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// __      _____  __ ___   ___  __ _| |_ ___
// \ \ /\ / / _ \/ _` \ \ / / |/ _` | __/ _ \
//  \ V  V /  __/ (_| |\ V /| | (_| | ||  __/
//   \_/\_/ \___|\__,_| \_/ |_|\__,_|\__\___|
//
//  Copyright © 2016 - 2024 Weaviate B.V. All rights reserved.
//
//  CONTACT: [email protected]
//
package vectorizer
import (
	"context"
	"github.com/weaviate/weaviate/entities/models"
	"github.com/weaviate/weaviate/entities/moduletools"
	"github.com/weaviate/weaviate/modules/text2vec-huggingface/ent"
	objectsvectorizer "github.com/weaviate/weaviate/usecases/modulecomponents/vectorizer"
)
type Vectorizer struct {
	client           Client
	objectVectorizer *objectsvectorizer.ObjectVectorizer
}
func New(client Client) *Vectorizer {
	return &Vectorizer{
		client:           client,
		objectVectorizer: objectsvectorizer.New(),
	}
}
type Client interface {
	Vectorize(ctx context.Context, input string,
		config ent.VectorizationConfig) (*ent.VectorizationResult, error)
	VectorizeQuery(ctx context.Context, input string,
		config ent.VectorizationConfig) (*ent.VectorizationResult, error)
}
// IndexCheck returns whether a property of a class should be indexed
type ClassSettings interface {
	PropertyIndexed(property string) bool
	VectorizePropertyName(propertyName string) bool
	VectorizeClassName() bool
	EndpointURL() string
	PassageModel() string
	QueryModel() string
	OptionWaitForModel() bool
	OptionUseGPU() bool
	OptionUseCache() bool
}
func (v *Vectorizer) Object(ctx context.Context, object *models.Object,
	objDiff *moduletools.ObjectDiff, cfg moduletools.ClassConfig,
) error {
	vec, err := v.object(ctx, object.Class, object.Properties, objDiff, cfg)
	if err != nil {
		return err
	}
	object.Vector = vec
	return nil
}
func (v *Vectorizer) object(ctx context.Context, className string,
	schema interface{}, objDiff *moduletools.ObjectDiff, cfg moduletools.ClassConfig,
) ([]float32, error) {
	text, vector, err := v.objectVectorizer.TextsOrVector(ctx, className, schema, objDiff, NewClassSettings(cfg))
	if err != nil {
		return nil, err
	}
	if vector != nil {
		// dont' re-vectorize
		return vector, nil
	}
	// vectorize text
	icheck := NewClassSettings(cfg)
	res, err := v.client.Vectorize(ctx, text, ent.VectorizationConfig{
		EndpointURL:  icheck.EndpointURL(),
		Model:        icheck.PassageModel(),
		WaitForModel: icheck.OptionWaitForModel(),
		UseGPU:       icheck.OptionUseGPU(),
		UseCache:     icheck.OptionUseCache(),
	})
	if err != nil {
		return nil, err
	}
	return res.Vector, nil
}
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