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// _ _
// __ _____ __ ___ ___ __ _| |_ ___
// \ \ /\ / / _ \/ _` \ \ / / |/ _` | __/ _ \
// \ V V / __/ (_| |\ V /| | (_| | || __/
// \_/\_/ \___|\__,_| \_/ |_|\__,_|\__\___|
//
// Copyright © 2016 - 2024 Weaviate B.V. All rights reserved.
//
// CONTACT: [email protected]
//
package vectorizer
import (
"fmt"
"math"
)
// NormalizedDistance between two arbitrary vectors, errors if dimensions don't
// match, will return results between 0 (no distance) and 1 (maximum distance)
func NormalizedDistance(a, b []float32) (float32, error) {
sim, err := cosineSim(a, b)
if err != nil {
return 1, fmt.Errorf("normalized distance: %v", err)
}
return (1 - sim) / 2, nil
}
func cosineSim(a, b []float32) (float32, error) {
if len(a) != len(b) {
return 0, fmt.Errorf("vectors have different dimensions")
}
var (
sumProduct float64
sumASquare float64
sumBSquare float64
)
for i := range a {
sumProduct += float64(a[i] * b[i])
sumASquare += float64(a[i] * a[i])
sumBSquare += float64(b[i] * b[i])
}
return float32(sumProduct / (math.Sqrt(sumASquare * sumBSquare))), nil
}
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