Spaces:
Running
Running
Add 2 files
Browse files- README.md +7 -5
- index.html +481 -19
README.md
CHANGED
@@ -1,10 +1,12 @@
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---
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title:
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emoji:
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colorFrom:
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colorTo:
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sdk: static
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pinned: false
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---
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Check out the configuration reference at https://huggingface.co/docs/hub/spaces-config-reference
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---
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title: simulator
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emoji: 🐳
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colorFrom: blue
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colorTo: purple
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sdk: static
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pinned: false
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tags:
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- deepsite
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---
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Check out the configuration reference at https://huggingface.co/docs/hub/spaces-config-reference
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index.html
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@@ -1,19 +1,481 @@
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<!
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<html>
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>3D Wormhole Simulator</title>
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<script src="https://cdn.tailwindcss.com"></script>
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<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js"></script>
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<script src="https://cdn.jsdelivr.net/npm/[email protected]/examples/js/controls/OrbitControls.min.js"></script>
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<script src="https://cdn.jsdelivr.net/npm/[email protected]/examples/js/loaders/GLTFLoader.min.js"></script>
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<style>
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body {
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margin: 0;
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overflow: hidden;
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font-family: 'Segoe UI', Tahoma, Geneva, Verdana, sans-serif;
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}
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#canvas {
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display: block;
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}
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#ui {
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position: absolute;
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top: 0;
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left: 0;
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width: 100%;
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height: 100%;
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pointer-events: none;
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}
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#controls {
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position: absolute;
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bottom: 20px;
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left: 50%;
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transform: translateX(-50%);
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background: rgba(0, 0, 0, 0.5);
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padding: 10px 20px;
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border-radius: 20px;
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display: flex;
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gap: 10px;
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pointer-events: all;
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}
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button {
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background: rgba(255, 255, 255, 0.2);
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color: white;
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border: 1px solid rgba(255, 255, 255, 0.3);
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padding: 8px 16px;
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border-radius: 20px;
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cursor: pointer;
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transition: all 0.3s;
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}
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button:hover {
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background: rgba(255, 255, 255, 0.3);
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}
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#info {
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position: absolute;
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top: 20px;
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left: 20px;
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color: white;
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background: rgba(0, 0, 0, 0.5);
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padding: 10px;
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border-radius: 10px;
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max-width: 300px;
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}
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.particle {
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position: absolute;
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width: 2px;
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height: 2px;
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background: white;
