text').textContent = "ARRIVAL";
document.getElementById('warp-effect').classList.remove('active');
showNotification(`Arrived at ${getDestinationName(selectedDestination)}`);
}
const shipPos = getBezierPoint(journeyProgress);
ship.position.copy(shipPos);
// Calculate direction for ship orientation
const nextPos = getBezierPoint(Math.min(journeyProgress + 0.01, 1));
const direction = new THREE.Vector3().subVectors(nextPos, shipPos).normalize();
ship.lookAt(nextPos);
// Randomly adjust speed for more organic feel
journeySpeed = 0.001 + Math.sin(Date.now() * 0.001) * 0.0005;
// Auto camera follow in autopilot mode
if (autoPilot && settings.autoCamera) {
const cameraOffset = new THREE.Vector3(0, 5, -10);
cameraOffset.applyQuaternion(ship.quaternion);
camera.position.copy(ship.position).add(cameraOffset);
camera.lookAt(ship.position);
}
// Update UI elements
updateProgressBar();
updateHUD();
}
// Update power level and system status
updatePowerLevel();
updateSystemStatus();
renderer.render(scene, camera);
}
// Initialize the scene
init();
</script>
<p style="border-radius: 8px; text-align: center; font-size: 12px; color: #fff; margin-top: 16px;position: fixed; left: 8px; bottom: 8px; z-index: 10; background: rgba(0, 0, 0, 0.8); padding: 4px 8px;">Made with <img src="https://enzostvs-deepsite.hf.space/logo.svg" alt="DeepSite Logo" style="width: 16px; height: 16px; vertical-align: middle;display:inline-block;margin-right:3px;filter:brightness(0) invert(1);"><a href="https://enzostvs-deepsite.hf.space" style="color: #fff;text-decoration: underline;" target="_blank" >DeepSite</a> - <a href="https://enzostvs-deepsite.hf.space?remix=LukasBe/simulator" style="color: #fff;text-decoration: underline;" target="_blank" >🧬 Remix</a></p></body>
</html>