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border-radius: 50%;
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pointer-events: none;
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}
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@keyframes pulse {
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0% { opacity: 0.2; }
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50% { opacity: 1; }
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100% { opacity: 0.2; }
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}
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.pulse {
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animation: pulse 2s infinite;
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}
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</style>
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</head>
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<body>
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<div id="canvas"></div>
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<div id="ui">
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<div id="info">
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<h1 class="text-xl font-bold mb-2">Wormhole Simulator</h1>
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<p class="text-sm">Experience a journey through a cosmic wormhole with dynamic effects.</p>
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<div class="mt-2 text-xs">
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<div class="flex items-center"><div class="w-3 h-3 bg-blue-500 rounded-full mr-2"></div> Stars</div>
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<div class="flex items-center"><div class="w-3 h-3 bg-yellow-500 rounded-full mr-2"></div> Sparks</div>
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<div class="flex items-center"><div class="w-3 h-3 bg-red-500 rounded-full mr-2"></div> Explosions</div>
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<div class="flex items-center"><div class="w-3 h-3 bg-gray-400 rounded-full mr-2"></div> Debris</div>
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</div>
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</div>
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<div id="controls">
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<button id="startBtn">Start Journey</button>
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<button id="resetBtn">Reset</button>
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<button id="autoPilot">Auto Pilot</button>
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</div>
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</div>
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<script>
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// Main Three.js variables
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let scene, camera, renderer, controls;
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let wormhole, ship, particles = [];
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let isAnimating = false;
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let autoPilot = false;
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let journeyProgress = 0;
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let journeySpeed = 0.001;
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let explosionParticles = [];
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let debrisParticles = [];
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let sparkParticles = [];
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let starParticles = [];
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// Initialize the scene
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function init() {
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// Create scene
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scene = new THREE.Scene();
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scene.background = new THREE.Color(0x000000);
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scene.fog = new THREE.FogExp2(0x000000, 0.002);
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// Create camera
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camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 10000);
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camera.position.set(0, 0, 50);
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// Create renderer
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renderer = new THREE.WebGLRenderer({ antialias: true });
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renderer.setSize(window.innerWidth, window.innerHeight);
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renderer.shadowMap.enabled = true;
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128 |
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document.getElementById('canvas').appendChild(renderer.domElement);
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129 |
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// Add orbit controls
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controls = new THREE.OrbitControls(camera, renderer.domElement);
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controls.enableDamping = true;
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controls.dampingFactor = 0.05;
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// Create lights
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const ambientLight = new THREE.AmbientLight(0x404040);
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scene.add(ambientLight);
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const directionalLight = new THREE.DirectionalLight(0xffffff, 1);
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directionalLight.position.set(1, 1, 1);
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directionalLight.castShadow = true;
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scene.add(directionalLight);
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// Create wormhole
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createWormhole();
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// Create spaceship
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createSpaceship();
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149 |
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150 |
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// Create particles
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createParticles();
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153 |
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// Add event listeners
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154 |
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window.addEventListener('resize', onWindowResize);
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155 |
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document.getElementById('startBtn').addEventListener('click', startJourney);
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156 |
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document.getElementById('resetBtn').addEventListener('click', resetScene);
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157 |
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document.getElementById('autoPilot').addEventListener('click', toggleAutoPilot);
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158 |
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// Start animation loop
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animate();
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}
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// Create wormhole geometry
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function createWormhole() {
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const geometry = new THREE.TorusGeometry(15, 3, 32, 100);
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166 |
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const material = new THREE.MeshPhongMaterial({
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color: 0x00aaff,
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emissive: 0x0066ff,
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169 |
+
emissiveIntensity: 0.5,
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170 |
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transparent: true,
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171 |
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opacity: 0.8,
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172 |
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wireframe: true
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173 |
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});
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174 |
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175 |
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wormhole = new THREE.Mesh(geometry, material);
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176 |
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wormhole.rotation.x = Math.PI / 2;
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177 |
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scene.add(wormhole);
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178 |
+
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179 |
+
// Add inner glow
|
180 |
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const innerGlowGeometry = new THREE.SphereGeometry(12, 32, 32);
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181 |
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const innerGlowMaterial = new THREE.MeshBasicMaterial({
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182 |
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color: 0x00aaff,
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183 |
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transparent: true,
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184 |
+
opacity: 0.2
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185 |
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});
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186 |
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const innerGlow = new THREE.Mesh(innerGlowGeometry, innerGlowMaterial);
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187 |
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wormhole.add(innerGlow);
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188 |
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}
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189 |
+
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190 |
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// Create spaceship
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191 |
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function createSpaceship() {
|
192 |
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const geometry = new THREE.ConeGeometry(1, 3, 8);
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193 |
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const material = new THREE.MeshPhongMaterial({
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194 |
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color: 0xffffff,
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195 |
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emissive: 0xaaaaaa,
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196 |
+
emissiveIntensity: 0.2,
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197 |
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specular: 0x111111,
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198 |
+
shininess: 30
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199 |
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});
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200 |
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201 |
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ship = new THREE.Mesh(geometry, material);
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202 |
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ship.position.set(0, 0, -50);
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203 |
+
ship.rotation.x = Math.PI / 2;
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204 |
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scene.add(ship);
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205 |
+
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206 |
+
// Add engine glow
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207 |
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const engineGlowGeometry = new THREE.SphereGeometry(0.5, 16, 16);
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208 |
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const engineGlowMaterial = new THREE.MeshBasicMaterial({
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209 |
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color: 0x00ffff,
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210 |
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transparent: true,
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211 |
+
opacity: 0.8
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212 |
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});
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213 |
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const engineGlow = new THREE.Mesh(engineGlowGeometry, engineGlowMaterial);
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214 |
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engineGlow.position.set(0, -1.5, 0);
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ship.add(engineGlow);
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216 |
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}
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217 |
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|
218 |
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// Create various particles
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219 |
+
function createParticles() {
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220 |
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// Stars background
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221 |
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for (let i = 0; i < 1000; i++) {
|
222 |
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const star = new THREE.Mesh(
|
223 |
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new THREE.SphereGeometry(0.05 + Math.random() * 0.2, 8, 8),
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224 |
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new THREE.MeshBasicMaterial({ color: 0xffffff })
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225 |
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);
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226 |
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star.position.set(
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227 |
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Math.random() * 2000 - 1000,
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228 |
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Math.random() * 2000 - 1000,
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229 |
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Math.random() * 2000 - 1000
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230 |
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);
|
231 |
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scene.add(star);
|
232 |
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starParticles.push(star);
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233 |
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}
|
234 |
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|
235 |
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// Debris
|
236 |
+
for (let i = 0; i < 100; i++) {
|
237 |
+
const size = 0.2 + Math.random() * 1;
|
238 |
+
const debris = new THREE.Mesh(
|
239 |
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new THREE.BoxGeometry(size, size, size),
|
240 |
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new THREE.MeshPhongMaterial({ color: 0x888888 })
|
241 |
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);
|
242 |
+
debris.position.set(
|
243 |
+
Math.random() * 100 - 50,
|
244 |
+
Math.random() * 100 - 50,
|
245 |
+
Math.random() * 100 - 50
|
246 |
+
);
|
247 |
+
debris.rotation.set(
|
248 |
+
Math.random() * Math.PI,
|
249 |
+
Math.random() * Math.PI,
|
250 |
+
Math.random() * Math.PI
|
251 |
+
);
|
252 |
+
debris.userData = {
|
253 |
+
velocity: new THREE.Vector3(
|
254 |
+
Math.random() * 0.2 - 0.1,
|
255 |
+
Math.random() * 0.2 - 0.1,
|
256 |
+
Math.random() * 0.2 - 0.1
|
257 |
+
)
|
258 |
+
};
|
259 |
+
scene.add(debris);
|
260 |
+
debrisParticles.push(debris);
|
261 |
+
}
|
262 |
+
}
|
263 |
+
|
264 |
+
// Create explosion effect
|
265 |
+
function createExplosion(position) {
|
266 |
+
for (let i = 0; i < 50; i++) {
|
267 |
+
const size = 0.1 + Math.random() * 0.3;
|
268 |
+
const particle = new THREE.Mesh(
|
269 |
+
new THREE.SphereGeometry(size, 8, 8),
|
270 |
+
new THREE.MeshBasicMaterial({
|
271 |
+
color: new THREE.Color(
|
272 |
+
0.8 + Math.random() * 0.2,
|
273 |
+
0.3 + Math.random() * 0.3,
|
274 |
+
Math.random() * 0.2
|
275 |
+
),
|
276 |
+
transparent: true,
|
277 |
+
opacity: 0.8
|
278 |
+
})
|
279 |
+
);
|
280 |
+
particle.position.copy(position);
|
281 |
+
particle.userData = {
|
282 |
+
velocity: new THREE.Vector3(
|
283 |
+
Math.random() * 2 - 1,
|
284 |
+
Math.random() * 2 - 1,
|
285 |
+
Math.random() * 2 - 1
|
286 |
+
),
|
287 |
+
lifetime: 100 + Math.random() * 50,
|
288 |
+
age: 0
|
289 |
+
};
|
290 |
+
scene.add(particle);
|
291 |
+
explosionParticles.push(particle);
|
292 |
+
}
|
293 |
+
}
|
294 |
+
|
295 |
+
// Create spark effect
|
296 |
+
function createSparks(position) {
|
297 |
+
for (let i = 0; i < 20; i++) {
|
298 |
+
const spark = new THREE.Mesh(
|
299 |
+
new THREE.SphereGeometry(0.05 + Math.random() * 0.1, 4, 4),
|
300 |
+
new THREE.MeshBasicMaterial({
|
301 |
+
color: 0xffff00,
|
302 |
+
transparent: true,
|
303 |
+
opacity: 0.8
|
304 |
+
})
|
305 |
+
);
|
306 |
+
spark.position.copy(position);
|
307 |
+
spark.userData = {
|
308 |
+
velocity: new THREE.Vector3(
|
309 |
+
Math.random() * 0.5 - 0.25,
|
310 |
+
Math.random() * 0.5 - 0.25,
|
311 |
+
Math.random() * 0.5 - 0.25
|
312 |
+
),
|
313 |
+
lifetime: 50 + Math.random() * 30,
|
314 |
+
age: 0
|
315 |
+
};
|
316 |
+
scene.add(spark);
|
317 |
+
sparkParticles.push(spark);
|
318 |
+
}
|
319 |
+
}
|
320 |
+
|
321 |
+
// Bezier curve for smooth flight path
|
322 |
+
function getBezierPoint(t) {
|
323 |
+
// Control points for the bezier curve
|
324 |
+
const p0 = new THREE.Vector3(0, 0, -50);
|
325 |
+
const p1 = new THREE.Vector3(20, 30, -20);
|
326 |
+
const p2 = new THREE.Vector3(-10, 0, 10);
|
327 |
+
const p3 = new THREE.Vector3(0, 0, 50);
|
328 |
+
|
329 |
+
// Cubic bezier formula
|
330 |
+
const point = new THREE.Vector3();
|
331 |
+
point.x = Math.pow(1 - t, 3) * p0.x +
|
332 |
+
3 * Math.pow(1 - t, 2) * t * p1.x +
|
333 |
+
3 * (1 - t) * Math.pow(t, 2) * p2.x +
|
334 |
+
Math.pow(t, 3) * p3.x;
|
335 |
+
point.y = Math.pow(1 - t, 3) * p0.y +
|
336 |
+
3 * Math.pow(1 - t, 2) * t * p1.y +
|
337 |
+
3 * (1 - t) * Math.pow(t, 2) * p2.y +
|
338 |
+
Math.pow(t, 3) * p3.y;
|
339 |
+
point.z = Math.pow(1 - t, 3) * p0.z +
|
340 |
+
3 * Math.pow(1 - t, 2) * t * p1.z +
|
341 |
+
3 * (1 - t) * Math.pow(t, 2) * p2.z +
|
342 |
+
Math.pow(t, 3) * p3.z;
|
343 |
+
|
344 |
+
return point;
|
345 |
+
}
|
346 |
+
|
347 |
+
// Start the journey through the wormhole
|
348 |
+
function startJourney() {
|
349 |
+
if (!isAnimating) {
|
350 |
+
isAnimating = true;
|
351 |
+
journeyProgress = 0;
|
352 |
+
}
|
353 |
+
}
|
354 |
+
|
355 |
+
// Reset the scene
|
356 |
+
function resetScene() {
|
357 |
+
isAnimating = false;
|
358 |
+
autoPilot = false;
|
359 |
+
journeyProgress = 0;
|
360 |
+
ship.position.set(0, 0, -50);
|
361 |
+
camera.position.set(0, 0, 50);
|
362 |
+
controls.reset();
|
363 |
+
}
|
364 |
+
|
365 |
+
// Toggle autopilot mode
|
366 |
+
function toggleAutoPilot() {
|
367 |
+
autoPilot = !autoPilot;
|
368 |
+
document.getElementById('autoPilot').textContent = autoPilot ? 'Manual Control' : 'Auto Pilot';
|
369 |
+
}
|
370 |
+
|
371 |
+
// Handle window resize
|
372 |
+
function onWindowResize() {
|
373 |
+
camera.aspect = window.innerWidth / window.innerHeight;
|
374 |
+
camera.updateProjectionMatrix();
|
375 |
+
renderer.setSize(window.innerWidth, window.innerHeight);
|
376 |
+
}
|
377 |
+
|
378 |
+
// Animation loop
|
379 |
+
function animate() {
|
380 |
+
requestAnimationFrame(animate);
|
381 |
+
|
382 |
+
// Update controls
|
383 |
+
controls.update();
|
384 |
+
|
385 |
+
// Rotate wormhole
|
386 |
+
wormhole.rotation.z += 0.005;
|
387 |
+
|
388 |
+
// Update debris particles
|
389 |
+
debrisParticles.forEach(debris => {
|
390 |
+
debris.position.add(debris.userData.velocity);
|
391 |
+
debris.rotation.x += 0.01;
|
392 |
+
debris.rotation.y += 0.01;
|
393 |
+
|
394 |
+
// Wrap around if out of bounds
|
395 |
+
if (Math.abs(debris.position.x) > 100) debris.position.x = -debris.position.x;
|
396 |
+
if (Math.abs(debris.position.y) > 100) debris.position.y = -debris.position.y;
|
397 |
+
if (Math.abs(debris.position.z) > 100) debris.position.z = -debris.position.z;
|
398 |
+
});
|
399 |
+
|
400 |
+
// Update explosion particles
|
401 |
+
for (let i = explosionParticles.length - 1; i >= 0; i--) {
|
402 |
+
const particle = explosionParticles[i];
|
403 |
+
particle.position.add(particle.userData.velocity);
|
404 |
+
particle.userData.age++;
|
405 |
+
particle.userData.velocity.multiplyScalar(0.98);
|
406 |
+
particle.material.opacity = 0.8 * (1 - particle.userData.age / particle.userData.lifetime);
|
407 |
+
|
408 |
+
if (particle.userData.age >= particle.userData.lifetime) {
|
409 |
+
scene.remove(particle);
|
410 |
+
explosionParticles.splice(i, 1);
|
411 |
+
}
|
412 |
+
}
|
413 |
+
|
414 |
+
// Update spark particles
|
415 |
+
for (let i = sparkParticles.length - 1; i >= 0; i--) {
|
416 |
+
const spark = sparkParticles[i];
|
417 |
+
spark.position.add(spark.userData.velocity);
|
418 |
+
spark.userData.age++;
|
419 |
+
spark.userData.velocity.multiplyScalar(0.95);
|
420 |
+
spark.material.opacity = 0.8 * (1 - spark.userData.age / spark.userData.lifetime);
|
421 |
+
|
422 |
+
if (spark.userData.age >= spark.userData.lifetime) {
|
423 |
+
scene.remove(spark);
|
424 |
+
sparkParticles.splice(i, 1);
|
425 |
+
}
|
426 |
+
}
|
427 |
+
|
428 |
+
// Randomly create explosions and sparks
|
429 |
+
if (Math.random() < 0.02) {
|
430 |
+
createExplosion(new THREE.Vector3(
|
431 |
+
Math.random() * 40 - 20,
|
432 |
+
Math.random() * 40 - 20,
|
433 |
+
Math.random() * 40 - 20
|
434 |
+
));
|
435 |
+
}
|
436 |
+
|
437 |
+
if (Math.random() < 0.05) {
|
438 |
+
createSparks(new THREE.Vector3(
|
439 |
+
Math.random() * 30 - 15,
|
440 |
+
Math.random() * 30 - 15,
|
441 |
+
Math.random() * 30 - 15
|
442 |
+
));
|
443 |
+
}
|
444 |
+
|
445 |
+
// Animate ship through wormhole
|
446 |
+
if (isAnimating) {
|
447 |
+
journeyProgress += journeySpeed;
|
448 |
+
|
449 |
+
if (journeyProgress >= 1) {
|
450 |
+
journeyProgress = 1;
|
451 |
+
isAnimating = false;
|
452 |
+
}
|
453 |
+
|
454 |
+
const shipPos = getBezierPoint(journeyProgress);
|
455 |
+
ship.position.copy(shipPos);
|
456 |
+
|
457 |
+
// Calculate direction for ship orientation
|
458 |
+
const nextPos = getBezierPoint(Math.min(journeyProgress + 0.01, 1));
|
459 |
+
const direction = new THREE.Vector3().subVectors(nextPos, shipPos).normalize();
|
460 |
+
ship.lookAt(nextPos);
|
461 |
+
|
462 |
+
// Randomly adjust speed for more organic feel
|
463 |
+
journeySpeed = 0.001 + Math.sin(Date.now() * 0.001) * 0.0005;
|
464 |
+
|
465 |
+
// Auto camera follow in autopilot mode
|
466 |
+
if (autoPilot) {
|
467 |
+
const cameraOffset = new THREE.Vector3(0, 5, -10);
|
468 |
+
cameraOffset.applyQuaternion(ship.quaternion);
|
469 |
+
camera.position.copy(ship.position).add(cameraOffset);
|
470 |
+
camera.lookAt(ship.position);
|
471 |
+
}
|
472 |
+
}
|
473 |
+
|
474 |
+
renderer.render(scene, camera);
|
475 |
+
}
|
476 |
+
|
477 |
+
// Initialize the scene
|
478 |
+
init();
|
479 |
+
</script>
|
480 |
+
<p style="border-radius: 8px; text-align: center; font-size: 12px; color: #fff; margin-top: 16px;position: fixed; left: 8px; bottom: 8px; z-index: 10; background: rgba(0, 0, 0, 0.8); padding: 4px 8px;">Made with <img src="https://enzostvs-deepsite.hf.space/logo.svg" alt="DeepSite Logo" style="width: 16px; height: 16px; vertical-align: middle;display:inline-block;margin-right:3px;filter:brightness(0) invert(1);"><a href="https://enzostvs-deepsite.hf.space" style="color: #fff;text-decoration: underline;" target="_blank" >DeepSite</a> - <a href="https://enzostvs-deepsite.hf.space?remix=LukasBe/simulator" style="color: #fff;text-decoration: underline;" target="_blank" >🧬 Remix</a></p></body>
|
481 |
+
</html>
|